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- Project Zomboid
Project Zomboid Mods & Plugins
'88 Volkswagen Golf Mk2 [Working/Outdated]
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It's a Golf! Mk2! The most iconic hatchback ever, right here in Project Zomboid. Take it for a joyride and keep it forever. Well balanced handling, load capacity and performance with gear ratios from a rl mk2. It comes in 4-door and 2-door versions with normal and double headlights and many classic color variations including some easter eggs. All variations have full set of damaged elements, with rust, lights and window cracks, body scratches and dents with light and heavy damage and blood stains. [b][list] [*]B41.73+ Compatible [*]New vehicle, not replacing any other [*]You can use it in your current save game, just enable the mod in the load menu [*]4 seats inside [*]It can tow and be towed [*]Not recolorable [*]Should work with any other mods [/list][/b] [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my other mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] Vehicle IDs: 88golf2doorMk2, 88golf4doorMk2 Workshop ID: 2516123638 Mod ID: 88golfMk2
Better lockpicking
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[h1] Description [/h1] - Adds the mechanics of breaking the locks of doors, windows and cars using a bobbypin or crowbar. Lockpicking is done with mini-games! - Adds a mini-game of lockpicking ignition using wires. Also, the ignition lock can be broken with a bobbypin and a screwdriver. - Adds the ability to check the alarms of home and cars - Adds the "Lockpicking" skill. - Adds the Lockpicking perk and expands the Burglar profession [h1] Instruction [/h1] [h2] Alarm [/h2] [img] https://i.ibb.co/ZBzpsQC/image.png [/img] To check the alarm, read the "Alarm for Dummies" magazine. Next, to check the house alarm, right-click on the window/door and select the menu item. To check the car alarm, select an item in the radial menu while standing at the car hood. [h2] Lockpicking [/h2] [img] https://i.ibb.co/XsR0V3z/image.png [/img] [img] https://i.ibb.co/bzzMQDZ/image.png [/img] - In order to start lockpicking you need to read the "Lockpicking for Dummies" magazine. To lockpick doors/windows, right-click on them and select lockpick. To break with a bobbypin, you need a bobbypin and a screwdriver. For breaking with a crowbar - a crowbar. - Also, your skill level should match the difficulty level of the lock. I recommend pumping the skill on easy locks (starting with very easy ones). - To hack a car, go to the door that you want to open and select an item in the radial menu. (the item will appear only if the door is locked) - When breaking with a bobbypin, you can try to unlock the lock by force if you are in a hurry. But the chance of success is small. - Mini-game lockpicking with a bobbypin - Similar to the logic of lockpicking from Fallout/Skyrim. You need to choose the desired angle of the bobbypin and turn the lock - Mini-game breaking with a crowbar - You need to press the Space bar in time to open the door faster. [h2] Ignition switch [/h2] [img] https://i.ibb.co/1z1hVKW/Screenshot-3.png [/img] - Mini-game finding 2 ignition wires - you need to find 2 wires from the lower wires and connect them. - Now you can lockpick the ignition lock with a bobbypin (if your skill level matches the difficulty of the lock) [h2] Items [/h2] - Lockpicking magazine - Alarm magazine - Bobbypin - Workshop ID: 2368058459 Mod ID: betterLockpicking
W900 Semi-Truck
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Adds a new non-military Semi-Truck and compatible Semi-Trailer in multiple variants to the game. [b]Features:[/b] [list][*]New semi-truck in 3 variants (Lite, Sleeper, Box) [*]New semi-trailer (Van, Fuel Tanker) [*]Animated vehicle parts. [*]Multiple texture variants and model parts. [*]Truck can be outfitted with custom armor and bullbar. [*]Truck can pull all KI5 semi-trailers except for the fuel tanker. [*]Trailer lights will synchronize with the towing vehicle. [*]Custom lightbar.[/list] [b]Known issues:[/b] Due to the size of the vehicles, it sometimes may not be possible to open/close the rear door to access the trunk, or open the mechanics interface. If this happens, rotate the vehicle a little bit. [b]Notes:[/b] [list][*]Armor works as intended. Bullbar and window covers will make it so vehicle parts will not go below a certain %. That means, up until this % value, they can still be damaged. This is to avoid repair-exploits. [*]If the trailer has locked doors, you have to disassemble the door via the mechanics menu and add it back in. This will break the lock. [*]Hooking a trailer is done via the driver seat once the vehicles are in correct position. [*]KI5 trailers are NOT supported.[/list] [b]Other mod suggestions:[/b] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2732639855]Water Trailer[/url] [*]Using [url=https://steamcommunity.com/workshop/filedetails/?id=2392709985]Tsar's Common Library[/url] will enable a unique sleep- and microwave-, and fridge-option for the semi-truck with sleeper. It will also allow refueling cars from the fuel tanker.[/list] [b]For server admins, the new vehicles and trailers can be spawned via:[/b] /addvehicle Rotators.SemiTruck /addvehicle Rotators.SemiTruckLite /addvehicle Rotators.SemiTruckBox /addvehicle Rotators.SemiTrailerVan /addvehicle Rotators.SemiTrailerCistern Note: If you get kicked from the server when using the vehicle, you have to adjust the anti-cheat settings. [quote] Workshop ID: 2759339330 Mod ID: rSemiTruck [/quote]
'90 Lada Niva [Working/Outdated]
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Beast from the east. Small, light and great off road. Ram that horde on your way to the mall and take a shortcut through the woods, who cares, you have a Niva. [b]Now with more power and rl gear ratios, reduced repair skill requirements so anyone can repair it, just like real Niva.[/b] 8 Variations with original factory colors and some that just look good. Paint versions: White, Light beige, Beige, Red, Blue, Black, Green, Yellow and 2 military camos All variations have full set of damaged elements, with rust, lights and window cracks, body scratches and dents with light and heavy damage and blood stains. [b][list] [*]B41.73+ Compatible [*]New vehicle, not replacing any other [*]You can use it in your current save game, just enable the mod in the load menu [*]4 seats inside [*]It can tow and be towed [*]Not recolorable [*]Should work with any other mods [/list][/b] [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my other mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] Vehicle IDs: 90niva Workshop ID: 2422681177 Mod ID: 90niva
Ekron
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For B42, we plan to update the map as soon as the new mod tools are available. This process will take some time and we plan to do it properly, with love. Planned Changes: - Rebuilt from the ground up - Made time period appropriate - Add basements, animals - Utilize new vanilla tiles - Update the buildings, move them around slightly and make the map flow better - Adjust zombie spawns - General bug fixing and tinkering - Potential name change to Farmstead (Former Ekron) [h1]Ekron is a map mod located South of Riverside.[/h1] [b]To server owners, feel free to add our mods to your modpacks. We grant permission to all.[/b] This map strongly requires the additional tile packs. If you have any tile issues please make sure you have 2x textures enabled and you also have all the tiles turned on in your modlist! Workshop ID: 2712480036 Mod ID: NewEkron Map Folder: NewEkron Cells: 23x27, 23x28, 24x27, 24x28
'63 Volkswagen 1300 Beetle
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The Beetle! It comes in 3 flavours: the classic one we all know, small light and fun to drive, dune buggy variant for the adventurers and the high performance one for the racing enthusiasts. They all have their unique features but share most of the parts for easy maintenance. They all can be equipped with craftable set of armor, roofracks and many other things. [b]Main features:[/b] [list] [*]3 Chassis variants with their own features: Stock, Dune Buggy and High Performance [*]2 tiered protection with 3 front bumpers and 2 rear bumpers [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, window armor, roofracks, bodykits etc) [*]Multiple texture variations [*]Armor protection for windows, doors, engine, headlights etc [*]4 seats on the stock variant and 2 seats on other two [/list] [b][list] [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of the [url=https://discord.com/invite/projectapocalypse]Project Apocalypse Community[/url] [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs:63beetle, 63beetleBuggy, 63beetleHP Workshop ID: 3005903549 Mod ID: 63beetle
Vehicle Recycling
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Want to trade-in your car for a new one? There is a little bit of a problem here. Utilization programs are not a thing yet and car dealerships are closed due to technical reasons. Looks like salvage and steel companies don't work too. Broken and useless cars are starting to clog up space around you... We have a solution! Grab your Propane Torch and Welding Mask and become a post-apocalyptic vehicle recycler! You [b]need to have a propane torch in your inventory[/b] with some gas (and a welding mask of course). Right click on a vehicle and "Dismantle Vehicle" (or Trailer). The required amounts of propane are different for all cars: depends on their size and number of parts installed. After dismantling you will get metal and electrical materials: yield depends on your Metalworking skill level. If you want to save some parts for later use, uninstall them in advance! The only usable parts you might get are tires and white light bulbs (but with a condition loss). The list of possible materials: Metal Bar, Metal Pipe, Metal Sheet, Small Metal Sheet, Scrap Metal, Unusable Metal, Electric Wire, Electronics Scrap, Light Bulb, Ripped Sheets/Leather Strips. All things you left in the vehicle will be dropped on the ground. The vehicle's key (if you have it) will be dropped from your inventroy too. [h2]Burnt and Smashed vehicles[/h2] Changes how dismantling burnt and smashed vehicles works: different propane requirements, more materials, more metalwelding XP. [h2]Options[/h2] The following settings can be changed in the sandbox options (the Vehicle Recycling category): Parts Must Be Uninstalled Before Dismantling (default: off) Dismantling Time Multiplier (default: x1) [h2]Compatibility[/h2] Game version: [b]Build 41.56+ (MP supported)[/b] The mod should be compatible with custom vehicles mods. But there might be some unrealistic propane requirements and yield. The mod is translated into: - English, Russian - Polish - by Eggon - Brazilian Portuguese - by Hayden Almeida - German - by 0xM4RC3L - Czech - by Awooomi - Simplified Chinese - by LonelyWind - French - by RomainHDL - Spanish - by Anomalocaris Canadensis, poijn, Vortex, friendz.mrx - Ukrainian - by ilikeskies - Dutch - by D3al3r - Turkish - by Fesli Pikachu [img]https://i.imgur.com/cKVBRWw.gif[/img] [b]Developing mods takes a lot of my free time and I would appreciate it if you could give me more motivation to create quality content by supporting me:[/b] [url=https://www.patreon.com/NoctisFalco][img]https://i.imgur.com/RW3Vg8M.png[/img][/url] [url=https://ko-fi.com/noctisfalco][img]https://i.imgur.com/1xL45if.png[/img][/url] [url=https://discord.gg/pQWytxRmUJ][img]https://i.imgur.com/MQBcH2s.png[/img][/url] [b]My other mods:[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2694448564][img]https://i.imgur.com/Ftm27X1.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2281256511][img]https://i.imgur.com/9rJkre2.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2657661246][img]https://i.imgur.com/N60VTc8.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2643751872][img]https://i.imgur.com/AnQBQMI.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2651600962][img]https://i.imgur.com/pT8HC9G.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2619072426][img]https://i.imgur.com/DP2f9VP.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2725216703][img]https://i.imgur.com/YVu76Bw.png[/img][/url] [quote] ⚠️ You can find the information about my mod updates and how to fix the "Workshop item version is different than the server's" error in my Discord: https://discord.gg/3wxUddhBs4 ⛔ [b]Permissions[/b] Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. [/quote] Workshop ID: 2289429759 Mod ID: VehicleRecycling
'59 Cadillac Miller-Meteor + ECTO-1
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A Cadillac hearse in the apocalypse? Sure! It's loooong, has a lot of storage and it's upgradeable with even more storage and full armor set. And the best part is the Ecto-1 optional variant with all those features too! [b]Main features:[/b] [list] [*]3 Variants: Meteor hearse, Ambulance and Ecto-1 [*]Ecto-1 optional variant with his iconic siren and light bars (it will not spawn if you don't enable it's submod) [*]Fully animated hood, trunk lid, doors and windows [*]Visible interior and character (with comical exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to find in the world to make the vehicle truly yours (bullbar, armor... etc) [*]Craftable reinforced tires - They will run even when damaged, but with reduced friction [*]Multiple texture variations [*]Armor plates for windows and bullbar protection [*]Roofrack for additional storage[/list] [b][list] [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] [b]Things to come:[/b] [list] [*]Better exit/enter animations (First fix is included and will be expanded over time) [*]Armored plates for far back windows (Cosmetic item) [*]More roofracks [*]Rear facing back passenger seat [/list] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds in hands while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my other mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] Credits: This mod is commission work by request of [url=https://www.twitch.tv/sheriffeli]Sheriff Eli[/url]. Big thank you to Sheriff Eli and his Community for the support! Thanks to The Indie Stone for making the game and all this possible and special thanks to bikinihorst for the huge help with code, optimization and taking care of the multiplayer code. Thanks to MasterSplinter for screenshot sauce [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 59meteor, 59ambulance, ECTO1 Workshop ID: 2772575623 Mod ID: 59meteor Mod ID: ECTO1
Profession Framework
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Profession Framework Mod for Project Zomboid by Fenris_Wolf Adds a framework to simply adding additional professions and traits to project zomboid, and editing the default professions. As well as simplifying the modding process and letting professions have the 'special' traits (brave, lucky, etc), it also simplifies the processes of adding starting gear to various professions/traits. Be aware this mod adds no new professions or traits itself, it is merely a framework. For maximum compatibility, this mod should not included in your own mod, but instead listed as a requirement. For usage check the examples on the [url=https://github.com/FWolfe/ProfessionFramework]github[/url]. Workshop ID: 1343686691 Mod ID: ProfessionFramework
'88 Volkswagen Jetta Mk2 [Working/Outdated]
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Sedan version of the most iconic hatchback ever, it was a huge hit in the Americas, now right here in Project Zomboid, now with even more load capacity! Well balanced handling, load capacity and performance with gear ratios from a rl mk2. It comes in 4-door and 2-door versions with many classic color variations including some easter eggs. All variations have full set of damaged elements, with rust, lights and window cracks, body scratches and dents with light and heavy damage and blood stains. [b][list] [*]B41.73+ Compatible [*]New vehicle, not replacing any other [*]You can use it in your current save game, just enable the mod in the load menu [*]4 seats inside [*]It can tow and be towed [*]Not recolorable [*]Should work with any other mods [/list][/b] [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my other mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] Vehicle IDs: 88jetta2doorMk2, 88jetta4doorMk2 Workshop ID: 2522173579 Mod ID: 88jettaMk2
Over the River - Secondary Road
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Hi! As you've probably noticed, I've updated my map, "Over the River", changing the bridge and replacing the old ship with a new one, much more complete. https://steamcommunity.com/sharedfiles/filedetails/?id=926737806&searchtext=over+the+river Since the ship is now full of loot, secret passages, secret rooms etc, it is no longer just a way through, but a real location to visit. At the time I created the map, vehicles had not been implemented yet, so willy-nilly, the only way to go there was on foot. I add this map as a separate mod because I'll probably be expanding it northwards in the future, with numerous updates, and since the other map is also used for Build 40 in multiplayer, having this as a sperate mod will allow me to update it and work on in without creating problems for the 41.000 subscribers of the main mod. If you don't want to have this second bridge, you can simply disable it from the mod list. Workshop ID: 2603239477 Mod ID: OtrSR Map Folder: Over the River - Secondary Route
Scrap Guns
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[h1] Welcome to my second mod! [/h1] Adds Handmade Guns, Grenades and Bugfixes to the game! Craftable with high Metalworking levels with various parts and Air Tanks after the recipe is unlocked. Ammo can be made out of Nails, Screws and Scrap Metal [img]https://i.imgur.com/p7Fv1Z6.gif[/img] [b] UPDATE: [/b] Edited the shrapnel shell icon. Major balance changes for all the guns. Added new idle animation for the gatling gun [b] COMING SOON: [/b] More Rifles [b] KNOWN ISSUES: [/b] Decoy and Throwable bottle do small amount of damage to player if too close. Make sure to check out my other mods!: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2122265954][img]https://i.imgur.com/Io2h2WX.png[/img] [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2658619264][img]https://i.imgur.com/aOjdHt2.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2680473910][img]https://i.imgur.com/maBUz2w.png[/img][/url] I am open to suggestions, weapon ideas and bug reports, i also need help keeping this mod balanced! [url=//discord.gg/YkMtwUUxPk][img]https://i.imgur.com/PTzMien.png[/img][/url][url=https://www.patreon.com/user?u=49261066&fan_landing=true][img]https://i.imgur.com/tqWcrpx.png[/img][/url] Tags:Gameplay,Balance,B41,Items,Models,Multiplayer,Realistic,Textures,Weapons Workshop ID: 2125659488 Mod ID: ScrapGuns(new version) IF YOU FORK THIS MOD DONT USE AI ARTWORK
'69 Mini Mk2
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The smallest 4 seater you will find in Kentucky! It's small, agile, light, small, silent, fun and small. It comes in many optional pop culture variants. It has a full set of armor and many parts to customize it. Also small. [b]Main features:[/b] [list] [*]Right hand drive [*]Many variants with their unique pros and cons: Base mod and optional Mr Bean's Mini, Italian Job Minis and Test Drive Pitbull Special [*]3 front Bumpers and 2 rear Bumpers with 2 tiered protection [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to find in the world to make the vehicle truly yours (bumpers, armor plates, roofracks etc) [*]Many texture variations [*]Armor protection for windows, doors, engine, headlights etc [/list] [b][list] [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of Greb [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 69mini, 69miniUnionJack, 69miniIJ, 69miniMrB, 69miniPS Workshop ID: 2937786633 Mod ID: 69mini Mod ID: 69mini_ItalianJob Mod ID: 69mini_MrBean Mod ID: 69mini_PitbullSpecial
Pitstop
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For B42, we plan to update the map as soon as the new mod tools are available. This process will take some time and we plan to do it properly, with love. Planned Changes: - Rebuilt from the ground up - Made time period appropriate - Add basements, animals - Utilize new vanilla tiles - Update the buildings, move them around slightly and make the map flow better - Adjust zombie spawns - General bug fixing and tinkering - Removal of meme sillyness [h1]Pitstop is a map mod located between Rosewood and Muldraugh.[/h1] [b]To server owners, feel free to add our mods to your modpacks. We grant permission to all.[/b] This map strongly requires the additional tile packs. If you have any tile issues please make sure you have 2x textures enabled and you also have all the tiles turned on in your modlist! This map also contains InverseFlux's cell dedicated to a space museum and a lab. Lots of zombies, lots of custom gear. [b]DO NOT use both at once.[/b] Pitstop: Newest Version with a complete rework Pitstop Legacy: Original 6 cell map Workshop ID: 2597946327 Mod ID: Pitstop Mod ID: PitstopLegacy Map Folder: Pitstop Cells: 46x4, 47x4, 30x35, 30x36, 30x37, 30x38, 31x37, 31x38, 32x37, 32x38
SWAT & RIOT PACK for BUILD[41.66b++]
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SWATPACK MOD for 41.66b++! [img]https://2.bp.blogspot.com/-0zBOnD2RMn8/WUIjoEj-6gI/AAAAAAAIJys/tkH_t4EouLgpnXirrPdvs9Kxzg9TFQ88wCLcBGAs/s1600/AW447956_05.gif[/img] UPDATE 6/3/22 for 41.66b++! (Start new game Needed) Old saves game with swatpack mod are not compatible cause new system and removed items UPDATE 3/3/22 for 41.66++! (Start new game Needed) -Loot spawn fixed again, (need start new game, cause dont appear items on old saves or visited police lockers) UPDATE 28/2/22 for 41.6X++ (Start new game Needed) -Swat Vehicles Spawn FIXED (sometimes not appear if fillibuster cars are activated) -Tailoring Swat Clothes Fixed -Swat Items Loot Spawn Fixed -Swat shoulder pad added/fixed -New items models On Ground Added (Shield, Pouch and Neck 3d model Still not showed on ground, Only Icon) -Added Cars compatibility with "Cheat Menu" mod -added overlays on cars UPDATE 13/9 for 41.53++ -Priest in Prison Bug Fixed -Trunk Loot of StepVanSwat, RiotTruck, BankTruck, and SwatTruck Fixed -SwatGasMask Bald Character Fixed -linux fileguidtable fixed -Multiplayer 41.53+ Ready -SwatVest now bulletprotection UPDATE 30/4 for 41.50+ -Co2 Riot Shotgun all damage nerfed -Co2 SHORT Riot Shotgun max range nerfed, min range damage buffed -Swatpack Guns can be usen in One Hand -Shields can be used with One hand guns like pistol, or Co2 shotguns at same time. UPDATE 29/4 for 41.50+ -added Blood and Damages Overlays on vehicles -Swat/armoredTruck wheels texture reworked UPDATE 28/4 for 41.50+ - Errors showed by lost car fixed - Added SwatTruck Vehicle - Added Armored Truck Transport Vehicle UPDATE 26/4 for 41.50+ - Vehicles of old swatpack versions in saves are fixed - compatibility with mods Tested: eris_minimap , Filibuster Rhymes used Cars BETA, Fashion Montage (New version) , Cheat Menu, Double Trunk, Let Me Think, Scrap Armor. UPDATE 21/4 for 41.50+ -RiotTruck and Swat van can use Trailers UPDATED 20/4 for 41.50+ -all vehicles work again -cloths working without any external files edit -revomed mp5 due there are already in other mods -new swat puch, Neck protection, and swat Helment (can be open or closed and their vary stats) -swat van have 6 seats now. -Shields Working Again Content: Vehicles: Anti Riot Truck (the trunk is in the middle of the vehicle, not in the rear) Step Van Swat Swat Truck Armored Transport Truck ------------------------------------------------------------------------------------------------- Swat and Riot vehicles spawn in Police Stations Parking Items are lotable in Police Stations inside of his warehouse. The Swat Van contains swat items and the Riot Truck contains Riot Items. ------------------------------------------------------------------------------------------------- Clothes: Riot Helmet Riot Boots Riot Gloves Swat helmet AntiBomb helmet AntiRiot Armor Suit Part 1 AntiBomb Armor Suit Part 2 Swat Bulletproof Vest Swat combat pants Swat tactical jacket Swat Balaclava Swat gloggles Swat Gas Mask Swat Knee Pads Swat Elbow Pads Swat Gloves Swat Tactical Boots Swat Neck (created by Kit TY) Swat Leg Pouch (created by Kit TY) Swat Riot Helmet (can be open and closed and varies stats wich open have 80bite-80 scrach and in closed mode have 100/100 (created by Kit TY) Shields: To use the shields you must select "Equip Shield" option. not will work if you use "equip in secondary hand" option) Swat Shield Police Riot Shield Weapons: Riot Shotgun Co2 Riot Short Shotgun Swat Mp5 machinegun (DISABLE DUE exist in another mods) Items: Rubber Shells (for riot shotguns) Rubber Shells Box ((for riot shotguns) 9mm Mp5 Magazine Swat Stun Grenades Swat Frag Grenades Swat Smoke Grenades Bags: Police Bag Big Swat Bag [img]https://i.imgur.com/p7Fv1Z6.gif[/img] ----------------------------------------------------------------------------------------------- [img]https://media1.tenor.com/images/43400ea64031c1d3e4bebb49e438a551/tenor.gif[/img] if you found bug Report in Thread: https://steamcommunity.com/sharedfiles/filedetails/?id=2091564445 Comments in bugs report that are not bug will be deleted from these thread for better organization do you have a question or doubt? Read This First https://steamcommunity.com/workshop/filedetails/discussion/2091564445/2248931052757240764/ Workshop ID: 2091564445 Mod ID: Swatpack Workshop ID: 2091564445 Mod ID: Swatpack
Spongie's Open Jackets
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[h1][b]UPDATED FOR 42.13 BUT NO CLOTHING ITEMS ADDED IN B42 ARE SUPPORTED YET[/b][/h1] [quote] [h1]Supports B41 and B42[/h1] [h2][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3626424626]B41 USERS SWITCH TO THE B41 LEGACY VERSION HERE. I WILL REMOVE THE B41 FILES FROM THE MAIN MOD WHEN STABLE RELEASES[/url][/h2] [/quote] [quote] [h1][b]Open jackets, roll shirts, tie sweaters, tuck pants[/b][/h1] Adds new ways that clothing items can be worn such as: opening and rolling jackets/shirts, tying sweaters & hoodies, and tucking in pants. Supports almost all vanilla clothing items [b](does not affect any B42 clothing yet)[/b] Opening a jacket or shirt will reduce its insulation. Rolling up sleeves will expose your forearms. Tying a sweater around your waist will only protect your lower body. Tucking in pants is only cosmetic. Also unhides sweaters under jackets [/quote] [quote] [h2][b]Open hoodies require [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2447729538]Fluffy Hair[/url][/b][/h2] [h3][b]Wearing jackets open and rolled at the same time will make skirts invisible, this is the only way I could get the clothing masks to work because of a bug in the game[/b][/h3] [/quote] [quote] [h1]Credits[/h1] Uses the bodylocation api by Shurutsue [h2]Supported Translations[/h2] RU - Nikityan FR - i_am_dost & Delran DE - Trogone PTBR - Selitto, ESORDPA ES - Arko Piktuviry PL - TheMitu97 TH - Overlord IT - Burjak AR - Silvestre [/quote] [hr] [h2][b]Also check out these other mods:[/b][/h2] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2684285534][img]https://steamuserimages-a.akamaihd.net/ugc/2090290145445801021/67D9127E768D9AF7969ED0698E4FA414425E7F98/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3296852138][img]https://steamuserimages-a.akamaihd.net/ugc/2512529879888851930/8702CD5223D9DAE6D1AFF0CD470B13D9752D6557/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2786689104][img]https://steamuserimages-a.akamaihd.net/ugc/1811017505338402026/0415043E71CB412E06DAC6D8030EE2325632A2CC/?imw=200&imh=200&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/url] [url=https://github.com/LazySpongie/SpongieOpenJackets]View on Github[/url] [url=https://ko-fi.com/lazyspongie]Support me on Ko-Fi[/url] This mod is open source so you can do whatever you want with it. Workshop ID: 2812326159 Mod ID: SpnOpenCloth Mod ID: SpnOpenCloth
Eerie Country
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[h1] Beta V0.35 [/h1] Venture out to explore the unknown, in this land where the dead dominate civilization, only offering rewards to survivors who are willing to explore beyond their shelters. The map is divided into 4 spawning zones A,B,C,D, zone A is not yet accessible, there is also the random spawning "Eerie Country" which is the combination of all the zones for those who want a more random start. [img] https://i.imgur.com/f39riuE.png [/img][b] Interactive map:[/b] https://eerie.pzmap.ru/ [img] https://i.imgur.com/f39riuE.png [/img][b] Map with coordinates: [/b] https://imgur.com/1ecjWeQ [b] Compatible Mods: [/b] http://pzmodding.blogspot.com/2020/08/pack-de-mods-by-snake.html ------------------------------------------------------------------------------------------- [b] Community [/b] [url=https://discord.gg/RfkvBhE9jR] [img]https://i.imgur.com/dRdpClZh.png?4[/img] [/url] [img]https://i.imgur.com/7DNBLHh.png[/img] You can support my work or send a contribution. Every donation is important. [img]https://i.imgur.com/zudfmcA.png?2[/img][img] http://i.imgur.com/oLUSMjj.gif [/img] [img]http://i.imgur.com/oEtvFdv.png[/img][url=https://steamcommunity.com/id/AtoxW/myworkshopfiles/?appid=108600] [img]https://i.imgur.com/aJmBEpZ.png[/img][/url][img]https://i.imgur.com/Mftyk3C.png[/img][url=https://www.patreon.com/AtoxGames][img]https://i.imgur.com/uPY3dEJ.png[/img][/url] [img] https://i.imgur.com/m1ksmO1.gif [/img] ------------------------------------------------------------------------------------------- C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\1254546530\mods\Eerie Country Workshop ID: 1254546530 Mod ID: EerieCountry Map Folder: Eerie A Map Folder: Eerie B Map Folder: Eerie C Map Folder: Eerie Country Map Folder: Eerie D
Advanced trajectory
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[h1]Advanced trajectory[/h1] [b]This Mod modifies the ranged weapons and throwed weapons.[/b] [b]Ranged weapon:[/b] 1.You can see the trajectory of bullets. 2.You can shoot the head, body and feet of zombies through the crosshair. (It is not perfect yet) 3.Your aiming skill level and gun aimtime determine the action of the crosshair.You need to stay still to concentrated crosshair,and then hit the zombies. [b]Throwed weapons:[/b] 1.The function of the throwed weapon is related to the script. For example, if the throwed weapon can burn, it will generate fire. If the throwed weapon can explode, it can cause explosive damage. If the explosion damage reaches a certain limit (100), the tiles will be damaged. 2.Like then ranged weapon, it needs to aim the ground or zombie and then throw. [h1]There are some sandbox options to modify specific values.[/h1] [b]1.Enable The Aimpoint :[/b] Enable or disable the crosshair. [b]2.Recoil Force :[/b] How much the size of the crosshair is increased for each shot. [b]3.Initial Offset :[/b] Size of initial crosshair. [b]4.Moving Effect :[/b] Moving will increase the size of crosshair.This can adjust the effect of movement. [b]5.Turning Effect :[/b] Turning will increase the size of crosshair.This can adjust the effect of turning. [b]6.Ballistic Concentrated Speed :[/b] The base speed at which the crosshair diminishes. [b]7.Ballistic Speed :[/b] The speed ratio of a bullet or throwed weapon.Do not set too high, which will reduce the accuracy,For example. For example, there will be a problem that zombies cannot be shotted unless your computer is good enough. [b]8.Ballistic Distance :[/b] Basic attack range ratio of your weapon. [b]9.Shotgun Projectile Count :[/b] Raise it, more bullets will be shotted from the shotgun. [b]10.Report Attacking Part :[/b] When you shotted a zombie, he will tell you where you shotted. [b]11.Enable Ranged Weapon :[/b] If you want to use the original ranged weapon function, you can turn it off. [b]12.Enable Throwed Weapon :[/b] If you want to use the original throwed weapon function, you can turn it off. [b]13.Enable Damage To Player :[/b] When enabled, explosions and bullets will cause damage to players or NPCs. [b]14.Shotgun Splitting Angle :[/b] Raise it, the bullets of shotgun will disperse more. [b]How to change sanbox after starting game?[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=2670674997 [h1]Notice [/h1] 1.As higher the speed of the target, as more difficult it is to hit small parts of the target's body [img]https://i.imgur.com/kehPlLT.gif[/img] Buy me a cup of coffee:https://afdian.net/a/goldcatball Workshop ID: 2895102994 Mod ID: Advanced_trajectory
Fix Inventory Tooltip lag
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[h1]Fix Inventory Tooltip lag[/h1] This mod fixes a performance issue in the game that causes it to freeze up for a period of time, most commonly whenever you rip up clothing. The problem becomes exponentially worse with the more clothing item mods you have, hence why it's the primary culprit. The code is a classic example of "accidentally quadratic" If you care about the details, read on. If not, just download it. [h2]What the vanilla game does that causes this problem[/h2] The game wants to show you a tooltip of the top 10 items that are valid for a given recipe, so it: 1. Builds a complete list of all valid items, in no particular order. 2. Sorts this complete list to move all items you actually have to the top - [i]O(n)[/i] complexity. 3. Removes any items that are considered duplicates by virtue of being applicable to different slots (e.g. Left/right handed wristwatch) - [i]O(n^2)[/i] complexity! 4. Renders the top 10 items of the list, ignoring anything else. This is wasteful because it processes the full list of items, even though we only care about the top 10. [h2] What this mod makes it do [/h2] 1. We build a complete list of valid items, but any items that exist in your inventory are sent to the start of the list, [b]at the point of insertion[/b]. 2. The list is truncated to the first 10 items and only these are sorted. We store the original length of the list for later - [i]O(1)[/i] complexity. 3. Deduplication occurs as in vanilla, but, again, the list is now only 10 items long - [i]O(1)[/i] complexity. 4. We render the list again. If there were more than 10 items, we ensure that the "and X more" text is computed correctly from the pre-truncation list size. Workshop ID: 2915430406 Mod ID: FixTooltipLag
[B41] More Simple Traits (MST)
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[h1]Mod contains three versions:[/h1] [list][*][h1]Vanilla - balanced to play with base game/traits.[/h1] [*][h1]Dynamic - balanced for playing with the Dynamic Traits mod.[/h1] [*][h1]Mini - contains only traits with +1 to missing skills and balanced with base game/traits.[/h1][/list] [h1]You only need to choose one of them![/h1] Installing Dynamic Traits mod is not necessary if using the Vanilla version. I highly recommend using the Vanilla version everywhere except playing with the Dynamic Traits mod. The main reason is the balance of traits cost. The mod works in single player and multiplayer 41.71+ [b]Please rate the mod for promotion. Thank you <3[/b] You can discuss this mod in comments or in my discord: https://discord.gg/sSBnUxADDK Main purpose of the mod is about to expand the standard set of traits by adding balanced and understandable traits, which you can use in many variety of builds to improve your game experience. Fair gameplay is core: every trait cost or give a balanced amount of points. Mod contains: - Traits icons in the style of the original game (drawn by me with love); - Added missing traits (+1 for skills): Foraging, Cooking, Trapping, Carpentry, Metalworking, Mechanic, Electrical, Lightfooted, Nimble, Sneak, Maintenance, Axes, Short Blades, Short Blunt, Long Blades, Spears, Aiming and Reloading. - New positive traits: [list][*]"Marathon Runner": +1 Fitness; +1 Running; can run a little longer without getting tired. [*]"Relentless": +1 Strength; +1 Nimble; have a chance to consume less endurance while attacking with melee weapons. [*]"Way of the Ninja": +1 Sneak; +1 Lightfoot; restores endurance while sneaking. [*]"Mushroom picker": increased chance to find mushrooms in search mode; can recognize poisonous mushrooms and berries; + 1 Foraging. [*]"Taut": +1 Strength; +1 Fitness. [*]"Thick Blood": reduced bleeding damage. [*]"Sniper": +3 Aiming [*]"Generator Expert": can operate and fix generators. [*]"Accumulated Metabolism": +30% XP for Strength and Fitness if not hungry. [*]"Optimist": Bored less. Can resist depression for long time.[/list] - New negative traits: [*]"Slack": -1 Strength, -1 Fitness; [*]"Weather Sensitive": headaches while raining or when the weather changes. [*]"Panic Attacks": sometimes suffers from panic attacks. any panic passes slower. [*]"Allergic": sneezes involuntary from time to time. [*]"Depressive": Often sad. Can fall into depression without reasons. [*]"Sensitive Digestion": overeating can cause pain and nausea. [*]"Liquid Blood": increased bleeding damage. [*]"Owl": drowsiness accumulates faster in the morning, but slower in the evening. [*] "Lark": drowsiness accumulates faster in the evening, but more slowly in the morning. [*]"Sore Lego": legs hurts while walking, running, fitness and stomping. [*]"Alcoholic" (only for vanilla): easily tolerates strong drunkenness; overall condition will worsen if alcohol not been drunk for a long time. [/list] - Some traits increase the chance of finding items in Search mode (foraging). - Mutually exclusive traits: when taking the Clumsy trait, you cannot take the Lightfoot trait (+1 Light step); Owl cannot be taken with Lark and so on. - Sleeping traits disabled for multiplayer of SleepNeeded and SleepAllowed are turned off. [b]Traits are rebalanced from time to time to reach the ideal state. So don't be surprised if your favourite trait gets nerfed or buffed. I always read feedback and trying to be competent about balance.[/b] [b]Compatibility with mods:[/b] [list][*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2685168362]More Description for Traits[/url] - full support. [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2459400130]Dynamic Traits[/url] - full support in the Dynamic version. You can earn many traits (more info in description). [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1299328280]More Traits [/url] - limited support (disabled traits: strong back, weak back, heavily bleeding wounds, weakly bleeding wounds).[/list] In future updates: work on balance and adding new traits. Make sure that the mod becomes the baseline for all players who love balanced gameplay. Translations: English, Russian, German, Chinese, Portuguese Brazilian, Spanish, Italian, French, Thai, Polish, Turkish, Korean. [i]If you find a bug or translation error, please report it![/i] Thanks to the creators of the Dynamic Traits and More Traits mods for their support in the development of this mod. [code]This mod can only be modified with the express permission from the original creator. When obtaining permission, you must credit the original creator in the files and in the description. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You can add this mod to your mod pack without the permission of the original author in its original form, provided that the mod is properly updated when new versions are released. © Hea 2022-2024[/code] [img]https://i.imgur.com/cKVBRWw.gif[/img] You can check out my other works: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3246515001][img]https://i.imgur.com/BL5YjXo.png[/img][/url] Workshop ID: 2792245343 Mod ID: MoreSimpleTraits Mod ID: MoreSimpleTraitsMini Mod ID: MoreSimpleTraitsVanilla
Autotsar Tuning Atelier - Petyarbuilt 379
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[url=patreon.com/_tsar][img]https://steamuserimages-a.akamaihd.net/ugc/2047488292130357038/307A1EFBD98F7B63C736466AACD5CF58235FB88A/[/img][/url] [b]Petyarbilt 379[/b], also called [b]Petya[/b], is the dream of many American truckers. The long hood, impressive grille and bumper, massive mufflers and air filter housings, abundance of chrome, polished aluminum and stainless steel make the hearts of connoisseurs beat faster. The local transportation vehicles are equipped with a short two-man aluminum cabin. On long haulage routes there are tractors equipped with Ofiget' Cab Sleeper System. Any type of sleeper compartment can be attached to the standard cab. The most comfortable of them are distinguished by elegance and richness of the interior design: [list] [*] two mattresses; [*] refrigerator; [*] microwave; [*] nightstand. [/list] The driver's workplace is equipped with an air-suspended seat, high back, folding armrests, three-point seat belts, and mechanisms for spatial adjustment of the cushion and backrest. Add to all this the automated hitch system, allowing you to hook and unhook the trailer [b]RIGHT FROM THE CABIN[/b], and you understand why you need this Truck. All right, that's the end of the prelude! Want to know how to turn this truck into a real monster? It's time to get the new issue of Autotsar Tuning Atelier magazine! But be warned right away: you must be a true mechanic-professional to build all the available armor. P.s. HUGE capacity trailers are supplied with the truck! Trailers used by well-known companies such as: DHГ, FedЯ, DEAN MCKAY. When Z-Day happened, some of them were still packed to the brim. So don't pass up an opportunity to crack them open. [u][b] The mod was commissioned by [S.T.A.R.S.]Commander_Fillmore [/b][/u] Let the driving of this Truck bring you real pleasure. [img]https://steamuserimages-a.akamaihd.net/ugc/1660101375273576639/0C12E325C464F5DC166E5FF2AB70A43581BED64F/[/img] [url=boosty.to/_tsar][img]https://steamuserimages-a.akamaihd.net/ugc/5071647734847773052/9BE2EEBC53FDD151A5B6DF9290E46BEADC060DDA/[/img] [/url][url=pz.ibrrus.ru/mods/][img]https://steamuserimages-a.akamaihd.net/ugc/5071647734847775404/33396705B3590231ED4B47752B428995037DA72C/[/img][/url] [url=discord.gg/xkCEcwGZMW][img]https://steamuserimages-a.akamaihd.net/ugc/1783982255480129217/A3B05641944B7BE1D25604929C4B7C49663617C5/[/img][/url] [quote] You can freely use this mod on your server. We publish information about mod update times on Discord in advance: https://discord.gg/PHhsuQxDue Mod permission according to TIS policy: [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478]Ask for permission[/url] Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. The product can be published on Steam only through an account with the name iBrRus. © iBrRus [/quote] [url=steamcommunity.com/sharedfiles/filedetails/?id=2937821982][img]https://steamuserimages-a.akamaihd.net/ugc/2047488292130535928/9877FC0C26815A76FBB15EA3AB9C1C8DEF04574E/[/img][/url] Vehicle IDs: ATAPetyarbuilt, ATAPetyarbuiltSleeper, ATAPetyarbuiltSleeperLong, TrailerTSMega Version:2.00 Workshop ID: 2782258356 Mod ID: ATA_Petyarbuilt
Fitness & Workout Overhaul
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Tired of grinding fitness for hours? Want workouts that actually feel rewarding? This mod [b]overhauls fitness/strength XP[/b] and adds [b]2 premium exercises[/b] with realistic mechanics! [h2] 42.19 SP & MP Compatible[/h2] If you face any issues or bugs, kindly and clearly post them in the bugs topic/discussion. [h2]📦 TWO MODS - USE TOGETHER OR SEPARATELY[/h2] [h3]🏃 WORKING TREADMILL & BENCHPRESS[/h3] Premium equipment-based exercises integrated into vanilla fitness: [list] [*][b]Treadmill[/b] - Needs electricity. Trains Fitness, Sprinting & Strength (with weight) [*][b]Benchpress[/b] - Find a barbell, hit the gains. Best strength XP in the game [*][b]Weight Training[/b] - Carry 50%+ weight for bonus strength XP (but exhaust faster!) [*][b]Regularity System[/b] - Consistent training pays off (shown in right-click menu) [*][b]Heat & Sweat[/b] - Cardio dehydrates you. Bring water! [/list] [h3]📊 FITNESS WORKOUT OVERHAUL[/h3] Smart XP system that rewards [b]consistent, smart training[/b]: [list] [*] [b]Perk Level Bonus[/b] - Higher fitness/strength = faster gains [*] [b]Regularity Bonus[/b] - Train consistently for up to +50% XP [*] [b]Rested Bonus[/b] - Train without muscle soreness for bonus [*] [b]Space-Out Bonus[/b] - Rest days are rewarded (promotes healthy routine) [*] [b]Mental Health[/b] - Reduces Stress, Anger, Boredom, Unhappiness [/list] [h2]🎒 QUALITY OF LIFE[/h2] [list] [*][b]Workout With Gear[/b] - Keep backpacks on (or auto-remove, your choice!) [*][b]Fully Customizable[/b] - 21 sandbox options to tune everything [*][b]XP Calculator[/b] - Excel sheet included in mod folder [/list] [h2]✅ COMPATIBILITY[/h2] [b]Works With:[/b] Exp Recovery ✅ | Retroactive Skill Books ✅ | Skill Recovery Journal ✅ | Dynamic Traits ✅ | Rebalanced Calorie Burning ✅ [b]May Conflict:[/b] Other mods that modify Fitness/Strength XP multipliers (let me know and I can look into making them compatible maybe) [h2]❓ QUICK FAQ[/h2] [b]Q: Safe to add/remove mid-game?[/b] A: Yes! Treadmill/Benchpress are 100% safe. Overhaul keeps multipliers until reset. [b]Q: Backpacks stay on during workouts?[/b] A: Yes! Configurable in sandbox (keep on / drop / remove silently). [b]Q: XP multiplier too high/low?[/b] A: Adjust all 21 options in sandbox settings. Set passive multiplier to 0 to disable. [h2]🌍 TRANSLATIONS (20 Languages)[/h2] English • French • German • Spanish • Portuguese • Russian • Chinese (CN/CH) • Korean • Japanese • Italian • Dutch • Polish • Turkish • Ukrainian • Romanian • Hungarian • Czech • Bulgarian • Serbian [h2]⚖️ DISCLAIMER[/h2] [strike]Redistribution prohibited without permission.[/strike] Don't reupload my stuff, ask first. Be decent. For issues, post in discussions or contact me directly. [h2]📌 MOD INFO[/h2] [b]Workshop ID:[/b] 2940354599 [b]Mod IDs:[/b] FWOFitnessWorkoutOverhaul | FWOBenchPress&Treadmill [b]Author:[/b] [url=https://steamcommunity.com/id/Codename280]Codename280[/url] [img]https://steamuserimages-a.akamaihd.net/ugc/1045344971732739107/A465F9B7821C8386C92CD83AAB7E615E305AD7E0/?imw=5000&imh=250&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [h2]💪 Happy Workouts![/h2] Workshop ID: 2940354599 Mod ID: FWOFitnessWorkoutOverhaul Mod ID: FWOBenchPress&Treadmill
[B42] Bandits NPC
par 76561198012435478
[h2]New mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3707475814]The Ark[/url] is now released![/h2] [h3] The mod works for:[/h3] [list] [*]b42.18+ single and multi player [/list] Try [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3469292499]Bandit Creator[/url] mod which now controls spawn settings and many other aspects of bandits. [h1]Bandits[/h1] [h3]During the zombie apocalypse, It's not the zombies you should be afraid of; it's the people...[/h3] This mod introduces hostile (NPC) bandits into the game. Please be aware that the enemies in this mod are extremely dangerous, and provide an extent of challenges. Treat them as actual players when it comes to combat. You will need to relearn how to survive. [url=/ko-fi.com/M4M7SGR4P][img]https://storage.ko-fi.com/cdn/brandasset/kofi_bg_tag_dark.png[/img][/url] I happily respond to questions unless it is clear you haven't read the description first. Please mention game version when commenting or posting bug reports. Check the Bandits [url=https://discord.gg/YzYXCn3HuJ]]Discord[/url] [h2]Bandit Spawning[/h2] Initially, a small groups of armed individuals with melee weapons appear in the world. Over time, much larger groups armed with handguns and rifles will arrive to take your head. In multiplayer on the other hand, this happens independently for each player. Newer players will have more so simple bandits attacking them, whereas long term players will have stronger bandits attacking them. [h2]Bandit Customization[/h2] Some general customization is done via sandbox settings just like for any other mods. Customization of bandit looks, weapons and spawn settings is now controlled by Bandit Creator which is a separate mod you need to subscribe to in order to make changes. [h2]What you need to know about v2 version[/h2] Besides killing you, bandits can steal items from you base, sabotage your generators, vehicles or crops. Bandits can destroy things: obstacles and furniture blocking their way, destroy doors and windows, destroy or remove barricades, naturally they can also simply open doors or gates. They can have different extra traits which determine their extra skills They carry different loot depending to their profession and skills They will resupply with weapons or ammo from dead corpses and containers nearby. Some of them rarely may bite you as a recently infected desperate individuals. They don't know where you are until they see you or until they hear you. They can shoot all weapons, including shotguns, revolvers or rifles with scopes, weapon range depends on weapon now. [h2]Troubleshooting / Bugs[/h2] [b] File doesn't exist on the client [/b] Because of a [url=theindiestone.com/forums/index.php?/topic/89903-42131-file-doesnt-exist-on-the-client/] bug in Linux server[/url]. The only way to workaround this is to set DoLuaChecksum=false in your server ini file. [b]There are no bandits[/b] Do not turn off zombies in your world completely. Otherwise Bandits will not spawn. Turning off zombie respawn is ok. Their spawning has a large random factor. But if they don't spawn for 5-7 consecutive days then something may be wrong. [b]Zombies come to me when bandits shoot[/b] I am aware of this but it not fixable unless IS fixes the "spotted" function to work with zombies. [b]NPCs destroy windows or doors.[/b] I cannot change how pathing works, the algo is very straighforward. It choses the shortest way even if doors and window are on their path. [b]There is too many bandits[/b] Use Bandit Creator mod to tune the right amount for you. [b]Zombie / bandits are flying[/b] Ragdoll implementation is somewhat buggy now. You can disable ragdolls. [h2]Credits[/h2] Some coding: changshashinumaoyiyouxiangongsi The icon framework and code behind notification system: Expanded Helicopter Events by Shark. Notification icons: Ravense Mod Picture: Ravense Voice acting: Goosesalesman of Hamburg(Male1), Mimbius Bimbius(Male 2), Shadesz(Male 3), Joey Bracken(Male 4) Translations: Eaglefire(German), @Furthick (French), @Oversights2006_ (Chinese SImplified), Бен (Ukrainian), VVentos (Turkish), Choko (Spanish) Please be informed that all my work is copyrighted by default and I do not wish it to be reuploaded without my written permission. Copyright by Piotr Pawłowski. This item is not authorized for posting on Steam except for the Steam account named Slayer. Workshop ID: 3268487204 Mod ID: Bandits2
Read While Walking
par 76561198023676128
[list] [*] You can read while walking. [*] You can set reading speed in sandbox options. [/list] [h3]Bonus Features[/h3] [list] [*] Also you can start/stop reading a book by pressing "R". So you can read/fight almost simultaneously using just keyboard. [*] You can start reading even if the book is in a container nearby, you will take it. [*] The key "R" is configurable, but it'ok as is, no conflict with building mode and reloading:[list] [*] B41: if you have [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2169435993]ModOptions[/url]. [*] B42: native - OPTIONS --> MODS[/list] [*] Pressing the key "R" just doesn't work for reading if you have a gun in you hand or you are in the building mode: [img]https://i.imgur.com/5C6CeF5.png[/img] [/list] [h3]Key "R" priority[/h3] [list] [*] Favorite books have more priority. But unfinished book has the most priority. [*] Inventory books have more priority over books in backpacks, and backpacks have more priority over containers. [/list] [h3]Reading Fog and restrictions[/h3][list] [*] Now reading will enable dark "foraging fog" (see the screenshot). [*]You can tune the darkness while reading in sandbox options. [*] You can't read in search mode. [*] Also your fatigue affects your view radius while reading. [img]https://i.imgur.com/dWEMVpn.png[/img] [/list] [h3]Compatibility[/h3] It's compatible with future updates of the game (e.g. with build 42+) and any good mods. You may safely enable/disable it. Works in multiplayer. Compatible with the rude mods. The read speed effect (if set) from this mod is accumulated with other mechanics. Workshop ID: 2845952197 Mod ID: SimpleReadWhileWalking41
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