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Моды и плагины для Project Zomboid
В этом каталоге перечислено 60 000+ проектов Project Zomboid из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.
'88 Volkswagen Golf Mk2 [Working/Outdated]
автор 76561198089039119
It's a Golf! Mk2! The most iconic hatchback ever, right here in Project Zomboid. Take it for a joyride and keep it forever. Well balanced handling, load capacity and performance with gear ratios from a rl mk2. It comes in 4-door and 2-door versions with normal and double headlights and many classic color variations including some easter eggs. All variations have full set of damaged elements, with rust, lights and window cracks, body scratches and dents with light and heavy damage and blood stains. - B41.73+ Compatible - New vehicle, not replacing any other - You can use it in your current save game, just enable the mod in the load menu - 4 seats inside - It can tow and be towed - Not recolorable - Should work with any other mods If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my other mods: Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Vehicle IDs: 88golf2doorMk2, 88golf4doorMk2 Workshop ID: 2516123638 Mod ID: 88golfMk2
[LEGACY] Profession Framework - Build 41 Patch
автор 76561198394870114
As of January 13th, 2022, the original mod was updated, I recommend all to migrate back to that edition. This patch will remain until mods will switch dependencies to it. A framework for adding new professions. PATCHED FOR THE HYPERCHONDRIAC TRAIT JAVA ERROR The original is here. THIS MOD IS MADE FOR MODDERS, IT DOESN'T DO ANYTHING BY ITSELF. Readme is provided within. (Except the .zip, steam workshop doesn't allow them in the addon, refer to this forum instead. If you are making new professions using this mod, state it as a requirement so that newer versions would automatically apply. Original Made by: Fenris_Wolf. This is the error EVERYONE got since 41: Callframe at: setMutualExclusive function: doTraits -- file: 2ProfessionFramework.lua line # 165 ERROR: General, 1598994199438> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor45.invoke. ERROR: General, 1598994199438> DebugLogStream.printException> Stack trace: java.lang.reflect.InvocationTargetException at sun.reflect.GeneratedMethodAccessor45.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1002) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1975) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1807) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:50) at zombie.core.Core.ResetLua(Core.java:3800) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198) at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1002) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1975) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1777) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at zombie.ui.UIElement.onMouseUp(UIElement.java:1237) at zombie.ui.UIElement.onMouseUp(UIElement.java:1191) at zombie.ui.UIElement.onMouseUp(UIElement.java:1191) at zombie.ui.UIManager.update(UIManager.java:774) at zombie.GameWindow.logic(GameWindow.java:234) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:715) at zombie.GameWindow.run_ez(GameWindow.java:633) at zombie.GameWindow.mainThread(GameWindow.java:460) at java.lang.Thread.run(Thread.java:745) Caused by: java.lang.NullPointerException at zombie.characters.traits.TraitFactory.setMutualExclusive(TraitFactory.java:34) ... 39 more Tags:B41,Bugfix,Framework Workshop ID: 2216760107 Mod ID: ProfessionFrameworkB41Patch
Spongie's Open Jackets
автор 76561198042060301
DOES NOT SUPPORT ITEMS THAT WERE ADDED IN BUILD 42 YET Supports Stable B42.20 - Works in multiplayer. B41 VERSION THIS MOD CONTAINS 2 MODULES THAT BOTH NEED TO BE ENABLED TO FUNCTION - Base - Shared code used by this mod and my clothing mod - Vanilla Items - Adds open jackets features to vanilla clothing Open jackets, roll shirts, tie sweaters, tuck pants Adds new ways that clothing items can be worn such as: opening and rolling jackets/shirts, tying sweaters & hoodies, and tucking in pants. Supports almost all vanilla clothing items (does not affect any B42 clothing yet) Opening a jacket or shirt will reduce its insulation. Rolling up sleeves will expose your forearms. Tying a sweater around your waist will only protect your lower body. Tucking in pants is only cosmetic. Also unhides sweaters under jackets Open hoodies require Fluffy Hair Wearing jackets open and rolled at the same time will make skirts invisible, this is the only way I could get the clothing masks to work because of a bug in the game Supported Translations RU - Nikityan FR - i_am_dost & Delran DE - Trogone PTBR - Selitto, ESORDPA ES - Arko Piktuviry PL - TheMitu97 TH - Overlord IT - Burjak AR - Silvestre View on Github This mod is open source so you can do whatever you want with it. Workshop ID: 2812326159 Mod ID: SpnOpenCloth Mod ID: SpnOpenClothBase
Oujinjin's Tile Pack
автор 76561198853594433
A tile pack made by me, contains a bunch of customized tiles. A pre-mod for my map mods. For Players: You need to activate this mod as a pre-mod for my maps. For Modders: You can find all the tilesheets in that resource folder. And feel free to use those tiles. If you want to buy me a coffee, thanks for your support! Workshop ID: 2844829195 Mod ID: OujinjinTiles
[B42] Bandits NPC
автор 76561198012435478
Bandits During the zombie apocalypse, It's not the zombies you should be afraid of; it's the people... This mod works for: B42 ONLY (B42.20+) both single and multiplayer. This mod introduces hostile (NPC) bandits into the game. Enemies in this mod can be extremely dangerous, and provide a new set of challenges to those accustomed to the walking dead. Treat them as actual players when it comes to combat. Initial waves of NPC’s will be armed with melee weapons, and over time larger groups with firearms will begin to spawn. Bandits, besides killing you, can steal items from your base, sabotage generators, vehicles or crops. They can destroy obstacles and furniture blocking their way, including doors and windows. There are friendly NPC’s but with the base mod, but they aren’t complex companions. Bandits mod is also the base NPC mod for a number of different mods, including The Ark, Week One, and more. Donations Mod development and support is driven by donations: We have a Discord Bandit Spawning - How does it work? Initially, small groups of armed bandits with melee weapons will appear after 24 hours in the world around ~55 tiles away from the player. Over time, larger groups and ones more frequently with firearms will start to arrive to make your life hell. Always be prepared that bandits could strike when you least expect them. Other groups act as wanderers. They will travel between important places on the map and their path may cross with player's. Bandit Customization General behaviour and loadouts of Bandits can be customized in the Custom Sandbox/Sandbox Settings, including changing the chances of bandits to spawn. For greater customization, including loadout, appearance, AI settings and more, use Bandit Creator. Bandits can… - Steal items from your base, sabotage your generators, vehicles or crops. - Destroy things such as doors and furniture that block their path. - Assigned additional traits which determine their skills. - Customized in bandit creator to have custom loadouts. - Resupply from corpses or containers. - Use all weapons, including melee and firearms. - They can know how to hunt you, and can track you to your location. - Be spawned in using debug mode to test your creations. Troubleshooting / Bugs / FAQ There are no bandits - Wait for at least 48 hours, avoid wilderness all the time. - Is Bandits installed correctly? For Single Player you just have to ensure that the mod is selected in your save. For Multiplayer Hosting, you need to make sure the Bandits mod (and also Bandit Creator if you want) is enabled in three distinct areas: The Mod Selection page for your server, the Mods tab and the Steam Workshop tab. - Ensure there are no conflicting mods - If you have been using Bandit Creator, ensure each clan configuration is valid. Delete Zomboid/Lua/bandits folder and resub the mod to restore original bandits. - Ensure zombies are not disabled completely. There is too many bandits Use Bandit Creator mod to tune the right amount for you. They spawned inside my base There is no way to easily check if the area is enclosed. So the spawn is purely distance based. Can I spawn in bandits? You can spawn in bandits by using debug both in single and multiplayer by right clicking and selecting the clan you wish to spawn. These bandits will not function as well as normal bandits that spawn in natively, but can be a good way to test out if the mod works. Can I add this mod to an existing save? Bandits can be added and removed without issue to any existing save, both single and multiplayer. Adding bandits to an old will make later and harder bandits spawn which may be a shock to you. [url=https://steamcommunity.com/workshop/filedetails/discussion/3268487204/58843 Credits Some coding: changshashinumaoyiyouxiangongsi The icon framework and code behind notification system: Expanded Helicopter Events by Shark. Notification icons: Ravense Mod Picture: Ravense Voice acting: Goosesalesman of Hamburg(Male1), Mimbius Bimbius(Male 2), Shadesz(Male 3), Joey Bracken(Male 4) Translations: Eaglefire(German), @Furthick (French), @Oversights2006_ (Chinese SImplified), Бен (Ukrainian), VVentos (Turkish), Choko (Spanish) Please be informed that all my work is copyrighted by default and I do not wish it to be reuploaded without my written permission. Copyright by Piotr Pawłowski. This item is not authorized for posting on Steam except for the Steam account named Slayer. Comments section disabled because of hostility. Workshop ID: 3268487204 Mod ID: Bandits2
'90 Lada Niva [Working/Outdated]
автор 76561198089039119
Beast from the east. Small, light and great off road. Ram that horde on your way to the mall and take a shortcut through the woods, who cares, you have a Niva. Now with more power and rl gear ratios, reduced repair skill requirements so anyone can repair it, just like real Niva. 8 Variations with original factory colors and some that just look good. Paint versions: White, Light beige, Beige, Red, Blue, Black, Green, Yellow and 2 military camos All variations have full set of damaged elements, with rust, lights and window cracks, body scratches and dents with light and heavy damage and blood stains. - B41.73+ Compatible - New vehicle, not replacing any other - You can use it in your current save game, just enable the mod in the load menu - 4 seats inside - It can tow and be towed - Not recolorable - Should work with any other mods If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my other mods: Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Vehicle IDs: 90niva Workshop ID: 2422681177 Mod ID: 90niva
West Point Expansion
автор 76561198054324965
NOTE: West Point Expansion is now included as a community map online at the PZ Map Project. You can explore the map in greater detail here: https://map.projectzomboid.com/?desc=WestPointExpansion_20201130L0 Tired of vanilla West Point, want more to scavenge, need a change of scenery? Well this might be the map-mod for you! This mod expands the existing West Point urban sprawl eastwards to include additional buildings and a new urban center called Salt Ridge. Add-on: Salt Ridge Map (ingame lootmap) https://steamcommunity.com/sharedfiles/filedetails/?id=2199111256 Compatibility: Build 41+ Mod Version: v2.0 Creator: Commander (ww2commander) Everyone's support in improving this map is greatly appreciated :) Also, feel free to drop me a note if you use the map in any videos. Always interested to see how it plays for others --- FAQ --- What are some of the new buildings this mod adds? Too many to list or spoil here but some notable ones include: hospital, fire station, apartment complex, trailer park, cinema, themed eateries, small shopping center, public library, supermarket, community center, junkyard and military surplus store...to name a few! Does it modify/override existing West Point areas? The map overrides existing map cells but does not remove or modify existing buildings in those cells (actually I lie, one new light switch has been added to the east side of the Gigamart to help players using generators on the 2nd level roof!). Likewise existing roads and vehicle spawn areas remain unmodified. The exception is the new town of Salt Ridge that includes a new road network requiring some tweaking to connect and align things neatly. The Dixie Highway remains the same but has received new road markings and a new stop-light intersection. Is an ingame map (lootmap) available for the new town of Salt Ridge? Yes, but you need to install this item as a separate add-on mod (link above). Once the mod is enabled, the 'Salt Ridge Map' item has a chance of spawning in gas stations and other similar locations to existing vanilla town maps. Does the map have foraging and other necessary zones? Yes, I have taken great care to replicate and include all necessary zones you would expect on the vanilla map. This includes foraging, vehicle spawning and zombie themed spawning (e.g. firefighters near fire station) What kind of loot would I expect to find in buildings? All buildings have themed loot meaning you will (likely) find loot specific to the location (e.g. medical supplies in doctor's office, clothes in fashion stores). I have tried to provide as many visual clues as possible to each building's purpose and potential loot. Any special locations of note? There are quite a few hidden gems scattered throughout the map to help players and find rare loot, so take your time and explore everything. You may want to check locked containers, but there are no hidden rooms within buildings...so no need to sledgehammer every wall! Will unique vehicles (e.g. police, ranger) spawn in areas? Yes, specialized vehicle spawning has been set for some locations such as the fire station, hospital etc. You may also encounter the odd military vehicles in some obscure areas(requires Filibuster's Used Car Mod) Are there profession based spawn points? Yes, similar to vanilla spawning, you have chances of appearing in certain work locations for some professions such as police, fire and doctor. I fell off one of the top levels of a building with a short wall, why is this happening? In designing the map's buiuldings, I tried to make them as aesthetically pleasing which necessitated the use of some short wall tiles normally used for wall trimming in vanilla maps. Unfortunately the game allows players to walk through them rather than act as solid walls (this is intended ingame behavior). In instances where roof access is available via a door (e.g. hospital, warehouse B), I have replaced these walls with railing versions which will prevent players walking through them. However, if you do manage to build your way up to any building with a short wall lacking railings, you should take care not to walk over the edge accidently. Some larger buildings like the hospital have too many zombies, what gives? Internal building spawning is influenced by your game difficulty and by default larger multi-level buildings tend to have higher zombie numbers. It wont be as bad as the prison or mall, but expect a good fight in these buildings. You can adjust these settings under the 'Population' section of a Custom Sandbox game if things feel too hard....but then, West Point was never meant to be easy. Learn to embrace death swiftly and frequently! Why create the new town of Salt Ridge so close to West Point? As the expansion is quite large and includes duplicates of existing businesses and civic services in West Point, I felt a new town might help justify this urban sprawl. If you don't like the idea of Salt Ridge so close to West Point, then feel free to ignore my naming of locations...its your world after all! Where are the guns dammit! There are quite a few dinner bells....uhhh...guns in the police station and military surplus store. You may also want to check any rooms that look like they might be for security purposes (or protecting seedy establishments) Seems like there is way too much loot. Is this normal? More buildings equals more loot! You can change loot chances via the 'Loot Rarity' section if you feel you're swimming in too many shotguns and canned beans. Are the building based on real life examples? Yes. I have spent many hours in streetview exploring real life West Point and other nearby Kentucky towns such as Orell, Valley Station and Lebanon for cool building designs and ideas. Most residential homes are based on real designs as well as the general feel of some locations. Does this mod utilise any custom tilesets or game changes? No, I have strictly stuck to vanilla tilesets and game definitions. I found a building/location bug, what should I do? If it specifically relates to my mod (i.e. building design issues, missing light switches), post it in the discussion section and I'll try and fix it. If you can provide a good description of the location (use the reference map if it helps) it will assist me in locating and resolving any issues quickly. This mod clashes with another mod! Unless you are using another map mod replacing the same game 'cells' (there are a few older ones out there), there should be no clashes. Workshop ID: 2195155059 Mod ID: WestPointExpansion Map Folder: west_point_expansion
'93 Ford Mustang
автор 76561198089039119
A very special Mustang, Special Service Package Mustang. It is smaller and lighter than the CVPI series, it comes in 4 variants: Regular Police, KY State Police, Unmarked, Decommissioned aka civilian variant and a brand new Colonel's Special with some serious power. They share 2 body chassis variants but have different equipment, some can be moved over to other variant, some are vehicle specific. They all can have a full set of craftable armor and a big old push bumper. Now with GT and SVT! Main features: - 9 Vehicle variants - Multiple bumpers with 2 tiered protection - Fully animated hood, trunk, doors and windows - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (spoilers, push bumper, bumpers, window armor etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 2 seats in the front, 2 in the back. - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of The Ranger - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 93mustangSSP, 93mustangSSPpd, 93mustangSSPksp, 93mustangSSPunmarked, 93mustangSSPkspCol, 93mustangSSPpd2, 93mustangSSPksp2, 93mustangGT, 93mustangSVTcobraR Workshop ID: 3001592312 Mod ID: 93mustangSSP
Better lockpicking
автор 76561198211669377
Description - Adds the mechanics of breaking the locks of doors, windows and cars using a bobbypin or crowbar. Lockpicking is done with mini-games! - Adds a mini-game of lockpicking ignition using wires. Also, the ignition lock can be broken with a bobbypin and a screwdriver. - Adds the ability to check the alarms of home and cars - Adds the "Lockpicking" skill. - Adds the Lockpicking perk and expands the Burglar profession Instruction Alarm To check the alarm, read the "Alarm for Dummies" magazine. Next, to check the house alarm, right-click on the window/door and select the menu item. To check the car alarm, select an item in the radial menu while standing at the car hood. Lockpicking - In order to start lockpicking you need to read the "Lockpicking for Dummies" magazine. To lockpick doors/windows, right-click on them and select lockpick. To break with a bobbypin, you need a bobbypin and a screwdriver. For breaking with a crowbar - a crowbar. - Also, your skill level should match the difficulty level of the lock. I recommend pumping the skill on easy locks (starting with very easy ones). - To hack a car, go to the door that you want to open and select an item in the radial menu. (the item will appear only if the door is locked) - When breaking with a bobbypin, you can try to unlock the lock by force if you are in a hurry. But the chance of success is small. - Mini-game lockpicking with a bobbypin - Similar to the logic of lockpicking from Fallout/Skyrim. You need to choose the desired angle of the bobbypin and turn the lock - Mini-game breaking with a crowbar - You need to press the Space bar in time to open the door faster. Ignition switch - Mini-game finding 2 ignition wires - you need to find 2 wires from the lower wires and connect them. - Now you can lockpick the ignition lock with a bobbypin (if your skill level matches the difficulty of the lock) Items - Lockpicking magazine - Alarm magazine - Bobbypin - Workshop ID: 2368058459 Mod ID: betterLockpicking
'93 Lincoln Town Car + Limo
автор 76561198089039119
It may be the end of the world and you are on your 17th day of potato diet but that doesn't mean you can't enjoy some luxury here and there. Town car comes in two variants, normal chassis for you luxury needs or the stretched one in limousine variant with a mini bar, some extra seats and a fancy sunroof, you choose. Both come with a wide variety of extra stuff and some interesting armor solutions. Main features: - 5 front Bumpers/Bullbars with 2 tiered protection - 2 Chassis variants that share all the parts - Limo variant includes a mini bar, additional floor storage and a sunroof for quick shots - Fully animated hood, trunk, doors and windows - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to find in the world to make the vehicle truly yours (bullbars, armor plates etc) - Many texture variations - Armor protection for windows, doors, engine, headlights etc - B41 / B42 Compatible - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of A Path Above Community - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Vehicle IDs: 93townCar, 93townCarLimo Workshop ID: 2932547723 Mod ID: 93townCar
'88 Volkswagen Jetta Mk2 [Working/Outdated]
автор 76561198089039119
Sedan version of the most iconic hatchback ever, it was a huge hit in the Americas, now right here in Project Zomboid, now with even more load capacity! Well balanced handling, load capacity and performance with gear ratios from a rl mk2. It comes in 4-door and 2-door versions with many classic color variations including some easter eggs. All variations have full set of damaged elements, with rust, lights and window cracks, body scratches and dents with light and heavy damage and blood stains. - B41.73+ Compatible - New vehicle, not replacing any other - You can use it in your current save game, just enable the mod in the load menu - 4 seats inside - It can tow and be towed - Not recolorable - Should work with any other mods If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my other mods: Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Vehicle IDs: 88jetta2doorMk2, 88jetta4doorMk2 Workshop ID: 2522173579 Mod ID: 88jettaMk2
W900 Semi-Truck
автор 76561197966794882
Adds a new non-military Semi-Truck and compatible Semi-Trailer in multiple variants to the game. Features: - New semi-truck in 3 variants (Lite, Sleeper, Box) - New semi-trailer (Van, Fuel Tanker) - Animated vehicle parts. - Multiple texture variants and model parts. - Truck can be outfitted with custom armor and bullbar. - Truck can pull all KI5 semi-trailers except for the fuel tanker. - Trailer lights will synchronize with the towing vehicle. - Custom lightbar. Known issues: Due to the size of the vehicles, it sometimes may not be possible to open/close the rear door to access the trunk, or open the mechanics interface. If this happens, rotate the vehicle a little bit. Notes: - Armor works as intended. Bullbar and window covers will make it so vehicle parts will not go below a certain %. That means, up until this % value, they can still be damaged. This is to avoid repair-exploits. - If the trailer has locked doors, you have to disassemble the door via the mechanics menu and add it back in. This will break the lock. - Hooking a trailer is done via the driver seat once the vehicles are in correct position. - KI5 trailers are NOT supported. Other mod suggestions: - Water Trailer - Using Tsar's Common Library will enable a unique sleep- and microwave-, and fridge-option for the semi-truck with sleeper. It will also allow refueling cars from the fuel tanker. For server admins, the new vehicles and trailers can be spawned via: /addvehicle Rotators.SemiTruck /addvehicle Rotators.SemiTruckLite /addvehicle Rotators.SemiTruckBox /addvehicle Rotators.SemiTrailerVan /addvehicle Rotators.SemiTrailerCistern Note: If you get kicked from the server when using the vehicle, you have to adjust the anti-cheat settings. Workshop ID: 2759339330 Mod ID: rSemiTruck
'90 BMW 3 Series (E30)
автор 76561198089039119
They used to call it God's Chariot because of the great handling, E30 is a racing legend and I did my best to translate that to streets of Kentucky. M3, 2 Door and 4 Door sedans, Cabrio and Touring, they are all here, everything that had sense to be physically interchangeable is. Some parts are unique to their variants and mechanics among you will have fun with it. Every variant has some unique features and character. Have fun! Main features: - 5 Chassis variants - 3 Front bumpers with 2 tiered protection - Fully animated hood, trunk, doors and windows - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, window armor, roofracks, spoilers etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 2 seats in the front, 2 in the back. - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of Silver_sys - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 90bmwE30cabrio, 90bmwE30m3, 90bmwE30sedan2, 90bmwE30sedan4, 90bmwE30touring Workshop ID: 3110913021 Mod ID: 90bmwE30
'93 Chevrolet Suburban / Silverado
автор 76561198089039119
Happy New Year everyone! I'm back with the 93 'Burban, a classic among big long machines. It comes in 5 flavors, so there is something for everyone, civilian variant has 6 seats, police one has the gun rack, fire chief has a unique look and there is also the stealthy FBI variant. All vehicles have some unique details but share almost all of the parts. Pick your favorite and happy surviving! Now with Silverado in 9 new chassis variants! Main features: - 6 Suburban Chassis variants - 13 Silverado Chassis variants - 2 K3500 Chassis variants - 5 Front bumpers with 2 tiered protection - Multiple Sets of tires (Standard and Heavy-Duty) - Fully animated hood, trunk, doors and windows - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, window armor, roofracks, bug guards, toolboxes, covers, sidesteps etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 2 seats in the front, 2 in the back with 2 extra on the suburban civilian variant - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of The Ranger - Additional Silverado / K3500 variants are commission work by request of Gkmatt - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 93chevySuburban, 93chevySuburbanpd, 93chevySuburbanfd, 93chevySuburbanfbi, 93chevySuburbanksp, 93chevySilveradoCCdually, 93chevySilveradoCClong, 93chevySilveradoSC, 93chevySilveradoSClong, 93chevySilveradoXC, 93chevySilveradoXClong, 93chevySilveradoSClongFossoil, 93chevySilveradoXClongMcCoy, 93chevySilveradoCClongfd, 93chevySilveradoXClongRanger, 93chevySilveradoSCdually, 93chevySilveradoCC, 93chevySilveradoXCdually, 93chevySuburbanDually, 93chevySilveradoK3500flatbed, 93chevySilveradoK3500wrecker Workshop ID: 3152529790 Mod ID: 93chevySuburban Mod ID: 93chevySuburbanExpanded
Ekron
автор 76561199131878154
For B42, we plan to update the map as soon as the new mod tools are available. This process will take some time and we plan to do it properly, with love. Planned Changes: - Rebuilt from the ground up - Made time period appropriate - Add basements, animals - Utilize new vanilla tiles - Update the buildings, move them around slightly and make the map flow better - Adjust zombie spawns - General bug fixing and tinkering - Potential name change to Farmstead (Former Ekron) Ekron is a map mod located South of Riverside. To server owners, feel free to add our mods to your modpacks. We grant permission to all. This map strongly requires the additional tile packs. If you have any tile issues please make sure you have 2x textures enabled and you also have all the tiles turned on in your modlist! Workshop ID: 2712480036 Mod ID: NewEkron Map Folder: NewEkron Cells: 23x27, 23x28, 24x27, 24x28
Vehicle Recycling
автор 76561197993148748
Want to trade-in your car for a new one? There is a little bit of a problem here. Utilization programs are not a thing yet and car dealerships are closed due to technical reasons. Looks like salvage and steel companies don't work too. Broken and useless cars are starting to clog up space around you... We have a solution! Grab your Propane Torch and Welding Mask and become a post-apocalyptic vehicle recycler! You need to have a propane torch in your inventory with some gas (and a welding mask of course). Right click on a vehicle and "Dismantle Vehicle" (or Trailer). The required amounts of propane are different for all cars: depends on their size and number of parts installed. After dismantling you will get metal and electrical materials: yield depends on your Metalworking skill level. If you want to save some parts for later use, uninstall them in advance! The only usable parts you might get are tires and white light bulbs (but with a condition loss). The list of possible materials: Metal Bar, Metal Pipe, Metal Sheet, Small Metal Sheet, Scrap Metal, Unusable Metal, Electric Wire, Electronics Scrap, Light Bulb, Ripped Sheets/Leather Strips. All things you left in the vehicle will be dropped on the ground. The vehicle's key (if you have it) will be dropped from your inventroy too. Burnt and Smashed vehicles Changes how dismantling burnt and smashed vehicles works: different propane requirements, more materials, more metalwelding XP. Options The following settings can be changed in the sandbox options (the Vehicle Recycling category): Parts Must Be Uninstalled Before Dismantling (default: off) Dismantling Time Multiplier (default: x1) Compatibility Game version: Build 41.56+ (MP supported) The mod should be compatible with custom vehicles mods. But there might be some unrealistic propane requirements and yield. The mod is translated into: - English, Russian - Polish - by Eggon - Brazilian Portuguese - by Hayden Almeida - German - by 0xM4RC3L - Czech - by Awooomi - Simplified Chinese - by LonelyWind - French - by RomainHDL - Spanish - by Anomalocaris Canadensis, poijn, Vortex, friendz.mrx - Ukrainian - by ilikeskies - Dutch - by D3al3r - Turkish - by Fesli Pikachu Developing mods takes a lot of my free time and I would appreciate it if you could give me more motivation to create quality content by supporting me: My other mods: ⚠️ You can find the information about my mod updates and how to fix the "Workshop item version is different than the server's" error in my Discord: https://discord.gg/3wxUddhBs4 ⛔ Permissions Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. Workshop ID: 2289429759 Mod ID: VehicleRecycling
Profession Framework
автор 76561198003410183
Profession Framework Mod for Project Zomboid by Fenris_Wolf Adds a framework to simply adding additional professions and traits to project zomboid, and editing the default professions. As well as simplifying the modding process and letting professions have the 'special' traits (brave, lucky, etc), it also simplifies the processes of adding starting gear to various professions/traits. Be aware this mod adds no new professions or traits itself, it is merely a framework. For maximum compatibility, this mod should not included in your own mod, but instead listed as a requirement. For usage check the examples on the github. Workshop ID: 1343686691 Mod ID: ProfessionFramework
'63 Volkswagen Type 2 Van
автор 76561198089039119
It's The Van! No need to introduce it! It has similar stats to the beetle and they share some parts like seats and base tires. This one will give you more storage options and 3 chassis variants, regular van, military flatbed/pickup and an apocalypse beast for all your nomad requirements in a small and deadly package! There are some pop-culture references included, see if you can find them! Main features: - 3 Chassis variants with their own features: Stock, Pickup and Apocalypse nomad (with runflats) - 2 tiered protection with 3 front bumpers and 2 rear bumpers - Fully animated hood, trunk, doors and windows - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, window armor, roofracks, tarps, sidesteps, light guards etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 6 seats on the stock variant and 4 seats on other two - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of Greb - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 63Type2Van, 63Type2VanMilitary, 63Type2VanHippie, 63Type2VanApocalypse Workshop ID: 3041122351 Mod ID: 63Type2Van
Over the River - Secondary Road
автор 76561198033598643
Hi! As you've probably noticed, I've updated my map, "Over the River", changing the bridge and replacing the old ship with a new one, much more complete. https://steamcommunity.com/sharedfiles/filedetails/?id=926737806&searchtext=over+the+river Since the ship is now full of loot, secret passages, secret rooms etc, it is no longer just a way through, but a real location to visit. At the time I created the map, vehicles had not been implemented yet, so willy-nilly, the only way to go there was on foot. I add this map as a separate mod because I'll probably be expanding it northwards in the future, with numerous updates, and since the other map is also used for Build 40 in multiplayer, having this as a sperate mod will allow me to update it and work on in without creating problems for the 41.000 subscribers of the main mod. If you don't want to have this second bridge, you can simply disable it from the mod list. Workshop ID: 2603239477 Mod ID: OtrSR Map Folder: Over the River - Secondary Route
Scrap Guns
автор 76561198089678877
Welcome to my second mod! Adds Handmade Guns, Grenades and Bugfixes to the game! Craftable with high Metalworking levels with various parts and Air Tanks after the recipe is unlocked. Ammo can be made out of Nails, Screws and Scrap Metal UPDATE: Edited the shrapnel shell icon. Major balance changes for all the guns. Added new idle animation for the gatling gun COMING SOON: More Rifles KNOWN ISSUES: Decoy and Throwable bottle do small amount of damage to player if too close. Make sure to check out my other mods!: I am open to suggestions, weapon ideas and bug reports, i also need help keeping this mod balanced! Tags:Gameplay,Balance,B41,Items,Models,Multiplayer,Realistic,Textures,Weapons Workshop ID: 2125659488 Mod ID: ScrapGuns(new version) IF YOU FORK THIS MOD DONT USE AI ARTWORK
Fitness & Workout Overhaul
автор 76561198023223733
Tired of grinding fitness for hours? Want workouts that actually feel rewarding? This mod overhauls fitness/strength XP and adds 2 equipment-based exercises with realistic mechanics. ✅ SUPPORTED GAME VERSIONS - 41.78.20 — legacy41 - 42.19.1 — 42.19 beta / old Build 42 saves - 42.20.x — current Stable Build 42 ⚠️ BREAKING CHANGE — MOD ID RENAMED The Treadmill & Benchpress mod's ID changed from FWOBenchPress&Treadmill to FWOBenchPressTreadmill (the old ID's unescaped "&" broke Linux dedicated servers). If you have this mod listed in a dedicated server's mod config or a save's mod list, you must update the old ID to the new one after updating — otherwise the mod will no longer load for that server/save. 🆕 RECENT UPDATES - Dumbbell Alternative - Benchpress no longer requires a barbell; two dumbbells now work too - Bug Fix - Fixed a null-reference crash when the Drop Bags on Floor option was enabled - Bug Fix - Fixed stats/XP draining too fast when fast-forwarding - XP Multiplier - Reverted the recent multiplier-system compatibility changes pending further testing - Treadmill Power - Expanded the electricity check to both treadmill tiles for better generator/orientation reliability - Bug Fix - Fixed a dedicated-server crash that could occur mid-exercise (forceComplete error) - Bug Fix - Fixed the Treadmill & Benchpress mod ID breaking on Linux dedicated servers - Bug Fix - Localized two previously hardcoded treadmill/benchpress messages 📦 TWO MODS - USE TOGETHER OR SEPARATELY 🏃 WORKING TREADMILL & BENCHPRESS Premium equipment-based exercises integrated into vanilla fitness: - Treadmill - Needs electricity. Trains Fitness, Sprinting & Strength (with weight) - Benchpress - Use a barbell or two dumbbells and train Strength - Weight Training - Carry 50%+ weight for bonus strength XP (but exhaust faster) - Regularity System - Consistent training pays off - Heat & Sweat - Cardio dehydrates you. Bring water! 📊 FITNESS WORKOUT OVERHAUL Smart XP system that rewards consistent, smart training: - Perk Level Bonus - Higher fitness/strength = faster gains - Regularity Bonus - Train consistently for up to +50% XP - Rested Bonus - Train without muscle soreness for bonus - Space-Out Bonus - Rest days are rewarded - Mental Health - Reduces Stress, Anger, Boredom and Unhappiness 🎒 QUALITY OF LIFE - Workout With Gear - Keep backpacks on (or auto-remove, your choice) - Fully Customizable - Sandbox options let you tune the experience - Multiplayer - Client/server exercise logic and sound broadcasting ✅ COMPATIBILITY Works With: Exp Recovery ✅ | Retroactive Skill Books ✅ | Skill Recovery Journal ✅ | Dynamic Traits ✅ | Rebalanced Calorie Burning ✅ May Conflict: Other mods that modify Fitness/Strength XP multipliers. ❓ QUICK FAQ Q: Can the two included mods be used separately? A: Yes. Enable either one or both. Q: Backpacks stay on during workouts? A: Yes. This is configurable in sandbox settings. Q: XP multiplier too high/low? A: Adjust it in sandbox settings. Set the passive multiplier to 0 to disable passive XP modification. 🌍 TRANSLATIONS English • French • German • Spanish • Portuguese • Russian • Chinese (CN/CH) • Korean • Japanese • Italian • Dutch • Polish • Turkish • Ukrainian • Romanian • Hungarian • Czech • Bulgarian • Serbian ⚖️ DISCLAIMER Don't reupload this mod or redistribute modified copies without permission. Ask first. For issues, post in discussions or contact me directly. 📌 MOD INFO Workshop ID: 2940354599 Mod IDs: FWOFitnessWorkoutOverhaul | FWOBenchPressTreadmill Author: Codename280 ⚠️ BREAKING CHANGE — MOD ID RENAMED The Treadmill & Benchpress mod's ID changed from FWOBenchPress&Treadmill to FWOBenchPressTreadmill (the old ID's unescaped "&" broke Linux dedicated servers). If you have this mod listed in a dedicated server's mod config or a save's mod list, you must update the old ID to the new one after updating — otherwise the mod will no longer load for that server/save. 💪 Happy Workouts! Workshop ID: 2940354599 Mod ID: FWOFitnessWorkoutOverhaul Mod ID: FWOBenchPressTreadmill
'82 Porsche 911
автор 76561198089039119
The classic 911 turbo, sc, targa and the RWB variant! Time to have some fun in a very small, light and fun car. It is a perfect car for anyone that likes to travel light and fast, downside is limited storage, but you can always get a roofrack and even a trailer maybe. It comes in turbo and rwb variants with some unique parts and most of them shared. SC is the classic Porsche, Targa is for chill summer days, Turbo is fast and RWB is a very fast, very direct car that can pull off crazy moves with some handbrake action, but it will eventually kill you. Have fun! Main features: - 4 variants (911 turbo, sc, targa and Rauh-Welt Begriff) - 5 Front bumpers and 2 rear bumpers with 2 tiered protection - Fully animated hood, trunk, doors and windows - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbar, window armor, roofrack, spoiler etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 2 seats - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of the Project Apocalypse Community - SC and Targa variants are commission work by request of Gkmatt - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. - Awesome map in previews: Constown Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 82porsche911turbo, 82porsche911rwb, 82porsche911sc, 82porsche911targa Workshop ID: 3379334330 Mod ID: 82porsche911
'93 Ford CF8000 Elgin Street Sweeper
автор 76561198089039119
Tired of a messy, dirty and bloody neighbourhood? Too many corpses in front of that new base? Flies are making your post apocalyptic life unbearable? Time to steal a top of the line, all new, 93 Ford Elgin Street Sweeper! It can pick up items, corpses, ashes, clean blood and grime, even trash! Main features: - Lightbar starts the sweeper, any lightbar mode will do - Speed influences the sweeping rate, the slower you go, the better - Sandbox options give you control of what exactly you want to be able to pickup/clean: blood, grime, ashes, corpses, items, tiles (with whitelist; includes broken glass, trash, broken pylons and mailboxes) - Trunk storage has option to delete the items manually or automatically (auto delete is available in sp and to staff members in mp) - Fully animated hood, doors, windows and sweeper brushes - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours - Multiple texture variations - Armor protection for hood, engine and headlights - 2 seats in the cab - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like the mod, you can buy us a coffee, KI5 bikinihorst Check out my vehicle mods: Credits: - This mod is commission work by request of Hounrawr. - Thanks to The Indie Stone for making this awesome game and all this possible. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 93fordElgin, 93fordElginSpec Workshop ID: 2969343830 Mod ID: 93fordElgin
Pitstop
автор 76561199131878154
For B42, we plan to update the map as soon as the new mod tools are available. This process will take some time and we plan to do it properly, with love. Planned Changes: - Rebuilt from the ground up - Made time period appropriate - Add basements, animals - Utilize new vanilla tiles - Update the buildings, move them around slightly and make the map flow better - Adjust zombie spawns - General bug fixing and tinkering - Removal of meme sillyness Pitstop is a map mod located between Rosewood and Muldraugh. To server owners, feel free to add our mods to your modpacks. We grant permission to all. This map strongly requires the additional tile packs. If you have any tile issues please make sure you have 2x textures enabled and you also have all the tiles turned on in your modlist! This map also contains InverseFlux's cell dedicated to a space museum and a lab. Lots of zombies, lots of custom gear. DO NOT use both at once. Pitstop: Newest Version with a complete rework Pitstop Legacy: Original 6 cell map Workshop ID: 2597946327 Mod ID: Pitstop Mod ID: PitstopLegacy Map Folder: Pitstop Cells: 46x4, 47x4, 30x35, 30x36, 30x37, 30x38, 31x37, 31x38, 32x37, 32x38
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