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- ARK: Survival Evolved
ARK: Survival Evolved Mods & Plugins
RP Visual Storage
di 76561197967665382
[h1]Mod ID: 1445181373[/h1] [h2]Development for the ASE version has come to an end - The mod is still functional and will be in maintenance mode with the only updates being if major features were to break.[/h2] [img]https://i.imgur.com/jU3Ebpw.png[/img] [b][i]Don't let the name fool you, this isn't just for RP servers.[/i][/b] [b]Does the lack of storage options in ark, erm, Erk you? (pun fully intended). Well then look no further! RP Visual Storage is a complete storage overhaul that aims to add not only visually appealing and aesthetic storage options to ark but to also aid in organization and immersion.[/b] [img]https://i.imgur.com/ztI2wm2.png[/img] [list] [*] 47 (and counting) resource specific storage containers. [*] 6 generic item storage boxes for all the odds and ends. [*] Weapon cabinet to visually display your guns and weapons. [*] Tool rack to visually display your tools. [*] Bar refrigerator for all spoilable resources. [*] Customizable health and storage slots for all structures. [*] Manually set the visual inventory for aesthetics if so desired. [*] 100% clean and stackable. [/list] [url=https://steamcommunity.com/workshop/filedetails/discussion/1445181373/1638661595065564607/][img]https://i.imgur.com/Jlz9jIb.png[/img][/url][url=https://steamcommunity.com/workshop/filedetails/discussion/1445181373/1742227898985217457/][img]https://i.imgur.com/jhAXzrK.png[/img][/url][url=https://steamcommunity.com/workshop/filedetails/discussion/1445181373/3397295779074901302/][img]https://i.imgur.com/l4Sn8fs.png[/img][/url] [img]https://i.imgur.com/ydbicBv.png[/img] [list] [*] Barrel will revert to allowing all items to be added after a restart. [*] Some of the materials for the "tribute" items that show up in the small tribute crate don't load their materials properly resulting in a gray "world texture" for those items. [*] If the floor shelf is destroyed some of the crates that are snapped to it may appear floating. [*] Snap points can be a bit wonky on the shelf and cause crates to snap into each other - They won't be destroyed but will result in 2 placed on the same location. [*] Weapons cabinet won't display modded ammo or accept modded guns. [*] Tool rack won't display modded tools. [/list] [h1]Version 1.51[/h1] [b]You will need to pickup and replace already placed barrels after this update to ensure all visuals are set properly[/b] [list] [*] Barrel will no longer reset to generic on a server restart. [*] Barrel will correctly be a generic barrel on placement rather than a quasi generic/sand barrel. [*] Barrel will no longer lose the contents material (fixes gray world texture issue) [/list] [h1]Version 1.5[/h1] [list] [*] New structure - Barrel: A multiuse item that can be set to any of the following type: [list] [*] Charcoal [*] Gun Powder [*] Salt [*] Sand [*] Spark Powder [*] Sulfur [*] Generic - Accepts all items. [/list] [*] New structure - Floor Shelf: A shelf with snap points for crates, to help aid in organization. [list] [*] Middle shelves have snap points for the new small crate. [*] Bottom shelf to be used for the upcoming large crates. [*] top shelf to be used for other upcoming items. [/list] [*] New structure - Small crates: A multiuse item that can be set to any of the following type: [list] [*] Gems - All Aberation and Extinction gems. [*] Electronics [*] Regular polymer - Doesn't accept organic or corrupted, those go in the bar refrigerator. [*] Deathworm horns [*] Woolly Rhino horns [*] Water jars [*] Water canteens [*] Tribute / boss items - Doesn't accept flags or trophys. [*] Generic - Accepts all items. [/list] [*]Bar Refrigerator Changes: [list] [*] Added honey to the list of items accepted by the bar refrigerator on the inventory UI. [*] Updated Allowable item classes for bar refrigerator so pulling in S+ shows the correct items it accepts rather than all edible consumables. [*] Removed electrical cable wire when connected to an electrical outlet. [*] Tripled the distance the bar refrigerator can be away from an outlet and still receive power. [/list] [*] Fixed wood shed not accepting more than 300/500 inventory slots if not using a custom WoodShedSlots entry in the GUS.ini [*] Changed name of hay bale to hay pile to accomodate a future hay bale. [h1]Version 1.45[/h1] [list] [*] Fixed bar refrigerator not accepting modded items. [*] Fixed missing texture on wood holder since the homestead update. [*] Fixed thatch cart resetting its inventory when inventory contained 1 stack of thatch. [*] Fixed Wood shed inventory capacity sync between client and server. [*] Optimized wood holder model and textures. [*] Optimized door open and close logic on bar refrigerator. [*] Added honey to the bar refrigerator. [/list]
Dino Colors Plus
di 76561198286481254
Dino Colors Plus is a modification for ARK Survival Evolved that adds a greater variety of colors to the dinosaurs in the game. It also adds babies to most species and allows Doedicurus to attack while being carried! Have you become tired of the dull, drab and earthy tones of most of the Ark dinosaurs? Have you ever wondered what it would be like to ride a vividly bright Argentavis into battle? Or to wander the swamps on a frog that reminds you of Kermit the Frog? How about the fear that a bold red Giganotosaurus might evoke in the eyes of your enemy? Or the laughter that your pink Parasaur might cause if you were ever game enough to ride it out of your front gate... This modification adds to the color options available to wild dinos. The dull, drab and earthly colored dinosaurs will still be available, but so will some more exciting options. Colors are created randomly when the dinosaur is spawned and we take no responsibility for any color combinations that look dreadful! [b]NOTE![/b] This mod is made to replace the 'Improved Dinos - Rare Spawns' mod and they must not be loaded together. Please backup your island first, but changing from the 'Improved Dinos - Rare Spawns' to this mod will not lose any of your dinosaurs, their colours will just revert to something a bit more boring. On the plus side, you will now have proper spawning of wild dinosaurs, including the Gallimimus, along with a host of other fixes to issues caused by that mod becoming out-dated. [h1][b]What dinosaurs are colored?[/b][/h1] As of the latest release the following dinosaurs are available in a wider variety of colors: * Achatina * Allosaurus * Ammonite * Angler fish * Ant * Ankylo * Archaeopteryx * Argentavis * Arthropluera * Baryonyx * Basilosaurus * Beaver * Beelzebufo * Bronto * Carno * Chalicotherium * Coel * Compy * Daeodon * Dilophosaur * Dimetrodon * Dimorphodon * Diplocaulus * Diplodocus * Direwolf * Direbear * Dodo * Doedicurus * Dragonfly * Dunkleosteus * Electrophorus * Equus * Eurypterid * Ichthy * Ichthyornis * Iguanodon * Gallimimus * Giant Bee * Giganotosaurus * Gigantopithecus * Kairuku * Kaprosuchus * Kentrosaurus * Jerboa * Liopleurodon * Lymantria * Lystrosaurus * Mammoth * Manta * Mantis * Megaladon * Megaloceros * Megalosaurus * Mesopithecus * Microraptor * Morellatops * Mosasaurus * Moschops * Onyx * Oviraptor * Ovis Aries * Pachy * Pachyrhinosaurus * Parasaur * Paraceratherium * Pegomastax * Pelagornis * Piranha * Phiomia * Plesiosaur * Pteranadon * Procoptodon * Pulminoscorpious * Purlovia * Quetzal * Raptor * Rex * Rock Elemental * Sabercat * Sabertooth Salmon * Sarco * Spino * Stego * Tapejara * Terror Bird * Titanboa * Titanosaur * Therizinosaurus * Thorny Dragon * Thylacoleo * Trilobite * Trike * Troodon * Turtle * Tusoteuthis * Woolly Rhino * Vulture What dinosaur colors should we update next? Leave a comment with the dinosaurs you most want to see made more colorful! [h1][b]Team Mod Plus Discord[/b][/h1] Come and join us on our [url=https://discord.gg/jv87SJz][b]Discord[/b][/url] to get update notifications, contact the Devs directly for support or just hang out! [h1][b]Known Issues[/b][/h1] Please understand the limitations of this mod, especially the first one: 1) Dinosaurs that spawn after installing this mod will all be Dino Color Plus versions of each dinosaur. This means that [b]if you uninstall this mod in the future you will lose any dinosaurs tamed that are Dino Color Plus variants[/b]. All color mods, to the best of our knowledge, have this limitation. We are working on a solution, but it isn't in this release. 2) Dino Color Plus dinosaurs can only mate and be mate boosted with other Dino Color Plus dinosaurs (this includes dinosaurs caught in the wild while running the IDRS mod). This means that [b]Dino Color Plus dinosaurs are unlikely to be able to mate or be mate boosted with your existing dinosaurs[/b]. Your existing dinosaurs can still mate and mate boost other existing dinosaurs though. 3) When the Ark Developers add new dinosaurs they will automatically spawn on your map as non-Dino Color Plus dinosaurs. [b]It will take us a little bit of time to add a Dino Color Plus variant of each new dino to the mod and any dinosaurs caught before the Dino Color Plus variant will be unable to mate or be mate boosted by the Dino Color Plus version.[/b] Where possible we will add Dino Color Plus variants for new dinos to this mod before they are officialy released by the Ark Developers. [h1][b]Cheat Codes[/b][/h1] You can find [url=http://steamcommunity.com/workshop/filedetails/discussion/632898827/405692758718182688/]cheat codes for spawning in Dino Colors Plus Creatures[/url] under the Discussion tab. [h1][b]ModID[/b][/h1] The ModID for this mod is: [b]632898827[/b] If you are running this mod on a dedicated server you must specify this mod ModID as a commandline arguement GameModIds=632898827 or as ActiveMods=632898827 in GameUserSettings.ini. You only need to specify it as a commandline arguement -OR- in the ini file - not both :) If you have another mod running then use a comma to separate the mod numbers. [b]This mod is stackable but must be called first.[/b] [h1][b]Installation Instructions[/b][/h1] Check the Discussions tab for the installation instructions. [h1][b]Servers Running This Mod[/b][/h1] You can find a list of servers in the Discussion tab: [url=http://steamcommunity.com/workshop/filedetails/discussion/632898827/357284131805259428/]Servers Running Dino Colors Plus[/url] Is your server running this mod? Would you like to let others know? Visit the Discussion Thread and leave the details of your server so that others can join it. [h1][b]Verson History[/b][/h1] [b]Release v2.6[/b] - Added Daeodon, Giant Bee, Liopleurodon and Kentrosaurus. [b]Release v2.5a[/b] - Changed new aquatic eggs to spawn correct dino class. [b]Release v2.5[/b] - Adding Equus, Ichthyornis, Iguanodon. First test to see if classic fliers can be included in the mod. [b]Release v2.4[/b] - Adding Ammonite, Electrophorus, Microraptor and Thylacoleo. Added wood weight modifier to Therizino and oil weight modifier to Basilosaurus. [b]Release v2.3[/b] - Adding Ovis Aries, Baryonyx, Basilosaurus and Purlovia. Added chance for babies to spawn for several more species (Direbears, Kapro, Jerboa, Chalicotherium to name a few). [b]Release v2.2b[/b] - Removed Mosa and Squid remapping until Studio Wildcard resolve remapping issues. [b]Release v2.2a[/b] - Changed Therizinosaurus back to default food as the devs didn't intend for it to eat fertilised eggs. Cleared old files to see if there's any change to buggy Mosa spawns on The Island. [b]Release v2.2[/b] - Added colors for the Pegomastax, Therizinosaurus, Troodon and Tusoteuthis. Added weight modifiers to raw materials in the inventories of several creatures including the Dire Bear, Dire Wolf, Pelagornis and more. [b]Release v2.1[/b] - Added colors for the Achatina, Megalosaurus, Moschops and Pachyrhinosaurus. [b]Release v2[/b] - Added Chalicotherium, Kaprosuchus and Diplocaulus. [b]Release v1.9a[/b] - File changes to resolve an issue with Linux servers. Thanks to Clamchowder for figuring this out. [b]Release v1.9[/b] - Added colors for the Archaeopteryx, Jerboa, Lymantria, Mantis, Morellatops, Rock Elemental, Tapejara, Thorny Dragon and Vulture. Temporarily removed Ankylo inventory engrams until they can persist through server reboot. Added weight modifiers for stone and obsidian in Doed inventories. [b]Release v1.8[/b] - Added colors to the Titanosaur. Refined the Ankylo Mortar and Pestle functionality so it persists through server restarts.
Many New Items
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MANY NEW ITEMS - WITH DINO-ARMORS NEW GUNS AND STRUCTURES (With stackable, sticky dung-balls to throw;}) [b]New items for classic servers + 'medieval' and '16th century' tech expansion-sets for primitives! (MOD id=511168000) ; The path for advanced summoning commands: "Blueprint'/Game/Mods/century/ ". All items and features in this mod are additional. It stacks with other mods well. Doesn't require a clean save file.[/b] MOD BUFFS LOOT CRATES- ESPECIALLY THE CAVE-ONES, so You can get all my items and all cool items from the devs, even the most recent!:] +no crappy loot in caves! [h1][b]A donation link- to support work on my mods; every help appreciated!:[/b][/h1] [url=http://steamcommunity.com/workshop/filedetails/discussion/520275192/490125103631659310/] [URL=http://www.hostingpics.net/viewer.php?id=990070indeks.png][IMG]http://img15.hostingpics.net/pics/990070indeks.png[/IMG][/URL][/url] [h1][b]NEW ITEMS: [/b] [/h1] (added to the loot crates also!) <>ADVANCED SMITHY' - base structure for my items. Can be placed on the bare ground. <>Small vault- is much less resistant and much smaller, cheaper (its production way is so to make it fit to a 'medieval/16th century' mod). <>Metal bow -is the cheaper, a bit less effective in shooting but better for melee version of the compound one; <>Metal javelin - It's very sharp but has very light construction... that makes it useless for jobs of crushing structures or harvesting but- it has great penetrating ability, and so it can make critical hits like projectiles do. <>Impacto grenades - detonate at hitting something and are slightly more devastating; <>Centurion's helmet: not much different from a normal metal hat... but how cool it looks!;] <>ALL's FAVOURITE 'CAT-HAT'(scalp), EAGLE-HAT, BAT-HAT and WOLF-HAT! <>Katana sword - top-notch melee weapon that will force oponents to respect You... because it can score critical hits ad penetrate even a metal armour. 2 different attacks to choose! LMB= swing: fast aand able to hit several targets; RMB= thrust: slower and requiring precision but with better damage and penetration; You can also use shield with it now; <>Chitin-Camo armour set - useful stuff for PvP; have about 25% camo-effect against NPC too; comes with an improved version of chitin helmet. <>Dung-ball - crafter from a random poop unusual, sticky projectile (throwable like grenades and stackable); <>Eye-patch attachment - addition to all helmets, even skins and to bare head (to use it for hat-skins drag it into your gloves or shirt). A pirate or Nick Fury - whatever You like..;} <>War-Hammer - powerful weapon able to KO an oponnent very fast; but requires a lot of stamina. <>Shades: provide You a stylish look - whatever armour (or skin for it) You're using.:] <>SABER-ARMOUR - advanced protection for Your favoured kitty!;] <>MAMMOTH-ARMOUR - War elephants in hardcore version. <>SPINO-ARMOUR: the end of rex' domination!:} <>CAL.0.50 Rifle - 'anti-tank' power in a supreme big-gun; very-expensive though. No armor can stop this bullet, and only the toughest dinos can survive several such rounds... <>FABRICATOR MK2 - allows to produce top notch tech gear, like 0.50 caliber gun and ammo (more coming). <>ASSAULT RIFLE MK II - slightly slower rate of fire but better precision and damage- gives You better effect with less ammo used! Its also much more durable. <>Flashlight attachment MK II- wider and brighter, blue beam; (goes with most of old guns + new rifle and pistol) <>Mercenary Suit: provides moderate protection, some camo (against NPCs too) and thermal isolation and superb durablity; and oh, the professional look of course... <>WOLF ARMOR: get Your own war-hound! (requires edited version of wolf that can use saddles- avaible in few mods, including my TC "New Creatures" mod). <>Paracer Armoured Platform: march Your armored colossus when Your Empire Strikes Back..:} <>Laser MK2 attachment - much better visiblity and better range than the standard beam have. (goes with most of old guns + new rifle and pistol) <>Machined Pistol MK II - Shoots slightly slower but with much better fire power and better precission & durablity. <>Anti-Tank Missile Launcher - very heavy and cumbersome to carry... but can destroy almost instantly almost every enemy and non-metal structure. Goes with 'A-tank Missile' ammo. <>Flamethrower (+Flamable Gas tanks ammo) - all that You can expect from a flamethrower;] Very good for swarming around small enemies; moderate against the bigger ones. Its fuel is an efficient ammo. <>Stun Grenades - An effective way of KO-ing smaller dinos and people; or damaging Your own hear.;} <>Machined Shotgun MK2 - based on Muldoon's SPAS version, with slightly buffed all stats. <>SLUG ammo for shotguns - finally there! And powerful really, doing well against armors, with big stopping power and some bleeding effect on poor victims. Better than buckshot for bigger dinos and precision. <>Shotgun Ammo Setter Tool - the game makes You unable to put buckshot again to Your gun after using SLUGs - unless You use some attachment, or this little tool; so no worries, You can choose all the time;] <>TRANQUILIZER RIFLE - professional gear for Jurassic Parks' rangers. <>Machined Grenade Launcher - an expensive way to get the demolition evolved. <>TRIKE ARMOUR - makes a perfect tank!:] (best armor value of all my armors) -HARPOON GUN (to avoid some issues with its looks: use my second mod ['New creatures and realism tweak'] also); -ALIEN HUNTER'S HELMET: mysterious item to find in caves; provides very good protection, is ultra-durable; and they say that it can boost human regeneration speed to some incredible point... -TORPEDO LAUNCHER: an underwater version of a rocket launcher; can equip it only in water; -ANIMAL-MEDICINE: an effective way to cure wounds and ease bleeding of Your dinos; Use it on Yourself only as a last resort...;} -BATTLE AXE: can do more damage than a sword but it requires a lot of stamina; -LAND MINE: Careful where You place them cause they wont know if its enemy or You who steps on it... And to get rid of it You'll need to shoot it from a distance or put a foundation on it; And don't put it under Your or somebody's legs! (thanks to (OzSF)-B.Cheers, who helped to make the triggering system working!); -TASER MINE: a trap that works like an E-prod; -AUTO-TURRET MK II: better range, precission, rotation rate, HP; New looks; -CARNO-ARMOR; -PACHY-ARMOR; -STEGO-ARMOR; -GIGANT-ARMOR; -QUETZ ARMOR-PLATFORM; -DINO-attachable flashLIGHTS! You can turn it on & off, replace it; can be broken by damage! on dedis You cant put them on anything smaller than raptors- except the monkey; -DINO-TORCH- a primitive version of the tool above; -ARCHETY-TARGET for archery contests; -BIG HELP FOR TAMING ON PRIMITIVE SERVERS: STRONG NARCO, STRONG POISON ARROWS, AND POISONED DAGGER items! -powerful ELEPHANT GUN; -EMP Gun- like from Primeval series! -Adv. (Combat) Flaregun; + starry 'CAPTAIN'S SHIELD', 'IRONY MAN'S HELMET' and 3 other items that cant be produced - but wait in the loot crates! -NEW FEATURE: dead mercenaries that can spawn as a source of high-tier equipment (required manual put into spawning using "soldier_character_BP_C" file to get this in game; dedicated for SP gaming). -check also the thread about 'Hunter Stuff' special crate (to insta-get random sets of advanced gear); IF You want to REMOVE MORE items than just retro-guns: check the thread about it.
Redwoods Anywhere (Open Source)
di 76561198023306710
[url=https://drive.google.com/open?id=1Dz_2DajXMMAGGA6gQxbgWGIAzdHq_0n3]Source Code[/url] (No license, use as wanted, with or without attribution) [b]THIS MOD IS NO LONGER BEING UPDATED[/b] Grow redwoods(and 20 other trees) that can support tree platforms and tree sap taps anywhere! Trees are grown inside a Behemoth Tree Plots and are only fertilized with Mulch (made inside the plot). [i]These trees grow quickly and consume vast quantities of mulch and water, be prepared![/i] [b]Once fully grown, the trees no longer require mulch and water.[/b][i](The crop plot disappears once the tree is grown)[/i] [h1]Features:[/h1] - Can place normal tree platforms and tree sap taps(as well as platforms from my [url=http://steamcommunity.com/sharedfiles/filedetails/?id=719928795]Platforms Plus[/url] mod. - Like normal redwoods, these are immune to damage (however you can demolish your tree if you choose). - Demolishing the behemoth tree plot or a grown tree will not return any resources(this is by design). - You will be refunded any unused mulch once your tree is fully grown(as the crop plot is destroyed, you aren't able to retrieve any items left in it). [h1]Config Options:[/h1] [i]Place this in your gameusersettings.ini if you wish to override the default behavior of all structures placed in the tree being destroyed when the tree is destroyed.[/i] [RedwoodsAnywhere] DontDestroyAttachedStructures=true [b]Mod ID: 722649005[/b] [url=https://pastebin.com/gSpHDic9]Spawn Codes[/url]
DarkEdge's Cross Extinction
di 76561197965032329
Commissioned by TheDragonQueen for use on the DarkEdgeTV Sub Servers. Open for anyone to use. [b][h1]MOD ID = 1634834823[/h1][/b] [url=https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=CAKWZBRQK6UQE&lc=US&item_name=Primal%20Fear¤cy_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted][img]https://i.imgur.com/HVurgEh.png[/img][/url] [url=https://www.patreon.com/primalfear][img]https://i.imgur.com/kPnyHDK.png[/img][/url]] This mod adds Extinction dino spawns and items to non-extinction maps. This does NOT add Titans or Corrupted dinos, as this was build for a specific server, and they requested those not to be in. Unless they request them added, this will not change. The extinction table allows you to craft necessary items related to Extinction. Not all resources were added, since many extinction resources are just replacements for other items. [b]This works on any map that uses Island, Ragnarok, Center, Aberration, or Scorched Earth spawners. Which means it will work on Aberration and Scorched Earth maps, a long with other maps that use these spawners.[/b]
Jetpack Mod
di 76561198051171765
This mod adds a JETPACK to your game! Your new tower is too high and your pt doesn´t have enouth weight? You want to tranq a quetzal but your teammates are afk? Then this mod will solve all your problems! This mod is clean and stackable. [code] Mod ID: 685821575[/code] Thanks to FireSpark8I for the nice Mod Spotlight! [img]http://images.akamai.steamusercontent.com/ugc/277347560844731515/DED4388CA42EA895F6C2ADBE02AEAC18FFCAC4B8/[/img] [code]cheat giveitem "Blueprint'/Game/Mods/JetpackMod/PrimalItemArmor_jetpack.PrimalItemArmor_jetpack'" 1 0 false[/code] [code]cheat giveitem "Blueprint'/Game/Mods/JetpackMod/PrimalItem_WeaponJetpackController.PrimalItem_WeaponJetpackController'" 1 0 false[/code] [url=https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=niklas%40ssdv.de&lc=DE&item_name=Medivis&no_note=0¤cy_code=EUR&bn=PP-DonationsBF%3a%3aNonHostedGuest][img]http://images.akamai.steamusercontent.com/ugc/272849658877172434/57C2B8E3B308A948A8C2D2B471F8076B93C32316/[/img][/url]
Swim Clear Scuba Mask
di 76561197971633161
[h1]MOD ID: 1102050924[/h1] STACKABLE: YES [h1]2.0 UPDATE[/h1] Major code improvements and new skin upgrade for the TEK Helmet. See [URL=http://steamcommunity.com/sharedfiles/filedetails/changelog/1102050924]Change Log[/URL] for details. [h1]What does this mod do?[/h1] It adds a new configurable Scuba Goggle called a Swim Clear Mask. It aims to improve the mask for adventuring under the waves by clearing the distortion and blurring, whilst still maintaining a sense of realism to the depths. It has the following improvements over the vanilla set. [list] [*] No Mask Overlay - Default [*] No Distortion Effect - Strength reduced to 0 [*] No Edge Darkening - Vignette [*] No Chromatic Aberration - Blurry Vision [*] Configurable Distance Mask Modes via INI [*] Configurable Bright Mask Mode via INI - Extra Clear [*] Configurable Mask Overlays via INI [*] Underwater Saturation +25% [*] Craftable in Inventory [*] [b]NEW:[/b] Swim Clear TEK Skin - Upgrade your TEK Helmet with clear underwater vision. [*] [b]NEW:[/b] Optional Blue Tint via INI [/list] [i]Don't forget to give the mod a thumbs up if you dig it![/i] [img]https://i.imgur.com/Zr77jLi.gif[/img] [h1]ENGRAM INFORMATION[/h1] Engram: Swim Clear Mask (EngramEntry_SwimClearGoggles_C) Cost: 0 Level: 81 PreReqs: Scuba Mask (Vanilla) [b]Crafting Cost:[/b] [i]Same as vanilla Scuba Mask[/i] [b]Crafting Locations:[/b] Player Inventory [b]Example Primitive Settings[/b] [code]OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SwimClearGoggles_C",EngramHidden=false,EngramPointsCost=25,EngramLevelRequirement=40,RemoveEngramPreReq=true)[/code] [h1]CONFIGURATION - INI SETTINGS[/h1] Use the following code in your [b]GameUserSettings.ini[/b] in order to change the distance mode of your Swim Clear Mask, add an Overlay, or enable/disable tint and TEK skin. [i]The buff icon for the mask will show what distance mode you're in if you use your H key.[/i] [b]NEW: [/b]EnableBlueTint and DisableTekSkin options [code] [SwimClear] MaskMode=1.0 EnableOverlay=0 EnableBlueTint=false DisableTekSkin=false [/code] [b]Available Mask Modes[/b] 1.0 | Default Swim Clear (60000.0) = Vanilla 1.5 | Medium Mode (90000.0) = 1.5x Vanilla 2.0 | Large Mode (120000.0) = 2x Vanilla 2.5 | Extra Large Mode (150000.0) = 2.5x Vanilla 3.0 | Jumbo Mode (180000.0) = 3x Vanilla 4.0 | Bright Mode - Extra Clear with Super Far Distance, Warmer Tones [b]Available Mask Overlays[/b] 0 - No Overlay 1 - Light Overlay 2 - Darker Overlay 3 - Darkest Overlay - Vanilla [h1]SWIM CLEAR TEK SKIN[/h1] New in the 2.0 update is a skin for your TEK Helmet that upgrades it with the Swim Clear underwater vision. You'll get the skin automatically in your inventory (as long as you've already learned the TEK Helmet engram), when you craft the normal swim clear mask. [i]New INI setting available to disable this skin if you wish.[/i] [h1]MAP SUPPORT[/h1] Mask supports any map, but below are the maps that have been tested and reported OK. [list] [*] The Island + Underwater Caves [*] The Center [*] Ragnarok [Thanks Letoric] [*] Madagascar Evolved [Thanks Hermit] [*] Aberration [Prelim Test OK] - Potential Improvements [/list] [h1]SPAWN CODE[/h1] [code]cheat giveitem "Blueprint'/Game/Mods/SwimClear/PrimalItemArmor_SwimClearGoggles.PrimalItemArmor_SwimClearGoggles'" 1 0 0[/code] [img]https://i.imgur.com/wwWdUuC.png[/img] [h1]Master Hunter Series Mod[/h1] This mod is a standalone part of [b]ARK: Master Hunter.[/b] An in development mod by Mork. [h1]MODS by MORK[/h1] [URL=http://steamcommunity.com/sharedfiles/filedetails/?id=1092349650][IMG]https://i.imgur.com/rLBU0ZV.png[/IMG][/URL] [URL=http://steamcommunity.com/sharedfiles/filedetails/?id=1141356548][IMG]https://i.imgur.com/yO8uYm1.png[/IMG][/URL] [URL=http://steamcommunity.com/sharedfiles/filedetails/?id=1292407036][IMG]https://i.imgur.com/Cc5vpR0.png[/IMG][/URL] [h1]Credits[/h1] Thanks to /r/SnowFox102, Woeful Macabre, Letoric, and the Ark Modding Discord for their help and advice. [b]Master Hunter Graphics[/b] AMH Designs incorporate work provided by Zielsko.com (mrzielsko.deviantart.com) This mod/code/work is protected by the [URL=http://creativecommons.org/licenses/by-nc-nd/4.0/legalcode]Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License. [IMG]https://i.imgur.com/36lW51h.png[/IMG][/URL]
Perfect Hair Forever
di 76561198184079449
Current version 2.2.4 [{--HAIR--}] (M) - Sonic (M) - Kakashi (M) - Bearded (M) - Tossed (M) - Strife (M) - Jecht (M) - Vegeta Black (M) - Goku Gold (M) - SS3 Goku (M) - Viking (M) - Jiraiya (M) - Joker (M) - Gangplank (M) - Yasee (M) - Naruto (M) - Ike (M) - Illian (F) - Tink (F) - Vanille (F) - Rosaline (F) - Ashley (F) - Lulu (F) - Namine (F) - Donna (F) - Tifa (F) - Aeris (F) - Cat Ears (F) - Yuna (F) - Ling (F) - Rikku (F) - Elizabeth (F) - Gaige (F) - Pirate K (F) - Katarina (F) - Lightning (F) - Tina (F) - Saki Craft a wardrobe and place in world. All hair are hat
Medieval Structures
di 76561198073990327
This mod adds over 200 items from the medieval era. A full set of plaster, stone, and woods tiers. As well as items to place around that add visual appeal. New storage items, a set of new weapons, and lamps. These pieces are designed to fit into multiple game types, and are being balanced accordingly. This mod would work great on role playing servers, pve, pvp, and even just to add in more structure varients. [b]Mod id = 668239751[/b] [b]How To Get[/b] Bag of Concrete - At the Mason's Forge with stone and flint Bucket of Plaster - At the Mason's Forge with water, clay ingot, flint Clay Ingot- Smelted at Medieval Forge from stone Can of Stain - At the Outdoor Cooking Pot with ANY berry and water. (Bingleberry is a typo on wc) [h1]Stackability[/h1] This mod is being developed to be as stackable as possible. If you find any issues let me know. If you get the green item to place, and it doesn't place then a 2nd server restart may be needed. [h1]Is your mod compatible with Annunaki Genesis and other overpowerd dino mods?[/h1] Yes, with the latest update server admins are able to adjust the hp of the building pieces to whatever they see fit to match up with any of the higher level dinos. See the Admin Central Page for details on how to do that. [h1][url=http://steamcommunity.com/workshop/filedetails/discussion/668239751/358417008715710372/] Admin Central [/url][/h1] [h1][url=http://steamcommunity.com/workshop/filedetails/discussion/668239751/351660338716804893/] Building Showcase [/url][/h1] [h1][url=http://steamcommunity.com/workshop/filedetails/discussion/668239751/357284131784984033/] Report Bugs Here [/url][/h1] [h1]My Other Mods[/h1] [h1][url=http://steamcommunity.com/sharedfiles/filedetails/?id=766718104] Adobe Structures 2.0 [/url][/h1] [h1][url=http://steamcommunity.com/sharedfiles/filedetails/?id=787233501] Hidden Caves [/url][/h1] [h1][url=http://steamcommunity.com/sharedfiles/filedetails/?id=761981583] Landscape Blocks [/url][/h1] [h1][url=http://steamcommunity.com/sharedfiles/filedetails/?id=745901191] Medieval Fortresss - Coming Soon [/url][/h1] [h1][url=http://steamcommunity.com/sharedfiles/filedetails/?id=742077869] Medieval Props [/url][/h1] [h1][url=http://steamcommunity.com/sharedfiles/filedetails/?id=668239751] Medieval Structures [/url][/h1] [h1][url=http://steamcommunity.com/sharedfiles/filedetails/?id=771393043] Medieval Structures 2.0 [/url][/h1] [h1][url=http://steamcommunity.com/sharedfiles/filedetails/?id=699984901] Medieval Tavern [/url][/h1] [h1][url=http://steamcommunity.com/sharedfiles/filedetails/?id=776661641] No Spawn Zone [/url][/h1] [h1][url=http://steamcommunity.com/sharedfiles/filedetails/?id=829467257] SurvivalPlus - Sponsored Mod [/url][/h1] Big thank you to PaulKRavis for helping with the many icons and texture sizing.
Starter_Kit
di 76561198053409285
Its a baisic Starter Kit add the items directally into your inventory and equipts the armor ive tried to make it as ballenced as possible and still allow for an edge against the wild dinos of the ark Baisic Kit: Stone Tools Bow 15 Stone Arrows Cloth Armor Spyglass Metal Kit: Metal Tools Crossbow 15 Stone Arrows Chitin Armor Spyglass Example Setting Seperate The items with commas uses the item location just like the giveitem command Gameusersetting.ini [Starter Kit] ItemsToGive="Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalPick.PrimalItem_WeaponMetalPick'","Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalHatchet.PrimalItem_WeaponMetalHatchet'","Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponPike.PrimalItem_WeaponPike'"
JP's ArkNav GPS HUD
di 76561198199523634
A GPS HUD displaying: GPS Position Compass Minimap with Player Marker GPS Menu with: Large map with Player Marker Options for HUD Items (Size,Position and Visability) Set Destination with Markers on Compass MOD ID 1251586701 Press Alt+N to toggle GPS on/off Whilst Alt+M for Menu HUD components save the position you set them to **More Visual options coming** Fully Stackable in any position For any questions join my Discord https://discord.gg/NvyHaHt
Mini Vault - updated for Noobs Rising Cluster
di 76561198110577883
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ [h3][b]Link's Twitch:[/b][/h3] [url=https://www.twitch.tv/TheLinkUK] You can visit Link's Twitch Channel HERE.[/url] ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ [h3][b]Noobs Rising Cluster Discord:[/b][/h3] [url=https://www.noobsrising.com/] You can visit Noobs Rising Discord HERE.[/url] ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ A Mini Vault -------------------- 700 slots Engrams = 0 must learn vault material cost = same as vault craft by hand can pick it up -------------------- clean/stackable mod id = 601893934 cheat giveitem "Blueprint'/Game/Mods/mv/items/PrimalItemStructure_MV_StorageBox_Huge.PrimalItemStructure_MV_StorageBox_Huge" 1 0 false -------------------------------------------------------------------------------------------
Poisoned Weapons
di 76561198128569217
Adding new trank weapons as a trank spear and trank pike This mod is clean and doesn't replace/remap any of core files. Should stack with other clean mods (AkuShima confirmed) [h1]Items Infos :[/h1] Poison spear: Less powerful than a classic spear, this poisoned spear have durability stats (should break after some hits) but increase the torpor damages as a trank arrow (the spear now can be throw and keep the torpo effect).unlockable lvl 10 New smithy: this item is necessary to craft the trank pike (and other feature soon), it cost only 1 engram points, and the recipe is the same as a classic smithy Trank pike: As powerful as a classic metal pike, the trank pike is nevertheless more breakable, the tip is coated with narcotics (unlockable lvl 40) [h1]Items stats[/h1] As the final % damages and torpor values will depend of each survivor %melee dmg, these stats ar for a basic player with basic 100% melee damages. Poison spear: per hit: 10 dmg (against 40 for a normal one),200% torpor and 250% over 5sec Trank pike: per hit : 55dmg, only 20% torpor and 250% over 5 sec.
Dino Stat Reset Potion
di 76561198053409285
This Mod Is clean and Stackable Mod ID=835065275 This Behaves Exactly like Normal Mindwipe Tonic
Godzillark
di 76561198053320467
Hey! Looking for new challenges? You are no more happy with your dilo [b]lvl 999[/b]? Let's tame a [b][u]KAIJU[/u][/b]! This mod will add a news creatures to your game: [list] [*][img]https://d1u5p3l4wpay3k.cloudfront.net/arksurvivalevolved_gamepedia/4/49/Godzillark_Adulte.png[/img] [/list] You will have some new engrams to learn to have [b]objects[/b], [b]weapons[/b] and [b]constructions[/b] to [b]SURVIVE[/b] with [b]KAIJUS[/b]. [h1]Coming soon:[/h1] the [img]https://d1u5p3l4wpay3k.cloudfront.net/arksurvivalevolved_gamepedia/e/ed/Godzillark_Alpha_icon.png[/img] and [img]https://d1u5p3l4wpay3k.cloudfront.net/arksurvivalevolved_gamepedia/0/09/Godzillark_Juv_icon.png[/img] versions of Godzillark and others Kaijus like [img]https://d1u5p3l4wpay3k.cloudfront.net/arksurvivalevolved_gamepedia/2/28/Gojirark_icon.png[/img]. Also, there will be an a [b]top tek armor[/b], [b]weapons[/b] and some [b]mecha[/b]. P.S To play this mod it is hightly recommended to have a hight level in the game (50 minimum) [b][u][h1]Every donator will see his name written on the obelisk and a great thank ![/h1][/u][/b] [url=https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=PEQJN62PHWWGJ][img]https://d1u5p3l4wpay3k.cloudfront.net/arksurvivalevolved_gamepedia/2/2b/Godzillark_Bouton.png[/img][/url] [url=https://ark.gamepedia.com/Mod:Godzillark][img]https://d1u5p3l4wpay3k.cloudfront.net/arksurvivalevolved_gamepedia/e/ef/A_Godzillark_Wiki.png[/img][/url] [img]https://d1u5p3l4wpay3k.cloudfront.net/arksurvivalevolved_gamepedia/c/cc/A_FAQ.png[/img][url]FAQ Soon...[/url] [img]https://d1u5p3l4wpay3k.cloudfront.net/arksurvivalevolved_gamepedia/3/3c/A_godzillark_Guide.png[/img][url]Guide Soon...[/url] [url=http://steamcommunity.com/workshop/filedetails/discussion/897817685/133262738420095214/][img]https://d1u5p3l4wpay3k.cloudfront.net/arksurvivalevolved_gamepedia/3/3f/Admins_Godzillark_Commands.png[/img][/url] [h1]id=897817685[/h1] [b] φ[/b]
eco's Primordial Saddles
di 76561198057130109
[h1][b]MOD ID: 1741916864[/b][/h1] [b]Craft primeval saddles for your Tribe's best creatures to help survive the unforgiving lands.[/b] [url=https://docs.google.com/spreadsheets/d/1qFfWdnIIXfUW0wK-WsRExlqOY7DxdUEHSBAY_vatsJA][img]https://i.postimg.cc/GhyHkS0N/AAAComments.png[/img][/url] [url=https://discord.gg/TFnxbuv][img]https://i.postimg.cc/MGPQsM9r/Discord.png[/img][/url] [h1][b]Upgrade your Primitive Tribe Saddles to Ascendant by collecting trophies from other dinos![/b][/h1] [h1][b]Saddle Crafting Table with the following:[/b][/h1] Arid Tribe Scorpion Saddle (Buff) Arid Tribe Thylacoleo Saddle (Buff) Arid Tribe Morellatops Saddle (Buff) Everglades Tribe Sarco Saddle (Buff and Passenger Seat) Everglades Tribe Iguanodon Saddle (Buff) Everglades Tribe Karkinos Saddle (Buff and 2 Passenger Seats) Forest Tribe Dodo Saddle Bags (Weight Reduction when carrying items) Forest Tribe Bear Saddle (Buff) Forest Tribe Bronto Saddle (Buff and Passenger Seat) Forest Tribe Owl Saddle (Buff) Forest Tribe Pachyrhinosaurus (Buff and Passenger Seat) Forest Tribe Deinonychus Saddle (Buff) Forest Tribe Thyla Saddle (Buff) Forest Theri Saddle (Buff) Subterrane Tribe Trike Saddle (Buff) Subterrane Tribe Carnotaurus Saddle (Buff) Subterrane Roll Rat Saddle (Buff and 3 Passenger Seats) Subterrane Allosaurus Saddle (Buff) Tundra Tribe Mammoth Saddle (Buff and Passenger Seat - Drummer) Tundra Tribe Wolf Saddle (Buff) Tundra Tribe Managarmr Saddle (Buff and Passenger Seat) Tundra Tribe Ice Golem Saddle (Buff) Tundra Tribe Rhino Saddle (Buff) Tundra Penguin with Backpack (Buff) Troposphere Tribe Ptero Saddle (Buff) Troposphere Tribe Quetzal Saddle (Glow Buff and Passenger) Troposphere Tribe Petro Saddle (Glow Buff) Troposphere Tribe Moth Saddle (Buff) Brine Tribe Megalodon Saddle (Buff) Brine Tribe Ichthyosaurus Saddle (Buff) Brine Tribe Mosasaurus (Buff and 5 Passenger Seats) Volcanic Tribe Argy Saddle (Buff) Volcanic Tribe Sheep Saddle (Buff) Volcanic Tribe Mantis Saddle (Buff) Volcanic Tribe Sword Skin [b]Missing textures on the DLC saddles? Those saddles require you owning the ARK DLCs. This allows the mod to be smaller in size while adding more content![/b] [img]https://i.postimg.cc/NGyXxC4c/Buffs.png[/img] [h1][b]Cave Camo List:[/b][/h1] Araneo (plus Aberrant version) Arthropleura (plus Aberrant and Corrupt version) Dung Beetle (plus Aberrant version) Megalania (plus Aberrant version) Megalosaurus (plus Aberrant version) Scorpion (plus Aberrant version) Titanoboa (plus Aberrant version) Mantis Onyc [url=https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=J588KCFPZ9KQL][img]https://i.postimg.cc/XqY7WWWq/Shoppe-Donate.png[/img][/url] [url=https://www.patreon.com/ecoModsGames][img]https://i.postimg.cc/G2mVMxGV/patreon.png[/img][/url] [url=https://twitter.com/ArkSurvivalPlus][img]https://i.postimg.cc/0NqqVkt2/Saddlesspecialthanks-Tao.png[/img][/url] [url=https://logicservers.com/?promo=Eco][img]https://i.postimg.cc/7hwfsy7P/Logic-Servers.png[/img][/url] Server Hosting Provided by [url=https://logicservers.com/?promo=Eco]LogicServers[/url] [b]Use promo code eco for 20% off[/b] I receive NO payment from this company I just really like them :) [img=https://s10.postimg.cc/c0egvjqnt/lite_Mods.png][/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2934045004]eco's Garden Friends[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=741203089]eco's RP Decor[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2632699523]eco's ARRRRP Decor[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2795947433]eco's Highland Homes[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1091147617]eco's Stable Structures and Decor[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2875449159]eco's Facades[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2318414788]eco's Admin Effects[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2926464353]eco's Hair Dyes[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2391265200]eco's Chibi Displays[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=816908578]eco's Tek Decor[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=880887081]eco's Terrariums[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=880871931]eco's Garden Decor[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=902548451]eco's Shoppe Decor[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=926567353]eco's Camping Decor[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1626914872]eco' Extinction Foliage[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1266909337]eco's Aberration Decor[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=764241499]eco's Scorched Earth Decor[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=702828089]eco In Wonderland[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=670764308]eco Trees[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=795044845]eco Trees LITE[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2926072283]eco's Organic Saddles - Spino[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2383990946]eco's Organic Saddles - Rex[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2328435359]eco's Organic Saddles - Trike[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2327492096]eco's Organic Saddles - Baryonyx[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2324616824]eco's Organic Saddles - Raptor[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2320808535]eco's Organic Saddles - Parasaur[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2314097347]eco's Organic Saddles - Equus[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1741916864]eco's Primordial Saddles[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1435344008]eco's Primordial Decor[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2410721745]eco's Empires - Matis[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2147192126]eco's Empires - Vikings[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2053416662]eco's Empires - Tokugawa[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1963444664]eco's Empires - Babylonian[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1890886098]eco's Empires - Inca[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1846109576]eco's Empires - Romans[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1846137966]eco's Empires - Khmer[/url] [url=https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=J588KCFPZ9KQL][img]https://i.postimg.cc/XqY7WWWq/Shoppe-Donate.png[/img][/url] [url=https://discord.gg/TFnxbuv][img]https://i.postimg.cc/MGPQsM9r/Discord.png[/img][/url]
Corrected Structures || Engrams to replace Vanilla || No collision checks! v0.9
di 76561198054966464
[h1]Even ceilings, ramps and pillars that don't stick through walls and ceilings[/h1] [b]Mod ID: 536214294[/b] Completely clean and stackable. Ceilings now line up with foundations Pillars no longer poke through walls Ramps no longer stick out of walls Pickup enabled on Wood, Stone, Metal and Glass tier objects including gates. Wires also have pickup enabled. Collision checks have been removed on all items too. [h1]IMPORTANT[/h1] Structures can and some [b]need[/b] to be crafted in the [b]Crafting Table[/b] Collision is not totally removed as ARK does not allow for more than 50% of the item to be outside of the world. You can place the following in your GameUserSettings.ini and change them as required (below details are defaults) [CorrectedStructures] InventoryItems=500 DisablePickup=False CITS=False Collision checks have been removed. Enabling CITS will make every structure a foundation and enable you to build high in the sky. Any problems just let me know! Any donations are greatly appreciated as many hours of my time has gone into all my mods :) [url=https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=45DJV7BQSGWSA][img]http://s18.postimg.org/ydt5o15ol/paypal_donate_button.png[/img][/url]
Taming Sedative
di 76561198000694005
I have been made aware that this mod may possibly not work on Valguero, although another report to me says it does. As such use at you're own risk for this map. Unfortunately I will not be updating this mod any further due to no more interest in this game on my part. Thanks to everyone who has used this mod and continue to do so on the older maps. [b]A sedative designed to aid in the taming process [/b] [b]Mod ID:[/b] 711047840 [u]Effects[/u] Adds 500 to Torpor over 15 seconds. Decreases Food by approx 450 over 3 seconds (this only has this much of an effect on an unconsious dinos hunger levels. Conscious dinos are able to resist the hunger inducing effects and cannot be used to help with passive taming). Affects creatures with different metabolic rates to different degrees. [u]Ingredients[/u] 15 Narcotics 10 Stimulants 10 Spoiled Meat 50 Fiber 2 Rare Flowers 2 Rare Mushrooms Requires level 30 to learn the engram which costs 12 points and is made directly in your backpack now (Mortar & Pestle or Chemistry Bench are no longer required). Needless to say this item is not really recommended for human consumption, but hey, if you fancy it, knock yourself out. Notes: - Due to either the Ark Dev Kit limitations or more likely my understanding of how it works, I am currently unable to have the same level of control over how much 'Food' is lost between conscious and unconscious dinos. If I set it to drop 'Food' by 450 on an awake dino it will completely wipe out the Food bar entirely on an unconscious one. So I have to set it to -2.25 for awake dinos instead which equates to just around 450 on an unconscious Dino. If I ever find a way to resolve this I will have it so it has the same effect on both conscious and unconscious.
DinoOverhaul X (DOX)
di 76561197982259304
[b][h1]NOTICE: Snail Games may have broke legacy mods, but DOX 2 ASA is alive and well -- Join us![/h1][/b] MOD ID: 710880648 [img]https://s20.postimg.cc/icw513w4d/STEAMRATE.gif[/img] [img]https://i.postimg.cc/2yWN0HRT/Capture.jpg[/img] DOX Official Server: [b]steam://connect/173.234.30.229:27116[/b] ::::::::::::::::::::::::::::::::::::::::::::::::::::SUPPORTED MAPS:::::::::::::::::::::::::::::::::::::::::::::::::::: :::The Island, Crystal Isle, Ragnarok, Valguero, The Center, Scorched Earth, Genesis 2, Fjordur, Lost Island::: :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: [h1]IMPORTANT: Must be 1st priority, not compatible with other dino mods. Default 151 Dino and Player Levels[/h1] NOTE: DOX has a built-in life-cycle system for each dino tier, enabling server automatic wipes every 24hrs will cause spawns to never fully mature, resulting in underwhelming spawn variety, disable server wild dino wipes. SP setup launch options with -preventhibernation to allow life-cycle. SP servers and dedicated may need to be wiped weekly if played solo. [h1]IMPORTANT: DO NOT SET DifficultyOffset= above "1" or OverrideOfficialDifficulty= above "5" DOX will not correctly work, stats will reset and dino behaviors will not react as inteded![/h1] [h1]Recomended Server or Single Player settings sliders configured for DOX[/h1] Hardest/Hard: designed for team/group play /// Medium/Easy: designed for 1-4 person team play [img]https://i.postimg.cc/NfqRpTCj/DOXRecommended-Settings-NEW.jpg[/img] CLICK LINK ---> https://i.postimg.cc/NfqRpTCj/DOXRecommended-Settings-NEW.jpg [img]https://s20.postimg.cc/d1h8ggun1/Read_ME.png[/img] [b]Welcome to DinoOverhaul X, the very first complete Dino Overhaul Mod (est. June 21st 2015) designed to flip the script on survival within ARK! Players are the hunted, and must survive their harsh surroundings where they will be met with an eXtreme environment filled with absolute killers! DinoOverhaul X will quickly send you packing after a few rage quits and the feeling of being abused. This feeling of defeat will most likely occur once the struggle of never leaving early game happens. Vanilla and modded Ark dinos have long rotted that part of your brain and all critical thinking, planning, and mitigation skills have long been abandoned. [b][h1] BALANCE SYSTEM: [/h1][/b] All dinos have been rebalanced to better represent realistic movement, ability, and strength speculated in real-world situations. Dilos no longer run at the pace of a toddler's waddle... Megalodons no longer equal 90% of what is seen in the oceans, Argentavis are far less deadly in comparison to a Rex and Pteranodons cannot pick up dinos x2 their own size... As just some examples! As you start progressing and killing higher tiered dinos, the difficulty will remain! Each battle will ensure you are kept on your toes and being properly geared is a must. [b][h1] STAT SYSTEM: [/h1][/b] Stats have been completely redone; you can no longer gain +20% yields per stat point in any one ability. Obtaining the highest possible level dino and breeding up is vital for early progression. Each class type of dinos have stat specific strengths that scale better than others, for example a Rex will gain more in melee per point than a Bronto, but don’t be fooled Brontos are very large and hit very hard unlike vanilla Ark. [b][h1] PROGRESSION: [/h1][/b] Several dino tiers exist ranging from “normal*, Apex, Pygmy, Unique/Prime, Ancient, and Primal” which play various rolls and purposes depending on the situation. For example, a Fire Wyvern will fare poorly against an Ice Wyvern. DOX offers many ways of progression, but skill is absolutely required. This prevents cheesing your way to the top or gaming the system in ways that just completely ruin mid-game play. One example of this is Wyverns, while you may be able to locate their eggs in the wild, stealing it cannot take place until you are level 127 additionally, riding it will require Prime Kibble which can only be gained from Prime WILD kills. Boss progression opens up to a heavily expanded RNG loot system so no 1 dino will drop the exact same items twice! Killing Apex dinos drops various needed progression items such as droppable only saddles which yield much higher armor rating to include rare DOX Titanium and Tungsten metals needed to create DOX items. Prime WILDs such as the Compy being one of only 2 tamable Prime WILDs drops a variety of loot which will further help push your campaign forward! [b][h1] DYNAMIC AI-UNIQUE BUFFS-TIERED LEVELS-& MUCH MORE: [/h1][/b] Simply put, DOX dinos have enhanced AI to challenge even the most veteran of players. Boss based dinos gain random power buffs to further enhance engagement. Tier up your dinos giving extra damage and reduction from foes, but your foes can also tier up as well! [b][h1] ENHANCED ARMORS: [/h1][/b] These types of armors only drop from Prime WILD creature and giving various perks per piece to include a set bonus when a complete set is worn. Armors such as these are an absolute necessity to progress as they give active abilities to your dinos. [b][h1] CORRUPTED ENHANCED ARMORS/SYSTEM: [/h1][/b] All DOX enhanced Armors can be corrupted, with a corruption stone only found on Mega Dinos. Corrupted Armors are gained through placing 1 of the 5 DOX Enhanced Chest Armors within the inventory of a Prime Compy along with one corruption stone. What comes out is a random corrupted piece with enhanced abilities for the wearer and dino. Corruption stones also play into other factors greatly increasing end game progression, checkout DOX book of smarts in game. [b][h1] PYGMY DINOS/ GAMBLING SYSTEM: [/h1][/b] These dinos are another must have when building up towards boss fights as they act as passive perks for the player and dinos yielding additional damage reduction from foes or damage increase for tames. They can also be evolved into Primes! Pygmies are found in the wild and must be passively tamed, but be warned they are protected! with a Prime Jerboa you can gamble for end game loots. [b][h1] WORLD EVENTS: [/h1][/b] There are several world events which take place during your adventures and accessible at the very start of a new world. Events such as "Bounties" or "Corruption" and even massive TITANs which freely roam Ark! Be careful though, these challenges are brutal & rewarding! [b][h1] BOSSES: [/h1][/b] Prime WILDs are your first real tier of bosses beyond Apex Alpha dinos. Prime WILDs are not tamable and cannot be torpid out or trapped. Next up is your Mega dinos which unlock tek items and drop Prime summoner artifacts to include the much sought-after corruption stone! Mega dinos have more predictable loot thus farming them could be more beneficial for specific items consistently. Be warned Mega Dinos and up roam Ark freely unhindered by render distance and act as living NPCs. TITAN dinos are your end game creatures which alone will be a true challenge for any player and only make an appearance for 45min intervals at a time. [b]BP SPREAD SHEET / SUMMON COMMANDS[/b] [url=https://docs.google.com/spreadsheets/d/1mv-A-603ItWdLDYtlUP_DCs4ZiZ8nm9zt55jbVWE1Sg/edit#gid=1368761457][H1]CLICK HERE[/H1][/url] [b]DOX OFFICIAL GUIDE[/b] [url=https://docs.google.com/spreadsheets/d/1VvQ-SoPEE85t5M5iwIdrnAEEyKlFvYopYFXUqg1ysqg/edit#gid=1061284280][H1]CLICK HERE[/H1][/url] [b]DOX Discord: Have Questions?[/b] [url=https://discord.gg/qctUxVc][H1]CLICK HERE[/H1][/url] [img]https://i.postimg.cc/BQkDBZ3c/discord-Footer-1.png[/img] [b]DOX OVERVIEW[/b] [url=https://youtu.be/sV_YzlI2u24][H1]CLICK HERE[/H1][/url] [b].INI CONFIGURATION[/b] [url=https://steamcommunity.com/groups/DinoOverhaulX/discussions/0/3047231300187144861/][H1]CLICK HERE[/H1][/url]
ARK: RIOT'S KAIJU ARK
di 76561198841085485
[b] Join our discord to get updates on all new kaiju mods, there is a lot more to come! [/b] https://discord.gg/q94aCDQDzB MOD ID:2514065085 CREDITS: Animations: FRAMEDllama https://www.youtube.com/channel/UCI6YjMsSDHan24yI7wyFH4Q Coded by: Krono Commissioned by: EverynightxRIOT on youtube! https://www.youtube.com/user/EVERYNIGHTxRIOT This mod adds both the king of the monsters, GODZILLA and KING GHIDORAH to the ark universe with them you can bring balance to your world, or destruction, you choose. [h1][url=https://bisecthosting.com/TripleAModders][b] 25% OFF your ARK SERVER WITH BISECT HOSTING [/b][/url] [IMG] https://i.imgur.com/HXKPtmZ.png [/IMG] BIG THANKS TO BISECT HOSTING FOR PARTNERING UP WITH US TO SUPPORT OUR MODS! Bisect hosting is a great way to get your ark server up and running and they also provide servers for many other games! They offer extremely low pricing for high quality, easy to set up servers! These servers also mod compatible! They offer 2 server plans for ark in order to fit your needs as well :D Use our link: https://bisecthosting.com/TripleAModders And our promo code: TripleAModders And you\'ll get 25% OFF your first month! Again HUGE THANKS TO BISECT HOSTING! [/h1]
Cute Hair
di 76561197960271589
The mod has expanded to include skins for other equipments. Over 200 different customizations for your RP needs! Learn the engram for the Apple bowl (Female Hair), JD (Male Hair), Skyrim (Helmet & Mask from Skyrim) , Black Kitty (Requested Hairs) or Brown Kitty (Accessories). Craft the item and place it down and craft the hair skin inside. You can take skins off helmets by holding ctrl and dragging the skin to the inventory. Most of the skins are dyeable. Just drag a dye onto it! Follow my Stream at www.twitch.tv/sakurasammi to see whats coming in future updates. Requests are taken while I'm streaming.
Dino Aid
di 76561197971657448
MOD ID: 750483861 Please rate if you like so that others can find this mod as well. The current version adds the new Dino Aid X. Mod to help heal high level dinos for people playing with difficulty mods. Gone are days of waiting real life days for your prized dino to heal. The 3 primary aid items are designed to make you work a bit for the quick healing and keep a balance. Dino Aid X is for fun and those that want it all right now. Here is what you get... -Dino Aid heals your dino 4,000 points over a 10 minute period of time. Good for about an hour in player inventory. Level 40 engram. -Dino Aid Fight Fuel heals your dino 5,000 points in a very short period of time. Good for about 1 hour and 30 minutes in player inventory. A bit more pricey than Dino Aid but a must for cave hunts and brawls. Level 50 engram. -Dino Aid Mega instantly heals even the most beat up dino but it comes at a price. Lasts about 2 hours in player inventory. Level 60 engram. -Dino Aid X instantly heals 100% and is cheap, only requires one mushroom and a few mejos. Available at level one and it does not spoil. Dino Aid X is intended for servers with difficulty offsets that create dinos that would take forever to heal. Specifically Scorched Earth baby Wyvern that hatch at over level 1000. A few points in health and you'll need weeks to reach full health. That's no fun :) However the engram can be removed by an admin if you want to play a bit more honest. OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Dino_Aid_X_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False) If you have suggestions, please comment because I would love to know your opinion and hear ideas. Admin Codes: cheat giveitem "Blueprint'/Game/Mods/DinoAid/PrimalItemConsumable_Dino_Aid.PrimalItemConsumable_Dino_Aid'" 1 0 false cheat giveitem "Blueprint'/Game/Mods/DinoAid/PrimalItemConsumable_Dino_Aid_FF.PrimalItemConsumable_Dino_Aid_FF'" 1 0 false cheat giveitem "Blueprint'/Game/Mods/DinoAid/PrimalItemConsumable_Dino_Aid_Mega.PrimalItemConsumable_Dino_Aid_Mega'" 1 0 false cheat giveitem "Blueprint'/Game/Mods/DinoAid/PrimalItemConsumable_Dino_Aid_X.PrimalItemConsumable_Dino_Aid_X'" 1 0 false
Ammo Pools (Fixed!)
di 76561198026191161
MOD ID: 925789347 [h1]Ammo Pool[/h1] Adds a structure that when placed can connect to nearby auto-turrets and feed them bullets as they need them! Control all of your turrets' settings from one place. Adjust their range, targeting, and warning time. [b]THIS WORKS WITH ALL MODDED AUTO-TURRETS.[/b] Including: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=575017270]Joan's Sentry Turrets[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=731604991]S+ Auto Turrets[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=771785590]More Turrets & Turret Tools[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=698850671]Better Turret[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=535352396]Laser Turret[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=690807227]Ace's Heavy Turret[/url] And all mods with an auto-turret of any kind - Any mod based on the regular vanilla auto turret. [h1]Mod ID[/h1] Right click somewhere on the page. Select "Copy Page URL." Paste the URL somewhere and find the number at (or towards) the end of the URL. That's the mod ID. :) [h1]Support Me / Join Our Community[/h1] If you like the mod, upvoting is great way to support me! :) I am also a leader in one of the most [b]AMAZING[/b] Ark communities! I've never met a group of more ridiculous, fun players. Come check it out! Join our Discord: [url=https://steamcommunity.com/linkfilter/?url=https://discord.gg/0Wl5QjChR86D7Nbx]100 Year War Discord[/url] [h1]Spawn Code[/h1] Use this code to spawn in an Ammo Pool: [code]admincheat GiveItem "Blueprint'/Game/Mods/AmmoPools/Structure/PrimalItemStructure_AmmoPool.PrimalItemStructure_AmmoPool'" 1 1 0[/code] There is also an engram for it. You can learn it at level 60 after learning the Auto-Turret Engram. You craft it in your inventory. [h1]How to use an Ammo Pool[/h1] [b]Step 1:[/b] Place an Ammo Pool [b]Step 2:[/b] Open the radial menu by holding 'E' and then select "Connect to Turrets". This will automatically connect it to any turrets in range. You do not have to do anything to the turrets themselves. If they successfully connect, you will see a blue ring around each turret that connected. The ring will disappear after a few seconds. [b]Step 3:[/b] Place some Advanced Rifle Ammo in the Ammo Pool's inventory. Watch the magic happen. [h1]Other Features & Info[/h1] [b]Ammo Cap[/b] The ammo cap is a limit the Ammo Pool checks whenever it's giving bullets to a turret. If the turret is at or is above the ammo cap, the Ammo Pool won't give it any bullets. Once the turret drops below the ammo cap, it will start receiving bullets again. You can adjust the ammo cap through the radial menu on the Ammo Pool, up or down by 50 at a time. It can go up to 50,000. You can also still manually put bullets into the turret if you want to go above the cap. [b]View Range[/b] This option is also on the radial menu. If you select it, a sphere will appear that shows how far the Ammo Pool reaches. It will disappear after 15 seconds. [b]Activate Turrets[/b] Also on the radial menu, this will turn on any connected turrets that have power. This is to make it easy to turn all your turrets back on if they get shut down, your generator quits, or a sandstorm blows through. There currently isn't an option to turn them all off at the same time. [b]Change Range[/b] Radial Menu - Adjusts range for all connected turrets. [b]Change Targets[/b] Radial Menu - Adjusts target settings (players only, wild only, etc.) for all connected turrets. [b]Change Warning[/b] Radial Menu - Adjusts warning time for all connected turrets. [b]Change AP Range[/b] This adjusts the range of your AP between low, medium, and high. Medium is the default. [b]Inventory Slots[/b] The AP has 150 slots in it's inventory. On vanilla Ark, this means you can store up to 7,500 bullets - much, much more if you have a stacks mod. [b]Visual Cues[/b] Each time a bullet is sent out from the Ammo Pool, the sides of the structures will blink orange. When a turret receives a bullet, an orange circle will blink around it (looks like the blue ring when you're connecting turrets). [b]Ammo Dispensing Rate[/b] Ammo dispenses from the Ammo Pool at the same rate as the turrets fire (every half second). Additionally, it will distribute one bullet to every connected turret (that is below the ammo cap) at the same time. This means if you have 8 turrets connected and all 8 need bullets, all 8 will receive a bullet every half-second. This allows the turrets to all keep firing and it distributes the ammo evenly to whichever turrets need it. [b]Advertising your server[/b] Please post your server advertisements in the "Servers with this mod" discussion under this mods discussion threads. Posts in the comments on this page will be removed. [h1]Other Projects[/h1] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=729171778]Avatark[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=794568391]Conquest[/url] [quote][h1]Donations to the 100 Year War Community[/h1] We've had a near-overwhelming number of people ask if they can contribute to continue seeing our community grow and expand, so we opened up a Patreon just for that purpose! This helps us pay for the server so we can focus on modding, and if given enough support, expand the server and community even more. We won't ask or push anyone to donate - we don't fly that way - but if you would like to, here you go! [url=https://www.patreon.com/100yearwar]100 Year War Patreon[/url] If you would like to look into joining our crazy awesome community, here's the Discord link: [url=https://discord.gg/zgHArxC]100 Year Discord[/url] [/quote]
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