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Mods & Plugins für Terraria
Dieser Katalog listet 15.000+ Terraria-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Starter Classes (Mod Support & Custom Bags)
von 76561198313199750
FORUM: https://forums.terraria.org/index.php?threads/starter-classes.94809/ (or click the "Visit the Mod's Homepage" button) Starter Classes allows the player to begin their journey as which ever class they choose without the hassel of trying to get class related items, ammo, accessories, etc. Use the to toggle certain aspects of the mod. Players can also customize a bag with their own items of whatever items from any mod they choose. If you have any suggestions as to what class support you would like in the mod, or to report a change you would like, Currently this mod adds in different starting class choices, including: + Melee (Vanilla, Calamity Mod, Thorium Mod) + Ranged (Vanilla, Calamity Mod, Thorium Mod) + Summoner (Vanilla, Calamity Mod, Thorium Mod, Summoners Association) + Mage (Vanilla, Calamity Mod, Thorium Mod) + Rogue (Calamity Mod) + Thrower (Thorium Mod) + Healer (Thorium Mod) + Bard (Thorium Mod) + Shaman (Orchid Mod) + Alchemist (Orchid Mod) + Gambler (Orchid Mod) + Clicker (Clicker Class) + Custom Bag (Player defined) Credits: + WesleyCody and igozdev for development + Verveine for contributing bag sprites Changelog + Added Thorium Thrower, Bard, Healer, Warrior, Ranger, Mage, and Summoner bags
tPackBuilder
von 76561198175693851
tPackBuilder is a mod to help you build your own modpacks! This mod aims to help aspiring modpack developers who may not be as familiar with the intricacies of C#/Terraria programming. By simply creating your own mod project, and then following the step-by-step guide on the GitHub, you can create your own modpacks with little to no programming required! Even for modpack developers who are familiar with C#, tPackBuilder contains many abstractions, tools, and resources that help you to maintain and keep your codebase as clean as possible. Check out the GitHub documentation to get started! Developed By Bereft Souls Team
Gensokyo
von 76561198008208942
This mod adds additional content inspired by the Touhou franchise. It currently contains: 22 bosses + 1 mini-boss 25 new enemies 250+ new items 28 armor sets 59 vanity sets A new town NPC 2 mini-biomes A custom subworld 25 music tracks Except for the subworld, which still has the usual multiplayer issues, the mod is fully MP-compatible. The Gensokyo mod is also compatible with all other major content mods that we know of. For more details, check out our wiki: https://terrariamods.wiki.gg/wiki/Gensokyo Or join our Discord: https://discord.com/invite/JVkm27Q Developed By Eidolon94
Calamity Demutation
von 76561199517426706
Add removed items back to CalamityMod(weapons、accessories、potions、the special effect of lore items......) Add some useful configs......(toggle texture、change your cursors......) 120+ Items ...... ...... ...... The mod is constantly being updated (X) 最新几次更新日志: v0.87.0.0 增加了额外的UI,指示玩家难度、世界难度、世界类型、世界种子,增加了隐藏UI的设置 V0.87.0.3 修复部分BUG,增加光标修改设置,你可以改变你的光标贴图 v0.88.0.0 增加巨舰星炮、旧版元素箭袋、真菌壳、半影药水,修改客户端配置界面... v0.90.0.0 增加物品、客户端设置... v1.00.0.1 适配 v1.10.0.0 使武器匹配最后删除版本等,如鸿蒙方舟改回140基础伤害等 v1.12.0.0 适配
Aether's Blessing: Shimmer QoL
von 76561198190289103
Aether's Blessing: Shimmer QoL Aether's Blessing: Shimmer QoL is a small QoL/Content mod that centers around Shimmer and its Aether minibiome. Aether's Blessing introduces; an Aether pylon, the Mystic Compass, the Shimmer Well, the Genesis Conduit, a new tooltip, and a few new transmutations, each of which is detailed below; Mystic Compass: - A special item sold by the Travelling Merchant after beating the Eye of Cthulhu - When used (It costs a lot of mana, so you'll have to raise your max), the Compass emits a beam that points towards the Aether - Makes tracking down the Aether a breeze; great for if you're struggling to find it on your own - Note that the Compass will fail if the Aether isn't present in the expected area (Same region defined by world-gen) - Includes config. options to customize the sell chance (Guaranteed by default) or allow the Compass to be sold pre-EoC Aether Pylon: - A new pylon that - big surprise here - corresponds to and works exclusively in the Aether, granting quick access - Sold under standard Pylon conditions, while in the Aether - Only 1 nearby NPC is required for the pylon to function, as opposed to the normal 2 - Includes config. options that makes the pylon sold under standard conditions and attainable from Shimmering pylons, and to customize nearby NPC requirements Shimmer Well: - A special crafting station obtained by Shimmering any Water Fountain - Allows crafting item transmutations as an alternative to throwing items in Shimmer - Includes config. options to require the Shimmer Well to be in the Aether to function, or to disable its crafting ability entirely Genesis Conduit: - Another unique crafting station obtained by Shimmering the Tinkerer's Workshop - Retains its previous crafting functionality, and provides a special, powerful effect; - While placed in the Aether, standing next to the Genesis Conduit improves the prefixes rolled by newly made items! - By default, the Conduit will prevent most prefixes with poor/negative stats - Includes config. options to fine tune what prefixes the Conduit rolls and/or otherwise restrict/adjust its power New Transmutations: - Some shimmer-exclusive items can now be shimmered back into their original form (Ex: Vital Crystal to Life Crystal). This includes many permanent upgrade items, unsafe walls, ancient bricks, and biome chests - Obsidian can now be shimmered into Aetherium Blocks, allowing a renewable supply without needing an infinite source of Shimmer (which is post-ML) - All new transmutations can be toggled via. config. Open Source - This mod is open-source under the GNU GPLv3 license. In short, you’re allowed to view and utilize code from the source if you’d like, but if you want to publish any work you did with it, that project will have to use the same license (GNU GPLv3). The mod's LICENSE file contains the full details of terms and conditions, etc. - You can access the source-code using tML's extract function (Found in-game on the mod's More Info page in your Mods List). Localization This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far: - English (Base) - Simplified Chinese (Contributed by Urgiv) - Russian (Contributed by Xenofite & alinahvoshch) If you desire to contribute localization, please make a PR in the GitHub repository for my mods' .tmod files. With Aether's Blessing, you'll find the Aether a more convenient and powerful (Maybe even overpowered) asset than ever before! Developed By BlockCrusader
CalamityOreNPC汉化
von 76561198800488815
看英文看烦了又汉化了一个mod 简单汉化了一下物品 上传到创意工坊规定要写好多字好烦啊。上传到创意工坊规定要写好多字好烦啊。 上传到创意工坊规定要写好多字好烦啊。上传到创意工坊规定要写好多字好烦啊。 上传到创意工坊规定要写好多字好烦啊。上传到创意工坊规定要写好多字好烦啊。 Developed By 秋海棠叶
70酱吖皮肤包
von 76561199030006440
“70酱吖皮肤包”是一个专为Bilibili UP主“70酱吖”个人和粉丝们定制的皮肤包mod。 【欢迎关注】70酱吖的个人主页: 泰拉瑞亚更多有趣的模组开荒系列视频更新中... https://space.bilibili.com/351729526?share_medium=android&share_source=copy_link&bbid=XY5CB5750B9D74D4AC7A56B34FEB5B15483B6&ts=1615105872273 ▼该mod包含1.4(1.4TML)和1.3(TML)版本,需要的可见下方链接以获取下载地址:https://b23.tv/oMQv36 » 在目前版本中,该mod包含了以下内容: --- 多个专属皮肤 --- 行走特效 --- 一些小彩蛋 --- 一个宠物 » 皮肤包中含有动态特效,彩蛋等有趣的内容 在未来的版本中,本mod预计的规划如下: --- 增加不同游戏进度中的皮肤包 --- 增加更多彩蛋/语音 --- 增加新的NPC --- 增加一些有趣的物品和宠物 /// /// !!! warning 警告 warning !!! /// /// » “70酱冲呀!”是专为“70酱吖”个人及其粉丝定制的mod, 本皮肤包(mod)完全免费,不允许任何人,在任何情况下,使用于任何的商业用途! »本mod允许规范转载,但是转载本mod请先向我方授权/确认!!谢谢合作~ 策划/作者---@bilibili70酱吖 个人主页:https://space.bilibili.com/351729526?share_medium=android&share_source=copy_link&bbid=XY5CB5750B9D74D4AC7A56B34FEB5B15483B6&ts=1615105851970 代码编写---@bilibili咸鱼男子 个人主页:https://space.bilibili.com/209521758?share_medium=android&share_source=copy_link&bbid=XY5CB5750B9D74D4AC7A56B34FEB5B15483B6&ts=1615105789931 画师大大---@bilibili高能中子星 个人主页:https://space.bilibili.com/352067724?share_medium=android&share_source=copy_link&bbid=XY5CB5750B9D74D4AC7A56B34FEB5B15483B6&ts=1615105812416 3.0版本更新: 欢迎关注【70酱吖】和【籽岷】的BiliBili官方频道 70酱吖个人主页:https://space.bilibili.com/351729526 籽岷个人主页:https://space.bilibili.com/686127 代码:咸鱼男子:https://space.bilibili.com/209521758 画师:京墨龙子御:https://space.bilibili.com/600171777 画师:星辰:https://space.bilibili.com/361841348 画师:EDlouyr:https://space.bilibili.com/25822305 画师:高能中子星:https://space.bilibili.com/352067724
Verdant
von 76561198191753703
------- Verdant ------- "Tear Rain" Update by GabeHasWon This mod adds the Verdant, a fairly small, underground biome that spawns naturally, containing many types of plants and critters. It has the following basic content: - 291 new items - 203 new tiles - 4 new armor sets - Absolutely no new town NPCs - 21 new NPCs (mostly critters) - 5 brand new music tracks - A new foreground and background system that gives more life to the biome - A sort of quest system by the statue in the center of the biome, the Apotheosis - Way too much decoration - I mean it, there's a lot --Developer-- GabeHasWon - Everything except The Plant & some music Verdant's GitHub: https://github.com/GabeHasWon/VerdantMod Verdant's Discord: https://discord.gg/FAnwxtM2vc My YouTube: https://www.youtube.com/channel/UCFqSqfSLpMdQYxFED1iTvcg If you'd be so generous, joining the Patreon would help me out a ton. If any of you could chip in, I'd appreciate it greatly! https://www.patreon.com/gabehaswon --Contributors-- Helton Yan (Discord: heltonyan#8219) - "Vibrant Horizon" (Verdant Surface Day Theme) Soundcloud: https://soundcloud.com/heltonyan, Twitter: https://twitter.com/heltonyan mzxie - '"Of Petrichor"' (Tear Rain Theme) MrBurrito7w7 - Spanish localization gentleMar - Chinese localization Lucluz - Brazilian Portuguese localization Liz - SFX, parts of song compositions, feedback/design & The Plant Santra, Cherryversai, Kiraa, Yuyutsu, Vladimier - Original QA & design input /u/Nervous-General3220 - Zipvine name All of my current and former Patreons (thank you!) -Community Contributors- Zavos - Mud Balls / Wisplant-Infused Mud Balls concepts, Chlorophyte farming concept Mangochicken - Marigold concept Vidal1sHere - Hardmode fishing suggestion, Gemflower concept Ent - Root rope blocks, Mud Balls, snail shell blocks torrah - Snail Statue ...and, of course, all of you! Developed By GabeHasWon
Improved Movement Visuals CN
von 76561199185814653
It's a mod for localization.
Multiplayer Boss-Fight Stats
von 76561198242922026
This mod sends the follow stats in chat after a bossfight ends: Damage Dealt Damage Taken Death Count/Time Alive (can choose one in the config) Average DPS You can also use a keybind to send stats so far mid-bossfight. Changelog 0.4.10: Updated worm boss definitions including Calamity 0.4.9: Updated Calamity Mod boss summon definitions 0.4.7: Ported to tModLoader v2022.8.3.3 0.4.6: Added toggles for all stats in the config 0.4.5: Linked Steam Workshop page 0.4.4: Ported to 1.4 Now counts damage done to Martian Saucer Cannon/Turret 0.4.3: Fixed a bug where if you did zero damage in a previous bossfight, your damage taken would stack up with the next 0.4.2: Fixed a bug that would spam the chat if you killed a boss in less than 1 second 0.4.1: Fixed mod description 0.4.0: Added Average DPS stat Stat text has been formatted to be easier to read 0.3.0: Now counts majority of boss summons in Vanilla and also Calamity and Catalyst Added an option to just count all damage done to any NPCs during boss fights 0.2.6: Now counts other parts of bosses like Skeletron Hands and BoC Creepers 0.2.5: Added an option to not automatically send stats if zero damage was dealt (on by default) 0.2.4: Now counts damage dealt to Golem's fists and head before and after detaching Added an option to clamp damage taken 0.2.3: Added support for single player Automatically uses time alive if in single player 0.2.2: Updated mod icon 0.2.1: Fixed time alive displaying incorrectly 0.2: Now displays both damage taken and time alive Added a config setting for time alive or death count Changed text colours Updated mod icon Developed By Seedonator
Infernum SOTS Sanctuary WorldGen Adjuster
von 76561198065899099
A mod that allows you to move the spawn location of the Secrets of the Shadows 'Sanctuary biome. This was primarily made for my other mod, Infernal Eclipse of Ragnarok but doesn't require it. This mod does nothing if you do not have Secrets of the Shadows enabled. By default this only effects the world generation if you have Infernum or Spooky Mod enabled, and move the biome closer to the center of the world so it doesn't interfere with the Brimstone Crags biome from Calamity, but you are able to fully customize the spawn location in the config, as well as disable the Infernum/Spooky requirement for this generation. How to use: Easiest: Fraction mode Mode = Fraction LeftFraction = 0.30 // jungle on right → place at 30% of world RightFraction = 0.70 // jungle on left → place at 70% (leave MinMarginTiles = 300) Tiles mode (set both sides to same distance from edge) Mode = Tiles Small (4200 wide): LeftTiles = 1260, RightTilesFromRightEdge = 1260 Medium (6400): LeftTiles = 1920, RightTilesFromRightEdge = 1920 Large (8400): LeftTiles = 2520, RightTilesFromRightEdge = 2520 Nudge mode (move original 1/8 or 7/8 inward) Target ~30%/70%: Small: NudgeTilesTowardCenter = 735 Medium: 1120 Large: 1470 (Formula if your world size is custom: Fraction target f ⇒ Tiles = round(f * Main.maxTilesX); Nudge ⇒ round((f - 0.125) * Main.maxTilesX).) Please note that messing with these settings could break your world and/or cause the world generation to fail as messing with World Generation is very messy, especially when messing with another mod's world gen. If your interested in more compatibility mods like this, check out my other mods: - Infernal Eclipse of Ragnarok, an ultramodded Infernum compatibility mod. - Thrower Unification, a mod that unifies all thrower classes across mods. - Permafrost Keep Quest Skipper, a mod that allows you to skip the Permafrost Keep quest in Wrath of the Gods. Developed By Akira
Infernal Eclipse of Ragnarok
von 76561198065899099
Infernal Eclipse of Ragnarok An Ultramodded Infernum Add-on Check out the associated mod pack here: https://steamcommunity.com/sharedfiles/filedetails/?id=3456508757 Infernal Eclipse of Ragnarok is an ultra-modded Infernum Mode addon which currently includes major support for these content mods included in the associated mod pack: - Calamity Mod & many of its addons - Thorium Mod - Secrets of the Shadows - Consolaria This API currently adds the following: - Over 1000+ Toggleable balance changes to many of the weapons and items from the included mods in the main pack to help the experience flow together better. - Merged crafting trees for many accessories trees. - Cross-mod Infernum intros for any bosses that didn't already have one. - Boss stat adjustments for Infernum mode to keep the difficulty consistent. - A new difficulty: Ragnarok Mode. - An slightly overhauled Boss Rush with support for every boss in the mod pack, as well as a custom "tier 6." - New music for certain points of the game. - World Generation changes to help prevent overlap between mods. - Some bugfixes to help make Infernum more multiplayer compatible. - Some minor cross-mod improvements for other mods outside main mod pack. It also includes some built-in systems such as: - A new rogue/thrower class merge system with custom stealth strikes for crossmod thrower weapons using Thrower Unification. - A highly configurable mutliplayer respawn system that lets you set the number of respawns each player has during a bossfight (defaulted to 1 respawn in Infernum Mode and higher). - A system that allows you to lock the Calamity difficulty. - A system that allows Astrageldon to be spawned even if Moon Lord has already been defeated. In the future, this will be a content mod that has its own story, including each of the mods in the mod pack in the future, with a functional reworked boss progression using the QuestBookUI & tPackBuilder. The mod pack was designed with Multiplayer compatibility in mind, but there are still no promises that this will work fully yet, as we are still testing and developing it. If you have any other issues please report them in the Discord server. You can also check out the official wiki for our mod: https://terrariamods.wiki.gg/wiki/Infernal_Eclipse_of_Ragnarok If you want to support the development team, see our pateron page: https://www.patreon.com/c/InfernalEclipseofRagnarokTeam Check out some of our other offical DLC & commpatability mods: - Infernal Arsenal, an official DLC that adds new weapons and accessories to the mod. - Homeward Ragnarok, an official DLC that adds support for Homeward Journey. - Ragnarok of Redemption, an official DLC that adds support for Mod of Redemption. - WHummus' Calamity/Thorium Balancing, a Calamity/Thorium balancing mod that this mod gets most of its balance changes from. Very special thanks to each of the individual mod developers of each mod in the mod pack & our donors for making this possible. Created by the Infernal Eclipse of Ragnarok Team: Developers: Akira, Wardrobe Hummus, Advantaje Designers: Wardrobe Hummus, Yob, Tyr, ma3allim Story: Akira, Yob Wiki Moderators: Akira, Wardrobe Hummus, Soltan, Arkangel Contributors: cheesenuggets, Pudd1ng, Pixus, Dandel, Ropro, JalapenoDance, Mr. Puzzles, Arkangel Spriters: Prime, Pixus, Yelmut, ma3allim, pil, Tyr, JuJiao, Leo, IceSpider, yfn, Dandel, Uncle Sciz, ABrickToTheHead, Mr. Puzzles Composers: PFungi, Techhy Localization: Pudd1ng (Simplified Chinese), Kraken (Russian) Certain pieces of code provided by N0t_UNowen & Nicole Music Credits: "Teardrops of Dragonfire" by PFungi "Seahorse Scrutiny (Rebirth)" by Brimston Premium "Infernal Thunder Bird" by Techhy "Mutant Majesty" by Techhy "Dead Kingdom's Champion" by Techhy "Unholy Finality" by Brimston Premium "Last Battle (Ballos Mix)" by DM DOKURO "Arsenal" by TheTrester "Calamity before the Cynosure" by theforge128 "Ensemble of Fools (Encore Mix)" by CDMusic "Descent Of Divinities" by psykomatic "Omiscience Of Gods" by TheTrester "TWISTED GARDEN " by Kuudray Developed By Akira & the Infernal Eclipse of Ragnarok Team
Calamity mod Traducción Español/Calamity Mod spanish translation
von 76561198064951474
Calamity mod Traducción Español traduce el Calamity Mod al español. Este mod fue creado para que los españoles que no dominen el ingles puedan disfrutar de este mod sin complicaciones. Este mod se actualizará regularmente. -Nombre de criaturas traducidos -Accesorios traducidos -Materiales traducidos -Minerales traducidos -Lore traducido -Armas traducidas -Armaduras traducidas -Frases de los jefes en el chat traducidas -Bónuses de armaduras Proximas actualizaciones: -Traducir hotkeys NOTA: No estoy afiliado con Fabsol ni con los creadores del Calamity mod
Hairstyles Unlock
von 76561198805079871
In vanilla Terraria, some of the hairstyles can only be bought from the Stylist, and can't be chosen while creating your player. ( See: https://terraria.wiki.gg/wiki/Hairstyles ) This mod makes all hairstyles available while creating your player.
Munchies - Calamity Addon
von 76561198074597612
An addon for the Munchies mod that adds support for Calamity. Update 1.3: Added support for new acquisition text enhancements in Munchies Update 1.1: Should now work in multiplayer Source Code The source code from this mod can be found here, if you would like to read it or add an issue to the board. Visit Munchies below! https://steamcommunity.com/sharedfiles/filedetails/?id=3310041861 Developed By Jboss
Cheat Extensions for Hero's/Cheat Sheet
von 76561198042504415
Cheat Extensions for Hero's/Cheat Sheet adds miscellaneous cheat functions for integration with hero's mod and cheat sheet If you are running both cheat sheet and heros mod, the extensions will only appear in the heros mod extension menu Additions so far: No Clip (also gives infinite flight) Infinite Flight Cursor Teleport (rod of discord on demand) Resettle NPCs (moves npcs back to their houses) No Item Pickup Kill Aura (will auto kill any npc that tries to damage you) Infinite Ammo (stops the consumption of ammo) Infinite Items (stops the consumption of items) Mine Aura (will automatically destroy blocks in the direction you are travelling) Infinite Range (allows you to mine and place blocks at any distance) Infinite Minions Infinite Sentries Instant Use Time (rapid fire attacks for most weapons) Infinite Mana Reveal Map Auto Torch (automatically places torches when the area around the player is dark enough) Don't forget to set some hotkeys in your controls menu! Developed By Jacklz
DawnMusicMod(黎明:乐曲)
von 76561198802930813
黎明mod音乐附属mod(需要加载才能启用黎明mod) Dawn mod music subsidiary mod (needs to be loaded to enable dawn mod) Developed By Devil_Slime
Calamity Crossmod Vulnerabilities
von 76561198393387296
This mod aims to allow crossmod enemies to have Calamity's debuff vulnerabilities, so that your DoT weapons will be better (or worse) depending on what you fight with what. Currently supports: - Gensokyo - Fargo's Souls (Toggleable, as it already has its own vulnerabilities with the DLC) - Thorium Mod - The Stars Above Planned support: - Consolaria - Secrets Of The Shadows - Spirit Mod Crossmod debuff support coming soon! Supported languages: - English - Polish Special thanks to: The creator of Pets Overhaul (Pearlie) for inspiring me to make this mod Calamity Team for making the Calamity mod and the Debuff Vulnerability system @cheesenuggets. for helping me make the mod icon Visit my Github for changelogs and code! https://github.com/Jacie1krece/CalamityCrossmodVulnerabilities Developed By Jacie_krece
Terraria Random Loot
von 76561198259969219
Terraria Random Loot Create your personal randomizer experience any way you want! Random Loot gives every enemy, boss and more a chance to drop a random item, including mods. You can change said chance from 0 - 100%, even mid game without having to reload! Also works in Multiplayer! I hope you enjoy the mod. For additional information about the different options and how they work, read the changelog since I always put some notes in there. What can the randomizer currently do? - Allows you to enable/ disable and change the chance of an enemy dropping a random item. - You can configure bosses and normal enemies separately. - Any dropchance ranging from 0.00% - 100.00% can be set manually. - Chest randomization but better!: When enabled, each item in a chest has the chance you set to be replaced by a random one. It's also balanced by limiting the max stack of items "dropped" for each chest slot so you can actually use this in a playthrough! - All features work in Multiplayer! The hosts config will be synced to all players, and is still changeable midgame without having to reload. Changelog: v3.2.2 - Fixed spelling, rewrote and restructured a lot of the text used by the mod and description. v3.2.1 - Fixed chests sometimes rerolling into an empty or nonexistent item. v3.2 - Added option to further customize loot dropchances for all the randomizers, anywhere from 0.01% to 0.99% is now possible. This means you can set any chance you want between 0.01% and 100.00%. - Completely remade the UI. It is now more organized, easier to use and looks better. v3.1 - Added option to enable random items for chests with a certain chance. Gives every item in a chest a chance to be replaced by a random item. Items can appear in stacks of up to 5. - Added option to set the chance for random items appearing in chests. Important: Only works when creating a new world after enabling, since chests are created during world generation. Includes mods if they are enabled before creating a new world. Note: The max stack size is set to 5 to keep the mod fun but also somewhat balanced. There is basically no way to change how many items appear depending on type, especially with mods. v3.0 - Code overhaul for easier long term development and future changes. - Added option to enable randomization for normal enemies and bosses separately. In case some players might only want more "significant" events to drop extra items instead of all enemies at all times. - Added options to set the random loot dropchance for bosses and enemies separately. So you can have both enabled and still make bosses feel rewarding and more relevant than before. All options can currently still be changed mid game without reloading. v2.1.1 - Fixed a small bug causing no items to be dropped. v2.1 - Updated to TModLoader 1.4.4 v2.0 - Ported to TModLoader 1.4 v1.0 - Initial release for TModLoader before 1.4 Developed By ShadoW
Item Checklist
von 76561198025715866
Item Checklist lets you view a checklist for picking up or crafting 100% of the items in the game Toggle the checklist with the hotkey assigned to it in the settings. The checklist has several buttons at the top followed by some search filters and then the category chooser panel. Cycle Found Filter: Filters the list to show All, only Found, or only missing items. Cycle Mod Filter: Lets you filter by all items, only vanilla items, or individual mods. Toggle Messages: Toggles the announcement chat text that happens when you pick up a new item. Toggle Collect Chest Items: You can toggle the behavior of counting items seen in chests as "collected". Show Sort Value Text: Toggles showing additional text on the items in the checklist related to the currently selected sort. Filter by Name: Filters the checklist by item name. Filter by tooltip: Filters the list by item tooltip. Try searching for "minions". Categories, Sub-Categories, Sorts, and Filters: The 1st line contains various categories. Sub-Categories will show up on the 2nd line if available. Sorts are also on the 2nd line, click on one to sort the checklist. Finally, Filters end the 2nd line. Use the scrollwheel to scroll these panels. Cycle Sort Method: Sorts the list by ID, Value, Alphabetical, Rarity, or the chest auto-sorting algorithm. If you use Magic Storage and have the Toggle Collect Chest Items enabled, you will also collect all items in storage if you access it. If you have Recipe Browser, try out its Query Hovered Item on the Checklist items to quickly bring the item into Recipe Browser. Links Source code hosted on GitHub, collaboration welcome For questions or suggestions, come to my Discord: Bug reports in the comments here will not be seen, come to Discord or Github to report issues. If you'd like to support my mods, I have a Patreon Check out all my mods Developed By jopojelly
Infinite Boss Summons
von 76561198116030150
Add a recipe to infinitely summon boss items and added useful items! Developed By Huina
1.4.4.9 tModLoader Korean Translation
von 76561198088382949
1.4.4.9 tModLoader Korean Translation 1.4.4.9 모드로더 한글패치 v2025.12.3.0 기준으로 되어있습니다 1.4.4.9 바닐라요소 반글패치는 https://steamcommunity.com/sharedfiles/filedetails/?id=2960488015 1.4.3.6 바닐라요소 한글패치는 https://steamcommunity.com/sharedfiles/filedetails/?id=2887004993 바닐라요소들 한패입니다 기본적으로 본고딕 폰트 적용돼있습니다 리소스팩이나 모드로 폰트적용 했거나 하실 경우 이 모드 콘픽에서 폰트사용안함을 체크한 뒤 폰트적용 하셔야 오류가 생기지 않습니다 폰트적용을 하지않고 폰트사용안함을 할 시 글자가 ***로 보입니다 일부모드(대표적으로 레시피브라우저, 매직스토리지)의 글자가 ***로 보이실 경우, 게임을 껐다켜보고 그대로면 리소스팩을 통해 폰트를 적용시켜주세요 제작자 : farnic, ㅇㅅㅇ Developed By farnic, ㅇㅅㅇ
ModLiquid Library
von 76561198831015363
Welcome to ModLiquid Library! Have you ever wanted to create a modded liquid, but realised that tmodloader lacks support for custom liquids? This mod is for you! This mod is a library to be used by mods and developers to allow for the creation of modded liquids. This mod adds no additional content by itself! This mod handles implementation of liquids in the same way how tmodloader handles modded tiles and walls. This mod also handles and provides a very wide range of hooks and fields for developers to do whatever they desire with liquids ingame, whether than be adding or editing a liquid to the game. This mod adds tools for developers to allow them to do the following: - Create custom liquids - Edit existing or other modded liquids - Do more with Waterfalls - Do more with Tiles This library is also an early look into 1.4.5's Modded Liquid system hopefully coming to tmodloader. Using this library will help the development of this system coming to tmodloader. If you want to read more about this library being merged into tmodloader itself, you can read it in the FAQ section. Want to support me and my work? I have a Ko-fi where you can help donate to me as a mod developer as I continue working on this library and other mods. If you can't support me financially, leaving a positive review and sharing this to other mod developers can help me out a lot too! https://ko-fi.com/lion8cake Relevant Links: Github Page Mod's Wiki (incomplete) Please report issues here The Pull Request of this library coming to tmodloader Translation Credits: - Spanish - reboot6609 - Polish - PashaVerti - Simplified Chinese - Cyrilly All other translations were made by myself (Lion8cake), I do not speak any of these languages so please inform me of any inaccuracies if found. Although this library doesn't add any content, there are still a few mods out on the workshop that do use this library to add new modded liquids! QnA: What about the 4 liquid, liquid limit? That has been expanded to 64, allowing modders a whole 59 new liquids to work with. What is the .TLMap file in player folders? This file is handled just for map data for liquids, standing as Tmodloader Liquid Map file. When moving players, please move this file as well to keep liquid map data. Is this mod coming to native tmodloader? Yes, this mod currently has a PR drafted up ready to be added in 1.4.5. This means that this mod will eventually become legacy and only supported for 1.4.4 versions of tmodloader. Until 1.4.5, this mod will be maintained to be up to date with all the features the PR has. If you want to support the PR and have a github account, you can show support by visiting the PR below and reacting to it with either a thumbs up or rocket. ModLiquid PR: https://github.com/tModLoader/tModLoader/pull/4899 How compatable is this with other mods? Be careful and aware of other mods that edit or add liquids, as this mod heavily edits everything liquid related in Terraria. Most mods will work with this library but for mods that don't, please report on the github linked above. For mods incompatable, do not harrass developers to fix incompatabilities, only ask once and ask politely. Developed By Lion8cake
NPC Control
von 76561198053099448
This Mod is the Successor of my 2 other mods "NPC Protector" and "Boss Controll" If you like this Mod you might also like my other Mod: Itemcontrol It lets you ban specific Items Are you annoyed from a certain type of Enemy and want to get rid of them all forever? Do you have a Dedicated Server and want more Control over NPCs? Wanna prevent your Town-NPCs from dying everytime a friend of yours decides he wants to spawn that boss too close to the Town-NPCs? Or do you want to prevent griefers in a public modded Server from starting hardmode by killing the wall of flesh? Wanna have all that in combination with Ingame-Changeable settins without having to reload? Then Oh-Boy do I have a Mod for you! This Mod has 2 Main functions 1. It lets you disable any enemy Spawn you want 2. You can make any Type of NPC invincible And the best part? It's compatible with HEROsMod! If it's detected to be installed on your Server, we add our own Permission to HEROsMods Permission System! How do you configure the Mod? Esc -> Settings -> Mod Settings -> NPC Control You can add NPCs to one of the 2 lists by clicking the + and clicking on the empty field to choose an NPC Or delete an NPC out of the lists by clicking the trashcan to the left of each NPC. If you want Changelogs, please join the Discord (Homepage button) Developed By Saschahi
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