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Mods & Plugins für Terraria
Dieser Katalog listet 15.000+ Terraria-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Autofish
von 76561198805079871
Discord Auto fish This mod can help you fish automatically. Which means auto pull and cast bobbers while holding a fishing pole. Auto Casting mode will automatically turn on when you are fishing and turn off when you stop fishing. You can see this mod's source code here: https://github.com/Crapsky233/Autofish Configuration: Auto Pull: The line will be auto pulled and the filters will be useful if enabled Pulling Delay: The delay of pulling bobber up after detecting available fish Filters: Auto Catch Crates Auto Catch Accessories Auto Catch Tools and Weapons Auto Catch Quest Fishes Auto Catch White/Grey Rarity Normal Catches Auto Catch High Rarity Normal Catches Auto Catch All Bloodmoon Enemies Utilities: Auto Sonar Potion Auto Fishing Potion Auto Crate Potion Hotkeys: Lock Casting Target To Cursor: Lock the casting target to cursor. Bobbers will be casted to a locked position wherever the cursor at. Only useful when activating Auto Cast Fishing Pole. Github: https://github.com/Crapsky233/Autofish
Fargo's Music Mod
von 76561198065977027
This mod contains music for Fargo's Souls Mod. Credit to the original composers: Sakuzyo/削除, Infected Mushroom, ProVGM, Yuri O. Developed By Fargo & Terry & Javyz
Calamity - Fargo's Souls DLC
von 76561198098229777
This mod will be maintained for as long as Calamity is maintained, but will cease to get any major additions. It will still receive the updates given to Fargo's Souls. Makes Fargo's Souls Mod compatible with Calamity. Officially maintained by Fargo's Mods developers. Supports: -Calamity Mod -Wrath of the Gods INCOMPATIBLE mods: -Infernum Mod -Calamity Overhaul -Other major content mods, such as Thorium -Basically anything else that changes Boss AI -Adds the Eternity-Revengeance and Masochist-Death difficulties, that seamlessly merges Eternity/Masochist and Revengeance/Death modes together! Available in Calamity's difficulty selector. -Eternity mode reworks for every Calamity boss up to and including Calamitas Clone, along with Old Duke and Exo Mechs. -Adds new accessories in Fargo's accessory style that make use of Calamity items, mechanics, and the Rogue class -Countless balance and progression changes to make the mods' content work well together -Fixes several bugs and problems normally caused by using the mods/difficulties together Features several configs to customize your Fargo's/Calamity cross-mod experience! **FAQ** Does this mod make Calamity balanced with Fargo's Souls? That's the main purpose of the mod, making Calamity balanced with Fargo's and allowing for a good experience in a playthrough. We may not have caught every single little balance issue, but many measures have been taken to better the balance and overall experience. Is this mod complete? The mod has completed it's original goal of compatibility with Calamity. While there originally were plans for future content additions, the state of Calamity has caused these plans to be cancelled. Does the mod support multiplayer? It intends to. If there's issues, report them. Will the Eternity Advisor give advice for Calamity bosses? No, as we consider it outside of the scope for this mod. Things like Class Setups wiki pages exist, concerning Calamity's content. Will there be DLC for other mods? Fargo's Souls 2.0 will feature compatibility with various mods, including but not limited to Spirit Reforged, Fables, and Split. However, this compatibility will be built into the base mod, and there will be no seperate DLC mods going forward. Fargo Discord: https://discord.gg/fargo Developed By Javyz, Lucille Karma, Shipmans Agla, Zavarski, Fargowilta
Dialogue Panel Rework
von 76561198805079871
This mod completely reworks NPC dialogue panel and sign editing panel. Inspired by the mobile version. Text scrolling is added. You can hold left to make it scroll faster. Mods that also modified NPC dialogue panel might not work with this mod. If issues happend, please leave a comment on this mod's Steam Workshop page. Modders can custom the button icons displayed for their NPCs easily or access the drawing of the panel to draw their own things by using Mod.Call in PostSetupContent. For more information, visit the mod's github page below and read the README.md. You can also check out DialogueTweak.ModCall.cs for the relevant code. Github: https://github.com/Cyrillya/DialogueTweak Forum: https://forums.terraria.org/index.php?threads/dialogue-panel-rework-a-mod-that-makes-your-npc-dialogue-panel-better.111694/ Developed By Cyrilly
Calamity Ranger Expansion
von 76561198799172207
Join our discord sever Calamity Ranger Expansion is a mod that provides several extra ranger ammunitions and accessories, in order to provides more options for rangers and play for fun, instead of doing strict researches about "Who is the strongest equipment set now" or "How overpowered this thing is" all day long; About the recipes: Please use the Recipe Browser mod. About ammunitions effects: In the game there are simple text descriptions. As for their specific functions,I hope you guys can explore and discover them by yourself At last Thank very much for the source code reference provided by Homeward Journey mod and the author's gracious teaching. Developed By 承影_chengying & Айри Гуль
Particle Library
von 76561198110858189
With the release of API 3.0, any and all bug reports are very much appreciated! I can usually respond faster in my Discord server: https://discord.gg/bhCuppRdVF Note that this mod DOES NOT CHANGE GAMEPLAY unless explicitly used by other mods!! Particle Library A library that provides an API to allow modders to create performant, customizable particles - serving as an alternative to Terraria's dust and particles. Examples You may find examples at https://github.com/SnowyStarfall/ParticleLibrary/tree/main/Examples If you have more intricate questions or run into issues, please join my Discord server: https://discord.gg/bhCuppRdVF Players & Installation Just subscribe <3 c: Modders & Installation This library is licensed under the GNU GENERAL PUBLIC LICENSE Version 3. A summary of what this means can be found at https://www.gnu.org/licenses/quick-guide-gplv3.en.html. If you choose to use my code in your project, please adhere to the license and please credit me - SnowyStarfall - in your mod description and direct others to https://github.com/SnowyStarfall/ParticleLibrary/tree/main as the source for your implementation. - Subscribe to Particle Library - Go to the GitHub here: https://github.com/SnowyStarfall/ParticleLibrary/tree/main - Download the Particle Library DLL and XML files from the code repository, NOT the releases. - Place them somewhere on your PC, or more conventionally in a "lib" folder in your mod project - In Visual Studio, right-click your csproj and hover over Add, then click Add COM Reference - Navigate to the DLL from before and select it - Open your mod's build.txt - In your modReferences, add ParticleLibrary modReferences = ParticleLibrary (modReferences can be split by commas 'A, B, C') build.txt guide: https://github.com/tModLoader/tModLoader/wiki/build.txt#available-properties Credits & Contribution Icon by Maskano on Twitter, go check them out they're COOL!!! Modders and Players are encouraged to report bugs in the pinned discussion here or preferably in my Discord server! GitHub: https://github.com/SnowyStarfall/ParticleLibrary Discord: https://discord.gg/bhCuppRdVF in the Particle Library category If your mod uses Particle Library, feel free to contact me via my Discord server and I will add it to this list. It must be a released mod. Mods that use Particle Library: - Mod of Redemption - Shadows of Abaddon - Lunar Veil Developed By SnowyStarfall Developed By SnowyStarfall
Loot Beams
von 76561198079106803
A special thank-you to everyone who has supported this small mod that I threw together in a few minutes, I never would have imagined something like this becoming as popular as it is, and for that I am very grateful. Latest Update: Due to a known incompatibility with Shape of Light, the "Brighter Beams" configuration option will be ignored and additive drawing will be disabled, I'm getting tired of people saying disabling this mod is the only way to fix it. Gives items Borderlands-style loot beams, with the colors corresponding to their rarity. That's about as simple of a description as you can get. Yes, I know the beams of light on items were popularized by Diablo, I just had Borderlands as my main source of inspiration for the effect. The mod is fairly configurable, there's a minimum rarity and value of items required for loot beams to appear, a whitelist and blacklist system, and even a way to customize the beam colors for specific items. If you have a bug to report or would like to contribute, consider checking out the mod's github repository: https://github.com/Nobelium-Uranium/LootBeams Developed By ChemAtDark
Shop Expander
von 76561198283878086
Shop expander aims to solve a problem encountered by many players using multiple large mods. Town NPCs have a limited amount of free shop inventory space. When multiple different mods add items to a single vanilla NPC's shop, it can overflow, causing any additional items to not show up. The issue is further compounded by the fact that some items might be added to the same shop by multiple different mods, resulting in wasted slots. This mod solves the problem, by modifying tModLoader's shop setup process. It provides each mod with a new empty inventory to put items in, then combines the inventories. This new Expanded shop is then divided into pages for displaying. As a bonus, you also get a full 28 slot empty page for the buyback buffer. For more game-play info visit the mod's home page. Changelog: v1.8.1 - Fixed issue with some mod calls being broken. Thank you elytrafae for reporting. v1.8.0 - Added translation for Buyback(missing Chinese localization for it). Thank you Alino4kaHvoshch v1.7.0 - Added Chinese localization. Thank you Er1c-WYH v1.6.0 - Added Russian localization. Thank you alinahvoshch v1.5.0 - Add config option to disable paging for specific NPCs v1.4.1: - Fix empty shops v1.4.0: - Add `AddNpcTypeToIgnoreList` Call api that tells ShopExpander to ignore ALL shops from a specific npc - `Mod.Call("AddNpcTypeToIgnoreList", int npcType)` - Add `AddNpcShopToIgnoreList` Call api that tells ShopExpander to ignore ONE shop from a specific npc - `Mod.Call("AddNpcShopToIgnoreList", int npcType, string shopName)` v1.3.0: - Fix for 1.4.4 - Remove following Call apis - SetProvisionSize - You can add as many items as you want if the mod is enabled - SetModifier - Not needed anymore. Now mod order dependent(just like vanilla) - SetNoDistinct - Duplicate cleanup is not done anymore - SetVanillaNoCopy - Unused - AddLegacyMultipageSetupMethods - switch to 'AddPageFromArray' Call v1.2.6: - Fix buyback buffer v1.2.5: - Revert to v1.2.0 v1.2.4: - Maybe fix issues caused by previous version. v1.2.3: - Fix attempt #2 for vanilla painter shop overflow bug. - Increase default allowed shop size to 80. v1.2.2: - Increased default allowed shop size to 60(vanilla is 40) in an attempt to fix vanilla painter shop issues. Also allows mods to be more liberal with adding items without needing mod calls. v1.2.0 - Bug fixes - Internal refactor - New cross mod api - Allow mods to add custom shop pages - Switch from Harmony to MonoMod v1.1.2 - Fixed multiplayer issues v1.1.1 - Better error handling and other bug fixes - Fixed overzealous duplicate remover Developed By DRKV and Exterminator
Improved Movement Visuals
von 76561198160651401
This mod changes the player's visuals without affecting gameplay. It allows the player to look at the cursor, turn to face the cursor, and lean forwards or backwards while moving. It also includes NPC rotation changes which allow slimes to lean while they jump and enemies with zombie AI or critters to lean similarly to the player. •This mod is highly configurable, so it is recommended to look through the mod's config to find your preferences. •Also, this mod now includes multiplayer compatibility! You can now see other players' head rotation, body rotation, and direction in real-time. -Note that multiplayer compatibility will only work if the server host is running IMV. All players on a server must also have this mod enabled on their end if they would like to use its features. Credits: •davidfdev (Multiplayer Compatability Help) •Corinna, GoodPro712, energyKid (Code) •Gryfu (Polish translation) •Alino4kaHvoshch & xenofite (Russian translation) Also Try: ----- Polaris Texture Pack --------- Backgrounds o' Plenty -------- PRIME Texture Pack ----- My Other Mods: ------- Better Blending ----------- Atmospheric Torches ------------ Smart FPS Cap -------- ----- Improved Teleporters ---------- Artificial Biomes ------ Developed By Orion
Calamity Mod Extra Music
von 76561198405220527
A port of the 1.3 mod "Calamity Mod Extra Music", with permission from ENNWAY (aka Turquoise, composer of all the music). Now on 1.4.4! This mod aims to add themes for vanilla features that don't already have unique themes. This mod is client-side, so you do not have to install it on the server for it to work. Boss themes: -King Slime -Eye of Cthulhu -Eater of Worlds -Brain of Cthulhu -Queen Bee -Skeletron -Wall of Flesh -Destroyer/Twins/Skeletron Prime -Plantera -Golem -Duke Fishron -Lunatic Cultist -Moon Lord Event themes: -Blizzard Biome themes: -Meteor Notes: Music boxes may be added in a future patch. Each theme can be individually toggled on and off in the config, Developed By Oli
Heart Crystal & Life Fruit Glow
von 76561198103347732
Makes life crystals & life fruits emit light. Comes with a config, if you want only life crystals or life fruits to emit light, and not both. This mod's source code is available on my Terraria mods GitHub repo: https://github.com/chev2/terraria-mods Developed By Chev
HP Awareness
von 76561198170153519
This is a simple client-side mod that contains: - Hurt and low HP/Health overlays - Player HP bar - Audio and visual indicator above you whenever potion sickness wears off - Debuff indicators above you whenever you obtain a debuff - Extra, optional features such as audio indicators, gray vision, and more Each feature is highly customizable & can be toggled on/off in the config. Debuff Blacklist Guide Custom Sounds Guide Donation Jar: Developed By Core
Begone, Evil! (Disable Evil Biome Spread)
von 76561198025715866
This mod allows biome spread to be toggled in all worlds similar to the Infection Spread toggle available in Journey mode. By default, biome spread will be disabled just by enabling this mod. Crimson, Corruption, and Hallow biome spread are affected by this mod. Note that you will still see crimson/corrupt/hallow grass speading onto dirt and walls near existing blocks being converted to their evil counterparts while this is enabled. This is normal and is exactly how the Journey mode toggle also works. What won't happen is normal grass being converted to evil grass or actual blocks being converted to their evil counterparts, which is what the game counts as actual biome spreading. The hardmode biome spawns are also not affected, they will generate as expected when you enter hardmode. The setting is saved per world. If you'd like to re-enable biome spreading, you can use the Hero's Mod integration or a chat command to toggle the effect. With Hero's Mod enabled, the "Toggle Corruption Spread" permission allows you to use the Toggle Corruption Spread button in the Extension Tools sub-menu. In Chat or the Server console, the "/spread" command will toggle the effect. (just "spread" in the server console) Links Source code hosted on GitHub, collaboration welcome For questions or suggestions, come to my Discord: Bug reports in the comments here will not be seen, come to Discord or Github to report issues. If you'd like to support my mods, I have a Patreon Check out all my mods Developed By jopojelly
Better Blending
von 76561198160651401
Better Blending simply modifies which tiles blend together, primarily blending environmental tiles to make the world look less disconnected, such as ores blending with stone, ice, or other ores. Sandstone, granite, and marble also blend with stone, dirt, and grass to increase the ease of blending for builders, while keeping building blocks untouched to not damage other tile combinations. It also includes an "All-Blend" feature in the mod's config. Credits: •Gryfu (Polish translation) •Alino4kaHvoshch & xenofite (Russian translation) Also Try: ----- Polaris Texture Pack --------- Backgrounds o' Plenty -------- PRIME Texture Pack ----- My Other Mods: ----- Atmospheric Torches ---- Improved Movement Visuals -------- Smart FPS Cap -------- ----- Improved Teleporters ---------- Artificial Biomes ------ Developed By Orion
Angler Shop
von 76561198278789341
Angler Shop (formally "No Fishing Quests"), Adds two shop buttons to the Angler. One Button is to buy utility items and equipment and the other for decorative items and vanity sets. Now you can get your Cell Phone without needing to fish endlessly! For more info visit my homepage! The Quest button is still there. If you still like to complete quests but also want to be able to buy the items, you can toggle a setting in the mod Config. This will enable a custom currency that the Angler shop uses and which you can get by completing fishing quests. The items Fin Wings and Hotline Fishing Hook are only available once in hardmode - just like fishing quest rewards. If you have any problems, bugs, or suggestions contact me on my discord or leave a comment! This mod is open source on GitHub. If you have a GitHub account, please give it a star! License: This mod is licensed under the GNU GPLv3 license. If you use any code from this mod you have to open source it under the same license and give credit in your mod's description. Special Thanks: Crapsky233 for adding support for the "Dialogue Panel Rework" mod! Æterna for the Angler Coin sprite! RighteousRyan for giving me code that allows the angler coin to be placed into the coin slot! Recent Changes: v3.2 - Added Chum Bucket, which is only sold during a blood moon - Made bottomless honey bucket and honey absorbant sponge only buyable after Queen Bee has been killed - Added a configureable multiplier to change the price of items bought with gold coins v3.1 - Added a config option to set the amount of angler coins you get per quest v3.0 - Seperated the shop into two: One for useful items and one for decoration items - Added missing shop items Developed By NotLe0n
[1.4.4] Magic Storage魔法存储拼音搜索
von 76561198356225301
1.4.4 版本 Magic Storage魔法存储拼音搜索 让魔法存储(Magic Storage)Mod支持拼音及拼音首字母搜索 比如你想找“土块”,你可以输入“tukuai”或者“tk”来搜索,当然,输入“uk”也是可以的(tukuai的一部分) 不用切换输入法,不用输入中文,甚至不用记住中文名(?),只要知道拼音就可以搜索到了,是不是很方便捏 现已近乎完美适配多音字,要搜索宝藏袋可以用“baozangdai”而不是“baocangdai”了 抄了Cyrilly和xxx(cms)大佬的代码,感谢大佬代码的解惑 可能你也发现了,上面描述也是抄的,甚至mod主图的tukuai搜索展示都是抄的 可能你也也发现了,上面描述也也是抄的,甚至mod小图的tukuai搜索展示也是P的 基本没进行过测试,搜了一下看能用就发出来了 Developed By AnkhSpirit, thanks to Cyrilly and xxx
Gravitation Don't Flip the Screen
von 76561198805079871
This mod makes the gravity inversion effect not flip your screen, only the player flips. Github: https://github.com/Cyrillya/GravityDontFlipScreen
CoolerItemVisualEffect
von 76561198814263478
Translated by Deepseek: Modified the visual effects of melee weapons, adding customizable light effects that can be adjusted in the settings. In server settings, administrators can choose to disable these modifications or enable actual effect changes. Added weapon back display in the world or character selection interface. Additional light effects for items in the backpack or dropped in the world can be enabled. Redesigned the rendering of some projectiles and reworked the teleportation effect. The visual effect configuration for melee weapons includes: Textures, duration, particle count, color schemes, and special effects. Actual effect changes must be enabled to apply the corresponding modification sequences. Default key "Y" opens the sequence editing panel. Sequences marked as "LogSpiralLibrary" or "CoolerItemVisualEffect" can be selected in the mod configuration's sequence selection. Configuration Manager and Group Manager can be created. Configuration Manager: Left-click to save the current configuration; right-click to open the panel, where you can rename, edit, or load saved configurations. Group Manager: Right-click to open the panel and create a new group. It is recommended to use a whitelist + non-default group approach to add modified items. In the backpack, point the weapon at the item list box to add or replace it; click with an empty mouse slot to remove an item. Group-bound configurations are those saved in the Configuration Manager. If no configuration is bound, the current mod configuration will be used instead of the saved one.
OmniSwing
von 76561198042345047
Makes every weapon in the game auto-swing/auto-shoot. Because why the heck not? NEW IN V3.0: Configurable via Mod Settings! Special thanks: CrimsHallowHero for fixing spears. Pop000100 for maintaing the mod. Developed By gardenapple
Biome Titles
von 76561199054848587
This is an RPG-like mod which Displays the Biome's name for a few seconds when entering a biome. Supports over 160 biomes and sub-biomes from: - Vanilla - Brighter Days - Thorium - Verdant - Remnants - The Stars Above - Calamity - Mod of Redemption - Spirit Mod - Arbour - Spooky - The Depths - Confection Rebaked - Starlight River - Bob Blender - Aequus - Friends, Furniture and Fun - Calamity Infernum - Rothur Mod - Everjade - Awakened Light - Spirit Reforged - Lunar Veil - Rise of Ages - Valhalla Mod - Polarities Join our discord for updates/annoncements: https://discord.gg/te6MPuWbtD You can find the source code and helpful guides here: https://github.com/d-Dice/BTitles-1.4.3/tree/1.4.4 Special thanks to: Blooming Dragon - Reworking & Russian localization Alino4kaHvoshch - Russian localization CoreInnocenti and MAScherteo - Italian localization deckenid - German localization Farmacias São João - Portuguese localization nextrg - Polish localization 是鱼猫猫~! - Simplified Chinese localization You can find my other mods here: - https://steamcommunity.com/id/DiceID/myworkshopfiles/?appid=1281930 or official addon here: - https://steamcommunity.com/sharedfiles/filedetails/?id=3019670863 Developed By Dice & Blooming Dragon
Chinese Patch for Fargo's Mutant Mod & Fargo's Souls Mod
von 76561198975741407
This is a Chinese Patch for Fargo's Mutant Mod & Fargo's Souls Mod!!! This is a Chinese Patch for Fargo's Mutant Mod & Fargo's Souls Mod!!! This is a Chinese Patch for Fargo's Mutant Mod & Fargo's Souls Mod!!! Fargo突变&魂汉化补丁 使用时请将游戏语言设置为中文 游戏中尤其是多人模式可能会出现一些异常,如果关闭此mod重启游戏不能解决(基本确定是此mod问题),请留言上报 目前汉化已完工,如果有没汉化或汉化错误的部分也请留言指出 特别感谢:灾厄维基汉化组,@SweelLong 有问题请加QQ群 956434713 反馈 Fargo太鸽了,先用着这个罢(
Infernum Mode Music
von 76561198098229777
Special music for the Infernum Mode. Works without Infernum enabled. Do note that PinpinNeon, the musician and owner of these tracks, intends and wishes for this music mod to be used during infernum mode fights! While you're free to use this music mod outside of infernum mode, the music is tailored for said mode specifically, and you may find that the tracks will feel a lot more special if you do decide to use this mod exclusively for infernum fights! It's all up to you, however- do whatever you feel is best! Please report any bugs/issues via the Bug-Reports forum on the discord server. Developed By Lucille Karma, Imogen
Magic Builder
von 76561198075026185
Magic Builder Tired of building the same old wooden boxes every time you start a new Terraria playthrough? Magic Builder makes housing fun and easy with biome-themed houses and utility structures that can be summoned with magical consumables. The mod also features a new NPC called the Homebearer, who is obsessed with homes and can communicate with them. The Homebearer will move in to investigate the homeness of your world if you have the campfire buff. Chat with him to learn more about his unique collection methods, or to check on what houses he has to offer. Thank you all for your feedback and support! Developed By GabsGoncs
Smarter Cursor
von 76561198118184043
Smarter Cursor is a fairly simple mod that tweaks the way smart cursor works with platforms, allowing it to better reflect your intentions when building. No more constantly making stairs when you just want to make a flat bridge, as this mod fixes that issue entirely (while still allowing you to build stairs when you want to). It also improves smart cursor with walls and adds new functionality when placing tiles. The full list of changes are as follows: 1. Widens the area that will place flat platforms for bridging with smart cursor 2. Allows smart cursor to replace cuttable tiles such as grass and vines when placing platforms 3. Allows smart cursor to bridge past non-solid tiles that are one block wide when placing platforms, such as trees and ropes 4. Changes smart cursor to not build beyond platforms when placing walls, instead treating them as solid tiles. 5. Sets the "To Cursor" setting in the options menu to be the default behavoir for placing solid tiles 6. Replaces the "Disabled" setting with a new "Fill" behavoir, where smart cursor will attempt to fill in corners near the cursor with solid tiles Developed By Quandratic
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