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Global Positions

How to host Global Positions on game-serverhosting

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all_clients_require_mod, interface, utility, version:1.7.6

Global Positions on Your Don't Starve Together Server

Global Positions brings back classic map-sharing: players see each other on the map, get directional indicators for teammates who wander far away, and can alt-click to drop pings that mark points of interest. Lit signal fires show up automatically as markers, and map discovery syncs continuously so the whole group benefits from every exploration trip. Anyone who prefers privacy can opt out of sharing their position via a scoreboard button, and Wilderness Mode behavior can be overridden separately.

As a server mod, you enable it with ServerModSetup() in your dedicated_server_mods_setup.lua and fine-tune display options in modoverrides.lua. Once active, every player who joins downloads it automatically — no manual Workshop subscription required.

Tip: Ideal for co-op groups exploring the map together without constantly calling out coordinates in chat.

Plan the rollout and operation

Global Positions changes exploration and navigation for the whole group. Decide whether shared map reveal, player locations, and markers fit the intended difficulty before launch. Test opt-out, waypoints, and a cave transition with two accounts so nobody remains visible unintentionally. On competitive worlds or worlds with separate teams, that information may be too powerful; disable individual features deliberately there.

Before enabling it, back up the cluster, world, and modoverrides.lua, and record the Workshop ID and every server option. Add the mod through ServerModSetup(), start a copy of the world, and let at least two clients complete automatic download and joining. Test the core feature, cave travel, death or reconnecting, and a full restart. Change only one configuration value per run and inspect the server log afterward. Following DST updates, wait for a compatible mod release before starting the live world; leave unmaintained projects disabled until tested. Before removal, empty or clean up extra slots, items, and saved state where the mod creates them. A current world backup is the recovery path if prefabs or components are missing after removal.