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Garry's Mod Mods & Plugins
Body Looting
by 76561198054342556
if you were unironically linked to this by like a resume that's probably full of ai slop, just tab back and deny them, you're welcome --- Press USE KEY (default: e) while looking at a body/ragdoll up close or far away. THIS CHANGES CROUCH HEIGHT, if you do not want this disable it in the q-menu. Recommend enabling "Keep Corpses" in the q-menu. Console Commands under: bodylooting_ --- Credits: cuda - scripting rische - animations --- FAQ: 1. NPCs are bugged/HL2 intro is bugged - turn off "Disable NPC weapon dropping" in the q menu options. 2. Broken/invalid c_arms or god knows what other addon could cause errors or make loot invisible. --- dont reupload blah blah blah, i will always update eventually trust me bro
gDisasters Base Pack
by 76561198035641934
THIS REQUIRES FOUR SEPARATE CONTENT PACKS. DOWNLOAD THEM AS LISTED HERE. This is the single largest disaster addon to exist on this game. Everything from tornadoes to tsunamis to earthquakes exists here. While for the time being, not everything is in here, you can play with: EF0 to EF5 tornadoes, fire tornadoes, earthquakes, tsunamis, and even tar pits. Floods and tsunamis only work on maps with map bounds described. They are manually created. I have to go into each map that should have bounds and grab coordinates from certain points in the map to make it compatible. You can check for maps with bounds by typing "gdisasters_ncompat_maps" in your console. I'm hoping to get a system automated to click a button to make the bounds, because it's a tedious process right now. gDisasters Materials Pack 1 of 4 gDisasters Materials Pack 2 of 4 gDisasters Materials Pack 3 of 4 gDisasters Materials Pack 4 of 4
gm_vyten
by 76561197981888547
Welcome to Vyten A vast tundra worth conquering for it's resources, Vyten is set for capture the flag style combat. Based on the map Arctic Region from the popular game World of Tanks. Features - - 5 Outposts - AI Nodes - 2 Opposing towers - Winding river - Plenty of trees - Snow particles (Admin only) - Furnished spawn area - 2 Decorated build hangars - Developer build area - 16 Seperate developer garages Planned - ? - Night version - Woodland version - More teleporters - General Optimization - Better node layout ? Known issues - Messages on the buttons at spawn do not show up at all times. Left is to enable snowfall (Must be admin), right disables it. If you're in singleplayer or your own server, you can enable sv_cheats to turn on snowfall without usage of the button. In console use "ent_fire particle_system start" and "ent_fire particle_system stop". Missing teleporter to get back to the spawn area from the main playable area. Snow texture currently uses the surface type "Snow" which doesn't have great friction. The next update for Garry's Mod will be changing this. Thank you to - Kel - Level Design and Playtesting Admiral Leviathan - Playtesting L33T BEANS - Playtesting cobalT - Playtesting EGG - Playtesting HAVOK and 03C0 - Custom compilers https://forum.facepunch.com/f/mapping/rorg/HCC-HAVOK-s-Custom-Map-Compilers/1/ Facepunch Community - Feedback and suggestions 2rek Firegod522 Vizzys Piggo Blueberry_pie (03C0) NovaDelta karbine QuasarBarkas Models and Textures from - Tree models from Day of Infamy https://store.steampowered.com/app/447820/Day_of_Infamy/ Door models by GrenadeMan and Valve https://forum.facepunch.com/f/mapping/roqh/Doors-doors-doors-A-door-pack-for-source-mappers/1/ Pipeline, fencing, heaters, miscellaneous modelling and texture work by Sir Zacko gm_vyten by - Jake & Sir Zacko
[TFA][AT] Beretta M9
by 76561198005173328
Beretta M9 ported to GMod from Insurgency and running on TFA Base. Featuring standard INS2 attachments and custom animations. Credits: - YuRaNnNzZZ — Porting animations to ValveBiped/c_hands, compiling, weapon, soundscripts and reskin attachments Lua code; weapon selection, deathnotice and spawnmenu icons - MZK — Animations - phale — Inox reskin - T5 Elliot Wilde — Samurai Edge Classic reskin - Magmacow — Firing sounds - New World Interactive — Models, textures and sounds - TFA — Base and INS2 porting stuff my discord server
[LW] Jaguar XJ220
by 76561198073265803
IF YOU DO NOT HAVE THE LWCARS SVN, YOU NEED THE SHARED TEXTURE PACK, OTHERWISE YOU WILL HAVE MISSING TEXTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=266579667 A drivable Jaguar XJ220 ported from Forza 4 by me. Want more cars? Check out my other addons or download my SVN! Workshop: http://steamcommunity.com/id/LoneBalto/myworkshopfiles/?p=1 SVN Link: https://lwcrs.googlecode.com/svn/trunk/ Follow progress on Facebook! Follow progress on VCmod.net! Follow progress on Facepunch! A skin template for this car can be found in the SVN, Which can be found at: https://lwcrs.googlecode.com/svn/trunk/ SVN USERS WILL NOT NEED TO SUBSCRIBE TO THIS AS IT IS ALREADY INCLUDED Give some love to these guys: TheRapJés - Handling script DO NOT UPLOAD THIS CONTENT TO ANYWHERE WITHOUT MY EXPRESS PERMISSION F.A.Q.: Q: How do I change the colour? A: Use the colour tool Q: Can you make ? A: I dont take requests, Sorry. If you would like to pay for a commission however, Drop a comment on my profile or contact me via Facebook or Facepunch Q:How do you turn on the lights? A: You cant unless you have VCmod by Freemmaann, which is not finished yet. In the meantime you can buy the old VCmod from CoderHire behind this fancy text If you have VCmod, Its F for lights, H for hazards and F + A/D for Indicators. Q: How do I drive this? A: Spawn it from the Vehicles menu, they are under LWCars.
S.M.A.R.T.:Smooth Parkour Movement
by 76561198036728754
EDIT:F*ck, I just realized that I typed "Across" twice on the workshop Image. Added a video a dude made with this mod!(Lt Sprinkulz) Please do a video of the addon if you can, I'll upload it here. S.M.A.R.T. Stands for Smooth Movement Across Random Terrain and its an adaptation of the S.M.A.R.T. movement of "Brink". With this addon you can move easily and quick across the map just by holding 1 key! Controls: Look at the object, hold "SHIFT"(Sprint) and "W"(Forward) and go to an object, if the object is not really high, you'll be able to climb it. If the object is at the height of your hip, you'll vault over it. Press "Space"(Jump) and "A" or "D"(depending of which side the wall is on, if the wall is to the right, you press SPACE+A, and vice versa) and you do a Walljump Press "SHIFT"(Sprint), "W"(Forward) and "D" or "A" (depending of which side the wall is on, if the wall is in the right, you press D.) you'll do an Horizontal Wallrun. Change Log: 3/20/2014- Just updated some random buggy shit. 3/22/2014- Fixed Crouch jump bug, you can now climb higher because now you autojump to a high object. Also, you autojump between objects now so it looks and feels more like Brink. For more info, see the update video. 3/24/2014- Fixed low ceiling bug that would make you levitate. Now you have to look at objects to climb them so you will not climb climb when you don't want to now. Now you're able to do walljumps when you're in air too, (you were only able to do them when you were on ground before) and fixed the wallrun so it's easier to do now. 7/20/2014- Fixed the hands not being invisible when climbing high objects. To-Do list: -Slide F.A.Q.: Q:Can you do a Roll? A:No, this is based in the game Brink, in that game there are no rolls. If you want to roll download "Advanced Combat Rolls"( http://steamcommunity.com/sharedfiles/filedetails/?id=142911907&requirelogin=true ) Q:Can you add animations? A:I can't. You see, every playermodel has it's own animations, that means that if I want to put a new animation, it will only work on that model. However, Zoey(Wizey,Flora or Magenta) made a prone addon in gm12 that had some custom prone animations from Day Of Defeat. So yeah, there is a chance of doing animations if I ask her how did she do that awesome thing. And that's it! Thank you for downloading the mod and go get S.M.A.R.T.! (haha, get it?... I'll kill myself)
(New Update!) Omega Punch
by 76561198292127650
Omega Punch New update! (5/22/22) Added: Omega Slap Punches now effect physics objects Punch anything you wish! Taco Bell Bong included! (optional) Punch striders, combine, hunters, gunships, antlions, ANYTHING YOU FEEL LIKE PUNCHING (I am not liable for serious injury, death caused by this addon)
Drivable District 9 Vehicles
by 76561197991456139
Check my Dev Blog Suscribe to my YouTube Channel SHOW ME YOUR LOVE Credits: - Kaos Studios for create the models. - DTmech for porting the models. - DMGaina for the D9 reskins. - Iñaki(me) for making them drivables and more stuff.
Counter Strike: Global Offensive T Playermodels and NPCs
by 76561198057656117
Finally fixed T pose problem and added NPCs. Models and textures by Valve Ported by Vad36 Includes: Separatist Pheonix Elite Balkan Anarchist Professional Pirate If you want counter terrorists CT pack You don't need CS:GO Enjoy!
2010 Ford Taurus SHO
by 76561197999836749
It drives. F.A.Q. Q: How do I turn on the lights? A: You can't, because 1.it's part of an unreleased addon that I sadly can not give out because I don't have the permissions to do it, and 2. it doesn't even have lights set up. Q: Can I request cars? A: Yes, but theres a huge chance it won't be made, but I'll try to make some if they are available for me.
Sliding Ability
by 76561198013738310
This addon adds sliding ability while you use other weapons. Mantle + Wallrun and Vaulting for enhanced experience! Features - Sprint + crouch to slide anytime! You can use weapons, too! - Going downward while you slide slightly increases your speed, like other games - Third person animation - Compatible with leg mods like Gmod Legs 3 and Enhanced Camera - Somewhat configurable via console variables ConVars - sliding_ability_tilt_viewmodel (default: 1) If 1, view model will tilt while sliding like Apex Legends. - sliding_ability_acceleration (default: 250) The acceleration/deceleration for sliding. Larger value makes shorter sliding distance. - sliding_ability_cooldown (default: 0.3) The cooldown time to be able to slide again in seconds. - sliding_ability_cooldown_jump (default: 0.6) The cooldown time to be able to slide again when you jump while sliding, in seconds. Known Incompatibilities - PAC3 breaks the third person animation. FAQ Q. What is the weapons in the video? A. They are HAVOC Rifle and Wingman from TFA-based Apex Legends SWEPs, which are removed from the workshop for some reason now. Q. What are maps in the screenshots and the video? A. gm_fork (the video and the first screenshot), Grottopolis (the second one), and gm_construct (the third one). Q. What are the player model used in the screenshots and the video? A. Apex Legends - Pathfinder (in the video), Mirage (Apex Legends) (1st screenshot), CS:S SWAT (2nd one), and Dummies (3rd one). Q. I can't press shift and ctrl at the same time! A. Adding a key to crouch may help you slide. For example, entering bind C +duck adds C for another crouch key. You might also find it helpful to use ToggleCrouch or Toggle Duck/Crouch. Q. I can't fire some weapons while sliding. Any fix? A. Release the sprint key while you slide. It thinks you're still sprinting. GitHub (updated link!) Patreon
[American Psycho] Patrick Bateman
by 76561199001901338
Want to join our community? Join Azkabath's Pub You can support me via PATREON This will help a lot in the future support of my addons, as well as contribute to the future implementation of many addons! WARNING! This model is intellectual property, all rights reserved. Ignorance of the rules does not exempt you from liability. It is forbidden: - Edit the model for your own purposes without my permission - Re-post a file if the original one was deleted or not deleted - Submitting the model to any other resource without my permission If you have any questions, you can ask me in private messages. Bateman, at the beginning of American Psycho, is a 27-year-old specialist in mergers and acquisitions at the fictional Wall Street investment firm of Pierce & Pierce (also Sherman McCoy's firm in The Bonfire of the Vanities) and lives at 55 West 81st Street, Upper West Side on the 11th floor of the American Gardens Building (where he is a neighbor of actor Tom Cruise). In his secret life, however, Bateman is a serial killer murdering a variety of people, including colleagues, the homeless and prostitutes. His crimes—including rape, torture, necrophilia, and cannibalism—are graphically described in the novel. How to download? Just press Subscribe button and it'll start downloading. Rate, comment and have fun! Features: - Ragdoll - Playermodel Credits: Model creation, Rigging and Compiling: Azkabath Idea and screenshots: Deadeye_Jace
PuggaMaximus Playermodel
by 76561198065907898
A player model request by: ♕ Pug-Kun ♕ The pictures are pretty self-explanatory of the model. 3/27/16: Fixed texture issue. Added c_hands (The last picture shows the c_hands, the weapon model is a seperate addon)
Combine APC
by 76561197994819337
Back from the dead: Maybe compatible again! After the 2020 update broke part of its functionality, it seems like some recent update restored it. If you have issues with your view/controls, please read the FAQ! Who could forget the famous APCs from Half-Life 2? Being loud, shooting rockets, powering forcefields and on the whole just being a huge annoyance to the one free man. So why not turn it around for once? This is quite an extensive SENT, so let's start with the Features - Fully drivable APC as seen in HL2 - Supports up to ten players: One driving, one gunning and eight passengers - Drivers can lock and unlock the passenger bay (called "hatch"), start and stop the engine (and with it the handbrakes), toggle the siren and switch between a high gear and a low gear - Gunners have access to a bullet firing turret similar to an emplacement gun and laser guided missiles as well as an advanced zoom - Switching seats between gunner and driver is easily doable, allowing one player to operate the APC alone (although a bit uncomfortable) - Easy to spawn by just pressing its icon in the "Vehicles" / "Half-Life 2" tab - or just search for "Combine APC". - Script hooks allow server admins and scripters to define who is allowed to do what with the APC – without touching the APC code itself. - For those that need to remotely blow up their APC, there's zapc_sd. Look at any APC, fire the bind/execute the command in the console, watch the self destruction do its work. - A softer approach might be zapc_sa, which is an uncanon and rather "unserious" feature, allowing you to enable some kind of car alarm on an APC. Usage is similar to zapc_sd: Point and shoot. You can turn the alarm off by toggling the siren inside the APC. - For those who want ultimately unserious features, there's +zapc_repair: As you fire golden beams of healing glory towards the APC, it gets repaired. What might happen if you fire that beam for too long? Because of all those features, it might be a bit difficult to get the grasp of the controls, so here's the list. If you have enabled hints, you will also receive them the first time upon entering the driver/gunner seat (just as in sandbox). Driver: - Left mouse button (+attack): Starts/Stops the engine and releases/applies the handbrake. IF the engine's on, the handbrake's off. - Right mouse button (+attack2): Toggles between the "high gear" and the "low gear". In the first, you're faster, but might have some issues getting up hills. In the second, you are way slower – but more powerful, allowing you to climb quite steep ramps. - "R" (+reload): Toggles the siren. In case the alarm was toggled on an APC, this will turn it off. - Alt (+walk, called "Walk (Move slowly)" in the options): Unlock/lock the hatch. People can only get in and out if the hatch has been opened. If the hatch is closed, passengers inside won't see much outside – this might lag a little, but it's still better than not seeing anything at all. - Shift (+speed): Switches to the gunner seat (if empty) - Ctrl (+duck): Toggles between first and third person. Gunner: - Left mouse button (+attack): Fire turret. - Right mouse button (+attack2): Fire a rocket. Rockets will always try to hit the position your turret is currently aiming at – you can guide them using the turret. - "R" (+reload): Reload the turret. - Shift (+speed): Switches to the driver seat (if empty). - Ctrl (+duck): Toggles between an "accurate" and "less accurate" firing mode. The accurate mode can lag on certain servers but the crosshair is always accurately in the middle of the screen. In the less accurate mode, the crosshair will show you where the bullets and the rockets will hit, which might cause it to move away from the middle of the screen. Scripting Hook The APC adds a new hook called 'ZAPC_CheckAccess' on the server. It will always pass at least three parameters: The player to be checked, the action he wants to perform and the APC he wants to perform it on. By returning "false", you can deny the action. So far, the following actions (and their parameters) have been defined: - "personal": Called to check if a player is allowed to enter a driver/gunner seat. This will also be called once a player is already inside – in case the check fails, the player will be kicked out. - "destruct": If a player is allowed to execute zapc_sd on said APC - "alarm": If a player is allowed to execute zapc_sa on said APC - "repair": If a player is allowed to execute +zapc_repair on said APC - "tool": If a player is allowed to use this tool on the APC. Passed as additional parameters are the trace and the toolmode (similar to ENT:CanTool). Note that duplicating is always forbidden – in addition, this relies on ENT:CanTool. If the gamemode does not support this (sandbox does), this hook won't be called and has no effect! As example: If you want to disallow anyone to destruct, alarm, repair and tool an APC, use the following snippet: hook.Add('ZAPC_CheckAccess', "DenyEverything", function(ply, mode, apc) if mode ~= 'personal' then return false end end) Every APC passed is the prop_vehicle_zapc SENT. To access the driver/gunner, use apc.Driver/apc.Gunner, the passenger pods (normal prop_vehicle_prisoner_pod) are in a table called "Passengers". If you've got any question about customizing the APC, feel free to ask (or check the source). (The screenshots suck, I'm aware.) I really hope that if I put it in here, in big and bold, the questioning ends once and for all. I'm not going to answere these questions anymore beginning in Septembre 2013. I can't spawn it! Subscribe to this addon, check under "Vehicles", "Half-Life 2" and click the "Combine APC" one. Or search for "Combine APC". If that doesn't work, it's likely another addon preventing you from spawning it. Something something NPCs! No. Just no. Whatever you want with NPCs, no. Known bugs and FAQ - My view is bugged! Some poorly coded addons might abuse some lua functionalities. If you have issues with the view (under the APC, can't move, etc.), please use the command zapc_dumphooks in the (server) console, zapc_dumphooks_cl on your client and send me the results (for example, upload it to pastebin and post the link in the comments). I'll see that I can fix the issue. If you know which addon has caused this, then make sure to let me know its name/a link to it too. Remember: The more details I have, the better your chances that I can (or will) fix it. - About NPCs: It's not an NPC, nor will it ever be. NPCs won't use it and it won't do stuff on its own. - I can't get into the passenger bay/The hatch thing is broken! The passenger bay works this way. If you try to enter the APC, it will check if you are allowed to (per default, unless anybody added a script that forbids that using the API, everybody is). If you are allowed to enter the APC and there is space in the gunner or driver seat, it will place you in the free seat (driver first, gunner later). If you are not authorized to (or there's no space) and the hatch is opened, you will be placed in the passenger bay. So: Driver/Gunner first if possible, passenger bay otherwise if hatch opened. If both fail, you'll get a audio feedback that you can't enter the APC. - My weapons are invisible after I leave the APC! I'm not doing anything with your weapons so it's highly unlikely that I can do anything about it. As far as I have heard, it's a common problem with the jeep under certain circumstances (which the APC is based on), so there's little I can do. For the miniature sized 1:10 version, check out the Pet APC.
SW Diesel Henschel
by 76561198010984952
A small diesel loco inspired from the original Henschel and 3 train cars. Please read the description for all informations about the addon! Click for the terms of use. Special thanks to: - Grocel - Das Schaf Requirements: - You need to have the SW Base Addon installed! Info: - The wagons doors can be open with E (+use) - The small ladders at the front and back at the train are seats. Coupling system: - Look at the coupler and press E (+use) to connect them! - The couplers only connect if they are close to each other. Console command: - sv_sligwolf_reload_addon dieselhenschel Prop protection: - Be sure your buddy is allowed to use your stuff. - Otherwise your buddy can't use the doors, buttons, coupling system or seats. Rerailer for my trains: - SW Rerailer Nice tool to set up railways: - Track Assembly Tool Controls: - W (+forward) = Forward - S (+back) = Backward - A (+moveleft) = Look Left - D (+moveright) = Look Right - Space (+jump) = Emergency brake Changeable controls: - F = Frontlight - G = Change light direction - R = Horn - Shift = Change Driver Seat - Keypad 1 = Extra Camera Left - Keypad 2 = Extra Camera Front - Keypad 3 = Extra Camera Right - Keypad 4 = Extra Camera Back - Keypad 0 = Connect Train Cars - Hold "Keypad 0" to auto connect train cars while driving slowly to them. Comments and feedback: In order to centilize our addon maintenance efforts, the comments has been disabled in all addons. Please go to the SW Addons Group to comment and give feedback on our addons. Mind the rules, though! Any problems? Please read those: ► FAQ & Common Issues ► Troubleshooting Still got problems? Post here: ► Bug Reports Please read the description for all informations about the addon! Click for the terms of use.
[wOS] Animation Extension - Familiar Dances
by 76561197987779820
YOU NEED THE wOS ANIMATION EXTENSION BASE FOR THIS TO WORK!! Man these dances sure look familiar huh.. These are a collection of Familiar Dance animations ported by wiltOS Technologies. They are being reworked animations to fit the gmod skeleton, as the game its from is a really special and encrypted case, so don't expect them all quickly! Original animations were by Epic Games. Original dance moves are from assorted real life people. Special credit to Brendaymn for figuring out how the fuck to get this into the source engine Current Inclusions Best Mates Boneless Breakdown Dance Moves Disco Fever Flying Eagle Electro Shuffle Flippin' Incredible Flippin' Sexy Floss Fresh Gentleman's Dab Groove Jam Hand Signals Hype Infini-Dab Intensity Jubilation Laugh It Up Livin' Large Orange Justice Poplock Rambunctious Re-Animated Star Power Swipe It Take the L True Heart Twist Wiggle You're Awesome! Zany The register for this addon is as follows: wOS.AnimExtension.Mounted THESE ANIMATIONS ARE NOT TO BE SOLD. IF YOU ARE USING THESE ANIMATIONS YOU MUST PROVIDE CREDIT! Keep up to date with wiltOS Technologies by joining our Community Steam group!
[simfphys] WW2 German Tank Pack
by 76561198192375265
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires simfphys Requires simfphys armed vehicles Requires Gredwich's Base (I know, that's a lot of required things) Tanks in this pack : - Panzerkampfwagen V Ausf. G Panther - Panzerkampfwagen VI Ausf. E Tiger - Sturmgeschütz III Ausf. G - Panzerkampfwagen 38t Ausf. A Features : - Turret rotation sounds - Working suspensions - More or less realistic specifications - Tank sight (toggle with l, the key can be changed in the spawnmenu options) - Manual reload system - Realistic mode for RP servers (tick / untick "Arcade mode" in the spawnmenu options or use gred_sv_simfphys_arcade 0) - Bunch of seats so your whole family can hop in - Shell types (AP, HE and Smoke, toggle with the "k" key, the key can be changed in the spawnmenu options) with their proper muzzle velocities and masses - Working machine guns - Fully physical shells with ricochets and stuff - HE doesn't do a lot of damage to tanks, AP and HEAT do - Fancy particles - Shells actually whistle - Sounds fade to distant sounds when you're far away from the tank - Nice model from War Thunder - Destruction system - More or less optimised Shell types documentation Main shell types: - AP = deals damage to tanks - APHE = AP but deals more damage to tanks - APC = AP but has less chance to ricochet - APCBC = AP but better - APCR = doesn't deal a lot of damage but can kill the crew inside of it if you aim well - HEAT = AP but the its penetration stays the same and it deals more damage on penetration than AP, and it also has a blast radius if it doesn't hit a tank - HE = Does le big boom, just like HEAT its penetration value stays the same throughout its flight but they are pretty low (usually around 10mm for ww2 tanks), but in case of a penetration it should one shot your target Other shell types: - APBC = APC but faster - APHEBC = APHE but faster and with a lower ricochet chance - APHECBC = APHE and APCBC - APDS = APCR - APFSDS = APCR - HEATFS = HEAT READ ME -------> Q&A Q: Errors everywhere! A: You probably miss something like the Base Addon. If you don't, put a console log in the comments. Q: Missing textures! A: Make sure you've downloaded all the required content, and make sure it's enabled. Q: Where is it located? A: In the spawnmenu -> simfphys-> Gredwitch's Stuff. LUA commissioned by Recoil Networks Models from War Thunder No version or modification of this content is allowed to be uploaded to the workshop except under the account ID "76561198192375265", or without permission from said account.
[xdR] Left 4 Dead animations
by 76561198048089766
Requires xdReanimsBase subscribed otherwise it has no effect. Might require game restarting for taking effects. L4D animations ported for gmod playermodels Occupies players slot 046. Original motion data and scripting by Turtle Rock Studios, Valve Corporation History and Features Unlike previous work based on decompiled assets, this work is based on source assets provided by L4D Zero mod team when they deceased their development as well as from various other sources. Many original .qc code was used and smd animations were "converted" to match hl2 valvebiped setup. In result, animations are mostly close to original ones. Male players mostly use NamVet animations. Revolver uses Gambler pistol animation. Gravgun uses chainsaw animation. Female uses Zoey animation set. Zombies are like Male but use limping injured movement. Fists are from beta restored addon. RPG, magic and camera holding are stock ones. Knife animations are from csgo. If it doesn't work Type in console whereis models/m_anm.mdl and disable indicated addon if it's not xdReanimsBase
Shared Textures (REUPLOAD)
by 76561198097337421
Previous shared textures addon was banned idk why If you still doesn't see textures, restart your gmod. It might not work at the first attempt.
Orbital Missile Strike
by 76561198106263030
No addons needed! This dupe is simple to use: fire the duplicator to rain explosive destruction on that particular area. Let me know if you have any issues with it, and give a thumbs up if you like it!
Prophunt Expanded
by 76561197960472375
**Counter-Strike Source is required for some of the maps included in this Gamemode.** ***You can purchase CS:Source here: http://store.steampowered.com/app/240/CounterStrike_Source/ *** Prop Hunt Gamemode with added popular community maps and more taunts, plus slightly altered some default settings from the original Prop Hunt Game Mode, like round length. I will try to add more when I get the chance. Two sides, props and hunters. Both sides can Taunt by pressing F3. Each round the teams switch sides. Props have 35 seconds to find a prop on the map and press E to turn themselves into a duplicate of that prop. Props can move around and change to another prop at any time by pressing E again. The larger the prop you become, the more health you have. Hunters get unblinded after 35 seconds and must kill all the player Props before the round timer runs out. Hitting any non player prop with a weapon will deal 5 damage to a Hunter. Killing a player prop will give back 20 health to the Hunter.
More materials
by 76561198148779518
What is More Materials? More materials is a pure LUA script aiming to fix a problem that you do not have all the materials from source games you own and are mounted to gmod. This script purely adds materials from games you BOUGHT and MOUNTED in your gmod, so this does not have any materials in it. Rumors Ok, what do I mean by rumors, I mean a simple thing, people spread total bs about this addon containing malicious code or files. First of all this addon is one lua file that is adding materials from mounted source games to you material tool's list. Having that in mind let's continue. Long time ago a rumor dropped that original more materials addon (made not by me) that was on workshop contained some malicious code but it was never confirmed by me or anyone else but because I'm very careful person I created this and just shared it with people so that they can use it. Q&A Q: Will people see materials on props when they don't have that addon? A: Yes they will, because as I mentioned it only adds materials to your material list. Q: Do I need CS:S, HL2 and other games? A: You don't have to have them, but if you don't have them the materials from those games will not appear in your list. Q: Does this addon contain any backdoor? A: No it doesn't have any backdoors. If you don't believe me just extract it with gmad extractor. Q: Can I make <insert texture name here> texture? A: No, I can't. I'm codder not material maker. (So stop fucking asking.) Q: Does it make loading time extended? A: No it doesn't, it is pure lua that loads already preloaded materials into your game.
GTA Vice City - Bikes (SCars)
by 76561198020887897
All bikes from Grand Theft Auto Vice City | (SCars) Requirements: - SCars Slim Recommended addons: - GTA Vice City - Boats (Props) - Tommy Vercetti - StarFish Island Credits for the PCJ-600 Police Bike model (GTAVC Mod) - Suction Testicle Man
Enhanced Audio Resources: Ambient Part 3
by 76561198117267885
Enhanced Audio Resources is a sound pack for the source engine that aims to completely overhaul the hl2_sound_misc_dir.vpk file that most games and mods that run the source engine run. The results? A new source engine experience. The complete pack replaces over 1,400 base files to give your game a fresh new coat of paint. You can find a link to that at the top of the description. The aim of this mod is to represent realism without changing the initial intent of the vanilla sounds. This part of EARs modifies: - Alarms - Critters - Scripted Explosions - Fire - Machines - Misc Map Event Sounds - Ambient Voices - Wind I only recomend the ambient sound packs if you really want the full experience as they are the bulkiest files of the bunch (343 mb uncompressed total).
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