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Terraria Mods & Plugins
This catalog lists 14,000+ Terraria projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
The Yin-Yang Orb (Touhou 1)
by 76561198074449482
Hey you, yes you. Do you think playing as summoner isn't painful enough? Do you think the summoner class needs to move a lot more than it's needed to? Do you think summoner needs a more powerful weapon that should grow as you progress through the game? no? that's too bad, i did it anyway. This mod adds the Yin-Yang Orb from Touhou 1 (Highly Responsive to Prayers) as a Summon Weapon. It includes the original game's behaviors: - An Orb that bounces around your screen - Getting hit with it WILL kill you (just like in the original game) - Using your action button can reflect the orb and bounce it away It also includes a couple tweaks done in the orb's original core mechanics to be more adaptable to Terraria itself and more reliable, so as to avoid making the weapon feel underwhelming to use and at the same time, too risky for it to be worth it: - The weapon's damage is also progression-based, boosting damage by 4% per first-time boss kill - Only one orb can be summoned but subsequent uses of the weapon will increase its damage, similar to how the Desert Tiger or the Stardust Dragon works! - Upgrading the orb also will give the orb a small Defense Breach boost, causing it to ignore the enemies' defense partially, capping at 30% defense breach - Upgrading the orb to level 10 will also give the orb a chance to enter "Pierce Mode", causing it to continuously hit enemies without having to get bounced away - Altough getting hit with your own orb does kill you, it doesn't directly one-tap you like in the original game. it'll deal the exact damage displayed in the tooltip, this is to make it somewhat forgiving in case the player doesn't pay attention due to the chaos. Beating Moon Lord will remove that drawback - Pressing the action button will trigger a shield, temporarily boosting the orb's damage and speed when the orb is successfully bounced off with it - Invisible Barriers will stay with the player's vicinity, preventing the orb from drifting away from the fight - The weapon is craftable by simply getting cobweb, a squirrel, and either the Shadow Orb or Crimson Heart With all the details said, the mod will be balanced out and stuff will be changed over time. Future content will include: - Whip Interactions (whipping the orb won't do anything aside from the usual Summon Tag damage) - A new utility whip designed for it - A new boss - A different way of making the weapon obtainable (as of now, it's just craftable) - Overall damage and gameplay balance changes - A better coat of paint on the sprites - A more consistent way for the orb's behavior and physics (check for known bugs and issues below) Even with the extremely chaotic and risky drawback i gave to the weapon, and all jokes aside, i hope you enjoy using it, as it's my first-ever mod and i made sure to at least have most of the obvious issues patched up. Any feedback or critiques are appreciated, as long as it's civil. - ModVersion: 0.1 - tMLVersion: 2025.5 - tMLBuildPurpose: Stable KNOWN BUGS/ISSUES: "ORB IS LOSING VERTICAL ENERGY AND CAUSING IT TO ROLL INSTEAD OF BOUNCE" - I'm aware of this one, this happens mostly with slopes or any tiles that aren't full tiles, i will look into improving this one but for now, avoid fighting in uneven surfaces/areas with slopes "ORB GAINS TOO MUCH SPEED/BECOMES TOO QUICK WHEN HITTING EITHER OF THE INVISIBLE BARRIERS" - This one is also something i'm looking forward to get it fixed aswell. As of now, it's the best i could think of but it's not consistent, the way it works is simply that since the walls and ground move with the player, the Barriers predict where would the orb bounce and then it bounces back and gives the orb a bit of speed to avoid tunneling, or even a bit of a speed loss due to the player's movement. the smart ground i designed for the orb also suffers from the same issue, but again, it's the best i could think of, but i will address this one issue mostly, so tl;dr: it's an intentional choice but i'm aware it's inconsistent as hell and possibly causes the orb to occasionally tunnel, and i might change it completely in the future "THE BARRIER PARTICLES STAYS AROUND IN ONE TIME, AND FOLLOW THE PLAYER IN OTHERS" - This one is also intentional and only happens with the ground, the way the "Smart Ground" works is that when the player is standing in a tile, the smart ground locks itself to that Y position, and when the orb would go to where's supposed to be a pit, the orb will bounce in that invisible ground instead, and the particles will stay at where it bounced instead of following the player. and as soon as the player either goes to a higher/lower position or goes too far away from the last locked position, the ground will either update its position or just reset and go back to its default position, which is under the player, to which will follow the player while they don't touch the actual ground/tiles "ORB DEALS WAY TOO MUCH DAMAGE" - This one will be balanced aswell, i beefed up the damage because since the weapon bounces around and can't be exactly controlled, and doesn't really target enemies, i wanted to make it so each hit feels meaningful enough, and considering late game bosses can get hundreds of thousands of HP, 700-1000 damage per hit feels too underwhelming in the middle of the chaos, especially when the summon isn't like Terraprisma or the Stardust Dragon, where the DPS is consistent. in short: don't be surprised if you see the orb dealing like 5k damage at later stages Developed By SumiVR
Sprit Lamp's Vanity Set
by 76561199821596456
Developed By Constantine The Wyvern
Buff Rings
by 76561199083729477
将Buff或者Debuff储存在戒指中! 该模组添加了4种物品 空的银质增益戒指: 由5个银锭或钨锭在铁砧处合成 使用后会将使用者Buff栏中的第一个Buff储存在戒指中 空的金质增益戒指: 由5个金锭或铂金锭在铁砧处合成 使用后会将使用者Buff栏中的第一个Buff储存在戒指中 银质增益戒指: 可使用时间相当于储存的Buff的持续时间 装备该戒指即可使用戒指内储存的Buff 持续时间结束后会变回空的银质增益戒指 金质增益戒指 可使用时间无限 装备该戒指即可使用戒指内储存的Buff 将两个金质增益戒指在铁砧处合成,即可将两个金质增益戒指各自储存的Buff叠加 Store the buff or debuff in the ring! This mod adds 4 items Empty Silver Buff Ring: Crafted from 5 silver bars or tungsten bars at an anvil After use, the first buff in the user's buff slots is stored in the ring Empty Gold Buff Ring: Crafted from 5 gold or platinum ingots next at an anvil After use, the first buff in the user's buff slots is stored in the ring Silver Buff Ring: The usable time is equal to the duration of the stored buff Equipping this ring allows you to use the buffs stored in the ring At the end of the duration, it turns back into an empty silver buff ring Gold Buff Ring The usable time is unlimited Equipping this ring allows you to use the buffs stored in the ring Crafting two Gold Buff Rings at an anvil will stack the buffs stored in each of the two Gold Buff Rings Developed By Silencersn
Spongebob Weapons
by 76561198124097757
Spongebob Weapons adds items inspired by the hit Nickelodean show "Spongebob". Made for me and my friend, released so it can be enjoyed by others. I have nearly zero experience with C#, so huge thanks to the team behind Example Mod. Might add more content when I get the inspiration to do so. Drop reccomendations in the comments. WARNING! THE WEAPONS IN THIS MOD ARE NOT BALANCED! They aren't insanely over powered or anything, they just aren't meant to be taken seriously. Rather, they are for meme purposes. Currently adds... Spat - Spongebob's trusty spatula, swings slow and plays the "I'm Spongebob!" sounds effect. Jelly Fishing Net - A fast swinging upgrade to the Bug Net. Deals extra damage to the "Special Jellyfish". Also functions as a Golden Bug Net. Mayo - An item that spawns in a poorly drawn Patrick Star pet. Krabby Patty - An item that is currently used to craft all of the above items. (This will likely change as the mod evolves into something bigger) Special Jellyfish - A larger version of the regular jellyfish found in the ocean biome. Upon death, these jellyfish drop Krabby Patties. (This will also likely change later) All recipes are currently crafted at a Mythril Anvil until further notice. Developed By Sencored
Stupid Mode
by 76561198416462082
Stupid Mode will make your game difficult in the most stupid way possible. As of current, Stupid Mode adds various changes, both in boss fights and outside of them. Rather than listing these changes, I'll just list the affected boss fights. - King Slime - Eye of Cthulhu - Eater of Worlds - Brain of Cthulhu - Deerclops - Queen Bee - Skeletron - Wall of Flesh - Queen Slime ~ Moon Lord (I added something to the fight, although the mod does not cover all content up to this point.) This mod is NOT compatible with multiplayer as of yet. I do NOT own all assets used in this mod. Assets that have been borrowed are credited below. Music Used: Ultimate Battle - Laura Shigihara Chaos King - Toby Fox Bee Queen's Theme - Klei Entertainment EFS of Winter - Klei Entertainment Broken Vessel - Christopher Larkin Attack Of The Killer Queen (MeowSynth) - Gerlumb Sounds Used: Taunt - Pizza Tower Characters Used: Niko - OneShot Sprites Used: Niko - OneShot Developed By trashoflevillage
Discord Rich Presence API
by 76561198051972782
This mod is a port of PurplefinNeptunia and staticfox's and then a port of that port. A ton of changes have happened, but you can find the original 1.3 code here: https://github.com/staticfox/DiscordRP-tModLoader?tab=readme-ov-file The owner of this mod is the Path of Terraria Team. Updated Repo: https://github.com/Path-of-Terraria/Discord-Rich-Presence-API-Mod Original Description: This mod add a little extra detail of your ingame terraria activity to your discord status. Now with config to configure visibility. Displayed info: - Current encountered boss - Current occurring event - Player current biome - Day/Night (for event and biome only) - Weapon name - Weapon damage (with type) - World name and difficulty (Normal/Expert) - Health, Mana, Defense (or just "Dead") Developers can use modcall to add mod boss and biome to Rich Presence. Go to github wiki for more information. Displayed Events: - NPC birthday party - Sandstorm - Slime Rain - Old One's Army - Goblin Invasion - Frost Legion - Pirate Invasion - Martian Madness - Blood Moon - Pumpkin Moon - Frost Moon - Solar Eclipse - Celestial moons Displayed Biomes: - Forest - Underground - Cavern - Ocean - Mushroom (underground) - Jungle (bee hive and temple) - Desert (underground) - Snow (underground) - Dungeon - Hollow (underground) - Evils (underground) - Cave (granite, marble, spider) - Space (floating island, floating lake) - Underworld - Meteor - Town Displayed Bosses: - King Slime - Eye of Cthulhu - Eater of Worlds - Brain of Cthulhu - Queen Bee - Skeletron - Wall of Flesh - The Twins - The Destroyer - Skeletron Prime - Plantera - Golem - Duke Fishron - Lunatic Cultist - Moon Lord Additional Information: - You can customize the info displayed in the Rich Presence. See wiki in Github for more information. Thanks to Pullo and Johny for helping me testing the mod. Developed By Purplefin Neptuna, staticfox, GabeHasWon, ScottieKnowz
Dynamic Drop Rates
by 76561199029293826
This mod introduces a dynamic drop rate system. - Items become more likely to drop the longer you go without seeing them. - Items become less likely to drop if they appear too frequently. - Supports all mob drops and boss bags. - Config menu allows you to toggle mob drops and boss bag support.
AINPCs
by 76561199234095287
Talk to your fellows NPCs with Gemini free API, Each character has a different personality for lots of fun! Works with different Mods like calamity :steamhappy: Get your Gemini API on: https://aistudio.google.com/ and configure it in ModConfig! Remember not to get too agressive... or freaky... NPCs DONT LIKE THAT! Developed By Pemu
[1.4 Alpha] NexUs
by 76561198116702895
Built for 1.4 Alpha version of tModLoader. This is currently in a very early state. It will be updated occasionally. The name is derived from sever combinations of words including: Next Mod, Us, probably some other things too I guess. I am making this mod mostly to use with friends. It currently adds: 16 Weapons 4 Accessories 4 Tools 4 Bars 4 Tiles 1 Ammo 1 NPC 2 Armor Sets 1 Pet
OrionMod Adaptation
by 76561198882908511
OrionMod Adaptation Conviertete en una amenaza evolutiva. OrionMod Adaptation transforma Terraria en una experiencia de progreso continuo: fusionas clases de dano, tu personaje aprende del castigo enemigo y cada combate te hace mas fuerte. Caracteristicas principales: - Fusion de dano avanzada: Melee + Magic y modo Omni para Melee/Ranged/Magic/Summon. - Adaptacion inteligente por perfiles: contacto, proyectil, magia y entorno. - Sistema RPG de niveles infinitos con crecimiento de stats y escalado progresivo. - HUD integrado con nivel, XP, estado de fusion y barras de adaptacion en tiempo real. - Objetos potenciadores de adaptacion para personalizar tu estilo de combate. - Localizacion completa en ES, EN y FR. No solo sobrevives: evolucionas. Developed By Orion
魔力零消耗饰品 Zero Mana Cost Accessory
by 76561198378689739
添加了一个使法师武器魔力0消耗的饰品,制作配方5个魔力水晶,直接手搓,让魔力病见鬼去吧。 Adds an accessory that makes magic weapons consume zero mana. Crafting recipe: 5 Mana Crystals, crafted directly in inventory. 我讨厌魔力病!我讨厌魔力病!我讨厌魔力病!
Chem's Vanilla Plus
by 76561198079106803
Just a bunch of things I made that I feel fit vanilla, many of which were upcycled from some of my older mods, you may recognize some of them. There are also configuration options to disable any part of the mod you don't want. This mod includes the following: - 3 Weapons - 1 Ammo Type - 9 Accessories - 1 Fishing Rod - 1 Pet - Several new recipes for vanilla items, including shimmer conversions ...And more to come! I aim to touch every part of progression at some point. I do take suggestions, so leave yours down in the comments below! Version History (Check ingame description to view whole changelog): 1.0.13 Fixed a bug where Plantera would drop Hellstone, it now properly drops from the Wall of Flesh 1.0.12 Crown Charm now provides a large amount of i-frames when preventing death, and will recharge significantly faster if you have at least 50% of your maximum life, it can now also recharge during events and boss fights, but has a very long recharge time during these moments Reduced the rate that Vindictive Heart and Soul Siphon can spawn hearts 1.0.11 Added 77-Leaf Clover Vindictive Heart and Soul Siphon have an increased cooldown between life heart drops Soul Siphon now requires a Broken Bat Wing instead of 8 Spectre Bars to craft Cat's Eye and Lapel of Avarice gem coins are now worth triple instead of only double Giant Tortoise no longer spawn on the surface (They're annoying) 1.0.10 Slime Bow now occasionally fires arrows even quicker, recipe also made cheaper to be consistent with the other slime weapons in 1.4.5 Benevolent Jug no longer works on bosses (If you want increased drops from bosses, use the Forbidden Jug instead) 1.0.9 Forbidden Jug can now be obtained pre-boss, if you're willing to put in the effort, its original recipe is still available and has been made easier to craft Developed By ChemAtDark
Buy Ammo Box
by 76561198353169397
THIS FEATURE IS NOW IN THE VANILLA GAME AS OF 1.4.4! Buy the Ammo Box!!! In hardmode, the Arms Dealer sells the ammo box. That's it. That's all. All the other classes' furniture buff items can be bought from NPCs besides the Traveling Merchant in hardmode except for the ammo box and this mod fixes that. Some bigger content mods that change vanilla NPCs already do this but for those that don't this is your fix! Based on u/AccomplishedTrack980's post https://www.reddit.com/r/Terraria/comments/w8pb37/qol_for_ranged_class_changing_the_ammo_box_sale/
FocusBG
by 76561198244326742
FocusBG - Run in Background ============================ This quality-of-life mod allows Terraria to continue running and playing sound even when the game window is minimized or not in focus. •Features: - Keep the game active while tabbed out or minimized - Background audio support - Config menu toggle - Hotkey to enable/disable at any time (default: F5) •Ideal for: - Multitasking - Streamers and content creators - Listening to Terraria's music while working or browsing •Localized in: - English - Spanish - Simplified Chinese Created by: VenomFLM Version: 1.1 Compatible with tModLoader 1.4.4+ Developed By VenomFLM
tModCord - Discord Rich Presence
by 76561199038423874
This mod was made in a rush so not every popular mod may / will not have proper discord art assets! tModCord is a Discord Rich Presence mod, made as a "replacement" for Discordya. Mods with Art Assets: * Calamity, * Calamity : Infernum Mode What is currently added? I currently have biome, and boss status shown I want to disable this ..., how can I? there is currently no config for this mod :/ Modded Biomes and Bosses Should be supported unless something weird happens in the backend! Current Update: 26.3.3 (note this is how i will format the versions: year.month.version) Added: Fixed typos. (minor update) Developed By Listenable
Turtle's L'il Dragon Template
by 76561198067103912
This is a template mod that may be useful for people looking to make their own L'il Dragon variants. Some file system knowledge and the ability to follow/interpret instructions is assumed, as making a mod/creating a derived version of an existing one is not super simple. Once you have the mod installed, you need to do a few things before you can properly use the template: 1. Install the .NET SDK 8.0 from https://dotnet.microsoft.com/en-us/download/dotnet/8.0. You need this to build, test, and ultimately publish tModLoader mods. 2. Extract the files for MrPlague's Authentic Races, Turtle's L'il Dragon Race, and this mod. You can do this by going in-game and from the menu: Workshop > Manage Mods > Click the question mark next to a mod for 'More Info' > Click 'Extract' at the bottom. You can close the windows that open. Advanced users can leave the template mod's window open for later, skipping steps 3, 4 and 5. 3. We need to copy the extracted template project so we can manipulate it. Head back to the Workshop menu in-game, then click 'Develop Mods'. 4. At the bottom, click 'Open Sources'. 5. In the new window, go up one folder and then into 'ModReader'. 6. Copy the entire 'TurtlesLilDragonTemplate' folder. Go up one folder and then to the 'ModSources' folder. Paste it there. The 'ModSources' folder is where your in-development mods go, so we need the extracted template project to be there in order to modify it! 7. Rename the pasted folder to what you would like your mod to be called internally. Avoid special characters or spaces, just use letters! 8. Go into the renamed folder and delete the following files (yes, get rid of them!): extract.log Localization (Yes, the folder. It is also acceptable to just delete the file inside here) TurtlesLilDragonTemplate.dll TurtlesLilDragonTemplate.pdb TurtlesLilDragonTemplate.sln 9. Open TurtlesLilDragonTemplate.cs and modify both occurrences of 'TurtlesLilDragonTemplate' in the file to instead match the name of the mod's folder. There's one on line 3, and another on line 5. 10. Rename the following files to match the mod's folder name: TurtlesLilDragonTemplate.cs TurtlesLilDragonTemplate.csproj 11. We need to fix the namespaces on a few scripts. Fix the following: In Common/DataObjects/DataObjectMyDragon.cs, open the file and change the namespace on line 6 to match your mod's name instead of 'TurtlesLilDragonTemplate'. In Common/Races/MyDragon.cs, open the file and change the 'using ...' on line 11 to use your mod's name instead of 'TurtlesLilDragonTemplate'. Do the same for the namespace on line 13. 12. Go back in-game, close and re-open the 'Develop Mods' menu to refresh the list. Find the mod you just added in the list. 13. Click 'Build + Reload'. This will compile your mod to be ready to use- or throw an error if something goes wrong. If it works, then you're ready to edit! To check your mod is working, create a new character and check the race menu. There should be another template dragon on the race selector menu! If it doesn't work... it may be for a number of reasons. One possible reason is that the project can't find its dependencies in the ModReader folder. Did you extract MrPlague's Authentic Races and Turtle's L'il Dragon Race? What next? - If you're looking to modify sprites or the dragon's hurt sound, check out the 'Assets' folder in the mod's folder. Please note that most sprites are not flexible in size, and their frame boundaries must be respected. The only exceptions are the statues, tail and wing sprites, which are custom-designed to accept any sprite size. - Want to change the player's default colour customisation settings instead of just being fully white? Check out Common/Races/MyDragon.cs and go to lines 60 to 63, where the default colours are defined. - Before you publish your mod, you will DEFINITELY want to check and modify the following files: build.txt (Change the display name, homepage, author and version number where needed) changelog.txt (Put something informative here. You can also delete the file completely if you don't want to manage a changelog.) description.txt (The description for the mod that appears in-game. Put your own!) description_workshop.txt (The description you're looking at right now! Put your own!) icon.png (Your mod's icon as seen in-game! Put your own art here!) icon_workshop.png (Your mod's icon as seen on the Steam Workshop! Put your own art here!) - Don't forget to 'Build + Reload' your mod after making changes, or you won't see them in-game! - If you want to publish your mod to the workshop, click the 'Publish' button next to your mod in the 'Develop Mods' menu. If there is a red warning saying 'Rebuild Required', click 'Build + Reload' one more time. - If you have an IDE like Visual Studio, you can open the .csproj file and edit the mod from your IDE there. Feel free to join the L'il Discord and bug me personally with your modding or dragon creation questions in the development-chat channel. It's also a good place to ask if you run into trouble using this template, or if I missed something in the description here. Server invite: https://discord.gg/3hbbEAuRG5 Thanks, and happy modding! Developed By Turtleren
Amulet Of Many Minions KR
by 76561198103325196
자세한 설명은 원본 모드 참고 https://steamcommunity.com/sharedfiles/filedetails/?id=2565770836 기계번역 + 의역 다수 Developed By 1234
Echoes of Oblivion
by 76561199823405480
Terraria: Echoes of Oblivion, aims to give the normal Terraria experience a twist, with new items, bosses, and more! This mod is currently in development, so expect bugs and unfinished content. NOTE: These are just plans for the mod. Currently we have finished the code for the biome but nothing has been implemented yet. The description below is what you can expect in the coming months. Currently, background API is the only thing thats been added, along with an unobtainable sword for testing. Sorry for any confusion! The Echoes of Oblivion mod has a galactic/space apocalypse theme, with a new biome, the Void, and a new boss, the Void Lord. The Void Lord is a powerful boss that can be summoned by using a Void Crystal, which is dropped by enemies in the Void biome. The Void Lord has multiple phases, and drops powerful loot, including the Void Blade, a powerful sword that can be used to defeat the toughest enemies in the game. The mod also adds new NPCs, such as the Void Merchant, who sells rare items that can only be obtained in the Void biome. The mod is currently in development, and new content is being added regularly. If you're a fan of Terraria and want to experience a new twist on the game, be sure to check out Echoes of Oblivion! Developed By Echo Studios
Stratos Fleet
by 76561198404182116
Description adds an aircraft carrier which launches jets left click fires 3 jets which unleash a stream of bullets alongside 1 jet which drops bombs right click fires a precise jet which deals a considerable amount of damage can be crafted with 15 shroomite bars, 10 hallowed bars, 12 souls of flight, 12 souls of might, and illegal gun parts Left Click Right Click really unbalanced weapon don't expect everything to be great this is my first mod lol please give feedback!! v0.1.2 - fixed projectile duplication in multiplayer Developed By furpz
Shimmer Evil Conversions
by 76561198310021856
I can't find a mod where we can naturally exchange crimson and corruption. There are mods that can naturally make crimson and corruption for you, but you can't easily spread them. On single player worlds, I get bored stiff trying to wait for a spread the other evil biome from the surface to underground. So this mod introduces a way to shimmer some evil materials, items and blocks to the other evil variant. - Evil Ice Block - Evil Sand Blocks - Evil Stone Blocks - Evil solutions for Clentaminator - Evil Seeds This also removes the evil seeds from being sold by the Dryad. (Configurable). Developed By tieeeeen1994
Rainy's QOL
by 76561199124147307
A small yet feature rich Quality of Life and Utility mod by Rainy. Join the Discord server for Mod Update notifications, and to make feature requests! https://discord.gg/j24GnrzgdK Adds: - Quick Discord Hotkey - Works if rod is in piggy bank, safe, or inventory. - Discord Webhook Notifier - Notify your server when a multiplayer session is hosted via the -announce chat command! - Enable it in mod configuation and set the message to whatever you like then use -announce password to announce to your discord server. - Toggleable balanced crafting recipes for uncraftable items. - Clentaminator recipe. - Solution recipes. - War Table recipe. - Summoners Controller Accessory - Decreases consumable use times when equipped. - Useful for spawning mobs faster with Fargo's Mutant Mod mob summons. - Porta Nurse - Utilize the Nurses services from a keybind! - Restores full HP, mana, and removes all debuffs. - Has 1 minute cooldown and disables nurse services during it. - Requires item that works in piggy bank, safe, or inventory. - Requires the First Aid Kit to use. - Accessory Slots - Utilize a Shield, Wing, and Boot Slot! - Add other normal accessory slots. Up to 30. Developed By cent_rion
Craftable Lens
by 76561199053333112
This Mod alows you to craft a lens with 5 glass. Developed By MakWil
Enchanted PotionCharms(From 1.3 TML)
by 76561198088382949
I Just Port From 1.3 TML appreciate Gortart Potion Charms adds an item that provides potion effect by sitting in the inventory and without eating up all the buff slots. See linked forum post for more details. https://forums.terraria.org/index.php?threads/potion-charms.72154/ author = Gortart
Deltarune Mechanics Mod
by 76561198027814341
Deltarune Mechanics Mod Deltarune Mechanics Mod is a mod that adds the TP Bar and spellcasting into Terraria. (TP Bar and the spells featured in this mod is NOT my original ideas. They were adapted from Toby Fox's Deltarune.) New Items This mod features multiple new spells, such as Rude Buster, Heal Prayer, Dual Heal, and more spells are on the way. There are also Tension related items, such as the TensionBit and TensionBow, and TensionBite. Upcoming Features (Possibly) Due to many people asking, there is a possibility that spells such as SnowGrave or IceShock may come to the mod in the future. Also, XSlash will come to the mod. This list is short because I don't really have many ideas. Test the mod yourself! Comment what I should add or fix. This mod is in Early Access, not everything will be final Current version is 0.20, NOT 1.3.4. I incremented it too much. CREDIT GOES TO SkippyZii FOR THE EGG ROOM MUSIC!!! GO CHECK HIM OUT HIS MUSIC IS GOOD Developed By heyheyhey
Terraria Guides
Terraria Server Mods and Plugins – tShock Extensions
Install tShock plugins on your Terraria server, configure regions, groups, and SSC, and reliably check common errors step by step.
Rent a Terraria Server – Set Up Multiplayer
Set up your Terraria server with tShock, the right world size, admin rights, plugins, and reliable checks for multiplayer.
Terraria server with mod support
Install compatible, supported mods from the server dashboard.
Rent a Terraria server