The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Vintage Story
Changed settings (5)
Release branch: Added
FILES_BRANCH
After
Setting
FILES_BRANCH
Default
stable
Range / options
stable, unstable, pre
When it takes effect
Takes effect after saving and restarting the server.
Max Clients: Added
MAX_CLIENTS
After
Setting
MAX_CLIENTS
Default
16
Range / options
… – 256
When it takes effect
Takes effect after saving and restarting the server.
Start options: Added
OPTIONS
After
Setting
OPTIONS
Default
When it takes effect
Takes effect after saving and restarting the server.
Release version: Added
RELEASE_VERSION
After
Setting
RELEASE_VERSION
Default
latest
When it takes effect
Takes effect after saving and restarting the server.
Defines the location for the temporary files in sqlite. This is needed for the "/db vacuum" command (added in 1.19) since else it will use the /tmp folder which by default only has 100MB and is in memory.
After
Setting
SQLITE_TMPDIR
Default
/home/container/data/Backups
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: tshock
Changed settings (4)
Max Players: Added
MAX_PLAYERS
The maximum number of players a server will hold.
After
Setting
MAX_PLAYERS
Default
8
When it takes effect
Takes effect after saving and restarting the server.
Tshock Version: Added
TSHOCK_VERSION
The version on tshock that will be installed. default is latest non-pre-release
After
Setting
TSHOCK_VERSION
Default
latest
When it takes effect
Takes effect after saving and restarting the server.
World Name: Added
WORLD_NAME
The name for the world file.
After
Setting
WORLD_NAME
Default
world
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Space Engineers
Changed settings (13)
Auto Update: Added
AUTO_UPDATE
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Soulmask
Changed settings (10)
Auto Update: Added
AUTO_UPDATE
Auto update the server on start
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Backup Interval: Added
BACKUP_TIME
Specifies the interval for writing the game database to disk (unit: seconds).
After
Setting
BACKUP_TIME
Default
960
When it takes effect
Takes effect after saving and restarting the server.
Echo Port: Added
ECHO_PORT
Maintenance port, used for local telnet server maintenance, TCP, does not need to be open.
After
Setting
ECHO_PORT
Default
18888
When it takes effect
Takes effect after saving and restarting the server.
Map Name: Added
MAP_NAME
Map to load. Level01_Main (original) or DLC_Level01_Main (DLC map).
After
Setting
MAP_NAME
Default
Level01_Main
Range / options
Level01_Main, DLC_Level01_Main
When it takes effect
Takes effect after saving and restarting the server.
Map Players: Added
MAX_PLAYERS
Specifies the maximum number of players the game instance can support.
After
Setting
MAX_PLAYERS
Default
60
When it takes effect
Takes effect after saving and restarting the server.
Mods: Added
MOD_ID
Specifies the order and which mods are loaded. ModIDs need to be comma-separated such as: ModID1,ModID2,ModID3
After
Setting
MOD_ID
Default
When it takes effect
Takes effect after saving and restarting the server.
Query Port: Added
QUERY_PORT
Specifies the Steam query port, UDP, needs to be open to the public.
After
Setting
QUERY_PORT
Default
27015
When it takes effect
Takes effect after saving and restarting the server.
Save Time Interval: Added
SAVE_TIME
Specifies the interval for writing game objects to the database (unit: seconds).
After
Setting
SAVE_TIME
Default
600
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Added
SERVER_NAME
Specifies the name of the game instance displayed in the server list
After
Setting
SERVER_NAME
Default
Soulmask Server
When it takes effect
Takes effect after saving and restarting the server.
Region: Added
region
1= Asia 2=North America 3=Europe 4=Mainland China 5=South America 6=Oceania 7=Africa
After
Setting
region
Default
1
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: RuneScape: Dragonwilds
Changed settings (5)
Automatic Updates: Added
AUTO_UPDATE
Quickly checks for any server updates on startup, and updates if necessary. (1 Enable | 0 Disable)
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Default World Name: Added
DEFAULT_WORLD_NAME
The name of the world created on first startup. Players search for your server by this world name in the Public tab of the Worlds screen (case-sensitive). Uploaded worlds will ignore this setting and use their own name instead.
After
Setting
DEFAULT_WORLD_NAME
Default
Default World
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Added
MAX_PLAYERS
Maximum number of players (1-6).
After
Setting
MAX_PLAYERS
Default
6
When it takes effect
Takes effect after saving and restarting the server.
[Required] Owner ID: Added
OWNER_ID
Your RuneScape: Dragonwilds Player ID. It can be found in game at the bottom of the Settings Menu. Use the copy button to add it to your clipboard. The server will not start without your owner ID!
After
Setting
OWNER_ID
Default
CHANGEME000000000000000000000000
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Added
SERVER_NAME
The name of your server. Displayed as "Created By" in the in-game server browser.
After
Setting
SERVER_NAME
Default
Dragonwilds
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Insurgency: Sandstorm
Changed settings (10)
Additional Switches: Added
ADDSWITCHES
Please see this guide for available switches https://mod.io/g/insurgencysandstorm/r/server-admin-guide
After
Setting
ADDSWITCHES
Default
When it takes effect
Takes effect after saving and restarting the server.
Auto Update: Added
AUTO_UPDATE
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
GSLT Authentication: Added
GSLTT
Generate your token here https://steamcommunity.com/dev/managegameservers. This is required to have your server show up in the server browser.
After
Setting
GSLTT
Default
When it takes effect
Takes effect after saving and restarting the server.
Game Stats Token: Added
GST
Generate your token here https://gamestats.sandstorm.game/. This is required to have your server show up in the server browser.
After
Setting
GST
Default
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Added
HOSTNAME
The name to appear in the server in the server list.
After
Setting
HOSTNAME
Default
My Insurgency Server
When it takes effect
Takes effect after saving and restarting the server.
Default Map: Added
MAP_NAME
Default map to run when starting the server. Scenario must be available with the provided map.
After
Setting
MAP_NAME
Default
Canyon
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Added
MAX_PLAYERS
Sets the maximum number of players.
After
Setting
MAX_PLAYERS
Default
28
When it takes effect
Takes effect after saving and restarting the server.
Query Port: Added
QUERY_PORT
Query port for your Insurgency server.
After
Setting
QUERY_PORT
Default
27131
When it takes effect
Takes effect after saving and restarting the server.
Scenario Name: Added
SCENARIO
By default, a server will cycle through all Versus (PVP) scenarios available.
After
Setting
SCENARIO
Default
Scenario_Crossing_Checkpoint_Insurgents
When it takes effect
Takes effect after saving and restarting the server.
App ID: Added
SRCDS_APPID
The ID corresponding to the game to download and run. Leave blank to avoid auto update.
After
Setting
SRCDS_APPID
Default
581330
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Icarus-Dedicated
Changed settings (3)
AUTO_UPDATE: Added
AUTO_UPDATE
Disabling or enabling automated updates on boot
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
[REQUIRED] Server Query Port: Added
QUERY_PORT
UDP port for Steam server list features.
After
Setting
QUERY_PORT
Default
27015
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Added
SERVER_NAME
After
Setting
SERVER_NAME
Default
IcarusServer
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Hytale
Changed settings (2)
Allow Operators: Added
HYTALE_ALLOW_OP
Allow operator permissions.
After
Setting
HYTALE_ALLOW_OP
Default
0
When it takes effect
Takes effect after saving and restarting the server.
Auth Mode: Added
HYTALE_AUTH_MODE
Authentication mode.
After
Setting
HYTALE_AUTH_MODE
Default
authenticated
Range / options
authenticated, offline
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Factorio
Changed settings (2)
Save Name: Added
SAVE_NAME
Name of the save file
After
Setting
SAVE_NAME
Default
saves/default.zip
When it takes effect
Takes effect after saving and restarting the server.
Settings File: Added
SETTINGS_FILE
Path to server settings JSON file
After
Setting
SETTINGS_FILE
Default
data/server-settings.json
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Enshrouded
Changed settings (6)
[SERVER] Auto Update: Added
AUTO_UPDATE
Enable automatic updates on boot
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
[SERVER] Max Players: Added
MAX_PLAYERS
Maximum number of players allowed
After
Setting
MAX_PLAYERS
Default
16
When it takes effect
Takes effect after saving and restarting the server.
[SERVER] Steam Query Port: Added
QUERY_PORT
Steam Query Port
After
Setting
QUERY_PORT
Default
When it takes effect
Takes effect after saving and restarting the server.
[SERVER] Server Name: Added
SRV_NAME
Name of the server
After
Setting
SRV_NAME
Default
My Server
When it takes effect
Takes effect after saving and restarting the server.
[SERVER] Server Password: Added
SRV_PW
Server password
After
Setting
SRV_PW
Default
When it takes effect
Takes effect after saving and restarting the server.
[SYSTEM] Validate: Added
VALIDATE
Validate the serverfiles through Steam
After
Setting
VALIDATE
Default
0
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Conan Exiles Enhanced
Changed settings (6)
Auto Update Server: Added
AUTO_UPDATE
Auto-update the server during startup
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Added
MAX_PLAYERS
The maximum amount of players allowed to connect to the server at the same time
After
Setting
MAX_PLAYERS
Default
10
When it takes effect
Takes effect after saving and restarting the server.
Mod IDs: Added
MOD_IDS
The list of Mods you want installed on your server.
Format examples: 123456,234567 or 123456, 2345678
You can also drop unpacked mods directly into ConanSandbox/Mods/<modname> they will be auto-added to modlist.txt. Custom added mods are not removed by default, only mods downloaded via this variable are
After
Setting
MOD_IDS
Default
When it takes effect
Takes effect after saving and restarting the server.
Query Port: Added
QUERY_PORT
The server Query port used by the server
After
Setting
QUERY_PORT
Default
27015
Range / options
… – 65535
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Added
SERVER_NAME
The name used by the server
After
Setting
SERVER_NAME
Default
Pterodactyl hosted Server
When it takes effect
Takes effect after saving and restarting the server.
Auto Update Mods: Added
UPDATE_MODS
Enable auto-updating of mods
After
Setting
UPDATE_MODS
Default
1
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Abiotic Factor
Changed settings (4)
[STEAM] Auto Update: Added
AUTO_UPDATE
Should Auto Update
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
[SERVER] Number of Players: Added
NUM_PLAYERS
Number of allowed player connections
After
Setting
NUM_PLAYERS
Default
6
When it takes effect
Takes effect after saving and restarting the server.
[SERVER] Query Port: Added
QUERY_PORT
Steam query port
After
Setting
QUERY_PORT
Default
27015
When it takes effect
Takes effect after saving and restarting the server.
[SERVER] Server Name: Added
SERVER_NAME
Name of the server
After
Setting
SERVER_NAME
Default
A Pterodactyl Hosted Server
When it takes effect
Takes effect after saving and restarting the server.
Project Zomboid soars to a new Steam high after 19-month wait for an update, but its dev won't rush the next one
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Effects on plugins
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.