Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Effects on plugins
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Effects on plugins
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Effects on plugins
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Valheim
Changed settings (3)
Public Server: Added
PUBLIC_SERVER
Whether the server appears in the community server browser
After
Setting
PUBLIC_SERVER
Default
0
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Added
SERVER_NAME
The name of your Valheim server
After
Setting
SERVER_NAME
Default
My Valheim Server
When it takes effect
Takes effect after saving and restarting the server.
World Name: Added
WORLD_NAME
The name of the world to create/load
After
Setting
WORLD_NAME
Default
Dedicated
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Unturned
Changed settings (4)
Auto Update: Added
AUTO_UPDATE
1 = beim Start updaten
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Game Server Login Token: Added
GSLT
Steam GSLT für Internet-Listung (optional)
After
Setting
GSLT
Default
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Added
SRV_NAME
Angezeigter Servername
After
Setting
SRV_NAME
Default
Unturned Server
When it takes effect
Takes effect after saving and restarting the server.
Server Password: Added
SRV_PW
Beitrittspasswort (optional)
After
Setting
SRV_PW
Default
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Team Fortress 2
Changed settings (3)
Game ID: Added
SRCDS_APPID
The ID corresponding to the game to download and run using SRCDS.
After
Setting
SRCDS_APPID
Default
232250
When it takes effect
Takes effect after saving and restarting the server.
Default Map: Added
SRCDS_MAP
The default map to use when starting the server.
After
Setting
SRCDS_MAP
Default
cp_dustbowl
When it takes effect
Takes effect after saving and restarting the server.
Steam: Added
STEAM_ACC
The Steam Game Server Login Token to display servers publicly. Generate one at https://steamcommunity.com/dev/managegameservers
After
Setting
STEAM_ACC
Default
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Squad
Changed settings (3)
Max Players: Added
MAX_PLAYERS
Maximum number of players
After
Setting
MAX_PLAYERS
Default
80
Range / options
1 – 100
When it takes effect
Takes effect after saving and restarting the server.
Workshop Mod IDs: Added
MOD_IDS
Comma/space-separated Steam Workshop IDs (app 393380). Downloaded + loaded on (re)start. Empty = no mods.
After
Setting
MOD_IDS
Default
When it takes effect
Takes effect after saving and restarting the server.
Query Port: Added
QUERY_PORT
Query port for server browser
After
Setting
QUERY_PORT
Default
27165
Range / options
1024 – 65535
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Sons Of The Forest
Changed settings (9)
Auto Update: Added
AUTO_UPDATE
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
BlobSyncPort: Added
BLOBSYNC_PORT
BlobSyncPort UDP port used by the BlobSync system to initialize game systems and exchange data.
After
Setting
BLOBSYNC_PORT
Default
9700
When it takes effect
Takes effect after saving and restarting the server.
Gamemode: Added
GAME_MODE
Sets the difficulty game mode when creating a new save. This parameter is ignored if loading a save (save mode set to “continue” with a save that exists on the slot). If the game mode is set to “custom”, then the custom game mode settings will be read from CustomGameModeSettings option, described later.
After
Setting
GAME_MODE
Default
normal
Range / options
normal, hard, hardsurvival, peaceful, custom
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Added
MAX_PLAYERS
The maximum number of players allowed simultaneously on the server.
After
Setting
MAX_PLAYERS
Default
4
When it takes effect
Takes effect after saving and restarting the server.
QueryPort: Added
QUERY_PORT
UDP port used by Steam to list the server and enable the discovery services.
After
Setting
QUERY_PORT
Default
27016
When it takes effect
Takes effect after saving and restarting the server.
Save Slot: Added
SAVE_SLOT
If you uploaded an existing save from your PC you can enter the save slot number here.
After
Setting
SAVE_SLOT
Default
0000000001
Range / options
… – 30
When it takes effect
Takes effect after saving and restarting the server.
Skip network Test: Added
SKIP_TESTS
if you have problems to connect to your server, set this to TRUE
After
Setting
SKIP_TESTS
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Added
SRV_NAME
Name of the server visible in the server list, and in the Steam contacts.
After
Setting
SRV_NAME
Default
Pterodactyl hosted Server
When it takes effect
Takes effect after saving and restarting the server.
Password: Added
SRV_PW
After
Setting
SRV_PW
Default
changeme
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Satisfactory
Changed settings (1)
Server Name: Added
SERVER_NAME
The display name of the Satisfactory server session
After
Setting
SERVER_NAME
Default
My Satisfactory Server
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Rust
Changed settings (15)
Additional Arguments: Added
ADDITIONAL_ARGS
Add additional startup parameters to the server.
After
Setting
ADDITIONAL_ARGS
Default
When it takes effect
Takes effect after saving and restarting the server.
App Port: Added
APP_PORT
Port for the Rust+ App. -1 to disable.
After
Setting
APP_PORT
Default
28082
When it takes effect
Takes effect after saving and restarting the server.
Description: Added
DESCRIPTION
The description under your server title. Commonly used for rules & info. Use \n for newlines.
After
Setting
DESCRIPTION
Default
Powered by Pterodactyl
When it takes effect
Takes effect after saving and restarting the server.
Modding Framework: Added
FRAMEWORK
The modding framework to be used: carbon, oxide, vanilla.
Defaults to "vanilla" for a non-modded server installation.
After
Setting
FRAMEWORK
Default
vanilla
Range / options
vanilla, oxide, carbon
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Added
HOSTNAME
The name of your server in the public server list.
After
Setting
HOSTNAME
Default
A Rust Server
When it takes effect
Takes effect after saving and restarting the server.
Level: Added
LEVEL
The world file for Rust to use.
After
Setting
LEVEL
Default
Procedural Map
When it takes effect
Takes effect after saving and restarting the server.
Custom Map URL: Added
MAP_URL
Overwrites the map with the one from the direct download URL. Invalid URLs will cause the server to crash.
After
Setting
MAP_URL
Default
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Added
MAX_PLAYERS
The maximum amount of players allowed in the server at once.
After
Setting
MAX_PLAYERS
Default
40
When it takes effect
Takes effect after saving and restarting the server.
Query Port: Added
QUERY_PORT
Server Query Port. Can't be the same as Game's primary port.
After
Setting
QUERY_PORT
Default
27017
When it takes effect
Takes effect after saving and restarting the server.
Save Interval: Added
SAVEINTERVAL
Sets the server’s auto-save interval in seconds.
After
Setting
SAVEINTERVAL
Default
60
When it takes effect
Takes effect after saving and restarting the server.
Server Image: Added
SERVER_IMG
The header image for the top of your server listing.
After
Setting
SERVER_IMG
Default
When it takes effect
Takes effect after saving and restarting the server.
Server Logo: Added
SERVER_LOGO
The circular server logo for the Rust+ app.
After
Setting
SERVER_LOGO
Default
When it takes effect
Takes effect after saving and restarting the server.
URL: Added
SERVER_URL
The URL for your server. This is what comes up when clicking the "Visit Website" button.
After
Setting
SERVER_URL
Default
http://pterodactyl.io
When it takes effect
Takes effect after saving and restarting the server.
World Seed: Added
WORLD_SEED
The seed for a procedural map.
After
Setting
WORLD_SEED
Default
When it takes effect
Takes effect after saving and restarting the server.
World Size: Added
WORLD_SIZE
The world size for a procedural map.
After
Setting
WORLD_SIZE
Default
3000
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Palworld
Changed settings (3)
Community Server: Added
COMMUNITY_SERVER
false
After
Setting
COMMUNITY_SERVER
Default
false
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Added
MAX_PLAYERS
32
After
Setting
MAX_PLAYERS
Default
32
Range / options
1 – 32
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Added
SERVER_NAME
Game-Serverhosting Server
After
Setting
SERVER_NAME
Default
Game-Serverhosting Server
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Left 4 Dead 2
Changed settings (4)
Auto Update: Added
AUTO_UPDATE
1 = beim Start updaten
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Added
MAX_PLAYERS
Maximale Spielerzahl (+maxplayers)
After
Setting
MAX_PLAYERS
Default
8
Range / options
… – 32
When it takes effect
Takes effect after saving and restarting the server.
Game ID: Added
SRCDS_APPID
L4D2 Dedicated Server AppID
After
Setting
SRCDS_APPID
Default
222860
When it takes effect
Takes effect after saving and restarting the server.
Default Map: Added
SRCDS_MAP
Startkarte (z.B. c1m1_hotel)
After
Setting
SRCDS_MAP
Default
c1m1_hotel
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Garrys Mod
Changed settings (7)
Gamemode: Added
GAMEMODE
The gamemode of your server.
After
Setting
GAMEMODE
Default
sandbox
When it takes effect
Takes effect after saving and restarting the server.
Lua Refresh: Added
LUA_REFRESH
0 = disable Lua refresh,
1 = enable Lua refresh
After
Setting
LUA_REFRESH
Default
0
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Added
MAX_PLAYERS
The maximum amount of players allowed on your game server.
After
Setting
MAX_PLAYERS
Default
32
Range / options
… – 128
When it takes effect
Takes effect after saving and restarting the server.
Map: Added
SRCDS_MAP
The default map for the server.
After
Setting
SRCDS_MAP
Default
gm_flatgrass
When it takes effect
Takes effect after saving and restarting the server.
Steam Account Token: Added
STEAM_ACC
The Steam Account Token required for the server to be displayed publicly.
After
Setting
STEAM_ACC
Default
When it takes effect
Takes effect after saving and restarting the server.
Tickrate: Added
TICKRATE
The tickrate defines how fast the server will update each entity's location.
After
Setting
TICKRATE
Default
22
Range / options
… – 100
When it takes effect
Takes effect after saving and restarting the server.
Workshop ID: Added
WORKSHOP_ID
The ID of your workshop collection (the numbers at the end of the URL)
After
Setting
WORKSHOP_ID
Default
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Counter-Strike 2
Changed settings (2)
Map: Added
SRCDS_MAP
The default map for the server.
After
Setting
SRCDS_MAP
Default
de_dust2
When it takes effect
Takes effect after saving and restarting the server.
Steam Account Token: Added
STEAM_ACC
The Steam Account Token required for the server to be displayed publicly.
After
Setting
STEAM_ACC
Default
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: ARK: Survival Ascended
Changed settings (10)
Additional Arguments (FLAGS): Added
ARGS_FLAGS
flags (-UseBattleEye) are supported here without them touching. (i.e): -crossplay -mods=1234,1235,1236
After
Setting
ARGS_FLAGS
Default
When it takes effect
Takes effect after saving and restarting the server.
Additional Arguments (PARAMS): Added
ARGS_PARAMS
params (?ServerPassword=...) are supported here but params need to be touching. (i.e): ?ServerPassword=MyP4SsWoRd?ServerAdminPassword=sUpRp4ssW0rd
After
Setting
ARGS_PARAMS
Default
When it takes effect
Takes effect after saving and restarting the server.
Auto-update server: Added
AUTO_UPDATE
This is to enable auto-updating for servers on restart/re-install.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Battle Eye: Added
BATTLE_EYE
Enable BattleEye / Anti-Cheat
After
Setting
BATTLE_EYE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Added
MAX_PLAYERS
Specifies the maximum amount of players able to join the server.
After
Setting
MAX_PLAYERS
Default
70
Range / options
1 – 200
When it takes effect
Takes effect after saving and restarting the server.
MOD IDs: Added
MOD_IDS
https://www.curseforge.com/ark-survival-ascended ; ProjectID is is the MOD_ID on the right-side of the mod-view page ; leave blank to disable mods ; separate only by comma ( , ) without spaces! (i.e.) 1234,1235,1236
After
Setting
MOD_IDS
Default
When it takes effect
Takes effect after saving and restarting the server.
Query Port: Added
QUERY_PORT
ARK query port used by steam server browser and ark client server browser.
After
Setting
QUERY_PORT
Default
27015
Range / options
1025 – 65535
When it takes effect
Takes effect after saving and restarting the server.
Server Map: Added
SERVER_MAP
Available Maps: TheIsland_WP
After
Setting
SERVER_MAP
Default
TheIsland_WP
When it takes effect
Takes effect after saving and restarting the server.
Server PvE: Added
SERVER_PVE
ON = Player-vs-Environment (PvE), OFF = Player-vs-Player (PvP); Default is ON
After
Setting
SERVER_PVE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Added
SESSION_NAME
"Unofficial" dedicated server name
After
Setting
SESSION_NAME
Default
A Pterodactyl Hosted Server
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: 7 Days to Die
Changed settings (1)
Spielversion: Added
SRCDS_BETA
Waehle die 7 Days to Die-Version. 'latest' = neueste offizielle Version. Aeltere Versionen (v2.6, v2.5, ...) fuer aeltere Overhaul-Mods wie War of the Walkers. Nach dem Aendern der Version im Bereich Einstellungen einen Reinstall ausloesen, damit die gewaehlte Version heruntergeladen wird (Weltdaten bleiben erhalten, Backup empfohlen).