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Updates & improvements

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Minecraft Java Edition Plugin release Published by the developer

SkBee 3.25.2

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2

Supported server software: paper

Minecraft Java Edition Plugin release Published by the developer

Simple tpa 1.6.2

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2

Supported server software: bukkit, folia, paper, purpur, spigot

Counter-Strike 2 Plugin release Source entry dated

v1.0.371

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Palworld Game update Published

Palworld 1.0 is here with lots of new content

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Space Engineers Developer announcement Published

Community Spotlight 🧐 June 2026

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Palworld Game update Published

Palworld v1.0 - Official Release Changelog

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Icarus Game update Published

Icarus Week 240 Update | Foundry Update

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Valheim Setting Change documented

Valheim: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Valheim

Changed settings (3)
  • Public Server: Added PUBLIC_SERVER

    Whether the server appears in the community server browser

    After

    Setting
    PUBLIC_SERVER
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Added SERVER_NAME

    The name of your Valheim server

    After

    Setting
    SERVER_NAME
    Default
    My Valheim Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Name: Added WORLD_NAME

    The name of the world to create/load

    After

    Setting
    WORLD_NAME
    Default
    Dedicated
    When it takes effect
    Takes effect after saving and restarting the server.
Unturned Setting Change documented

Unturned: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Unturned

Changed settings (4)
  • Auto Update: Added AUTO_UPDATE

    1 = beim Start updaten

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Game Server Login Token: Added GSLT

    Steam GSLT für Internet-Listung (optional)

    After

    Setting
    GSLT
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Added SRV_NAME

    Angezeigter Servername

    After

    Setting
    SRV_NAME
    Default
    Unturned Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Password: Added SRV_PW

    Beitrittspasswort (optional)

    After

    Setting
    SRV_PW
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
Team Fortress 2 Setting Change documented

Team Fortress 2: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Team Fortress 2

Changed settings (3)
  • Game ID: Added SRCDS_APPID

    The ID corresponding to the game to download and run using SRCDS.

    After

    Setting
    SRCDS_APPID
    Default
    232250
    When it takes effect
    Takes effect after saving and restarting the server.
  • Default Map: Added SRCDS_MAP

    The default map to use when starting the server.

    After

    Setting
    SRCDS_MAP
    Default
    cp_dustbowl
    When it takes effect
    Takes effect after saving and restarting the server.
  • Steam: Added STEAM_ACC

    The Steam Game Server Login Token to display servers publicly. Generate one at https://steamcommunity.com/dev/managegameservers

    After

    Setting
    STEAM_ACC
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
Squad Setting Change documented

Squad: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Squad

Changed settings (3)
  • Max Players: Added MAX_PLAYERS

    Maximum number of players

    After

    Setting
    MAX_PLAYERS
    Default
    80
    Range / options
    1 – 100
    When it takes effect
    Takes effect after saving and restarting the server.
  • Workshop Mod IDs: Added MOD_IDS

    Comma/space-separated Steam Workshop IDs (app 393380). Downloaded + loaded on (re)start. Empty = no mods.

    After

    Setting
    MOD_IDS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Query Port: Added QUERY_PORT

    Query port for server browser

    After

    Setting
    QUERY_PORT
    Default
    27165
    Range / options
    1024 – 65535
    When it takes effect
    Takes effect after saving and restarting the server.
Sons of the Forest Setting Change documented

Sons of the Forest: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Sons Of The Forest

Changed settings (9)
  • Auto Update: Added AUTO_UPDATE

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • BlobSyncPort: Added BLOBSYNC_PORT

    BlobSyncPort UDP port used by the BlobSync system to initialize game systems and exchange data.

    After

    Setting
    BLOBSYNC_PORT
    Default
    9700
    When it takes effect
    Takes effect after saving and restarting the server.
  • Gamemode: Added GAME_MODE

    Sets the difficulty game mode when creating a new save. This parameter is ignored if loading a save (save mode set to “continue” with a save that exists on the slot). If the game mode is set to “custom”, then the custom game mode settings will be read from CustomGameModeSettings option, described later.

    After

    Setting
    GAME_MODE
    Default
    normal
    Range / options
    normal, hard, hardsurvival, peaceful, custom
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Added MAX_PLAYERS

    The maximum number of players allowed simultaneously on the server.

    After

    Setting
    MAX_PLAYERS
    Default
    4
    When it takes effect
    Takes effect after saving and restarting the server.
  • QueryPort: Added QUERY_PORT

    UDP port used by Steam to list the server and enable the discovery services.

    After

    Setting
    QUERY_PORT
    Default
    27016
    When it takes effect
    Takes effect after saving and restarting the server.
  • Save Slot: Added SAVE_SLOT

    If you uploaded an existing save from your PC you can enter the save slot number here.

    After

    Setting
    SAVE_SLOT
    Default
    0000000001
    Range / options
    … – 30
    When it takes effect
    Takes effect after saving and restarting the server.
  • Skip network Test: Added SKIP_TESTS

    if you have problems to connect to your server, set this to TRUE

    After

    Setting
    SKIP_TESTS
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Added SRV_NAME

    Name of the server visible in the server list, and in the Steam contacts.

    After

    Setting
    SRV_NAME
    Default
    Pterodactyl hosted Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Password: Added SRV_PW

    After

    Setting
    SRV_PW
    Default
    changeme
    When it takes effect
    Takes effect after saving and restarting the server.
Satisfactory Setting Change documented

Satisfactory: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Satisfactory

Changed settings (1)
  • Server Name: Added SERVER_NAME

    The display name of the Satisfactory server session

    After

    Setting
    SERVER_NAME
    Default
    My Satisfactory Server
    When it takes effect
    Takes effect after saving and restarting the server.
Rust Setting Change documented

Rust: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Rust

Changed settings (15)
  • Additional Arguments: Added ADDITIONAL_ARGS

    Add additional startup parameters to the server.

    After

    Setting
    ADDITIONAL_ARGS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • App Port: Added APP_PORT

    Port for the Rust+ App. -1 to disable.

    After

    Setting
    APP_PORT
    Default
    28082
    When it takes effect
    Takes effect after saving and restarting the server.
  • Description: Added DESCRIPTION

    The description under your server title. Commonly used for rules & info. Use \n for newlines.

    After

    Setting
    DESCRIPTION
    Default
    Powered by Pterodactyl
    When it takes effect
    Takes effect after saving and restarting the server.
  • Modding Framework: Added FRAMEWORK

    The modding framework to be used: carbon, oxide, vanilla. Defaults to "vanilla" for a non-modded server installation.

    After

    Setting
    FRAMEWORK
    Default
    vanilla
    Range / options
    vanilla, oxide, carbon
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Added HOSTNAME

    The name of your server in the public server list.

    After

    Setting
    HOSTNAME
    Default
    A Rust Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Level: Added LEVEL

    The world file for Rust to use.

    After

    Setting
    LEVEL
    Default
    Procedural Map
    When it takes effect
    Takes effect after saving and restarting the server.
  • Custom Map URL: Added MAP_URL

    Overwrites the map with the one from the direct download URL. Invalid URLs will cause the server to crash.

    After

    Setting
    MAP_URL
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Added MAX_PLAYERS

    The maximum amount of players allowed in the server at once.

    After

    Setting
    MAX_PLAYERS
    Default
    40
    When it takes effect
    Takes effect after saving and restarting the server.
  • Query Port: Added QUERY_PORT

    Server Query Port. Can't be the same as Game's primary port.

    After

    Setting
    QUERY_PORT
    Default
    27017
    When it takes effect
    Takes effect after saving and restarting the server.
  • Save Interval: Added SAVEINTERVAL

    Sets the server’s auto-save interval in seconds.

    After

    Setting
    SAVEINTERVAL
    Default
    60
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Image: Added SERVER_IMG

    The header image for the top of your server listing.

    After

    Setting
    SERVER_IMG
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Logo: Added SERVER_LOGO

    The circular server logo for the Rust+ app.

    After

    Setting
    SERVER_LOGO
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • URL: Added SERVER_URL

    The URL for your server. This is what comes up when clicking the "Visit Website" button.

    After

    Setting
    SERVER_URL
    Default
    http://pterodactyl.io
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Seed: Added WORLD_SEED

    The seed for a procedural map.

    After

    Setting
    WORLD_SEED
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Size: Added WORLD_SIZE

    The world size for a procedural map.

    After

    Setting
    WORLD_SIZE
    Default
    3000
    When it takes effect
    Takes effect after saving and restarting the server.
Palworld Setting Change documented

Palworld: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Palworld

Changed settings (3)
  • Community Server: Added COMMUNITY_SERVER

    false

    After

    Setting
    COMMUNITY_SERVER
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Added MAX_PLAYERS

    32

    After

    Setting
    MAX_PLAYERS
    Default
    32
    Range / options
    1 – 32
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Added SERVER_NAME

    Game-Serverhosting Server

    After

    Setting
    SERVER_NAME
    Default
    Game-Serverhosting Server
    When it takes effect
    Takes effect after saving and restarting the server.
Left 4 Dead 2 Setting Change documented

Left 4 Dead 2: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Left 4 Dead 2

Changed settings (4)
  • Auto Update: Added AUTO_UPDATE

    1 = beim Start updaten

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Added MAX_PLAYERS

    Maximale Spielerzahl (+maxplayers)

    After

    Setting
    MAX_PLAYERS
    Default
    8
    Range / options
    … – 32
    When it takes effect
    Takes effect after saving and restarting the server.
  • Game ID: Added SRCDS_APPID

    L4D2 Dedicated Server AppID

    After

    Setting
    SRCDS_APPID
    Default
    222860
    When it takes effect
    Takes effect after saving and restarting the server.
  • Default Map: Added SRCDS_MAP

    Startkarte (z.B. c1m1_hotel)

    After

    Setting
    SRCDS_MAP
    Default
    c1m1_hotel
    When it takes effect
    Takes effect after saving and restarting the server.
Garry's Mod Setting Change documented

Garry's Mod: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Garrys Mod

Changed settings (7)
  • Gamemode: Added GAMEMODE

    The gamemode of your server.

    After

    Setting
    GAMEMODE
    Default
    sandbox
    When it takes effect
    Takes effect after saving and restarting the server.
  • Lua Refresh: Added LUA_REFRESH

    0 = disable Lua refresh, 1 = enable Lua refresh

    After

    Setting
    LUA_REFRESH
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Added MAX_PLAYERS

    The maximum amount of players allowed on your game server.

    After

    Setting
    MAX_PLAYERS
    Default
    32
    Range / options
    … – 128
    When it takes effect
    Takes effect after saving and restarting the server.
  • Map: Added SRCDS_MAP

    The default map for the server.

    After

    Setting
    SRCDS_MAP
    Default
    gm_flatgrass
    When it takes effect
    Takes effect after saving and restarting the server.
  • Steam Account Token: Added STEAM_ACC

    The Steam Account Token required for the server to be displayed publicly.

    After

    Setting
    STEAM_ACC
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Tickrate: Added TICKRATE

    The tickrate defines how fast the server will update each entity's location.

    After

    Setting
    TICKRATE
    Default
    22
    Range / options
    … – 100
    When it takes effect
    Takes effect after saving and restarting the server.
  • Workshop ID: Added WORKSHOP_ID

    The ID of your workshop collection (the numbers at the end of the URL)

    After

    Setting
    WORKSHOP_ID
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
Counter-Strike 2 Setting Change documented

Counter-Strike 2: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Counter-Strike 2

Changed settings (2)
  • Map: Added SRCDS_MAP

    The default map for the server.

    After

    Setting
    SRCDS_MAP
    Default
    de_dust2
    When it takes effect
    Takes effect after saving and restarting the server.
  • Steam Account Token: Added STEAM_ACC

    The Steam Account Token required for the server to be displayed publicly.

    After

    Setting
    STEAM_ACC
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
ARK: Survival Ascended Setting Change documented

ARK: Survival Ascended: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: ARK: Survival Ascended

Changed settings (10)
  • Additional Arguments (FLAGS): Added ARGS_FLAGS

    flags (-UseBattleEye) are supported here without them touching. (i.e): -crossplay -mods=1234,1235,1236

    After

    Setting
    ARGS_FLAGS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Additional Arguments (PARAMS): Added ARGS_PARAMS

    params (?ServerPassword=...) are supported here but params need to be touching. (i.e): ?ServerPassword=MyP4SsWoRd?ServerAdminPassword=sUpRp4ssW0rd

    After

    Setting
    ARGS_PARAMS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto-update server: Added AUTO_UPDATE

    This is to enable auto-updating for servers on restart/re-install.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Battle Eye: Added BATTLE_EYE

    Enable BattleEye / Anti-Cheat

    After

    Setting
    BATTLE_EYE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Added MAX_PLAYERS

    Specifies the maximum amount of players able to join the server.

    After

    Setting
    MAX_PLAYERS
    Default
    70
    Range / options
    1 – 200
    When it takes effect
    Takes effect after saving and restarting the server.
  • MOD IDs: Added MOD_IDS

    https://www.curseforge.com/ark-survival-ascended ; ProjectID is is the MOD_ID on the right-side of the mod-view page ; leave blank to disable mods ; separate only by comma ( , ) without spaces! (i.e.) 1234,1235,1236

    After

    Setting
    MOD_IDS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Query Port: Added QUERY_PORT

    ARK query port used by steam server browser and ark client server browser.

    After

    Setting
    QUERY_PORT
    Default
    27015
    Range / options
    1025 – 65535
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Map: Added SERVER_MAP

    Available Maps: TheIsland_WP

    After

    Setting
    SERVER_MAP
    Default
    TheIsland_WP
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server PvE: Added SERVER_PVE

    ON = Player-vs-Environment (PvE), OFF = Player-vs-Player (PvP); Default is ON

    After

    Setting
    SERVER_PVE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Added SESSION_NAME

    "Unofficial" dedicated server name

    After

    Setting
    SESSION_NAME
    Default
    A Pterodactyl Hosted Server
    When it takes effect
    Takes effect after saving and restarting the server.
7 Days to Die Setting Change documented

7 Days to Die: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: 7 Days to Die

Changed settings (1)
  • Spielversion: Added SRCDS_BETA

    Waehle die 7 Days to Die-Version. 'latest' = neueste offizielle Version. Aeltere Versionen (v2.6, v2.5, ...) fuer aeltere Overhaul-Mods wie War of the Walkers. Nach dem Aendern der Version im Bereich Einstellungen einen Reinstall ausloesen, damit die gewaehlte Version heruntergeladen wird (Weltdaten bleiben erhalten, Backup empfohlen).

    After

    Setting
    SRCDS_BETA
    Default
    latest
    Range / options
    latest, v3.0.0, v2.6, v2.5, v2.4, v2.0, v1.4, alpha21.2, alpha20.7
    When it takes effect
    Takes effect after saving and restarting the server.