This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.
Release channel: beta
Declared game versions: 26.3
Supported server software: neoforge
All gamesInterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (14)
Default Map: Changed
SRCDS_MAP
The default map to use when starting the server.
Before
Setting
SRCDS_MAP
Default
cp_dustbowl
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SRCDS_MAP
Default
cp_dustbowl
When it takes effect
Takes effect after saving and restarting the server.
Auto Update: Changed
AUTO_UPDATE
1 = beim Start updaten
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Changed
MAX_PLAYERS
Maximum number of players allowed on the server (per-order slot cap, enforced via +maxplayers).
Before
Setting
MAX_PLAYERS
Default
24
Range / options
1 – 64
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_PLAYERS
Default
24
Range / options
1 – 64
When it takes effect
Takes effect after saving and restarting the server.
LAN mode (sv_lan): Changed
sv_lan
1 = reachable on local network only (no Steam auth), 0 = public.
Before
Setting
sv_lan
Default
0
After
Setting
sv_lan
Default
0
Enable cheats (sv_cheats): Changed
sv_cheats
Allows console commands that are normally locked. Disable on public servers.
Before
Setting
sv_cheats
Default
0
After
Setting
sv_cheats
Default
0
Win limit (mp_winlimit): Changed
mp_winlimit
Number of round wins before the map rotates (0 = disabled).
Before
Setting
mp_winlimit
Default
0
Range / options
0 – 100
After
Setting
mp_winlimit
Default
0
Range / options
0 – 100
Max rounds (mp_maxrounds): Changed
mp_maxrounds
Maximum total rounds per map (0 = unlimited).
Before
Setting
mp_maxrounds
Default
0
Range / options
0 – 100
After
Setting
mp_maxrounds
Default
0
Range / options
0 – 100
Time limit (minutes, mp_timelimit): Changed
mp_timelimit
How long a map is played in minutes (0 = unlimited).
Before
Setting
mp_timelimit
Default
30
Range / options
0 – 120
After
Setting
mp_timelimit
Default
30
Range / options
0 – 120
Friendly fire (mp_friendlyfire): Changed
mp_friendlyfire
1 = players can damage teammates, 0 = no team damage.
Before
Setting
mp_friendlyfire
Default
0
After
Setting
mp_friendlyfire
Default
0
Auto team balance (mp_autoteambalance): Changed
mp_autoteambalance
0 = disabled, 1 = switch players to the other team automatically, 2 = ask for volunteers. Team imbalance 0 disables the check.
Before
Setting
mp_autoteambalance
Default
1
After
Setting
mp_autoteambalance
Default
1
Range / options
0, 1, 2
Respawn wave time (sec, mp_respawnwavetime): Changed
mp_respawnwavetime
Time between respawn waves in seconds, including fractions. Map settings and player count can change the actual waiting time.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (11)
PvP: Changed
PVP
PvP an/aus (cluster.ini GAMEPLAY.pvp).
Before
Setting
PVP
Default
false
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PVP
Default
false
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Game mode: Changed
GAME_MODE
Valid values are survival, endless or wilderness
Before
Setting
GAME_MODE
Default
survival
Range / options
survival, endless, wilderness
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
GAME_MODE
Default
survival
Range / options
survival, endless, wilderness
When it takes effect
Takes effect after saving and restarting the server.
Auto-update server: Changed
AUTO_UPDATE
This is to enable auto-updating for servers.
Default is 0. Set to 1 to update
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Changed
MAX_PLAYERS
Set the maximum number of players that will be allowed to join the game. This option overrides the [GAMEPLAY] / max_players setting in cluster.ini.
default is 16
Before
Setting
MAX_PLAYERS
Default
16
Range / options
1 – 31
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_PLAYERS
Default
16
Range / options
1 – 31
When it takes effect
Takes effect after saving and restarting the server.
Cluster Description: Changed
CLUSTER_DESC
This will show up in the server details area on the “Browse Games” screen.
Before
Setting
CLUSTER_DESC
Default
A Pterodactyl Hosted Server
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
CLUSTER_DESC
Default
A Pterodactyl Hosted Server
When it takes effect
Takes effect after saving and restarting the server.
Cluster Name: Changed
CLUSTER_NAME
This is the name that will show up in server browser.
Before
Setting
CLUSTER_NAME
Default
A Panel hosted Server
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
CLUSTER_NAME
Default
A Panel hosted Server
When it takes effect
Takes effect after saving and restarting the server.
Server console: Changed
console_enabled
Allows Lua commands in the server console. This does not toggle the in-game console.
Before
Setting
console_enabled
Default
true
After
Setting
console_enabled
Default
true
Vote kick: Changed
enable_vote_kick
Players may vote to remove another player.
Before
Setting
enable_vote_kick
Default
false
After
Setting
enable_vote_kick
Default
false
Pause world when empty: Changed
pause_when_empty
Time, seasons and world state stop progressing while no players are connected.
Before
Setting
pause_when_empty
Default
true
After
Setting
pause_when_empty
Default
true
Automatic saving: Changed
autosaver_enabled
Enable Klei's built-in automatic world saving.
Before
Setting
autosaver_enabled
Default
true
After
Setting
autosaver_enabled
Default
true
Server intention: Changed
cluster_intention
Classifies the play style in the public server browser.
This version was recorded in the existing version history. The date identifies the original observation; it does not establish the upstream release date or an installation on your server.