7 Days to Die: settings
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (45)
- Auto Update: Changed
AUTO_UPDATE1 = beim Start updaten
Before
- Setting
- AUTO_UPDATE
- Default
- 1
- When it takes effect
- Takes effect after saving and restarting the server.
After
- Setting
- AUTO_UPDATE
- Default
- 1
- When it takes effect
- Takes effect after saving and restarting the server.
- Max Players: Changed
MAX_PLAYERSMaximum player slots enforced at server startup (patched into serverconfig.xml ServerMaxPlayerCount by the GSH wrapper).
Before
- Setting
- MAX_PLAYERS
- Default
- 8
- Range / options
- 1 – 64
- When it takes effect
- Takes effect after saving and restarting the server.
After
- Setting
- MAX_PLAYERS
- Default
- 8
- Range / options
- 1 – 64
- When it takes effect
- Takes effect after saving and restarting the server.
- Spielversion: Changed
SRCDS_BETAIDWaehle die 7 Days to Die-Version (Steam-Branch). 'public' = neueste offizielle Version. Aeltere Branches (v2.6, v2.5, ...) fuer aeltere Overhaul-Mods wie War of the Walkers. Nach dem Aendern der Version im Bereich Einstellungen einen Reinstall ausloesen, damit die gewaehlte Version heruntergeladen wird (Weltdaten bleiben erhalten, Backup empfohlen). Die gewaehlte Version bleibt jetzt auch nach einem Server-Neustart erhalten.
Before
- Setting
- SRCDS_BETAID
- Default
- public
- Range / options
- public, v3.0.0, v2.6, v2.5, v1.4, alpha21.2, alpha20.7
- When it takes effect
- Takes effect after saving and restarting the server.
After
- Setting
- SRCDS_BETAID
- Default
- public
- Range / options
- public, v3.0.0, v2.6, v2.5, v1.4, alpha21.2, alpha20.7
- When it takes effect
- Takes effect after saving and restarting the server.
- Region: Changed
RegionRegion used by server-browser filters.
Before
- Setting
- Region
- Default
- Europe
- Range / options
- Europe, NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Russia, Asia, MiddleEast, Africa, Oceania
After
- Setting
- Region
- Default
- Europe
- Range / options
- Europe, NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Russia, Asia, MiddleEast, Africa, Oceania
- Save-game name: Changed
GameNameControls the save name. Do not change after a series starts. Use A-Z, a-z, 0-9, spaces and _-. (at most 255 characters, no accented letters or leading/trailing spaces).
Before
- Setting
- GameName
- Default
- MyGame
After
- Setting
- GameName
- Default
- MyGame
- Server language: Changed
LanguageEnglish language name used by search, e.g. German or English.
Before
- Setting
- Language
- Default
- German
After
- Setting
- Language
- Default
- German
- World: Changed
GameWorldNavezgane, RWG or the exact name of an existing world. WARNING: changing this loads/creates another save — back up the world first.
Before
- Setting
- GameWorld
- Default
- Navezgane
After
- Setting
- GameWorld
- Default
- Navezgane
- Easy Anti-Cheat: Changed
EACEnabledKeep enabled for public or crossplay sessions.
Before
- Setting
- EACEnabled
- Default
- true
After
- Setting
- EACEnabled
- Default
- true
- Cheat/creative mode: Changed
BuildCreateEnable only for testing; this changes the conditions of a regular series.
Before
- Setting
- BuildCreate
- Default
- false
After
- Setting
- BuildCreate
- Default
- false
- Reset unvisited chunks (game days): Changed
MaxChunkAge-1 = disabled. Otherwise long-unvisited, unprotected chunks can reset to their original state.
Before
- Setting
- MaxChunkAge
- Default
- -1
- Range / options
- -1 – 3650
After
- Setting
- MaxChunkAge
- Default
- -1
- Range / options
- -1 – 3650
- Sandbox code (V3.1+): Changed
SandboxCodeControls 150+ rules including difficulty, XP, day length, loot, zombie behaviour and Blood Moon. In the CURRENT 7DTD client open New Game → Sandbox Options, configure everything, choose Copy Code, then paste it here. Do not reuse legacy guide properties. Re-check/copy it after every game update: an invalid code can reset some or all settings to defaults.
Before
- Setting
- SandboxCode
- Default
- AAAJABJACJADJARFBNC
After
- Setting
- SandboxCode
- Default
- AAAJABJACJADJARFBNC
- RWG seed: Changed
WorldGenSeedOnly for GameWorld=RWG. Do not change after a series starts or another world may be selected.
Before
- Setting
- WorldGenSeed
- Default
- MyGame
After
- Setting
- WorldGenSeed
- Default
- MyGame
- RWG world size: Changed
WorldGenSizeOfficially supported edge length. Larger worlds need considerably more generation time, RAM and disk.
Before
- Setting
- WorldGenSize
- Default
- 6144
- Range / options
- 6144, 8192, 10240
After
- Setting
- WorldGenSize
- Default
- 6144
- Range / options
- 6144, 8192, 10240
- Land-claim size: Changed
LandClaimSizeEdge length of the protected area in blocks.
Before
- Setting
- LandClaimSize
- Default
- 41
- Range / options
- 1 – 201
After
- Setting
- LandClaimSize
- Default
- 41
- Range / options
- 1 – 201
- Per-save data limit (MB): Changed
SaveDataLimit-1 = disabled. Warning: the tested V3.3 dedicated server still reports -1 (unlimited) despite a positive XML value. Do not rely on this limit in that version. Versions that enforce it may reset saved chunks when the limit is reached.
Before
- Setting
- SaveDataLimit
- Default
- -1
- Range / options
- -1 – 102400
After
- Setting
- SaveDataLimit
- Default
- -1
- Range / options
- -1 – 102400
- Land claims per player: Changed
LandClaimCountMaximum active land-claim blocks per player.
Before
- Setting
- LandClaimCount
- Default
- 5
- Range / options
- 0 – 20
After
- Setting
- LandClaimCount
- Default
- 5
- Range / options
- 0 – 20
- Website URL: Changed
ServerWebsiteURLOptional full https:// URL linked in the server browser.
Before
- Setting
- ServerWebsiteURL
- Default
After
- Setting
- ServerWebsiteURL
- Default
- Bedroll expiry (real days): Changed
BedrollExpiryTimeReal days since the last login before a bedroll becomes inactive.
Before
- Setting
- BedrollExpiryTime
- Default
- 45
- Range / options
- 0 – 365
After
- Setting
- BedrollExpiryTime
- Default
- 45
- Range / options
- 0 – 365
- Minimum distance between claims: Changed
LandClaimDeadZoneMinimum block distance between claims owned by non-friends.
Before
- Setting
- LandClaimDeadZone
- Default
- 30
- Range / options
- 0 – 200
After
- Setting
- LandClaimDeadZone
- Default
- 30
- Range / options
- 0 – 200
- Maximum spawned animals: Changed
MaxSpawnedAnimalsWorld-wide animal limit. Higher values mainly help when many players are spread far apart.
Before
- Setting
- MaxSpawnedAnimals
- Default
- 50
- Range / options
- 0 – 100
After
- Setting
- MaxSpawnedAnimals
- Default
- 50
- Range / options
- 0 – 100
- Maximum spawned zombies: Changed
MaxSpawnedZombiesWorld-wide limit with very high CPU impact; Blood Moon and sleepers apply additional internal scaling.
Before
- Setting
- MaxSpawnedZombies
- Default
- 64
- Range / options
- 0 – 128
After
- Setting
- MaxSpawnedZombies
- Default
- 64
- Range / options
- 0 – 128
- Player killing (PvP): Changed
PlayerKillingMode0 = nobody, 1 = allies only, 2 = strangers only, 3 = everyone.
Before
- Setting
- PlayerKillingMode
- Default
- 3
- Range / options
- 0, 1, 2, 3
After
- Setting
- PlayerKillingMode
- Default
- 3
- Range / options
- 0, 1, 2, 3
- Server description: Changed
ServerDescriptionText shown in the server browser.
Before
- Setting
- ServerDescription
- Default
- A 7 Days to Die server
After
- Setting
- ServerDescription
- Default
- A 7 Days to Die server
- Dynamic mesh enabled: Changed
DynamicMeshEnabledDynamic distant rendering of world changes.
Before
- Setting
- DynamicMeshEnabled
- Default
- true
After
- Setting
- DynamicMeshEnabled
- Default
- true
- Ignore EOS sanctions: Changed
IgnoreEOSSanctionsLeave disabled for crossplay. Bypassing EOS sanctions prevents crossplay.
Before
- Setting
- IgnoreEOSSanctions
- Default
- false
After
- Setting
- IgnoreEOSSanctions
- Default
- false
- Claim decay mode: Changed
LandClaimDecayMode0 = slow/linear, 1 = fast/exponential, 2 = no decay until expiry.
Before
- Setting
- LandClaimDecayMode
- Default
- 0
- Range / options
- 0, 1, 2
After
- Setting
- LandClaimDecayMode
- Default
- 0
- Range / options
- 0, 1, 2
- Bedroll spawn-protection radius: Changed
BedrollDeadZoneSizeRadius where zombies do not spawn and cleared sleeper volumes do not respawn.
Before
- Setting
- BedrollDeadZoneSize
- Default
- 15
- Range / options
- 0 – 150
After
- Setting
- BedrollDeadZoneSize
- Default
- 15
- Range / options
- 0 – 150
- Claim expiry (real days): Changed
LandClaimExpiryTimeOffline time before protection expires.
Before
- Setting
- LandClaimExpiryTime
- Default
- 7
- Range / options
- 0 – 365
After
- Setting
- LandClaimExpiryTime
- Default
- 7
- Range / options
- 0 – 365
- Queued mesh layers: Changed
MaxQueuedMeshLayersLower values save RAM but can slow chunk generation.
Before
- Setting
- MaxQueuedMeshLayers
- Default
- 1000
- Range / options
- 100 – 4000
After
- Setting
- MaxQueuedMeshLayers
- Default
- 1000
- Range / options
- 100 – 4000
- New-player safe zone (game hours): Changed
PlayerSafeZoneHoursDuration of the enemy-free spawn zone in in-game hours.
Before
- Setting
- PlayerSafeZoneHours
- Default
- 5
- Range / options
- 0 – 72
After
- Setting
- PlayerSafeZoneHours
- Default
- 5
- Range / options
- 0 – 72
- New-player safe zone through level: Changed
PlayerSafeZoneLevelNew players create an enemy-free spawn zone through this level.
Before
- Setting
- PlayerSafeZoneLevel
- Default
- 5
- Range / options
- 0 – 300
After
- Setting
- PlayerSafeZoneLevel
- Default
- 5
- Range / options
- 0 – 300
- First spawn near friend: Changed
AllowSpawnNearFriend0 = disabled, 1 = always, 2 = only near friends in the forest biome.
Before
- Setting
- AllowSpawnNearFriend
- Default
- 2
- Range / options
- 0, 1, 2
After
- Setting
- AllowSpawnNearFriend
- Default
- 2
- Range / options
- 0, 1, 2
- Shared kill-XP range: Changed
PartySharedKillRangeMaximum distance for shared party kill XP and quest-kill credit.
Before
- Setting
- PartySharedKillRange
- Default
- 100
- Range / options
- 0 – 10000
After
- Setting
- PartySharedKillRange
- Default
- 100
- Range / options
- 0 – 10000
- Allow crossplay: Changed
ServerAllowCrossplayCrossplay requires EAC, enforced EOS sanctions and a player count within the game-supported limit.
Before
- Setting
- ServerAllowCrossplay
- Default
- false
After
- Setting
- ServerAllowCrossplay
- Default
- false
- Camera mode: Changed
CameraRestrictionMode0 = freely switchable, 1 = first person only, 2 = third person only.
Before
- Setting
- CameraRestrictionMode
- Default
- 0
- Range / options
- 0, 1, 2
After
- Setting
- CameraRestrictionMode
- Default
- 0
- Range / options
- 0, 1, 2
- Offline hardness delay (min.): Changed
LandClaimOfflineDelayMinutes after logout before the offline hardness value applies.
Before
- Setting
- LandClaimOfflineDelay
- Default
- 0
- Range / options
- 0 – 10080
After
- Setting
- LandClaimOfflineDelay
- Default
- 0
- Range / options
- 0 – 10080
- Dynamic-mesh concurrency: Changed
DynamicMeshMaxItemCacheMore concurrent items require more RAM.
Before
- Setting
- DynamicMeshMaxItemCache
- Default
- 3
- Range / options
- 1 – 16
After
- Setting
- DynamicMeshMaxItemCache
- Default
- 3
- Range / options
- 1 – 16
- Dynamic mesh only in claims: Changed
DynamicMeshLandClaimOnlyRestricts dynamic mesh to land-claim areas and reduces load.
Before
- Setting
- DynamicMeshLandClaimOnly
- Default
- true
After
- Setting
- DynamicMeshLandClaimOnly
- Default
- true
- Lock player profiles: Changed
PersistentPlayerProfilesEnabled: players always rejoin with the last profile used on this server.
Before
- Setting
- PersistentPlayerProfiles
- Default
- false
After
- Setting
- PersistentPlayerProfiles
- Default
- false
- Dynamic-mesh claim buffer (chunks): Changed
DynamicMeshLandClaimBufferChunk radius around land claims included in dynamic mesh.
Before
- Setting
- DynamicMeshLandClaimBuffer
- Default
- 3
- Range / options
- 0 – 12
After
- Setting
- DynamicMeshLandClaimBuffer
- Default
- 3
- Range / options
- 0 – 12
- Join confirmation text: Changed
ServerLoginConfirmationTextOptional rules or notice players must confirm while joining.
Before
- Setting
- ServerLoginConfirmationText
- Default
After
- Setting
- ServerLoginConfirmationText
- Default
- Maximum view distance: Changed
ServerMaxAllowedViewDistance6–12; high values noticeably increase RAM and CPU usage.
Before
- Setting
- ServerMaxAllowedViewDistance
- Default
- 12
- Range / options
- 6 – 12
After
- Setting
- ServerMaxAllowedViewDistance
- Default
- 12
- Range / options
- 6 – 12
- World download per player (KiB/s): Changed
ServerMaxWorldTransferSpeedKiBsMaximum first-join world transfer rate; the current server file states about 1300 KiB/s as the effective maximum.
Before
- Setting
- ServerMaxWorldTransferSpeedKiBs
- Default
- 512
- Range / options
- 64 – 1300
After
- Setting
- ServerMaxWorldTransferSpeedKiBs
- Default
- 512
- Range / options
- 64 – 1300
- Online claim hardness multiplier: Changed
LandClaimOnlineDurabilityModifier0 = indestructible; default 4 means four times block hardness.
Before
- Setting
- LandClaimOnlineDurabilityModifier
- Default
- 4
- Range / options
- 0 – 32
After
- Setting
- LandClaimOnlineDurabilityModifier
- Default
- 4
- Range / options
- 0 – 32
- Offline claim hardness multiplier: Changed
LandClaimOfflineDurabilityModifier0 = indestructible; default 4 means four times block hardness.
Before
- Setting
- LandClaimOfflineDurabilityModifier
- Default
- 4
- Range / options
- 0 – 32
After
- Setting
- LandClaimOfflineDurabilityModifier
- Default
- 4
- Range / options
- 0 – 32