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Project Zomboid Mods & Plugins
Autotsar Motor Club B42
by 76561198329871201
[h1]Details[/h1] [list] [*]See [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2778576730]B41 mod here[/url] for expected content. [*]I expect bad surprises. (backup your save) [/list] [h1]Bugs[/h1] [list] [*]Vehicles had to be tuned, feel free to give feedback. [*]This mod is only compatible with Sandbox option "Vehicle Damage from Vehicle Impact" being None (default). With other values your character may be damaged. [*]Character masking on Vehicles is currently bugged. It seems to be a Vanilla limitation. [*]Engine audio is sometimes cut. [*]Items in moto bags are lost (reset) when loading the moto on a trailer, then the game is quit, then reloaded, then the moto unloaded. [*]Waveruiner is only available if Aquatsar mod is active. [*]If you have questions, ask on [url=https://discord.gg/theindiestone]Official PZ Discord: mod_support channel[/url]. [*]Give details on the bug context and error log or do not post. [/list] [h1]Credits to the Authors[/h1] [list] [*][url=https://steamcommunity.com/id/ibrrus]iBrRus[/url] [*][url=https://steamcommunity.com/id/KI5]KI5[/url] [/list] [h1]Credits to the first motorbike known prototype[/h1] [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2491394654]Prototype[/url] by [url=https://steamcommunity.com/id/Jakey_Collins]Jake4159[/url] [/list] Workshop ID: 3404737883 Mod ID: amclub
Vitamin Holic
by 76561198028518023
Time to be addicted to vitamin. Pour all pills out and take it. It's quite good to stay up all night! Workshop ID: 2438966986 Mod ID: VitaminHolic
'70 Plymouth Road Runner
by 76561198089039119
Road Runner was one of the most famous muscle cars of its time. Plymouth had one goal and that was to make it fast and cheap, and they did just that, it has so many stories behind the making of it that i don't even know where to start but i am sure it will make many more in the Knox! So have fun and keep your eyes on the road! [b]Main features:[/b] [list] [*]3 Front bumpers and a rear bumper with 2 tiered protection [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, window armor, roofracks etc) [*]Multiple texture variations [*]Armor protection for windows, doors, engine, headlights etc [*]4 seats [/list] [b][list][*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of TheColorGreen [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 70roadRunner Workshop ID: 3642935062 Mod ID: 70roadRunner
'84 Buick Electra
by 76561198089039119
Let's continue the GM C-body season on this spooooky day with Buick Electra sedan and coupe. It is big and has a smooth ride, the seats are basically a big comfy couch, and it looks good. It comes with a set of C-body parts and some unique ones too and has support for B-body armor, both types and most of the tires too, so as usual have fun mixing and matching stuff. [b]Main features:[/b] [list] [*]Two tiered armor protection, wood and metal sets [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbar, window armor, roofrack, vinyl roof covers etc) [*]Multiple texture variations [*]Armor protection for windows, doors, engine, headlights etc [*]4 seats [/list] [b][list][*][*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of Gkmatt [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 84buickElectraSedan, 84buickElectraCoupe Workshop ID: 3596903773 Mod ID: 84buickElectra
WeBuildZ: Barricade
by 76561198115886091
The ability to build some barricades from the Dylan's Tile Pack textures has been added to construction. At the moment, there are 8 positions of low barricades and 4 high ones in the mod. Each position has 4 textures, on the cardinal points. The low ones have 1000 health + 100 per building skill level and the high ones have 2000 + 100. Barricades are built using planks and nails and require the first level of construction. Once built, they cannot be raised. Workshop ID: 2790397567 Mod ID: Barricades41
Leavenburg
by 76561198004137030
[h1] Leavenburg [/h1] [h2] Map expansion mod includes: [/h2] [*]The sizeable city of Leavenburg. [*]A small town along the river with holiday homes. [*]Hunting lodge. [*]Ranger station. [*]Military checkpoint. [*]Secret Army bunker. [*]Abandoned survivor bases in the woods. [*]Secret stashes left by paranoid preppers. [*]Large hospital [h2] FAQs [/h2] [h3] Cells used: [/h3] -The mod uses cells 16,11 through 24,16. [h3] Compatible mods: [/h3] -10 Years later. [h3] Incompatible mods: [/h3] -Dirkerdarm - Due to occupying the same cells. [h3] Other mods: [/h3] If you like this mod please check out my other map mods: Jasperville - Workshop ID: 3123362438 Eventure Island - Workshop ID: 3324896918 Gas Town - Workshop ID: 3370331539 Kentucky State Penitentiary - Workshop ID: 3565204374 [h2] Current Project [/h2] - [h2] Future Project [/h2] -Map expansion further East [h2] Support [/h2] I've opened a [url=https://ko-fi.com/irradiatedbagel] Ko-Fi [/url] if you would like to leave a tip, I would be very grateful for the support. Workshop ID: 3085088928 Mod ID: Leavenburg Map Folder: Leavenburg
'92 AM General M998 HMMWV Reskin Pack
by 76561198338610442
Original Mod required : KI5's '92 AM General M998 https://steamcommunity.com/sharedfiles/filedetails/?id=2642541073 This mod replaces few skins of KI5's AM General M998 Humvee mod We have 3 options ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ Option one : NATO 3 Color it replaces the original skin : Merdc Summer/Winter,black,Camo Combo to NATO 3 Color Camo only replaces texture Option Two : UN Skin Adds 3 Variations of Skin This option will add a new type of M998 vehicle So it doesn't overlap with the existing vehicle and can be used at the same time as other options The new vehicles have no change in performance The only reason of added the vehicle was to prevent a collision Option Three : The Division Skin Adds 3 Variations of Skin (1 SHD , 2 JTF) This option also will add a new type of M998 vehicle So it doesn't overlap with the existing vehicle and can be used at the same time as other options The new vehicles have no change in performance The only reason of added the vehicle was to prevent a collision Apply as you like! Feedback is wellcome! ModID : 92amgeneralM998Reskin 92amgeneralM998UN 92amgeneralM998TheDivision WhorkshopID : 2834460958
Vanilla Foods Expanded
by 76561199233424168
[img]https://i.postimg.cc/yd9LWwgQ/DOESNOTCONFLICT.png[/img] [img]https://i.postimg.cc/3WQWYk8H/Homestead-Update.png[/img] 600 new items, recipes and evolved recipes have been carefully crafted with long term survival in mind. Once the supermarkets have run out and your stash dries up, you'll find countless new ways to keep your survivor well fed. We've got everything from new types of bread and dough. Fermentation, with a sourdough starter, homemade beer and wine, yeast and vinegar. Sugar beets as a grow-able alternative to sugar. A complete dairy expansion, along with aging cheese mechanics and plenty of uses for both cow and sheep milk. New evolved recipes, including stock and bone broth. Food containers to store your leftovers. Homemade versions of so many foods, and much, much more. Check out the [url=https://jiizzy.notion.site/Changelog-2692e5e910cb8075b2d1e3454c2dc831]wiki[/url] or [url=https://steamcommunity.com/workshop/filedetails/discussion/3577903007/695372074210998961/]discussions[/url] for more information! [hr][/hr] [img]https://i.postimg.cc/WtctTdNL/2300Item-Recipe-Evolved.png[/img] [b]Vanilla Foods Expanded[/b] adds over [b][u]2300[/u] new foods, recipes and evolved recipes[/b] that are similar in style and use to base game. You can find: [list] [*]Canned foods, such as meats, vegetables, fruits, soup, stew and bait [*]Jars and new canning recipes [*]Herbs, spices and seasonings [*]Sauces, relishes and dressings [*]Pantry staples, snacks, candy and breakfast foods [*]Desserts, such as cake mixes and pudding [*]Fresh fruit and vegetables [*]Fresh meat and seafood [*]Fridge and freezer foods [*]Beverages [*]New recipes and evolved recipes [/list] Vanilla spawn rates remain the same, there won’t be an overwhelming amount of food in the world, just a lot more variety. 3D models have been created for every item. [hr][/hr] [img]https://i.postimg.cc/MH65VwHP/3.png[/img] [list] [*]Discover thousands of new items across every imaginable category, all carefully designed to be similar in style to base game [*]Everything comes in multiple flavors and varieties [*]Find recipe books scattered throughout your world that unlock new cooking possibilities, letting you create authentic, home cooked meals [*]Pour it into a bowl, or make it into a plate - a lot of recipes can be dished up into individual servings [*]Baking! Start with convenient box mixes for a quick and tasty treat, then progress to learning recipes that allow you to bake everything from scratch [*]Craft new evolved recipes, including casseroles, curry, lasagna, loaded baked potatoes, nachos, chili, ramen, milkshakes, fried rice and dozens more! [*]Season your creations with an extensive collection of herbs, spices and seasoning blends, to perfect every dish [*]Craft countless homemade versions of common items and base game items [/list] Can be added to an existing save, just be mindful that areas already explored won't have the new loot. As far as we've tested, it can be safely removed from a save, just be mindful you will lose all Vanilla Foods Expanded loot. [url=https://jiizzy.notion.site/Vanilla-Foods-Expanded-1e12e5e910cb80819d70d4e928f370bc][img]https://i.postimg.cc/d1mnh3Qc/1.png[/img][/url] [i]With thousands of items added, it's impossible to detail everything in just a description. So just load in, and start exploring for yourself. Or check out the wiki, it's a complete guide on everything added to Vanilla Foods Expanded, upcoming changes I'm currently working on, and more![/i] [img]https://i.postimg.cc/vTYhfyDb/9.png[/img] Vanilla Foods Expanded is an ever-growing project, and while there are thousands of items already, our plans haven't stopped here. If you have anything you'd like to see added, check out the discussions and let us know! [hr][/hr] [img]https://i.postimg.cc/wMq2LzM4/4.png[/img] [b]French[/b] thanks to Aatheom! [b]Brazilian Portuguese[/b] thanks to Minérios, SIMBAproduz and Uora! [b]Simplified Chinese[/b] thanks to 源点 and Niko! [b]Korean[/b] thanks to Leblanc and Focsia! [b]German[/b] thanks to Beathoven! [b]Polish[/b] thanks to TheMitu97! [b]Spanish[/b] thanks to ElProDeVallekas and mriikttx! [b]Turkish[/b] thanks to Dordi! [b]Traditional Chinese[/b] thanks to ShawnGojo! [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3578140897] [b]Russian[/b] [/url] thanks to Malevi4! [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3586816147] [b]Japanese[/b] [/url] thanks to Kentori! [hr][/hr] [img]https://i.postimg.cc/5y4gLJyZ/5.png[/img] [b]A very special thank you goes out to Aatheom, whose invaluable contributions helped bring this project to life. From creating models, timed actions, detailed hand props, French translation and so much more - his dedication and expertise made this possible. It is as much his creation, as it is my own.[/b] [b]A further thank you is extended to the whole of the modding community, who have supported this entire journey. What began as a small project years ago, has grown into something far beyond what I imagined, thanks to their advice, support and encouragement.[/b] [url=https://discord.gg/CaWwnaJwKJ][img]https://i.postimg.cc/GtLKGRtN/2.png[/img][/url] [quote=JiizzJacuzzii] [b] On Lockdown [/b] This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. You are not allowed to repack this mod under any circumstances, ever.[/quote] [hr][/hr] [img]https://i.postimg.cc/rpXh7x65/6.png[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3502344463][img]https://i.postimg.cc/bNMj5Zyb/Extended-Placement-Hotkeys.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3360392628][img]https://i.postimg.cc/yY5zGD1c/Map-Mod-Manager.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3519916139][img]https://i.postimg.cc/zXM1QyzT/Zombaroid.png[/img][/url] [img]https://i.postimg.cc/pdb03zND/7.png[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3322066592][img]https://i.postimg.cc/gkKZqPGd/EMVFSM.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3151940717][img]https://i.postimg.cc/15KqcZyy/French-Canadian-Poutine.png[/img][/url] [img]https://i.postimg.cc/G9n9d4L0/Ba-El-Radio-Mods.png[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3634630898][img]https://i.postimg.cc/qRYLrHzD/Challenge-Traits.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3629857595][img]https://i.postimg.cc/B6yg3fXY/Sports-Traits.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3626823538][img]https://i.postimg.cc/Y9V37Bhy/Hoarders-Delight.png[/img][/url] Workshop ID: 3577903007 Mod ID: VanillaFoodsExpanded
Tread's Paint Symbols [41.65+]
by 76561198032308042
[h1]Tread's Paint Symbols [41.65+][/h1] Were you surprised to find out that in Project Zomboid you can paint only 5 signs using brush and can of paint? I found vanilla selection of painted signs lackluster (softly speaking) and decided to do something about it. This mod adds 33 new symbols, that you can paint on walls and signs (using Vanilla functionality and items). I also added ability to paint digits, letters and some special characters. I am no artist (rather a coder), but managed to turn some icons (I found online) into tileset used for those signs. Some of them could be improved upon - if any tile artist would like to refine/swap them then I would gladly accept help. Mod should work both in SP and MP. It also should be safe to add and remove mid-game (painted custom signs will disappear after mod removal). [hr][/hr][b]If you encounter bugs, crashes etc. PLEASE report them[/b] - it is the only way I can fix them. [hr][/hr] [h2]Features of this mod:[/h2] [list] [*]Reworked and added categories to "paint sign" context menu, [*]Addition of 33 new symbols that can be painted, [*]Addition of alphanumeric characters (and some special ones) as paintable signs.[/list] [img]https://i.imgur.com/p7Fv1Z6.gif[/img] If you wish to fuel my modding activities please consider supporting me: [url=https://ko-fi.com/tread][img]https://i.imgur.com/SHnNA1r.png[/img][/url] [h2]Languages (context menu categories):[/h2] [list][*] English (EN) [*] Polish (PL) [*] Please post your Translations in proper Discussion[/list] [h2]Credits:[/h2] - I wish to thank Pertominus for showing me easy way of transforming flat icons into "isometric" ones. - Big thanks to [url=https://iconmonstr.com/]iconmonstr.com[/url] for all icons I used. - Big thank you to icon authors from NounProject.com, whose work I used in this mod: [list] [*] Rifles by Alexander Skowalsky , [*] Baseball Bats by Hea Poh Lin, [*] Axes by Alena Artemova, [*] Scope by Benjamin Sommerlad, [*] Bulletproof by Röhl Jonas, [*] Books by Orin zuu [*] Vhs by Zane Ogle [*] First Aid by AS Design [*] Cleaning by Виталий Плут [*] Resistor by IconMark from [*] Tailoring, Kitchen, Vegetables by Adrien Coquet [*] Gasoline by Simon Child [*] Canned by Chattapat [*] Steak by zidney [*] Ice Cream by Andrejs Kirma [*] Wood, Armchair by Andre Buand [*] Metal Beam by Bakunetsu Kaito [*] Gardening by YANDI RS [*] Sports Car, Compact Car, Van by Blaise Sewell[/list] [h2]Usage of my code in other mods:[/h2] I do allow usage of my code in other Zomboid mods. If you decide to do so please credit me in description. I cannot promise regular updates and long-term support therefore I do allow fixing, upgrading, updating etc. my code and uploading its adjusted versions. Nonetheless, please try contacting me first. Once more I only request crediting me for the work done. Workshop ID: 2774057398 Mod ID: TreadsPaintSymbols
Realistic Dashboard & Gauges [MP] [Beta]
by 76561198816356470
This beta version mod adds a realistic vehicle dashboard for Project Zomboid B41/B42/MP. [b] SAFE FOR EXISTING SAVES [/b] Workshop ID: 3635591071 Mod ID: RealisticDash [h1]Patch note[/h1] [list] [*]1/7/2026: Compatibility fix for Autostar Motor Club mod. Small artistic changes (see change note). [*]1/2/2026: Added option to change stain and crack opacity (only for B42). [*]1/1/2026: Added HD texture for high resolution screens (only for B42). [b] For users of 4k / 2160p screens, please go to OPTIONS -> MODS to select the 2x size texture. [/b] [/list] [h1] Tip for smoother animation[/h1] In Options → Display, increase UI Render FPS (higher = smoother UI). Recommended value is 60 fps. [h1]Features and highlights[/h1] [list] [*]Full radio, A/C, locks, and window control on dashboard. [*]Dashboard for driver AND front row passenger. [*]Physics-based gauge needle motion. [*]Gauge backlit illumination. [*]Dynamic stain and crack effect. (Affected by driver seat and windshield condition) [*]Revamped warning lights. (with startup bulb-check) [*]Dynamic cranking voltage sag effect. (Affected by battery remaining charge) [*]Two different radio ui for ValueTech/Premium Technologies radio. [/list] [h1]Version/ MP compatability[/h1] Tested on Project Zomboid B41 (Singleplayer), B42 (Singleplayer), and B42 (Multiplayer). This mod is safe for existing saves. This is a beta version — bugs and issues may occur. [h1]Mod compatability[/h1] This mod respects vanilla game logic and does not currently rely on any custom data saving. It should be compatible with most non-dashboard mods that also follow vanilla behavior. Mods tested being compatible (but not limited to): [list] [*] TV and Radio Reinvented [*] True Music [*] Project Summer Cars (Please load Project Summer Cars before this mod. However its thermometer and warning lights may be covered. This can be patched in future update) [*] KI5 car mods [/list] [h1]How to use[/h1] This mod does not require explicit setup. It should replace vanilla dashboard UI automatically when mod is installed. [b] For B42 users of 4k / 2160p screens, please go to OPTIONS -> MODS to select the 2x size texture. [/b] For radio and warning lights, please see the flyers: [img]https://images.steamusercontent.com/ugc/17835549219215167773/FE3DA36A458F242C68E47DB2B0279D14F7B38B57/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img] [img]https://images.steamusercontent.com/ugc/16101101754868648390/B7EE2D261590F544EE73CAA77C8A47250EF3F34B/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img] [h1]Planned updates[/h1] [list] [*] Emergency light control dashboard for emergency vehicles [*] Different dashboard design for different vehicles [*] Ham radio interface [/list] [h1]Bug report[/h1] If you encounter a bug, please include your build number, game mode, and name of other mods if there is a compatibility issue. [h1]Author’s Note[/h1] Hi everyone! I’m the creator of this mod. I’m originally from Nanjing, China, and I’m currently studying in the United States. Cars have always been my biggest passion, especially the small design and mechanical details. Beyond dashboard and gauges, I’m also interested in hybrid powertrain architectures and how real-world engineering choices shape driving experiences. This is my first game mod, and it’s still in beta, so bugs and compatibility issues are to be expected. I’ll continue to actively maintain it and push updates as issues come up, and I truly appreciate any feedback you’d like to share. Thank you for downloading this mod, giving it a try, or even just taking the time to read this note. I hope it adds a bit more immersion and enjoyment to your apocalyptic driving experience! [h1]Ad for my own game[/h1] If you are interested in hybrid car drivetrain and control logic, welcome to try out this hybrid simulator sandbox game, free at [url=https://lonelydesperate.itch.io/build-a-hybrid].
Simon MDs Destroyed Tiles
by 76561198006141780
Some destroyed tiles I created for general usage Workshop ID: 2862154374 Mod ID: simonMDsDestroyedTiles
More Skill Books [41.78+]
by 76561198408610042
[img]https://i.imgur.com/kehPlLT.gif[/img] [h1] ------------ ↓ Function description of module ↓--------- [/h1] Add skill books of all original skills, corresponding to experience multiplier of original skill books XP Multipliers: 2, 3, 5, 8, 10. Languages: EN.CN.RU. Icon from An Exhilaratingly Organized Literature Mod https://steamcommunity.com/workshop/filedetails/?id=2071347174 Addon for An Exhilaratingly Organized Literature Mod https://steamcommunity.com/sharedfiles/filedetails/?id=2709402214&searchtext=An+Exhilaratingly -------- ↓ List of mod items ↓ -------- Fitness Vol.1-5 Strength Vol.1-5 Axe Vol.1-5 Spear Vol.1-5 LongBlade Vol.1-5 Blunt Vol.1-5 SmallBlade Vol.1-5 SmallBlunt Vol.1-5 Maintenance Vol.1-5 Sprinting Vol.1-5 Lightfoot Vol.1-5 Nimble Vol.1-5 Sneak Vol.1-5 Aiming Vol.1-5 Reloading Vol.1-5 -------- ↓ Item refresh location ↓ -------- Bookstore library Private house bookshelf [img]https://i.imgur.com/kehPlLT.gif[/img] Workshop ID: 2462898835 Mod ID: MoreSkillBooks
Hide in Car
by 76561198865861662
[img]https://i.imgur.com/8cS0K4N.jpeg[/img] [hr] [h1][b]Description:[/b][/h1] [b]Hide in Car[/b] – a must-have addition for stealth lovers. This mod allows the player to hide while sitting in a car. A moodle icon will indicate whether the player is hidden. [hr] [h2][b]Why You Need This Mod:[/b][/h2] [img]https://i.imgur.com/ZgBicp7.jpeg[/img] [img]https://i.imgur.com/uIrix6A.jpeg[/img] [img]https://i.imgur.com/sXPTIc3.jpeg[/img] [hr] [h2][b]How It Works:[/b][/h2] [img]https://i.imgur.com/N2OFK7C.jpeg[/img] [hr] [h2][b]Key Sandbox Settings:[/b][/h2] [list] [*][b][img]https://i.imgur.com/mWWdoHU.jpeg[/img] Mod Active:[/b] Enables or disables the mod. [*][b][img]https://i.imgur.com/s1SxGAf.jpeg[/img] Moodle Active:[/b] Turns the moodle on or off. [*][b][img]https://i.imgur.com/srPCKOs.jpeg[/img] Minimal Condition:[/b] Sets the minimum condition percentage required for vehicle parts (like doors and windows) to allow hiding. [*][b][img]https://i.imgur.com/xdsv8iK.jpeg[/img] Detection Radius:[/b] Defines the radius within which zombies can detect a player hiding in a car. [*][b][img]https://i.imgur.com/1kumvYF.jpeg[/img] Check for Traits:[/b] If enabled, adjusts detection radius based on Conspicuous and Inconspicuous traits. [*][b][img]https://i.imgur.com/JBeY1Ze.jpeg[/img] Trait Influence Coefficient:[/b] Adjusts the detection radius based on the trait influence, represented as a percentage. [*][b][img]https://i.imgur.com/wbgURhM.jpeg[/img] Zombie Memory:[/b] If enabled, players cannot hide in the car while being chased by zombies, even if not currently visible. If disabled, hiding is allowed when not seen. [/list] [hr] [url=https://ko-fi.com/overd0se][img]https://i.imgur.com/sclYiyJ.jpeg[/img][/url] Workshop ID: 3328140230 Mod ID: HideInCar
Vehicle Salvage
by 76561197985578300
Tired of wrecks and unused vehicles clogging up you apocolyptic roadways? Now you can use a blowtorch and welding mask to remove the tiresome eyesores and get some salvage to boot. Wrecks require a base of 0.5 units of propane to salvage. Non wrecks require more depending on how many parts are still installed. Base is reduced by 0.025 units per level in the mechanic skill. Wrecks may yield engine parts, brakes and suspension parts of low condition. Non wrecks may yield their parts, but at a lowered condition due to using a blowtorch to remove them. Any inventory contained in a salvaged vehicle will be destroyed. This is intended behavior. Workshop ID: 1424059402 Mod ID: VehicleSalvage
Turn off the TV/Radio from the context menu. (for Build 41)
by 76561198006033053
ただ電源を切るだけのためにあの操作パネルが必要だと私は思わない。 [list] [*][b]おまけ:[/b]電源を入れることもできます。 [*]Build 41.73で動作確認しました。 他のバージョンで動くかは分かりません。 [*]このModはシングルプレイヤーモード用に作成しました。 マルチプレイヤーモードで動く保証はありません。 [/list] I don't think I need that control panel just to turn off the power. [list] [*][b]Extra:[/b] You can also turn on the power. [*]I confirmed the operation with Build 41.73. I don't know if it works with other versions. [*]This mod was created for the single-player mode. There is no guarantee that it will work in multi-player mode. [/list] Workshop ID: 1955995443 Mod ID: TurnOffTVRadioFromContextMenu
Slocan Lake, BC
by 76561197995495913
The updated and betterfied map mod of New Denver; Slocan Lake BC now has vehicle spawns, Rosebery, New Denver, and Silverton start points, full map forage zones, and lootable maps to help find your way around. Welcome to British Columbia, Canada Bud! Workshop ID: 532252577 Mod ID: SlocanLake Map Folder: NewDenver Map Folder: Rosebery Map Folder: Silverton
Braven's Camouflage
by 76561198261072538
[h1]Zombie Camouflage[/h1] We've seen it in The Walking Dead, we've seen it in Dying Light, it just... makes sense. So why is it not in PZ? Well, now it is! Grab your machette, kill a zombie and start uh... dressing! [h1]How does it work?[/h1] Simply right click a corpse and select "Use camouflage". Your character will then take some time to do it, but once its done you will be protected. After applying camouflage, your character will confuse zombies for a set amount of time (Default is 60 in-game minutes). However, your character will be slightly tired from doing it, as well as (Optionally) queasy, as anybody would be. Needless to say your character will also be all bloodied. Zombies that spot a camouflaged player will be confused, but [b]NOT[/b] completely fooled! They will still suspect the player, and there is a small chance they will follow them. However, zombies will [b]NOT[/b] actively attack a Player, even if the zombies charge towards them. They are merely confused. If the Player gets too close to a zombie, the zombie will finally distinguish the Player and [b]NOW[/b] will attack them, so stay away! [h1][b]F.A.Q[/b][/h1] [h1]Does it work in Multiplayer?[/h1] Of course it does! [h1]Does it work on existing saves?[/h1] Absolutely! [h1]Is the mod compatible with [...]?[/h1] This mod shouldn't have any incompatibility with other mods, but if it does, let me know. [h1]Do I retain camouflage if I [...]?[/h1] You will lose your camouflage if you leave the game, or enough time passes. Removing all your blood will also remove your camouflage. [h1][b]Credits[/b][/h1] Powered by [b]BitBraven[/b]. And of course, thank [b]you[/b] for supporting me! [img]https://media1.giphy.com/media/wRhSi68hscY8xNOlXS/giphy.gif[/img] [h1]Like my mods?[/h1] Join me on Discord and maybe on Patreon if you feel like it! I also accept Ko-Fi tips. All money is used on mod development. [img]https://i.ibb.co/fD7qHWV/Idle-128.gif[/img] [url=https://ko-fi.com/N4N3EUJUZ] [img]https://i.postimg.cc/kMp1HZ3w/Banner-Ko-Fi-Steam.png[/img] [/url] [url=https://discord.gg/GmndN8qjrr] [img]https://i.postimg.cc/7P3nkYRB/Banner-Discord-Steam.png[/img] [/url] [url=https://www.youtube.com/channel/UCvAh20mgjJfT8RdBq4CDsBA] [img]https://i.postimg.cc/GhT7nQbR/Banner-Youtube-Steam.png[/img] [/url] [code]This product is protected under © copyright law. You are free to use it for personal purposes. Redistribution, for commercial purposes or not, is strictly prohibited without prior permission. Please note that the English version of this disclaimer takes precedence over translations, as they may be outdated. For more information, please [url=https://pdfhost.io/v/mUAohjA2S_End_User_License_Agreement]Click Here[/url] to read the full End User License Agreement. Enjoy! 💖 [/code] Workshop ID: 2981216690 Mod ID: BB_Cammo
Mutie's Context Menu Icons
by 76561197988519654
[h2]Functionality[/h2] It just adds icons to tooltips. There are no options or the like to modify the behaviour currently. Full list of context menu options covered: - Attach (in inventory and on hotbar) - Drink (including the submenu "All", "1/2", and "1/4" - Drop item - Eat (including the submenu "All", "1/2", and "1/4") - Equip (primary, secondary, in both hands, and on back) - Favourite (and unfavourite) - Inspect clothing - Apply make up - Place item - Read - Rename map, bag, and food - Smoke - Unequip - Wear clothing - Sitting on ground - Sleeping - Walking to - Turning on appliances and switches - Turning off appliances and switches [h2]Compatibility[/h2] Should be compatible with any mod that changes context menu options. If you find any exceptions, please write a comment! [h2]Translation[/h2] The mod uses the in-game translation strings to find your context menu options in whatever language you play in. Should be compatible with any language. [h2]Promotion[/h2] Also check out my other mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2845019579]Mutie's Bait Tooltips[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2913487911]Mutie's Diary[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2843476927]Mutie's Evolved Recipe Tooltips[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3299408667]Mutie's Loot Scrounging[/url] [url=https://ko-fi.com/MutiesMods][img]https://storage.ko-fi.com/cdn/kofi2.png?v=3[/img][/url] [hr] [i]This work is [url=https://opensource.org/license/mit]MIT Licensed[/url][/i] Workshop ID: 3101668503 Mod ID: MutiesContextMenuIcons
Improved Projectile
by 76561198027559957
[code][h3][b]Thanks to 'Arsenal[26]' and 'BIBI' for allowing me to uploads mod.[/b] This mod is based on [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2895102994]Advanced Trajectory[/url].[/h3][/code] [h3][b]# I don't think there will be any updates since I don't play PZ anymore..[/b][/h3] [h2][b]Notice[/b][/h2] [h3]--------------------------------------------------------------------------------[/h3] [h3]* [u]Must enable 2x Texture option[/u] * * [u]Activate only one version (Normal / Z / Vanilla)[/u] * * [u]If you're using Arsenal Gunfighter, follow the mod setting guideline of it[/u] *[/h3] [h2]!!!!!!!!!!!!!! IMPORTANT !!!!!!!!!!!!!![/h2] In default, crosshair height is set to the height of zombie's head when zombie is standing upright. [b]So you should aim zombie's head for high damage.[/b] -> [url=https://i.imgur.com/H9dlhNO.png][b]EXAMPLE OF WRONG AIMING[/b][/url] You can also adjust the height of crosshair in GAME OPTIONS -> Improved Projectile Tips for aiming at the lying zombie. Try one of the methods below. [b]1. Aim with vanilla game cursor(IsoCursor) OR 2. Use [Manual Floor Attack] key (GAME OPTIONS -> KEY BINDINGS -> Combat) OR 3. Enable [Crosshair Assist] option (GAME OPTIONS -> Improved Projectile)[/b] [h3][b]Versions[/b][/h3] [h3]--------------------------------------------------------------------------------[/h3] [b]Normal Version[/b] : Can shoot at the height player wants. Therefore, it is possible to attack both lower and higher floors than the player. Should change aim level manually to shoot lower or higher floor. (See 'Z-axis Shooting' section) If you're using Gunfighter, use this or Z version. [b]Z Version[/b] : Cannot shoot at the height player wants. Can only attack to floors lower than the player. (Cannot attack floors higher than player) However, do not need to change aim level to shoot lower floor. If you're using Gunfighter, use this or Normal version. [b]Vanilla Version[/b] : Almost same with Normal Version. Tested with Firearms B41. If you're not using Gunfighter, use this version. [h3][b]Changes from Advanced Trajectory mod[/b][/h3] [h3]--------------------------------------------------------------------------------[/h3] [list] [*]Nerfed projectile hitbox. [*]Customizable Crosshair (GAME OPTIONS -> Improved Projectile) 4 Crosshair variants, crosshair height, color, transparency ... etc. [b][u]Not in 'SANDBOX OPTIONS'. So players can use their own crosshair setting in MP[/u][/b]. [*]Damage, recoil and aiming systems are modified to be more compatible with Gunfighter. [*]Modified object collision. (Improves collision with wall/window, Add collision with barricade and tree, Can destroy barricade and tree with firearms) [*]Add some sandbox options. (Object damage, Penetration, ...) [*]Additional zombie hit & explosion effect (GAME OPTIONS -> Improved Projectile). [*]Moodle Effect (SANDBOX OPTIONS -> Improved Projectile - Main) [table] [tr] [th]Moodle[/th] [th]Effect[/th] [/tr] [tr] [td]Panic[/td] [td]Crosshair spreads[/td] [/tr] [tr] [td]Tired[/td] [td]Decrease aiming speed and increase recoil[/td] [/tr] [tr] [td]Exertion[/td] [td]Increase recoil[/td] [/tr] [tr] [td]Drunk[/td] [td]Projectile have chance to miss the target[/td] [/tr] [tr] [td]Food Eaten[/td] [td]Decrease recoil[/td] [/tr] [tr] [td]Cold[/td] [td]Sneeze and cough increase crosshair size instantaneously[/td] [/tr] [/table] [*]Moodle Effect (GAME OPTIONS -> Improved Projectile) [table] [tr] [th]Moodle[/th] [th]Effect[/th] [/tr] [tr] [td]Panic[/td] [td]Crosshair shakes[/td] [/tr] [tr] [td]Tired[/td] [td]Crosshair blurred[/td] [/tr] [tr] [td]Cold[/td] [td]Crosshair shakes up and down when sneezing or coughing[/td] [/tr] [/table] Detailed figures of Moodle Effect can be adjusted by sandbox options [*]Some penalty sandbox options (Distance penalty, Accuracy penalty, ... etc) [b][u]You can make gun fighting as difficult as vanilla Zomboid when aiming level is low if you want[/u].[/b] [*][SP] Can choose whether to attack only hostile NPCs or even friendly NPCs. (Not sure this works with every NPC mod) [*][b][MP] If 'SafetySystem' server option is TRUE, then only players whose safety is off can attack each other. If both players are in the same faction, they have to turn on the faction PVP to attack each other.[/b] [/list] [h3][b]Z-axis Shooting (Normal & Vanilla Version Only)[/b][/h3] [h3]--------------------------------------------------------------------------------[/h3] [list] [*]Players can shoot at the height they want. [*]There's [Change Aim Level] key in GAME OPTIONS -> KEY BINDINGS. Assign whatever key you want. (Default : LSHIFT) [*][b]Change aim level : Pressing [Change Aim Level] key + Mouse wheel-up/down[/b] [*][b]Reset aim level : Pressing [Change Aim Level] key + Mouse wheel-click[/b] [*]Also, there're some options related to this feature in GAME OPTIONS -> Improved Projectile. [/list] [h3][b]Explosive / Throw Weapons[/b][/h3] [h3]--------------------------------------------------------------------------------[/h3] [list] [*]There's [Change Angle] key in GAME OPTIONS -> KEY BINDINGS. Assign whatever key you want. (Default : LSHIFT) [*][b]Change Shoot Angle : Pressing [Change Angle] key + Mouse wheel-up/down[/b] [*]Can disable this in SANDBOX OPTIONS -> Improved Projectile - Explosive/Throw [/list] [h3][b]Improved Projectile Addon[/b][/h3] [h3]--------------------------------------------------------------------------------[/h3] [list] [*]Add some magazines that improve your gunfighting skill. [code]Thanks to Code43 (dcinside PZGallery) who made nice icons and models for magazines[/code] [*]Can hit some items with weapons listed below. (Only when Explosive/Throw is enabled) [h3]Manual[/h3] [b]Change mode : Equip one of the weapons listed below + Press 'Reload' key (Range <-> Melee mode) Change item to hit : Pressing [Change Angle] key + Mouse wheel-click[/b] [table] [tr] [th]Equipped weapon[/th] [th]Items can be hit by this weapon[/th] [/tr] [tr] [td]Baseball Bat (Vanilla), Aluminum Baseball Bat (included in this mod) *Can't use baseball bats added by other mods*[/td] [td]Baseball (Vanilla), Fragmentation Grenade (included in Gunfighter)[/td] [/tr] [tr] [td]Tennis Racket (Vanilla)[/td] [td]Tennis ball (Vanilla), Fragmentation Grenade (included in Gunfighter)[/td] [/tr] [/table] [u]*Can't hit players in MP currently*[/u] [/list] [h3][b]Tips[/b][/h3] [h3]--------------------------------------------------------------------------------[/h3] [b]#[/b] In default setting, damage isn't that strong for some people. So if you don't like this, [b][u]I recommend changing sandbox options[/u][/b]. (Check 'Adjust Base Damage' & 'Base Damage Multiplier' options) [b]#[/b] In default setting, when the aiming level is low, the aiming speed is quite slow and the recoil is enormous, so it may be difficult to use firearms. Modifying the sandbox options is fine, but I give a little weight to attachments' options for increasing the value of attachments. [b][u]So when the aiming level is low, I recommend actively using the attachments like muzzle brake or grips that reduce recoil or scopes that reduce aiming time[/u][/b]. [h3][b]Recommended Mods[/b][/h3] [h3]--------------------------------------------------------------------------------[/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2966176354]True Crouching[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3008448748]True Crawl[/url] - Can shoot with reduced recoil while crouching / crawling! Workshop ID: 2971847072 Mod ID: ImprovedProjectile Mod ID: ImprovedProjectileAddon Mod ID: ImprovedProjectileVanilla Mod ID: ImprovedProjectileZ
[B42]统一·中文汉化
by 76561198794350102
Complete Chinese localization for Project Zomboid. Workshop ID: 3556544454 Mod ID: B42Trans_CN Map Folder: Riverside, KY
Authentic Z - Stutter Fix
by 76561198109202798
This mod removes the 1 second stutter caused by hovering over the rip sheets/ craft sheet rope context menu option. It will be incompatible with some mods at this point of time, fair warning. [img] https://imgur.com/6OBlYju.gif [/img] I hope you enjoy and have lots of fun. AuthenticPeach [url=https://discord.gg/Mxt22HmbAa][img] https://imgur.com/4HHyE9s.png [/img][/url][url=https://www.patreon.com/authenticpeach][img] https://imgur.com/PPm5rND.png [/img][/url][url=https://ko-fi.com/authenticpeach][img] https://imgur.com/4yHYpdn.png [/img][/url] [h2] Want some fun companion mods? Try These! [/h2] [url=https://steamcommunity.com/workshop/filedetails/?id=2530389024][img] https://imgur.com/c2etyho.png [/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2458631365&searchtext=expanded+helis][img]https://imgur.com/7cfSt7Q.png [/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2335368829][img]https://i.ibb.co/6XS5fcb/AZposter200.png [/img][/url] Workshop ID: 2911197660 Mod ID: AuthenticZStudderFix
+300 Points Trait
by 76561197988082288
Adds a 'negative' (red) trait that gives you 300 extra points to spend. Does Nothing Else.
Time-Period Accurate Music (True Music)
by 76561197963454239
[h1]UNMAINTAINED[/h1] [h1]Time-Period Accurate Music![/h1] [h3]This is a Addon for [url=https://steamcommunity.com/workshop/filedetails/?id=2613146550]True Music.[/url][/h3] [b]This mod adds [i][u]220 songs[/u][/i] that would be realistic to when Project Zomboid takes place (Pre - July, 1993).[/b] [i]All songs are given a Vinyl + Cover & Cassette form.[/i] [i]The song names follow the traditional [url=https://steamcommunity.com/workshop/filedetails/?id=2613146550]True Music[/url] naming theme as to not disrupt game-play. [code]i.e Artist name - Song Name (Year Released) [/code][/i] [h3][url=https://steamcommunity.com/linkfilter/?url=https://pastebin.com/D1ydPMXT]Click for the Track List![/url][/h3] [h2]Q & A[/h2] [h3]Q : Help! The mod wont work![/h3] A : The install for mods sometimes doesn't work, if your having issues you can add trying verifying the integrity of the game files, unsubscribe and resubscribe, or you can manually download it. [url=https://steamcommunity.com:/linkfilter/?url=https://cdn-123.anonfiles.com/baQ0g7m5y1/46749177-1654122788/2717792692.zip]Click here[/url] to manually install Time-Period Accurate Music. Navigate to [i][u][b]\Steam\steamapps\workshop\content\108600[/b][/u][/i], and if there is a folder named [i][u][b]2717792692[/b][/u][/i], delete it. and extract the .zip file from the [url=https://steamcommunity.com:/linkfilter/?url=https://cdn-123.anonfiles.com/baQ0g7m5y1/46749177-1654122788/2717792692.zip]"Click here"[/url] button. If everything is done correctly, it should look like [url=https://steamcommunity.com:/linkfilter/?url=https://i.imgur.com/hlpG4wz.png]this![/url] You can also install it locally in your [i][u][b]\Users\%USER%\Zomboid\mods[/b][/u][/i] folder, it should look like [url=https://steamcommunity.com:/linkfilter/?url=https://i.imgur.com/PGPoKhb.png]this![/url] [h3]Q : Can I make add my own music?[/h3] A : Yes. You are free to add your own music, but if you publish it to the workshop add songs to work in conjunction to my mod, instead of ripping my entire track-list and republishing my mod with more, this took a lot of effort to make. [h3]Q : Can you add a walkman, or do ___ feature?[/h3] A : No, please request such a thing on the official [url=https://steamcommunity.com/workshop/filedetails/?id=2613146550]True Music[/url] page. [h2][url=https://steamcommunity.com:/linkfilter/?url=https://liberapay.com/east/]Donations help immensely and are very appreciated![/url][/h2] [h2] Make sure to check out my [url=https://steamcommunity.com/profiles/76561198867427025/myworkshopfiles/?appid=108600]other mods![/url][/h2] Adding this mod to save(s) shouldn't cause any issues. And neither should updating it (but it might!), always back up your saves. if you add this mod to your already started save, to find new vinyls and cassettes look in places you haven't looked before. Workshop ID: 2717792692 Mod ID: TPAM Mod ID: TPAMCO Mod ID: TPAMVO
Mod Manager: Load From Collection
by 76561198258178311
Now you can paste a link to your Steam collection and mods from it will be automatically activated. This addon for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2694448564]Mod Manager[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2725216703]Mod Manager: Server[/url] makes it much easier to activate mods from a Steam collection. Now you don’t need to constantly Alt-Tab, copy the name of the mod and search for it in the mod list, repeating this a couple of hundred times. [h1]How to use[/h1] [olist] [*]Install and activate [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2694448564]Mod Manager[/url] or [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2725216703]Mod Manager: Server[/url]. If you use Mod Manager: Server, place it before the addon in the mod load order. [*]Make sure your Steam collection is Public or Unlisted. [*]Click on the "From collection" button in the Mod Manager. [list] [*]If you're not subcribed to all of the mods from the collection, enable the "Skip unsubscribed mods" option. [*]If you want to keep current active mods, disable the "Disable current active mods" option. [/list] [*]Paste your Steam collection link and click "OK". If your collection has many items, be patient, don't click or press anything. Mods from collection will be activated automatically. [*]If there are some workshop items that have more than one mod, you'll be asked to manually activate the mods you need from a separate list of mods, which is divided into categories with workshop item names. [/olist] [h1]Note[/h1] If you subscribe to mods from collection while in Zomboid, you'll need to restart the game to refresh mod list. [h1]Compatibility[/h1] Compatible with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2945221351]Mod Manager: Enhanced Load Order[/url] and any other mods. [h1]Contact[/h1] @paranoid in the [url=https://discord.com/invite/theindiestone]Project Zomboid Discord Server.[/url] [h1]Credits[/h1] [url=https://steamcommunity.com/id/NoctisFalco]NoctisFalco[/url] for creating Mod Manager and for the clean, readable code. I do not claim ownership of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2694448564]Mod Manager[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2725216703]Mod Manager: Server[/url]. All credit for the original mods goes to [url=https://steamcommunity.com/id/NoctisFalco]NoctisFalco[/url]. [img]https://i.imgur.com/cKVBRWw.gif[/img] [url=https://ko-fi.com/B0B7RZ3XY][img]https://i.imgur.com/2uTskWl.png[/img][/url] Workshop ID: 3112199765 Mod ID: ModManagerLoadFromCollection
Project Zomboid Guides
Project Zomboid server with mod support
Install all mods directly from the dashboard with one click.
Rent a Project Zomboid server