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Terraria Mods & Plugins
This catalog lists 14,000+ Terraria projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
ElementsAwoken_KR
by 76561198251013834
Elements Awoken모드의 한글패치입니다 NPC나 몹 이름 등은 수정될수도 있습니다 원본 모드 https://steamcommunity.com/sharedfiles/filedetails/?id=3578070417&searchtext=ELEMENTAL Developed By Grabber
Hook Class Calamity
by 76561199083290875
This mod is in its early stages, currently adding 13 hooks. Hooks: Wulfrum Hook Slime Embodiment Hook Mushroom Infected Hook Ocean Hook Wandering Clam Hook Ice Hook Magma Hook Scorch Hook Energy Hook Great Water Hook Corrupted Hook Evil Hook Prismatic Hook
More Vanilla
by 76561199094941600
MoreVanilla is just that, a mod for more vanilla-style items. This is a summer project to get myself into coding, so don't expect this to be very... good. Join my Discord to talk to me about the mod and request items: https://discord.gg/KM445D6fBx Special thanks to ExampleMod and the tModLoader team for letting people use their code (I know nothing about programming) 1.0: Release 1.0.1: Balanced Masamune and removed the cheat item recipe bc it was pointless 1.0.2: Added a set of wings, and some new weapons as well. 1.1: First major update, rebranded the mod and added tons of new items. 1.1.1: Added a couple weapons and maybe I guess fixed the mod after the update. 1.1.2: Added some more weapons and some wings too. 1.1.2.1: Literally just changed the decription. 1.1.3: Probably the largest update yet. Added a full dart subclass expansion, some and more new weapons. 1.1.3.1: Removed a scrapped rebranding. 1.2: By far the largest update yet. Added a couple of accessories, a ton of early/mid-game content, changed the mod icon, and quite a bit more (oh yea and also fixed the mod lmao) 1.3: Rebalanced most items. Added new classless emblems, a new material and set of items, and made some items drop from NPCs instead of being craftable. 1.3.1: Experimented with GlobalItem, adding some new recipes to vanilla items. Also added a little bit of fresh content and rebalanced the new emblems. 1.3.1.1: Minor hotfix. 1.3.2: Removed, revamped, and rebalanced a bunch of stuff. 1.3.2.1: Minor hotfix, again. 1.4: Added ammo, projectiles, and revamped/rebalanced some more stuff.
Fishy Starter Bag
by 76561198203341085
FishyStarterBag is a mod made for Terraria veterans who want a jump start in their world. I have given it a fishing theme containing mostly items immediately available to new players through fishing. Also adds more "cheaty" QOL items. No content is added besides the bag itself, all items in the bag are vanilla... NOT ANYMORE, Fishy Starter Bag 2.0 now has support for Magic Storage! Mod source code has been recovered for V3. I look forward to continue supporting this mod through all Terraria's remaining content updates! Developed By nuggetsnfries
更好的鱼线
by 76561199159841312
这个模组提供了更好但又更平衡的钓鱼体验,让渔具相关的物品更加合理,比如使用钓鱼药水,装备渔夫盔甲,装备防熔岩渔具袋 都会额外增加更多的鱼线! This mod provides a better yet more balanced fishing experience, making fishing-related items more reasonable. For example, using fishing potions, wearing fisherman armor, or equipping an anti-lava fishing tackle bag will additionally increase the amount of fishing line! Developed By 史莱姆
DamageBooster
by 76561198239586176
mod伤害数值调整器,mod之间伤害不平衡的时候手动调整倍率, 使用方法: mod配置中添加队列 队列前的序号来对应mod和调整的数值(mod需要大小写不差的手动填写) 目前只测试了jojo的mod其余望各位反馈 Developed By hogeiha
QoL Crafting Stations
by 76561198187730558
VERY early build of a Mod im making EVERYTHING is subject to change especially the sprites and icons. Currently the mod adds in 4 workbenches that combine multiple other crafting stations into a single crafting station one for each stage of the game I HIGHLY recommend using Recipe Browser ( https://steamcommunity.com/sharedfiles/filedetails/?id=2619954303&searchtext=recipe+browser ) New Sprites and Icon are gonna be awhile as im still trying to learn the terraria style and proper designs for the workbenches UPDATE: i lost the files gg
Wormhole Away
by 76561198276982049
This is Part of the player neccessory mod pack. Wormhole Away: No need for wormholes anymore. Just right click on team player(s) icon to teleport. Coded By DeroVB, Created by Maxhax64. version: 0.2.5 Developed By DeroVB, Maxhax64
Chance to get mauled by a tiger
by 76561199234337592
Adds a chance for an image of funny tiger to pop up and kill you every second. I'm not explaining why it says "Evil Paladin..." Developed By Echo
Chaos Mod [Alpha 0.1]
by 76561198096493484
Chaos Mod - Alpha Every 15 seconds, a completely random chaos effect activates. You have no control over what happens next. Good luck. What is this mod? Chaos Mod brings pure unpredictable madness to your Terraria experience. A timer ticks down at the top of your screen, and when it hits zero — a random effect kicks in. It could help you. It could destroy you. It could turn your world into a crater. You never know. Developer Menu (Hidden) Press Ctrl + 0 to open the hidden developer panel. From there you can: Change the interval between chaos effects (default: 15 seconds) Force the next chaos effect to be a specific one Scroll through the full list of all effects ⚠️ ALPHA VERSION — IMPORTANT WARNINGS ⚠️ This mod is in early alpha. Expect bugs, crashes, and weird behavior. Multiplayer has NOT been tested. Effects may desync, break, or cause issues on servers. Use at your own risk. Compatibility with other mods has NOT been tested. Conflicts are possible. This mod CAN and WILL destroy your world. Effects like Nuke cause permanent terrain destruction. BACK UP YOUR WORLD AND CHARACTERS BEFORE PLAYING. You have been warned. How to install: Subscribe on Steam Workshop, enable in tModLoader mod menu, and load into any world. The chaos begins automatically. Feedback & Bug Reports: Leave a comment on the Workshop page. This is a solo passion project — feedback is appreciated!
TerraCross
by 76561198981847455
TerraCross is all about combining other games into Terraria, primarily with new bosses. The goal is to make a ton new fights Currently in: Spirit - Friday Night Funkin' Goals: Scott Cawthon - FNaF World And more! Adds 1 new boss, 1 new boss summon item, 1 new boss bag, and 3 new weapons This is the first release of the mod i really want help on this, put in the comments if u wanna help Developed By WestonTheWalrus
Random NPC Spawner
by 76561198262205117
Adds a single non-consumable item that summons random NPCs when used. • Can spawn enemies, bosses, and modded NPCs • Ignores progression and spawn conditions • Town NPCs and Celestial Pillars are excluded • Spawn amount is configurable via Mod Config Crafted with 1 Dirt Block. Warning: This mod can spawn multiple bosses at once and can crash or lag easily. Have fun :3 Developed By AliceMalice
Thanos' Snap Challenge
by 76561198067074671
What if half of Terraria’s items just vanished? Can you still beat the game? How hard could it be? This mod adds a secret seed: Thanos. It removes half of all items in the world, but does not change world generation. Vanished blocks will still be generated, but they will not drop anything when mined. Generated chests and anvils can be found, but vanished items are removed from chests. I did my best to remove every possible way to obtain vanished items. You cannot pick them up, craft them, buy them, fish them, or receive them as rewards. Mobs, bosses, boss treasure bags, and crates will not drop vanished items. You can bring vanished items into the world with your character, but tools and weapons will not work, while accessories and armor will still grant their effects. If you find another way to get vanished items, leave a comment. The mod adds a chat command: "/3069", where 3069 is the item ID. It will tell you whether the item has vanished. Item IDs list: https://terraria.wiki.gg/wiki/Item_IDs Mod inspired by Wand of Sparking video https://www.youtube.com/watch?v=6hOmaQAIrfM Developed By Danza
Fishing Potions Bundle
by 76561199781241346
Don't you hate it when you have to drink another crate potion in the middle of fishing? This mod will fix that by combining 2 Crate, 1 Fishing, and 1 sonar potions. Made by [email protected] Developed By Nali - [email protected]
Uranium
by 76561198257057623
Uranium is a mod that is planned to add 3 or so classes into the game, 1-3 Bosses and some new items to parts of the game which i thought had missing progression. Currently includes the Fish Boss, in beta. And also the Commando class. I'm almost done with hardmode, still unfinished though. Developed By Fieldstorm Dapperstone
the horse
by 76561198139378858
horse stupid mod that makes the horse a boss credits: Boss moosic: Brimston Premium very unfinished Developed By sowicidal
Chae's Enemy Modifiers
by 76561199685265691
Chae's Enemy Modifiers - is a mod that adds 19 subtle modifiers for enemies. The modifiers won't make the game significantly harder, but it definitely won't be easy. Developed By ChaeYul
skibidiboss
by 76561199212532218
Modify this file with a description of your mod. Developed By me
HolidayLib
by 76561198315357022
HolidayLib exists to let mods forcibly activate holiday events that the vanilla game does not feature, regardless of which mod adds them, this potential existed for April Fools' Day in 1.4.3 through detouring AprilFools.CheckAprilFools but since that's been removed I made this mod so all the holidays can be manipulated (provided the mods that use them use this mod) all calls and names/aliases are case-insensitive and ignore spaces and underscores Call documentation: ADDHOLIDAY: adds a holiday or merges range/conditions into existing holiday, returns a reference to the added holiday, or an ArgumentException if the arguments are formatted incorrectly ADDHOLIDAY <name: string> <day: DateTime (ignores year and time)> ADDHOLIDAY <name: string> <start: DateTime (ignores year and time)> <end: DateTime (ignores year and time)> ADDHOLIDAY <name: string> <start: DateTime (ignores year and time)> <duration: int (duration in days)> ADDHOLIDAY <name: string> <dateRanges: params HolidayLib.DateRange[]> ADDHOLIDAY <name: string> <conditions: params Func<int>[] (if the sum of the return value of all conditions is > 0 holiday is active regardless of date, if < 0 holiday is inactive regardless of date)> ADDALIAS: adds one or more aliases to a holiday, returns null ADDALIAS <name: string> <aliases: params string[]> ADDALIASES <name: string> <aliases: params string[]> ISACTIVE: returns whether or not a holiday is currently active ISACTIVE <name: string> GETACTIVELOOKUP: returns a function that returns whether or not a holiday is currently active GETACTIVELOOKUP <name: string> HOLIDAYFORCECHANGED: increments a counter to allow mods to check if the holiday has been changed, returns the new value, should be called whenever a holiday is forced to start or end, or when the state of a holiday which does not begin or end at the beginning of a new day changes HOLIDAYFORCECHANGED <no arguments> FORCEDHOLIDAYVERSION: returns the current value of the counter incremented by HOLIDAYFORCECHANGED FORCEDHOLIDAYVERSION <no arguments> GETFUNC: returns a Func<object[], object> to call the specified call directly GETFUNC <callName: string> HELP: returns the string "See description for documentation" HELP <no arguments> Developed By Tyfyter
The Esther Mod
by 76561199185910654
Esther mod is your normal content mod with many fun and unique weapons,items and whatnot the mod is still work in progress but we got quite some things done CREDITS~ -ThatGuyGabe:lead coder -Karve:music and coding -Mrati:spriting -Acenthus:promo -Stranza:coding -P3XY7:music -KaneBlitz:music -Mumb:music -PashaVerti:concept art/testing -DapCuber:testing https://forums.terraria.org/index.php?threads/esther-mod.114288/ - FORUM PAGE - OFFICIAL DISCORD SERVER: https://discord.gg/PX6pxk7Cjj
Hammer Class Mod
by 76561199206924751
Hammer Class Mod Hook: Terraria hammers are no longer just tools. Short explanation: This mod adds a hammer based melee class focused on spacing, heavy impacts, and precise head hits. Feature list: - Hammer hit zones - Powerful head hits - Defense based impact effects - Hammer accessories - Hamaxe support Designed for players who enjoy slow, heavy, high impact melee combat. More hammer weapons, accessories, and mechanics may be added in future updates. Developed By ojosama
Lucky Block Plus
by 76561198894060632
Новый лаки-блок с экстремальными событиями: случайные дропы, баффы, дебаффы, проклятье, дождь стрел, переворот гравитации, смена погоды и призыв огромного монстра.
Individual Difficulty
by 76561198035711234
Want a fun co-op experience with players of different skill levels? This mod allows each player to set their own difficulty, split into damage dealt and damage taken. The effects of these settings are as faithful to Expert and Master as reasonably possible. For example, if you apply a damage dealt reduction beyond Classic level, the damage you deal to bosses will be further reduced based on the number of players, just like in Expert Mode. You also get the benefits of playing on Expert, such as increased coin drops from enemies. Almost all of the effects are continuous functions, meaning every 1% change in difficulty has an impact, though the details below refer to "levels" to reflect how most players think about difficulty. The added downsides of reducing damage dealt are: - Damage dealt to bosses is reduced based on the number of players (maxing out at Expert level). - Knockback dealt is reduced (-10% per level). Banners partially counteract the damage dealt reduction (+50% damage at Classic level, up to +100% damage at Expert level). Beyond Expert level, bosses are only 55% affected by further damage dealt reduction. (At Master level, a boss can survive 155% more damage than at Classic level.) The added downsides of increasing damage taken are: - All life regen effects are weaker without Well Fed (up to -50% at Expert level). - Most debuffs last longer (+100% at Expert level, +50% per additional level). - Respawn time is longer (up to +50% at Expert level). Banners partially counteract the increased damage taken (-25% damage at Classic level, up to -50% damage at Expert level). Increasing damage taken (before defense) also makes defense subtract more damage (50% of defense at Classic level, +25% per additional level). The downsides of higher overall difficulty are: - You drop more of your coins on death (50% at Classic level, up to 100% at Master level). - At Expert level, water in the Ice biome inflicts Chilled. The benefits of reducing damage dealt are: - In a sub-Expert world, bosses drop more loot. - Pumpkin Moon and Frost Moon progress faster (+100% at Expert level, +50% per additional level, based on all players' difficulties). The benefits of higher overall difficulty are: - Non-boss enemies that spawn near you drop more coins (up to +150% at Expert level). - Bosses have a chance to give you exclusive items, which cannot be used by lower-difficulty players. (The chance is based on the other players' difficulties, so you won't get much if Journey players fight your battles.) - You have more accessory slots (one in hardmode at Expert level and another from the beginning at Master level). To set your difficulty in-game, open the mod's client-side config in inventory > Settings > Mod Configuration > Individual Difficulty. Difficulty can only be increased from the world's difficulty, so make sure the world's difficulty is set for the least-skilled player in your group.
Craftable Obsidian Furniture
by 76561198361422446
Have you ever wondered why obsidian furniture is uncraftable? Why the terrarian can shape divine metals and kill gods, but can't put a sheet on an obsidian slab? Sure, you can just get it from hell, but the inconsistency deeply annoys me, so I fixed it. This mod lets you craft obsidian furniture at a hellforge. They cost the same as normal furniture of the given type, split roughly 3:1 between obsidian and hellstone. This puts them in line with the obsidian chest and obsidian sink, both of which are already craftable and both of which require hellstone. The torches in the light source recipes are also replaced with demon torches, which should already be craftable. This mod is probably not well optimised, or stable, as it's my first C# coding project. If something breaks, it was probably me. Sorry. Developed By Reds
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