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Terraria Mods & Plugins
This catalog lists 15,000+ Terraria projects from Steam Workshop. Entries can be server-side, client-side or required on both sides, and may include maps or other user-generated content. Check the linked source page, game-version compatibility and dependencies before installing.
BoBop
by 76561198349328053
credits: gopherboi - coding nephew - bobop music credits: Brotlov CaptainJul
Rakis
by 76561198993787402
Rakis is a pretty cool mod, it does...this. Modify this file with a description of your mod.
the ahhhhhh
by 76561199229792153
the ahhhhhh is a pretty cool mod, it does...this. Modify this file with a description of your mod.
first working mod
by 76561199227777558
first working mod is a pretty cool mod, it does...this. Modify this file with a description of your mod.
xd
by 76561199222823521
xd is a pretty cool mod, it does...this. Modify this file with a description of your mod.
QuacksterMod
by 76561198929256622
QuacksterMod is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Victorian Chaos
by 76561198324859954
Victorian Chaos is a pretty cool mod, it does...this. Modify this file with a description of your mod.
new
by 76561198447097841
new is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Patient Zero
by 76561198853477873
Patient Zero is a pretty cool mod, it does...this. Modify this file with a description of your mod.
noob swords world
by 76561199090709986
noob swords world is a pretty cool mod, it does...this. Modify this file with a description of your mod.
SWRD
by 76561199109587240
SWRD is a pretty cool mod, it does...this. Modify this file with a description of your mod.
n
by 76561199124901401
n is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Experience Everything!
by 76561199186103239
Experience Everything! is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Ben Vanity Set
by 76561198240685492
Adds a furry vanity set of Ben. You can craft the set with 1 dirt block each. Made by me: hexsprites on discord, I am currently doing terraria character commissions, feel free to message me if you're interested :3 Character owned by: @ polar_patroller on Discord. Developed By Hex
InfernoTerraria
by 76561198164831776
InfernoTerraria is a Terraria mod inspired by Diablo II, Hero Siege, and Grim Dawn, bringing ARPG-style mechanics, unique items, skills, and progression into Terraria. This is the first version of the project, built as a personal experiment to explore how these systems could fit into Terraria's gameplay. Thanks for playing, and I hope you have fun. Developed By KhaosMod
Cave Expansion
by 76561198058881426
Enlarges caves and transforms them into dungeons. This is a world gen mod I made since I'm tired of having cramped caves, hope it helps! Developed By Mega Strike ZERO
Carl Beckett
by 76561198862075987
Carl Beckett An endgame melee weapon named after Carl Beckett, a legendary mercenary who wielded the power of lightning. Build Ampere with rapid thrusts, enter Overcharge for empowered attacks and homing projectiles, mark enemies with right-click, then pursue them with a high-speed dash and circular finisher. Compatibility Calamity Mod is optional and is not required to load Carl Beckett. When Calamity is enabled, the weapon uses its endgame compatibility scaling and Calamity crafting materials. Without Calamity, it uses its vanilla endgame balance and a Luminite-based recipe. Version: 1.0.2 tModLoader: 2026.7 Developed By Kindone
环境药水[EP Mod]
by 76561198359028623
Environment Potions This mod adds a set of Environment Potions. Drink one, and the area around you becomes the corresponding environment. No more trekking to specific biomes just to summon a Boss, farm biome enemies, fish, listen to certain music, or change your background: the potion forcibly overrides the environment within a 75-tile radius centered on the player for 120 seconds, and teammates within range share the effect. Features - 10 vanilla major-biome potions: Forest, Corruption, Crimson, Hallow, Jungle, Snow, Desert, Glowing Mushroom, Dungeon, and Ocean. - Experimental vanilla mini-biome potions: Meteorite, Graveyard, Shimmer, Underground Desert, Granite Cave, Marble Cave, Hive, Gem Cave, and Jungle Temple — freely toggleable in the settings. - Automatic modded major-biome support: the mod detects major biomes from other mods that have full environment effects and generates matching potions — e.g., the Calamity Mod's Astral Infection, Brimstone Crag, and Sulphurous Sea. Modded sub-biomes/mini-biomes do not generate invalid potions. - True environment override: more than just displaying the environment name — it also syncs the corresponding environment's music, backgrounds, enemy spawning, Boss summoning, and fishing checks wherever possible. - Clean settings interface: a single toggle — Add Mini-Biome Potions (tooltip: experimental feature). How to Use - Craft the Environment Potions in-game via their recipes. - Major-biome potions are crafted from the corresponding biome's blocks, crops, or drops — e.g., Corruption Potion = Bottled Water + Ebonstone + Ebonsand + Rotten Chunk. - All experimental mini-biome potions share one recipe: Bottled Water + Iron Bar. - After drinking a potion, watch the environment, music, and backgrounds change; enemy spawning and fishing within 75 tiles are also resolved against the target environment. Notes - Vanilla mini-biome potions are experimental. Due to vanilla mechanics, some mini-biomes may only partially take effect (e.g., environment name/music/background only) — enable them as needed. - The effects of modded major-biome potions depend on each mod's own environment implementation; some modded biomes may show compatibility differences. - If certain enemies fail to spawn, it may be because they require specific blocks/backgrounds. - Duration is fixed at 120 seconds, and the effect radius is fixed at 75 tiles. Who It's For Builders, Boss-fight preparation, enemy/material farming, fishing collection, modded-biome experiences — and anyone tired of running back and forth across the map just to switch environments. Feel free to subscribe, like, and favorite! (This mod was built with dsh + DeepSeek v4 Pro & GLM 5.2.) Developed By ysssssd
Fairytale Dream
by 76561199353619538
Fairytale Dream This is a Terraria content‑expansion mod that stays close to vanilla difficulty. It focuses on adding more gameplay content and enriching the overall experience. Only English and Chinese localizations are available at present.(Made mainly for practice; content is fairly limited.) Main Content - New Town NPC: After defeating any vanilla boss, a special enemy may spawn in the Surface Sky biome. Purify it with Purification Powder to unlock this NPC. It gives extra rewards for repeatedly defeating bosses and streamlines certain gameplay loops. It trades using a unique custom currency. - New Boss: A post‑Hardmode ocean‑themed boss. Its summoning item can drop from the Pirate Invasion or be crafted. It drops class‑specific weapons for all four classes, Expert‑mode accessories, and a Master‑mode pet. It also drops rewards normally obtained from Angler quests. Balanced around post‑Mechanical Bosses difficulty. This boss features heavy mechanics and will turn invulnerable periodically during the fight. - New Weapons: New weapons for all four classes, featuring innovative mechanics and playstyles, balanced for vanilla‑equivalent post‑Hardmode boss progression. - New Accessories: New Expert‑mode accessories with unique mechanics and fresh gameplay possibilities, balanced for post‑Hardmode vanilla‑style progression. - New Materials: Several new crafting materials for making the added weapons. - Miscellaneous: One new special crafting station Others Multiplayer functionality has not been tested. Compatibility with popular existing mods is unconfirmed; mod conflicts may occur, please use with caution. This mod is developed against tModLoader version v2026.6.3.6. Upcoming tModLoader updates may cause mod errors. All art assets and code are made by a single developer. Imperfections are to be expected. Please report any bugs you encounter. As I am a student with limited spare time, bug‑response times may be delayed, thank you for your understanding. Nearly all added weapons follow vanilla power scaling. One end‑game weapon is exceptionally overpowered; its crafting cost has been set extremely high as a counterbalance. For a better gameplay experience, you are recommended to ignore this weapon.(Pearls only drop during the Pirate Invasion. Bestiary display is incorrect.) Developed By 作者Noin
随机合成杀怪物版本
by 76561198752057609
A lightweight random-recipe twist mod. When you kill a new NPC variant for the first time, one random item recipe is rewritten. Only the first kill of each unique NPC variant triggers the change, and repeated kills do nothing. The modified recipe uses randomized materials from the full game item pool, while all other recipes remain unchanged. This version is designed to work with vanilla items, Calamity, and Calamity-supported addon content, and it refreshes crafting/recipe browser displays after modification. Developed By 123
Furmidable
by 76561198163396445
FURMIDABLE Some things are harmless. Some things are innocent. FURMIDABLE is a small mod about consequences, conscience, and the price of harming innocent creatures. Your actions have consequences. As you progress, your choices can unlock new encounters, rewards, items, and challenges. The more you push your luck, the more the world begins to push back. What the Mod Adds - 8 new items obtained through various encounters and progression. - 2 new NPCs with unique roles and interactions. - 2 extremely difficult bosses tied to the mod's progression. - New challenges, rewards, and mechanics centered around your actions. Nothing is given freely. Pay attention to what you do, and be prepared for the consequences. Developed By Toomy
GroundBreaker
by 76561199631652102
A simple convenience tool designed to make large-scale excavation and arena construction much easier. Ground Breaker allows you to quickly clear tiles in front of you, making it useful for preparing arenas, clearing large areas, or creating long tunnels underground. The tool has three different mining modes: -Normal Mining: Breaks a single tile at a time. -Vertical Tunnel: Clears a 3x15 vertical area. -Horizontal Tunnel: Clears a 15x3 horizontal area. Right-click to cycle through the available mining modes. The current mode is displayed when switching modes, making it easy to keep track of which excavation pattern is active. With its fast mining speed and increased tile interaction range, Ground Breaker can remove large amounts of terrain in a very short amount of time. This makes it particularly useful when you need to quickly dig a path toward the Underworld or prepare a large area for an arena. However, be careful when using it. Its large-area mining modes can destroy many tiles at once, so accidentally removing part of your base or an important area is possible. The item is intentionally easy to craft and is meant to be a simple quality-of-life tool rather than a progression-breaking weapon. Use it when you want to save time on repetitive excavation without letting it take away from the fun of exploring and building. Developed By SwanCube
Super Human
by 76561198781200941
Super Human is a custom race mod. Made with MrPlague's Authentic Races. Developed By Gabriel
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