The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (11)
Auto team balance (mp_autoteambalance): Added
mp_autoteambalance
1 = uneven teams are automatically balanced, 0 = disabled.
After
Setting
mp_autoteambalance
Default
1
Friendly fire (mp_friendlyfire): Added
mp_friendlyfire
1 = players can damage teammates, 0 = no team damage.
After
Setting
mp_friendlyfire
Default
0
Max rounds (mp_maxrounds): Added
mp_maxrounds
Maximum total rounds per map (0 = unlimited).
After
Setting
mp_maxrounds
Default
0
Range / options
0 – 100
Respawn wave time (sec, mp_respawnwavetime): Added
mp_respawnwavetime
How often (in seconds) a respawn wave is triggered.
After
Setting
mp_respawnwavetime
Default
10
Range / options
0 – 60
Max team imbalance (mp_teams_unbalance_limit): Added
mp_teams_unbalance_limit
How many extra players one team may have before balancing kicks in (0 = always balance).
After
Setting
mp_teams_unbalance_limit
Default
1
Range / options
0 – 30
Time limit (minutes, mp_timelimit): Added
mp_timelimit
How long a map is played in minutes (0 = unlimited).
After
Setting
mp_timelimit
Default
30
Range / options
0 – 120
Win limit (mp_winlimit): Added
mp_winlimit
Number of round wins before the map rotates (0 = disabled).
After
Setting
mp_winlimit
Default
0
Range / options
0 – 100
Enable cheats (sv_cheats): Added
sv_cheats
Allows console commands that are normally locked. Disable on public servers.
After
Setting
sv_cheats
Default
0
LAN mode (sv_lan): Added
sv_lan
1 = reachable on local network only (no Steam auth), 0 = public.
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (11)
Godmode for all (sbox_godmode): Added
sbox_godmode
1 = all players are invincible, 0 = normal damage.
After
Setting
sbox_godmode
Default
0
Max NPCs per player (sbox_maxnpcs): Added
sbox_maxnpcs
Maximum number of NPCs a player may spawn.
After
Setting
sbox_maxnpcs
Default
10
Range / options
0 – 200
Max props per player (sbox_maxprops): Added
sbox_maxprops
How many props a single player may spawn (0 = unlimited).
After
Setting
sbox_maxprops
Default
200
Range / options
0 – 2000
Max ragdolls per player (sbox_maxragdolls): Added
sbox_maxragdolls
Maximum number of ragdolls a player can create.
After
Setting
sbox_maxragdolls
Default
10
Range / options
0 – 200
Max vehicles per player (sbox_maxvehicles): Added
sbox_maxvehicles
How many vehicles a player may own at the same time.
After
Setting
sbox_maxvehicles
Default
6
Range / options
0 – 100
Allow noclip (sbox_noclip): Added
sbox_noclip
1 = players can fly through walls (noclip command), 0 = disabled.
The editor describes new or changed values. The field comparison shows the original defaults, constraints and explanations before and after this documented change.
Changed settings (1)
palworld.difficulty: Changed
Difficulty
Before
Setting
Difficulty
Default
Normal
Range / options
Casual, Normal, Hard
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
Difficulty
Default
Normal
Range / options
None, Casual, Normal, Hard
When it takes effect
Takes effect after saving and restarting the server.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.