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Моды и плагины для Project Zomboid

доступно 60 000+ модов Источник: Steam Workshop ↗

В этом каталоге перечислено 60 000+ проектов Project Zomboid из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.

Visible Generator Range – Project Zomboid Mod

Visible Generator Range

автор 76561198131954636

Visible Generator Range aims to get rid of a bit of headache in your day-to-day power needs. Features: - Ability to view the effective range of a generator simply by viewing it's corresponding Info menu. Also indicates current power status with color of the radius. - Full compatibility with Generator Time Remaining, Immersive Solar Arrays, and Multiple Generators! Why use this?: This mod was created with the purpose of remedying some headaches in the generator range guessing game. Although it may not address EVERYTHING, it's a step in the right direction. Workshop ID: 2972289937 Mod ID: GenRange

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[B42/B41] The Motorious Zone Vehicle Pack – Project Zomboid Mod

[B42/B41] The Motorious Zone Vehicle Pack

автор 76561198035338496

This mod will add several vehicles to the game. The vehicles are vanilla-styled (including lore-friendly names, or optional real names), era appropriate (1993 and earlier), and support all the features of vanilla vehicles. The pack will be a variety pack, aiming to add a little bit of everything to the game from everyday sedans, vans and SUVs to sports cars, with sports cars being much more rare than everyday machines. For higher resolution textures, check the separate mod here. All cars that are capable of it also support Paint Your Ride in B41, or HDCP Immersive Vehicle Paint in B42! If you were using my existing standalone vehicle mods, it is safe (and best) to switch to this mod. This mod contains the following vehicle mods of mine: Lancia Stratos, R32 Skyline, Supra, Fox Body, Kei Sports, LM002, 240SX Coupe, Diablo, 300ZX, GT40, Miata, Toyota X90s, and Reliant Robin Mk. II. Disable these mods and use this instead if you plan on using this mod, as they can cause issues when used together. You can choose which cars you would like to spawn naturally, from 3 selections of car lists If you want all cars to spawn, you don't need to enable the optional Spawn Selection sub-mods To choose which types of cars you'd like to have spawn, enable the Spawn Selection sub-mods of the cars you would like to allow to spawn in addition to the main mod. There are 3 lists to choose from, and you can select any combination of them: - US Motors: This list contains cars that were available and sold in the US. Examples include the Bronco, Mustang, and 240SX. - Imports: This list contains cars that were not available and sold in the US, but common in other countries. Examples are the R32 Skyline, Toyota Mark II, and Reliant Robin - Rares and Exotics: This list contains cars that are either very expensive or produced in very low numbers. Examples are the GT40, Diablo, and Stratos. Also note that the imports and exotics are both very rare in the base spawn lists, and the Spawn Selection sub-mods will not make them more common. Additionally, the mod has been translated to German thanks to Eaglefire. Check out their German Project Zomboid community here! This mod pairs well with Vehicle Spawn Zones Expanded. (B42 Update pending) Since the exotic and import cars are very rare, I started work on the spawn zones to give some specified areas for these cars to spawn, so there is a decent chance to find them on a save without it potentially becoming overwhelming. It eventually became more, adding a variety of new spawn areas beyond that. It works very well with this mod, and has many spawn lists for cars in this pack. Also check out these complimentary MZ-themed mods! FAQ Q: Multiplayer compatible? A: Yes! In general, all of my (and many of others') vehicles will be MP compatible unless stated otherwise. Q: Can this be used with other vehicle mods? A: Yes! It will work with other vehicle packs, and standalone vehicle mods. This mod was even made with use alongside mods like Filibuster Rhymes' Used Cars in mind, and has its spawn chances based around it. It doesn't alter anything vanilla either, so anything that changes vanilla vehicles will also work! Q: What are the vehicle IDs? A: I've set up a post in the discussions with each vehicle ID and some small information about each car, check it out if you need the IDs. Q: How rare are the exotic/import cars? A: They are very rare, exotics in particular will be difficult to find on default (low) and normal car spawn rates. Exotics and imports will mostly only spawn near high-end houses, or anywhere else you can find the Cossette and Lang 4000 in vanilla, at a lower spawn rate. Some Easter Egg cars will spawn in similar areas to the Easter Egg cars from Used Cars. For some more specific hints, Riverside has a very large amount of possible spawn zones, and the bar across from the junkyard contains only sports car spawns, so that is the best place to look. Q: Can this be added mid-save? A: Yes! Vehicles will only spawn in areas you have not explored yet however, so if you or your server have been all over the map, you may have trouble finding the vehicles. I'd recommend using Udderly Vehicle Respawn if you want to use this on an existing save, it will allow new vehicles to spawn in explored areas the world. Q: I'm having issues joining/starting a server in MP (File mismatch, or connection lost after starting) A: First, check AuthenticPeach's guide about these issues here. For more info, check the first post of the "Bug reports" thread in discussions. Q: Can you make (x)? A: If you're going to request a car, note that my main focus at the moment are cars that fit the game's time period (1993 and earlier). I do have cars outside of this timeframe on my list, but it may be a while before I get to them. I also already have quite a few on my list, so there's no guarantee I'll get to all of them. Q: What about animations? A: Animations are planned to officially come to vanilla vehicles, so they are planned for this pack as well. While I will redo some cars before TIS' animations are officially available, they will be released as separate mods for the time being with options to replace the ones in the pack, due to some features not working with animated parts. I'm still going to add vehicles in the current vanilla style to the pack, better set up for the upcoming animations. B41 Mod IDs: https://steamcommunity.com/workshop/filedetails/discussion/2791656602/585056462065322895/ Workshop ID: 2791656602 Mod ID: fhqMotoriousZone Mod ID: fhqMotoriousZoneImports Mod ID: fhqMotoriousZoneExotics Mod ID: fhqMotoriousZoneRealNames Mod ID: fhqMotoriousZoneUSDM

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'87 Chevrolet Suburban – Project Zomboid Mod

'87 Chevrolet Suburban

автор 76561198089039119

Let the Chevy streak live on! This time with a fantastic 7th generation Suburban in 3 flavours: Stock, Lifted and CUCV variants. They share all the parts but have some unique small differences. All parts are craftable, only some plastic parts are not but that will come soon too. Have fun looking for them and surviving! Main features: - 3 Chassis variants (Stock, Offroad Pack and Military CUCV ) - 3 Front bumpers with 2 tiered protection - Fully animated hood, trunk, doors and windows - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, window armor, roofracks, roof lights, sidesteps etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 2 seats in the front, 2 in the back - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of Its A Moose - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. - Awesome map in previews: Copper State, AZ REMASTERED Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.17+) Single Player / Multiplayer fully supported ✅ B42 (b42.20+) Single Player / Multiplayer fully supported Vehicle IDs: 87chevySuburban, 87chevySuburbanCUCV, 87chevySuburbanOP Workshop ID: 3196180339 Mod ID: 87chevySuburban

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Brutal Handwork – Project Zomboid Mod

Brutal Handwork

автор 76561197997880978

Supports B41. Works in Multiplayer I know that B42 Multiplayer is out, but there is a CRITICAL BUG with the new animation system that breaks things. See the Fancy Handwork modpage for more information. A new save is not required A combat mod made from scratch for Project Zomboid. NOTE: This still needs a lot of work to implement many of the features I would like, but I feel it is ready to receive feedback and be used. Just know there will be updates that may change things as development continues. Requires:Fancy Handwork Fancy Handwork is required as it fixes many of the animations for holding weapons, adds a modifier key, and I use its functions to syncronize the animation state locally and over multiplayer. Features - Equipped Melee Weapons in your Secondary Hand can now attack! - Offhand attack speed is calculated similarly to vanilla, including injuries skills, etc. - Damage Calculation is mostly vanilla (see more about this below), so skills and other factors WILL impact damage! - TRUE Dual-Wielding Melee Weapons! Automatically alternate your attacks (Configurable in Sandbox). - Unarmed Attacks! Punch those Zombies! - Offhand Attacks WILL collide with the environment! Break that Window! - Compatible with ALL weapon mods! - Calls ALL relevant Events during an attack, for compatibility with mods that use these Events! - Your ability to shove is still available! - Works with Controllers! - FULLY compatible with The Only Cure but better by Pao. Keep the ability to attack without your Right Arm! How to Use Actions for Brutal Handwork will require the Fancy Handwork Modifier Key. By default, the Modifier Key is: Keyboard: Left Control - This can be changed in the Options NOTE: I HIGHLY RECOMMEND that you either remove or change the default "Aim" binding on Left Control, or change the Fancy Handwork Modifier Key (preferably remove Aim). They can use the same key, but it may be annoying when further actions are added. In my opinion, using Control for "Aim" is not a good use for the key, and I will always Right-Click. As such, Fancy Handwork and Brutal Handwork are intended to replace this key with real functionality. I do not change this by default to not cause sudden changes to play styles, but highly recommend this. Controller: Left Bumper -- Cannot be changed Moving forward, I will refer to the "Modifier Key" as just the "Modifier". Simply equip an item in your left hand, and you're good to go! - If only a secondary weapon is equipped, your player will automatically attack with the offhand. - If you have both a primary and secondary weapon, then you must use the Modifier while aiming to attack with your offhand. Alternatively, enable the Sandbox option to automatically switch between main and offhand attacks! Unarmed attacks - When unarmed, hold the Modifier while aiming to raise your fists, and press attack. Available in the Sandbox options is a control to always raise your fists when unarmed and aiming! - Unarmed currently does small bits of damage, but can be used well enough to fend off a few zombies if you're careful. I have plans to expand this into its own "weapon" skill, allow for unarmed weapons, and more. For now, these do a small amount damage but are affected by your current Strength and Fitness traits. - Unarmed has no real side-effects, in that you can punch windows and doors no problem. I plan on expanding this much further, and would like to have the unarmed be affected by your gloves as well as open this up to unarmed weapons. - Unarmed can be disabled in the Sandbox Options. Current Limitations and Bugs are found here! Future Plans - First and foremost, I would like to get my damage calculation functions to work over multiplayer. I have a plan, but need some time to get things done/test/etc. However, for now I need a small break from this and just wanted to release what I have. When this is done, I can give almost full control for combat in the Sandbox options. - Next will be Dual Wielding handguns. My damage functions will be critical in making this work properly, as they should handle ranged damage already. - I also would like to port the rest of the melee attack variations to be an offhand attack, and overall improve the quality of the animations. - Add progression to combat, so you feel more powerful overtime. For example, at level 1 you have -1 multihit, and at level 10 you have +1 multihit on all weapons, etc. - Add new systems to combat such as: quick throwables, on-demand heavy attacks at the cost of additional stamina, attack combos, possibly charged ranged attacks, etc. Compatibility - Should be compatible with ALL weapon mods - Likely not compatible with other offhand attack mods, but this is done very differently so maybe? I wouldn't, its untested and unecessary. Just don't. - Mods that modify the AttackHook are not compatible. - Mods that use the various Weapon Events will be triggered correctly for offhand attacks. Source: GitHub Workshop ID: 2934621024 Mod ID: BrutalHandwork

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'80 MAN KAT1 – Project Zomboid Mod

'80 MAN KAT1

автор 76561198089039119

The MAN! Boxy machine that made it's way into many armies of the world, civilian services and countless other uses, packed with features and ready to give you way too much confidence while you try to survive in Kentucky. Have fun! Main features: - 3 Front bumpers with 2 tiered protection - Fully animated hood, trunk, doors and windows - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, window armor, roofracks, bed cover etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 3 seats - B41 / B42 Multiplayer Compatible - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable Things to come: - More variants, let's keep it a secret for now If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This one is for my bud bikinihorst, have fun crab man! - Thanks to The Indie Stone for making this awesome game and all this possible. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Vehicle IDs: 80manKat1 Workshop ID: 3248388837 Mod ID: 80manKat1

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blindcoders Modding Utility – Project Zomboid Mod

blindcoders Modding Utility

автор 76561198064551419

This mod does not provide any in-game functionality itself, but is a collection of function that are useful for modders. For a list of function and how to use them, check this site on github: https://github.com/blind-coder/pz-bcUtils/blob/master/README.md Workshop ID: 503640135 Mod ID: bcUtils

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Silencer / Suppressor  Mod (Build 41) – Project Zomboid Mod

Silencer / Suppressor Mod (Build 41)

автор 76561198156009884

ATTENTION: This mod was updated to support build 41 ! If this causes issue with build 40, please unsubscribe and use the manual download version of this mode found below. Adds a Silencer / Suppressor as a weapon part that can be attached to Pistols, and Rifles. It reduces the sound the gun makes by 90% but slightly lowers max range and chance to hit . Spawn Locations: Good chance in gun store, police station, hunting areas. Small chance in Crates, metal shelves and lockers in all areas. you can craft a home made silencer from a pipe or flashlight with saw, screwdriver and a few aiming skill points. This home made silencer does not work as well as the real one and lowers chance to hit and max range more than the real silencer as well. As with any other attachment, YOU NEED A SCREWDRIVER to attach or remove it. Legacy version here: http://undeniable.info/pz/SilencerMod.php Workshop ID: 639909479 Mod ID: Silencer

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Skizot's Carryable Everything – Project Zomboid Mod

Skizot's Carryable Everything

автор 76561197979283829

Made for the KYRP server. This mod aims to make most stuff that SHOULD be carried, just that. now plays well with Fancy Handiwork! if you want to change or modify weight of things like the logs then Use this awesome mod! (Customizable Wood + Metal Weight) If you would like to donate or help support this and my other mods, click the link below Check out my other mods! Workshop ID: 2921029369 Mod ID: Skizots Visible Boxes and Garbage2

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Better Belts (41) – Project Zomboid Mod

Better Belts (41)

автор 76561198303993853

++Hooked bottles added. ++Belt options, you can choose how many slots the belt gives through a simple recipe. In addition, a holster recipe was added, and the option to change the holster side does not replace the previous one, so you can have for example: a pistol in 2, another in 7. ++ Added cd players on the front. For use with SurvivorRadio CD Addon. ++ This mod adds two spaces to add things to the belt, two in front where you can put water bottles and walkie talkies. ++ Launchbox, MedKits, and ToolBox can now be placed on the back if a Hook is first put (lootable). ++ A Quiver was added, it is equipped on the back, to use it together with the Crossbow mod, and the idea is that it is only used to store your bolts, but at the moment you can save what you want (I need help on how to make it exclusive for bolts). ++Reduce the weight of the walkie talkies, when the multiplayer is ready, I will increase them a bit. Suggestion:If you use this mod with GEAR you will have more functional hotkeys, from 5 in vanilla to 10 with its mod. +++++++Combinable with Backpack Overhaul.+++++++ Workshop ID: 2127583399 Mod ID: Better Belts

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Visible Holster – Project Zomboid Mod

Visible Holster

автор 76561197996295592

With this mod you can see the holster! This simple mod let you see holster on your character, which will add some more realism in how looks equipment on you! This modification makes Holster and Dual Holster from vanilla visible on the player character. You can wear the belt with holster in 3 variations: Over the jacket, Without the jacket and Without the belt. In addition, the mod adds 6 color variations of the holster, which will add variety to your appearance. Also, the modification allows you to craft a Holster and Dual Holster for the your character! Modification translated: English, Simplified Chinese (CN), Ukrainian, Polish, Italian, Brazilian Portuguese, French, Spanish, Turkish. The mod includes 3 versions of itself, for the convenience of using the mod for your purposes: mrnvsbhltr - original mod that includes the full version of itself (Holster colors, crafting). mrnvsbhltrvn - version of the mod that only includes the standard holster color from the original game and crafting. mrnvsbhltwc - version of the mod that only includes the standard holster color from the original game without crafting. At this moment, the mod may conflict with other modifications that change the standard position of the pistol in the holster! If you see that the gun is not in the holster when it should be, it is most likely due to this problem. I'm already working on a fix for this bug, give me some time to do this. If you know what mod is causing this problem for you, report it to Bugs, then you will greatly help in fixing the problem! Did you like the mod? You can support me if you want! Support on Ko-fi Workshop ID: 2901552077 Mod ID: mrnvsbhltr Mod ID: mrnvsbhltrvn Mod ID: mrnvsbhltwc Workshop ID: 2901552077 Mod ID: mrnvsbhltr Mod ID: mrnvsbhltrvn Mod ID: mrnvsbhltwc

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Change Sandbox Options – Project Zomboid Mod

Change Sandbox Options

автор 76561198145796765

You can change the Sandbox OPtions after Starting game. How to use? Press "[" key or right click ground to open the sandboxoptions. Some options do not take effect immediately and need to wait for some time or restart game. If you want to add this to a preexisting save, you have to go to Load > Select the save you want > More... > Choose mods. Simply enabling this mod in the "Mods" tab on the main menu wont work. Workshop ID: 2670674997 Mod ID: ChangeSandBox

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Cat's Faster Reading Mod – Project Zomboid Mod

Cat's Faster Reading Mod

автор 76561198132270764

Simple mod that makes reading faster! > Sitting will also cut read time roughly in half. > Walking while reading enabled (shift/run to stop reading) > Skill books (standing) = 2 minutes 30 seconds (2 minutes with fast reader trait) > Skill books (sitting) = 1 minute 20 seconds (55 seconds with fast reader trait) > Books/Comics/Newspapers (standing) = 15 seconds (10 seconds with fast reader trait) > Books/Comics/Newspapers (sitting) = 8 seconds (6 seconds with fast reader trait) Works in multiplayer! :) Slower version of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2694816684 same mod just slowed down Version that is just walking while reading: https://steamcommunity.com/sharedfiles/filedetails/?id=2694748270 plus a small read boost to sitting Sitting making reading faster idea came from: https://steamcommunity.com/sharedfiles/filedetails/?id=1938484133&searchtext=sitting+reading If you would like a mod that JUST makes reading faster while sitting and not faster reading in general go there! :) Tip A Cat! ^-^ Greatly appreciated! Workshop ID: 2690908199 Mod ID: CatsReadMod

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[B41|B42] Simple Status – Project Zomboid Mod

[B41|B42] Simple Status

автор 76561198245087280

Display the player's status in the form of bar chart values; Make everything simple. Works in SP, CO-OP, MP Current in CH, CN, DE, EN, ES, FR, HU, IT, KO, PL, PT, RU, TR ' \ ' to toggle visible ' L ' to lock UI Right Click to open context menu Hover on bars to see stat text in vertical mode Drag and drop to move bars Recent Update 1. Added new Portuguese (PT) translation 2. Removed the "required" warning that appeared after updating to 42.16 3. Adjusted default UI width to be more compact Update for B42.15, Re-config need Updated the logic for saving Mod settings. It should now save properly. Tested this on B42.14 in both single-player and multiplayer with no issues. If you still have problems, please let me know the details: 1. Single-player/Multiplayer/Dedicated Server 2. whether Steam is enabled 3. if you re-subscribed to the mod 4. if the issue still happens in a new save 1. Add support for B42 (Only tested in B42.14), recommended to update to latest game version 2. Add new vanilla stats 3. The way of saving configurations has been modified, no longer using config.json 4. The missing translation was supplemented using LLM 5. Now you can configure hotkeys in vanilla game settings 6. Add font-size option in context menu 7. Version B41 has not yet been updated; future updates will focus on bug fixes and will not add any new features. 1. Add missing icons 2. New translation: TR @Jonah, PL @Mciochu, IT @★Sairiin★ 3. Update translation: RU @xBuLLeTx 4. Add support for CO-OP 5. Fixed a bug that UI text not displaying properly in TR language, Thanks @Jonah HotFix 1. Hotfix: ruler config is not saved correctly , thanks @General M-13 NOTES for gamers ( Only in B41 ! ): If you got any error or the mod is not work, please try delete the config.json first, and check if error is still, report it config can not be change in game, you should edit 'config.json' under mod folder Key Code Reference for modders: If you want to use the mod to display your stats, please check 'ss.mods.compatible.lua' and 'ss.stats.lua' Compatibility List (B41) - Excrementum - Urination Workshop ID: 2867431511 Mod ID: simpleStatus

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Replace Bandage [B41, B42] – Project Zomboid Mod

Replace Bandage [B41, B42]

автор 76561198043496648

Are you tired of the tedious process of removing old dirty bandages and then applying new ones in Project Zomboid? Do you wish there was an easier way to manage your injuries and stay healthy in the game? Look no further than the "Replace Bandage" mod! Help a broke student! https://ko-fi.com/sioyth Workshop ID: 2944344655 Mod ID: ReplaceBandage

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Read Faster When Sitting (for Build 41) – Project Zomboid Mod

Read Faster When Sitting (for Build 41)

автор 76561198006033053

座っていれば読書が少し速くなります。 - 立ってるよりは読書が捗るはず。 - これはチートロールプレイ用です。 速く読みたいだけならそのためのModが他にいくつもあるのでそちらで。 - 実装の都合上、立った状態から座るとプログレスバーはリセットされます。 - 車の座席に座った場合も効果があります。 - Build 41.78で動作確認しました。 他のバージョンで動くかは分かりません。 - このModはシングルプレイヤーモード用に作成しました。 マルチプレイヤーモードで動く保証はありません。 - この機能を扱う他のModと競合するかもしれません。 media\lua\client\TimedActions\ISReadABook.lua Reading is a bit faster if you sitting. - I think it is more effective than reading while standing. - This is cheat for role play. If you want to read much faster, there are many other Mods for that. - The progress bar is reset when sitting from standing for implementation reasons. - Sitting in a car seat also has an effect. - I confirmed the operation with Build 41.78. I don't know if it works with other versions. - This mod was created for the single-player mode. There is no guarantee that it will work in multi-player mode. - May conflict with Mod that handles the following features: media\lua\client\TimedActions\ISReadABook.lua Workshop ID: 1938484133 Mod ID: ReadFasterWhenSitting

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'93 Ford Taurus – Project Zomboid Mod

'93 Ford Taurus

автор 76561198089039119

Taurus was never a big star, but it was all over the US, common car that millions used every day. There are 3 variants with their own unique features and characteristics. Sedan is the balanced one, Station wagon has more storage but it is slower and SHO is the loudest and the fastest one. They share most of the parts but also have some unique parts that could only physically fit on them. Main features: - 3 Vehicle variants - 3 Front bumpers with 2 tiered protection - Fully animated hood, trunk, doors and windows - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, window armor, roofracks etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 2 seats in the front, 2 in the back. - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of A Path Above Community - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 93fordTaurus, 93fordTaurusSHO, 93fordTaurusWagon Workshop ID: 3088951320 Mod ID: 93fordTaurus

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True Crouching – Project Zomboid Mod

True Crouching

автор 76561198019112351

Waiting on the release of AnimZed tool. Well, B42 is now stable, took a look at the mod again, couldn't wrap my head around it. It's just too convoluted, there is a lot interconnected stuff, maybe I got old. I'll take a look again when the devs release the in-house animation tool called AnimZed. While sneaking, crouching animations will be played instead of sneaking animations. In other words, replaces sneaking animations with crouching animations. Includes crouched idle, walking, running, turning and SHOOTING. This mod will very slightly reduce your movement speed while sneaking. This is vanilla behavior. Has a sub mod named "True Crouching - Shooting Only". This will enable only the crouched shooting animations. It won't change sneaking animations. Enable only ONE of the mods. Why this mod? I don't like the way the character looks while sneaking. I always wanted the sneak key to function as a crouch key so I could roleplay(?). For example, now I can stand on the edge of a roof, crouch, and plan my next move in a realistic looking way. How does it work? Does not add/replace actual animation files, mostly. I added animations only for crouched shooting. There are two base sneaking stances in the game: Sneak and LowSneak. LowSneak is the crouching animation we all know from every other game. Normally, this animation is played only when the character is sneaking next to a wall. I just changed a few lines in some files so that the game plays animations of LowSneak instead of Sneak whether the character is next to a wall or not. To do (maybe...) - Prevent crouching while fractured(and/or burnt?) (the game allows LowSneak while fractured/burnt in vanilla) - Add buff to hit chance when crouched - Swapping weapons while crouched and aiming a weapon shouldn't transitions to standing - Block aim ready stance while crouch aiming with melee if there are no zombies in range so the char doesn't stand up Notes - Conflicts with: - Arsenal GunFighter (Compatibility addon here) - Real Full Auto (Weapons will use their default fire rate while shooting crouched) - Katana Stance (Character will not crouch when idle while holding a katana) - Braven's Nail Guns (Nailguns' fire rate will be reduced while shooting crouched) - Safe to add/remove mid-save. - Works in multiplayer. - Feedback/Suggestions are welcome. Recommended mods True Crawl - Adds a prone stance to the game!                      You can crawl everywhere and shoot while prone. Check out my other mods                                                  My third mod. Learned a little PZ animation. It took a few hours to figure out how to do it. Then I implemented crouched shooting which really wore me out :/                                                         Workshop ID: 2966176354 Mod ID: TrueCrouching Mod ID: TrueCrouchingSO

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'88 Toyota Hilux – Project Zomboid Mod

'88 Toyota Hilux

автор 76561198089039119

Someone said that you can't have too many trucks and I have to agree, especially when it is the Hilux. It comes in 2 chassis variants, single cab and extra cab, it has two-tiered bumper armor, it is smaller and lighter than most trucks and that can be a good thing when trying to survive in Kentucky. Have fun! Main features: - 3 variants (Single cab, Extra cab and Special variant) - 2 Front and rear bumpers with 2 tiered protection - Fully animated hood, trunk, doors, windows etc - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, window armor, sidesteps, rollbar etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 2/4 seats - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of tekku - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 88toyotaHiluxSC, 88toyotaHiluxXC, 88toyotaHiluxXCS Workshop ID: 3435796523 Mod ID: 88toyotaHilux

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ExtraNoise's Flag Tiles – Project Zomboid Mod

ExtraNoise's Flag Tiles

автор 76561197993918892

This flag pack adds 500 new flags that can be hung up on the walls around your house or base. Each flag comes in two sizes, large (three tiles wide) and small (one tile wide, hanging vertically). The flags have all been painstakingly designed to look like the game's original flags. Multiplayer server admins can spawn the flags using the names provided in the screenshots. As a point of note, all flags in this pack begin with the prefix "ENF" (ExtraNoise's Flags) followed by the flag name. Small flags include the suffix "Small". These are great for adding character to servers whose players might want to establish boundaries for their faction or other player representation. Included Flags Included in this pack are: National flags (unfortunately not all nations are included, but it is a vast majority), European regional flags, Canadian provincial flags, US state flags, historical flags, independence movement flags, fictional flags from media, US national and international organization flags, various protest flags, pride flags, a collection random flags and banners, some handwritten "flags" using bedsheets for flavor and base labeling, and a selection of flags that are my favorites from reddit's r/vexillology subreddit. Now Craftable! I appreciate everyone's patience as I worked diligently to make each of the flags in the pack craftable--at almost 50,000 lines of code!--so that players can now make them in the game without having to rely on multiplayer server admins to spawn them in (helpful if you are not playing a multiplayer server, as you can imagine). In order to make them, you will need to first craft a blank flag using sheets, scissors, a needle or sewing kit, and thread. Once a blank flag has been crafted, you will need a paintbrush and paint buckets to paint the flag. It's not an elegant solution, but it is designed to keep your context menus simple instead of trying to list out 500 options when you accidentally right-click a sheet in your inventory. A warning: Paint cans are heavy! I've updated the recipes so that flags can be crafted from paint cans on floors or shelves. You can also have the paint cans on you, but being overloaded can cause injury. Good luck and don't say I didn't warn you. Regular Players You need to subscribe to this mod if you've downloaded a map that makes use of the tiles in this pack or a multiplayer server has been configured to use them. You don't have to enable the crafting sub-mod included unless you want to use it or the multiplayer server you're on uses it. Map Makers You can download the raw tiles (with instructions on how to use them) here: https://www.dropbox.com/s/n6c9q4xu6gjz4zt/en_flags.zip?dl=0 A Note on Discretion Flags are one of those things that are often considered benign and inoffensive... until they aren't. Included in this pack are a number of flags that have a sordid history. For example, even the United States flag could fall into this category for some people. That being said, where contentions arise I have chosen to use the current flag for any given nation/region instead of the 1993 version (which some flags use) based on the in-game start date. A good example of this is the inclusion of the 2021 Mississippi flag instead of its predecessor. This is purely up to my own choice and may be changed in future releases of this pack. I have chosen to omit a number of incredibly divisive or incendiary flags, such as those used by hate groups in the modern day. I will absolutely not entertain the idea of including these flags in future releases, so please do not ask. Anyone is free to modify the content of this pack as they need for their map/server. Take a look at my other mods! Where I hang out & post updates Workshop ID: 2784607980 Mod ID: EN_Flags Mod ID: EN_Flags_Craft

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Irrigation pipes for farming and water supply [B41+] – Project Zomboid Mod

Irrigation pipes for farming and water supply [B41+]

автор 76561198020757264

Irrigation pipes (aka Drip irrigation) for farming and water supply. Fixed for B41+ You can craft an irrigation pipe from a regular pipe, any hammer and a screwdriver. You can put this pipe on the ground next to a water barrel, every field on which a pipe is located counts as watered. Explanation of Smart pipes functionality (sandbox settings, default is on) Classic pipes (aka smart pipes setting off): After sowing the seeds, you need to manually water the fields at least once. The irrigation system will remember this value and then automatically supply the fields with the set amount of water. Some plants need less water and when it rains the water level rises above the set amount! The irrigation system cannot distinguish whether the user or the rain is watering to full 100% water level. A roof should be built over these fields. Smart pipes: Smart pipes will balance water levels to optimal. However after sowing new seeds, You should still water fields so health will not deteriorate too much before levels are optimal. Roof should be also build, so plants will not overflow and die from too much water (and also will lower chance of DWF). Planned: -auto-fertilizer - the good old function might be back) - Vanilla metal drum support - it's not recognized as "rain collector" by base game, so it will need to have special case for this. Pipes will work with rain collectors (modded also if do use rain collector component) but not with lakes, rivers, puddles, wells, blue barrels. ------------------------------------------------------------------------------------------------------ Workshop ID: 2464581798 Mod ID: waterPipes

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Rosewood Expansion – Project Zomboid Mod

Rosewood Expansion

автор 76561198048683432

UPDATED: - Minimap! It should be working now, fully regenerated and updated (need to start new game) - Updated core tileset - should resolve at least some of the red question marks issues - Significantly decreased weapon spawns by removing military lockers in tents (was: 7-8 lockers, now 1-2 lockers) - New building: "Beers" Bar & Restaurant ABOUT: This mod adds an expansion to northern part of Rosewood as well as a Zoo. Plot twist is that Zoo was closed early during the pandemic, and later was used as an evac center. FEATURES: - The expansion occupies 4 cells north of Rosewood, exact coordinates at map screenshot. - Map implements 3 custom tilesets (which are required) so there will be plenty of new stuff to see. - Map implements new minimap features. - Properly zoned for foraging and zombie spawns. - This map removes a gas station in north Rosewood - there is a replacements gas station almost at the same location, just a little bith to east. I have removed the buildings list as it would be too long. I have both created my buildings as well as downloaded some from repository v2, huuuuge thanks to anyone who shared their builds there! There are few prominent locations worth noting: - American footbal field and premises - Dirkea with tons of furniture - Church with graveyard (because of course there is) - Hobo town with scrapyard - Supa secret bunker - Mini mall As well as countless shops, cafes, residential houses and more... Compatible with: - Pitstop - Blackwood - Grapeseed - Lake Ivy Township ...and all others further away Not compatible with: - Eggplant Safehouse Huge thanks to Cor for making a video! Workshop ID: 2718350686 Mod ID: pz_rosewoodexp_map Map Folder: pz_rosewoodexp_map

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Little Township – Project Zomboid Mod

Little Township

автор 76561198014312699

Check out BuchoJefe here, he made a version for B42. Little Township is a small community in the middle of Knox County near Pony Roam-O. Made for 41.60+ Q: Does it... A: Yes it works in MP, yes it works with the new map, yes it works on any MP server rented or otherwise. No I am not going to help you with rented servers or MP servers in general. Q: Could you... A: No. This little town adds: - 14 new houses + garages/sheds - A farm - Fossoil fuel station + Ice parlor - Mojo's Motel - Grace's Groceries - Brandon's Bar - A few hidden things This map mod changes cell 27,28 and will be incompatible with any other mod that changes this cell. Anything else goes. I created this mod to spice up the middle of the map and to go together with my other mod Ed's Auto Salvage but it works just fine on it's own. Probably a more balanced place to start your game then Ed's. :) It was not specifically made to include a player base, but the farm or one of the larger houses can certainly be used as your base. Big thank you to Trash Queen who made a plugin for the Eris Minimap! I made this for myself and I may or may not update this mod, I may or may not fix any issues, no promises. Requests to add or change anything will be largely ignored. Permissions: Anyone may include it or make it compatible with any other mod or modpack, go nuts! Workshop ID: 2542249811 Mod ID: LittleTownship Map Folder: LittleTownship

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Smoker – Project Zomboid Mod

Smoker

автор 76561198186843834

The mod completely changes the mechanics of cigarettes - the cigarettes will be inside the pack. Smoker mod - can work both independently and with other mods that change cigarettes, in the second case it can use items and capabilities of other mods. All compatibility information is listed below. If Smoker mod is installed without mods specified in the compatibility list, it will work in the light version mode - with a basic set of features. Not save friendly! Attention! New game recommended. If you installed the mod to an existing save, then all vanilla cigarettes in your save will disappear. Further in the game, they will, as before, appear in dead zombies and in the game world. Do not delete the mod in the save, otherwise you will not be able to load it. After uninstalling the mod, you will need to create a new world. Unfortunately, I don't know how to solve this problem yet. Description: • Cigarettes can be removed and put back in a pack. • Found packs of cigarettes will contain a random number of cigarettes. • The character will say how many cigarettes are in the found pack when he opens it. • To pack cigarettes in Cigarette Carton - cigarette packs must be full and closed. You will need tape, or any glue, as well as packing material - newspapers, magazines, books, maps, or 5 empty packs of cigarettes. You can also find Cigarette Carton in the game world. • Mod contains a burning time fix - for vanilla toilet paper. • Functional matches in boxes. (45 pieces max / box). • Matches can be moved from box to box. • Lighter burning time increased by 200% when used as a light source. • Convenient refueling of lighters - the lighter can be refueled at any time - Use a vanilla Petrol Can for this, or Hydrocraft's canister, or Lighter Fluid from the Hydrocraft mod, or refill with Lighter Fluid - an item from this mod. You can also use fuel bottles. • Nicotine chewing gum - to reduce smoking cravings. • You can make a smoking device - from a plastic bottle by crushing it and punching a hole in the bottle + making a foil lid from an empty pack of cigarettes and punching holes in the foil. The foil burns out after several uses (the rate of burnout of the foil depends on the trait - Lucky/Unlucky). • You can disassemble cigarettes to obtain tobacco and filter. • Cigarette butts can be disassembled to obtain tobacco and filter. • Ashtrays for cigarette butts. When combined with AutoSmoke mod, your character will automatically throw cigarette butts into the nearest ashtray. • Cigarette butts can be smoked (when everything is very bad). • Cigarette butts can be burned in a fire. • You can sew a special leather tobacco pouch from pieces of leather. The tobacco can be taken from the pouch and put back in the required amount. • You can make homemade cigarettes from tobacco and paper, with or without a filter. • To create a Garden Sprayer - in the Smoker mod, there is a separate "SM" tab on the recipe panel. • When creating a new character with the "Smoker" trait, the character's inventory will contain items from the mod (a random pack of cigarettes with a random number of cigarettes inside), as well as a lighter or matches (may be empty). Enjoy. Incompatible: More Traits - may not be compatible (user information: It is impossible to take a cigarette out of the pack.) Compatibility: Let me know if you find any problems with other mods. • Steam Remout Play - not supported. (I don't have a gamepad, I can't test it, and I don't use it). • This mod is fully compatible with the GreenFire mod without any problems and dancing with tambourines (the GreenFire mod has built-in support for the Smoker mod) and can use items from it (recommend). In the future, I plan to do even more support for various items from the GreenFire mod. • Perfectly complements the Smoker - AutoSmoke. YYou can light a cigarette from the cigarette of another character in multiplayer, automatically put cigarette butts in the ashtray and much more. (I recommend) • This mod is partially compatible with the More Smokes mod. • This mod is partially compatible with the Hydrocraft mod (various bugs are possible, but this is not certain) • This mod is compatible with I Don't Need A Lighter - Cigarette lighter in the car and other great features current and new version - I Might Need A Lighter. • This mod is compatible with More Loot Settings - You can adjust the rarity of cigarettes. • Install - Smoking Sounds Overhaul for improved smoking sound effects • This mod is compatible with Eggon's Hotkeys & Hot Actions • This mod is partially compatible with Hydrocraft and can use items from it. • This mod is compatible with Quit Smoking mod. • This mod is compatible with Soul Filcher's Exploring Time and can use items from it. • This mod is compatible with Snake's Mod Pack + Le Gourmet Revolution Patch • This mod is compatible with Dynamic traits. • This mod is compatible with Simple Overhaul: Traits and Occupations (SOTO). Check mods: Immersive CD Players - Take your music with you... Dreams - the character will have dreams... RealBody Languages: English / Russian / French / German / Turkish / China / Japanese / Spanish / Italian / Portuguese / Polish Thank you: RagingLoony - Thanks for the help with adding 3D models. French translation - HyperBagarre Chinese translation - Surgeol / NakiriFoxCN Japanese translation - Bigsky03 German translation - DaNeo Brazilian Portuguese - MonsterK1llerBR Clebenstein - Le Gourmet Revolution Patch recep ivedik - Turkish translation Polish translation - Enzoo | Nulled Permission Distribution of this mod is prohibited. This includes, but is not limited to, uploading the mod to the Steam Workshop or any other site, distributing it as part of another mod or modpack, or distributing modified versions. Tags:B41,Multiplayer,Items,Tweak,Realistic Workshop ID: 2026976958 Mod ID: Smoker

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Cherbourg – Project Zomboid Mod

Cherbourg

автор 76561198113168136

DISCLAIMER: **WORK IN PROGRESS** IF YOU FIND BUGS REPORT THEM IN THE COMMENTS IMPORTANT GAMEPLAY CHANGE: You will now find boats in relevant areas (harbours, beaches, islands, etc) While the whole world is watching the terrible events in Kentucky (USA), where several cities have been isolated due to the outbreak of the virus, a similar situation is starting to develop in one of the port cities of Europe: Cherbourg. The decision to isolate the entire peninsula of Cotentin in Normandy was ordered abruptly, in less than a couple of days most of the local residents were infected. Only a very few managed to escape the pandemics. You are one of the lucky ones. For several days you foundshelter in your house, until necessity forced you to go outside: you are out of croissants! Your task: to find this food of the gods and survive. You took your Guide du Routard with you and were able to gather some information about the quarantine area: - 162 km2 - 1000+ km of roads - 15 islands in the area - 10 000+ buildings In connection with the previously planned Olympics in the city of Cherbourg, the mayor of the city ordered the construction of many houses, which they did not have time to finish completely. In such a difficult time, the construction is carried out by the Tsar's loyal subjects. You can support them by becoming a boyar, as well as get a membership card to an elite yacht club: SUPPORT ON PATREON https://www.patreon.com/cherbourgzomboid TO CONSULT THE MAP GO THERE: https://cherbourg.pzmap.ru/ Now is time to write your own story! Workshop ID: 1827428289 Mod ID: cherbourg

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