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Моды и плагины для Project Zomboid

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В этом каталоге перечислено 60 000+ проектов Project Zomboid из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.

Cheat Menu V2.9.1 – Project Zomboid Mod

Cheat Menu V2.9.1

автор 76561198040010564

No longer the largest, most advanced, and easy to use mod of its kind.RelationLife made an updated version, go use that instead. Credit to Onkeen for the awesome preview picture. Full description: Note: This mod is no longer being developed. If an update breaks something I'll come back to fix it. And yes, this works on build 41, please stop asking. Before asking something, please check the FAQ! You don't have to, but it will save you time waiting for me to respond for something that might have a known solution already. All of the features are toggleable and can be turned off/on at any time. These are also compatible with any existing saves. The mod is fully modular, an update might break one or two things but it most likely will not break the entire mod. It will also work on multiplayer, but it will only show up and function for server admins (meaning it is safe for multiplayer)   I will try to help the best that I can with any issues you may have, and I am open to any suggestions with two exceptions explained later below. To use this mod, right click anywhere and hover over the "Cheat Menu" context menu. These are 100% safe, and do not make any permanent changes to your save. The enabled/disabled states of the following cheats persist between loads: God Mode, Ghost Mode. Like all cheats in this mod, they do not permanently alter your save and are safe to use. Cheat Menu thread on The Indie Stone Forums ------------------------------HOW TO INSTALL------------------------------ Click Subscribe and launch Project Zomboid. In the Mods menu in the Main Menu, make sure that Cheat Menu is activated (it'll have a green check mark. if it doesn't, double click it to activate it.) Load or create a new character. The red context menu that you bring up when you right click anywhere will have a new entry called "Cheat Menu" that this mod adds. ------------------------------FEATURES------------------------------ God mode - You are invincible. (Falls can still kill you) Vehicle Menu - Spawn vehicles, edit every part, travel at insane speeds, make your vehicle invincible and more. Creative mode - Build menu is always available, all things cost nothing to build and build instantly. Delete Mode - When toggled, press X to delete the object your mouse is over. Terraform Mode - When toggled, press X to replace the tile underneath your mouse with the one you specified. Supports most vanilla tiles. Item Spawner - Integrates my CrucibleUI mod, a work in progress item spawner. It grabs its item definitions from the game's script manager, so it's automatically compatible with mods such as Hydrocraft. Lua Interpreter - Lua text editor with file support Barricade Mode - When toggled, press Z to barricade the object below your mouse to a specific level. Also supports metal barricades. Infinite ammo - Your gun always has a full magazine. Refill Ammo - Refills your weapon. No Delay Between Shots - Makes your shotgun as fast as a pistol, and your pistol as fast as an assault rifle. Noclip - Allows you to walk through objects. Learn All Recipes - Teaches your character all recipes. Works for recipes added by mods as well! Set Skill Level - Levels up all or individual skills. Infinite stats - It allows you to separately toggle things like no thirst, no panic, etc. There's also an option to toggle all of them. Ghost mode - You run fast (on build 40 & below) and you are invisible to zombies. Heal - Heals your character. Infinite carryweight - Gives you infinite carryweight. Fly Mode - Allows you to fly. Press the Up arrow to go up and the Down arrow to go down. Zombie brush - When toggled, click to create the selected number of zombies. Melee insta-kill - All melee weapons 1-hit zombies, doors, trees, things you built, etc. Repair weapon - Repairs the currently equipped weapon. Instant Crafting - Everything in the crafting menu can be crafted with no ingredients, and will be completed instantly. Infinite weapon durability - Your equipped weapon always has maximum durability and can't be damaged. Instant Actions - Every action, such as building, will now be completed instantly. Time warp - You can change the time. Supports years, months, days, and AM/PM. Fire Brush - When toggled, press N to ignite and F to extinguish. Teleport Menu - Has hundreds of preset locations and supports setting custom locations. Change Weather - You can change the weather. (Only works on Build 39 and below.) ------------------------------WIP FEATURES------------------------------ Prevent death - Depending on your sandbox settings, large hordes may be able to kill you. Your wounds will still show, but your character will not die. Item Spawner - Despite my best efforts, there may be some UI scaling oddities and performance problems with large amounts of items (i.e the "All" tab with Hydrocraft installed). Any input on this feature would be appreciated. ------------------------------KNOWN ISSUES------------------------------ According to player reports, it does not work for all players in splitscreen. On multiplayer, the mod does not show up for non-server admins. This is intentional. Sometimes the menu does not appear, despite the mod being enabled. This is usually caused by a mod conflict or Debug Mode being enabled.   ____________________________________________________________________________________ Please report below if anything is broken. As I've said earlier, feel free to request any features or leave suggestions. If you're having problems with this mod let me know in the comments and I'll look into it.   ------------------------------Recommended mods------------------------------ NecroForge - Though it has fewer features than this mod, it has a very nice & intuitive UI.   ------------------------------Credits------------------------------ Acecool, for overhauling the Compass Menu (now known as Teleport & GPS Menu) Robomatt for his modding tutorials and wisdom. Mind Mod, for which I wouldn't have learned to mod Project Zomboid if it never existed. Ra1n1s from pz-mods, for taking the time to test my mod and report any bugs. Grazziani from TIS forums, for finding the solution to long distance teleportation issues. The Indie Stone Forums and PZ-Mods community, who have provided help, reported bugs, and gave suggestions. If it wasn't for you guys, this mod never would've happened ------------------------------------------------------------------ Workshop ID: 499795221 Mod ID: cheatmenu

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'77 Pontiac Firebird – Project Zomboid Mod

'77 Pontiac Firebird

автор 76561198089039119

Only right way to finish the firebird collection is with the '77, so here we go! all four flavours with some unique details and all parts shared. Base version, Esprit, Formula and Trans Am with the Smokey and the Bandit livery of course. Good luck finding it and have fun! Main features: - 4 variants - 3 Front bumpers and a rear bumper with 2 tiered protection - Fully animated hood, trunk, doors and windows - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, window armor etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 4 seats - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of Caedus - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. - Awesome map in previews: Copper State, AZ REMASTERED Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 77firebird, 77firebirdES, 77firebirdFR, 77firebirdTA Workshop ID: 3346905070 Mod ID: 77firebird

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[B41] Simple Overhaul: Melee Weapons (SOMW) – Project Zomboid Mod

[B41] Simple Overhaul: Melee Weapons (SOMW)

автор 76561199005857620

There are currently no plans to update the mod for B42. Simple Overhaul: Melee Weapons (SOMW) For Project Zomboid ver. 41.78 . Works in both Singleplayer and Multiplayer. Included translations: EN, RU, CH, CN, IT, DE, KO, UA, TH, PTBR, ES, AR, JP, TR, PL. FEATURES: - New fresh models and textures for almost all melee weapons from game. Everything is created and optimized for better quality without losing performance! - Over 40+ new lore-friendly weapons which exists in 1993. Nothing weird or futuristic, just real tools and weapons! - Melee weapons from the original game has been gently and carefully rebalanced. Now every weapon feels bit unique and different from each other! - Slightly adjusted mechanics for Short Blade and Short Blunt weapons to make them better. Now you don't have to run around with crowbars or axes, because they are simply stronger than the rest. - Fixed icons. Finally, the color of Screwdriver on the icon is the same as its game model! - Now you can use Tree Branch as weapon. Yes, you read it right! - Fixed blood overlay. Now blood on weapons will appear where it should - at the point of impact! - Spears made from branches and spears made from planks are now visually different now. Small but nice detail! - New recipes for upgrading your Baseball Bats. Wanted to wrap some wire around a bat? Now it's possible! - New recipes for creating improvised weapons. Make Axe from Shovel, convert Broom into a spear, and saw a Long Metal Pipe into a short version! - Fixed recipes for creating spears. Now you can make spears with good condition, also making spears does not depend on the Carpentry skill, and weapons can also be attached with Scotch Tape! - Submod "Easy spear Attachments" will allow you to attach weapons to spears with Twine and Adhesive tape! The full list of changes can be found here. COMPATIBILITY: - Everything about mods compatibilty HERE. FAQ: Is it safe to add or remove a mod from a current game? I recommend starting a new game with the mod, but it's not necessary. You can add mod in current game, but most changes will only affect weapons that have not yet been found by the players. All existing Tree Branches will disappear, because their item type was changed but you still be able to get new ones. You can remove mod from current game, but most changes will only affect weapons that have not yet been found by the players. All existing Tree Branches will disappear, because their item type was changed but you still be able to get new ones. All spears made from planks will disappear. CREDITS: Hea - coding, models, textures. Acid Finesse - models, support. Star - assisting with code. Translators: IT - Lore11 PTBR - Wel "Gravedigger" TH - Riko Prushka CH, CN - ZeroPhoenix KO - Blumountain AR, ES - Peppercat DE - Xan JP - Flandre Mayor TR - Er-rayn PL - Angelard, pek1gn You can check out my other works: This mod can only be modified with the express permission from the original creator. When obtaining permission, you must credit the original creator in the files and in the description. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. Use of code, models and textures from this mod is prohibited. © Hea 2023-2026 Workshop ID: 3052668642 Mod ID: SimpleOverhaulMeleeWeapons Mod ID: SimpleOverhaulMeleeWeapons_EasySpearAttachments

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Refillable Lighters – Project Zomboid Mod

Refillable Lighters

автор 76561198321756529

This mod will not be updated to B42 since this recipe was added to the base game. Thank you all for using this mod! Refillable Lighters Have you ever been annoyed by the fact that this game treats seemingly refillable lighters like disposable ones? Then this mod got you covered! The days of searching for new lighters once the old ones are empty are over! Just grab your empty lighter, some gas and refill them! This mod adds a recipe to the game which allows you to refill empty lighters with 1 Unit of gas or one plastic bottle with petrol. When the lighter is empty, it is not removed, instead it is replaced by an empty lighter, which is used in the recipe. Also: now you can consolidate lighters, just like you can do with ducttape for example. Language Support - English (default) - German - Spanish - Portuguese (Brazil) - Simplified Chinese - French - Italian - Russian (by Valdisface) - Japanese (by Mesosolatum) - Turkish (by Muz Agaci) - Korean (by CUTORO) - Dutch (by Tines) - Polish (by Falcone ) - Ukrainian (by Ankha) If you want to help translate this mod in your language, head over to the translation discussion Check out my other mods! - Refillable Lighters - Take Any Amount - Pool Ball Set - Decorative Food - Fast Reload - Pill Duration Click here to visit my workshop page! Permission You can use this mod in your own creations, but please credit me if you do so. Workshop ID: 2780594299 Mod ID: ReLght

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Jump Through Windows – Project Zomboid Mod

Jump Through Windows

автор 76561198045678210

Have to get away in a hurry? Just jump through a window! When sprinting, you'll automatically vault through windows in your path. Careful though! If the window is closed it's probabaly gonna hurt... Updates: v1.1 -Fixed bug causing errors when fighting zombies. Planned Features: -Chance for lacerations/ lodged glass on unprotected bodyparts when smashing a window. -Chance to not go through the glass based on Strength -Chance to trip after jumping through window based on Fitness Workshop ID: 2688884240 Mod ID: jumpThroughWindows

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'89 LAND ROVER Defender – Project Zomboid Mod

'89 LAND ROVER Defender

автор 76561198089039119

The boys are back, this time all in one pack with many new features and all the goodies. This pack will be expanded with nomad and military variants, but for now there are 5 chassis variants and a trailer. They share almost all parts and have all the features you are used to have with all my new stuff too, with some extras. They will not conflict with old defender mods but i don't see a reason to use the old ones anymore anyway. Now including Wolf! Main features: - 6 chassis variants with their unique pros and cons (90, 90 utility, 110, 110 utility, 130, Wolf + Trailer) - 2 front Bumpers/Bullbars and rear Bumpers/Bullbars with 2 tiered protection - Fully animated hood, trunk, doors and windows - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to find in the world to make the vehicle truly yours (bullbars, armor plates, side steps, roofracks, mudflaps, snorkels etc) - Many texture variations - Armor protection for windows, doors, engine, headlights etc - - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my other mods: Credits: - This mod remake is a thank you to all you great people that enjoy my mods, support me on KOFI or here on steam with your comments and everything, I try to read everything and also pick some cool ideas and suggestions, I just don't have time to answer all of it, but thank you for all your support, bug reports and everything, it is much appreciated! - Military Wolf variant is commission work by request of PyroPlayzStuff - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 89defender90, 89defender90utility, 89defender110, 89defender110utility, 89defender130, Trailer89defender, 89defenderWolf Workshop ID: 3570973322 Mod ID: 89defender

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Ashenwood – Project Zomboid Mod

Ashenwood

автор 76561198030828548

b42 upload is up! This one will remain as it is for now. However the new upload is the same map, just with a couple of fixes, a new building and no custom tiles. https://steamcommunity.com/sharedfiles/filedetails/?id=3493916941 This map will be fixed and updated to b42 once all tools and tilepacks i have used is updated to build42 as well. I appreciate all your patience and love for my map <3 Suggested "Fix" for people who have used a certain mod that got taken down. Might not work if your base is in the affected area. https://steamcommunity.com/workshop/filedetails/discussion/2820363371/595150966093823095/ A small town called Ashenwood. The town grew fast as people wanted to settle somewhere outside of the city but still have all the service and entertainment of the big cities. More and more houses popped up as well as a few small businesses that decided to try their luck in this little town. The growth of AshenWood was well underway when people started hearing about the outbreak. Most people grabbed what they could carry and tried to make it out, leaving everything else behind, causing the growth of the town to halt just as fast as it had started. A few tough people however, decided to stand their ground and fortify what they could in an attempt to fight off whatever this virus would bring with it. For bugs, please check https://steamcommunity.com/workshop/filedetails/discussion/2820363371/3421060714402040961/ Most of the buildings are custom made for this map. Some of the map features: - Residental houses. - Apartments. - Cabins. - Survivor hideouts. - Entertainment. - Gas stations. - Storage Units. - Grocery stores. - Tools and farming stores. - School. - Church. - Construction sites. - Gun store. - Police station. - Medical, doctor and pharmacy. - Fire station. - Auto shop. - Resturants and bars. - Lots of water for fishing. - Car spawns. - Trees and foraging zones. And lots of little secrets for you to find on your own! BEWARE , This map includes buildings with lots of tricky corners and cramped spaces, watch your step! Bikes, junkpiles, decor items and trash, can be picked up and moved, or destroyed with sledgehammer. Conflicts with other map mods that uses the same cells (38,38 - 38,37) If the map isnt there in your game, you have to start a new run. This is my first map mod, let me know what you think, good or bad :) You can find me on Ko-fi by clicking the button below! Follow me there for posts about current or future projects Permissions: Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. © 2025 Kahj Workshop ID: 2820363371 Mod ID: Ashenwood Map Folder: Ashenwood

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Greenleaf 绿叶镇 – Project Zomboid Mod

Greenleaf 绿叶镇

автор 76561198309647609

4 cells map 替换四个区块的地图 Greenleaf is on the country road from rosewood to Ekron. 地图在罗斯伍德去原版军事基地的途中有一条向北的小路进去 More Zombies 由于地图扩大,僵尸数量稍微加了亿点点 Some new tiles have been added to the map, as well as some materials and traces 地图添加了一些新的贴图,还有一些物资和痕迹 The map will continue to update 地图会继续更新,但是因为社畜的原因,所以时间可能不多 爱发电:https://afdian.net/a/damiaocjx 你的支持是我制作地图最大的动力! I'm sorry, but this is the last update Thank everyone in the community for their contribution! 感谢社区里每个人的贡献! Workshop ID: 2778799110 Mod ID: Greenleaf Map Folder: Greenleaf

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Autotsar Tuning Atelier - DeRumba Van [TUNING 2.0] – Project Zomboid Mod

Autotsar Tuning Atelier - DeRumba Van [TUNING 2.0]

автор 76561198082682625

To access the tuning menu, use the "V" key while standing beside the car and select "Modifications" (the dash key icon with the plus sign). Thanks to DeRumba Inc., for the opportunity to prepare their vehicle for pest and neighbor control. Features of the modified DeRumba Van: - bullbars; - window protection; - roof rack; - modular system to convert the back body into a mobile home (the ability to install a mattress, bedside table, microwave, stove, refrigerator, etc.). You can freely use this mod on your server. We publish information about mod update times on Discord in advance: https://discord.gg/PHhsuQxDue Mod permission according to TIS policy: Ask for permission Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. The product can be published on Steam only through an account with the name iBrRus. © iBrRus Version:2.00 Workshop ID: 2811232708 Mod ID: ATA_VanDeRumba

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Playable Arcade Machines for 41 – Project Zomboid Mod

Playable Arcade Machines for 41

автор 76561198059687231

Also works in Multiplayer Builds 41.60+ When the weather outside is frightful... Stay inside and play on your scavenged arcade machines! Enjoy decreased boredom, unhappiness, and stress by playing one of the three existing arcade machines, now available for play. No quarters required! (Electricity required) Warning: These games make noises that nearby zombies can hear! Now with controller (and multiplayer co-op) support! If you are interested in helping translate the three commands, please let me know! Additional details: - Custom Animiations by AuthenticPeach! Available automatically in build 41.53+, available in build 41.50 by following manual instructions - Compatible with existing saves - Players will walk to the front of the machine to play - Each machine has unique game sounds - The amount of boredom, unhappiness, and stress reduced is small per time played, so you'll need to play a few times to see much of a difference - Stop in the middle of playing, and you still get a partial reduction in boredom/unhappiness/stress - Money is not required. It may be implemented later if money becomes as common in the game, or if a modder develops a good money-ONLY mod (with distributions to make money common) - Must select the front half of the PAWS Pinball Machine to play - Note: PZ doesn't allow the pinball machine to be rotate to face north or west TODO: - More Translations - Check the volume of the arcade machine files. Or, create a volume control. - Allow users to select the back of the pinball machine to bring up menu option to play (without crashing) Thanks to Koteczek for PL translations! Thanks to BaphClass for answering questions! Thanks to Soul Filcher, Robert Johnson, Azakaela, Valrix, Alfrety, and Sonderleaf for putting out code that I examined very closely! Kaboom! and Dr. Oids sound effects from https://mixkit.co/ Pinball sound effects from Williams Electronics, Inc ***** FAQ - How do I install the animations? If you have build 41.53+, the animations are installed automatically! If you have build 41.50, contact me and I will send you manual instructions. - What did you use to create the animations? Fragmotion - Can you help me use Fragmotion? No. I barely know how to use it and have no plans to use it again. Workshop ID: 2445720450 Mod ID: PlayableArcadeMachines41

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Simple Playable Pianos – Project Zomboid Mod

Simple Playable Pianos

автор 76561198059687231

Play the Western Piano! Gain levels in the new Piano skill! (Builds 41.50 or 41.53+) The Knox Country Conservatory of Music (KCCM) was founded in Muldraugh in June 1993. It is the premier institution for piano instruction in the greater Muldraugh area. They have rated many piano pieces based on difficulty from Levels 0 - Level 10. Only those who have studied the piano can play pieces above Level 0. Using the patented KCCM system, anyone can learn to play the piano at a virtuoso level! Lower your boredom/unhappiness/stress as you play the piano. Practice the piano (raising boredom) for the greatest xp gains. 4+ new pieces are unlocked at every level! Ten pieces at level 10! Warning: Playing the piano can be heard in the world by nearby zombies and players New Animation - watch the new PlayPiano animations while playing the piano (Automatically installed for 41.51+) Controller and Multiplayer co-op support! -This mod is compatible with existing saves. -ONLY Build 41.50 requires the Extra Skills System -Players will walk to the front of the piano to play -The amount of boredom, unhappiness, and stress reduced is small for easier pieces, but the reduction increases with the difficulty level of the piano piece. -Stop in the middle of playing, and you will still get a partial reduction in boredom/unhappiness/stress -Piano levels go from 0-10. -Practice is available from levels 0-4, and generates more xp (and boredom) than playing alone -There is a maximum amount of xp you can earn practicing or playing - don't overdo it -Pianos always face south or east Special thanks to AuthenticPeach for teaching me about PZ animations and Fragmotion. Without AuthenticPeach, I'd be using the loot animation for playing the piano. Thanks to Soul Filcher. This would *just* be a Simple Playable Piano without the Extra Skills System. Thanks to Koteczek for PL translations! Thanks to Chuck and Yooks for helping me with questions while I was making this mod Thanks to everyone who helped with my Playable Arcade Machines mod, which I borrowed from heavily to do this mod. Information for copyright holders: The author of the mod respects the copyright of the copyright holders and all musical works (piano recordings) in the mod do not imply commercial use or any other benefit. All pieces of music in this mod are used exclusively to create a realistic piano gaming experience. Any piece of music (piano recording) as part of this mod will be immediately deleted after contacting the official pro-owner. If you are the official copyright holder and want to remove from the mod - a piece of music that violates your related or copyright contact: https://theindiestone.com/forums/index.php?/messenger/compose/&to=40411 ***** FAQ - How do I install the new animations? If you are playing with build 41.51 or newer, you don't have to do anything! The custom animations are installed automatically. For build 41.50, contact me and I will send you manual instructions. - Is manual installation required? No. In Build 41.50, if you do not manually install the new animations, you will see the Loot animation when you play the piano. Otherwise, it will work fine. In Build 41.51 and after, the new animations will be installed automatically. - Why do I see a surrender animation when I play the piano? You have enabled animations in the code, but don't have the new animations in the anim_x folder. When the code can't find the .x files, it defaults to surrender. Check the installation instructions and place the .x files in the anim_x/Bob folder. - Why do I see the loot animation when I play the piano? The code defaults to the loot animation, and must be manually changed. If you already modified the code to use the new animations, it could be because an update overwrote your change. Please change it again. If you haven't modified the code to use the new animations, that is why you are seeing the loot animation. - Why do I have to manually install the animations? You only have to if you are using build 41.50. In build 41.51 PZ started supporting automatic install of custom animations. - When I try playing the piano, I get an error. If you are in build 41.50, make sure you have enabled the Extra Skills System, which is required for the Simple Playable Piano mod in 41.50 - What did you use to create the animations? Fragmotion - Can you help me use Fragmotion? No. I barely know how to use it and have no plans to use it again. - Why have I stopped gaining xp in piano skill? There are limits to how much xp you can gain in around 7-8 hour time window. - What are the limits to xp gains per day? You can gain up to 3000xp in a 7-8 game hr period You can also only practice for up to 360 seconds worth of sounds (not adjusted for fast forward) per session. After 180 seconds you start to see diminished benefits. This refreshes 7-8 hours after you practice. You may play for up to 800 seconds worth of pieces for full benefit. After 1200 seconds of play, benefits go way down (xp goes down to 0). This refreshes 7-8 hours after you play. - Why can't I practice piano anymore? Piano practice (accelerated xp gains) is only available until you reach level 5. After that you play to gain xp. - What's the best way to gain Piano levels quickly? Practice 360 seconds (real time, before fast forward) up til level 5, then take a 9 hour break before doing it again. After level 5, play 1200 seconds (real time, before fast forward) to gain up to 3000xp, then take a 9 hour break before doing it again. You will not be able to gain many levels per day, and at higher levels it should take you more than a day to gain a level. - Are there piano skill books? No - Why are there no skill books? I wanted to make sure the rate of skill increase was good even if you didn't have a skill book. Adding a modifier for having a skill book would just make gaining piano levels go too quickly. - What is KCCM? The Knox Country Conservatory of Music (KCCM) was founded in Muldraugh in 1993. It is the premier institution for piano instruction in the greater Muldraugh area. They have rated many piano pieces based on difficulty from Levels 0 - Level 10. Only those who have studied the piano can play pieces above Level 0. Workshop ID: 2465017864 Mod ID: SimplePlayablePianos4150

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Superb Survivors! – Project Zomboid Mod

Superb Survivors!

автор 76561198156009884

---> Wiki Help To The Mod <--- Like my work? Want to say thanks or support my my gamedev/modding work? Then Check out my newest project on steam here with this below link: https://store.steampowered.com/app/1554320/Freedom_Physics/ https://discord.gg/FjsQfDUjN8 REQUIRES BUILD 41! UPDATED TO 41.73 SINGLE PLAYER ONLY! Caution!: Still WIP. You will likely experience bugs / issues. Pease report them on the appropriate workshop thread. Use at your own risk. This is the Original Survivors NPC mod for Build 41 by the creator of the original Survivors mod series! WHAT DOES THIS MOD DO? This mod adds basic NPC Survivors to the game. Right click on NPCs for interaction options See the Superb Survivors tab for settings in the Main Options Menu Random NPCs will attempt to find a weapon then food and shelter and will barricade and hold up in a base. Your can invite them to join your group and if successful you can give them orders with right click or group UI by pressing U key These NPCs can do various tasks around your base such as chopping,gathering, foraging, guarding,farming,doctor etc. NPCs can be hostile, and there are raider events were groups of survivors attempt to take over your base. WHATS NEW? A Quest system has recently been added, currently there is only a few quests in game but more to come. WARNING: It is not recommended that you have any other S* Survivors mods enabled at the same time as this one. FAQ Q: Why so many different NPC/Survivors mods. which one is best? which one(s) should I enable? A: I began the "Survivors" NPC mod series back in build 39 with the "Survivors!" Mod. With each major base game version update a separate mod was created to fix/support the base game changes. Build 40 was "Super Survivors!" Mod. Then with build 41 the Animations build we made "Superb Survivors" . Eventually I became inactive in the PZ realm. During this time when this mod was not being updated due to my absence, other community members took it upon themselves to try and create fixes/improvements. Copies of the Mod were made and improvement/fixes/features made/added. Some addon mods were also made where the intention is to have both mods enabled. Currently I believe this Original workshop now has copied in most of the many fixes/improvements/features that mod copies have implemented, and therefore I suggest you use only this original mod, because using multiple mods that were copied from each other can have unpredictable outcomes/bugs/issues. Any mod meant to "addon" to this mod SHOULD be fine as well. If another Survivors mod has a feature you like but you don't see in this original workshop here, please leave a note in the appropriate discussion forum, and we'll try to get that feature added. If you feel you deserve to be mentioned in the credits here for any code/contributions you have made to this survivors mod serious over the years please PM Me and we will get that corrected. Q: Does MP work? A: No Q: Will MP ever work with this? A: Not likely Q: Why Can't I see my Cursor? A: You need to Turn on the "Always Show Cursor Setting" Q:Why do the Survivors walk so slow/stuttery? A: Set FPS cap to 60, do not use "No Cap" Q: Do I need to start a new save? A: No you should not need to. However note if your save is like currently 6 months in and you have raiders set to spawn at least every month, then raiders will spawn as soon as you start game Q: Some survivors seemed to have dissapeared. Anything I can do? A: If any survivors de spawned for illigitimate reasons, they will respawn when you exit / re enter game. Or if they survivor is part of your group, just press U key and they should respawn. Q: Will there be any AI Improvements? A: I'd sure like to be able to spend time on improving the AI. But so far most of my time has been spent just with fixing and compatibility and such. And there is still plenty more of that to do so not sure... If I find the time to I'd like to. Q: What mods are supported? A: unsure at this time, more testing and updated list of mods to come soon CREDITS Ryuu and Superior Survivors team: -Survivors Group UI Overhaul -Various fixes/improvments/optimizations/features Japanese Translation by TEATIME05 Brazilian Portuguese Translation by williamfoxrpg Chinese Translations by Cleave Spanish Translation by ElKucho Russian Translation by FinchEz French Translation by link8dragon Italian Translation by Woldren Quest Dialogue for Hilltop Rescue Quest by "X3p" **If you feel you deserve to be mentioned in the credits here for any code/contributions you have made to this survivors mod serious over the years please PM Me and we will get that corrected.** Feelin Bored? Check out / try my WIP Physics game? I've Updated it recently. http://undeniable.info/FreedomPhysics/ Workshop ID: 1905148104 Mod ID: SuperbSurvivors Map Folder: Hilltop Survivor Camp Map Folder: Military Blockade Map Folder: Prison Escape Map Folder: Woobury Need a modpack? Workshop ID: 1905148104 Mod ID: SuperbSurvivors Map Folder: Hilltop Survivor Camp Map Folder: Military Blockade Map Folder: Prison Escape Map Folder: Woobury

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'75 Pontiac Grand Prix – Project Zomboid Mod

'75 Pontiac Grand Prix

автор 76561198089039119

How about some Pontiac action in Kentucky? Fantastic 70s design with some interesting features and good amount of storage for a car of this type. It comes in 3 variants, basic SJ, luxury LJ with more power and more wheel options and powerful Hurst with even better engine and access to those extra wheels. They share most of the parts but have some unique features, stats and parts. Have fun! Main features: - 3 variants (SJ, LJ and Hurst Special) - 3 Front bumpers and a rear bumper with 2 tiered protection - Fully animated hood, trunk, doors and windows - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, window armor, roofracks, cordova roof tops etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 4 seats - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of Fearne - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.19) Single Player / Multiplayer fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 75grandPrixSJ, 75grandPrixLJ, 75grandPrixHurst Workshop ID: 3213391371 Mod ID: 75grandPrix

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'84 Jeep XJ Cherokee – Project Zomboid Mod

'84 Jeep XJ Cherokee

автор 76561198089039119

Time for my first B41/B42 release and it is another classic Jeep. My neighbor used to have one, it was muddy and rusted but he was happy with it trust me. So look around your pz neighborhood, maybe your neighbor used to have one too and he sure doesn't need it anymore. It comes in 4 variants with some nice upgrades, support for wrangler tires also and many more things. Main features: - 4 variants (2 door, 4 door, Kentucky State Police and Regular Police) - 3 Front bumpers and 1 rear bumper with 2 tiered protection - Fully animated hood, trunk, doors, windows etc - Visible interior and character (with improved exit/enter/aim animations) - All parts have 3d objects you can remove and place in the world - Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbar, window armor, roofrack etc) - Multiple texture variations - Armor protection for windows, doors, engine, headlights etc - 4 seats - You can use it in your current save game, just enable the mod in the load menu - It can tow and be towed - Not recolorable If you can't wait to find this mod in your game and want to test it right away, use bikinitools to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! If you like my mods, please consider supporting me with a coffee, so I don't fall asleep while making new mods and supporting old ones :) Check out my vehicle mods: Credits: - This mod is commission work by request of Stokstadman - Thanks to The Indie Stone for making this awesome game and all this possible. - Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Compatibility: ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 84jeepXJ2, 84jeepXJ4, 84jeepXJksp, 84jeepXJpd, 84jeepXJranger Workshop ID: 3409287192 Mod ID: 84jeepXJ

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Blueberry  蓝莓镇 – Project Zomboid Mod

Blueberry 蓝莓镇

автор 76561198309647609

2 cell map 替换两个区块的地图 This is the first map I made, so if you have any questions, you can tell me in the comment section and I will change it. 这是我制作的第一个地图,所以如果有什么问题可以在评论区告诉我,我会去更改它 Blueberry Town is located in the southwestern part of the map, on the corner of Rosewood to Riverside Town. It is a town with beautiful scenery and an average population. But after the virus broke out, it became eerie and terrifying. I heard that none of the people living here survived... 蓝莓镇位于地图西南部,在罗斯伍德去往河畔镇的弯拐处,这里是一个风景优美,人口普通的一个城镇。但是病毒爆发之后,这里变得阴森恐怖,听说住在这里的人们,没有一个幸存... Thanks to Dylan's Tile Pack and throttlekitty's tiles modules for their support! 感谢Dylan's Tile Pack和throttlekitty's tiles模组的支持! Tags:B41 版本:41 Workshop ID: 2671890843 Mod ID: Blueberry Map Folder: Blueberry

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Reduce lag of Crafting menu – Project Zomboid Mod

Reduce lag of Crafting menu

автор 76561198145796765

Function: 1. Greatly reduce the Lag of Crafting menu. It is very suitable for use with Hydrocraft mod. 2. When the search text is empty, Filter All will no longer work. 3. Press "0" to refresh the Crafting menu. Disadvantages: 1. The Favorited and newly learned recipes need to be refreshed by pressing "0" to appear. 2. Recipe that can be Crafted cannot be highlighted and topped automatically. Buy me a coffee :https://ko-fi.com/goldcatball Workshop ID: 2611723883 Mod ID: ReduceLagofCraftingMenu

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Research Facility, KY [B41] – Project Zomboid Mod

Research Facility, KY [B41]

автор 76561197999159052

The Research Facility, KY is a full expansion and redesign of the secret military base that can be found to the west of Rosewood, KY. It's design is inspired by the sprawling complex of Black Mesa from the Half-Life series, as well as from the town of Eureka from the TV show Eureka (2006). The facility conducts advanced research in the areas of high tech aerospace engineering, plant sciences and advanced biomedical research. The facility contains a several large research facilities, a satellite launch facility, a small heliport, a military outpost and a company town to house the employees of the facility. Gameplay The entire facility is surrounded by double wide, unclimbable military grade fence, and at the time of gamestart the facility has been placed on a full lockdown. This means it will be impossible to get past the main gate with a car until you have a sledgehammer (you can still climb the front gate). The zombie population are very high within the facility, but there are many valuable looting areas and many army vehicle spawns making it a much more attractive late-game looting spot compared to its vanilla counterpart. "The Biomedical & Engineering Facilities are on full lockdown with shutters blocking off all entrance and exits, if the system worked the infection will be contained" (hint: there are ways in/out without a sledge) You can spawn within the base, but the spawns are VERY high so it will be a very tough start in terms of numbers if playing on normal or above. An optional addon is included that connects the Research Facility to Rosewood via a proper main road (see worldmap image for cells) Compatability The map uses the cells 18,41 / 18,42 & 19,41 / 19,42. Works well with... - Fort Redstone 2.0 - This mod was specifically designed to support the new incarnation of Fort Redstone, and does not overlap any of its cells at time of writing. - Raven Creek - LOAD Raven Creek AFTER THIS MOD! Tested with this mod and works fine (they come up right against each other but dont overlap) Incompatible with... - Slocan Lake (Sort of works, you must put Slocan Lake (and Raven Creek etc) AFTER Research Facility. - Rosewood Access Road (breaks half the map) and is not needed (This map contains its own access road). Multiplayer / Server Make sure you go into the server settings, map, and then add this map to the list and move it up to the top of the list to ensure it prioritizes generating the new area rather than the base map (not sure why its an issue within this map). Special Thanks DaddyDirk for his tile mod, and his excellent YouTube series that taught me how to map! Dev News / Update - April, 2026 Hi all, updated on this map. While i would love to and have ideas for a B42 version, sadly between work, life and others projects I just dont have time to port the map right now. I cant guarantee the map will ever be ported by me. Any modders/map makers who wish to port it to B42 are more than welcome to, im happy for you to publish it yourself with attribution or I can add you to the modpage here and pending quick review can be updated here. Workshop ID: 2807152393 Mod ID: rbr Mod ID: rbrA2 Mod ID: rbrA Map Folder: researchbase Map Folder: researchbaseroad Map Folder: rbr_road

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Spongie's Character Customisation – Project Zomboid Mod

Spongie's Character Customisation

автор 76561198042060301

Adds faces, freckles, scars, visible muscles, and more This is primarily a mod framework that allows servers and other mods to add more variety to character appearances. SUPPORTS B42.20 STABLE - TESTED AND WORKS IN MULTIPLAYER B41 VERSION HERE COMMON ISSUES - DISABLE LUA CHECKSUM IF YOU GET "FILE DOESN'T EXIST" ERROR - IF CRASHING ON WORLD CREATION RESUBSCRIBE TO THE MOD AND IF IT STILL HAPPENS THEN REMOVE THE MOD AND RE-ADD IT AFTER STARTING THE SAVE - DO NOT USE THE VANILLA FACE PACK WITH OTHER RETEXTURES IT ONLY WORKS WITH THE DEFAULT TEXTURES - SET MAX TEXTURE SIZE IN SETTINGS TO WHATEVER PLAYER RETEXTURE YOU ARE USING OR YOU WILL HAVE SEAMS (VANILLA IS 256) - NEEDS TO BE LOADED AFTER ELLIE'S TATTOO PARLOR - ENABLING RETEXTURES THAT SUPPORT THIS MOD REQUIRES A GAME RESTART - IN MULTIPLAYER EVERY PLAYER NEEDS THE MOD + RETEXTURES ENABLED ON THE MAIN MENU OR TEXTURES WON'T BE REPLACED ON STARTUP Included with this mod - Base mod - Framework, doesn't add any customisation options - Vanilla Faces Pack - Adds 4 male and 4 female faces. Only supports the vanilla body textures DO NOT USE THIS WITH RETEXTURE MODS - Details Pack - Adds freckles, moles, scars, burns, and missing eyes. Missing eyes also affect the players vision cone. - Details Pack HD Textures - 512x512 textures for the Details Pack. DO NOT USE THE HD TEXTURE PACK with vanilla textures or any retextures that are 256x256 or it will cause seams. Fully supported mods - Spongie's Character Retexture - Tomb's Player Body Overhaul Faces and Details Select from different faces and add additional detail textures to your character Faces work on all skintones and new options can be added by other mods. Visible Muscles Characters will have visible muscles at high strength levels Muscle intensity increases at level 6 and level 9 strength (Stout and Strong traits in character creation). Can be toggled globally or set to player preference in sandbox settings. MUSCLE TEXTURES DO NOT WORK WITH UNSUPPORTED TEXTURE MODS LIKE SIMPLE CHARACTER RETEXTURE. TURN OFF MUSCLES IN SANDBOX IF YOU ARE USING ONE THAT DOESN'T SUPPORT THIS MOD Body Hair Head stubble, beard stubble, and body hair (formerly chest hair) will grow in-game and can be shaved The button to shave your stubble and body hair is in the character info panel. Vanilla chest hair has been completely replaced with a new system that works on both body types. Can be toggled globally or set to player preference in sandbox settings. THIS MOD DOES NOT AFFECT HAIR OR BEARD GROWTH OUTSIDE OF SHAVING HEAD/BEARD STUBBLE Works in existing saves and creating a new character mid-save Joining a game with a character from before the mod was added will open the character customisation window so that you can pick faces and details. Stubble and chest hair will be converted to the new system. Change Customisation In-Game There is a sandbox option to allow players to open the customisation window and change their face or details in-game. The buttons to change your appearance and shave are in the character info panel. Sandbox Options - Options for changing appearance in-game, toggling muscles, and changing body hair growth - Admins can always change their appearance or add body hair but they can spawn an Appearance Changing Spiffo to give this ability to any player when held - Customisation options with certain tags can be hidden from normal players. Admins can spawn an Appearance Unlocking Bear to unhide these options for any player when held - Body hair growth and visible muscles can be enabled or disabled or set to player preference - You can change the vision modifier used by missing eyes Technical Details See the readme and Example.lua to learn how you can make addons for the mod. The body hair textures in the base mod will cut off at the underwear which won't look right when using a nude mod. I've included nude versions of the body hair textures in the files for other modders to use if they want to make their mod compatible. The blood/dirt on the face and muscles are occasionally synced to the body's blood/dirt levels so there will always be a slight delay which I've never noticed during gameplay. To reduce strain on the server, every few ticks the server will try to sync the blood of a single player until it goes through the list of active players. The tick delay adjusts based on the number of players and currently it will take around 200 ticks to finish checking every player once. This means that in singleplayer it will do a check every 200 ticks but in a 100 player server it would be doing a check every 2 ticks. Basically there is always a roughly 2 second delay for blood on a player's face or muscle to become accurate. Incompatibilities - Some clothing mods might cause transparency issues with customisation. This is caused by having a broken masks folder that is missing textures for bodyparts. To fix this you can copy the missing textures into the masks folder from media\textures\Body\Masks - Mods that affect stubble or chest hair won't work (Ras' Body Mod, Reorganised Info Screen) - Dynamic Body should work fine if you disable visible muscles - Retextures that replace the chest hair textures with new skins won't be accessible because chest hair is replaced - DOES NOT WORK IN SPLITSCREEN Known issues - Having too many traits active may cause the info screen to break because of how small it is. You need to use Bigger Character Avatars to fix this - No controller support Credits I had to take a lot of code from Improved Hair Menu by duckduckquak for the menus. Studying the code from the Furry mod by Jaql and Wuffwick as well as Ra's Body Mod helped me make this mod, but I haven't used any of their code. View on Github This mod is open source so you can do whatever you want with it. Workshop ID: 3414634809 Mod ID: SPNCC Mod ID: SPNCCDetails Mod ID: SPNCCDetailsHD Mod ID: SPNCCFaces

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42.20 | Every Texture Optimized – Project Zomboid Mod

42.20 | Every Texture Optimized

автор 76561199090520622

Supports Mid-Game, Multiplayer and Safe to Remove: The main work is done, all textures have been optimized. Future updates will focus on improving the mod. Expect major and minor updates. Latest Update: - Added a restriction that prevents users from activating both features at the same time. - Integrated an optimized version of the mod: Transparent Glasses by Singlain. Let's get the likes up to 9000, guys, not much left. Mod Purpose: Squeezes maximum performance out of all textures while preserving their quality as much as technically possible. It also improves some of the original textures. Must-have if you have a lot of junk or zombies in your location and many more. Available Features: • Well Balanced – Personal favorite, good price between quality and performance. Try this first. • Maximum Performance – The main goal here is to maximize performance for Steam Decks, Laptops and low-end PCs. A loss in quality is inevitable, but within reasonable limits. Future Plans: • HD Textures – Improves the detail of vanilla textures without losing performance. • Project Optimized – Optimization of Vanilla+ textures from other mod authors. • Absolutely Lossless – Here, every pixel is identical to the original, all the magic lies in the resource-intensive optimization by my side. Version for Build 41: 41.78 | Every Texture Optimized How to install: Simply activate the mod in the game or overwrite the game files. I'll give a more detailed answer to the second option in the future. Compatibility: In most cases, it is compatible with any mods, put it above all others in the list so that other mods can overwrite it. Credits: - Transparent Glasses by Singlain. Restrictions: I allow you to use my mod. If you decide to edit or reupload it please give me credit in the description. Workshop ID: 3119788162 Mod ID: ETO_B Mod ID: ETO_P

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Maintenance improves repair – Project Zomboid Mod

Maintenance improves repair

автор 76561198013852709

What does this do? - When you repair an item, the % repaired scales with your maintenance skill level - Every level of maintenance adds 5% to the total amount repaired, up to a max of 25% additional repair. - Gives a small amount of maintenance XP for each repair Which repair recipes are changed? All weapon and tool repairs. Vehicle repair recipes, for example repairing hood with metal sheet, are NOT changed. Customization You can configure which items, materials and skills should not be affected with sandbox variables. Multiplayer Works with multiplayer. Is this compatible with <Mod> ? I have not tested this with any other mods, use at your own risk. In theory, it should be compatible with all mods, as it patches the repair recipes on game load. All it does it add the maintenance skill to every repair recipe. To modders: The mod can be configured to skip repair recipes for certain items, repair materials or skills. See top of patchFixers.lua Workshop ID: 2920089312 Mod ID: MaintenanceImprovesRepair

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True Actions. Act 3+. Dancing on VHS – Project Zomboid Mod

True Actions. Act 3+. Dancing on VHS

автор 76561198082682625

Since the release of our Dance magazine, we have received many letters of appreciation from people in our state. But one day we found a videotape in our mailbox. And it was a tape of angry feedback. A resident of a small village near Louisville, lamented that he couldn't read, but really wanted to learn to dance as cool as his neighbor. He asked very strongly for detailed dance video tutorials to be recorded for him and was very persuasive, especially when showing off his axe, chainsaw, and father's shotgun. So we are urgently releasing a collection of 45 VHS containing all the dances you used to find in magazines. We hope you enjoy it. P.s. Somebody take Mr. Tommy the whole collection, and ask him to let our editor-in-chief go. Mod commissioned by GR3Y Workshop ID: 2707957711 Mod ID: TrueActionsDancingVHS Mod ID: TrueActionsDancingVHS_MAG

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jigga's Green Fire (Build 40 & Build 41+ MP/Solo) – Project Zomboid Mod

jigga's Green Fire (Build 40 & Build 41+ MP/Solo)

автор 76561198028723710

⚡ Adds marijuana and loose tobacco (including farming) to the game to spice up smoking in Zomboid. ⏰UPDATES EVERY TUESDAY AND THURSDAY @ 2:00AM PST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 🔥EXPANSION: Introducing the Addictions & Withdrawals Mod! Now you can gain and lose both the "Smoker" and "Stoner" traits respectively -- depending on how often you smoke tobacco and cannabis! 🚭It can take several weeks or more to stop smoking. 🚭It takes nearly as long for non-smokers to pick up the habit. 🚭Smokers that have kicked the habit can pick it up again easily. 🧠Habitual use of marijuana can take just as long for tolerances to kick in, and wear off. 🧠The severity of marijuana use can effect this timeline. 🍀The traits "Lucky" and "Unlucky" can shorten or lengthen the time it takes for either user. 🍻 Alcoholism can be acquired and lost depending on alcohol consumption. 💅🏽 This mechanic is purely optional and can be disabled in the mods list. NOTE: Green Fire Mod must be enabled for Addiction Mod to work properly. 🔧TRAITS: 🌲"Stoner" (2 points) - Players with the "Stoner" trait do not feel increased hunger or sleepiness from smoking weed, but must smoke more for the same positive effects. 🍷 "Alcoholic" (-3 points) - Alcoholics have a higher tolerance to alcohol, but become anxious when they haven't had a drink. 🚬 SMOKES: ❓ "Mysterious Object" (Right-click dialog menu to unravel the mystery) ❔ "Suspicious Object" (Right-click dialog menu to investigate further) 🔹 Weed Grinders 🔹 Bongs (24 different colors) 🔹 Pipes 🔹 Joints 🔹 Spliffs 🔹 Blunts 🔹 Cigars 🔹 Cannabis Cigars 🔹 Bags of Cannabis 🔹 Kilos of Cannabis 🔹 Kief 🔹 Hashish 🔹 Rolling Papers (Roll your own cigarettes, joints, and spliffs. Contains up to 40 rolling papers.) 🔹 Bags of Pipe Tobacco (contains 100x Tobacco) 🔹 Packs of Cigarettes 🔹 Cartons of Cigarettes (items that can contain 10 Packs of Cigarettes) 🔹 Cases of Cigarettes (combine 50 Cartons of Cigarettes to make a Case) (All smokes trigger the "Smoker" trait's ability, in the same way that cigarettes do.) 🍪 EDIBLES: 🔸 CannaButter 🔸 Marshmallows 🔸 Brownies 🔸 "Nice Crispiez™" 🌱 FARMING: 🌿 Grow, Dry, & Cure Weed 🍁 Grow & Cure Tobacco 🔊 SOUND: 🎼 Unique sounds for consuming smokes 🛠 COMPATIBILITIES: ⚙ Build 40 (Legacy Multiplayer) ⚙ Build 41+ ⚙ Smoker mod (by Nebula) ⚙ HydroCraft* ⚙ Quit Smoking** ⚙ Dynamic Traits*** ⚙ Snake's Mod Pack (Le Gourmet Revolution)**** ⚙ Never Rot *HydroCraft is known to cause vanilla farming and farming in GreenFire to break, sometimes crashing the game. It is unknown when the HC devs will resolve this issue. **Quit Smoking takes precedence over the Addictions & Withdrawals mod (ie: The time it takes to lose the Smoker trait is changed if you enable Quit Smoking). ***Dynamic Traits' version of Alcoholic takes precedence over Green Fire's version of the trait, but Addiction & Withdrawals' version of the Smoker trait takes precedence over DT's version. ****Because of the order that PZ loads mods in, and because of the way LGR is coded, a separate patch that is loaded after LGR is required: https://steamcommunity.com/sharedfiles/filedetails/?id=2774863690 ⚠ NOTE: Cannabis relieves boredom, unhappiness, and anxiety. A sedative effect occurs when cannabis is smoked, so do not operate heavy machinery while under the influence. Cannabis is also an excellent pain reliever and panic reducer. IF YOU ENJOYED THIS MOD, PLEASE give it a thumbs up 👍 and a favorite ⭐. Developing and maintaining mods like this one takes time and hard work but I will always provide Green Fire for free. If you are grateful for the effort it took to create this mod, please consider making a small donation (if you are able). Thank you! ☕ https://ko-fi.com/jiggawutt BIG THANKS TO FilibusterRhymes and planetalgol for the Bong sound! Nebula for Russian translation support! Xiivait for French translation support! Arko Piktuviry for Spanish translation support! Check out Nebula's "Smoker Mod" (works with Green Fire!): https://steamcommunity.com/workshop/filedetails/?id=2026976958 Check out FilibusterRhymes's Mods: https://steamcommunity.com/id/hahahawaitwhat/myworkshopfiles/?appid=108600 Check out planetalgol's Mods: https://steamcommunity.com/profiles/76561198032164260/myworkshopfiles/?appid=108600 420 blazeit drugs Workshop ID: 1703604612 Mod ID: jiggasAddictionMod Mod ID: jiggasGreenfireMod

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Cheat Menu: Rebirth – Project Zomboid Mod

Cheat Menu: Rebirth

автор 76561198119802252

There is an update for multiplayer users who disabled DoLuaChecksum. Check out the multiplayer section or changelogs for details. https://steamcommunity.com/sharedfiles/filedetails/changelog/2732834772/1644054289/ Please READ this description first BEFORE using the mod. Please DELETE/UNSUBSCRIBE YOUR OLD CHEAT MENU MOD OR ANY CHEAT MENU RELATED PLUGIN MOD BEFORE USING THE MOD. THE MOD WILL NOT WORK WITH ANY OTHER CHEAT MENU MODS. Cheat for everything, Cheat for your life. Cheat Menu: Rebirth (CMRB) Have you been surviving too long and want to do something different, create your own terrain, or safely explore the world of Project Zomboid? Your painstaking character is dying, and you want to bring him back to life? Are you a person who doesn't like debug mode because it's too complicated, so looking for a way to use cheats outside of it? Are you looking for a mod for administrators needed for server management? If you answered "YES" to any of the questions above, then this is the mod you are looking for. Cheat Menu: Rebirth is a redesigned mod that supports the latest version of Project Zomboid (41.65+) and multiplayer. Following Cheat Menu developed by the developer "dude person(ethanwdp)", I fixed the problems, bugs, and errors reported by numerous users and added various new features. Installation - Subscribe and enable this mod in the "Mods" window. - Disable the original "Cheat Menu" if you installed it. If you want to add this mod to an existing save file, please do BACKUP first. And then, on the main screen, click LOAD -> Select your world -> Click MORE -> Click Choose Mods -> Find Cheat Menu: RB and Activate -> Load your save. Single-Play, Co-ops - Once the game has loaded, right-click on the screen to see if there is a "Cheat Menu: RB" menu option. - If you see the "Cheat Menu: RB" option, the mod has been installed successfully and is ready to use. Please enjoy :) Multiplayer - The user must enable the mod by following the steps Host - manage settings - Edit selected settings (if exists) - Steam Workshop (Depending on your default steam language, the mod name may show as different) https://imgur.com/zsZi9va.png - The server owner does not need to get the admin privilege anymore. (1.0.1a~) - However, other users must have at least the "MODERATOR" privilege. If you are using the lua console, grant permission by entering setAdmin() or getPlayer():setAccessLevel("<privilege-name>") If you are a server owner and want to give admin access to you or others, type /setaccesslevel <username> admin" on chat. For game master, /setaccesslevel username gm, for moderator, /setaccesslevel username moderator. *IMPORTANT* Username is case-sensitive! - *IMPORTANT* If the server you are trying to join does not enable the integrity check (DoLuaChecksum) option, you MUST UNCHECK the integrity check option (Default is true) in the CMRB mod option before joining. DoLuaChecksum is an important feature to prevent hacking. However, you may need to disable it in some circumstances. - If the above conditions are met, you can use Cheat Menu: RB. Please enjoy :) - Old and New Cheat Modes - Spawning door key, Unlock/lock door/window, Repairing window glass - Various terrain features such as Terraforming, Deletion, Zombie creation & deletion, Fire creation & deletion, Barricade creation & deletion - Various combat modes such as Instant Kill (Melee), Infinite ammo, and No Delay Shot - Suicide function (Non-Zombify or Zombify) - Teleportation: coordinate-based and location-based, over 200+ predefined points of interest - In-game time change (single player only) - Creating, deleting, controlling, and repairing items and vehicles - Character skill level change, recipes learning and forgetting - Mood state adjustment - Disabling all cheats in use at once - Easy to exit from terraforming and selection modes - Check privileges and apply & remove cheats depending on changing of status - Remove cheats on character death - Multi-language (EN, KO, CN, DE, PTBR) - More features coming soon... Cheat Menu: RB might cut the fun of Project Zomboid in half. Using Cheat Menu: RB is not highly recommended to use normal in-game unless you are a mod developer, need to cheat your own world, explore a dangerous area, or have a specific reason (fun, game feature check, etc.) The mod developers (RelationLife and the original developer dude person (ethanwdp)) are not responsible for any problems caused by using this mod on a server or own your save file. Please be sure to make backups a habit. Permissions are checked using basic security function elements. However, server administrators MUST TEST THIS MOD BEFORE ADDING IT TO THEIR MAIN SERVERS. A way over criticism or "not working" comments without specific explanation will be considered trolling, reported to Steam & Zomboid forum moderators, and permanently deleted. Original Developer @dude person (ethanwdp) Original Mod Link: https://steamcommunity.com/sharedfiles/filedetails/?id=499795221 @NoctisFalco @Rezistor - Translation Contributor - Brazilian Portuguese & English Grammar Check by @Stann0x Simplified Chinese by @玉波凌云 German by @FAIL! Chapi If you can help with the translation, please contact Discord @RelationLife, DM me, or send me your work through Discord. If you find bugs or problems while using this mod, you can leave feedback on the forum section below, contact Discord @RelationLife, or DM me. I can speak English, Korean, and Japanese. Redistribution of this mod without explicit permission from the creator is prohibited under any circumstances. This includes, but is not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. Copyright © 2022 RelationLife Thank you for your kind help. Click the image or link for donation. Workshop ID: 2732834772 Mod ID: CheatMenuRB

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Vehicle Spawn Zones Expanded – Project Zomboid Mod

Vehicle Spawn Zones Expanded

автор 76561198035338496

This mod adds new vehicle spawn zones and spawn lists around KY. These new spawn zones range from adding some vehicle spawns to areas that did not have any, to adding new themed spawn areas that provide a more specific set of vehicles. In total, there are over 1000 new spawn zones scattered around the map. Note: the preview screenshots were all taken with vehicle spawn rate set to High, to better showcase the new spawn areas. This mod was originally made for my car pack here and has support for it. Vehicles from the pack are also featured in the screenshots. This started as a means to more reliably find the very rare cars from the pack without increasing their overall spawn rate, and sort of expanded from there into its own mod. Many of the spawn lists here were made for cars in the pack, so they work well together. This mod primarily does 2 things: The first is placing more spawn zones around the map, both vanilla spawn lists and new ones detailed in the next part. These are mostly in areas that didn't have spawn zones already, such as rural houses, small neighborhoods on the outskirts of towns, and other locations that seemingly should have spawn zones. The second is adding new themed spawn lists that provide more specific selections of vehicles. These spawn zones are placed all around the map, and are usually consistent with their respective vehicle themes. Check the discussions for a description of each of the new spawn lists and where you might find some of the spawn zones. Supported Vehicle Mods (For the new spawn lists): KV's Vehicle Bonanza 1993 American Vehicle Pack Filibuster Rhymes' Used Cars! W900 Semi Truck '89 911 Turbo (930) '67 Cadillac Gage Commando '89 Oshkosh M911 P.A.R.C. DeLorean DMC-12 Skizot's Riding Mower Skizot's Go Kart (manual spawn version recommended) Marc's Bugatti EB110 Supported maps (For the new spawn zones): Redstone Raceway Big thanks to Funnypig for the support for these following mods Skizot's Ice Cream Truck (Freezer version) Skizot's Garbage Truck Skizot's AE86 '89 Toyota Supra (A70) '89 Mazda RX-7 (FC) ZAW Sputnik 26 (Trabant 601) VW Transporter (T3) Various KI5 Vehicles Various Mr.Danny and ATA Vehicles Autotsar Trailers Various cyt and shark vehicles Big thanks to Panopticon for the support for the following mods Special Emergency Vehicles & FBI for Filibuster Rhymes' Used Cars! Fox's Extra Police Several more KI5 vehicles Note about some mod vehicle's spawns Some mod vehicles use farm as an alternate spawn zone, particularly military ones since there was no official military/army zone for a while. This mod uses farm spawn zones quite often, so I've included some optional mods that will attempt to disable the farm spawns of some mods. I'll likely try to add more, so please report any odd farm spawns in the discussions or comments. I'll be adding support for other vehicle mods and along the way, and other modders can use these spawn lists in their own vehicle's spawn lists and map mods. Supporting custom maps is also something I would like to implement in the mod. FAQ Q: How does it interact with map mods in Knox Country? A: It can be used with map mods, but currently there are no new spawn zones for new areas added by maps. As long as the maps don't significantly alter vanilla towns/neighborhoods layouts it should be fine, and worst case scenario is that the spawns will be in odd spots. It will also work with Ekron, since I did not place any spawns in that area. Q:Can it be used with any mod/map, even if it's not on the supported list? A: Yes! Mods not listed will still benefit from the newly placed zones for vanilla spawn lists, they just will not be in the newly added spawn lists. Maps will still work normally, check the above Q. Q:Does it work with other spawn zone mods (Military Vehicle Spawn Defs, Vehicle Scenes, KES Town Specific spawns, etc.)? A: Yes, it should work with them. I will adjust any overlapping spawn zones I find, but it should be OK to use with such mods. Q:Where should the map be in the map order? A: The map (MotoriousExpandedSpawnZones) can be anywhere in the map order, but it might work best just above the base game map (Muldraugh, KY). Addon maps for other map mods should be above the original mod's map or the zones will not work. Remember though that the base game map should be at the bottom of the in-game map list, or the end of the server .ini map list, as with all map mods that add to the base map. Q:It says I'm missing a required mod, what gives? A: No other mods are required for this mod to function. Every addon besides the base mod (ID: fhqExpVehSpawn) is optional, and alters certain aspects of the mod or provides compatibility for something else. If you don't know what the required mod is, disable the sub mod that requires it. The descriptions for each addon will tell you what they do, and what mods they require if they do, but are not required for the mod to work. Workshop ID: 2793164190 Mod ID: fhqExpVehSpawn Mod ID: fhqExpVehSpawnGageFarmDisable Mod ID: fhqExpVehSpawnM911FarmDisable Mod ID: fhqExpVehSpawnP19AFarmDisable Mod ID: fhqExpVehSpawnNoVanilla Mod ID: fhqExpVehSpawnRedRace Map Folder: MotoriousExpandedSpawnZones Map Folder: VehicleSpawnZonesExpandedRedRace

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