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Don't Starve Together Mods & Plugins

24,000+ mods available Source: Steam Workshop
Geometric layout zh

Geometric layout zh

by 76561198813016643

--------------------------你为什么会看见这个模组--------------------------------- 事情是这样的,有一天我自己建筑的时候发现没有网格了,搞了半天才知道 我订阅的几何布局作者删掉了,然后英文版的用不习惯,然后就自己边翻译边使用 取自最新版的汉化了一份,方便自己使用,当然别的小伙伴也可以用啦 -------------------------------------------------------------------------------------------- -------------------------------------食用说明------------------------------------------- 订阅之后,去客户端模组,那里启用就可以了,用不惯我喜欢的设置也可以自己改哦 --------------------------------------------------------------------------------------------

167,120 downloads Details →
Chester Family

Chester Family

by 76561198002142971

!!!!!!!!!!!!!!!!LARGE UPDATE!!!!!!!!!!!!!!!!!!! As of today 05/06/2026 Rayshen and I finally finished tackling and fixing as many bugs as possible. In list form here is what we worked on. Fixes: 1. All chester family members may now embark on boats 2. No more invisible chesters!!! 3. Afester now can morph and his morphed forms can also embark on boats. NEW!!! Stovester no longer just cooks food, he cooks MEALS. He's officially a walking cookpot! There is currently no cooking animations and he immediately spits out the cooked food once it's finished. I do plan on changing his look eventually as well to look more like a little walking cookpot and maybe also give him a chefs hat but that may be over doing it. TO COME! Momma Chester - What do moms do? What are moms known for? They're known for fixing things, so momma is going to fix your tools and weapons is the plan. I'm still in the planning stages for her so don't get too excited. Shroomster - I still am in the planning stages of this guy but I plan on him doing something fun with mushrooms. He's based off of a little mushroom plushie I found in the mall a couple of years ago that now sits happily above my stove while I cook. -------------------------------------------------------- This mod adds in new chesters to the game, all have their own unique abilities and talents. They also all have their own drawbacks as well which helps level out the playing field so they arent maknig the game TOO easy for you. They are spawned on the map just like chester when the mod is enabled but you have to make a new map. Otherwise if you have a save you like, use my prefab list below to summon their respective eyebones. -------------------------------------------------------- Compatibility issues: There seems to be a list of mods by Zarklord that don't agree with the chester family. To help narrow down the specific ones EXACTLY, the one thing these mods have in common is they are all dependant on the [API]Gem Core mod. For me to fix this issue, it would require me to basically change the entire code of my mod, so that it would also rely on Gem Core. Invincible Chester also causes issues(Which defeats the purpose of Dubster FYI). I recommend avoiding all mods that modify Chester unless it's arca tumbulus which just adds morphs to regular chester. (SMALL EDIT: It seems there are now multiple versions of the invincible chester mod, so trial and error helps in picking out which one works with this) --------------------------------------------------------- Current Chesters available: Blue Chester (Bluster) Big Daddy Afester Party Chester (Dubster) Cavester Stovester Chesters currently on my to do list: Stovester's morph Momma Chester: She repairs broken clothes over time. I'm by no means an expert in coding, but I'm going to figure this one out. Pandester - He infects things with a disease, all your enemies will die of a plague. The prefab debug list for the eyebones so you can manually spawn them in if you so choose: Bluster: bluechester_eyebone Big Daddy: bigdaddy_eyebone Afester: afestertoy Dubster: partybone Cavester: glowbone Stovester: ladle ------------------------------------------------------- Honorable Mentions: Afetogbo: He originally had collaborated with me on this mod. Over time though he stepped away from DST and left modding for DST behind. ------------------------------------------------------- AS ALWAYS REMEMBER TO POST LOGS! I CANNOT FIX A PROBLEM IF I DO NOT GET LOGS! And also from this point on, if a problem is persisting, then I will be ignoring any posts that do not have a log attached telling me IN THE CODE what is happening and your post will be deleted. ------------------------------------------------------- I'd also like to bring attention to the character mod Elsa, because they used some of our code to make an olaf that follows elsa and acts a bit like a chester. Go give them some of the love too since Olaf may as well be considered a part of the family. https://steamcommunity.com/sharedfiles/filedetails/?id=441024679&searchtext=Elsa

139,305 downloads Details →
Hanization Uncompromising Mode

Hanization Uncompromising Mode

by 76561199139704805

[img]https://i.loli.net/2019/03/22/5c94527d1e71d.gif[/img] This Mod is only for Chinese who dont understand ENGLISH. [h1]配置汉化请额外订阅 : [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2893528325&searchtext=.com] 配置汉化 [/url][/h1] 本MOD为汉化,请搭配开启原版不妥协MOD,并且:[h1]关闭其他不妥协汉化MOD避免冲突[/h1] Orige-[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2039181790]Uncompromising Mode[/url] 感谢郎溪小杰哥的无私贡献,几乎所有的汉化工作都是他完成的。 [h1]Q1.为什么订阅了之后配置还是英文的?[/h1] --因为汉化只做了内容汉化,进入游戏就会体验到所有。 [h1]Q2.不妥协版本较新,汉化文件不更新,不会导致游戏崩溃吧?[/h1] --一般是不会的,汉化MOD只修改了String字符文件,不用担心兼容性问题。(一般都会即时同步更新的,咕咕咕) 如何正确的防止永不妥协老鼠: https://www.bilibili.com/video/BV1rT4y1Y7MU?spm_id_from=333.337.search-card.all.click 老鼠机制小杰哥详解: https://tieba.baidu.com/p/7760538040#143471103475 感谢以下汉化内容: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2360709644&searchtext=%E4%B8%8D%E5%A6%A5%E5%8D%8F]萌萌哒女王的汉化[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2593056692&searchtext=%E4%B8%8D%E5%A6%A5%E5%8D%8F]ELIOM的汉化[/url] 如果你想要了解最新更新机制和内容? 不妥协同好QQ群聊:650560931 [url=https://sm.ms/image/dPlULWtJ6i4mqpN][img]https://s2.loli.net/2022/03/12/dPlULWtJ6i4mqpN.png[/img][/url]

164,238 downloads Details →
Stat Change Display

Stat Change Display

by 76561198259345830

Show by how much your stats change when the meter pulses with a change. This means that, for example, if you get hit by a spider while wearing no armor, you will see -20 at your health. Another example is that if you eat cooked monster meat, you will see about +20 at your hunger, -3 at your health and -10 at your sanity. Compatible with Combined Status.

155,973 downloads Details →
Womp, The Abyssal

Womp, The Abyssal

by 76561197984229467

Adds a new character to play as in DST. [b]Basic rundown:[/b] HP: 120 Hunger: 200 Sanity: 100 *Benefits from moisture, suffers when dry *Has a very good grip *Is a monster Womp includes a custom speech file, art, sound effects and unique perks. [b]Here's a more detailed breakdown of some of the things Womp does:[/b] (If you'd rather learn the character by playing him, don't read below.) [b]Things to Note:[/b] - Womp constantly generates wetness over time. - Womp has a much higher drying threshold, so he will not dry normally unless he is too hot, near a fire, on fire, etc. - Womp does not lose sanity for using wet equipment. [b]The Pros:[/b] - Moves faster when above 80 wetness. (Moves normally between 40 and 80 wetness.) - Has a tiny sanity boost when above 80 wetness. - While above 20 wetness, Womp has a chance to dodge attacks. - Moves additionally faster and periodically heals while it is raining. - Stays cooler in the summer, based on wetness. - Takes less damage from fire when above 50 wetness (though taking fire damage dries Womp out VERY quickly). - Tentacles are not hostile. - Can spawn new tentacles using tentacle spots. - Cannot be disarmed by moose/goose or Bearger, and wet tools do not slip. - Does not lose sanity during dusk or night time. - Can eat monster meat without penalty. - Does not care about spoilage. [b]The Cons:[/b] - Loses wetness when hit by an attack, based on damage taken. - Generates less wetness over time when below 25% hunger. - Inventory items still get wet. Wet food spoils faster, wet fuel burns less. - Moves slower when below 40 wetness. - Greatly loses sanity over time while below 20 wetness. - Periodically loses health while below 20 wetness. - Loses sanity during the day (unless it's raining). - Freezes faster in the winter, based on wetness. - Takes more damage from fire when below 50 wetness. - Pigmen, bunnymen, and catcoons are hostile. -------------------- [b]Things I want to do eventually:[/b] - Full custom animations (outside of scope currently). - Better voice sound effects. - Singleplayer version, including SW. [b]Do not re-use or re-upload any art assets contained within this mod.[/b] [b][u]Please report any bugs or crashes. Screenshots and log files are helpful.[/u][/b]

124,669 downloads Details →
Throwable Spears [broken]

Throwable Spears [broken]

by 76561198025931302

[h1]Probably pretty broken/crashy now, I haven't found time to keep this updated. ninjor1 uploaded a fixed version that you can use: https://steamcommunity.com/sharedfiles/filedetails/?id=2408298309.[/h1] Allows you to throw spears with right-click. They do the same damage as normal spear attacks. By default, you will miss (and still lose durability) if you try to hit small creatures (bunnies, butterflies, birds, bees). This was a mod that I did mainly because I was curious about how it would be done. I've seen people asking for throwable spears to be in the game before, so I figured I'd publish it. I don't think I'll use it myself, though. Any other modders who want to use the code, feel free (for example to make your own two-mode weapons). [h1]Options:[/h1] [list] [*] Miss Small Creatures: Determines the chance to miss small creatures (default to 100%). [*] # Uses on Large: Sets the amount of durability used by throwing a spear at a large target, in terms of the number of times you can use it before it breaks. Defaults to 75, which uses twice the durability of a normal attack. [*] # Uses on Small: Same, but for small creatures, if you hit them. Defaults to 5. [*] Check Range: Enabled by default. You can right-click near enemies you want to throw the spear at instead of having to click directly on them. This helps for small and fast-moving targets, but the range check is a bit expensive, so if it causes lag for you, I'd recommend turning it off. [/list] [h1]Probably incompatible with:[/h1] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=394172225]Advanced Tooltips[/url] [/list]

123,792 downloads Details →
More Inventory [DISCONTINUED]

More Inventory [DISCONTINUED]

by 76561197982211173

Since the ui got updated (multiple times i guess) this mod is probably broken and i am not going to fix this. ------------------------------------------------------------------------- This Mod increases the number of inventory slots to 24 This Mod is also compatible with all my other mods especially: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=375027081]More Storage[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=375919633]Additional equipslots[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=378965501]Remove Penalty[/url]

122,921 downloads Details →
Refresh Food - Ice Box

Refresh Food - Ice Box

by 76561198256551086

Makes your foods fresher when you put it into ice box

146,131 downloads Details →
Automatic Health Adjust

Automatic Health Adjust

by 76561198102311542

This mod automatically adjusts the health of mobs depending on the number of active players, everytime a player joins or leaves. Default is DS values for 1 player, and DST values for 6 players. (for 2,3,4,5 players , health will be between those values of course) And in case for some reason you have more than 6 players, it will be higher than DST values! Has setting to set min/max value for the number of players the mod should calculate with: So if you are playing with 4+ players, but want max health values for 3, then you can set max to 3. Or if you play with 2+ players, but want at least health values for 4 players, you can set min to 4. Or set it both to 6 if you always want to play with values for 6 players. By default it is disabled. Cave and Overworld are separated. So if one player is in cave and one in Overworld, both worlds will have health values for 1 player. More Customization: in the customsettings.lua you can define your own health function! Special case for crabking(-claws): If a player joins/leaves during a fight against crab king, his health wont change. If you want to update his health according to new number of players, you have to leave and activate him again. [url=http://steamcommunity.com/profiles/76561198102311542/myworkshopfiles/?appid=322330] [h1][u]Also take a look at other mods I made, see my workshop ;)[/u][/h1] [/url] [u]You can change the values to anything you like, but by default they are:[/u] (1 and 6 players values) {AncGuardian={2500, 10000}, Ancient_Sentrypede={600, 1200}, Ancient_Guard_Tower={2000, 6000}, Antlion={3000, 6000}, Bearger={3000, 6000}, Bearger_Armored={4000, 8000}, Beefalo={500, 1000}, Beeguard={100, 180}, Beequeen={3000, 22500}, Brightshade={500, 1000}, Brightshade_Vine={100, 200}, Bunnyman={200, 400}, Buzzard={125, 250}, Celestial_Champion1={2000, 10000}, Celestial_Champion2={2600, 13000}, Celestial_Champion3={2800, 14000}, Celestial_Revenant={2000,8000}, Celestial_Scion={3500,16000}, Clockworks={300, 900}, Crabking={3000, 12000}, Crabking_Claw={100, 500}, Deer={350, 700}, DeerGem={750, 1500}, Deerclops={2000, 4000}, Deerclops_Crystal={3000,6000}, Dragonfly={3500, 27500}, Eye_of_Terror={2000,5000}, Eye_of_Terror_Mini={150,200}, Eye_of_Terror_Twin1={4000,10000}, Eye_of_Terror_Twin2={4000,10000}, Ewecus={400, 800}, Fused_Shadeling={625, 1250}, Frostjaw={4000, 8000}, Gnarwail={500, 1000}, Grassgator={500, 1000}, Icker={300, 600}, InkBlight_Jitters={500, 1000}, InkBlight_Rasp={600, 1200}, InkBlight_Rictus={400, 800}, InkBlight_Shriek={400, 800}, Klaus1={2000, 10000}, Klaus2={5440, 27440}, Koalefant={500, 1000}, Krampus={200, 300}, Lavae={250, 500}, Lord_Fruit_Flies={900, 1500}, Lurking_Nightmare={400, 850}, Malbatross={1500, 5000}, Marotter={175, 350}, Merm={250, 500}, Moose={3000, 6000}, Mosling={350, 525}, Mush_Gnome={300, 600}, Nightmare_Werepig={2000,10000}, Ornery_Chest={400,950}, Pig_Guard={300, 600}, Pig={250, 500}, Poisonedtree={12, 18}, Powder_Monkey={100, 200}, Prime_Mate={200, 350}, Rabbitking={800, 2000}, Royal_Rabbit_Enforcer={150, 400}, RLobster={1500, 3000}, Rockjaw={500, 1000}, Saladmander={450, 900}, Sea_Weed={250, 500}, Shadow_Bishop1={250, 800}, Shadow_Bishop2={800, 2500}, Shadow_Bishop3={2500, 7500}, Shadow_Knight1={300, 900}, Shadow_Knight2={900, 2700}, Shadow_Knight3={2700, 8100}, Shadow_Rook1={350, 1000}, Shadow_Rook2={1000, 4000}, Shadow_Rook3={4000, 10000}, Shootius={1500, 3000}, Skeleton_A={6000, 16000}, Skeleton={2000, 4000}, Slurtle={600, 1200}, Spider_dropper={200, 400}, Spider_healer={200, 400}, Spider_hider={150, 225}, Spider_spitter={175, 350}, Spider_warrior={200, 400}, Spiderqueen={1250, 2500}, Tallbird={400, 800}, Teenbird={300, 600}, Tentacle_pillar={500, 750}, Terramite={140, 280}, Toadstool={7500, 52500}, ToadstoolMisery={11111, 99999}, Treeguard={2000, 3000}, Voaltgoat={350, 700}, Walrus={150, 300}, ['W.A.R.B.O.T.']={4500, 22500}, Warg={600, 1800}, Warg_Possessed={1500, 3000}, Werepig={350, 525}, Worm={450, 900}, Great_Depths_Worm={1500, 5000},} [b]FAQ:[/b] [b]1)[/b]Does this mod also changes other mob behaviours, like rage or so? -> No, it only changes health, nothing more. Most special skills of mobs depend on a percentage of health, so they will still work fine. If you still want a mod that adjusts all special skills of all mobs, depending on the number of players, then please write such a mod and we could make it dependend on my mod, so yours changes skills and my changes health. I won't write such a mod myself, because it is ALOT of work and I don't know all the sepcial skills good enough for this. [b]2) Attention[/b]: When disabling this mod on existing world, the max health won't change back to normal on first loading! Close the world and load it a second time without the mod should fix the max health, but the current health might be stuck at former max health. I don't know a solution for this, because there is no way to "fix" this, with an disabled mod and as far as I know there is no "unloading mod code" to solve this. If I one day do not update this mod anymore (eg. within 2 months and do not reply to any comments), I allow everyone to take my code and upload a updated version. Of course with credits by emtnioning me and linking to the original. This is true for all my mods!

149,524 downloads Details →
Stumps grow

Stumps grow

by 76561198045478851

A new sprout grows on the stump and grows up into tree. The stump rots and dies and plays a role as the manure. [img]http://www.treesurgeryoldham.co.uk/wp-content/uploads/2014/03/images12.jpg[/img] [h1]New features at V2.0.0b[/h1] [list] [*]Add sprout sway animation. [*]'Fertilize' now works correctly. [*]Crumble burnt tree automatically. Pinecone or birchnut will be automatically planted if exists around there. [*]Sometimes it will grow into flowers. [*]Sometimes the sprout or the flower will light. [*]Veggie will grow on the stump. You can harvest about 6 times. (As long as it properly works.) And then resurrected by giving fertilizer. [*]Now lumpy evergreen stumps can be grew up into trees by planting a seed. [*]Sprout will be withered by over temperature in RoG. [/list] [h1]New features[/h1] [b]Difficulty[/b] [b] Easy[/b] - Automaticaly grow up sprout - Dig up bonus(petals,seeds,silk) - 10% grow up veggie (up to 50% by palnting seeds) [b] Normal[/b] - Automaticaly grow up sprout - No dig up bonus - 10% grow up veggie if plant seeds [b] Hard[/b] - Need planting seeds to grow up sprout - No dig up bonus - Never grow up veggie [b]Growth Speed[/b] 0.2(slow) - 1.0(default) - 30.0(fast) [b]Edible[/b] Veggie sprout becomes food of pigs and many others. 'Veggie sprout' is a stump before the veggie. [h1]ToDo[/h1] Next is 'Totally Normal Tree' and 'Spiky Tree'. [h1]Growable stumps[/h1] [list] [*]Evergreen's stumps [img]http://cloud-4.steamusercontent.com/ugc/548643366460231093/94B03F0E4890422FFDE40BC38491372832423B99/[/img][img]http://cloud-4.steamusercontent.com/ugc/548643366460237887/E34E11BDE384CB1FB2A358DBBAF1723621FDF52B/[/img]  [img]http://cloud-4.steamusercontent.com/ugc/548643366460233339/B5C040B8EE7F82589638F8E916289D369F8B2F6D/[/img][img]http://cloud-4.steamusercontent.com/ugc/548643366460239428/35F5FB50BDEFD0998AAFA20AD51DD2B9FB7517A6/[/img] [img]http://cloud-4.steamusercontent.com/ugc/548643366460231773/920C3A3AE094BA15D2197E3A00CC35C0FF3876E3/[/img][img]http://cloud-4.steamusercontent.com/ugc/548643366460233955/C56E5901430CFB5852FF47162719A856CE155464/[/img]  [img]http://cloud-4.steamusercontent.com/ugc/548643366460232489/E7DC82FBC86FE18CDDF039669E054699E77DB1A4/[/img][img]http://cloud-4.steamusercontent.com/ugc/548643366460238841/E18F83DA56024E29B7738B6BB6F460CA57559A9B/[/img] [*]Birchnut Tree's stumps [img]http://cloud-4.steamusercontent.com/ugc/548643366460229026/ED592664243418B5C022DE94FFFD51EAE4ECE1AA/[/img][img]http://cloud-4.steamusercontent.com/ugc/548643366460235154/8DDDB80844BABEBEEA3315C4ABB24CEC8FBD4455/[/img]  [img]http://cloud-4.steamusercontent.com/ugc/548643366460230356/5506FD7EC91D132DD31C86EB6D4FA561E21F4D78/[/img][img]http://cloud-4.steamusercontent.com/ugc/548643366460237312/8F674B67C99136AFC9AC0972C6D90165657D3EC4/[/img] [img]http://cloud-4.steamusercontent.com/ugc/548643366460229711/DA03CAF9077480CA08210281CE74B12518A7CC13/[/img][img]http://cloud-4.steamusercontent.com/ugc/548643366460236720/6CF0DECFA75C313543E3F2499D66BF7179C1D240/[/img]  [img]http://cloud-4.steamusercontent.com/ugc/548643366460228044/BC7E27F9882A6B3BFECE4FC4DAB1592B9307E43A/[/img][img]http://cloud-2.steampowered.com/ugc/548643366460234571/47A028A13B5AEF0495A927DDDCB241F5896ED462/[/img] [/list] [h1]The growing conditions[/h1] [b]Evergreen's stump[/b] [list] [*]Short stump: Grows up in 5-9 (3.3-6 in summer) (10-18 in winter or until spring comes) days after germination. [img]http://cloud-4.steamusercontent.com/ugc/548643366461907617/5727AA9A934AB4E55BBD54415DE46B2C8957594E/[/img] [*]Normal stump: Grows up in 2.5-4.5 (1.6-3 in summer) (5-9 in winter or until spring comes) days after germination. [img]http://cloud-4.steamusercontent.com/ugc/548643366461907211/DFDD0DD605CE697BAF2F2F2F0410E2DDBB3213A2/[/img] [*]Tall stump: Grows up in 1.5-2.5 (1-1.6 in summer) (3-5 in winter or until spring comes) days after germination. [img]http://cloud-4.steamusercontent.com/ugc/548643366461908171/3DF52279EF51F3E9C18ACF9E519E4B7949D51921/[/img] [*]Old stump: Grows up in 8-16 (5.3-10.6 in summer) (16-32 in winter or until spring comes) days after germination. [img]http://cloud-4.steamusercontent.com/ugc/548643366461908674/DFEF869530EF34DE9B8FE3E4AA3CB09B9C44280D/[/img] [*]Drop items after germination [list] [*]100% -> log [*]20% -> petals [*]20% -> seeds [*]10% -> silk [/list] [*]Stump's sprout in winter will grow at half the speed. [*]Stump's sprout in summer will grow at 1.5 times the speed. [/list] [b]Birchnut Tree's stump[/b] [list] [*]Short stump: Grows up in 2-4 (1-2 in summer) (20-40 in winter or until spring comes) days after germination. [img]http://cloud-4.steamusercontent.com/ugc/548643366461905516/D0E6F6B69D929813FAB7E7914A7935C6EAE9F173/[/img] [*]Normal stump: Grows up in 1.25-2.75 (0.625-1.375 in summer) (12.5-27.5 in winter or until spring comes) days after germination. [img]http://cloud-4.steamusercontent.com/ugc/548643366461906745/E7BB0ABCFE29ED0601709A45016084E2CA8B16F1/[/img] [*]Tall stump: Grows up in 0.5-1.5 (0.25-0.75 in summer) (5-15 in winter or until spring comes) days after germination. [img]http://cloud-4.steamusercontent.com/ugc/548643366461904873/616768367503F97060F27F5FBE3A24A245172AF0/[/img] [*]Tall monster stump: Grows up in 6-14 (3-7 in summer) (60-140 in winter or until spring comes) days after germination. [img]http://cloud-4.steamusercontent.com/ugc/548643366461906133/30E58C3D03A59DD8B7A890FE5CC1CF664B1C41BA/[/img] [*]Drop items after germination [list] [*]100% -> log [*]20% -> petals [*]20% -> seeds [*]10% -> silk [/list] [*]Stump's sprout in winter will grow at 1/10 speed. (It hardly grows up.) [*]Stump's sprout in summer will grow at double the speed. (It often grows up than evergreen's sprout) [/list] [h1]Compatible[/h1] [list] [*]"Evergreen" mod (DS/DST?) [*]"Evergreen 2" mod (DS/DST?) [*]"Birchnut Variety" mod (DS/DST?) [/list] [h1]DS & RoG Version[/h1] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=365478579]http://steamcommunity.com/sharedfiles/filedetails/?id=365478579[/url]

112,800 downloads Details →
Mitsuru Character [DST]

Mitsuru Character [DST]

by 76561198041956312

Version 1.00 For Don't Starve Together (Beta) MITSURU The Winter Wolfy lv1 >> lv30 health 80 >>220 hunger 100 >>160 sanity 90 >>150 Favorite Nutrition = Mitsuru love to eat veggie and food, especialy carrot, corn, eggplant, and dragon fruit. and he can growth stronger when he eat it. Fluffy Fur = Fluffy, Silky, and Shiny fur of Mitsuru not only for beauty. But this fur can help Mitsuru survive in winter when come. : When level up, Increase cold resist Wolfy Instict = From the bloodline of ancestor. Mitsuru hold the power of Hound as much as he growth up. : When level up, Increase power and speed Fanpage : https://www.facebook.com/HaruzFanpage Art : https://www.facebook.com/SollyzSundyz?fref=ts

114,585 downloads Details →
Pickle It

Pickle It

by 76561198067010777

Pickle your foods to make them last longer! [h1]Pickle Barrel:[/h1] - Allows pickling of food - Craftable on the Science Machine in the Food tab - Takes 1.5 days to fully pickle food - Currently pickles: beet, berries, cabbage, carrot, corn, cucumber, eggplant, egg, fish, mushroom, onion, pigs foot, pumpkin, radish, watermelon [h1]New vegetables:[/h1] - Added: beet, cabbage, cucumber, onion, potato, radish - Grow on farms - Have a random chance of growing from generic seeds (except potato) - Can be fed to birds for veggie-specific seeds (except potato) - Potatoes are grown on farms by planting potatoes (not seeds). Harvesting potatoes from a farm will yield 1-3 potatoes. - Can be cooked on a fire for the cooked version of each veggie - Beets, onions, potatoes, and radishes grow wild in the world (Pickle It needs to be active at world gen) - Wild potatoes must be dug up with a Shovel [h1]New items:[/h1] - Pigs feet: 1-2 dropped by pigs; can be cooked, dried, and pickled - Pickle sword: craftable on the Science Machine in the Fight tab We aim to balance the Pickle Barrel so that it isn't overpowered. While it makes food last longer, there is a trade-off with the pickled versions of most foods. If you have any feedback or ideas, please leave a comment! [h1]Don't Starve version:[/h1] You can also play Pickle It in the original Don't Starve! [url]http://steamcommunity.com/sharedfiles/filedetails/?id=196051302[/url] [h1]Tips:[/h1] - If anything is invisible after installing the mod, try restarting the game. - If you are getting a lot of pickled mush, make sure the food you put in the pickle barrel is not about to rot. Also, make sure you are trying to pickle foods that are picklable. Anything that isn't picklable will result in pickled mush.

118,470 downloads Details →
IceBox Refresh Food unlimited Day

IceBox Refresh Food unlimited Day

by 76561199020997345

It can restore freshness items for tens of thousands of days, or make them rot immediately. v1.4.7 更新: 1、使用弹性空间升级后的冰箱、盐盒也能整理了。 v1.4.3 Update 1.IceBox and SaltBox can be upgraded via chestupgrade_stacksize. Tips: After the upgrade, the tidying feature will be disabled v1.3.6 Update 1.Compatible with Musha Patch. 2.Fix IceBox and saltbox storage type. 3.Add SortOut. 4.Add KrampusSack Set. v1.3.5 Update 1.Add IceBox and Saltbox slot setting 4x4 5x5 6x6. 2.Mushroom Lamp can put spores. 3.Added birdcage No Rot setting,seedpouch setting. v1.3.4 Update: 1.Fixed an issue that caused the return to freshness to fail to exceed the upper limit when running with the Island Adventures mod. 2.Remove the restriction that some items cannot be put in the refrigerator and salt box; If the setting has no effect, please check whether it is used with other Refresh modules. If there is, it will give priority to other modules to work, so it has no effect.

165,529 downloads Details →
Extra Equip Slots

Extra Equip Slots

by 76561198075330546

Adds a backpack and amulet slot to the game. +Warly/candy I did not create this mod and I refuse to update it. I only forked it once by adding one line to the code and people still use my version for some reason.

138,991 downloads Details →
The Spy

The Spy

by 76561198129896255

The Spy from Team Fortress 2 for Don't Starve Together! Now you can be an enthusiast of sharp suits and even sharper knives in Don't Starve! With custom speech lines based off of what Spy says in-game written by me! [url=http://steamcommunity.com/sharedfiles/filedetails/?id=835602689][img]https://i.imgur.com/m2u6vuR.png[/img][/url] Enable the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2691923174] The Modded Skins API [/url] to use the BLU and the Roseate variant skins! ___________ [h1] Stats [/h1] [img] https://i.imgur.com/1WDwbqF.png [/img] ~ Has his trusty cloaking device ~ Has his trusty backstabbing butterfly knife ~ Can craft the Austrailium variant of his knife ~ Can craft the Conniver's Kunai and Spy-cicle ~ Can craft his comical stealth device, The Box Trot ~ Hates food spoilage (He cannot eat stale or spoiled food) [img] https://i.imgur.com/foUoKbJ.png [/img] [img] https://i.imgur.com/bBrZN8s.png [/img] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=589220105] [img]https://i.imgur.com/6rMlHXQ.png[/img] [/url] "He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! but it is too late. You're dead. For he is the Spy - globetrotting rogue, lady killer (metaphorically) and mankiller (for real)." - Valve on The Spy If you would like for me to fix or try to add something feel free to tell in the comments! Enjoy! Check out more of my TF2 character mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=379628839] [img]https://i.imgur.com/XDWGMJg.png[/img] [/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=791838548] [img]https://i.imgur.com/GZghqeq.png[/img] [/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=1049176456] [img]https://i.imgur.com/SRBoSFJ.png[/img] [/url] (Credits to VALVe for TF2 and the Spy)

122,920 downloads Details →
DST Türkçe Yama Full

DST Türkçe Yama Full

by 76561198248791916

DST oyununu tamamen Türkçe yapar. DST versiyonu V 2,39637 Tüm oyun diyaloglar, menüler her şey Türkçe dir. Menü de bazı yerlerde Türkçe karakter sorunu vardır. Bu tamamen oyundan kaynaklanmakta dır. Çeviride bazı hatalar olabilir, bunlarda en kısa zamanda düzeltilecektir. İyi Oyunlar!!

159,612 downloads Details →
Wings Saga-Winter

Wings Saga-Winter

by 76561198426806125

178,321 downloads Details →
伤害显示(Show Damage)

伤害显示(Show Damage)

by 76561198255209661

调用了饥荒官方的弹出数字函数,就是熔炉模式里的伤害数字动画。 它是一个服务器模组 References the official "ShowPopupNumber" function, which is the same as the damage numbe animation in "The Forge" mode. And it is a server mod

160,625 downloads Details →
Koalefants' Family DST

Koalefants' Family DST

by 76561198062720007

[h1]This modification adds baby koalefants. They can grow up in the herd. [/h1] [h1][b]DESCRIPTION[/b][/h1] This mod adds interesting mechanic to the game. Every time when you find Koalefant, you wish to kill him for meat, trunk or keep him as a pet in the base. This mod will reward you if you won't kill him, beacuse every koalefant can now reproduce, and make, sweet baby koalefant, 4 days after you will find a koalefant. Baby Koalefants can grow and become big koalefants but it takes 5x more days than baby beefalos need to grow. You can breed both summer and winter koalefants. If you decide to kill babies, they give meat, but not trunk, so think twice. Also, big koalefants will try to kill you if you attack their babies. The maximum number of koalefants you can have in one place is 24. *Every orignal character has custom strings about baby koalefants. *Here you can find [url=http://steamcommunity.com/sharedfiles/filedetails/?id=354232464]Koalefants' Family[/url] for DS Single player :) [h1][b]BUGS?[/b][/h1] Did you encountered a bug, crash or glitch? If you want to make sure that I can fix it, please report it in comments with your log file (C:/users/documents/Klei/DoNotStarve/log) attached (pastebin for example). [h1][b]ENJOY :][/b][/h1] This mod was made by: [b]Mr. Hastings[/b] aka [b]Hast[/b]: Graphics, Concept [url=http://steamcommunity.com/profiles/76561198140025702/myworkshopfiles/?appid=219740][b]Brainy[/b][/url]: Code, Strings, Balancing [url=https://steamcommunity.com/id/brotherpk6][b]Brotherpk[/b][/url]: New code and fixing

113,920 downloads Details →
时崎狂三Tokisaki Kurumi1.34

时崎狂三Tokisaki Kurumi1.34

by 76561198218203935

Character: Tokisaki Kurumi Hunger: 150 Sanity: 150 Time: 100 Traits Base movement speed: 1.0, base damage multiplier: 1.0 Killing non-evil creatures reduces Sanity by 10. Can craft books (starts with one), chef tools, and some time-related items. Deals double damage to Shadow Creatures. Immune to Monkey Island's curse. Defeated enemies drop "Residue" (more from high-health targets). Consuming Residue restores 10 Time Value. Enemies with over 10,000 HP drop "Time Crystals." Consuming one fully restores Time Value and Sanity, grants 33 Hunger, and randomly boosts one of the following (caps in parentheses): Max Time Value Damage multiplier Damage immunity rate (max 50%) Movement speed (max 50%) This is a character mod inspired by Tokisaki Kurumi from Date A Live, featuring numerous exclusive items and unique mechanics. It also includes various equipments based on the abilities of other characters. Due to space limitations, please refer to the following wiki for details: http://wiki.flapi.cn/doku.php?id=02%E8%81%94%E6%9C%BAmod%E5%8C%BA-%E4%BA%BA%E7%89%A92:%E6%97%B6%E5%B4%8E%E7%8B%82%E4%B8%89:0%E9%A6%96%E9%A1%B5 Due to certain reasons, only the Chinese introduction is available.

151,766 downloads Details →
Smart Crock Pot [+Portable!]

Smart Crock Pot [+Portable!]

by 76561198058878990

Uhh, probably don't use this mod anymore, I haven't touched anything related to don't starve for 3 years now, there's probably a better mod out there. **DISCLAIMER** This mod is not supported and has not been tested for several versions, I do not have time to fix it. Please bug the creator of the original mod to fix theirs (they didn't support Warly which is why I created this). It seems to work fine for some people and crashes other peoples games. An update for the popular Smarter Crock Pot by Nadav, based entirely on his mod. Original here: https://steamcommunity.com/sharedfiles/filedetails/?id=365119238&searchtext=smarter+crockpot Supports Warly's portable crockpot. We don't plan to support this too much, ~~we have plans to make a different crockpot utility with some more features.~~ (Yeah that's not happening now)

154,554 downloads Details →
Scythe

Scythe

by 76561198968607215

Add 2 harvest tools (scythe and golden scythe) to the game. Harvest your crop easily. Main feature: -Harvest faster -Allow area harvest -Allow area damage Other feature: -seasoning buffable -immune to thorns Extra function:(set in config options) -low chance to get an extra drop from harvest -increase number of harvest of transplanted plant before wither -plants harvested with scythe get a small growth boost Most languages are translated by google This mod is inspired by [url=https://steamcommunity.com/sharedfiles/filedetails/?id=537902048][DST]-Scythes[/url] created by Captain_M If you want to add your language to the mod, post your translation below. I will put them into the mod [strike]one day[/strike]. [hr][/hr] [h1]How to use the mod in dedicated server?[/h1] Open the "mods" folder. You will see a "dedicated_server_mods_setup.lua". Double click and open it using notepad. Start a new line, type: ServerModSetup("2328604820") where workshop-2328604820 is this mod's file name. (no need to input "workshop-". [b]number only[/b]) for mod (workshop-xxxxxxxx), you may type ServerModSetup("xxxxxxxx") in each new line. Or if you get a mods collection, you may type this instead: ServerModCollectionSetup("#######") where ####### is the collection id. You may right click any empty space in the collection page and copy the page link. The collection id would be the number string after " /?id= ". All mods in the collection will be automatically downloaded. [hr]Detailed data[/hr] [list] [*]Plant that can be area pick by scythe: [table] [tr] [th]non-configable[/th] [th]grass, sapling, bush berry, reeds, cactus, stone fruit bush, light bulb, banana tree, etc any farm plants, any modded plants, as well as any modded farm plants[/th] [/tr] [tr] [th]Configable, defaulted on[/th] [th]lureplant, kelp under water, fig, lichen[/th] [/tr] [tr] [th]Configable, defaulted off[/th] [th]mushroom, mushroom farm, barnacle, drying rack, bee box[/th] [/tr] [/table] Other details: [*]Feature: Honey seasoning buff: double the harvesting radius Oversized Protection buff: you will get a temporary buff allow you passing through the oversized crops after you harvest them Extra damage to plant: deal 1.5 times damage to "plant" (eg: eye plant; "Harvest" eye plant with one hit)(This option is not compatible with some info mod. You may turn the option off.) Mightiness: Gain 1 mightiness for each 5 plants harvested [*]Pick Mode: "Single Species": only same species will be picked in 1 harvest "All Pickable": all nearby plant will be picked "Combine": hold spacebar to pick all species, single click to harvest 1 species [*]Extra function: (won't activate unless you turn it on) Extra item chance: 10% No. of pick before withered: doubled Growth boost: 10% [*]More about extra item: If the target is farm plant, it will drop seed but not product. If your farm plant has highest pressure level, it won't drop any extra seed. If your farm plant is oversized, it drop 1 non-oversized product. *I want the extra functions be an icing on the main feature so I set their effect to be relatively lower. **You may refer to these functions and add your own custom function. You may ask other modders you know, or me [strike]never[/strike] for help. [*]Some console command: (affect current game only, not until next play) [list] [*]Allow item(tools on the ground) under cursor can do area pick action: c_select():AddComponent("areapicker") [*]Change the harvest radius of the item(tools on the ground) under cursor to 10(number can changeable): c_select().components.areapicker:SetRadius(10) [*]Set growth boost to 1(100%)(number changeable)(0.1 for 10%, 1.1 for 110%, etc.): TUNING.SCYTHE.GROWTH_MULTIPIER = 1 [*]Set no. of harvest (before wither) multiply by 10(number changeable): TUNING.SCYTHE.EXTRAPICK_MULTIPIER = 10 [*]Set chance of getting extra item to 2(200%)(number changeable)(0.1 for 10%, 1.1 for 110%, etc.): TUNING.SCYTHE.EXTRAITEM_CHANCE = 2 [/list][/list] [hr][/hr] [h1]170623 Update[/h1] New config: Mightiness. Gain mightiness after harvest New config: Shadow Reaper* [list] [*]*Modded(default). Shadow Reaper do area harvest as modded scythe [*]*Unchange. Not making change on shadow reaper's harvest action [*]*Official. Modded scythe do harvest action like shadow reaper [/list] Scythe will do harvest action like shadow reaper if it failed to preform its harvest action Holding spacebar no longer walk towards plants that are too far from the player** [list] [*]**this change is for keeping the code independent from offical code update [*]**also make the code cleaner [/list]

146,589 downloads Details →
DST Path Lights

DST Path Lights

by 76561197989646930

Please make Jesus Lord of your life today, I love you! The Path Lights turn on at dusk and turn off at dawn. Option to have your lights fueled in mod config. Default = No Yes = You can fuel your lights with anything that's burnable in a firepit. The color of the lights can be changed in mod config. Color choices = Blue Red Green White The recipe can be changed in mod config. Recipe = Easy = 1 Rock, 3 Twigs, 1 firefly, and 1 Rope. Normal = 1 Moon Rock, 3 Twigs, 1 firefly, and 1 Rope. Hard = 2 Moon Rocks, 3 Twigs, 1 firefly, and 2 Rope. You may also buy me a burger or soda @ https://paypal.me/afro1967?locale.x=en_US If you like the mod, thumbs up and enjoy!

115,316 downloads Details →
[DST]Auto Catch

[DST]Auto Catch

by 76561198025486794

Thrown boomerangs no longer require manual catching. This mod solved unable to catch rangs due to lag issues for most people (like me). This is simply a port from the DS version. ========= [h1]Source[/h1] Code snippet from a character mod: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=179124884]Link the Hero[/url] by [url=https://steamcommunity.com/id/thedanaaddams]TheDanaAdams[/url] Don't Starve version: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=191405153]Auto Catch[/url] by [url=https://steamcommunity.com/id/seronis]Seronis[/url]

125,164 downloads Details →

Page 12 of 1028 (24,664 results)

Don't Starve Together server with mod support

Install all mods directly from the dashboard with one click.

Rent a Don't Starve Together server