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Project Zomboid Mods & Plugins
Armored Vests (41/B42)
by 76561198036635260
[i]This mod adds protection against Bites and Scratches to all three bulletproof vests, and increases the protection provided by a number of other items (balaclavas, gasmask, airforce coveralls, hazmat suit, etc.[/i] ---------------------------- December 17th, 2024. Mod updated for B42 Unstable. November 21st, 2025. Added optional patch for VGE bulletproof vests; increases Bite and Scratch protection to 100. Load Armored Vests VGE Patch AFTER Vanilla Gear Expanded (manual load order). ---------------------------- [h3]What does the mod do?[/h3] [list] [*]Increased Military Bulletproof Vest protection to 100 (Bite, Scratch, Bullet) [*]Increased Police Bulletproof Vest protection to 100 (Bite, Scratch, Bullet) [*]Increased SWAT Bulletproof Vest protection to 100 (Bite, Scratch, Bullet) [*]Increased Civilian Bulletproof Vest protection to 100 (Bite, Scratch, Bullet) [*]Increased Balaclava Bite and Scratch protection to 20. In addition Balaclava now protects both the Neck and the Head [*]Increased the Gasmask protection to 35 (Bite, Scratch) [*]Increased Airforce Coverall protection to 30 (full bodysuit) [*]The Airforce Helmet can now be worn with a balaclava and a gasmask [*]Hazmat Suit protection increased to 65 [*] Retextures Civilian Bulletproof Vest (See screenshot) [*] Added FabricTypes to items (except headgear) [/list] ---------------------------- If you experience issues with the mod, please let me know. Workshop ID: 1962761540 Mod ID: ArmoredVestsPatch Mod ID: ArmoredVests
'28 Brough Superior SS100
by 76561198089039119
Big and powerful! One of the most iconic classics of all time, Brough Superior SS100 looks fantastic even 100 years after it was designed! It has 2 variants with interchangeable parts. [b]Main features:[/b] [list] [*]Detachable storage bags on the back [*]Slot for tent storage [*]2 variants, one setup for speed and another for handling [*]All parts have 3d objects you can remove and place in the world [*]Many color variations for the bike and the bags [/list] [b][list][*]B41.78+ Single Player / Multiplayer Compatible [*]You can use it in your current save game, just enable the mod in the load menu [*]Not recolorable [*]You will need Tsar's Common Library and Autotsar Motorclub [*]You will NOT need Aquatsar Yacht Club or Cherbourg [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds in hands while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my other bike mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2922441474][img]https://i.imgur.com/4bSnfVm.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2913634132][img]https://i.imgur.com/mau4i36.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2878374713][img]https://i.imgur.com/kRJkT25.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2818847163][img]https://i.imgur.com/z8TZrAH.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2778576730][img]https://i.imgur.com/8BS3LSO.jpg[/img][/url] [i]Side note: This mod has a low poly 3d model and high detail textures, and is highly optimized, so it should not affect the game performance. All models, textures and animations were made by me.[/i] [b]Credits:[/b] [list] [*]This mod is commission work by request of Kinori [*]Thanks to The Indie Stone for making the game and all this possible and to bikinihorst for the huge help with code and optimization. [*]Also thanks to iBrRus for his work on our collaboration mod which was the foundation for this mod. [*]Don't forget to also check out [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2913065267]Kino's Journey[/url] mod that was used for some preview images [/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] Vehicle IDs: 28ss100, 28ss100hermes Workshop ID: 2913634132 Mod ID: 28ss100
'80 Kawasaki Kz1000 Police
by 76561198089039119
Famous Kz1000 Police bike from 80s TV show CHiPs! It's animated, packed with features and has a lightbar, what else would you need? It's not the fastest bike but that will help you survive for longer, it has 3 storage boxes for some necessities. Runflats will be your best friends on a long trip. [b]Main features:[/b] [list] [*]Working siren and light bar [*]3 Storage boxes in the back [*]Fully animated trunk lids [*]All parts have 3d objects you can remove and place in the world [*]CHiPs helmet included [*]Runflat tires - They will run even when damaged, but with reduced friction [/list] [b][list][*]B41.71+ Single Player / Multiplayer Compatible [*]You can use it in your current save game, just enable the mod in the load menu [*]Not recolorable [*]You will need Tsar's Common Library and Autotsar Motorclub [*]You will NOT need Aquatsar Yacht Club or Cherbourg [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds in hands while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my other mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2922441474][img]https://i.imgur.com/4bSnfVm.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2913634132][img]https://i.imgur.com/mau4i36.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2878374713][img]https://i.imgur.com/kRJkT25.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2818847163][img]https://i.imgur.com/z8TZrAH.jpg[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2778576730][img]https://i.imgur.com/8BS3LSO.jpg[/img][/url] [i]Side note: This mod has a low poly 3d model and high detail textures, and is highly optimized, so it should not affect the game performance. All models, textures and animations were made by me.[/i] Credits: This mod is commission work by request of [url=https://www.twitch.tv/sheriffeli]Sheriff Eli[/url]. Big thank you to Sheriff Eli and his Community for the support! Thanks to The Indie Stone for making the game and all this possible and to bikinihorst for the huge help with code and optimization. Special thanks to iBrRus for his selfless work on character animations and all the code in our collaboration mod which was the foundation for this mod. [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] Vehicle IDs: 80kz1000 Workshop ID: 2818847163 Mod ID: 80kz1000
[B41/B42/B42.13+] Simple Overhaul: Traits and Occupations (SOTO)
by 76561199005857620
[h1]Simple Overhaul: Traits and Occupations or just SOTO[/h1] Please, rate mod for promotion. It will motivate me to make more content! Thank you <3 [b]Features: - Rebalanced vanilla occupations, making all of them worth to pick. - Rebalanced vanilla traits, some of them was completely reworked. - Adds more than 40 new balanced and necessary traits. - Adds 26 new vanilla-friendly occupations: Tailor, Deliveryman, Loader, Truck Driver, Soldier, Botanist, Grave Digger, Dancer, Priest, Weightlifting Instructor, Detective, School Teacher, Cleaner, Stuntman, Gas Station Operator, Camp Counselor, Drag Racer, Junkyard Worker, Lifeguard, Demolition Worker, Butcher, Paparazzi, Miner, Store Employee, Criminal, Animal Control Officer. - New unique traits for vanilla and SOTO occupations. - You can earn or lose traits while playing the game. For example, you can become Baseball Player, Brave or quit Smoking. - Visual style that matches the original game. - Sandbox Options.[/b] [b]This all-in-one mod is standalone, which means you don't need anything else to make it work. This core mod changes traits and occupations from vanilla game, also adds more new features. Balance and flexibility are two fundamentals. Fair traits costs and no cheating. Meanwhile trying to still be close to Vanilla-style gameplay[/b] Works in [B41/B42/B42.13+] Mod should work completely fine in singleplayer and multiplayer. Only for fresh game. Unknown bugs can appear with adding it in current savegame. Summary: * Most overpowered traits nerfed. * Most underpowered and unpopular traits buffed. * Occupations balanced around same way. Occupation start with maximum +2 skill level (except Farmer, Chef and Doctor). * If you want to understand mod ideology you should check [url=https://steamcommunity.com/workshop/filedetails/discussion/2840805724/3459347019170992971/]Questions and Answers[/url]. [h1]You can find more info about all this stuff here for B41 (Google Sheets):[/h1] >>> https://docs.google.com/spreadsheets/d/1FlcV3lKgHqfWixly7OwRVYnJHQJ7XhaH5XEHRwEF2DY/edit?usp=sharing <<< [u]You should copy-paste this link in browser because Steam not allowing to open Google Sheets directly.[/u] First tab for Traits, second tab for Occupations. Traits and occupations are balanced from time to time to achieve the ideal state. Don't be surprised if your favorite trait or occupation buffed/nerfed. You can discuss this mod in comments or in my discord: https://discord.gg/sSBnUxADDK Recommended mods: - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2685168362]More Description for Traits[/url] [h1]IN B42.13 SOTO MAY NOT BE COMPATIBLE WITH ANY TRAITS MOD!!![/h1] Compatible with: - (mostly everything but incompatible mods) - Smoker - Better Lockpicking (traits) - Snake's Mod Pack (weight traits) - Green Fire (alcoholic mutually exclusives) - Scavenger Skill and Driving Skill (skills for some occupations) - Excrementum (Sensitive Digestion trait) - Skill Recovery Journal - Evolving Traits World: should works fine but with bunch of +1 traits. SOTO may work bad or be incompatible with next mods: - any mods which changes vanilla traits and occupations - any traits which changes Smoker trait and adding Alcoholic trait (required testing) - Quit Smoking: SOTO already allow you to quit smoking. - Become Desensitized/Brave: SOTO already allow you to earn Brave/Desensitized traits. - Extra Traits Effects: both mods affecting same traits, incompatible traits balance. (but you can load ETE after SOTO to make it work.) Incompatible (and will not be): - More Simple Traits: SOTO is expanded MST. You may face duplicated traits and unknown errors. Use SOTO or MST. - More Traits: some traits will not work or work incorrectly, incompatible traits balance. Use at own risk. - Dynamic Traits: both mods affecting occupations and traits, while doing pretty the same thing in different ways, incompatible occupations and traits balance. - Occupations Expertises & Balance: both mods changing occupations and I don't want to see traits from both mods at same time, incompatible occupations and traits balance. - 10 Years Later Professions and Occupations: both mods affecting occupations, incompatible occupations and traits balance. You always can ask your fave mod developer to add compatibility with SOTO. [b]I will not make separated occupations mod, do not ask me for.[/b] Translation: English, Russian, Chinese (traditional and simplified), Turkish, Korean. German, by Xantos Portuguese Brazilian, by Cinissh Spanish (ES, AR), by Seccio Italian, by Lore11 French, by Unknouet Thai, by Riko Prushka Polish, by Enzoo | Nulled, Glazs Ukrainian, by SWolf [B]Every feedback or bug report helping a lot![/b] You can support me on [url=https://boosty.to/heafoxyz/donate]Boosty[/url]! [img]https://i.imgur.com/cKVBRWw.gif[/img] You can check out my other works: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3246515001][img]https://i.imgur.com/BL5YjXo.png[/img][/url] [code]This mod can only be modified with the express permission from the original creator. When obtaining permission, you must credit the original creator in the files and in the description. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You can add this mod to your mod pack without the permission of the original author in its original form, provided that the mod is properly updated when new versions are released. © Hea 2022-2026[/code] Workshop ID: 2840805724 Mod ID: SimpleOverhaulTraitsAndOccupations
Canteens And Bottles
by 76561198082611857
Adds three types of Canteen, two types of drinking Flask, some Gym Bottles, some Waterskins, a Giant Water Bottle and some Jerry Cans to the game world. [h1]MILITARY CANTEEN:[/h1] [list] [*][b]Olive Drab[/b] [*][b]Army Green[/b] [/list] [b]Military Canteen info:[/b] [i]Weight when empty = 0.3 Weight when full = 0.7 Capacity = 16 Also has capacity for 2 units of gasoline Metallic[/i] [h1]CAMPING CANTEEN:[/h1] [list] [*][b]Army[/b] [*][b]Ready Prep[/b] [*][b]Tartan[/b] [/list] [b]Camping Canteen info:[/b] [i]Weight when empty = 0.4 Weight when full = 1.8 Capacity = 30 Also has capacity for 3 units of gasoline Metallic[/i] [h1]MEDICINAL CANTEEN:[/h1] [list] [*][b]Green and White[/b] [*][b]White and Green[/b] [*][b]Red and White[/b] [*][b]White and Red[/b] [/list] [b]Medicinal Canteen info:[/b] [i]Weight when empty = 0.2 Weight when full = 0.7 Capacity = 10 Also has capacity for 1 unit of gasoline Can also rarely spawn filled with Serum or Medicine[/i] [h1]GYM BOTTLE:[/h1] [list] [*][b]Blue and Yellow[/b] [*][b]Orange and Charcoal[/b] [*][b]Purple and Grey[/b] [*][b]Spiffo[/b] [/list] [b]Gym Bottle info:[/b] [i]Weight when empty = 0.2 Weight when full = 1.2 Capacity = 15 Also has capacity for 2 units of gasoline Spiffo bottle can rarely be filled with Spiffoade, an energy drink[/i] [h1]DRINKING FLASKS:[/h1] [list] [*][b]Metal Flask[/b] [*][b]Spiffo Flask[/b] [/list] [b]Metal Flask info:[/b] [i]Weight when empty = 0.1 Weight when full = 0.5 Capacity = 12 Also has capacity for 1 unit of gasoline Can rarely be found filled with bourbon Metallic[/i] [b]Spiffo Flask info:[/b] [i]Weight when empty = 0.1 Weight when full = 0.5 Capacity = 10 Also has capacity for 1 unit of gasoline Can rarely be found filled with Spiffo Juice[/i] [h1]GIANT WATER BOTTLE:[/h1] [b]Giant Water Bottle info:[/b] [i]Weight when empty = 0.2 Weight when full = 20 Capacity = 200 Also has capacity for 8 units of gasoline[/i] [h1]WATERSKINS:[/h1] [list] [*][b]Small Waterskin[/b] [*][b]Large Waterskin[/b] [*][b]Quality Waterskin[/b] [/list] [b]Small Waterskin info:[/b] [i]Weight when empty = 0.05 Weight when full = 1 Capacity = 12 Also has capacity for 1 unit of gasoline Must be crafted [/i] [b]Large Waterskin info:[/b] [i]Weight when empty = 0.1 Weight when full = 2 Capacity = 25 Also has capacity for 3 units of gasoline Must be crafted [/i] [b]Quality Waterskin info:[/b] [i]Weight when empty = 0.05 Weight when full = 0.9 Capacity = 15 Also has capacity for 2 units of gasoline Must be crafted [/i] [h1]JERRY CANS:[/h1] [list] [*][b]Jerry Can[/b] [*][b]Jumbo Jerry Can[/b] [/list] [b]Jerry Can info:[/b] [i]Weight when empty = 2 Weight when full = 8 Capacity = 16 units of gasoline Unsafe for holding water Metallic[/i] [b]Jumbo Jerry Can info:[/b] [i]Weight when empty = 3 Weight when full = 15 Capacity = 32 units of gasoline Unsafe for holding water Metallic[/i] [b]NOTE:[/b] [list] [*]Should be fully compatible with saves in progress and safe to remove mid game in progress too. Works in multiplayer just fine. [/list] Special thanks goes to my friend [url=https://steamcommunity.com/profiles/76561198041121447/] Cosmic [/url] for helping me understand Project Zomboids inner workings. He also makes mods! Check out [url=https://steamcommunity.com/profiles/76561198041121447/myworkshopfiles/?appid=108600] his stuff![/url] Thanks to [url=https://steamcommunity.com/id/KI5/] KI5 [/url] for their encouragement and general help getting into 3D modelling, and also their help with .xml files and path structure. Their workshop is [url=https://steamcommunity.com/id/KI5/myworkshopfiles/?appid=108600]right here,[/url] take a look! Also a big thanks to [url=https://steamcommunity.com/id/authentic_peach/] Authentic Peach [/url] for their help with the attachments compatibility, understanding of bones and skinning, their modding guide and general support. You definitely need to check out their [url=https://steamcommunity.com/id/authentic_peach/myworkshopfiles/?appid=108600]workshop![/url] [code][b]Note:[/b][i] My knowledge of coding can be written on the back of a postage stamp, with room to spare. I don't even know where to begin to make mods compatible with other mods, so any requests for compatibility are likely to be futile. Sorry about that. :([/i] [b]Note:[/b] [i]Please don't post my mods anywhere else or add them to other mods without seeking permission first, and please credit me when / where credit is due. Thanks![/i][/code] Workshop ID: 2863949128 Mod ID: CanteensAndBottles
An Exhilaratingly Organized Literature Mod
by 76561198014897042
[h1]For a truly superlative book sorting experience[/h1] Some features only available in English for now, looking for translators to help. [url=https://steamcommunity.com/workshop/filedetails/discussion/2071347174/2264691117423886541/][h3]Don't like pictures? Here's a written description of the mod.[/h3][/url] [img=]https://steamuserimages-a.akamaihd.net/ugc/1018320033333686586/CDF15798CE4108E5D85C4F4C5CE3159F0EF4B36B/[/img] [h1]Improved Sorting: Skill books, magazines, entertainment, etc. are now separated into groups.[/h1] [img=]https://steamuserimages-a.akamaihd.net/ugc/1018320153788997397/113F24AF28C6647601BA1F5AB4A0FCDD7E9FA25B/[/img] [img=]https://steamuserimages-a.akamaihd.net/ugc/1018320033333686586/CDF15798CE4108E5D85C4F4C5CE3159F0EF4B36B/[/img] [h1]Flag Books as Owned: You can now instantly 'read' the first page of advanced books. If you find a new copy you will now be able to tell that you already own one.[/h1] [h3]This will not affect the time it takes to read that book once you are ready for it. Your character will even re-read the first page![/h3] [img=]https://steamuserimages-a.akamaihd.net/ugc/1018320517901007546/47E2881350AB79C6070C3315089B623D587C487F/[/img] [img=]https://steamuserimages-a.akamaihd.net/ugc/1018320033333686586/CDF15798CE4108E5D85C4F4C5CE3159F0EF4B36B/[/img] [h1]Magazines now all have unique icons. Chapter is denoted by color and visible numbers. Similar books share logos and main color palette.[/h1] [img=]https://steamuserimages-a.akamaihd.net/ugc/1018320033333556248/B5918DA8B4EF0342A1F1889AA2542EA0115E5249/[/img] [h3]Modders: You may notice I made a bunch of extras. Feel free to use them in your own work![/h3] [img=]https://steamuserimages-a.akamaihd.net/ugc/1018320033333686586/CDF15798CE4108E5D85C4F4C5CE3159F0EF4B36B/[/img] [h1]Four optional sets of stylish skill book icons to choose from. You may also keep the default set.[/h1] [img=]https://steamuserimages-a.akamaihd.net/ugc/1018320153791677462/140D28164332549A661439021C62A615450BB119/[/img] [img=]https://steamuserimages-a.akamaihd.net/ugc/1018320153791790613/EC5D48FE83FCE0256367DF29A97BE163C1008D59/[/img] [img=]https://steamuserimages-a.akamaihd.net/ugc/1018320033333686586/CDF15798CE4108E5D85C4F4C5CE3159F0EF4B36B/[/img] [h3]Enjoy the mod? I would love it if you gave me some fake internet points. They are easy to give, and totally free![/h3] [img=]https://i.imgur.com/p7Fv1Z6.gif[/img] [img=]https://i.imgur.com/jEczML7.png[/img] Tags:B40,B41,Framework,Interface,Items,Books,Literature,Realistic Workshop ID: 2071347174 Mod ID: LitSortOGSN_gold Mod ID: LitSortOGSN_diamond Mod ID: LitSortOGSN_readOnePage Mod ID: LitSortOGSN Mod ID: LitSortOGSN_chocolate Mod ID: LitSortOGSN_rice
'82 Porsche 911
by 76561198089039119
The classic 911 turbo, sc, targa and the RWB variant! Time to have some fun in a very small, light and fun car. It is a perfect car for anyone that likes to travel light and fast, downside is limited storage, but you can always get a roofrack and even a trailer maybe. It comes in turbo and rwb variants with some unique parts and most of them shared. SC is the classic Porsche, Targa is for chill summer days, Turbo is fast and RWB is a very fast, very direct car that can pull off crazy moves with some handbrake action, but it will eventually kill you. Have fun! [b]Main features:[/b] [list] [*]4 variants (911 turbo, sc, targa and Rauh-Welt Begriff) [*]5 Front bumpers and 2 rear bumpers with 2 tiered protection [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbar, window armor, roofrack, spoiler etc) [*]Multiple texture variations [*]Armor protection for windows, doors, engine, headlights etc [*]2 seats [/list] [b][list] [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of the [url=https://discord.com/invite/projectapocalypse]Project Apocalypse Community[/url] [*]SC and Targa variants are commission work by request of Gkmatt [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. [*]Awesome map in previews: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3347096716]Constown[/url][/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 82porsche911turbo, 82porsche911rwb, 82porsche911sc, 82porsche911targa Workshop ID: 3379334330 Mod ID: 82porsche911
Building Menu [B41.78]
by 76561199033892043
[img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_1.png [/img] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_2.png [/img] [url=https://www.youtube.com/watch?v=TbvAJmf9Lg4] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_3.png [/img] [/url] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_4.png [/img] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_5.png [/img] [quote=] [b] Windows [/b]: C:\Users\%USERNAME%\Zomboid\console.txt [/quote] [quote=] [b] Mac/Linux [/b]: $User$\Zomboid\console.txt [/quote] Open an issue and upload this file here: [url=https://github.com/eI1on/pz-building-menu/issues]GitHub[/url]. [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_6.png [/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137094726][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_melos_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137092605][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_pert_party_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137092790][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_simonMD_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137091698][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_dylan_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3137091536][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_ddd_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3244396311][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_greenhouse_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3225710182][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_extras_noises_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3246568083][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_throttlekittys_preview.png [/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3246567767][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_oujinjins_preview.png [/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3341098558][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/addons_media/bm_tryhonestys_preview.png [/img][/url] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_7.png [/img] [url=https://discord.gg/asA9BuAasd] [img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/workshop_images/Workshop_Desc_PZ_Modding_Disc.png [/img] [/url] [img] https://imgur.com/eZp8dXD.png [/img] [url=https://github.com/eI1on/pz-building-menu][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/workshop_images/Workshop_Desc_Github_Banner.png [/img][/url][url=https://ko-fi.com/ely0n][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/workshop_images/Workshop_Desc_Kofi.png [/img][/url] [url=https://github.com/eI1on/pz-building-menu/blob/main/DEVELOPMENT.md][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/building_menu_media/workshop_images/BM_Workshop_Desc_10_Framework.png [/img][/url] [quote=author] This mod's permissions fall under TIS's policy [url=https://theindiestone.com/forums/index.php?/topic/2530-mod-permissions/] On Lockdown [/url] This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. [/quote] [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36479][img] https://raw.githubusercontent.com/eI1on/workshop_resources/main/mod_permissions_images/on_lockdown.png [/img][/url] Workshop ID: 3067798182 Mod ID: BuildingMenu
Water Trailer
by 76561197966794882
New water trailers and mechanics. [h1]File: rWaterTrailer[/h1] Adds two new water trailers to the game, fitting to KI5's '86 Oshkosh P19A + Military Trailers. Both have been designed specifically to fit visually and mechanically as good as possible. [b]Features:[/b] [list][*]Custom water storage system. [*]Take water from items and "natural sources." [*]Take water from, and add water to rain barrels. [*]Multiple texture variants (military and civilian). [*]Animated trunk and tank lids. [*]The big cistern comes equipped with a pump to speed up the filling process. [*]The small cistern can be equipped with a filter to tap water that is safe to drink.[/list] [h1]File: rWaterTrailerSemi[/h1] Optionally, you can also enable rWaterTrailerSemi, which adds a water-variant of the '82 Oshkosh M911 semi-trailer to the game. NOTE: NEEDS '82 Oshkosh M911 + Military Semi-Trailers TO WORK! WITHOUT THIS MOD, YOU CAN'T USE THE SEMI-TRAILER. [b]Other mod suggestions:[/b] [list][*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2578727114]Water Purification Tablets[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2618213077]'82 Oshkosh M911 + Military Semi-Trailers[/url][/list] [b]For server admins, the trailers can be spawned via:[/b] /addvehicle Rotators.TrailerWaterSmall /addvehicle Rotators.TrailerWaterBig /addvehicle Rotators.TrailerM967tankerWater [quote] Workshop ID: 2732639855 Mod ID: rWaterTrailer Mod ID: rWaterTrailerSemi [/quote]
'76 Chevrolet K Series
by 76561198089039119
Let's continue the Chevy streak with an absolute classic K Series. It comes in 3 variants, K10 with short bed, K20 with long bed and a special Big Red variant with some extra power and special trim. They share most of the parts and most of the features but are unique enough to fulfil different roles in the apocalypse. Now with C Series wreckers! [b]Main features:[/b] [list] [*]Many Chassis variants (Long and short bed, Crew cab and Single Cab) [*]Front and rear bumpers with 2 tiered protection [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours (bumpers, bullbars, side steps, window armor, roofracks, roll bars, tool boxes etc) [*]Multiple texture variations [*]Armor protection for windows, doors, engine, headlights etc [*]2/4 seats based on variant [/list] [b][list] [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of Fearne [*]Additional Wrecker variants were commission work by request of Beornvig [*]Additional Special variant was commission work by request of It’s a Moose [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 76chevyK10, 76chevyK20, 76chevyK20BigRed, 76chevyK20utility, 76chevyK30CC, 76chevyK30CCdually, 76chevyK30CCutility, 76chevyK30SCdually, 76chevyK10spirit, 76chevyK10fd, 76chevyK20fd, 76chevyK30CCfd, 76chevyC30CCwrecker, 76chevyC30SCwrecker, 76chevyK30CCwrecker, 76chevyK30SCwrecker, 76chevyK30CCduallyS Workshop ID: 3161951724 Mod ID: 76chevyKseries
'87 Toyota MR2
by 76561198089039119
Small classic from Japan, fun 2 seater with some unique features, get a t-top with a removable roof or go for the stock one with the sunroof, you will get some of that sweet contaminated air either way. It handles great and it is small but it lacks the storage space and only has 2 seats. Using it as a main car in the apocalypse will be challenging but rewarding. [b]Main features:[/b] [list] [*]2 Chassis variants with unique features [*]2 Tiered protection with 3 front bumpers [*]2 Types of tires with unique rims [*]Insert key opens up the sunroof [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to find in the world to make the vehicle truly yours (bumpers, bullbars, armor plates, roofrack, tires etc) [*]Many texture variations [*]Armor protection for windows, doors, engine etc[/list] [b][list] [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of Graysin [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 87toyotaMR2, 87toyotaMR2c Workshop ID: 3052360250 Mod ID: 87toyotaMR2
Barricaded World - Extended Erosion [b41/b42]
by 76561198072923012
[h1]Features[/h1] Most of the time, I play at very advanced erosion. But I always found that houses were "too clean" so I created this mod to put erosion to the next level. It makes most of the houses look like abandoned safehouses and city buildings appear desolated. Depends on the world's current erosion level. When loaded, windows and doors in the world may be broken and/or randomly barricaded. [b]Windows[/b] [list] [*]60% will be destroyed [*]44% chance of planks barricades [*]6% chance of metal sheet barricade [*]Note: Only ground floor windows may get barricaded [/list] [b]Doors[/b] [list] [*]40% will be destroyed [*]20% chance of planks barricades [*]Note: Only doors leading outside may get barricaded [/list] [b]You can protect some doors / windows from erosion[/b] [list] [*]Right click on your safehouse s doors/windows and select Protect from erosion [*]You can also remove protection from erosion the same way [*]See it in action [url=https://youtu.be/wSVl-Qw8e7o]here[/url] [/list] [h1]Erosion Integration[/h1] Here is my personal recommendation for playing with this mod: [url=https://i.imgur.com/SI3AHBl.png]Sandbox Config[/url] You could also use the "Six Month Later" Sandbox preset with a "Normal" zombie count for a quicker configuration. [b]Apparition of broken and barricaded windows depends on erosion advancement:[/b] [list] [*]In options, adjust erosion with "Erosion Speed" and keep "Erosion Days" at 0 [*]The more advanced the erosion, the more chances the following code has to happen [*]25% of current erosion advancement means 25% chance for a window to go through the Barricaded World code [*]If erosion below 100%, 30 days after a place load, if the place is loaded again, the code will be run again [*]When code is loaded for a place at 100% erosion, it will not run anymore even past several days [/list] Examples of Sandbox configuration for erosion: [list] [*]A world with normal "Erosion Speed" (100 days) and with "Month since Apocalypse" set to 2 (60 days) will start at 60% of Erosion. [*]A world with very fast "Erosion Speed" (20 days) and with "Month since Apocalypse" set to 1 (30 days) will start at 100% of Erosion. [/list] [h3]Upcoming Plans[/h3] I have several ideas that I may implement in the future: [list] [*]Increase performance if possible to rely on something else than LoadGridsquare [*]More configurability of script (percentages, toggle on-off, etc.) [*]Find a way to handle alarms being triggered when glasses are broken [/list] [h3]Map Pre-loading (optional)[/h3] If you are encountering performance issues using the mod, it is because checking squares for windows and doors can be performance intensive and rely on the LoadGridsquare function. If you want to benefit from the apocalypse look allowed by this mod but are experiencing stuttering, you can pre-load the key parts of the map one time and then disable the mod from your save/server. [b]I have created a mod specifically for that use case:[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2761962764][img]https://i.imgur.com/0RUXWIi_d.png[/img][/url] Since this is a one-shot map loading. It will obviously not work for progessive erosion but only at the erosion level set during the map loading (I usually do it with maximum erosion, but you may want to load your map at lower erosion levels). The process takes time but I find it very useful, especially when preparing a server as admin before playing with friends. Hope this can help, meanwhile I will continue to try improving the mod s performance! [h3]Extra[/h3] I tested the mod in solo and local multiplayer. It relies on the LoadGridsquare event so it has more impact on performances than some other mods. Many thanks to co` for showing me how to access decompiled PZ code which allowed me to do the erosion integration. Workshop ID: 2696986935 Mod ID: BarricadedWorld [b]More Mods by Onkeen:[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2729436580][img]https://i.imgur.com/1G6t60i_d.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=498634342][img]https://i.imgur.com/UokoWni.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2698765788][img]https://i.imgur.com/JwZO9ZY.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=546189296][img]https://i.imgur.com/qyqxwxC.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2691346300][img]https://i.imgur.com/Gs9laEj.png[/img][/url] Workshop ID: 2696986935 Mod ID: BarricadedWorld
'91 Geo Metro
by 76561198089039119
A perfect starter car! Small, easy to maintain and armor up with some common materials. Grab some planks, nails and screws and build your little crappy wooden fortress on wheels. The wood will not be able to take much punishment but it will be enough to keep you alive if you maintain it. Reinforce the bumper with planks and even make a wooden roofrack! When the armor is too damaged to keep you safe, just dismantle it to get some firewood and maybe even some useful stuff back. [b]Main features:[/b] [list] [*]Wooden armor that will help low skill characters to survive longer [*]2 front Bumpers/Bullbars and 1 rear Bumper with 2 tiered protection [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to find in the world to make the vehicle truly yours (bullbars, armor parts,roofracks etc) [*]Many texture variations [*]Armor protection for windows, doors, engine, headlights etc [/list] [b][list] [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of [url=https://discord.com/invite/a-path-above]A Path Above Community[/url] [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 91geoMetro Workshop ID: 3008795514 Mod ID: 91geoMetro
Random Zombies
by 76561198001801811
[b]Compatible with version 42.0.2 and 41.76 (solo & multiplayer).[/b] This mod lets you customize how many zombies of each type (crawler, sprinter, smart, tough, etc.) appear in your game. Inspired by [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1992785456]Customizable Zombies[/url]. Please [u][b]make sure you've read the FAQ below[/b][/u] before commenting if you have any issues. [b]Features[/b] [list] [*] easily customize how many Crawlers, Shamblers, Fast Shamblers or Sprinters appear in the world [*] easily customize how many Smart zombies, which can open doors, appear in the world [*] easily customize how many Tough and Fragile zombies appear in the world [*] more consistent and less CPU-intensive approach than other mods, with customizable update rate [/list] [b]How to customize spawn rates and update rate[/b] [list] [*] go to the [i]Random Zombies[/i] page during Sandbox creation (make sure the mod is enabled at the main menu for the Random Zombies sandbox tab to appear) or edit your [i](servername)_SandboxVars.lua[/i] file [*] [u][b]note that Crawler%, Shambler%, FastShambler% and Sprinter% must add up to 100%[/b][/u] [*] [u][b]note that Fragile%, NormalTough% and Tough% must add up to 100%[/b][/u] [*] speed defaults to 2% crawlers, 15% shamblers, 78% fast shamblers, 5% sprinters [*] toughness defaults to 100% normal, 0% fragile, 0% tough [*] cognition defaults to 0% smart [*] [u][b]you can disable the check in the sandbox settings if you know what you're doing/can't be bothered configuring the mod[/b][/u] [/list] [b]Frequently Asked Questions & Troubleshooting[/b] [list] [*] [u]Can you use it in an existing save?[/u] You can safely enable/disable this mod in an existing save. [*] [u]How does using Random Zombies compare to the vanilla Sprinter Percent setting added in B42?[/u] - In addition to sprinters, RZ lets you customize how many smart, tough, fragile, crawling, fast and slow zombies you encounter - Vanilla will split non-sprinters evenly between fast and slow shamblers. e.g. 10% sprinters would mean 45% slow and 45% fast shamblers - Vanilla may suddenly turn a slow zombie into a sprinter on zombie reactivation (e.g. day-only zombie at dawn) [*] [u]I'm getting a lot of red box errors[/u] This is most likely due to a misconfiguration. Please make sure you read the [b]How to customize spawn rates and update rate[/b] section above. If you're still having issues, check the actual error messages in your console.txt file or comment below with a link to your console.txt file (it can be found at C:\Users\(yourname)\Zomboid\console.txt, or ~/Zomboid/console.txt on macOS and Linux). [*] [u]I am not seeing the exact number of sprinters I configured[/u] There is a random component to the algorithm, but the probability distribution has been tested to be accurately represented (in the limits of what computers can do, i.e. pseudo-randomness). If you notice a consistent large disparity, please check for conflicts with other mods. If you're still having issues, please run `BLTRandomZombies.fullCheck()` in your Lua console in Debug mode and comment below with a link to the 5 generated files (placed in C:\Users\(yourname)\Zomboid\Lua, or ~/Zomboid/Lua on macOS and Linux). [*] [u]Do I need to set [i]Zombie Lore Speed[/i] to [i]Random[/i]?[/u] No, the mod will overwrite zombie speed regardless of that setting. [*] [u]What is the Frequency parameter?[/u] Because of how the game works (modability, zombie recycling, etc.), Random Zombies has to check at regular intervals if the zombies are properly configured. Frequency allows you to choose how often RZ should do the check. In practice, the default setting (7500) works really well and you should not have to worry about it. [*] [u]Can you allow the customization of strength, sight, memory as well?[/u] Unfortunately, there's no way to do that that I know of today. [*] [u]Is this mod compatible with Night Sprinters?[/u] Yes, thanks to TheIlluminati! [/list] Enjoy! [img]https://i.imgur.com/E0TTrTs.gif[/img] [url=https://ko-fi.com/I2I6D0YS4][img]https://i.imgur.com/ULMwSUt.png[/img][/url] Workshop ID: 2818577583 Mod ID: BLTRandomZombies
Simplified Chinese fonts
by 76561198279677106
Simplified Chinese fonts. Switch to the simplified Chinese page for details.
Inspect Weapon
by 76561198088870567
[h1] About [/h1] Tired of scrolling to your equipped section of the inventory to check your weapon's status and attachments? This mod allows you to inspect your currently equipped weapon on your primary hand at anytime, by: - Hold down the reload button and choose "Inspect Weapon" - Right click on any weapon in your inventory or a world container and choose "Inspect Weapon" will automatically try to equip it in your primary hand slot and inspect it - Pressing [b];[/b] button to inspect current weapon. You can rebind this button through PZ's default option menu This mod comes with a simple UI and a terrible animation that took an hour to make :) [h1] Stats & Navigating UI [/h1] Unlike the exact stats that are shown within the weapon's tooltip, the "condition" and "number of repair" stat are shown in estimation text (yes, I took this out of the DayZ book). I personally think that this will give players a better immersion on how their characters physically see the condition of the weapon, rather than numbers on a datasheet. [b] Condition [/b] - Pristine: This weapon has a perfect 100% condition, and on top of that, it was never repaired - Used: This weapon has a condition between 50%, all the way to 100%. Weapons that are 100% but were repaired even once will get knocked down from "Pristine", to this category - Damaged: This weapon has a condition between 30% to 50% - Badly Damaged: This weapon has its condition less than 30% [b] Number of repair [/b] - No sign of repair: Pretty self-explanatory, this weapon hasn't been repaired even once - Slightly repaired: This weapon has been repaired, but less than 3 times - Heavily repaired: This weapon has been repaired at least 3 times It is sort of hard to determine what's the good number for "Number of repair" stat. Realistically, I think 3 times duct taping or replacing some parts of a firearm would look noticeable enough to be deemed "Heavily repaired" [b] Repair [/b] If weapon is damaged, an "information" button will be shown next to "Number of repair" stat. You can press on it and directly fix your weapon from the pop-up context menu, just like how you usually do it within the inventory pane [b] Attachments [/b] This section is only shown for ranged weapon. I am not too sure if the melee weapons can use attachments (or any mods out there that allows it), prove me wrong :) Attachments can be equipped by clicking on a blank attachment slot, and a list should show options for compatible attachments for that slot. To un-equip it, double clicking on a currently equipped slot. For "Magazine" slot specifically, ammo will be shown for each one, and you can choose to load or unload them by right clicking on them. [b] For controller [/b] You can navigate the UI using D-Pad buttons, with [i]A (South) Button[/i] as accept, [i]B (East) Button[/i] as Back/Close, and [i]X (West) Button[/i] as Context/Sub menu Also please be advised, I am aware of the issue that the radial menu entry not showing. This has to do with other gun mods overwriting all the radial menu entries. For VFE specifically, I am working with the devs to figure out a solution to that. [h1] To-do list [/h1] [b] High priority [/b] - [strike]Repair weapon[/strike] - [strike]Indication for screwdriver in inventory[/strike] - [strike]Potential fits into attachment slot[/strike] - [strike]Magazine display (if applicable)[/strike] - [strike]Working with multiplayer[/strike] - [strike]Custom keybind to inspect current weapon[/strike] - [strike]Window position save[/strike] [b] Low priority [/b] - [strike]Controller support for all my Steam Deck homies out there[/strike] - [strike]Splitscreen coop support[/strike] - Add ability to move window for controller - Skill check to enable potential fits into attachment slot [h1] Frequently asked questions [/h1] [b] Is this compatible with VFE? [/b] - Some adjustments to the mod has been made for VFE for attachments of several firearms to show up. There might be other undiscovered issues, so if you have found any, let me know how to recreate it. [b] Is this compatible with other weapon mods? [/b] - So far several of them were confirmed to be working, but some might have some issues, if they introduce new mechanics to how vanilla weapon should work. I can't test it all myself, so do try it for yourself. My goal for this mod is to keep it as compatible with the vanilla as possible, so any changes in the future by IndieStone wouldn't affect it too much. [b] Why don't those melee weapons have inspect animation? [/b] - I actually do not know how to make the animation for this to look interesting enough...? I'm open for suggestion on this one. [b] Does it work with B42? [/b] - Currently, yes! [h1] Feedback [/h1] This is my first ever published mod. It took about a week of work to make. Any feedback from the end-user experience, to code improvement is appreciated. [h1] Credits [/h1] Massive thanks to: - [url=https://steamcommunity.com/id/vilespring]Vilespring[/url] for helping with VFE integration - [url=https://steamcommunity.com/id/Booker_D_Fred]Booker_D_Fred[/url] for code review/suggestions - [url=https://steamcommunity.com/id/thesmeg]Jarl44[/url] for potential attachment feature suggestion - [url=https://steamcommunity.com/id/mrshersh]Mr.Shersh[/url] for reminding me to add disclaimer about having attachment in main inventory - [url=https://steamcommunity.com/id/BryanXim]BryanComY[/url], [url=https://steamcommunity.com/id/NopOYes]NopOYes[/url] for Brazilian Portuguese translation - [url=https://steamcommunity.com/profiles/76561199401473704] Inferno [/url] [url=https://steamcommunity.com/id/Dydimos] Dydimos [/url] for Spanish translation - [url=https://steamcommunity.com/id/safc] Riko Prushka [/url] for Thai translation - [url=https://steamcommunity.com/id/Booker_D_Fred]Booker_D_Fred[/url] for Russian translation - [url=https://steamcommunity.com/id/HugoTLS]HugoTLS[/url] for French translation - [url=https://steamcommunity.com/id/Ishev4enkoI]secdet[/url] for Ukrainian translation - [url=https://steamcommunity.com/id/NozownikHere]Nozownik[/url] for Polish translation - [url=https://steamcommunity.com/profiles/76561198412478002]Dunganga[/url] for Turkish translation - [url=https://steamcommunity.com/profiles/76561198177186117]76561198177186117[/url] for Traditional Chinese translation - [url=https://steamcommunity.com/id/gladicek]Gladicek[/url] for Czech translation - [url=https://steamcommunity.com/profiles/76561198331661434]KimLeon[/url] for Korean translation - [url=https://steamcommunity.com/id/Eternity84]Eternity[/url], [url=https://steamcommunity.com/id/Art_Tippet]Art Tippet[/url] for Italian translation - [url=https://steamcommunity.com/profiles/76561198147574632]Lampiooo[/url] for German translation [b]Like the mod? Buy me a coffee if you can :)[/b] [url=https://buymeacoffee.com/reesque][img]https://i.imgur.com/ZBvMIzo.png[/img][/url] Workshop ID: 2948824747 Mod ID: RiskyInspectWeapon
blindcoders Modding Utility
by 76561198064551419
This mod does not provide any in-game functionality itself, but is a collection of function that are useful for modders. For a list of function and how to use them, check this site on github: https://github.com/blind-coder/pz-bcUtils/blob/master/README.md Workshop ID: 503640135 Mod ID: bcUtils
Brutal Handwork
by 76561197997880978
[h1]Supports B41. Works in Multiplayer[/h1] [h1]I know that B42 Multiplayer is out, but there is a CRITICAL BUG with the new animation system that breaks things. See the Fancy Handwork modpage for more information.[/h1] [h3]A new save is not required[/h3] [img]https://raw.githubusercontent.com/hlfstr/pz-mods/devel/like_fav.gif[/img] A combat mod made from scratch for Project Zomboid. [b]NOTE:[/b] This still needs a lot of work to implement many of the features I would like, but I feel it is ready to receive feedback and be used. Just know there will be updates that may change things as development continues. [b]Requires:[/b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2904920097]Fancy Handwork[/url] Fancy Handwork is required as it fixes many of the animations for holding weapons, adds a modifier key, and I use its functions to syncronize the animation state locally and over multiplayer. [h2]Features[/h2] [list] [*]Equipped Melee Weapons in your Secondary Hand can now attack! [*]Offhand attack speed is calculated similarly to vanilla, including injuries skills, etc. [*]Damage Calculation is mostly vanilla (see more about this below), so skills and other factors WILL impact damage! [*]TRUE Dual-Wielding Melee Weapons! Automatically alternate your attacks (Configurable in Sandbox). [*]Unarmed Attacks! Punch those Zombies! [*]Offhand Attacks [b]WILL[/b] collide with the environment! Break that Window! [*]Compatible with ALL weapon mods! [*]Calls ALL relevant Events during an attack, for compatibility with mods that use these Events! [*]Your ability to shove is still available! [*]Works with Controllers! [*]FULLY compatible with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2915572347]The Only Cure but better[/url] by Pao. Keep the ability to attack without your Right Arm! [/list] [h2]How to Use[/h2] Actions for Brutal Handwork will require the Fancy Handwork Modifier Key. By default, the Modifier Key is: [b]Keyboard: Left Control[/b] - This can be changed in the Options [b]NOTE: I HIGHLY RECOMMEND[/b] that you either remove or change the default "Aim" binding on Left Control, or change the Fancy Handwork Modifier Key (preferably remove Aim). They can use the same key, but it may be annoying when further actions are added. In my opinion, using Control for "Aim" is not a good use for the key, and I will always Right-Click. As such, Fancy Handwork and Brutal Handwork are intended to replace this key with real functionality. I do not change this by default to not cause sudden changes to play styles, but highly recommend this. [b]Controller: Left Bumper[/b] -- Cannot be changed Moving forward, I will refer to the "Modifier Key" as just the "Modifier". Simply equip an item in your left hand, and you're good to go! [list] [*]If only a secondary weapon is equipped, your player will automatically attack with the offhand. [*]If you have both a primary and secondary weapon, then you must use the Modifier while aiming to attack with your offhand. Alternatively, enable the Sandbox option to automatically switch between main and offhand attacks! [/list] [h3]Unarmed attacks[/h3] [list] [*]When unarmed, hold the Modifier while aiming to raise your fists, and press attack. Available in the Sandbox options is a control to always raise your fists when unarmed and aiming! [*]Unarmed currently does small bits of damage, but can be used well enough to fend off a few zombies if you're careful. I have plans to expand this into its own "weapon" skill, allow for unarmed weapons, and more. For now, these do a small amount damage but are affected by your current Strength and Fitness traits. [*]Unarmed has no real side-effects, in that you can punch windows and doors no problem. I plan on expanding this much further, and would like to have the unarmed be affected by your gloves as well as open this up to unarmed weapons. [*]Unarmed can be disabled in the Sandbox Options. [/list] [h2][url=https://steamcommunity.com/workshop/filedetails/discussion/2934621024/3776868105337524453/]Current Limitations and Bugs are found here![/url][/h2] [h2]Future Plans[/h2] [list] [*]First and foremost, I would like to get my damage calculation functions to work over multiplayer. I have a plan, but need some time to get things done/test/etc. However, for now I need a small break from this and just wanted to release what I have. When this is done, I can give almost full control for combat in the Sandbox options. [*]Next will be Dual Wielding handguns. My damage functions will be critical in making this work properly, as they should handle ranged damage already. [*]I also would like to port the rest of the melee attack variations to be an offhand attack, and overall improve the quality of the animations. [*]Add progression to combat, so you feel more powerful overtime. For example, at level 1 you have -1 multihit, and at level 10 you have +1 multihit on all weapons, etc. [*]Add new systems to combat such as: quick throwables, on-demand heavy attacks at the cost of additional stamina, attack combos, possibly charged ranged attacks, etc. [/list] [h2]Compatibility[/h2] [list] [*]Should be compatible with ALL weapon mods [*]Likely not compatible with other offhand attack mods, but this is done very differently so maybe? I wouldn't, its untested and unecessary. Just don't. [*]Mods that modify the AttackHook are not compatible. [*]Mods that use the various Weapon Events will be triggered correctly for offhand attacks. [/list] Source: [url=https://github.com/hlfstr/pz-mods]GitHub[/url] Workshop ID: 2934621024 Mod ID: BrutalHandwork
[B41/B42] Faster Hood Opening
by 76561198260417411
[b]Faster Hood Opening[/b] [i]Makes the Hood Opening be almost instant instead of taking a few seconds.[/i] [u] Last Tested On: B42.15.2 [/u] [url=https://discord.gg/SReMnbV4V7][img]https://raw.githubusercontent.com/Chuckleberry-Finn/chuckImages/main/PZmodCommBanner1.png[/img][/url] [url=https://ko-fi.com/tehaworkshop][img]https://cdn.prod.website-files.com/5c14e387dab576fe667689cf/670f5a02fcf48af59c591185_support_me_on_kofi_dark-p-500.png[/img][/url] Workshop ID: 2584112711 Mod ID: FasterHoodOpening
Silencer / Suppressor Mod (Build 41)
by 76561198156009884
ATTENTION: This mod was updated to support build 41 ! If this causes issue with build 40, please unsubscribe and use the manual download version of this mode found below. Adds a Silencer / Suppressor as a weapon part that can be attached to Pistols, and Rifles. It reduces the sound the gun makes by 90% but slightly lowers max range and chance to hit . Spawn Locations: Good chance in gun store, police station, hunting areas. Small chance in Crates, metal shelves and lockers in all areas. you can craft a home made silencer from a pipe or flashlight with saw, screwdriver and a few aiming skill points. This home made silencer does not work as well as the real one and lowers chance to hit and max range more than the real silencer as well. As with any other attachment, YOU NEED A SCREWDRIVER to attach or remove it. Legacy version here: http://undeniable.info/pz/SilencerMod.php Workshop ID: 639909479 Mod ID: Silencer
Better Belts
by 76561198303993853
++Hooked bottles added. ++Belt options, you can choose how many slots the belt gives through a simple recipe. In addition, a holster recipe was added, and the option to change the holster side does not replace the previous one, so you can have for example: a pistol in 2, another in 7. ++ Added cd players on the front. For use with SurvivorRadio CD Addon. ++ This mod adds two spaces to add things to the belt, two in front where you can put water bottles and walkie talkies. ++ Launchbox, MedKits, and ToolBox can now be placed on the back if a Hook is first put (lootable). ++ A Quiver was added, it is equipped on the back, to use it together with the Crossbow mod, and the idea is that it is only used to store your bolts, but at the moment you can save what you want (I need help on how to make it exclusive for bolts). ++Reduce the weight of the walkie talkies, when the multiplayer is ready, I will increase them a bit. Suggestion:If you use this mod with GEAR you will have more functional hotkeys, from 5 in vanilla to 10 with its mod. +++++++Combinable with Backpack Overhaul.+++++++ Workshop ID: 2127583399 Mod ID: Better Belts
Skizot's Carryable Everything
by 76561197979283829
Made for the KYRP server. This mod aims to make most stuff that SHOULD be carried, just that. now plays well with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2904920097]Fancy Handiwork![/url] if you want to change or modify weight of things like the logs then [url=https://steamcommunity.com/workshop/filedetails/discussion/2921029369/3767860082240641325/] Use this awesome mod! (Customizable Wood + Metal Weight)[/url] If you would like to donate or help support this and my other mods, click the link below [url=Ko-fi.com/skizot][img]https://i.imgur.com/3QTa1kh.png[/img][/url] Check out my other mods! [table] [tr] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2964143599][img]https://steamuserimages-a.akamaihd.net/ugc/2036231892145518646/80186B7C731D334BFFF8BB1E9CF7897953F3772C/?imw=150&imh=150&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2960610027][img]https://steamuserimages-a.akamaihd.net/ugc/2036231337208325316/1DCBFFEBB7A8132101F0CD69A62B46D88776C1E6/?imw=150&imh=150&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2781895054][img]https://steamuserimages-a.akamaihd.net/ugc/1858304034528835763/709761D975EBE95E960539A353F9154B23B7BC14/?imw=150&imh=150&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2783580134][img]https://steamuserimages-a.akamaihd.net/ugc/1853801068489992051/122C1B96EB16A54856EF8B8C4647AFADD71126B0/?imw=150&imh=150&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [/tr] [tr] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2941567785][img]https://steamuserimages-a.akamaihd.net/ugc/2017087630836754271/EDB85CBD028AD68DE3735F53F548CA4F7B983157/?imw=150&imh=150&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2962414740][img]https://steamuserimages-a.akamaihd.net/ugc/2036231892127280230/9C1E91B6178338FC28F1E6406F70232D6E14F7C3/?imw=150&imh=150&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2768119296][img]https://steamuserimages-a.akamaihd.net/ugc/1858304034534586643/51B4965250036049691AE11BE55587C2F2B43C61/?imw=150&imh=150&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2740919036][img]https://steamuserimages-a.akamaihd.net/ugc/1851544829044275338/73890243E5B3406E87F8CE6FF8914B70400B621C/?imw=150&imh=150&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [/tr] [tr] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2964212585][img]https://steamuserimages-a.akamaihd.net/ugc/2036231892146156158/77514995ACB3871EA2D60DA210AAECD8EAF1A820/?imw=150&imh=150&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2780455410][img]https://steamuserimages-a.akamaihd.net/ugc/1858304034534191902/204F31029FAC9042496C6FB9C7C397A0C6F6BA8C/?imw=150&imh=150&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2783373547][img]https://steamuserimages-a.akamaihd.net/ugc/1853801068488221371/0C0476885D8262990CF17E252C29B638CBAF1B68/?imw=150&imh=150&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2771297715][img]https://steamuserimages-a.akamaihd.net/ugc/1858304034534190682/2B4E111DFDBC1F2D8E1C2C93DACC4CE3CD7015D8/?imw=150&imh=150&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [/tr] [tr] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2921029369][img]https://steamuserimages-a.akamaihd.net/ugc/2051986721295864105/030450C22B370748F42B3795BBC31492AED5A50D/?imw=150&imh=150&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2902353381][img]https://steamuserimages-a.akamaihd.net/ugc/2023836141647545539/54DD0C882CC344C3729F7FD94669CCD32DEC6A28/?imw=150&imh=150&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2964155927][img]https://steamuserimages-a.akamaihd.net/ugc/2036231892145629230/7B705E8EE31D130B827F771C675C2A82DB3ECB61/?imw=150&imh=150&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [th][/th] [/tr] [/table] Workshop ID: 2921029369 Mod ID: Skizots Visible Boxes and Garbage2
Visible Holster
by 76561197996295592
[h1]With this mod you can see the holster![/h1] This simple mod let you see holster on your character, which will add some more realism in how looks equipment on you! This modification makes Holster and Dual Holster from vanilla visible on the player character. You can wear the belt with holster in 3 variations: Over the jacket, Without the jacket and Without the belt. In addition, the mod adds 6 color variations of the holster, which will add variety to your appearance. Also, the modification allows you to craft a Holster and Dual Holster for the your character! Modification translated: English, Simplified Chinese (CN), Ukrainian, Polish, Italian, Brazilian Portuguese, French, Spanish, Turkish. [b]The mod includes 3 versions of itself, for the convenience of using the mod for your purposes:[/b] mrnvsbhltr - original mod that includes the full version of itself (Holster colors, crafting). mrnvsbhltrvn - version of the mod that only includes the standard holster color from the original game and crafting. mrnvsbhltwc - version of the mod that only includes the standard holster color from the original game without crafting. [i] At this moment, the mod may conflict with other modifications that change the standard position of the pistol in the holster! If you see that the gun is not in the holster when it should be, it is most likely due to this problem. I'm already working on a fix for this bug, give me some time to do this. If you know what mod is causing this problem for you, report it to Bugs, then you will greatly help in fixing the problem![/i] [h1]Did you like the mod? You can support me if you want! [/h1] [img]https://i.ibb.co/tQYTw8D/ko-fi.png[/img] [url=https://ko-fi.com/moryan]Support on Ko-fi[/url] Workshop ID: 2901552077 Mod ID: mrnvsbhltr Mod ID: mrnvsbhltrvn Mod ID: mrnvsbhltwc Workshop ID: 2901552077 Mod ID: mrnvsbhltr Mod ID: mrnvsbhltrvn Mod ID: mrnvsbhltwc
Cat's Faster Reading Mod
by 76561198132270764
[b] Simple mod that makes reading faster! [/b] > Sitting will also cut read time roughly in half. > Walking while reading enabled (shift/run to stop reading) > Skill books [b](standing)[/b] = 2 minutes 30 seconds (2 minutes with fast reader trait) > Skill books [b](sitting)[/b] = 1 minute 20 seconds (55 seconds with fast reader trait) > Books/Comics/Newspapers [b](standing)[/b] = 15 seconds (10 seconds with fast reader trait) > Books/Comics/Newspapers [b](sitting)[/b] = 8 seconds (6 seconds with fast reader trait) [i] Works in multiplayer! [/i] :) [h1] Slower version of this mod: [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2694816684 [i] same mod just slowed down [/i] [h1] Version that is just walking while reading: [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2694748270 [i] plus a small read boost to sitting [/i] [h1] Sitting making reading faster idea came from: [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=1938484133&searchtext=sitting+reading [i] If you would like a mod that JUST makes reading faster while sitting and not faster reading in general go there! [/i] :) [url=https://ko-fi.com/mewcosmiccat] Tip A Cat! ^-^ [/url] [i]Greatly appreciated![/i] Workshop ID: 2690908199 Mod ID: CatsReadMod
Project Zomboid Guides
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