This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Effects on plugins
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Effects on plugins
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
This version was recorded in the existing version history. The date identifies the original observation; it does not establish the upstream release date or an installation on your server.
This version was recorded in the existing version history. The date identifies the original observation; it does not establish the upstream release date or an installation on your server.
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
How long the server waits for a NEW connection to be established. Raise it together with the connection timeout if players never make it into the world at all.
After
Setting
InitialConnectTimeout
Default
30
Range / options
5 – 600
Bandwidth per player — Steam: Added
MaxClientRate
The same limit for players connected through Steam sockets.
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (3)
Connection timeout (sec): Added
ConnectionTimeout
A established connection counts as lost after this many seconds without a reply. Increase it if players drop while loading large worlds.
After
Setting
ConnectionTimeout
Default
30
Range / options
5 – 600
Server tick rate: Added
NetServerMaxTickRate
How many times per second the server simulates the world. Higher feels smoother but costs noticeably more CPU.
After
Setting
NetServerMaxTickRate
Default
30
Range / options
10 – 120
Rotating autosaves: Added
mNumRotatingAutosaves
How many automatic saves are kept before the oldest is overwritten. More saves means more restore points and more disk usage.
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (2)
Everybody can loot corpses: Changed
EverybodyCanLootCorpse
True = anybody can loot a dead player's corpse. False = only the player can recover their own items.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.