The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (24)
Global chat channel: Added
ChatHasGlobal
True = there is a global channel every player on the server can talk in.
After
Setting
ChatHasGlobal
Default
True
Local chat radius: Added
ChatLocalRadius
How far local chat messages carry around a player.
After
Setting
ChatLocalRadius
Default
5000
Range / options
500 – 50000
Max chat message length: Added
ChatMaxMessageLength
Maximum number of characters per chat message.
After
Setting
ChatMaxMessageLength
Default
512
Range / options
32 – 2048
Max clan size: Added
ClanMaxSize
Maximum number of members a clan may have on this server.
After
Setting
ClanMaxSize
Default
30
Range / options
1 – 100
Cross the desert only once: Added
CrossDesertOnce
True = a player's new characters skip the desert starting area after the first time.
After
Setting
CrossDesertOnce
Default
True
Cooldown before follower rescue (sec): Added
DamageCooldownBeforeRescue
How long after the last damage you must wait before a downed follower can be rescued.
After
Setting
DamageCooldownBeforeRescue
Default
600
Range / options
0 – 7200
Disconnection grace time (sec): Added
DisconnectionGraceTime
How long a disconnected player's slot stays reserved so they can rejoin without queueing.
After
Setting
DisconnectionGraceTime
Default
180
Range / options
0 – 3600
Drop equipment on death: Added
DropEquipmentOnDeath
What a player loses on death: DropEverything = everything, DropBackpack = backpack only (worn gear stays), DropNothing = nothing.
After
Setting
DropEquipmentOnDeath
Default
DropEverything
Range / options
DropEverything, DropBackpack, DropNothing
Durability multiplier: Added
DurabilityMultiplier
How long weapons, tools and armor last before wearing out.
After
Setting
DurabilityMultiplier
Default
1
Range / options
0.1 – 10
Everybody can loot corpses: Added
EverybodyCanLootCorpse
True = anybody can loot a dead player's corpse. False = only the player can recover their own items.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.