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Project Zomboid Mods & Plugins
Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Bruckell LeGran
von 76561198356412893
Tested to work for Build 42 Stable! 'A terrible, abysmal, horrible car. A favorite among senile grandparents.' -Gabester Originating from the game BeamNG.Drive, the Bruckell LeGran is a midsized, predominantly front wheel drive platform of either a sedan or a stationwagon offered by Bruckell, a premium auto manufacturer and a direct competitor to Gavril in the passenger vehicle market, with the LeGran easily being its prime flagship. One of those selling points in particular, came from its vast array of models that you could choose from. Did you need a basic commuter from point A to B? There was a LeGran for that. Did you need a comfortable roadtripper for the whole family? There was a LeGran for that. Did you need a car that could go off the beaten trail and go where no other vehicle has ever been? There was, believe it or not, a LeGran for that. The LeGran had released in 1984 with massive success, becoming the best-selling American-made car of the 1980s, even continuing production into the early 90s with a modernised refresh in 1989. Critics had praised it for being such a comfortable car at an affordable price, but it wasn't without its controversies. One of the biggest issues with the car was its laughably poor performance given its engine selections, often outmatched by other smaller, more efficient engines produced by their competitors. Not to mention the mushy suspension, questionable quality control, and just an overall stench of dread and misfortune the older the car became. Regardless of all these nitpicks though, it was a good car on paper, and it was an even better car on the market. Common Production Models Regulier: The absolute bare bones model that you could get. This was an offering to those that really didn't mind a pathetically slow riding experience given the 2.2L I4 it was cursed with, but it was still a fairly reasonable pick for day-to-day city driving as it still offered a standard A/C and cassette player. In fact, this thing was so slow, it initially wasn't even offered as a wagon model since when fully loaded it would actually be classified as a hazard on the road, so it only got offered one once it received its facelift where its engine was improved just enough to exit that classification. S: LeGran's standard trim level, and by far the most sold model. It was also the most unremarkable, offering either a slightly more powerful 2.5L I4, or a 3.3L V6 for those who actually wanted a bearable amount of power to go alongside their considerably comfortable ride. It was the car to go for when you didn't want to look cheap, but you really were anyway. SE: This is where the LeGran starts to take center stage as a premium automobile for the American audience. Old person luxury was prevalent in almost all facets of its pre-facelift models, but this design philosophy took an entirely different approach afterwards, focusing on a more 'grand touring' design. While it was still offering the 2.5L engine for the older folks, the V6 was upgraded to a 3.8L equivalent, the largest engine option the LeGran had for the best performance and ride quality. Uncommon Production Models Luxe: The absolute pinnacle of Bruckell luxury, confined in a neat but gorgeous package. Sedan models were equipped with sleek whitewall tyres, a landau top cover, a red leather interior, and Luxe labelling all over. The stationwagon model however, was its flagship, boasting the name 'Grandoise' and offering an elegant (but fake) wood trim stretched across the vehicle. If you need to travel in style, this was your best pick. Sport S: For the first generation of the LeGran, their performance offering had to have been the biggest laughingstock to bear the name 'Sport' in their name. It was little more than just their regular lineup with a noisier muffler and a little spoiler to boot. This model in particular had saw such controversy that the whole LeGran name had been put under flak after a particular automotive magazine had claimed they put their I4 Sport S head-to-head with a midtrim Ibishu Covet for a 0-60 mph run, and the Covet managed to beat it with a considerable gap between the two. That didn't stop it from selling decently well, but its sales definitely took a considerable dip after that issue released. SE Towing Package For the second generation of the LeGran, the SE sedan model was also offered with a special 'towing package' alongside their regular roster, which not just brought back the nice landau top cover from the Luxe, but it also gave it a specially tuned 3.8L V6 engine capable of towing small to medium sized trailers without too much of an issue, so long as you stay on a paved road that is. Sport SE: Following after the disastrous turmoil that was the Sport S, Bruckell attempted to rectify the prior issue with the all-new, Sport SE labelling. This time, both the I4 and V6 options were given some beefy superchargers and some more performance-related parts to distinguish it better, which definitely helped its case tenfold. This was further amplified by the V6 offering having standard AWD, giving it improved handling and overall performance on the roads. Needless to say though, the damage from their prior generation was already done, so sales pretty much dwindled for this performance model, which was a shame since it was nearly capable of going toe-to-toe with ETK's performance division. Campagne: A very experimental model, offered mostly to show that the LeGran wasn't just a boring person car. This particular model had an emphasis on cross-country backroads travel, featuring fat all-terrain tyres and a locking AWD system paired on its stationwagon body, putting it on par with comparable offroaders without weighing anywhere near as much as them. It saw the least number of sales of any LeGran model offered, but it was a hidden treasure amongst the sea of mediocrity. Fleet Models Taxi Package: By far the most successful of all the fleet models, the taxi retrofit was the most befitting for the LeGran, tuned specially for the start and stop city traffic this offering would spend 90% of its driving life on. It was relatively durable, compact, and just luxurious enough to be better than a Nyala of the same calibre. Police Package: A short-lived model, often cited by police officers as being a 'slow piece of garbage' given its 3.3L V6 barely getting it anywhere worthwhile. In the end, sales barely broke even given its extensive modifications for the demanding police applications, having been relegated to supervising parking infractions and acting as a disposable stunt car for action movies. Detective Special: Bruckell's second attempt to cater for law enforcements, the Detective Special was merely just an unmarked police model, but it secretly boasted a more powerful V6 to actually get to places relatively quickly while remaining just inconspicuous enough for people to merely bat their eyes at the sight of it. Fire Chief Special: A model mostly derived from the Campagne from before, this LeGran was intended as a rapid response fire vehicle for hard to reach places, great for rural forest fires or search and rescue operations far off the beaten trail. Like my work? I now have one of those things where you can donate caffeine to fuel my long sleepless nights of toiling away at this stuff! Workshop ID: 3232235247 Mod ID: LeGran
CHN-Vanilla Firearms Expansion
von 76561199081485624
Vanilla Firearms Expansion 简体中文汉化 CN Translation for Vanilla Firearms Expansion Workshop ID: 2820534148 Mod ID: CHN-Vanilla Firearms Expansion
拉比特的小店 Kor
von 76561198145916542
拉比特的小店 모드 한글화 ▼▼▼▼Other languages click here▼▼▼▼ 영어 (En) https://steamcommunity.com/sharedfiles/filedetails/?id=2997216367 Workshop ID: 3002861589 Mod ID: Rabbit Shop Kor
[DEPRECATED] Brita's Armor Multiplayer Fix Tofu Edition
von 76561197995357233
Make zombies with Brita's armor spawn in MP servers. Originally by Ulrich. Edited to lower the chance to rare appearance. Also fixes player's naked zombie body. Original Mod here! https://steamcommunity.com/sharedfiles/filedetails/?id=2834642649 Please put the mod to load after Brita's Armor mod. Eg: Mods=Brita_2;BritasArmorMPFixTofu Workshop ID: 2867880775 Mod ID: BritasArmorMPFixTofu
Adjustable Corpse Sickness
von 76561197960296580
Did you know? Vanilla Project Zomboid already includes a sandbox setting called Corpse Decay Health Impact. However, changing it from Normal to Low makes the stench from zombie corpses barely matter anymore. At that point, you could practically sleep for hours near piles of dead zombies without getting into real danger. That is exactly what this mod is for. Instead of removing the threat completely with a single sandbox option, this mod lets you adjust it to your liking. Leave the original Sandbox option to "normal" and adjust your Corpse Sickness with this mod! Adjustable Corpse Sickness Buildup & Recovery This mod will always work with the latest update of Project Zomboid and will be backwards compatible to version 42.15.x. This mod gives you simple Sandbox presets to control: - How fast corpse sickness builds up - How fast corpse sickness goes away It is made for players who want corpse sickness to stay dangerous, but also want it to feel fairer and easier to tune. What this mod does - Adds a Buildup Speed preset to the sandbox menu - Adds a Recovery Speed preset to the sandbox menu - Lets you make corpse sickness slower or faster without dealing with confusing number values - Only affects corpse sickness - Does not change poisoned food or poison mechanics Buildup Speed presets - Slow = corpse sickness builds up much slower - Recommended = a fair middle ground - Vanilla = default Project Zomboid behavior - Fast = corpse sickness builds up faster - Fastest = corpse sickness builds up very fast Recovery Speed presets - Slow = recovery takes longer - Vanilla = default Project Zomboid recovery - Faster = recovery is noticeably quicker - Recommended = much less punishing while still balanced - Fastest = very quick recovery Vanilla reference timings The following timings were measured under Overwhelming Stench (~30 zombie corpses) with the sandbox corpse sickness setting on Normal. - 52 minutes to reach Queasy (25+ Food Sickness) - 1 hour 45 minutes to reach Nauseous (50+ Food Sickness) - 2 hours 38 minutes to reach Sick (75+ Food Sickness) - 3 hours 10 minutes to reach Fever (90+ Food Sickness) Vanilla recovery from Fever back to 0 took about 6 hours 10 minutes. Why I made this mod In vanilla, corpse sickness can be a real problem in high-population runs, especially when whole streets are covered in dead zombies. I wanted corpse sickness to stay important, but I also wanted players to have an easy way to decide: - Does it build up too fast for me? - Does recovery feel too slow? Notes - Safe to add to an existing save - Old settings are migrated to the new preset system - Best for players who want simple and clear corpse sickness tuning - Especially useful in high-population games with lots of corpse piles Compatibility Mode 42.15 42.16 42.17 42.18 42.19 42.20 Singleplayer ✅ ✅ ✅ ✅ ✅ ✅ Multiplayer ✅ ✅ ✅ ✅ ✅ ✅ Your support helps me keep going — thank you very much in advance! Workshop ID: 3687841589 Mod ID: twistrecovery
500 Points Trait [Only B42+]
von 76561198053755692
Вдохновлено https://steamcommunity.com/sharedfiles/filedetails?id=3414143469 / https://steamcommunity.com/sharedfiles/filedetails/?id=2733142261 Но так как этот мод сломался с последним обновлением из-за того, что разработчики переработали принцип создания характеристик - реализовал свой аналог. Не являюсь знатоком Java или моддинга для Project Zomboid, поэтому собрал всё как смог (для версии 42.13.0 работает корректно). Дальнейшую поддержку не гарантирую (только если самому потребуется мод или если будет время/желание). Исходный код можно копировать/модифицировать без указания авторства. Вы Сами можете изменить количество выдаваемых очков характеристик на желаемое. Для этого достаточно открыть папку мода ("папка_стима\steamapps\workshop\content\108600\3627708727\mods\500 Points Trait\42\media\scripts\traitpoint500 ") и в ней открыть файл "traits.txt", в котором будет строка "Cost = -500". "-500" меняем на желаемое значение, сохраняем и всё. UPD 27/03/2026: исправлена кодировка английского файла перевода на UTF-8; добавлены переводы для всех поддерживаемых языков с помощью нейросети: арабский (AR), каталанский (CA), швейцарский (CH), китайский упрощённый (CN), чешский (CS), датский (DA), немецкий (DE), испанский (ES), финский (FI), французский (FR), венгерский (HU), индонезийский (ID), итальянский (IT), японский (JP), корейский (KO), нидерландский (NL), норвежский (NO), филиппинский (PH), польский (PL), португальский (PT), португальский бразильский (PTBR), румынский (RO), тайский (TH), турецкий (TR), украинский (UA). ____________________________________ Inspired by https://steamcommunity.com/sharedfiles/filedetails?id=3414143469 / https://steamcommunity.com/sharedfiles/filedetails/?id=2733142261. However, since that mod broke with the latest update due to the developers revamping the trait creation system, I made my own version. I’m not an expert in Java or Project Zomboid modding, so I put it together as best I could (works correctly on version 42.13.0). No further support is guaranteed (only if I personally need the mod or have the time/interest). The source code can be copied/modified without credit. You can change the number of trait points granted to any value you want. To do this, simply open the mod folder (`steam_folder\steamapps\workshop\content\108600\3627708727\mods\500 Points Trait\42\media\scripts\traitpoint500`) and open the file `traits.txt` inside. In this file, find the line `Cost = -500` and change `-500` to your desired value, then save the file. That's it. UPD 03/27/2026: fixed English translation file encoding to UTF-8; added translations for all supported languages using AI: Arabic (AR), Catalan (CA), Swiss (CH), Chinese Simplified (CN), Czech (CS), Danish (DA), German (DE), Spanish (ES), Finnish (FI), French (FR), Hungarian (HU), Indonesian (ID), Italian (IT), Japanese (JP), Korean (KO), Dutch (NL), Norwegian (NO), Filipino (PH), Polish (PL), Portuguese (PT), Brazilian Portuguese (PTBR), Romanian (RO), Thai (TH), Turkish (TR), Ukrainian (UA). Workshop ID: 3627708727 Mod ID: 500 Points Trait
Prizes for Achievements
von 76561197990154599
This is a patch for Braven's Mod Achievements. Now, the achievements reward you with items when you accomplish them! Enjoy! Update 12/2025 Porting on 42.13 MP Update 09/2024 Added latest Achievements and changed prizes Workshop ID: 3078456814 Mod ID: prizes_achievements
City's Altered Night Colors
von 76561198388602293
Haven't you hated the blueish nights B41 offers? This is the solution! This mod alters B41's default climate coloring to favor realism, and overall better appearance. Does this work with multiplayer? Yes. Can I install this midsave? Yes. Workshop ID: 3456388104 Mod ID: cityxyzclimatecolors Workshop ID: 3456388104 Mod ID: cityxyzclimatecolors
The Division Agent Profession
von 76561197981438686
You have been activated. Save what remains. Based on Mx's Tom Clancy's Professions mod. I update only The Division Agent profession. Tried recreating what you would start with in the actual game (see video for reference). Removed injuries and updated starting loadouts. Starting loadout: ============= Respirator mask Plate carrier Small backpack Tactical Pistol Holser Digital Watch M9 Pistol MP5 4 9mm mags 3 9mm ammo boxes Cost: 11 points I highly recommend playing with Susceptible trait mod to complete your experience. https://steamcommunity.com/sharedfiles/filedetails/?id=2795677303 Original mod this is based on: https://steamcommunity.com/sharedfiles/filedetails/?id=2706575700 Workshop ID: 2852837705 Mod ID: TheDivision_AgentProfession
[Card Collectibles] Yu-Gi-Oh! Dark Beginning
von 76561198065798195
Important This mod is updated for version 42.15 and should be backwards compatible down to 42.13. -Multiplayer has barely been tested and may have bugs. -There is no controller support currently. -Card Collectibles Core is required for this mod to work. -Increasing the UI rendering FPS via in-game settings is recommended. About the mod This is purely a card collection mod, there is no current way to play with the cards other than storing and arranging them in binders. How to use Binders are crafted with either sheet paper or a journal, in order to interact with the binder you must place it in the world and put cards in it's container, then either right click the binders container icon or the tile it's on. Contents: Yu-Gi-Oh Dark Beginning 1 & 2 - A single pack with both sets of Dark Beginning (500 cards) Each pack has it's own individual binder. You can enable or disable packs in the sandbox options as well as set the drop chances. Workshop ID: 3683185414 Mod ID: CCCYugiDarkBegin
Bra Storage
von 76561198346993015
A actually quite practical method for storing smaller items where they cant be seen, that is distinctly lacking from the base game. Only items with an encumbrance of 0.5 or lower can fit inside, had 70% weight reduction and 1 storage (2 with organized). Bra Icons modified to make more sense in the inventory screen as a container. YES, i am aware it looks goofy when tinted for various base bra colors, not something i can fix Mostly a goofy mod, but is still balanced and makes sense, since its something realistic and practical. NOTE: Mod is intended to be lighthearted and non-sexual, its just a goofy mod, nothing more. Workshop ID: 3045079599 Mod ID: BraStorage
PermadeaZ Props
von 76561198042129945
Mod that contains all the props for the PermadeaZ Chapter 2 Twitch series by Silithur. Mod made by ZunaSW/Kyne's Peace. Workshop ID: 2947021633 Mod ID: PermadeaZProps
[B42.20]True Music Addon GIRLS BAND CRY Music Pack
von 76561198374289864
需要前置:True Music b42或者True MoooZIC 仅需要订阅其中一个就行 GIRLS BAND CRY(少女乐队的呐喊)曲包 磁带重量下调为0.02 声音范围由默认75上调至100 磁带CD名字均已完成中文汉化 Prerequisite: True Music b42 or True MooZIC You only need to subscribe to one of them GIRLS BAND CRY Package The weight of the magnetic tape has been reduced to 0.02 The sound range has been increased from the default 75 to 100 List: 1.ダイヤモンドダスト - Cycle Of Sorrow 2.ダイヤモンドダスト - ETERNAL FLAME ?空の箱 3.トゲナシトゲアリ - サヨナラサヨナラサヨナラ 4.トゲナシトゲアリ - ダレモ 5.トゲナシトゲアリ - 闇に溶けてく 6.トゲナシトゲアリ - 薄采ディスプレイ 7.トゲナシトゲアリ - 爆ぜて咲く 8.トゲナシトゲアリ - 蝶に結いた赤い糸 9.トゲナシトゲアリ - 飛へ?ない蝶は夢を見る 10.トゲナシトゲアリ - 極私的極彩色アンサー 11.トゲナシトゲアリ - 空の箱 (井芹仁菜、河原木桃香) 12.トゲナシトゲアリ - 空白とカタルシス 13.トゲナシトゲアリ - 黎明を穿つ 14.トゲナシトゲアリ - 理想的パラドクスとは 15.トゲナシトゲアリ - 名もなき何もかも 16.トゲナシトゲアリ - 気鬱、白濁す 17.トゲナシトゲアリ - 傷つき傷つけ痛くて辛い 18.トゲナシトゲアリ - 声なき魚 (新川崎(仮)) 19.トゲナシトゲアリ - 視界の隅 朽ちる音 (新川崎(仮)) 20.トゲナシトゲアリ - 誰にもなれない私だから 21.トゲナシトゲアリ - 偽りの理 22.トゲナシトゲアリ - 心象的フラクタル (beni-shouga) 23.トゲナシトゲアリ - 臆病な白夜 24.トゲナシトゲアリ - 運命に賭けたい論理 25.トゲナシトゲアリ - 運命の華 26.トゲナシトゲアリ - 雑踏、僕らの街 27.田中ユウスケ,agehasprings - おしんこ 28.トゲナシトゲアリ - arrow 29.トゲナシトゲアリ - もう何もいらない未来 30.トゲナシトゲアリ - 碧いif 31.トゲナシトゲアリ - 吹き消した灯火 32.トゲナシトゲアリ - 荊の薔薇 33.トゲナシトゲアリ - 渇く、憂う 34.トゲナシトゲアリ - 命をくれよ 35.トゲナシトゲアリ - 蜃気楼ニ問フ 36.トゲナシトゲアリ - 無知のち私 37.トゲナシトゲアリ - 最期の禱り 更多音乐包 True Music Addon_BanG Dream MyGo&Ave Mujica Music Pack https://steamcommunity.com/sharedfiles/filedetails/?id=3585014312 True Music Addon_BanG Dream Poppin'Party Music Pack https://steamcommunity.com/sharedfiles/filedetails/?id=3585009083 True Music Addon_BanG Dream RAISE A SUILEN Music Pack https://steamcommunity.com/sharedfiles/filedetails/?id=3647608141 True Music Addon_BanG Dream Afterglow Music Pack https://steamcommunity.com/sharedfiles/filedetails/?id=3648279045 True Music Addon_BanG Dream Pastel*Palettes Music Pack https://steamcommunity.com/sharedfiles/filedetails/?id=3653543606 True Music Addon_BanG Dream Roselia Music Pack https://steamcommunity.com/sharedfiles/filedetails/?id=3654879576 True Music Addon_BanG Dream Hello, Happy World! Music Pack https://steamcommunity.com/sharedfiles/filedetails/?id=3655533216 True Music Addon_BanG Dream Morfonica Music Pack https://steamcommunity.com/sharedfiles/filedetails/?id=3655973834 True Music Addon_BanG Dream Dumb Rock!/Millsage Music Pack https://steamcommunity.com/sharedfiles/filedetails/?id=3680488440 Workshop ID: 3554671997
'38 Shubert Panel Truck
von 76561198824480527
The Shubert 38 Panel Truck is a variant of the Shubert 38 sedan that's been outfitted as a cargo van for various industrial and trade-related uses. It's a two-door panel van with two seats in the front and a cargo area in the back that's accessible by two rear doors. Vehicle belonging to the Mafia 2 video game, which I exported to make it playable in Project Zomboid This model brings 2 variants with it, each one independent of the other. - Civilian Version : Which includes 4 color variants. - Coroner Version (Police Department) : Includes horn corresponding to the time. - EACH VERSION HAS INTERIORS The model has door, hood and trunk opening animations, in turn when its doors are separated from the body, they have their own model in the world. The UV, layout and shaders were created by me. If you find any bugs in the mod, don't hesitate to contact me! My Discord : Dr.Gustavo#5833 Checkout my other mods too! - Workshop ID: 2895383523 - Mod ID: shubert38
Overwatch Bunker Complex
von 76561198054199802
Welcome to the Overwatch Complex Bunker! Inspired by Lilac's Project Lilac - A Bunker in the Woods and Fred Cooper's Last Minute Prepper: Reloaded, the Overwatch Complex Bunker was created for the server I host for my friends in our Enclave discord. Immediate details: The bunker is located west of Muldraugh, at cells 32x33-32x34. I circled in red above for the location on the vanilla map. The idea was to create a true military bunker that could house over a dozen people, and have all the possible storage on could dream of. Outside of the bunker, you'll find four immediate Watch Towers at the two entrances (an additional two located at the end of the road you spawn at), a parking lot, and a large mechanic shop with two gas pumps on the outside. On the inside, you have three entry ways (the largest being the center one), and two smaller ones on each end. Shout out to Fred Cooper for teaching me how to make the awesome security windows. Past the security entrances, you have an internal parking lot with 18 spots, a large storage area that is possible to drive through, a medical wing that also has a drop off point similar to real-life emergency rooms, Male and Female Barracks/Brigs, Intel room, Conference Room, Armory (with ammo storage on the other side), Cafeteria with ample storage, a bar with its own kitchen; a community kitchen and laundry room, a gym, and an R&R room. You also have six private rooms for military offices, along with 6 identical offices behind them. ALL sinks, toliets, showers, etc have been marked with vents on roof. Generator spots have been marked with yellow boxs, but I was overly conservative in their placement to ensure maximum coverage with overlaps. This choice was directly taken from how Bunker: Last Minute Prepper did it. If you intend on using the helipads or are interested in the mods that inspired (Or just overall helpful), I've listed them here: Better Helicopter For Multiplayer: https://steamcommunity.com/sharedfiles/filedetails/?id=2870760338 UH 60 Helicopter SP/MP I V 2.0: https://steamcommunity.com/sharedfiles/filedetails/?id=2955370240 Bunker: Last Minute Prepper: https://steamcommunity.com/sharedfiles/filedetails/?id=2889983340 Project Lilac - A Bunker in the Woods https://steamcommunity.com/sharedfiles/filedetails/?id=2839571398 FuelApi(To use the fuel barrels): https://steamcommunity.com/sharedfiles/filedetails/?id=2688538916 If you are interested in lore, I have two versions below; One for Zomboid, another for Fallout. Zomboid: Built during the height of the Cold War, the Overwatch Mountain Complex is located near the city of Muldraugh. Intended to survive a nuclear winter, the bunker was built with survival of the worst situations one could imagine. With reports of a mysterious illiness circulating, your base commander has begun preemptive action - but will that be enough to survive the horror to come? Fallout: File Classification: TOP SECRET Report: [i[The current ongoing status of the State of Kentucky have become a PRIORITY ONE concern to Mount Weather High Command. In what we could find in our initial scouting of the region, a large scale plague had occurred - our current, and best theory is that a heavily modified strain of F.E.V. was released from a hidden facility in the region, that in fragmented records is called "Research Station Thanatos". We believe is was a biological weapons program, seeking to turn whole population centers into hives of cannibalistic, feral people as a last resort in the war against China. Only now, through the combination of radiation something worst has evolved. Dubbed by the egg heads in the Medical Labs as "F.E.V Strain 2.5-NECROSIS" or, unofficially, the "Zombie Plague" has us concerned it'll eventually make its way to West Virginia, and beyond. The good news, is that the pre-war infrastructure to contain the area stayed intact. The bad news? We have hordes of hungry, cannibalistic feral ghouls ready to devour everything. I recommend protocol HELIOS ARDEAT be enacted. Report Continued: [i[At the behest of General Morgan, we're to begin deployment in the AO at once. In what could only be described as a bombshell, the General had revealed that through documents leveled as TOP SECRET Classification, Kentucky holds both valuable Pre-War research and technologies that are now considered PRIORITY ONE assets for retrieval. Disclaimers: You are free to use this mod in your multiplayer servers, simply leave a comment with your intention to do so. You MUST use Daddy Dirkie Dirk's tile mod, or you'll encounter some very strange visual bugs. Do not, under any circumstances, edit or redistribute this mod in anyway without express permission of the mod author (Me), I will not be updating my mod to be compatible with those that use the same title cells. Do not ask, I will not be changing it or making adjustments. Workshop ID: 3009405974 Mod ID: OverwatchBunkerComplex Map Folder: OverwatchBunkerComplex
VFE-Workshop Compatibility Patch
von 76561198065147447
Patches The Workshop to be able to break down VFE guns for parts Patches these two mods to work together: Vanilla Firearm Expansion The Workshop If you wish to support me financially, hop on over to my Ko-Fi page and you'll have the option to do so. You may also wish to come onto my Discord server and chat about all things zomboid, modding, and you know.. stuff. I'll be using Discord for bug reports, ideas, new and upcoming things. You may NOT copy, redistribute, re-upload translations, or otherwise tamper with this mod. If you wish to use it in a modpack, use the Steam Collections feature, that's what that feature is for. Workshop ID: 3177675624 Mod ID: DJ_VFEPatch
Refill Lighters
von 76561197988860465
The sky is heavy with black ink washing over you in a downpour. Before your eye lays lumps of bloodied red, stained against a grey stretch of road. Your shoulders stubbornly remain locked and your hands are slippery with red as you reach down and rummage around the lumps, looking for anything useful to help keep you going for even a few more hours. Rags, rags and more rags. "It's all always fucking rags on these stupid mumbling things" you think to yourself as you work your way through the sea of fucking rags on the stupid fucking mumbling things. That's when you see it. A gleam of slivery hope amongst the dirty white. You reach down and very carefully pick it up. A lighter! You hobble as fast as you can with your acid filled legs to your car, pushing them with the anticipation of a well earned respite. You reach into your fanny pack and grab a cigarette, strike the wheel and the light of hope passes over the cigarette and into you as you take a deep long drag. You float away in an spin of intoxicating bliss as you lean back in your seat, relieved to finally be rid of the urgency of anxiety being spurned by your addiction. As the moment passes you feel the hopeless dread starting to seep but into you, as the lighter only had one good flame in it, but you remembered the scrumpled note you found on the ground and pull it out of your fanny pack. On the dirty note it reads; This is a simple mod that allows you to refill and consolidate lighters. Changes Lighters - Will no longer disappear when they run out of fuel. - Can now be consolidated. - Can now be refilled from any bottled fuel source (e.g. Whiskey Bottle of Gasoline). - This includes support for newer mods with custom fuel containers (e.g. Fuel Tank API) - Weight of the lighter decreased by half from 0.1 to 0.05. - Installation This should be able to be installed mid-game without any issues. Always take caution when installing it on long saves or otherwise sentimental saves with other mods. There may be unknown conflicts and they may or may not break the save. As always IWBUMS. Supported Mods (known so far) Fuel Tank API Canteens and Bottles Upcoming Features Some exciting and new features are planned in an upcoming update. - Refill directly from gas pumps. - Afterburn. Jack your lighter up with a screwdriver to increase the light strength (at the cost of fuel). - and much much more! Bugs There are no known bugs. Mod conflicts THere are no known mod conflicts. Reporting If you have any encounter any bugs, please report them in the discussion forum. If you want to be heard, please post it there. Suggestions I'm always open to feedback and willing to listen to your ideas, please share as I would like to hear it. Incomprehensible babble made by some lunatic who gave into his base self, but useful for it's knowledge. You scrunch the note up and throw it in the back as you take out the bottle full of gasoline and slowly tip it into your lighter. And so you live on for another day, taking the small comfort of being able to continue to shine light in the darkness. Workshop ID: 3041996643 Mod ID: LMFDEVTEST
Birget's Bodies for Dynamic Body Shape mod
von 76561198255003525
NOTE! TURN OFF MY OTHER BODY MODEL MODS IF YOU USE THIS! Hi. This mod gives the ability to combine my body models and Dynamic Body Shape Mod. If your character is Underweight, Fat or Obese their body will change. Same for having fitness and strength level (different muscles visibity for 6,8 and 10 levels). Mod requiered a lot of work with tons of files, so there might be some bugs that i missed due to lack of concentration. If you find a problem that isn't listed in Known issues please report about it in BUGS discussion. Mod is safe to install and uninstall midgame. MP not tested. How to use: 1. Subscribe to Dynamic Body Shape Mod and enable it as author wrote in the description. 2. In MAIN MENU enable first Dynamic Body Shape Mod and then this mod. 3. Reload the game 4. Start a new game or go enable mods in your savefile in the same order. What is different from original Dynamic Body Shape mod: 1. Shapes are more delicate. I tried to avoid any clipping, so overweight characters are not huge, they just have visible curves. 2. Underweight and fitness overlays are lighter and more delicate to suit my taste. 3. Bags also change to suit character's shape. 4. 2k textures and more polygons Known issues: 1. Female curvy models work normal ONLY if you use my male model. This shouldn't bother you unless you try some manual mix and match model files from different mods. 2. Might be some clipping while crouching if you use female characler that wears a dress. 3. This mod doesn't support any mod clothes if you character is overweight or obese you will have clipping. All clothes should work normal for weight under 90. Brita adidas hoodies clip with normal model too, I'll fix that sooner or later. 4. On darker skintones underweight and fitness overlays are less visible because it's basically one overlay for all skin types. Feel free to edit if you want, I made this to make suitable for my needs. 5. Character model on info panel may become a snail. Reload the savefile and its should be fixed. Check this mod to add the ability to choose eyecolor of your character and other stuff like scars and wrinkles. If you need HD textures for clothes check this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3287378447 My body models without dynamic options: Female Body Male Body PLANS: 1. Find out how to add compatibility with Spongie Open Jackets 2. VERY slowly add compatibility for mod clothes. If you want to do it yourself please do. If you like my work you can support me here: https://www.donationalerts.com/r/elizaveta_smekh Workshop ID: 3300267706 Mod ID: BirgetDynamicBodies
Metal Gear Solid Death Sound
von 76561198432628266
This mod remplace the project zomboid death sound to the Metal Gear Solid death sound. snake?? SNAKEEEEEE!?!?! i delete the final shot part Have fun. By: ★ Jonathan Gala ★ (41) Workshop ID: 2558453160 Mod ID: MetalGearSolidDthSound
[B41/B42] Compost From Vegetation
von 76561198179996022
Grass cuttings and wood can be processed into compostable material. Providing a more accessible source of compost for your crops. Removing grass yields vegetation which can rot and be used for compost, along with twigs and scrap wood. The harvesting of vegetation from grass does not work in multiplayer but the twigs and scrap wood will still be able to rot and can be used for compost. All the new compostable items take 14 days to rot and and another 7 to turn into compost. Workshop ID: 3189992902 Mod ID: CompostFromVegetation
Nuclear Future: An Experimental Nuclear Reactor [b41]
von 76561197961119660
Attention: Freezed for B41 I'm currently working on porting it to b42! NOTE: This Mod is for B41. Description: In this mod, the survivors of the apocalypse can restart an abandoned experimental nuclear power plant and fill the lost city with light again. The way to get there is not easy and requires searching for rare items throughout the city, improving your skills, crafting and repairing system components. A careless approach to this responsibility can lead to a super disaster that not only you will regret. Features of this Mod This mod introduces several exciting new elements to the game: - Nuclear Future Map: Adds a new location at Cell (28,41). - Spawnpoint: A dedicated spawn location for the new content. - Game Mechanics: - Global Power - Power plant simulation, including maintenance and a facility security system. - Realistic consequences for player actions. - Custom Tiles: Unique objects, pictures, text etc. integrated into the environment. - Items: Includes new textures and models. Features an in-game map, components, literature, and more. - Recipes: Additional crafting options. - Loot Spawn: Dynamic spawning of new items. - Graphical Interfaces: Easy-to-use interfaces for interacting with new mechanics. - In-game Guide: A handy reference to help players navigate the new features. - Sounds: Custom audio effects to enhance immersion. - Synergizes with required mods for an improved overall experience. - Dynamic Difficulty Options: Scales to support solo or multiplayer (1+ players). Single Player & Multiplayer - Singleplayer --> YES - Dedicated Multiplayer Server --> YES - Local Host Multiplayer Server (Your PC) -- YES, testing needed Comment: Hi everyone! This mod is still a work in progress, but I’m excited to share it with you. I’ve been working on it in my free time for almost a year, and it’s my first project like this! Testing and debugging for both Single Player and Multiplayer has been time-consuming, so I can’t catch all the bugs alone. If you encounter any issues, please share the debug log (file, line, and issue). I’ll address them as I can, but non-critical updates may take some time. Thanks for your patience and support as I continue learning and improving the mod! Thanks: Many thanks to the other modders who shared all these amazing mods with us and gave my mod the opportunity to interact with them. - throttlekitty's tiles by throttlekitty (required by this mod) - Daddy Dirkie's tiles by Daddy Dirkie dirks (required by this mod) - Simple UI library by MrBounty (required by this mod) - RadiatedZones by Atophite (required by this mod) - MoodleFramework and Speed Framework by Tchernobill (required by RadiatedZones mod) Incompatibility This mod is incompatible with: - Any other mod that uses Cell (28,41). - Mods that alter global power (electricity) settings. This also applies to all map mods that have removed the pumps from these locations on the vanilla map: {X,Y,Z} - PosReactorExtPump = {3741, 8428, 0} -- Doe Valley - PosReactorExtPump = {5427, 6759, 0} -- Riverside - PosReactorExtPump = {4506, 6077, 0} -- Riverside Top - PosReactorExtPump = {14760, 4086, 0} -- Substation Pump System - PosReactorExtPump = {14778, 4086, 0} -- Substation Pump System - PosReactorExtPump = {11989, 7169, 0} -- West Point At least 4 of the 6 coordinates must be in their original state on the map. Permissions: DO NOT REUPLOAD THIS MOD OR PARTS OF THIS MOD ON ANY PLATFORM. Do not expect it to be functional or always online, as it is in development. Known Issues: The Geiger counter cannot detect ambient radiation when used inside the power plant building (via right-click). Version: V0.6.0.1 Feel free to chip in, or just enjoy the ride!: https://ko-fi.com/chaos_nuc (There, you can also follow my progress on the b42 update) Workshop ID: 3286902127 Mod ID: NUCExperimentalReactor Map Folder: NucMap
Blobs Wonderful Tool Expansion!
von 76561199568769703
Blobs Wonderful Tool Expansion! discord ! adds many different tools to expand on the existing base game ones aswell as adding some decor to your world! there are 60+ new tools and items already, with many many more planned! most tools are just, visualy different from the existing stuff, but some have their own uses! these tools include: screwdrivers, wrenches, drills (even a cordless one!), tape measures and many more! not everything has a use as of right now, some stuff is just for decoration. this is mostly because of the nature of the game PLEASE PLEASE PLEASE let me know if you encounter any bugs or issues with loot balencing HUGE thanks to jbdiablo for providing the code for the battery charger! another HUGE thanks to everyone in the modding discord server the contents of this mod may only be posted under the steam account Blobbyboy12 if your willing to translate this mod into more langauages, let me know! Workshop ID: 3753983294 Mod ID: BlobsWonderfulToolExpansion
[Abandoned] Powered Radios
von 76561198999068119
Tired of constantly searching for batteries to keep your radios working? This mod allows crafted HAM radios AC to be powered directly by electricity when placed inside a building connected to the power grid. MOD IS NOT COMPATIBLE WITH : -TV&RadioReInvented Image generated by AI FEATURES: - Radios will automatically draw power from the electrical system when crafted. - No need for batteries as long as the power is running. - Works with all radios. To do list : - Make more radios compatible (DONE) - Find a way to add it mid save (DONE) - Fix VHS bug (DONE) - Fix other bug (if its exist) - Try to do patch for others mods (TV&Radio Reinvented etc...) (WIP) Adds realism by integrating radios into the electrical grid. Thx to Athens111 for the help and the discord Project Zomboid Enjoying the mod? Don't forget to leave a like and a favorite to support future updates! My other mod : - https://steamcommunity.com/sharedfiles/filedetails/?id=3421203665 My discord for talk about the mod and others things : - https://discord.gg/XZ2CTwCAZ6 Originally posted by Ac3: Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever Workshop ID: 3424406643 Mod ID: A3_PoweredRadios
Eat Your Vegetables
von 76561197975845848
Rebalance farmed crops so non-cabbages are more viable. I compared the weights a relative hunger values and made the following changes: Potatoes: 70 kcal -> 174 (medium potato) Tomatoes: 14 kcal -> 43 (large tomato) Strawberries: 4 kcal -> 32 (100g) Radishes: 1 kcal -> 16 (100g) Carrots: 25 kcal -> 52 (1 cup, or ~2 medium carrots) Broccoli: 11 kcal -> 136 (400g or ~1 bunch), and .2 kg -> .4 kg This brings potatoes and broccoli in line with cabbages on a per-item basis, and changes some absurdities like the broccoli value representing a single floret or the strawberries being 1 berry. I tweaked these numbers by creating a spreadsheet of average time to harvest and yield per harvest, and multiplied by the caloric value. You can then calculate the number of plots per person needed to meet calorie needs. Previously, this was 3 for cabbages and some absurd numbers like 208 plots of broccoli to keep a singl person alive, or 567 radishes. Even potatoes are 24 plots per person to hit 1500 calories per day. With the new values, caloric needs can be met with any of the following: 3 cabbages 10 potatoes 13 carrots 17 broccoli 35 radishes 40 tomatoes 46 strawberries Cabbages are clearly still king, but now a little variety is viable. I also tweaked the protein, carb, and fat values to match the new calorie counts. Workshop ID: 2543597766 Mod ID: EatYourVegetables
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