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Project Zomboid Mods & Plugins

52.000+ Mods verfügbar Quelle: Steam Workshop ↗

Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

Desire: BodyType – Project Zomboid Mod

Desire: BodyType

von 76561198068788655

BodyType B42 / B41 What Body Mod is that?! Genuinely the question i get asked the most. Previously only available on my discord. or LL, This is the desire bodytype. A heavy evolution of a Small body based on ElictraV / Tomb / Ava Modelwork the mod replaces the female only. All five skin tones have been completed All vanilla / Modded / Tomb related clothing will fit her. that includes 2D 2 Versions. toned & Default This body was made entirely during the time i fixed up federal ranger's armor. make sure to enable the mod on the main menu & restart atleast once after. to avoid zomboids lack of live model loading issues. Textures are 512x512 Mod Haven: Discord Workshop ID: 3766704869 Mod ID: Desire Mod ID: DesireToned

12,822 Downloads Details →
Tactical Satchel With Bags for They Knew – Project Zomboid Mod

Tactical Satchel With Bags for They Knew

von 76561198050159396

Wear the tactical satchel from They Knew with backpacks. Workshop ID: 2743283396 Mod ID: ZTacticalSatchelWithBags

7,292 Downloads Details →
Boiling Eggs [B42] – Project Zomboid Mod

Boiling Eggs [B42]

von 76561198100507820

This mod fills a gap in the cooking system by adding simple boiled egg recipes. Cook eggs in boiling water to create Poached Egg and Boiled Egg. Why Use This Mod? - Did you survive the chickenpocalypse? Now you're trying to stop it from happening again by eating every egg. - Sick of having only baked eggs on the menu? - Chasing that protein high to keep your Strength maxed out? Then this mod is for you! It adds the 2 recipes missing from vanilla to unlock Boiled and Poached egg variants, so you can diversify your eggs and get a consistent protein source without hurting happiness by eating the same "baked" eggs repeatedly. Key Features - Boil eggs in hot water from the context menu, similar to the sterilizing bandages process - Boil eggs using the Crafting Menu (requires being near a hot water source) - Minimal water consumption per action Removed: the "Simplified" (B42MP) submod (2026-08-07) The separate B42MP submod with no hot-water requirement (mod ID Ivmakk_BoilingEggs_B42MP) has been removed. The main version is multiplayer-compatible and more balanced, so use it instead. Still need the no-water variant? Leave a comment. Compatibility - Supported builds: 42.15+ (tested on 42.20.2 SP & MP) - Safe to add/remove mid-game - Multiplayer: Supported Feedback Found a bug or have suggestions? Leave a comment! I'd love to hear your thoughts and improve the mod further. Workshop ID: 3555791254 Mod ID: Ivmakk_BoilingEggs

5,987 Downloads Details →
AHZ Clothing Fix B42.13 – Project Zomboid Mod

AHZ Clothing Fix B42.13

von 76561198870282441

This is a temporary fix to "Ahz's Clothing Mod" mod that makes it work for B42.13. All rights of this amazing mod go their original creators. https://steamcommunity.com/sharedfiles/filedetails/?id=3388910383&searchtext=ahz This is my first attempt at trying to fix a mod without coding or modding experience. If the author so desires, I will remove the mod at any time. Edit: This is not supported, nor it ever was. I only did a small fix by changing some small lines of the code to make it compatible (Almost) with 42.13. I have no coding knowledge whatsoever and I won't be updating this fix anymore. Workshop ID: 3623714470 Mod ID: ahzclothingb42fixed

9,844 Downloads Details →
Cure Zombie Virus (build 40.x) [support ended] – Project Zomboid Mod

Cure Zombie Virus (build 40.x) [support ended]

von 76561198023676128

This version fixes rare issue when two options are enabled: - Loot respawn is off - Rotten food removal is on Support by author is ended. Attention: Unsubscribe all other versions of the Cure Virus mod because they have the same id and will conflict with each other. Workshop ID: 1632976227 Mod ID: curevirus

8,238 Downloads Details →
Grab To Current Inventory (for Build 41) – Project Zomboid Mod

Grab To Current Inventory (for Build 41)

von 76561198006033053

床にあるアイテムを「取る」ときのアイテムの行き先をインベントリーの今開いている場所にします。 - 例えばスクールバッグを開いていたらそのスクールバッグに入ります。 - キーリングを開いている場合は「所持品」に入ります。 - Build 41.65で動作確認しました。 他のバージョンで動くかは分かりません。 - このModはシングルプレイヤーモード用に作成しました。 マルチプレイヤーモードで動く保証はありません。 - この機能を扱う他のModと競合するかもしれません。 media\lua\client\TimedActions\ISGrabItemAction.lua When you "Grab" an item on the floor, change the item destination to the current open container in the inventory window. - For example, if you have a Schoolbag open, enter that Schoolbag. - If the Key Ring is open, the destination will be "(Character Name)'s Inventory". - I confirmed the operation with Build 41.65. I don't know if it works with other versions. - This mod was created for the single-player mode. There is no guarantee that it will work in multi-player mode. - May conflict with Mod that handles the following features: media\lua\client\TimedActions\ISGrabItemAction.lua Workshop ID: 1941172548 Mod ID: GrabToCurrentInventory

5,366 Downloads Details →
The lost world pack 1997 – Project Zomboid Mod

The lost world pack 1997

von 76561198158366164

After the events of isla nublar Hammond sends a team, to isla sorna to document the dinosaurs and encourage non-interference, with the most advanced tech of that time and okay this didn´t work for dinosaurs but i was thinking that will be great against zombies right, so i add x mercedes ml320 SUV x mercedes benz ml320 pickup Pickup x FleetWood RV articulated lab + extras fully tuneables, the fleetwood custom trailer has extras like tv, fuel storge and more now works in b41 req-tsarlib Workshop ID: 3616911811 Mod ID: TLWP

9,283 Downloads Details →
3x XP for Exercises – Project Zomboid Mod

3x XP for Exercises

von 76561198039751070

Triples XP from Exercises activities. Workshop ID: 2784180020 Mod ID: 3xXPExercise

7,413 Downloads Details →
Stackable Chairs [SP&MP] – Project Zomboid Mod

Stackable Chairs [SP&MP]

von 76561199105300502

Stackable Chairs A simple RP and QoL mod that allows you to stack vanilla chairs using the right-click context menu. Chairs can be stacked up to 4 or even up to 6 depending on the model. Chairs can be added to or removed from existing stacks individually or by stacks. Chair stacks are also lighter than individual chairs, making them easier to transport and store. Working on B42.20 SP & MP This mod can be installed mid-game, but can't be removed. Un simple mod RP et QoL permettant d’empiler facilement les chaises vanilla directement via le menu contextuel (clic droit). Les chaises peuvent être empilées jusqu’à 4 voir jusqu’à 6 en fonction des modèles. Les chaises peuvent être ajoutées ou retirées individuellement ou par piles, des piles existantes. Les piles de chaises sont également plus légères que les chaises individuelles, ce qui les rend plus faciles à transporter et à stocker. Opérationnel en B42.20 Solo et Multijoueur Ce mod peut être ajouté en cours de partie, mais ne peut pas être retiré. Check out my others mods Workshop ID: 3728477819 Mod ID: StackableChairs

13,161 Downloads Details →
RadarZ – Project Zomboid Mod

RadarZ

von 76561198040780708

Zombie Radar – Available in All Game Modes! Want to stay one step ahead of the undead? This mod makes the zombie radar available in all game modes, no longer limited to the "Last Stand" challenge! * Customizable – Adjust the radar size to your liking in the settings. * Always Active – As long as the mod is enabled, the radar is there to help you stay aware. * Seamless Integration – The radar remains fixed on screen as the original one. Note for Hardcore Survivors – If you prefer pure immersion without any assistance, this mod might not be for you... But if you like to survive smart, it could become your new essential tool! Stay alive longer and keep a tactical eye on the threats around you. For any problem/question, feel free to contact me on ProjectZomboid Official Discord https://discord.gg/theindiestone Workshop ID: 3436681654 Mod ID: radarz

9,480 Downloads Details →
[B42] Lanterns on the Floor Fix – Project Zomboid Mod

[B42] Lanterns on the Floor Fix

von 76561198875202045

Tired of your lanterns turning off the second you set them down? In vanilla Project Zomboid Build 42, placing a lit lantern, candle, or flashlight on the ground automatically extinguishes it. Lanterns on the Floor Fix changes that, allowing you to light up your base without needing to carry your light sources everywhere! This mod was created unknowingly there is already one mod, which does the same. HOWEVER, the mod by NamelessDude77 doesnt fix the issue of lanterns unlitting themselves when dropped on the ground, unlike mine. Also, my mod features support for candles. Features: - Persistent Light: Drop lit candles, flashlights, and lanterns on the floor, and they will actually stay lit. - Custom Hotkey: Easily toggle the lights on the floor around you using a dedicated, rebindable key (Default: ] ). Also check out my other mods in my collection! Your support is much appreciated! Workshop ID: 3748395562 Mod ID: LanternsOnTheFloorFix

14,577 Downloads Details →
Wookiee Server Options – Project Zomboid Mod

Wookiee Server Options

von 76561198276941338

I am on an indefinite hiatus from Project Zomboid. Feel free to use my code for future mods, and feel free to update my mods for B42. Please do not reuse their exact names or mod id's to avoid confusion and bugs for B41 players. I can only guarantee my mods worked when used alone before B42 dropped. I will no longer be retesting them when people have conflicts. Thanks for the support over the years. Wookiee Server Options What if you could actually read the long names of workshop items, mods, maps, and even your own ridiculously labeled server presets when you're configuring a server for hosting? Well, now you can! What if you could hold L2, R2, or both (or Left Control, Left Shift, or both) in order to add, delete, or scroll through 5, 10, or 20 mods at a time? Well, now you can! What if the hosting menu could be nicely centered and your absurdly long server names could be read in all their glory before you clicked Start? Well, now they can be! Enable this mod (in the MODS menu) in order to be able to better see the names of workshop items, mods, maps, and presets when you are configuring a server for hosting. Increases the width of the aforementioned lists to appropriately fit the window on the right side of the server settings screen. Enable this mod in your server's Host settings (or the .ini if you wear fancy pants) in order to actually read the names of clothing categories in the character creation screen on larger UI font settings, make the gender box large enough to see your selection, and add mouseover tooltips to the character creation panel for gamepad users when viewing modded clothing items that are too long. Even adds a CLOTHING button next to the vanilla RANDOM button, which will randomize your clothes instead of your entire character (but it uses a vanilla function to do so, and may not search all mod items for clothing). In addition to moving the items on the righthand side of the character creation panel, I abbreviate them by removing the "UI_ClothingType_" prefix from categories with missing (or misplaced) English translations. Note that you can disable the removal of these prefixes using LegibleMods.ini in Zomboid/Lua (a configuration file folder in your user directory on Windows) if you are a modder who would prefer to see them. This mod is the evolution of Legible Mods. I will no longer be updating Legible Mods, and if everyone switches to this improved version, I will delete Legible Mods from the workshop. For modders: in order to enable compatibility with this mod for future modders, I have made some formerly inaccessible vanilla tables and their functions accessible via require in Lua. Simple use the following command to gain access to various local objects and instances in your own module: local WSO = require "WookieeServerOptions" Is something you need missing from the module above? Let me know in the comments, and I will make it available! Eventually, I will likely also convert all local buttons and labels into object fields for accessibility (via self.fieldName). Like this mod? Feel free to check out my other stuff on the Steam Workshop! Workshop ID: 2934405064 Mod ID: WookieeServerOptions

7,876 Downloads Details →
Slim Suits – Project Zomboid Mod

Slim Suits

von 76561198225491848

This mod adds a new suit jacket that better fits the character model. If you wish to just replace the original model, try the other version of this mod. Workshop ID: 2801737616 Mod ID: SlimSuits

6,593 Downloads Details →
New Music: 1909 To 1993 Music Collection Mod – Project Zomboid Mod

New Music: 1909 To 1993 Music Collection Mod

von 76561197978419457

1909 To 1993 Music Collection Mod Created by: Hikari Sakai ORIGINAL For the full list of songs here's a link to the google sheets document: https://docs.google.com/spreadsheets/d/1XQRF_GYA8pzXxyo-dbIKiYCcAIEfzoA6EAhXqYV_zx4    Single Track Cassettes Only MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER 1565 TOTAL SONGS This pack may take several minutes to load Michael Jackson, The Beatles, Queen, Elvis Presley, Madonna, Prince, Pink Floyd, Led Zeppelin, U2, ABBA, Guns N' Roses, Nirvana, Metallica, The Rolling Stones, Bruce Springsteen, David Bowie, Phil Collins, Billy Joel, Elton John, Whitney Houston, Bob Marley & The Wailers, The Beach Boys, Eagles, Journey, Bon Jovi, Van Halen, Iron Maiden, Black Sabbath, Ozzy Osbourne, Tom Petty & The Heartbreakers, and Many More! Workshop ID: 3775545456 Mod ID: NM_HS90

15,555 Downloads Details →
Admin Remove Tile – Project Zomboid Mod

Admin Remove Tile

von 76561198011617754

Allow admin to remove tiles using the right-click context menu. Work for admin and debug only. Workshop ID: 2820831761 Mod ID: AdminRemoveTile

7,181 Downloads Details →
[B42.19] Make stone knife primitive – Project Zomboid Mod

[B42.19] Make stone knife primitive

von 76561198049529007

Compatible for version 42.19, not tested in multi ! Make stone knife primitive anywhere Workshop ID: 3432810722 Mod ID: B42.13StoneKnife

4,045 Downloads Details →
Accurate and quiet guns (M16 included) (v41) – Project Zomboid Mod

Accurate and quiet guns (M16 included) (v41)

von 76561198028110920

!ONLY fresh spawned guns will be accurate! Find guns in unexplored areas or start a new game. Make guns accurate, quiet and useful, with greater range and no jams. With Aiming level 0 you will have 80% hit chance with most guns, get some time to aim and shoot 100% accurate, but in close range and small chance to oneshot. Skill is important to oneshot zombies and give you more range. Adjust weight of all ammo. Increased weapon durability 3 times, now one gun can shoot around 1800 times. Sawnoff shotgun now can hit up to 5 targets. Varmint and Hunting rifle have great range boost with skill. Hunting rifle on level 4 skill have 48 range, if you attach a scope, you can shoot zombies without them hearing. Sound radius changes: Shotguns 200 => 60 9mm Pistol 50 => 30 M1911 70 => 18 D-E Pistol 100 => 30 M36 Revolver 30 => 15 M625 Revolver 70 => 30 Magnum 120 => 30 Rifles 150 => 50 Assault rifles 90 => 70 Guns range: Shotgun = 10 + 2 * aimLevel DoubleBarrelShotgun = 22 + 2 * aimLevel ShotgunSawnoff = 7 + 0.25 * aimLevel 9mm Pistol = 8 + 2 * aimLevel M1911 = 8 + 2 * aimLevel D-E Pistol = 14 + 3 * aimLevel M36 Revolver = 7 + 1 * aimLevel M625 Revolver = 10 + 3 * aimLevel Magnum = 15 + 3 * aimLevel M16 = 10 + 4 * aimLevel M14 = 12 + 5 * aimLevel VarmintRifle = 10 + 7 * aimLevel HuntingRifle = 12 + 9 * aimLevel Workshop ID: 1924609596 Mod ID: AccurateAndQuietGuns

5,683 Downloads Details →
Alternative Inventory Rendering PTBR – Project Zomboid Mod

Alternative Inventory Rendering PTBR

von 76561199131666750

Translation to PTBR the Mod Alternative Inventory Rendering. Workshop ID: 2819037526 Mod ID: blkt_invtrack

7,713 Downloads Details →
IDBFS - Industrial Distillery €& Biofuel System – Project Zomboid Mod

IDBFS - Industrial Distillery €& Biofuel System

von 76561199116881450

Industrial Distillery & Biofuel System A complete industrial-style liquid production system for Project Zomboid focused on: - Fermentation - Distillation - Vanilla alcohol production - Ethanol creation - Biofuel refining - Oils - Vinegar - Liquid storage and transport This mod expands survival progression by introducing a full production pipeline using unused vanilla world objects such as presses, barrels, stills, industrial tanks, and distillery equipment. Vanilla Alcohol Production The system allows players to produce vanilla alcoholic beverages: - Whiskey - Beer - Gin - Scotch - Wine - Brandy - Champagne - Cider - Vermouth Players can also produce: - Distilled Liquor - Ethanol - Biofuel (Bioethanol) - Vegetable Oils - Vinegar How The System Works 1. Pressing Stage The Press is the main workstation used to process raw ingredients into fermentable mash. You can create: - Fruit Mash - Grain Mash - Corn Mash - Potato Mash - Sugar Water - Vegetable Oils Ingredients require water and must be processed using valid liquid containers such as buckets. Vegetable oils can also be created using: - Dried Sunflower Heads - Olives 2. Barrel Fermentation After creating mash, liquids must be stored inside fermentation barrels. Available barrel capacities: - Single Barrel → 100 Liters - Double Barrel → 200 Liters To start fermentation, players must add: - Vanilla Yeast or - Fermentation Starter (new item) Fermentation takes: - 48 in-game hours Mixing different mash types inside the same barrel will contaminate the process. Contaminated fermentation produces: - Distilled Liquor Distilled Liquor can still be consumed or used later to produce Ethanol. 3. Distillation Stage Fermented liquids must be transferred into the Still. Still capacity: - 60 Liters To begin distillation, the Still requires: - A fire source - Lighter - Matches - etc - Fuel - Logs - Wood - Charcoal - etc - Fermented liquid Distillation duration: - 6 in-game hours After distillation is complete, players can select the final alcohol type through the contextual menu depending on the fermented liquid used. Each liquid type produces different vanilla alcohols. How to produce vinegar - After producing wine, it is necessary to store it in a single or double barrel. - Use the context menu to start the acetic fermentation process with the context menu. - The process lasts 4 days of fermentation. - It is not necessary to add yeast. - As the days go by, you will be able to withdraw the vinegar stored in the barrels. 4. Ethanol Production Distilled Liquor can be distilled again using the same process to create: - Ethanol This second distillation also requires: - Fire source - Fuel - 6 in-game hours Each distillation stage reduces the final liquid yield. 5. Biofuel Refining Ethanol can be stored inside industrial tanks to begin the refining process. To create Biofuel, players must combine: - Ethanol - Vanilla Oils - Sunflower Oil - Olive Oil The refining process is immediate and does not require waiting. Final product: - Biofuel (Bioethanol) Liquid Transport System All liquids must be physically transported using acceptable liquid containers and buckets. This includes: - Mash transfer - Fermented liquid transport - Distilled alcohol movement - Oil transport - Fuel handling Features - Uses vanilla world objects and distillery equipment - Full fermentation and distillation pipeline - Vanilla alcohol production - Industrial liquid storage - Contamination system - Oil production system - Ethanol refining - Biofuel production - Immersive multi-stage crafting - Singleplayer and Multiplayer support Important Notes - Different liquids can be mixed in the same barrel but the content becomes contaminated, which produces only base distilled alcohol when distilled. - Each production stage requires time and resources - Distillation reduces total liquid quantity - Biofuel is renewable but requires infrastructure and preparation This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3721068590 Mod ID: Distillery&Biofuel

11,979 Downloads Details →
Bunker Muldraugh - by SokolNik – Project Zomboid Mod

Bunker Muldraugh - by SokolNik

von 76561198225784948

RU: Парень который построил это место явно что то знал. Думаю в его отсутствие можно пожить тут, он вряд ли уже будет против... А я буду не против лайка... Данный бункер был построен недалеко от города Малдро что позволит быстро до него добраться, вокруг вас ждет свежий воздух и тишина. Тут вы сможете забыть о всех проблемах этого мира ведь бункер оснащен всем необходимым: - КПП - Парковка на 8 машин - Зона для мусора - Камера для нарушителя - Генераторная - Склад с оружейной - Комната отдыха - Кухня - Морозильная камера - Мед пункт - Спорт зал - 6 жилых комнат - Ванная комната - 2 душа и 3 туалета Даже если по каким то причинам отключится электричество и вода у бункера есть запасной генератор и возможность подключения к подземным источникам. Также из плюсов + - Прямой выезд на 2 трассы - Лес для собирательства - Рядом 3 озера - Рядом склады - Ну и недалеко от города - На крыше 2 отмеченных места для генераторов P.s. рядом много мертвецов, у кого то из них наверняка есть ключ от бункера... И не забудьте про доп мод Azakaela's Mountain Tiles. EN: The guy who built this place clearly knew something. I think in his absence we can live here, he’s unlikely to mind... And I won't mind a like... This bunker was built near the town of Maldro, which will allow you to quickly get to it, fresh air and silence await you around. Here you can forget about all the problems of this world because the bunker is equipped with everything you need: - checkpoint - Parking for 8 cars - Trash area - Camera for the intruder - Generator room - Warehouse with armory - Restroom - Kitchen - Freezer - Medical point - Gym - 6 living rooms - Bathroom - 2 showers and 3 toilets - On the roof there are 2 marked places for generators Even if for some reason the electricity and water are cut off, the bunker has a backup generator and the ability to connect to underground sources. Also on the plus side + - Direct access to 2 routes - Forest for gathering - There are 3 lakes nearby - Near warehouses - Well, not far from the city Workshop ID: 3109572404 Mod ID: bunker_md Map Folder: Bunker Muldraugh

7,276 Downloads Details →
OSRS Weapons – Project Zomboid Mod

OSRS Weapons

von 76561198034782723

⭐ - B42 Unstable Version HERE ⚔️ ᴅᴇsᴄʀɪᴘᴛɪᴏɴ ⚔️ This mod adds 𝟷𝟺 weapons from OldSchool Runescape into Project Zomboid. It also adds the infamous Party Hat in 𝟾 different colors The weapons can be found in typical weapon cache locations. The weapons can also spawn on zombies. Partyhats may be obtained by finding and pulling an OSRS Christmas Cracker, which is dropped by zombies. ✨ Weapon List ✨ - Scythe of Vitur - BarrelChest Anchor - Dharok's Great Axe - Obsidian Maul - Dragon Halberd - Zamorakian GodSword - Granite Maul - Darklight - Ghrazi Rapier - Steel Dagger - Dragon Scimitar - Dragon Dagger - B41 ONLY Abyssal Whip - B41 ONLY Gnomeball (throwable) ⚠️ MOD INFO ⚠️     Workshop  ID     2978579731     Mod  ID     OSRSWeapons     Version     1.2   ⛔  PERMISSIONS  ⛔ This mod's permissions fall under TIS's policy 'ᴀsᴋ ғᴏʀ ᴘᴇʀᴍɪssɪᴏɴ' This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'.

8,110 Downloads Details →
[B42 + B42.13]Zevon's Medieval Armory – Project Zomboid Mod

[B42 + B42.13]Zevon's Medieval Armory

von 76561198056081694

This mod adds the melee weapons from Ancient Armory, but updated for B42 and beyond. Introducing a selection of melee weapons from history: - Ancient Weapons: Gladius, Spatha, Kopesh and more! - Indigenous Weapons: Tomahawk, Macuahuitl, and more! - Asian Weapons: Naginata, Scimitar, Jain, and more! - Medieval Weapons: Longsword, Maul, Poleaxe and more! - 1800s Swords: Sabers, Cutlass, Sawback Sword and more! As always, please feel free to comment if you find any issues. Workshop ID: 3540834058 Mod ID: ZevonMedievalArmory (For Build 42) Mod ID: ZevonMedievalArmory4213 (For Build 42.13+ and MP.)

8,611 Downloads Details →
Eliaz Better Backpacks Patches – Project Zomboid Mod

Eliaz Better Backpacks Patches

von 76561198011270681

What's Included: This is a small mod temporary patch mod to update other mod backpacks to be in line with the Changes Eliaz has made for the Vanilla backpacks. Once Eliaz has time to update his mod then this will be Depreciated again. List of extra mod patches: -Clothes BOX -Paw Low Loot *Thanks to TIGeXtreme -Shark's Law Enforcement Overhaul *Thanks to TIGeXtreme This is compatible with Build 41 and MP This mod can be added or removed at any time without issue. NOTE that any items already spawned into the world will always retain their original values. This mod REQUIRES Eliaz Better Bags & Backpacks B41 for it to work. Workshop ID: 2699904811 Mod ID: EBB-PATCHES

6,858 Downloads Details →
CS 1.6 Main Menu Background – Project Zomboid Mod

CS 1.6 Main Menu Background

von 76561198039783201

Knox Event: Global Infection Just a simple mod that replaces the main menu background with my custom artwork. Based on main menu from counter strike 1.6. Now with Music. Enable in mod menu then restart the game. Conflicts with other mods that change the main menu background Works on existing saves. Multiplayer compatible. Tutorial on how to make main menu replacing Mods: HERE GitHub for the Menu music Lua: HERE Known Issue If you enable this mod and then load a game that didn't have it active while you saved it, it will break the menus music and it will continue playing indefinitely. ---- To fix this, go to "Load" then click on your save file. In bottom right corner click on "More.." then "Chose Mods.." and here enable this mod. Disable any other mods that change menu/music. After that go back and load your game normally.                                                                                                                                                                                                 tags: counter strike cs valve global offensive custom music Workshop ID: 3124189338 Mod ID: Cs_bg_Menu

5,911 Downloads Details →

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Project Zomboid Server mit Mod-Support

Kompatible, unterstützte Mods über das Server-Dashboard installieren.

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