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Project Zomboid Mods & Plugins
Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
True Music Addon 1909 To 1993 Music Collection Mod
von 76561198382202648
Here's A collection of 1563 songs released from 1909 to 1993 ranging from a variety of genres from Rock/Metal/Country/Reggae/R&B/Jazz/Disco/Pop/Synth Wave/Rap/HipHop/Electronic/Dance/Breakbeat/Jungle and more, A lot of research was done to get the best of every year. All 1563 songs are in their best quality possible with even the Vinyl having all their own custom cover sleeves to their respective tracks. For the full list of songs here's a link to the google sheets document: https://docs.google.com/spreadsheets/d/1XQRF_GYA8pzXxyo-dbIKiYCcAIEfzoA6EAhXqYV_zx4 RESPECTS TO Hikari Sakai for making this pack, soo many moons ago for B41 https://steamcommunity.com/sharedfiles/filedetails/?id=2939590929&tscn=1767049331 CHEERS HOW TO USE IN MP add this in your server.ini Workshop=\TrueMoozic;\TMPK02 WorkshopItems=3632610172;3634635950 Workshop ID: 3634635950 Mod ID: TMPK02
Cat Costume
von 76561198255003525
Cat costume just for fun and some modding practice. Grey and Red cats now Can be found in Toy Stores, Junk Crates, Pet Shops Workshop ID: 2939805351 Mod ID: CatCostume
MMD Killkart
von 76561198051921742
The first polished vehicle from Mad Meow Dealership's flagship collection. Conquer the apocalypse in style with decent trunk storage and off road maneuverability. Enjoy 2 variations of the Killkart, the standard and Rats edition. Visit the nearest junkyard near you to get yours now! Disclaimer: Killkart does not come with vehicle protection YET, our chain-smoking kittens are working on it right now. Vehicle ID: Base.MMDKillkart, Base.MMDKillkartRats Workshop ID: 2961543508 Mod ID: MMDKillkart
SoS Vehicle Armor Patch
von 76561198097808300
Gives the vehicles from Save Our Station! the same armors as their normal models. Uses the same recipes as vanilla vehicles. Workshop ID: 3034164031 Mod ID: StandardizedVehicleUpgradesSoSPatch
Strike From Above B41
von 76561198329871201
Assassination from higher place. How to make an Air Attack - Your character must be sneaking, not running, not sprinting. - Your cursor must be on a tile below your level and not too far (~3 tiles). - Either: right click and select 'Air Attack' option. - Or: use the dedicated 'Air Attack' keybind, 'F' by default. Air Attack Sequence - The First step is your character turning into the right direction. - Then your character jumps above your target. - Anything on the horizontal path will block the attack. - Once above your target, you will fall on it. - The vertical path must be clear. - When touching the ground, the attack reaches any target within range. - The range of the attack is 1.7. It is partially handled as a melee weapon, see 'Base.AirAttack'. - Up to one zombie is killed instantly. Making it a safe(set aside self damages) assassination for an isolated target. - Others zombie within range will receive damages(see Enemies Damage Computation). - Zombie within range not killed by the attack may fall on ground(see Enemies Falling Computation). - Zombies within range not killed and not fallen on ground will detect you. Making it dangerous for a group of targets. - Your character may be injured(see Self Damage Computation). - A sound may be emitted(see Sound Emission). Enemies Damage Computation - Note: The instant kill can only occure on an enemy on the same tile as you. - Damage follows vanilla melee damage system (and include therefore randomness). - Damage increases with Sneaking and Nimble levels. - Damage decreases with Endurance negative moodles and the distance to the player. Enemies Falling Computation - The maximum number of enemies falling is the ceiling sum of all following numbers: - Weight of the player / 80. (80Kg => 1) - Heavy load moodle level. (Moodle level 2 => 2) - Strength + Nimble levels divided by 2 (Strength 5 + Nimble 0 => 2.5) - A negative constant of -2. - e.g. for each exemple above The max Number would be Ceiling(1+2+2.5-2) => Up to 4 non dead enemies would fall on ground. Self Damage Computation - Damage is the sum of the following values multiplied by a random value between 1 and 3 and applied randomly on a foot or a hand: - A random value between 1 and 10. - Weight of the player divided by 10. - Fitness and Nimble levels taken negatively. - Heavy load moodle level multiplied by 4. You're warned! - Note that if the sum is below 1 it is not applied: there is no injury. - In case of injury, a scratch has can occure (50% chances) - In case of injury, if the injured foot or hand falls below 30%hp, it breaks into a fracture. You're warned! Sound Emission - The sound is emitted up to a range computed as the sum of the following values: - A random value between 1 and 10. - Weight of the player divided by 10. - Lightfoot and Nimble levels taken negatively. - Heavy load moodle level multiplied by 2. - e.g. a 80kg character without heavy load moodle, Nimble to 1 and Fitness to 5 will emit a sound between 3 and 12 tiles. - Note that if the sound range is below the weapon range (1.7) it is not applied: there is no noise percieved. In that case a Light Landing noise will replace the Heavy Landing noise. Other costs and gains - Each Air Attack costs 3.64% endurance. - Each Air Attack gives 1 Nimble and 1 Lightfoot experience point (before modifiers). - Each enemy attacked gives 1 Sneaking experience point (before modifiers). FAQ - Does it work in Multiplayer? Not tested, probably not. - Does it work in Splitscreen? Not tested, probably not. - Does it work with controller? Probably if you set the keybind. - Can I add it / remove it from an existing game? Yes. - I have found a bug what should I do ? Report in the dedicated discussion with the required details. Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. You wanna support? A nice word is always welcome. Constructive feedback too. Else you can or donate on paypal. Workshop ID: 3009914757 Mod ID: StrikeFromAbove
[42.13] Science, Bitch!
von 76561198043849998
Are you tired of finding all these specimens, microscopes, and science magazines but having nothing useful to do with them? Same. Introducing the Science skill - finally a reason to hoard all that nerdy stuff! What does Science do? Research Specimens Found a jar with a brain in it? A dead rat? Some weird mushrooms? Now you can actually study them! Just find a microscope, plop your specimen nearby, and get that sweet, sweet Science XP. Where to find microscopes: schools, medical clinics, hospitals, police stations (forensics), and the occasional fancy house. Unlockable traits Some specimens are tagged for trait research: each unique item type you study at a microscope counts toward that trait. By default you need 10 different tagged specimens per trait (see mod data — vanilla.lua — if you want the full lists). You still get Science XP every time. If your character already has the trait, you keep the XP but no longer progress that unlock. - Herbalist — berries, mushrooms, medicinal plants, and many wild forage plants. Reaching the threshold unlocks Herbalist (including the usual recipe/knowledge you’d expect). - Blacksmith — metal specimens: ingots, ore, scrap, and related items (the mod often merges variants of the same metal into one research “slot”). - Gardener — crop and herb seeds (research the seed items as specimens). Look for the small gray "R" on item icons - that means you haven't read/researched it yet and it can give you Science XP! Faster Learning Higher Science = faster skill book reading. - Up to 50% faster at Science 10 - Also speeds up recipe research from items XP Boost Science makes you smarter at everything (except punching zombies): - +2% bonus to all non-combat XP per Science level - That's +20% at max level. Electrical Synergy - Gain Science XP when gaining Electrical XP (half amount) Medical Knowledge - Bandages last longer (+5% per Science level) - Faster medical treatments (bandaging, disinfecting, splinting) How to level Science? - Read Science books and magazines (duh) - Read SciFi books (small amount - it's fiction, but it inspires curiosity!) - Read ANY skill book (tiny amount) - Research specimens at a microscope - Research recipes from items - Do electrical stuff Researchable Items Pretty much anything that looks sciency: - Specimen jars (brain, insects, fetal animals, etc.) - Dead critters (rats, mice, birds, squirrels) - Insects, berries, mushrooms - Medicinal plants - Gems, crystals, minerals - Medical equipment (first time studying it) - And more! Requirements - Game version: 42.13 / 42.14 / 42.15 SP/MP - No other mods required Integrations - Better Electronics - Energy Routing System - Factory Pieces - Functional Computer - Glass Cutter - Hacking Skill - Jeeve's Personal Computer - Phobos' Industrial Pathways: Biomass - Phobos' Industrial Pathways: Pathology - Printer3D - Project Summer Car - Sewing Workbranch - Support Goods - MyComputer! (printable Science Skillbooks!) - Support Goods My Photo - Support Goods Mega Mod (printable Science Skillbooks!) - Tank Water - that DAMN Library - Vanilla Firearms Expansion - Vanilla Foods Expanded - Zombie Virus Vaccine - SpaceShip Z-001 (WIP, coming soon!) Support Goods mods and B42.13+ Zed's Universal Mod Unbork makes them work on newer game versions. Compatibility Should work with most mods. We hook into vanilla functions cleanly and call originals when possible. Multiplayer: Fully supported! Works on dedicated servers and co-op. ✓ Safe to add or remove mid-game. --- Now go forth and science the apocalypse! 🔬🧪 Workshop ID: 3659195975 Mod ID: ZScienceSkill
Death is not the End [MP] [Fix]
von 76561198047542275
This is a fixed version of the original mod made by Mulgarz, will be removed once the original one updated. https://steamcommunity.com/sharedfiles/filedetails/?id=2712840235 Source code: https://github.com/bruceCzK/Death-is-Not-the-End Workshop ID: 2777101594 Mod ID: NotTheEndMPFix
Rádio Brasil – Histórias, Rádio & Loot no Apocalipse
von 76561197990414166
Rádio Brasil – Transmissões, histórias e loot no apocalipse “Neste mundo, o silêncio mata. Mas algumas vozes ainda insistem em falar.” O que é o Rádio Brasil? Rádio Brasil adiciona ao Project Zomboid uma estação customizada em 107.8 MHz, com transmissões narrativas feitas por sobreviventes espalhados por Knox Country. O mod transforma o rádio em algo além de ambientação: cada transmissão pode revelar uma história sombria, coordenadas no mapa, loot temático e eventos únicos no mundo. Atualmente o mod conta com 40 histórias originais, misturando terror, drama, humor amargo e referências brasileiras em meio ao Evento Knox. Idiomas disponíveis O Rádio Brasil possui suporte multilíngue: - Português do Brasil - English - Español - Русский As traduções foram atualizadas para o formato JSON da Build 42, corrigindo problemas de encoding e textos quebrados em versões recentes do jogo. Como funciona na prática Uma nova estação aparece no jogo: Rádio Brasil – 107.8 MHz Em determinados horários do dia, uma transmissão automática pode ir ao ar. Cada história pode trazer: - Relatos de sobreviventes - Coordenadas exatas ou aproximadas - Pistas sobre esconderijos de loot - Eventos com zumbis especiais no local - Marcadores automáticos no mapa mundial Ao ouvir uma transmissão com coordenadas, o mod cria automaticamente um marcador no mapa mundial, ajudando você a encontrar o local mencionado. Se a área ainda não estiver carregada, o evento fica pendente e será ativado quando o jogador se aproximar. Histórias macabras que viram gameplay Cada transmissão foi pensada como uma micro-história com consequência no mundo. Você pode ouvir uma mensagem puramente narrativa... ou receber uma pista que leva a armas, comida, remédios, ferramentas e outros suprimentos. Alguns enredos incluem: - Delegacias abandonadas com arsenais esquecidos - Hospitais e clínicas tomados pelo caos - Cabana no lago com um assassino mascarado - Poço amaldiçoado e uma menina encharcada - Trilhas, postos de gasolina, prisões e fábricas com histórias violentas - Sobreviventes que deixaram para trás comida, armas, ferramentas e avisos desesperados Em muitos locais, além do loot, você poderá encontrar zumbis ligados à história daquele evento. Tipos de loot Os stashes são temáticos e combinam com a narrativa da transmissão. Armas e munição Delegacias, lojas de armas, cofres e depósitos esquecidos. Suprimentos médicos Clínicas, hospitais, unidades de triagem e estoques improvisados. Comida e bebida Depósitos, mercados, refeitórios, fábricas e esconderijos de sobreviventes. Ferramentas e materiais Oficinas, construções, fábricas e lugares onde alguém tentou montar uma última defesa. Cada stash foi balanceado para ser uma recompensa útil, sem destruir completamente o equilíbrio do jogo. Sistema anti-exploit O mod usa ModData persistente para controlar os eventos. - Cada história com loot possui uma chave única - Quando o evento é gerado, ele é marcado como concluído - O mesmo stash não pode ser gerado novamente no mesmo mundo/save Você pode ouvir a história novamente, mas o loot daquele local não volta. O mundo segue em frente. Instalação e uso - Assine o mod na Workshop - Ative o mod na tela de Mods do Project Zomboid - Inicie um novo jogo ou carregue um save de teste - Encontre um rádio portátil, fixo ou de carro - Sintonize 107.8 MHz – Rádio Brasil - Deixe o rádio ligado e preste atenção nas coordenadas Recomendado para Project Zomboid Build 42+. Após atualizações grandes do jogo, é recomendado testar em um novo save, especialmente na branch Unstable. Atualização Build 42.18 Esta versão foi atualizada para as versões recentes da Build 42 e testada na Build 42.18 Unstable. Principais mudanças: - Frequência alterada para 107.8 MHz - Traduções convertidas para JSON - Correção de encoding em PTBR, EN, ES e RU - Correção dos marcadores automáticos no mapa - Proteção contra colisão de frequência com outros canais - Eventos agora usam zumbis vivos em vez de corpos estáticos - 40 histórias disponíveis no total O que vem por aí? Atualizações futuras podem incluir: - Novas histórias inéditas - Mais locais de loot em áreas pouco visitadas - Novos temas de transmissão - Mais eventos inspirados em lendas urbanas, terror e histórias brasileiras - Possíveis zumbis especiais por história, aproveitando novas funções expostas pela Build 42 Deixe sugestões nos comentários da Workshop: - Locais do mapa que você gostaria de ver - Tipos de loot - Ideias de personagens - Histórias de terror que combinariam com Knox Country Apoie o projeto via Pix Esse projeto foi feito com muita paixão e muitas horas de trabalho: roteiro, sistema de rádio, eventos de loot, integração com mapa, traduções e testes. Se você gostou do mod e quer apoiar o desenvolvimento de novas histórias e recursos, considere doar qualquer valor escaneando o QR Code abaixo: Toda ajuda faz diferença e ajuda a manter o mod vivo, atualizado e com ainda mais conteúdo. Detalhes técnicos Frequência: 107.8 MHz Compatibilidade: Project Zomboid Build 42+ Testado em: Build 42.18 Unstable Workshop ID: 3615832618 Mod ID: RadioBrasil Ligue o rádio. Ajuste para 107.8 MHz. Ouça as últimas vozes do Brasil em Knox. Workshop ID: 3615832618 Mod ID: RadioBrasil
Inhalers - Ravense [B41] - DEPRECATED
von 76561198249972272
DEPRECATED - PLEASE FEEL FREE TO TAKE AND UPDATE - Surviving the apocalypse is hard enough, but with my girlfriend's asthma in mind, I've added inhalers to Project Zomboid. Because even in a zombie-infested world, you shouldn't have to choose between dodging zombies and catching your breath! - - About - This mod adds brand new Inhalers that you can find all over your world! Expect to find them in pharmacies and bathrooms. They have 16 uses and remove 10 fatigue and give 15 endurance each use but are a bit rare to find so use them sparingly. - FAQ - (Feel free to ask questions below!) -- -- -- -- If you'd like to support me making more mods: Workshop ID: 3325042240 Mod ID: SNSInhMod
Korean Transltion More Mod Plus A
von 76561198124090282
Korean Transltion More Mod Plus A 번역된 모드 목록 EFFICIENCY P4TidyUpMeister (2769706949) ManageContainers (2650547917) CONVENIENCE Currency Variety Mod (2356682893) HealthBars (1959288739) CombatText (2286124931) FUN cdda_zombie (2749928925) horde night (2714850307) BlindTraitMod (546189296) ZombieCamouflage (2665369300) REALISTIC Urination (2708312917) Defecation (1436878551) SizeLabels (2137687308) eggonsSharpenYourBlades (2656148564) DangerMoodlesDisease (2686812368) ITEM Energy Drinks (2674541310) NVG (2769995104) RuggedRecipes (2715579154) Computer (2635550102) MAP SanctuaryHills (2775803004) UPDATE!! AlfretysAdditionalSodas (2427699853) Workshop ID: 2783319348 Mod ID: Korean Transltion More Mod Plus A
Craftable Electric Wire
von 76561198874558693
Mod simple que nos permite hacer el tan deseado cable eléctrico. Simple mod that allows us to make the much desired electrical cable. --Recipe:-- Wire:2 ElectronicsScrap:4 BlowTorch:2 Scissors (It is not consumed) Workshop ID: 2833214783 Mod ID: CraftableElectricWire
Another Twitch Stats
von 76561198121972048
Old version: https://steamcommunity.com/sharedfiles/filedetails/?id=3407289597 Detailed Statistics UI - English and Portuguese This mod enhances your Project Zomboid experience by adding a comprehensive statistics tracking system with support for both English and Portuguese languages. Features: Complete survival statistics tracking Zombie kill counter with daily and average statistics Distance traveled tracking Combat performance metrics Detailed calorie consumption and burning stats Item crafting and collection tracking Toggle-able UI with hide/show options Vertical and horizontal layout options Clean and intuitive interface Full English and Portuguese (Brasil) language support Statistics Tracked: Survival time Total zombie kills Daily and minute-by-minute kill tracking Average kills per hour/day Total distance traveled Combat hits and pushes Items crafted and collected Calorie management And much more! Thanks to: https://www.twitch.tv/shivasbr Based on: https://steamcommunity.com/sharedfiles/filedetails/?id=2629062026 by M3ss Workshop ID: 3406743202 Mod ID: anotherStatsTWB42
More VHS
von 76561198803858826
More VHS spawn in Electronic Store Workshop ID: 2674117800 Mod ID: More VHS
Destiny Dice [B42.20]
von 76561198851799873
🎲 Destiny Dice Your story begins with a roll of the dice. Are you tired of the same old min-maxed builds? Instead of spending 20 minutes calculating points, start a new survival story with a single click. Sometimes you'll be a hero, other times a broken-legged, illiterate burglar fighting against a cruel world. Isn't that the true beauty of Project Zomboid? ✨ Key Features Full Randomization Randomizes not just Traits but also Professions. Ignores point limits to assign traits. You might get a god-tier character, or start with every penalty imaginable. (Conflicting traits are automatically excluded / Can switch to Vanilla Balance mode). Trait Evaluation After rolling, instantly see the overall result through a unique Destiny Status system with flavor text that reflects how blessed, cursed, or chaotic your character turned out. B42 & Multiplayer Supports the latest Build 42 and multiplayer environments. Sandbox Customization Fine-tune the experience with detailed sandbox options: limit rerolls, toggle VFX, hide the results window for a blind run, or adjust the minimum and maximum number of rolled traits. ⚙️ Sandbox Options Customize how fate works. Roll Limit Limit how many times the dice can be rolled. Saved Candidate Slots Set how many rolled characters can be saved for later selection. Set it to 1 for the original single-result experience. Reset on Death Choose whether the roll count, current result, and saved candidates are reset when the player dies. Min/Max Trait Count Set the range of traits assigned by the roll. Hide Profession Window Hide the profession list and let the dice decide your job. Hide Results Window For blind runs. Keeps your rolled traits hidden until the game begins. Show Trait Count Toggle the rolled trait count display. Show Destiny Status Toggle the post-roll flavor text and result status. Allow Switch to Manual Lets players switch back to manual editing after rolling. 💬 Creator's Note I got tired of making the same meta builds every run. Destiny Dice is simple: you're either a hero or zombie food. It all depends on luck. It's great for challenge runs with friends. Let's see who survives the longest with a completely scuffed character. Please enjoy. Feedback and bug reports are always welcome. Happy surviving! Designed to work with most modded traits/professions, but not fully tested against all mods. 🤝 Compatibility It should be compatible with most trait-related mods. Confirmed compatible with the following mods: - Somewhat Traits - Combat Traits - Traits of the Dead - Simple Overhaul: Traits and Occupations (SOTO) - Challenge Traits - Headshots, CDDA, and More 🌐 Supported Languages - 🇺🇸 English (EN) - 🇰🇷 Korean (KO) - 🇯🇵 Japanese (JP) - 🇨🇳 Chinese (CN) - 🇷🇺 Russian (RU) - 🇧🇷 Portuguese (PT-BR) - 🇪🇸 Spanish (ES) - 🇫🇷 French (FR) - 🇵🇱 Polish (PL) This content was created with the help of generative AI. Workshop ID: 3648929506 Mod ID: DestinyDice
Rosewood Mall
von 76561198401230357
a large mall complex on the outskirts of Rosewood. Contains various different stores inside and can be very rewarding for those who want to challenge the massive hordes of the dead within. However for those looking for a Dawn Of The Dead experience you can spawn inside at the start of your run and can be a good base early to mid game but may become unsustainable after utilities shut off. The Mall can be found by travelling up the dirt path in between the Court House Parking lot and The gated Community within Rosewood Workshop ID: 2928717709 Mod ID: Rosewood Mall Map Folder: Rosewood Mall
Start with GUNS
von 76561198067223797
Creates pages in Sandbox options that allows you to choose starting firearms Each weapon will spawn with ammo and clips if relevant. Pick as many as you want. If you want to start with firearms from the Britas Weapon Pack Mod try my Start with GUNS for Brita's Weapon Pack Mod If you enjoy this mod and want to support future updates: Buy Me a Coffee If you want to start with items other than firearms, try my Start With Mod If you just want to start with a watch and don't want to bother with the sandbox pages, and just want to start knowing what time it is, try my Start With a Watch Mod If you want a challenging scenario to use with all of these guns, try my Louisville Rooftop Spawns Mod Want to Come out Slayin'? Try my Start with a Katana Mod Workshop ID: 3132152345 Mod ID: StartWithGuns
Secret Base Spawn
von 76561198182908886
Compatible with B41 and B42 Players can spawn in the secret base. Includes 3 possible rooms. Sponsored by King Zog. Created by Soul Filcher, join my Discord server to talk about my mods: https://discord.gg/dzbZgzXNTT And if you can always... Tags:B41,B42 Workshop ID: 2749200567 Mod ID: SecretBaseSpawn Map Folder: SecretBase
More Traits PTBR Modpack
von 76561199131666750
Translation for PTBR the Modpack of More Traits. This mod is independent. Making it clear that I have no intention of stealing the credits of the original creators is just a way I found to bring it to our language, that is, all rights go to the original creators of the mods: @HypnoToadTrance @MusicManic @hello there Workshop ID: 2979443854 Mod ID: KillCountPTBR Mod ID: modoptionsPTBR Mod ID: MoodleFrameworkPTBR Mod ID: ToadTraitsPTBR Mod ID: ToadTraitsDisablePreparedPTBR Mod ID: ToadTraitsDisableSpecPTBR Mod ID: ToadTraitsDynamicPTBR
CLH - Grass from 42 to 41 - and - Grass from 41 to 42
von 76561198084992693
Beautiful grass 42 build now in 41. And grass 41build now in beautiful 42. All graphics belong to The Indie Stone Workshop ID: 3569387186 Mod ID: CLH_GrassFrom42to41
Airdrop loot reset 空投战利品重置及汉化
von 76561198396076095
The sorting should be placed under the original module!!! Original mod function: Add an immersive airdrop mechanism in the game, with exclusive radio channels and signal sticks. When you see airdrops and other scenes, you can freely add them during the game. This mod resets the original mod's chicken rib like airdrop loot, adds Alice backpacks, ammunition of various calibers, and firearms, etc. There is a very low probability of winning various loot pools, such as a box of military rations, top-notch weapons, etc. Below is an on-demand subscription to support additional mod airdrop extensions. The lack of additional mods will only result in the loss of the mod's expanded item loot pool, without affecting the original airdrop loot reset conflict. ) Temporarily supported: 1. Ammo Maker (ammunition production): There is a small probability of obtaining military ammunition compactors and related accessories. https://steamcommunity.com/sharedfiles/filedetails/?id=2788256295 2. More military food&MRE ready to eat military food V2 expansion: Fully add the items into the airdrop, greatly improving the immersion of the airdrop. https://steamcommunity.com/sharedfiles/filedetails/?id=3488617262 3. They Knew (Antidote Module): Each airdrop receives a fixed infection related vaccine, which can be selected from three options: inhibition, prevention, or treatment. It is recommended to drop the original special zombie item to reduce its impact. https://steamcommunity.com/sharedfiles/filedetails/?id=3387110070 4. Nano hidden equipment slot and backpack: Hand cranking high-tech is still a bit outrageous, airdrop is just right, probability of obtaining. https://steamcommunity.com/sharedfiles/filedetails/?id=3524474087 5. Blue Archive Weapon BA Firearms: Incorporate this weapon pack into the airdrop. https://steamcommunity.com/sharedfiles/filedetails/?id=3021045285 6. Escape from Tarkov 2: Three additional loot generation pools will be added based on ammunition calibers, totaling 40+guns in 9 ammunition calibers, while also solving the magazine problem. https://steamcommunity.com/sharedfiles/filedetails/?id=3439877834 7. B42/B41 Real Firearms WIP: Add extra caliber ammunition. https://steamcommunity.com/sharedfiles/filedetails/?id=3238830225 8. Sapph's Cooking : adds MRE military rations to airdrops https://steamcommunity.com/sharedfiles/filedetails/?id=3409143790 The original module teaching, even the old lady can read it: Scenario 1: 1. If you find a radio, wireless radio, walkie talkie, etc., each of the above items will randomly record several channels. If you find a Military Broadcast Channel, etc., the middle words seem to be randomly selected like the channel. Test three levels: 106.0, 55.6, 56.0. Remember these two key words (Military Channel), and the channel will issue an announcement one hour before the airdrop. 2. The channel will clearly inform you of the specific airdrop location, such as March Ridge, West Point Town, Louisville Airport, etc. The estimated arrival time is about 60 minutes, and the airdrop situation will be clearly informed. At present, there are a total of 15 airdrop locations in different cities. Just drive there to obtain them. Attention! The airdrop will attract zombies within 600 squares. Based on the gathering location of zombies, the airdrop can be located. If the sandbox settings are not modified, the airdrop will disappear on its own after 24 hours. It is used to simulate being destroyed by zombies or taken by survivors, increase the sense of urgency, and refresh if you cannot find them after a day. Scenario 2: 1. There is no radio or wireless radio, walkie talkie, etc., or no military channel recording radio, etc. found. Only when the airdrop plane flies by, the character's head will say: Wow!!! Found a transport plane flying towards the north, northeast, etc., without specific city coordinates!!! Only the location is available. At this time, the city can only be located by looking at the map based on the location. There are also a total of 15 different city airdrop locations, each with 2-4 locations. Please be aware! The airdrop will attract zombies within 600 squares. Based on the gathering location of zombies, the airdrop can be located, and there is still time to find them while driving fast. There is only 24 hours left (if the sandbox settings are not modified, the airdrop will disappear after 24 hours), which is used to simulate being destroyed by zombies or taken by survivors, increasing the sense of urgency. If you can't find them after a day, don't forget to refresh. Scenario Three: 1. Once you have found the signal stick, you can call for airdrops anytime and anywhere at your current location. Right click on the signal stick and select "Call Airdrop". Also, pay attention!!! The airdrop will attract zombies within 600 squares. Remember to stay away from the city, otherwise you can eat anytime. If you want to challenge the zombie craze, just pretend I didn't say anything! To modify airdrop loot and add airdrop locations to adapt to mod maps, simply modify airdrop_Server. Lua with built-in annotations, which is very easy to understand. Here is Grandma's secret recipe, the specific coordinates of airdrops in each city. If you don't want to spoil anything, don't go through it IGUI_Airdrop_Name_Muldraugh = "in Muldraugh", IGUI_Airdrop_Name_Dixie = "in Dixie", IGUI_Airdrop_Name_Fallas_Lake = "in Fallas Lake", IGUI_Airdrop_Name_March_Ridge = "in March Ridge", IGUI_Airdrop_Name_Rosewood = "in Rosewood", IGUI_Airdrop_Name_Riverside = "in Riverside", IGUI_Airdrop_Name_West_Point = "in West Point", IGUI_Airdrop_Name_Louis_Ville_Airport = "in Louisville's airport", IGUI_Airdrop_Name_Louis_Ville = "in Louisville", IGUI_Airdrop_Name_Water_Treatment_Plant = "in Water Treatment Plant", IGUI_Airdrop_Name_Irvington = "in Irvington", IGUI_Airdrop_Name_Valley_Station = "in Valley Station", IGUI_Airdrop_Name_Echo_Creek = "in Echo Creek", IGUI_Airdrop_Name_Ekron = "in Ekron", IGUI_Airdrop_Name_Brandenburg = "in Brandenburg", { x = 10592, y = 9737, z = 0, name = "Muldraugh" }, { x = 11580, y = 8824, z = 0, name = "Dixie" }, { x = 7277, y = 8354, z = 0, name = "Fallas_Lake" }, { x = 10088, y = 12697, z = 0, name = "March_Ridge" }, { x = 8106, y = 11577, z = 0, name = "Rosewood" }, { x = 6381, y = 5282, z = 0, name = "Riverside" }, { x = 11921, y = 6899, z = 0, name = "West_Point" }, { x = 15185, y = 2758, z = 0, name = "Louis_Ville_Airport" }, { x = 12936, y = 2999, z = 0, name = "Louis_Ville" }, { x = 8041, y = 15285, z = 0, name = "Water_Treatment_Plant" }, { x = 2501, y = 14099, z = 0, name = "Irvington" }, { x = 13522, y = 4899, z = 0, name = "Valley_Station" }, { x = 3520, y = 10924, z = 0, name = "Echo_Creek" }, { x = 600, y = 9809, z = 0, name = "Ekron" }, { x = 2100, y = 6284, z = 0, name = "Brandenburg" } Workshop ID: 3523746065 Mod ID: Airdrop loot reset and CN
Pistol Proficiency Mod (updated)
von 76561199042257388
PistolProficiencyMod by Glytch3r doesnt add any function, only adds custom animations Custom animations are added and it is based on the players aiming level adds 2 unique walk animation when pistol is equiped adds 2 unique idle animations when pistol is equiped adds 1 aiming animation when pistol and torch are equiped Pistol Proficiency Mod by Glytch3r Commissioned by Shaky cakes (Devin) Click the like button and check out my other mods: https://steamcommunity.com/id/glytch3r/myworkshopfiles/ Contact me if you need custom mods for your server Discord: glytch3r Workshop ID: 2940463058 Mod ID: PistolProficiencyMod
Kentucky Center Manor_Renovation, KY
von 76561198051381659
This map is based on the Kentucky Central Manor map, now it is suitable for B42, for personal use. Workshop ID: 3494693499 Mod ID: Kentucky Center Manor_Renovation Mod ID: Kentucky Center Manor_Renovation Map Folder: Kentucky Center Manor_Renovation_B42
More Traits - Build 40
von 76561198035789219
This mod is no longer supported. You will need to download the Build 41+ version for the latest traits and fixes. I've only uploaded this due to demand from users. I have no intention of updating this mod. I would strongly encourage you to familiarize yourself with Build 41+ Latest version here: https://steamcommunity.com/sharedfiles/filedetails/?id=1299328280 Workshop ID: 1932599395 Mod ID: ToadTraitsB40
Tools of The Trade [B42] 42.20.3 Stable
von 76561197961215007
Adds a bunch of assorted tools and weapons to the game world. (Build 42) Tested on Multiplayer 42.20.3 Save to add and remove mid-save. With Sandbox settings for Loot Rarity. All rights belong to the Original Author "Greb". https://steamcommunity.com/sharedfiles/filedetails/?id=2870742794 Converted with permission from the Author. Workshop ID: 3745630569 Mod ID: ToolsOfTheTrade42
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Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
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