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Mods & Plugins für Project Zomboid
Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Madhouse Community Map 1
von 76561198184234882
28x36 | 29x36 I created this for my rp server. No windows on the 1st floor of the houses (Harder Illegal) Every house has at least 1 garage door (Safe vehicles) Houses are pretty big (Yaay! More loot to bring in) Church (There is a house inside!) Public places (Toilets(!) stop sheeiiteiin around) Cafes and Shops Greenhouses Lake with walls!? Workshop ID: 2951618933 Mod ID: MadhouseComMap1 Map Folder: MadhouseComMap1
Simple Shop B41
von 76561198064827990
The survivors in Knox county might be quarantined in, but that hasn't stopped local profiteers from setting up trade within the region. This version of simple shop uses radios in inventory to trade. For the new "Trader Edition" go here https://steamcommunity.com/sharedfiles/filedetails/?id=2774803051 Sell items you find on zombies like watches and jewlery. Sell crops, foraged items, and even some materials with your handy radio. Buy every item in the game for the most part. So new items are as follows (Note you can only break bills at trader radio now or walkie talkier for simple shop) 5 Dollars <> 10 Dollars <> 20 Dollars <> 100 Dollars <> $1000 Trade Voucher (Credit card) <> $5000 Trade Voucher <> $10 000 Trade Voucher <> American Express(100k) Attempted to balance costs as well as I could. WARNING: There are a massive amount of recipes being added with this mod. This means that the game will lag for a second when you open the crafting menu. The only way to get rid of this is to get rid of some of the recipes. I've taken the liberty of breaking items into categories as best as I could. You can just delete the whole file. Or edit the file and remove all the recipes except the ones you don't want. Workshop ID: 2545933394 Mod ID: SimpleShop
Frost's New Level Up Sound
von 76561197990009292
I really didn't like the level up sound. It is too loud and goes on for too long. My solution: create my own. This mod makes the level up sound like a distant, mute boom. It can be previewed here. Workshop ID: 2512871991 Mod ID: frostLvlUp
Water Dispenser 10 Years Later Addon
von 76561198156174534
An Addon for the Water Dispenser Mod that makes Dispensers spawn with much less water and have a chance to be tainted already. NOTICE: This mod must load AFTER the water dispenser mod or it wont work. This means you need to enable the water dispenser mod first, then this one. With this addon, Water dispensers will now spawn with very little water most of the time. below are the chances and the amounts of water; 30% - Empty 50% - 3-25 units of water 15% - 25-60 units of water 4% - 75-125 units of water 1% - 150-250 units of water. All water dispensers have a 7% chance of being Tainted. (i will add sandbox options when i have more time to work on it) Workshop ID: 2883319806 Mod ID: WaterDispenser10Years
【坤坤语音包】按Q露出小黑子马脚
von 76561198408285292
按Q可以让小人随机喊“鸡你太美”、“我是练习时长两年半的个人练习生蔡徐坤”、“你干嘛哈哈哎哟~”三种随机音频. 现在就来证明你真ikun的身份吧! 经测试在服务器正常运行,玩家的Q喊声可以互相听见. 创意来源:https://steamcommunity.com/sharedfiles/filedetails/?id=2874170447&searchtext=shout Workshop ID: 2886419055 Mod ID: XiaoHeiZi
Methyl capacity pack b41
von 76561198094419749
Furniture with increased capacity origianl by : https://steamcommunity.com/sharedfiles/filedetails/?id=2814253005 I just modify propane torch consume to fit b41. Workshop ID: 3013768885 Mod ID: Methylpack_b41
Flip Vehicle [B42.20+]
von 76561199079709559
How to use it? 1. In Vehicle If you are in a vehicle, press "V" to call the radial menu (In default key), and make sure you vehicle is already fliped, and then you see a loop icon, which means flipping vehicle, click it and the thing starts. This will detach your trailer if you have it attached to the vehicle. 2. Outside the vehicle Stand by the flipped vehicle, just like first case, press "V" to show the radial menu, click the loop icon and begin to flip, trailer does the same Workshop ID: 3764476627 Mod ID: Flip Vehicle
CD: Pug
von 76561198064320602
CD: Pug Pugs for Companion Dogs - an optional breed add-on for Companion Dogs. Built for Build 42 (42.19+). Works in singleplayer, co-op AND dedicated servers, and is safe to add to existing saves. REQUIRES the base mod Companion Dogs (0.6.8 or newer). Subscribe to it as well, enable both mods in the main-menu Mods list, and fully restart the game (this loads the dog model correctly - same as the base mod). The dog The house dog. Every other breed in the family earns its keep by fighting, hunting, herding or hauling. The Pug does none of those. It is the dog that is simply there, every hour of every day, and the mod finally has a place for one. Benefits - Trains Obedience twice as fast - faster than any other breed in the family, and no other dog holds that spot. It climbs the trick tree (go to a spot, distract zombies, sniff out an item, fetch it while you sleep) ahead of everything else you can own. - Its bond never fades - every other dog slowly loses loyalty when you are away or careless. A Pug does not. Come back after a month on the road and it is exactly as attached as you left it. - Your Shadow moodle - unique to the Pug. While a fed, loyal Pug is nearby, unhappiness, boredom AND stress all drain faster than with any other dog. It is the only breed that touches stress at all. - It sees trouble first - the Pug was bred as an alarm dog and it still works: it notices the dead from further away than any other breed at the same level of Scent. - Cheap to keep - a small dog eats and drinks a fraction of what a Shepherd does. - Common in homes - roughly half the base stray chance per house, on top of the usual strays, and it also turns up in pet shops and veterinary clinics (both scale with the sandbox Animal/Dog spawn multiplier). Tame one the usual way: feed it until it trusts you. - Everything from the base mod - Follow/Stay/Guard, sentinel alerts, hunting, saddlebags, needs & loyalty, skills & genetics, and breeding (cross-breed litters with the other breeds included). The price This is the weakest dog in the mod, deliberately, and you should read this list before you take one out of town. - It cannot win a fight - the weakest bite in the family, it cannot finish a zombie off and it is the only breed that cannot knock one down. It also panics before any other dog. - Its bark gives you away - the same alarm that warns you warns the dead, louder than any other breed, and it still does so even with bark noise turned off in the sandbox options. That is the trade, not a bug. - It cannot keep up - a Pug at a full run is slower than any other dog. Sprint away from a horde and it will be behind you. - Summer hurts it - a flat-faced dog cannot cool itself. In real heat it gets stressed and stops comforting you until it finds somewhere cool. Indoors is cooler. - It carries almost nothing - the saddlebags fit, but a Pug is not a pack animal. Warning - removing the add-on Do NOT remove this add-on from a save that has living Pugs: the game engine discards animals of unknown types. Your other dogs and the base mod are unaffected. Part of the Companion Dogs family This is an optional add-on. The tameable dogs, follow/guard, needs, skills and breeding all live in the base mod - get it here: >> Companion Dogs (base mod) << More breed add-ons are on the way, each one a separate optional download. Support If you enjoy the mod, you can buy me a coffee - thank you! Wiki & Discord Question about how a mechanic or a breed works? READ THE WIKI BEFORE ASKING. Every feature, every breed and every sandbox option is documented there, so the answer you are looking for is very likely already written down. >> Companion Dogs Wiki << Come to the Discord to report bugs, suggest breeds, get help or just show off your dog: >> Join the Companion Dogs Discord << Workshop ID: 3787202559 Mod ID: CompanionDogsPug
1987 Chevy C10 Pickup
von 76561197963499645
Hey guys, this mod is 100% OBSOLETE GARBAGE MESS, even more than the others! But don't fret, the this sucker (and much more) it actually in my compilation mod, with a brand spankin' new model! So unsubscribe from this and subscribe to this lil' guy down here! \/ https://steamcommunity.com/sharedfiles/filedetails/?id=1510950729 Here's a 1987 C10 short bed pickup truck. It replaces the normal pickup. That's about it. Have fun! I'm testing out multiple skins with this, so it should spawn in one of four colors. I haven't messed around with this before, though, so I dunno if there will be any issues. One thing I'm worried about is multiplayer synchronization. Please gimmie some feedback when ya get a chance. Lemme know if it's the same color for you and your friends! HEY GUYS HERE'S A DISCORD SO YOU CAN ASK QUESTIONS, POST SUGGESTIONS CRITIQUE AND SEE WORK IN PROGRESS! YOU SHOULD JOIN IT! https://discord.gg/WKjTuqW Workshop ID: 1442705587 Mod ID: FR1987C10
Advanced Trapping (Even More Baits!)
von 76561198028764681
Full credit goes to Genesis for making the original mod This mod adds the ability to use most of the existing foods as bait for trapping. For food with less than 5 hunger value a custom context menu was added to achieve the maximum possible compatibility with other mods. Find all the details on the new baits and their attractiveness here. New bait added: - 20+ Bird bait entries - 20+ Rabbit bait entries - 60+ Squirrel bait entries - 150+ Rat and Mouse bait entries New prey added Frog: - Found near ponds in the forest. - Loves to eat insects, small mice, birds and sometimes other smaller frogs. - Mostly active at the evening and night. FAQ Q: Does this mod require to start a new game? A: No. Q: Is this mod compatible with other mods that modify trapping? A: Most likely. Q: Can you add X as a bait? A: If it makes realistic sense, sure! Let me know your suggestions on Github. Workshop ID: 3051804214 Mod ID: advanced_trapping
Tactical Knives Sheath No Katana Sheath
von 76561199082297261
The sheath for the katana in the base mod is broken when using with other mods such as Britas. This is a "fix" that consisted of me just deleting all files and lines of code related to the katana. I made this for my own multiplayer sessions bc I am autistic and hate having broken items in game but if anyone else could use it, enjoy haha All credit where it's due, all I did was delete some files, everything was made by York and can be found here (please don't take this down steam) https://steamcommunity.com/sharedfiles/filedetails/?id=2839025395 Workshop ID: 2966069037 Mod ID: TKSedit
[b42]Faster Action
von 76561199172890846
加快动作: 拆解家具等物品、制作物品、阅读、转移物品、清洗、快速包扎/移除绷带、建造、砍树、修补衣物 Quickly disassemble furniture, make items, read, transfer items, clean, quickly bandage/remove bandages, Build, chop tree, repair clothing Workshop ID: 3460336864 Mod ID: yxjs_FasterAction
[B42] Duck's Zombie Building Spawn Fix (not fixed just reuploaded)
von 76561198412004569
THIS IS A PORT ONLY FOR B42, WHEN "Santa duck´s come to town"(MOD OWNER) CORRECT THE MOD AND UPDATE TO THE B42 I WILL DELETE THIS MOD FROM THE WORKSHOP, USE IT ONLY IF YOU DON'T WANT TO WAIT WHILE AND USE THE VANILLA SPAWN WHITCH IS AWFUL. NOTE! THIS PORT DOES NOT FIX ANY PERFORMANCE PROBLEMS IN PLACES WITH HIGH ZOMBIE POPULATION, IT WORKS AS IS ON B41. In Zomboid, zombies inside of buildings are only spawned if you're within a close radius of the building and have visible sight into the building. This means that you can be making as much noise as possible and not draw out any zombies from inside the building, which can be quite the annoyance if you're trying to clear out the bloc. This mod fixes this issue by making it so zombies inside of buildings are spawned in as soon as the building is loaded in. This does not increase or decrease the amount of zombies in the world, but you may notice an increase of zombies due to the fact you're spawning in zombies from buildings the moment you load in the building. Building spawns are not affected by zombie respawns (as far as I'm aware, at least) so you don't have to worry about zombies respawning in them either.* *There is one single caveat to this: If you haven't explored the roof of your base or a building it's possible that there's un-spawned zombies waiting there that will then be spawned in with this mod. Welcome to Zomboid. Thanks to Jiffydude for pointing this issue out. If you want a better explanation of the vanilla building spawn mechanics then refer to this video: https://www.youtube.com/watch?v=UOQaZ0PflZs (and thanks to Jiffydude for showcasing the mod!): https://www.youtube.com/watch?v=foe78LkXOzU Safe to install and uninstall on your saves with no problems whatsoever. ORIGINAL MOD; Workshop ID: 2961467351 Mod ID: ducksBZSF THIS MOD; Workshop ID: 3392022900 Mod ID: ducksBZSF Mod ID: ducksBZSF
[B42.20]Zombies Subzero TWD
von 76561198217396863
❄ SUBZERO ZOMBIES TWD ❄ ACTUALIZADO PARA BUILD 42.20 ESTABLE No fue probado con Ragdolls! La idea surgio en el foro reddit cuando debatimos acerca de como afecta las temperaturas bajas a los zombies. Soy fanatico de los comics de Walking Dead por lo que siempre me gusto la idea de un invierno gelido en el cual la supervivencia pasa mas por sobrevivir a las duras condiciones junto a la falta de comida por lo que queria dejar a los zombies de lado por un tiempo. Si quieres este estilo de juego este mod es para vos. Los zombies se congelan cuando llegan a una temperatura baja indicada como pasa en los inviernos de TWD.. Nueva UPDATE con caracteristicas nuevas. Ahora puedes elegir una fase previa a la congelación, haciendo de esta manera que la congelación sea más progresiva y natural, con el tiempo si es muy solicitado agregaré distintas fases, pero por ahora con una debería bastar. ¿Cómo funciona? En el menú sandbox podrás elegir si activar o no está característica y también podrás definir la temperatura necesaria para que eso ocurra. Intenta poner siempre una temperatura superior a la de congelación para que no pasen cosas raras, no fue testeado que pasaría si no lo haces. La temperatura de congelación y pre-congelacion son seleccionables en el menú sandbox así como también la cantidad de tiempo que la temperatura de congelacion debe permanecer para que el zombie finalmente se congele. En las opciones por defectos los parámetros se mantendrán en -5 °C para congelación, 0 °C para pre-congelacion y 30 minutos del juego para que los zombies pasen a estado sólido. Los zombies a su vez tienen un termómetro interno, si están cerca de un incendio y se calientan lo suficiente volverán a moverse, en los interiores los zombies no estarán congelados por que la temperatura es mucho mas alta. _______________________________________________________________ UPDATED FOR STABLE BUILD 42.20 Not tested with Ragdolls! The idea came up on the Reddit forum when we discussed how low temperatures affect zombies. I'm a fan of The Walking Dead comics, so I always liked the idea of a harsh winter where survival is more about enduring the harsh conditions and lack of food, rather than just fighting zombies. If you want this type of gameplay, this mod is for you. Zombies freeze when they reach a low temperature, just like in The Walking Dead winters. New UPDATE with new features. Now you can choose a pre-freezing phase, making the freezing process more progressive and natural. If there's enough demand, I'll add more phases in the future, but for now, one should be enough. How does it work? In the sandbox menu, you can choose whether to enable or disable this feature and also define the temperature required for it to happen. Always try to set a temperature above freezing to avoid any issues, as it hasn't been tested what would happen if you don't. The freezing and pre-freezing temperatures are selectable in the sandbox menu, as well as the amount of time the freezing temperature must remain for the zombie to finally freeze. In the default options, the parameters will remain at -5°C for freezing, 0°C for pre-freezing, and 30 minutes of gameplay for zombies to become solid. Zombies also have an internal thermometer; if they are near a fire and heat up enough, they will move again. Inside buildings, zombies will not be frozen because the temperature is much higher. If you want to support me, give me a coffee Si quieres apoyarme, cómprame un café Otros/Others Mods: Special mention to @Salty Oreos for helping me with the XML conditions Workshop ID: 3426132882 Mod ID: b42ZombiesCongelados
牢天自用汉化
von 76561199079914306
B42自用mod汉化 已停更,请使用- 统一模组汉化 2025.8.23 新增汉化 Military Tool Kit ID:2705406713 U.S. M113 APC by Papa_Chad ID:2705655822 U.S. M548 Cargo Carrier by Papa_Chad ID:3424497614 U.S. M998 Humvee by Papa_Chad ID:3554424111 Ogrim Mod's - My Own Well ID:3549290115 补充汉化 柳溪镇 ID:3479667649 合成配方补充汉化 请将本MOD放至最底部 下方讨论里有完整MOD列表 更新说明里会写每次更新了什么 发现未翻译到或者翻译错误的请在讨论里反馈 如果觉得好用请点一个赞三OVO三 Workshop ID: 3540342215 Mod ID: LTGRHH
Saw tree cutting [B41]+[B42]
von 76561197980492744
Do you live in a world where you can saw logs to boards, but are unable to saw a tree to logs? Are all axes sold out in your neighborhood or too expensive? Wait no further, get the saw tree cutting mod. It is literally like cutting trees but with a saw. FAQ: Q: Does this mod require to start a new game? A: All already spawned saws and gardening saws in ALL containers will disappear, so unless you want to drive to unexplored areas probably yes. Q: Is this mod compatible with other mods that override the saw or gardening saw? A: No. Q: Are saws still sawing? A: Yes every crafting / sawing works the same as before. Q: Do saws have a durability? A: Yes but the sawblade only ever gets dull when cutting trees. A: Yes saws have a durability by default in b42. Q: Why not use Item Tweaker API? A: No one will use this mod anyway, so why bother with the trouble when the tweaking probably wont work at all. A: The mod uses getItem(...):DoParam(...) to modify items instead of overwriting the script. Q: Why this animation? A: There is no sawing animation in the CharacterActionAnims java class. Q: Why is the character holding the saw incorrectly? A: He probably never used a saw in his life before. Q: Are you f*ck*ng serious? A: No. Q: Why is the sawing sound gone? A: The sawing sound duration is much longer in b42, so it would not stop playing after the tree is cut down. Workshop ID: 2716978582 Mod ID: sawtreecutting
Immersive speech
von 76561197975443483
Updated 6/11/26 This mod is in early access...Writing is not yet final draft and subject to change. Thanks. This mod adds contextual player voice (floating text) to your character. 6/11/26 - NEW - Granular condition interaction based on type Guns/blunt/bladed/tools Character comments on... • Hunger/thirst interactions + fridge/freezer interactions • Pain/boredom/Exertion interactions. • Gun reload interaction • Weapon condition interactions. Good/ok/bad. (when equipped) • Vehicle maintenance interactions, Comments on individual parts condition + overall condition (when opening hood) • Vehicle condition good/ok/bad. Or if it is out of gas. (When entering vehicle) • Support for TAKE A BATH mod <---------- • Support for NATURES CALL mod <---------- • Support for VEHICLE REPAIR OVERHAUL <----------- • Panic/stress/unhappiness interactions. • Interior nighttime interactions. • Furniture interactions. • Cooking interactions. • Carrying corpse interactions. • Ambient thoughts • Clothing condition interactions. Ok/bad (When worn, no comment if clothes are in perfect condition) • Weather interactions + plus incoming changes in weather. • House door/windows and car doors locked status. • Inventory management interactions. • Jumpscare interactions. • Mod options menu - Change the color of your characters text. RECOMMENDED, SURVIVOR UTILITIES - CONTROLLER RADIALS https://steamcommunity.com/sharedfiles/filedetails/?id=3741496597 Which adds extra functions for controller users and keyboard users. RECOMMENDED GRAB AND DROP https://steamcommunity.com/sharedfiles/filedetails/?id=3395614151 Which adds extra functions for controller users and keyboard users. RECOMMENDED TAKE A BATH <---------- https://steamcommunity.com/sharedfiles/filedetails/?id=3592172476 RECOMMENDED NATURES CALL <---------- https://steamcommunity.com/sharedfiles/filedetails/?id=3709126801 RECOMMENDED VEHICLE REPAIR OVERHAUL <---------- https://steamcommunity.com/sharedfiles/filedetails/?id=2757712197 WARNING Zombies were harmed during the making of this product. Mod is in development, more modules incoming. Suggestions welcome. Any bugs or issues leave in the comments. On Lockdown This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36479 Workshop ID: 3729916735 Mod ID: SanityCheck
Reverb Fart Jumpscare
von 76561197983514500
Uh Oh! Stinky! Zombies! Replaces the panic zombie alert sound with a reverb fart.
지도 한글화 (B42)
von 76561198037891479
B42 Unstable용 스폰 지도 한글화 *해당 모드는 수동 설치용 입니다. 인게임에서 절대 활성화 하지 마세요* 1. 해당 모드 구독 후 모드 설치 경로에 있는 'media' 폴더로 이동 기본 경로: "steamapps/workshop/content/108600/3407686437/mods/MapKo/42/media" 2. 해당 폴더에 있는 'spawnSelectImagePyramid.md' 파일의 확장자를 '.zip' 파일로 변경 3. 'spawnSelectImagePyramid.zip' 파일을 좀보이드 설치 경로에 있는 Muldraugh, KY 폴더에 덮어씌움 기본 경로: "steamapps/common/ProjectZomboid/media/maps/Muldraugh, KY" REPACKING: 리팩, 재포장 및 수정 후 재배포는 허용하고 있지 않습니다.
Easy Corpse Cleanup
von 76561199765844966
Allows you to instantly pickup corpses and store them in your backpack with a keybind. Requires Weightless Corpsees Note on Permissions You don't have to ask me for permission to fork, patch, or repost my mods! Do whatever you want with it My Mods Workshop ID: 3344067218 Mod ID: EasyCorpseCleanup
XP Drops - Oldschool Runescape and Woodcutting Skill Patch
von 76561197992401221
Patch for XP Drops - Oldschool Runescape that switches the foraging icon to the OSRS Herblore icon and re-uses the Woodcutting icon for the Woodcutting skill. NOTE: Must be loaded AFTER XP Drops and Woodcutting Skill to work. Workshop ID: 3014449101 Mod ID: RuneExpWoodcuttingFix
Polish Beers [B42]
von 76561198085880135
Compatible with PZ version 42.20+ | Mod version 2.02 Did you ever want to chug some Polish beers while living during an apocalypse? Say no more, this mod allows you exactly that! Featuring 12 different popular beer brands, including one Easter-Egg brand. All beverages are available either in cans or bottles. Each beer is different in terms of hunger, thirst and unhappiness subtraction, as well as proteins, carbohydrates and calories values. Now updated to B42! Featuring beer bottles, new crafting recipe, 3 new brands and an easter-egg! Na zdrowie! Workshop ID: 2837142712 Mod ID: PolishBeers
Banish Items Hammers Edition
von 76561198050166062
Allows you to destroy inventory items using hammers equipped on your primary hand. Designed to keep the servers clean of items on the floor. Players using the mechanics of this mod will be able to receive Strength and Maintenance Exp (1xp). Workshop ID: 2714976204 Mod ID: BanishModClientStandaloneDitoV
金喵交易所补档
von 76561198181030346
不明原因金色喵球大佬的交易所mod炸了 补档 Workshop ID: 3253336830 Mod ID: Trading_bank_miao
Project Zomboid Details →
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
Project Zomboid Server mieten – Multiplayer Guide
Project Zomboid Server einrichten: RAM, Sandbox-Einstellungen, Workshop-Mods, Admin-Rechte und typische Fehler sauber prüfen.
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten