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Mods & Plugins für Project Zomboid

52.000+ Mods verfügbar Quelle: Steam Workshop ↗

Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

Asura Chi [v1.2.1 - SP/MP COMPATIBLE] – Project Zomboid Mod

Asura Chi [v1.2.1 - SP/MP COMPATIBLE]

von 76561198042152717

Learn to manipulate Chi, the primal energy that exist on everything, to survive in this cruel world. Kill, loot and collect, turn the odds in your favor with useful items made of materialized Chi. About this mod: This mod adds a new item called Chi, available only in zombie corpses and offers a new set of useful items to survive, made of cristallized chi or amalgam materials created with condensed chi. They are less powerful than their regular counterparts, but far more durable, lightweight and most of them can be used as tools like hammers, axes or even a sledgehammer. The more OP the item, the more materials it'll need to be created. This mod is basically designed to streamline various "everyday" tasks like looting, construcion and skill grind... With style and in a fantasy-like way. Ideal for playthroughs in wilderness settings or using mods that add special zombies. I've used models from the game itself and used the vanilla textures with a few tweaks to create the style so everything has the same vanilla sizes. Some custom sounds are also added, compressed enough to have little to no impact on the engine. It's not the best artistic work and definitely not lore friendly or realistic at all, but I'm quite happy with the results. The idea came from an old mod I've made for Kenshi (called Asura Chi too) Think on this as a QOL cheat mod, but not so cheaty. You can still die! This mod adds: - 5 New materials (Chi, Condensed chi, Crystalized chi, Amalgam leather, Amalgam glass) - 1 Drug called Edible chi that gives you an energy boost with penalties: Thirst, hunger, stress and also it'll make you drunk - 2 drugs based on Edible chi (Diluted edible chi, Concentrated edible chi) - 7 New melee weapons/tools (Crystal stake, Crystal spear, Crystal bar, Enhanced crystal bar, Crystal axeblade, Crystal nikana, Crystal spadeblade) - 2 New ranged quiet, fast and very weak weapons... But not so weak on expert hands. (Crystal conduit, Enhanced crystal conduit) - 3 Useful items (Cristal orb, Amalgam bottle, Amalgam morphball) - 3 Clothing items (Amalgam goggles, Amalgam gas mask, Amalgam suit) - 6 New bags (Amalgam fanny pack, Amalgam satchel, Amalgam bag, Amalgam backpack, Amalgam compression purse, Amalgam compression bag) CLICK HERE FOR A FULL LIST OF ITEMS WITH A LITTLE EXPLANATION AND MATERIALS NEEDED FOR CREATION How to get started: Kill a zombie, loot the corpse, touch the chi with right click menu, eat "Edible chi" and that will give you all the recipes from the mod. After that you will be able to create objects made of Chi. Only 1 chi per corpse, no RNG involved. I recommend using Craft Helper (41.x), looking for Chi Control tab in the crafting menu (after eating Edible chi) or reading the item list thread to keep track of the materials for recipes. Tooltips are also included in all recipes to help in the construction of the items. You only need to eat it once per character to learn the recipes (unless I add more recipes on future updates, which you will need to learn), but you can use "Edible chi" as an emergency drug to keep you fighting for your life, but be careful! It'll give you a lot of hunger, thirst, stress and it'll make you drunk. Compatible with: - Susceptible Trait - Airborne Infection - Working Masks - Exquease me? (Reasonable gas masks) A big THANK YOU to: - Dislaik for helping me out with some questions and a bug fix on chi spawn function. - Konijima, Hobo and CO for also helping me out long ago to understand modding stuff. - Mystie from The VG Resource, who was the person that ripped the Jack Raiden texture from MGS2, that was I've used as a base for my suit. Thank you for your hard work. - Mr. Sunshine, evoc and Orc for giving support to Asura Chi in their awesome mods. - Arean for making a video for the mod and for letting me use it here. Make sure to visit his channel! KNOWN ISSUES: - Since the drugs Edible chi and Concentrated edible chi makes you drunk, you can die if you mix them with pills or if you are using mods that penalizes alcohol consumption (like Dinamic Traits) - Beards can be seen while using the suit. I was unable to fix it despite many tries. Keep a handy razor! - The suit it's kinda distorted on female legs. I was unable to fix it, sorry! - Upgrading a bag with items inside WILL DELETE THOSE ITEMS. Please, read the tooltips and always take out your loot from bags before enhancing them - Amalgam suit and Amalgam gas mask can only be fixed doing right click on the suit itself, same for changing insulation - Making some items "favorite" renders them unable to restoration, fix or upgrades until you unfavorite the item - Restoring, changing insulation or upgrading items will unequip them and you'll have to equip them again manually. - Upgraded weapons may need to be manually adapted to your preferred slot again. - Currently Amalgam gas mask won't work with some air hazards mods. - Some tools won't work for actions like mechanics, since the game asks for the specific items (like a literal Screwdriver) instead the tag type for some reason. I hope you like and enjoy this, let me know your impressions, complaints or bug reporting in the specific threads or comments section! (I check my mods almost every day, even if I'm not working in them) If you have any suggestion, please use the Suggestions thread so I don't loose track of them (I work slow!) Thank you for your time and support! Workshop ID: 2874507972 Mod ID: AsuraChi

3,483 Downloads Details →
Lake Cumberland-Dead in Hong Kong Road fix – Project Zomboid Mod

Lake Cumberland-Dead in Hong Kong Road fix

von 76561197982780670

Adds a road from Lake Cumberland to Vanilla Map from an alternative location to allow for it along with Dead in Hong Kong map with no conflicts. The Ids needed are below. Workshop ID: 3049380059 mod id: URP_LC_Fix map id: DHK_LC_Fix Uses cells 47x19 47x20 47x21 and 46x21 If using Vardell Speedway, priority would go Vardell>DHK_LC_Fix>Lake cumberland v2 as 46x21 is only removing the LC road that goes from east to west there. javascript:ValidateForm()

1,869 Downloads Details →
BMW 7-Series 1993 [E32] – Project Zomboid Mod

BMW 7-Series 1993 [E32]

von 76561198305560297

BMW 7-Series 1993 This mod adds the iconic BMW E32 in various specs from 730i to the 750il The BMW E32 is the second generation of the BMW 7 Series luxury cars and was produced from 1986 until 1994. It replaced the E23 and was initially available with straight-six or V12 powerplants. In 1992, V8 engines became available. From its inception, the E32 was among the most technologically advanced cars in its day. you can also find the ALPINA B12 5.0 - SHORT and LONG wheelbase - -730i - -735i - -740i - -750i every engine has its own stats. (0-60 mps time is the same as in real life) various looks - facelift - pre facelift Workshop ID: 3302082778 Mod ID: e32sedan

4,643 Downloads Details →
HQ Vanilla Police Trooper Clothing Textures [B41-42] – Project Zomboid Mod

HQ Vanilla Police Trooper Clothing Textures [B41-42]

von 76561198394870114

Updated for Build 42 Higher quality retextures of the police trooper clothing, adding proper West Point police patches and badges. Police Deputy not included. PS: Keep in mind, PZ's clothing texures are very small and even though I upscaled them 2x, they are still illegible, but better than flat colors). Tags:B41,Textures,Tweak,Realistic,Vanilla Style,Police Workshop ID: 2492699816 Mod ID: HQTrooper Mod ID: HQTrooper

2,200 Downloads Details →
Plush Pomni – Project Zomboid Mod

Plush Pomni

von 76561198201655917

The modification adds a plush Pomni. It can be found in school lockers and toy stores Save Pomni AND help Glitch fund a season of Digital Circus! 👉 https://digitalcircus.store/ _______________________________________________________________ _______________________________________________________________ If you want to support me: https://www.donationalerts.com/r/wils0nka Workshop ID: 3085597875 Mod ID: Pomni Plush

4,084 Downloads Details →
[RU] Save Our Station! – Project Zomboid Mod

[RU] Save Our Station!

von 76561198318747231

Перевод модификации "Save Our Station!" на русский язык. Проект "Кропотливый перевод" Это только перевод мода, а не полный мод. Для корректной работы необходимо установить модификацию! Модификация переведена по возможности литературно, однако могут быть логические или орфографические ошибки перевода Краткое описание модификации: Данная модификация добавляет возможность возобновить работу метеорологической станции после отключения электричества. Починка станции является непростой, но очень интересной механикой, а также мод добавляет новые области для исследования на ванильной карте Важный переведенный материал с официальной страницы мода: Ремонт системы аварийного вещания Ты... - ...оказался в конце игры, когда вам нечего делать? - ...хочешь исследовать новые области в Knox Country? - ...хочешь принимать сводки погоды и оповещения о воздушном движении? Спасите нашу станцию, чтобы оживить ваш опыт выживания, заставляя Автоматическую систему экстренного вещания время от времени страдать от перебоев в обслуживании. Отправляйтесь на метеостанции, разбросанные по округе Нокс, чтобы найти, диагностировать и починить систему вещания. Как это работает В конце каждого экстренного вещания будет сообщено о целостности системы, а также будет сообщено о состоянии системы экстренного вещания. Как только в Нокс-Кантри отключится электричество, есть шанс, что система аварийного вещания выйдет из строя. Системные ошибки Когда происходит системная ошибка, сеть запускает самодиагностику — процесс, который может занять несколько дней. По завершении будет передано местоположение и диагностический код. См. Н.П.С — Национальная погодная служба — Руководства по диагностике и реестры Н.П.С, чтобы найти и устранить проблему. Руководство по диагностике Н.П.С расскажет вам, что не так, и что необходимо для устранения неисправности. Реест Н.П.С подскажет, где найти метеостанцию, попавшую в беду. Войдите в диспетчерскую соответствующей метеостанции и выполните ремонт, щелкнув правой кнопкой мыши один из терминалов. После завершения ремонта следующая аварийная передача будет транслироваться громко и четко... до тех пор, пока не произойдет следующая неисправность! Системные вторжения Для более сложного опыта системные прерывания можно включить в настройках песочницы. Эти перерывы являются временными системными сбоями, во время которых система экстренного вещания будет недоступна. Что нового в округе Нокс На ванильную карту добавлено пять новых локаций на окраинах Вест-Пойнта, Риверсайда, Малдро, Розвуда и . Помимо метеостанций, каждая локация включает в себя дополнительные достопримечательности, такие как гоночная трасса, закусочная, уединенные дома и многое другое! Новые предметы Для устранения неполадок в системе экстренного вещания и поиска метеостанций в игру добавлено два новых предмета. - Руководство по диагностике Н.П.С - - Руководство по диагностике Национальной погодной службы предоставляет информацию, необходимую для расшифровке диагностических кодов, выдаваемых системой экстренного вещания во время неисправности. - Реестр Н.П.С - - Реестр Национальной погодной службы содержит расположение всех гражданских метеорологических станций, а также общий план основных дорог в округе Нокс. Тем не менее, вы не найдете его в обычном реестре Н.П.С, но, если повезет, кто-то мог записать его до начала события Нокс... Параметры песочницы Save Our Station теперь поддерживает параметры песочницы для настройки вашего стиля игры, такие как: - Переключатель требование отказа Энергосистемы округа Нокс - Переключатель для включения/отключения ошибок или прерываний. - Профили надежности для определения частоты неисправностей и прерываний. - Множитель времени скорости появления неисправностей и прерываний. ------ Предлагайте моды на которые бы вам хотелось бы получить перевод, а так же не забывайте оценивать работу. Спасибо!) ------

2,487 Downloads Details →
Pinoy Acoustics Lifestyle Addon – Project Zomboid Mod

Pinoy Acoustics Lifestyle Addon

von 76561198116390382

Gotta get that OPM fix in Zomboid Song level ranges from level 3 to 9 Songs in this addon includes: Beer By Itchyworms Blue Sky by Hale Buwan by Juan Karlos Guitara by Parokya Ni Edgar Halaga by Parokya Ni Edgar Hanggang Kailan by Orange & Lemons Ikaw Lamang by Silent Sanctuary In My Prison by IV of Spades Laro by Autotelic Magbalik by Callalily Migraine by Moonstar88 Mundo by IV of Spades Narda by Kamikazee Nobela by Join the club Sandalan by 6cyclemind Sa Ngalan Ng Pagibig by December Avenue Tayo Nalang Dalawa by Mayonnaise The Day You Said Goodnight by Hale Workshop ID: 3011546576 Mod ID: PnoyAcousticLifestyleAddon

3,621 Downloads Details →
Disable recent survivors vehicles (obsolete if playing in B41.78+ as it was included as a sandbox option) – Project Zomboid Mod

Disable recent survivors vehicles (obsolete if playing in B41.78+ as it was included as a sandbox option)

von 76561198856518799

This mod is just a small mod that will make all the vehicles to spawn as normal vehicles instead of recent survivors vehicles. Aimed to be played along with Worse Vehicle Condition for a better experience. This mod DOES NOT make the vehicle parts to spawn with lower conditions than vanilla or remove parts (as WVC does), it just set the "GoodCar" flag to false. Workshop ID: 2858127826 Mod ID: DRSVehicles

3,362 Downloads Details →
NSZLOOT – Project Zomboid Mod

NSZLOOT

von 76561197980050664

Zombie Loot for use on NSZ Servers. Workshop ID: 2800611583 Mod ID: NSZLOOT

3,217 Downloads Details →
Megurigaoka, Kanagawa, Japan - Project Gurashi – Project Zomboid Mod

Megurigaoka, Kanagawa, Japan - Project Gurashi

von 76561198369340453

This is a mod attempting to bring the fictional city of Megurigaoka, Japan from the series "Gakkou Gurashi!" (School-Live) into Project Zomboid. Gakkou Gurashi is a school zombie apocalypse anime/manga series following a group of students who survive within their high school, which, along with the rest of Megurigaoka City, the Project Gurashi team is attempting to recreate. For people unfamiliar with the series, the map will be akin to a sprawling and desolate concrete jungle, designed with verticality in mind, which hopefully will be a refreshing departure from rural 1993 Knox County. We present you the "School Live!" project, in which we are going to make the city of Megurigaoka cell by cell, by using all the possible references we've found, and a sprinkle of our imagination. As of now, 6 cells of the map are published, 2 of which being wilderness. In total, there are 4 cells of urban city. Our heart and souls went into this project, so please enjoy it as much as you can, and please give feedback. A Few Things to Note - PLEASE NOTE: The default sandbox settings for Apocalypse and Survivor have been overwritten by the mod. The intended playstyle and settings for this map are our Apocalypse settings, but survivor works as well if you want that playstyle. By default, the zombie population is set to 3x - this is not a mistake. The zombie spawns are configured to work this way so that we have a larger range of possible zombie populations in certain parts of the map. 3x population does not mean insane population everywhere, and setting the population lower will cause lower spawn rates than intended. - This map is very different from Knox County, in that you cannot and should not kill every zombie in your path. Stealth and retreats are both very important strategies in this map. If you go into this expecting to kill everything in your path, you will be frustrated and disappointed. - The end goal of the project is nearly a 400 cell city, flushed full of housing, commercial and industrial districts, bunkers, research labs, and an entire environmental story to tell as you follow the trails left by other survivors. This is not an extension of Knox County, and it never will be, but it will be its own standalone experience, configured precisely, and having the map include an overhaul for immersion into 2013 Japan and the world of Gakkou Gurashi. - Many mods may be compatible with this mod. Certain mods may cause issues or break various aspects of the map/experience. As a result, we recommend mainly using quality of life mods, and nothing too big. Most importantly, enjoy! The road ahead is a very long and arduous one. If you are at all passionate for this project or Gakkou Gurashi, please join our discord, and possibly help out! We can use any and all help, and I mean all. I am literally begging, please. https://discord.gg/7vH7326499 Workshop ID: 3318210146 Mod ID: Project Gurashi Map Folder: Challenge Spawns Map Folder: Megurigaoka City, Kanagawa Map Folder: Megurigaoka High Spawns

4,148 Downloads Details →
Karas Ballistic Revolution API – Project Zomboid Mod

Karas Ballistic Revolution API

von 76561198348190911

Special thanks to 金色喵球 for his outstanding contribution to this code https://steamcommunity.com/profiles/76561198145796765/  Ever wished your firearms could fire physical bullets that actually strike zombies dead-on? Tired of the clunky throwing mechanics in the vanilla game? Ever dreamed of blowing a massive hole in Louisville’s skyscrapers? Sick of your tank or armored vehicle’s cannons firing like a M16? This mod makes all of this a reality.  Ballistic Revolution is a projectile API that overhauls nearly all of the vanilla game’s projectile mechanics. It lets modders fully customize: Projectile trajectories Physical bullet models All flight parameters Gravitational acceleration Gravity feedback Reticle texture, size and animations Callback methods for projectile impact  I’ll showcase how to use this API with two mod examples below. If you have any questions, or want to adapt this API for your own mods, feel free to send me a friend request or leave me a message. Parabolic Throwing https://steamcommunity.com/sharedfiles/filedetails/?id=3661893026 Linear Acceleration Rocket Launcher https://steamcommunity.com/sharedfiles/filedetails/?id=3661892198 Workshop ID: 3661890955 Workshop ID: 3661890955

5,438 Downloads Details →
FunctionalBearTraps – Project Zomboid Mod

FunctionalBearTraps

von 76561199042257388

FunctionalBearTraps by Glytch3r Requires level 4 trappings and level 5 metal working to craft can be looted as well will cause 1 or more of the following injury: fracture, deep wound, bleeding can be disarmed requires screwdriver for most functions Sandbox option to set zed stagger or instant kill Coded by Glytch3r Commissioned by XotY Contact me for custom mod commission: Glytch3r#7331 / glytch3r Support Me: https://ko-fi.com/glytch3r Workshop ID: 2909023974 Mod ID: FunctionalBearTraps

3,430 Downloads Details →
Simple Weapon Durability X10 – Project Zomboid Mod

Simple Weapon Durability X10

von 76561197989461826

An X10 version of Simple Weapon durability mod. Increases durability for all weapons by 10 times instead of the default x2. All credit goes to the original author of this mod, I just wanted to upload a X10 version. Workshop ID: 2715133509 Mod ID: simple_weapon_durabilityX10

4,683 Downloads Details →
Brewing Expanded [42] – Project Zomboid Mod

Brewing Expanded [42]

von 76561198153000514

A simple mod for brewing and distilling alcohol, to get started craft the new "Distillery" workstation in the farming tab of the building menu. Special thanks to Sassi for spritework and Mile for help with code! MOD IS STILL WORK IN PROGRESS AND IS SUBJECT TO CHANGE Workshop ID: 3390017173 Mod ID: BEBrewingExpanded

4,070 Downloads Details →
ReviveMP – Project Zomboid Mod

ReviveMP

von 76561198080334646

This mod allows you to return back to life by selecting "Revive" occupation in the character creation screen without losing any of your progress (weight, skills, skill boosts, traits and recipes. Can be changed which one(s) will be recovered in the SandBox settings). It will also set your occupation back to what it was when you die. Your new character's Forename and Surname must be same with the character you died with. (If you pick up "Revive" occupation but have no data stored on server, your character will be killed instantly so you can create a new character. This is to prevent people playing with "Revive" occupation. I couldn't find a way to delete the character so that's why I choosed to kill. Let me know if you have a better way.) Tested on 41.66. (This mod only works in multiplayer) Available Add-on List: NameDescription Permanent InjuriesAdds a permanent injury to your character everytime he/she revives. Admin ManagementAdds an admin managament system to the game for allowing using the revive option. Want to support development and motivate me? Note: This mod inspired by Respawn mod and developed solely for multiplayer. Respawn mod is saving your character data on client side even if you are playing on multiplayer. This can easily be exploited by simply editing your character's JSON file that's generated when you died and change the values inside. However ReviveMP saves your data on server-side which means no one can edit the values of the revive data. To Modders: If you wish to build a mod and take an action when a character revives, please add your callback function to ReviveMP.onReviveEventTable. Or if you want to save your own mod data to the revive data of the died character (which will be loaded when character revives and will be passed as parameter to callback function in onReviveEventTable) you can add your callback function to ReviveMP.onDeathEventTable. -- Simply save all worn clothes by the character. -- Note that this callback function takes "IsoPlayer" object as parameter. function ReviveMPAddons.ExampleAddon.OnDeathEvent(player) local data = { clothes = {} } local inv = player:getInventory() local items = inv:getItems() for i=0, items:size() - 1 do local item = items:get(i) if item:IsClothing() and item:isEquipped() then table.insert(data.clothes, { fullType = item:getFullType(), condition = item:getCondition() }) end end return data end ReviveMP.onDeathEventTable.ExampleAddon = ReviveMPAddons.ExampleAddon.OnDeathEvent Data returned from the ReviveMPAddons.ExampleAddon.OnDeathEvent will be saved to revive data under the "addonData" with the key of "ExampleAddon" as you assigned this callback function to "onDeathEventTable" using "ExampleAddon" key. As long as you avoid duplicate keys with other mods, you shouldn't be concerned with keys as ReviveMP will automatically pass your addon data. Now please see the example below about using the saved mod data. Also be sure to use same key names while assigning callback function to event tables of ReviveMP. -- Simply give all the worn clothes back to player. (You need to write some more code to make them equipped when player revives, I will not do that.) -- Note that this callback function takes "IsoPlayer" object and your addon data that you saved at the other example as parameters. -- Always check if your addonData is null or not before proceeding. function ReviveMPAddons.ExampleAddon.OnReviveEvent(player, addonData) if not addonData then print("Oops! Please be sure you used the same key while assigning this callback and OnDeathEvent callback functions.") return end local inv = player:getInventory() for _,clothData in pairs(addonData.clothes) do local item = inv:AddItem(clothData.fullType) item:setCondition(clothData.condition) end end ReviveMP.onReviveEventTable.ExampleAddon = ReviveMPAddons.ExampleAddon.OnReviveEvent With these you can implement your own add-ons like letting players keep their inventory after dying or giving them a negative trait as penalty of reviving. There are many possibilities, your imagination is your only limit. Workshop ID: 2792421325 Mod ID: ReviveMP

4,150 Downloads Details →
Pillow's Random Spawns All Spawns No LV – Project Zomboid Mod

Pillow's Random Spawns All Spawns No LV

von 76561198810711634

This is combined original Knox County without Louisville spawns. Workshop ID: 2836113825 Mod ID: ManySpawnsAllNoLV Map Folder: Pillows All Spawns No LV

3,652 Downloads Details →
TTRP Hairstyles – Project Zomboid Mod

TTRP Hairstyles

von 76561198042129148

AKA Crystal Cuts B42 compatible. A faithful recreation of hairstyles for PZ, ported from a popular simulation game series. The hair models have been vert decimated, resized, flattened where necessary, and the materials baked into flat textures in order to make them compatible with Project Zomboid's rendering system. Some of them are messy and brutal, some of them I spent more time on, it was work done over a long period of time so don't expect the mona lisa of hair models. They run anywhere from 2000~6k verts on the high end of the model spectrum, for comparison, most popular gun mods are around 4k~ vert models and some popular hair mods run up to 10k verts. They do not spawn on zombies. All hairs have also had a second model group hand made to make them compatible with Hats where possible or necessary, including an effort made to make them compatible with many popular hat mods such as Britas, Frockin Splendor, etc. Not all hairstyles are guaranteed to not clip. I did my best. Don't yell at me. Future Plans: Make a /third/ series of hair groups for Hoodies and other fringe clothing options. Male hairstyles 1. Astarion 2. Anderson 3. Bedhead 4. Billy 5. Bridgerton 6. BroccoliTop 7. CandyKing 8. Centerpart 9. Charming 10. Clark 11. Curlytiedbun 12. Dante 13. Griffith 14. Halftied 15. Hanzo 16. HanzoNoFade 17. Harry 18. JeanDeArc 19. JohnnyTest 20. LeftPart 21. LeftPartingUnderCut 22. LeftPartMessy 23. Longleftpart 24. Marcus 25. MessyCenterPart 26. MessyCoiffe 27. Mohawk 28. PeakyBlinders 29. Pomp 30. PulledBun 31. PulledTail 32. RightPart 33. Sam 34. ShortDishevelled 35. Skatercut 36. Slickback 37. SlickedBusiness 38. Spikyshort 39. SurferLongBun 40. TheBrandon 41. TheGeoff 42. TuckedCenterPart 43. Alan 44. Beau 45. Dixon 46. Pryce 47. Ryan 48. Trentan 49. Trevor 50. Victor 51. Graham 52. Elliot 53. GrahamCracker 54. Alistair 55. Anakin 56. Boylover 57. BuddyBoy 58. Bunny 59. BushHead 60. Butch 61. Buzz 62. Corbin 63. Curtainman 64. Donald 65. Finnegan 66. FiveHead 67. FloofHead 68. FrickBoy 69. Greaser 70. Keanu 71. Malik 72. Pony 73. Proper 74. Ruder 75. Seargant 76. Sephiroth 77. SurferBoy 78. Tryndamere 79. Twink 80. Vladimir 81. Uggy 82. Radz 83. Punkem 84. Punky Female hairstyles 1. Roulette 2. Undead 3. Ambi 4. Caroliney 5. Madeleine 6. Waven 7. Xochitl 8. Punker 9. Punkey 10. Alex 11. Aoba 12. Aurora 13. Ava 14. Becky 15. Bella 16. Betsy 17. Blossom 18. Camilla 19. Cassie 20. Charlotte 21. Cheerleader 22. Chloe 23. Daisy 24. Diana 25. Dreyse 26. Edgerunner 27. Elizabeth 28. Emilia 29. FluffyShort 30. Gaga 31. Gwendolyn 32. Harper 33. Housemaker 34. Jacqueline 35. Jessica 36. Jinx 37. Karen 38. Kim 39. Lara 40. Lilliana 41. Luna 42. Lydia 43. Morgan 44. Nancy 45. Penelope 46. Persephone 47. PulledbackHairclips 48. Riley 49. Shieldmaiden 50. Taki 51. Valentine 52. Vanessa 53. Veronica 54. Vi 55. Violet 56. Wolfcut 57. Eisenhart 58. Delilah 59. Genesis 60. Isabella 61. Zoe 62. AlmostKaren 63. Amalia 64. Arabella 65. Ari 66. Armani 67. Autumn 68. Aylani 69. BunMaam 70. Chipmunk 71. Cloud 72. Cranberry 73. Curtains 74. Cutiepie 75. Cyclops 76. DoubleBun 77. Drapes 78. Edith 79. Ellies 80. Faye 81. Fluffyloo 82. Freya 83. Gracelyn 84. Halo 85. Iona 86. Isla 87. Jennifer 88. Johnna 89. Kobani 90. Lila 91. Lilith 92. Lithe 93. Makayla 94. Marlee 95. Maxine 96. Mop 97. Nellie 98. Oaklee 99. PeePunk 100. Ponyland 101. Powley 102. Renata 103. Roselyn 104. Rosy 105. Sheeple 106. Straight 107. Sugar 108. Swiftie 109. Tiam 110. Trixi 111. Uvlak 112. Uvlak2 113. Uvlak4 114. Vanilla 115. Vegan 116. Vienna 117. Skylar 118. Siyu 119. Valentina 120. Alma 121. Angela 122. Beth 123. Caroline 124. Celeste 125. Helen 126. Loretta 127. Lori 128. Ruth 129. Stella 130. Teresa 131. Tracey 132. Vickie 133. Wednesday 134. Hopper 135. Kinsley 136. Maren 137. Nora 138. Aponi 139. Maia 140. Sandra 141. ValentinaOpen 142. Megan 143. Eden As this mod is a port of other game assets, I do not intend to solicit donations for my work. It is purely made out of my interest of seeing more customisation in zomboid. If you see any bugs or /major/ issues, please report them. I'll slowly try to chip away at minor clipping problems but don't expect immediate fixes. Join the official discord! Workshop ID: 3774898489 Mod ID: TTRPHairstyles Workshop ID: 3774898489 Mod ID: TTRPHairstyles

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Stalker Store Mercenaries - Does spawn loot. – Project Zomboid Mod

Stalker Store Mercenaries - Does spawn loot.

von 76561198006141780

A Stalker store by Simon_MD - located in cell 24/17. Does spawn loot and has a spawn point. Requires my custom tiles Simon MDs Tiles, as well as throttlekitty, Dylan, and Daddy Dirkie dirk Tiles. Thanks a ton to these contributors of the PZ community so that modders such as I can use their assets to embellish my creations! Workshop ID: 2924292809 Mod ID: SimonMDStalkerStoreMercenarieswLoot Map Folder: stalkerstoremercenarieswloot

1,975 Downloads Details →
Gavril D-Series – Project Zomboid Mod

Gavril D-Series

von 76561198356412893

Tested to work for Build 42 Stable! 'It's quite slow and handles poorly, but it more than makes up for it with durability and brute force.' - Gabester Originating from the videogame BeamNG.Drive, the Gavril D-Series is a vast line of light trucks, and is an icon of American automotives as a whole. The D-Series name has already been well established for a good time already, with the most recent rendition of it was introduced in the wake of 1986. This version of the truck features a highly resilient and modular frame that enabled the truck to take on virtually any shape and length that it could form on four, or six tyres depending on its configurations. Naturally, the D-Series didn't just succeed, it dominated. It was the truck for basically any hard-working American to rely upon, no matter what trade it was. Its wide bed, spacious interior even on short cab models, and supremely powerful engines had led not just to millions of sales across the US alone, but it solidified its place in American culture. Ask anyone what US car they can name, and half will call out the D-Series directly. The D-Series would also get a facelift across its entire lineup starting at the end of 1991 into 1992 following the release of the Gavril Roamer. This would involve overhauling the vast majority of its trucks by introducing fuel-injected engines, standardizing their ABS selections, and just overall modernizing their catalogue for the new decade ahead. Well, until it was cut short just the year later. Standard Production Classes: D15: Gavril's light-duty line, and by far the most well known of all of its truck variants. It was also the class with the greatest number of configurations offered to the general public. From single to crew cabs, short and extended beds, and optional 4WD for many different configs mixed in, it was a no-brainer that this was their best-selling line no matter who you were. From apprentice tradesworkers to hunters, fishermen to full-blown corporations, this class alone easily outsold every other truck line that Gavril also offered. Though, that's not to think nothing of the rest of the lineup. D25: Gavril's medium-duty line, acting as the D15's 'big brother' in terms of what you could get out of it. Pretty much everything related to the drivetrain and engine were made bigger, heavier, and even more durable compared to its smaller sibling. Businesses seldom bought this line since it sat between what was affordable and powerful, but farmers and certain blue-collar workers widely gravitated to this range of trucks thanks to their exemplary offroad performance and trailer hauling capabilities without compromising too much on costs and its overall looks. D35: Gavril's heavy-duty line, teetering on the limits of being considered a full-blown commercial truck for the general populace. Certain restrictions had to be enforced on these trucks such as extended lighting and more rigorous chassis reinforcements in order to haul the heaviest of loads that could still be hooked up by a regular hitch. As such, Gavril opted for its entire first generation of the D35 to consist of dually pickups, giving it the best towing capabilities out of any truck offered. And with that, came the massive number of businesses that bought this line for that explicit purpose, particularly livestock farmers in order to reliably move horse trailers to and from ranches and the like. D45: Gavril's commercial line, completely beefing up the chassis so much that this line was only sold to businesses as a bare frame with a cab strapped on. It was generally expected that anyone that was buying this line would then add their own bed uplift afterwards, depending on their own workload and purpose with it. Unsurprisingly, the vast majority of these uplifts were simply just box trucks of all different shapes and sizes, but Gavril would see a lot of different variations of the D45 performing whatever services America needed. Alternate Production Offerings: D10: A particularly unique designation, offered by Gavril as a light-duty, enclosed body style; opting the pickup bed out for a full cab. The suspension would see a slight downgrade, being tuned more towards outdoor enthusiasts having to drive down rugged roads without too much trouble while offering a more comfortable driving experience than its pickup offerings. As such, this class of 'trucks' are more reminiscent of traditional SUVs and offroaders to an extent. Certain examples here include the D10 Charro, a 3-door SUV offered directly by Gavril, and the D10 Kentarch, a third-party company that manufactured aftermarket conversions of the chassis to create a six-seater SUV. D30: A rarely used designation, having been barely used for the D-Series at all due to its bizarre application of a D35 chassis on an SUV platform. The only two notable examples involve the D30 Kentarch, having been introduced following the debut of the Gavril Roamer in an attempt to one-up it in the SUV market with a far more heavy-duty chassis. The other vehicle was the D30 L-TRV, nicknamed the 'Marauder'. This vehicle was made as part of a contract with the US Army to introduce more civilian trucks into their fleets to perform logistical and support roles away from the frontlines, where armored transport wasn't a concern. Neither vehicle saw that many sales as a result, and largely went unnoticed by all but a small minority of people. Like my work? I now have one of those things where you can donate caffeine to fuel my long sleepless nights of toiling away at this stuff! Workshop ID: 3570065672 Mod ID: DSeries

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更多特质的汉化 – Project Zomboid Mod

更多特质的汉化

von 76561198309508753

1.0 完成全部翻译 ps:有的词语翻译出来有问题,看到了可以反映给我,我改一下 Workshop ID: 2820505603 Mod ID: 姊︾埍3

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Main Menu with artwork from Penett – Project Zomboid Mod

Main Menu with artwork from Penett

von 76561198036884121

A main menu mod using Penett artwork. See original artwork from here https://steamcommunity.com/sharedfiles/filedetails/?id=2633254989 https://steamcommunity.com/profiles/76561197997865410 https://twitter.com/penettyo I create this following Akimbos's mod tutorial & template I stretch the original art to fit the background and there's a line in the middle that I don't know how to remove it. Checkout my other main menu mod Im_DaFox 21:9 "Lily back at home after a long loot run" Im_DaFox 21:9 "Lily's Journal - p2" Im_DaFox 21:9 "Lily's Journal p3" Workshop ID: 2695893151 Mod ID: MainMenuPenett

2,901 Downloads Details →
Infinite weapons durability – Project Zomboid Mod

Infinite weapons durability

von 76561198316785177

Infinite weapons durability, B42.20 Enable/disable sharpness on sandbox-options. Enable/disable clothing durability on sandbox-options. Workshop ID: 3386659539 Mod ID: InfWeapons

5,550 Downloads Details →
Resident Evil 3 Gunpowder – Project Zomboid Mod

Resident Evil 3 Gunpowder

von 76561197989461826

This mod adds the Gunpowders and its mechanics from Resident Evil 3. There is 5 different versions of this mod, GunFighter2.0/Brita's Weapon Pack, Vanilla zomboid, Firearms B41, Firearms B41 Revamped and Vanilla Firearms Expansion. You can create all ammunition with the different Gunpowders. Gunpowder A creates all the handgun caliber ammunitions Gunpowder B creates all the Shotgun shell ammunitions Gunpowder C must be created by combining A+B. Gunpowder C creates all the assault/rifle ammunitions. GunFighter/Brita's Weapon Pack Only: Gunpowder D must be created by combining A + B + C. Gunpowder D creates all the Grenade and Rocket ammunition. A+B = C A + A= AA B + B = BB AA + A = AAA BB+ B = BBB C + C = CC C + CC = CCC A+B+C=D D+D=DD DD+D=DDD You can find Gunpowders almost everywhere, but they are most common in Police stations, Army surpluss and Gunshops or Military bases. A Reloading Tool just like in Resident evil 3 is required to create your own ammunition! You can find them in Police Stations, Army Surpluss and Gunshops! Workshop ID: 2712729201 Mod ID: ResidentEvil3GunpowderVanilla Mod ID: ResidentEvil3GunpowderFireArmsB41 Mod ID: ResidentEvil3GunpowderFireArmsB41Revamped Mod ID: ResidentEvil3GunpowderGunFighter2.0 Mod ID: ResidentEvil3GunpowderVFE

4,022 Downloads Details →
Nutrition Tweaker – Project Zomboid Mod

Nutrition Tweaker

von 76561198011617754

Tweak the Nutrition decrease values using the new Sandbox variables. - Tweak carbohydrates decrease. - Tweak lipids decrease. - Tweak proteins decrease. - Tweak calories decrease for male. - Tweak calories decrease for female. (Since female are hardcoded to be very slow) Made this mod especially for server using longer time scale such as Real-Time. This let the server owner set multiplier to decrease those nutrition stats faster. Added the stats in the debugger, view screenshot to know where to find it. Workshop ID: 2827714166 Mod ID: NutritionTweaker

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Project Zomboid Server mit Mod-Support

Kompatible, unterstützte Mods über das Server-Dashboard installieren.

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