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Mods & Plugins für Project Zomboid
Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Cigarette pack helmet
von 76561198184090322
Military helmet.. and can hold cigarettes!? Why aren't we funding this. This mod adds military helmet upgrade with 1 storage and upgrade of an upgrade with 2 storage. Works both in 41 as well as 42 with version 41 having different recipe and 42 only allowing cigarettes, rolled cigarettes and cigars to be stored in it. Future plans: -More helmets Workshop ID: 3463923723 Mod ID: Cigarette_helmet
Prism Power
von 76561199151439614
Overview : Makeup cannot be performed if the mirror is not in the first level of inventory, such as in a bag. This mod will allow makeup to be executed if there is a mirror somewhere in the inventory. It also provides several other features related to makeup. Confirmed to work with Build 41/42 Stable and in MP. Features : - 1. Easier makeup execution conditions - If there is a mirror somewhere in your inventory, you will be able to perform makeup. - Makeup can be performed near the outside of the driver's/passenger's seat of a vehicle, using the side mirror (by the way, makeup can be performed in the rearview mirror in a vehicle by the vanilla specification). - 2. Added "Eyes Makeup With Mirror" - A new item "Eyes Makeup With Mirror" will be added. - This item includes a mirror so you can apply makeup on its own. - It is available at the same locations as regular "Eyes Makeup", but the probability is lower. - 3. Added new color pattern - The following colors will be added to eye shadows and lipsticks. For Modders : If you are adding items with mirror attributes, you can maintain compatibility with this mod in the following ways. - Add the “p4mod:mirror” tag in the item's settings. Tags = p4mod:mirror, Known Issues : - Nothing Future plans : - Bug fix (if it exists) Release Notes : - v1.7 - Added support for Build 42.20. - v1.6 - Hotfix for Build 42.15. - v1.5 - Hotfix for Build 42.13. - v1.4 - Added new colors (Black/White). - v1.3 - Compatible with Build 42. Please refer to "Change Notes" for the older history. If you enjoy this mod and would like to support its development, donations through Ko-fi are greatly appreciated. Donations help cover the cost of a dedicated server for MP testing and AI services used during development. Thank you for helping me continue maintaining and improving my mods! Workshop ID: 3235103558 Mod ID: P4PrismPower
RolePlay Hair Colors From Mab
von 76561198448417775
This mod adds 10 new hair colors. !The mod works on 41 build! _________________________________________________ Этот мод добавляет 10 новых цветов волос. !Мод работает на 41 версии! Workshop ID: 2071304907 Mod ID: RPHC
Wolf's Craftable Car Battery Charger
von 76561198951774225
Craftable Car Battery Charger This is a very simple mod that adds a recipe to craft your own car battery charger. I'm not sure if these are as much of a pain to find in B42 as they were in B41 but I did notice that they are still not craftable. Well, now they are. This mod was only developed with B42 in mind. Crafting Recipe In order to craft the charger, you will need: - 10 Scrap Electronics - 2 Electric Wire - 12 Screws - 6 Steel Sheet - Small - 1 Screwdriver - 1 Pliers Feedback and Support If you have suggestions or encounter any issues, feel free to leave a comment on the Steam Workshop page. Your feedback is greatly appreciated! Workshop ID: 3423232225 Mod ID: WL_CraftableCarBatteryCharger
Anime Menu pack 1 (Highschool of the Dead) (学園黙示録)
von 76561198110747808
Menu (Only) Workshop ID: 2833196988 Mod ID: Anime_Menu Mod ID: Anime_Menu_2 Mod ID: Anime_Menu_3 Mod ID: Anime_Menu_4 Mod ID: Anime_Menu_17 Mod ID: Anime_Menu_18 Mod ID: Anime_Menu_19 Mod ID: Anime_Menu_20 NEW Mod ID: Anime_Menu_31
Certified Bangerz
von 76561198034201437
Were you born between 1940 and 2010? Have you ever wished for the most bipolar playlist you have ever seen in your life, Swap that cassette from Led Zeppelin to Frank Sinatra, Limp Bizkit to Meatloaf, Morgan Wallen to Slipknot... This is probably the BIGGEST True Music Add-on to date, 400 Songs of pure genious. The best, the very best, of EVERY GENRE and EVERY TIME PERIOD... If you arent mashing zombie skulls to Frank Sinatra, are you really mashing zombie skulls? 2GB of music (im sure my ISP is very happy with me right now, but i did it for the boys) LISTEN TO UNDEAD RELENTS CERTIFIED BANGAZ, Also a Certified Hood Classic... Join my Root or live in squalor. Peasant... https://rootapp.gg/ACzxY4TngQqm1EgWPYAsEQ Fridays are for the boys, Saturdays are for the Zombois. Workshop ID: 3228358956 Mod ID: CertifiedBangerz
Shadowcopter
von 76561197997861906
If you are unlucky enough to be out and about you may see the helicopter's shadow sweep across the ground. Cosmetic only. Helicopter behavior is unaffected. - Shadowcopter obeys game/sandbox settings. - Do you prefer constant harassment? Try this version: Forevercopter - You do not need both - with both installed Shadowcopter stands aside and Forevercopter's settings are used. When you will see it - While a helicopter is overhead - within earshot. - Outdoors. Not inside a building. - In daylight, and not through a storm. - One or two passes per visit, seconds apart, about a second and a half each. - It is a glimpse on purpose. Options Options > Mods > Shadowcopter - Helicopter volume - Quieter for you while still pulling zombies. Compatibility - Project Zomboid Build 42 only. - No dependencies. - Safe to add to an existing save, and safe to remove. - Client-side only - no world state, nothing written to your save. - Singleplayer and multiplayer. Steam Workshop Meta - Shadow enjoyers: - Check out: my other mods. Workshop ID: 3787424467 Mod ID: Shadowcopter
[COS] arctic_suit
von 76561199178116693
How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission
Real Names & Textures for Filibuster Rhymes' Used Cars! - Animation Beta
von 76561199765844966
Gives Filibuster's cars their real life names and removes modern easter egg textures. If you'd like to restore the Vanilla UI, then download this: Vanilla UI Restored for Filibuster Rhymes' Used Cars - Animation Beta Note on Permissions You don't have to ask me for permission to fork, patch, or repost my mods! Do whatever you want with it My Mods Workshop ID: 3335828697 Mod ID: FRUsedCarsBetaRealism
Read All Literature
von 76561197979041575
Update notice (upgrading from the old version): the craftable bookshelf item has been removed in favor of enhancing the game's existing bookshelves. If you built bookshelves with the previous version, they (and their contents) will be lost when this update loads. Empty them before updating. Tired of reading skill books and recipe magazines one by one? This mod lets your character read or collect a whole shelf - or a whole room - in a single click, and adds new skill books for the skills the base game forgot. Two ways to read or collect: - In the loot window: "Read books" and "Collect books" buttons in the title bar act on ALL containers shown in that window at once (floor, shelf, nearby crates...). On narrow windows they fold into a small ">>" menu, so nothing is ever hidden. The old glitch where the buttons overlapped the vanilla "delete all" button on trash bins is gone. - On the bookshelf itself: right-click a shelf for "Read all books here" / "Collect books" without even opening the window. What the two options do: - Read: your character reads every skill book and recipe magazine he doesn't know yet, one after another, and puts each one back afterwards (magazines included - the old queue error is fixed). - Collect: picks up every skill book / recipe magazine you don't already have. - The number of unread / uncollected works is shown right in each option. - Reading and collecting are cleanly separated: just reading a shelf no longer marks its books as "collected". New skill books for combat, firearm and agility skills: Adds vanilla-style skill books (5 volumes each) for the skills that have no book in the base game: Axe, Blunt, Short Blunt, Long Blade, Short Blade, Spear, Maintenance, Aiming, Reloading, plus Sprinting, Nimble, Lightfooted and Sneaking. They spawn in bookstores and libraries (firearm books also on gun store magazine racks). Bookshelf improvements: - Uses the bookshelves already in the game - no custom furniture to craft. - (experimental) Higher storage capacity on classic bookshelves. - (experimental) Shared collection (factions): the collected-book list is shared within your faction, so members don't collect duplicates. Everything is optional: Every feature can be turned on or off in the sandbox / server settings - the read and collect options, putting books back after reading, faction sharing, the bookshelf capacity boost (incl. the target value) and spawning of the new combat and agility books. Now available in all 27 game languages. Credits: - A thank you to tyriell, who came to me with the idea. Latest changes: - Fixed: collected books were not remembered in singleplayer-with-faction and co-op host games (and could briefly re-appear as collectable right after joining a server), so the same titles could be collected over and over. Each character now reliably keeps its own collected-book list, with the faction list shared on top of it. Note: titles collected before this fix are not recovered retroactively. Known bugs: - None currently known. Planned for the future: - More new books for the game. Wishes and suggestions are welcome in the comments. Workshop ID: 2898147094 Mod ID: ReadAllLiterature
Server Players Profile
von 76561198137645538
Get real-time player data in text files. MP Only. This is a modification of the Death Log (can be activated together if you want) How does this mod work? Every 10 minutes of the game, players send their data to the server, and this is saved in two server folders: Zomboid/Lua/player_profile and player_kills. Each server will have a subfolder, and each player has a file with their own username.txt. Player Profile Displays current player data. It's not history, it's real-time data. Files: player_profile/<serverName>/<userName>.txt File contents: - Profile Date: when the data was received - Username, SteamID, Steam Name, Character Name/Gender/Profession, Fav Weapon, Current Position, Traits, Skills - Infected: "true" if the player is infected - Death Cause: how he died (if he is dead) - Zombie Kills: how many zombies he killed with this character - PVP Kills: how many humans he killed with this character - Survived Time: survival time in the game - Game Date Time: current day and time in the game - Inventory: Objects he is carrying. * = equipped. Player Kills Files: player_kills/<serverName>/<userName>.txt List of players the current character has killed. When this character dies, this file is reset. 2024-03-22 18:20:33 jowi 2024-03-22 18:20:33 martin 2024-03-22 18:20:33 jowi Server Death Log Files: player_kills/<serverName>.txt List of all deaths on the server. This is a log record and will never be reset. 2024-03-22 18:20:33 jowi killed xereca 2024-03-22 18:24:54 xereca killed jowi 2024-03-22 18:35:24 maria killed paulo 2024-03-22 18:36:38 carlito died Workshop ID: 3196291902 Mod ID: ServerPlayersProfile
Lunchbox Bomb
von 76561198045160207
For legal reasons this is not a Bottlecap Mine. Adds a mid-tier explosive between the Aerosol Bomb & the Pipe Bomb. Created from shrapnel packets, Gunpowder, a Lunchbox with some good'ol Duct tape to bind it all together. Shrapnel comes in a few flavours; - A box of Nails - A box of Screws - 5 Unusable Metal wrapped in Aluminium - 5 Stone wrapped in Aluminium - 5 Chipped Stone wrapped in Aluminium - 20 Brick Toys wrapped in Aluminium (My personal favourite) This recipe is locked behind the Engineer Profession & the subsequent trap versions (Remote,Sensor,Timed) require the corresponding magazine to have been read. If you have Mods that alter Professions enable the 'LunchboxBombNoEngiChange' instead, this option won't overwrite the Profession code, but you'll need to spawn in a handy 'ModConflictMag' using either debug, cheatmenu or your item spawner of choice, plus you'll get a trendy new Pen for your trouble. SP Only. Save game safe. Locked behind Engineer Profession. What did your mum pack in your lunch today? Copyright 2022. This item is not authorised for posting on Steam or elsewhere in any format, including modpacks, except under the Steam account named Darkmoriarti Workshop ID: 2636356742 Mod ID: LunchboxBomb Mod ID: LunchboxBombNoEngiChange
True Music Addon: 2023理塘丁真格莱美唱片集
von 76561198144864054
More XP! Decrypt drives Mechanic.
von 76561197993789924
RELEASE. First of all, it's not intended to be realistic in terms of time (USB Drive.) Tho there's a Diskettete and Laptop from the '90s There is a DISKETTE-only version. Use the second MODID But I recommend using the base. mod id The second is kinda outdated for now. Decrypting the drives will randomly give you exp in almost all perks. Very very randomly. The idea of the MOD is; you can find some confidential information in each drive that makes you get better in all the fields. (Like find a tutorial for farming, some information about spies that makes you better at sneaking ...) The level earned can be set in the sandbox. The default max is 250. But Again all is very random. You can find 10 USBs but only 5 of them could work. After that, you have to try your luck looking for information inside of them and the chance of earning Exp can be from X to Y (set in the sandbox) Latest Changes - More Sandbox Options added! Yet more customizable. (Careful to brick your zomboid experience!) - Fixed USB Skills. - Missing tooltip added. - Laptop's real model name added. - Laptop's specs. added. Just for lore. Check change notes for more info. How does it work? First, Kill a lot of zombies! To collect a good amount of diskettes and USB The USB has an extra mechanic. You will need to open it and there's a 50% probability to get a working USB or a damaged USB Of course a laptop will be needed too . Those are really really hard to find. Recommend places to find'em: Schools, Survivor bags, Living rooms. Once you get a Laptop, open it. Place it anywhere you want and get close enough to TRY to decrypt drives. Note: - USB Drives only work on Asus Zephyrus Laptop - Diskettes only work on 90's Laptops versions. But wait! is not that easy. have a high chance to corrupt your USBs and diskettes, but also If you succeed there's a chance to don't consume the drive and keep trying! To-Do: - Translation. - Ingoing - More laptop models. - Not priority - More Recipes. - Ingoing - Lucky trait affects probability. - Not priority - Progressive experience learn. - Priority - Perks. - Not priority - Sandbox Options - Done Workshop ID: 2854518149 Mod ID: DecryptSkillSys Mod ID: DecryptSkillSysDskt
Kentucky's AmmuNation [2.0]
von 76561198317979792
Ever found yourself traversing through jungles and roads, eyes fixed on that perfect ride, only to be halted by a swarm of undead? As the sun sets, do the roars of zombies outside your safe haven keep you huddled in a bathtub, too afraid to venture out? Fear not! With Kentucky's AmmuNation's airdrop service, you're just a call away from acquiring the ultimate arsenal against these flesh-eating monsters. Quick ordering, doorstep delivery. Hassle-free gun maintenance, effortless ammunition restocking, and a vast array of firearms and accessories await you at Kentucky's AmmuNation. 2.0 Update Overview: Language Support: Currently offering simplified Chinese. English support will be added based on community feedback and demand. Modular Shop Selection: Customize your experience by enabling or disabling specific shops. Tailor your gameplay to your liking, without feeling overwhelmed by overpowered shops. Enhanced Mod Compatibility: Shops now seamlessly integrate with items from other popular mods, providing a richer and more immersive gaming experience. Streamlined Shopping: Official shop versions offer a curated selection of the most popular and essential items, while Beta versions cater to those seeking a wider variety of products, including niche ammunition and weapons. Revamped Recycling System: Focusing on precious metal recycling and wallet/credit card reuse, the system now offers a more balanced and rewarding approach to resource management. Adjusted Pricing Mechanics: Cash, wallets, and credit cards now have distinct purchasing power ranges, providing a more realistic and engaging economic system. Community-Driven Updates: Future weapon and ammunition additions will primarily be based on community feedback and requests, ensuring that Kentucky's AmmuNation remains relevant and engaging for all players. Workshop ID: 2850973486 Mod ID: Brita's Shops Ammo Mod ID: Brita's Shops Ammo Beta Mod ID: Brita's Shops Bomb Mod ID: Brita's Shops-Hard Mod ID: Brita's Shops-X1 Mod ID: Brita's Shops-X5 Mod ID: Brita's Shops Freight Mod ID: Brita's Shops Gun Mod ID: Brita's Shops Gun-Beta Mod ID: Brita's Shops Mag Mod ID: Brita's Shops Mag-Beta Mod ID: Brita's Shops MRE Mod ID: Brita's Shops Planet Mod ID: Brita's Shops Vehicle
Week One (Первая Неделя) - Русификатор
von 76561199230187487
Русификатор работает на 41-42 Build. Данный русификатор поможет вам полностью погрузиться в атмосферу мода. Русификатор переводит такие элементы, как: - Весь текст. - Все скрипты. - Все текстуры. FAQ: В: Нужно ли весь доп. контент скачивать? О: Нет, при подписке на русификатор нажмите "Подписаться только на эту работу". Потом выберите из доп. контента свой Build. В: Нет перевода/Кривой перевод О: Напишите об этом в комментариях, или если их много, то создайте обсуждение. P.S: ARK РУСИФИКАТОР ВЫШЕЛ - https://steamcommunity.com/sharedfiles/filedetails/?id=3717281271 Workshop ID: 3699314837 Mod ID: WeekOneRussian
Trapping Tuner
von 76561199133259679
Compatibility: Build 42.12.1 to Build 42.20.x Fine-tune Project Zomboid trapping with optional sandbox controls for difficulty, trapped-animal progression, cold-weather catches, and nearby-player behavior. Trapping Tuner keeps vanilla trapping familiar while giving you more control over how forgiving, harsh, or survival-focused trapping should be. It does not add new traps, animals, loot, recipes, or trapping content. Its scope is focused on tuning existing vanilla trapping behavior and adding a few reliability safeguards around trap state handling. What This Mod Does - Adds sandbox tuning: adjust trapped-time progression, optional time caps, cold-weather catch reduction, and whether traps can catch while the player is nearby. - Keeps vanilla trapping recognizable: the core trapping system remains the same; this mod only adjusts specific behavior. - Includes trap-state safeguards: helps trap bait/state data and trap menu information stay aligned where possible. - Works in SP and MP: designed for both single-player and multiplayer setups. Sandbox Tuning Options All options appear under Trapping Tuner: - Hourly Increase Multiplier — controls how quickly trapped-animal time accumulation progresses. - Limit Maximum Trapped Time — enables or disables a maximum trapped-time cap. - Hour Limit for Trapped Animals — sets the cap value used when the limit is enabled. - Cold Capture Modifier — enables or disables cold-weather catch reduction. - Cold Temperature Threshold (°C) — below this temperature, catch chance is reduced. - Cold Capture Percent — percentage of normal catch chance used when temperature is below the threshold. - Allow Catch Near Player — allows traps to catch animals even if the player is nearby. Example Setups Easier Trapping - Set Hourly Increase Multiplier to 0–0.5 so trapped animals do not progress as harshly. - Enable Limit Maximum Trapped Time and use a lower cap so animals are more likely to survive until checked. - Enable Allow Catch Near Player if you want traps to keep working while you stay in the area. Harsher Trapping - Raise Hourly Increase Multiplier to 5–10 so leaving traps unchecked becomes much more punishing. - Enable Cold Capture Modifier for a tougher winter trapping experience. - Set Cold Temperature Threshold to 0°C and Cold Capture Percent to 10% or even 0% for very harsh cold-weather trapping. How to Change Sandbox Options - New games: start a game with Custom Sandbox. The Trapping Tuner tab will appear in Sandbox Options. - Existing saves: use a sandbox editing mod, then reload the game after making changes. Compatibility - Game version: compatible with Project Zomboid Build 42.12.1 to 42.20.x. - Single-player and multiplayer: designed for both, with core trap processing handled server-side and UI-related safeguards reflected client-side. - Saves: safe to add or remove from existing saves. - Load order: if another mod changes the same trap logic or trap UI internals, load this mod after it so its hooks are applied last. FAQ - Does this add new traps, animals, items, or loot? No. It only tunes existing vanilla trapping behavior. - Does this replace vanilla trapping? No. The goal is to make vanilla trapping more configurable, not to replace it with a new system. - Why was the mod renamed from Trapping Tuner & Sync Fix? Recent Project Zomboid builds already addressed some older trapping issues. The mod still includes trap-state reliability safeguards, but its main purpose is now better described as trapping tuning. - Is it performance-heavy? No. It runs around vanilla trap-processing logic, so overhead should be minimal. - Why use this mod? Because it gives you more control over how forgiving, punishing, or survival-focused trapping should be in your game. Background The old vanilla issue where trapped-animal alive hours could carry over between captures was fixed in Build 42.12.1. Trapping Tuner focuses on sandbox-based tuning and lightweight trap-state reliability safeguards on top of current vanilla behavior. Languages Includes translations for: EN, ES, CN, DE, FR, JP, KO, PT, PTBR, RU, PL Translation suggestions and corrections are welcome. Feedback & Bug Reports Feedback, bug reports, balance suggestions, compatibility reports, and translation improvements are welcome. Useful reports include: - Project Zomboid build. - Trapping Tuner version. - Single-player, MP Host, or Dedicated Server. - Relevant mod list and load order. - Sandbox settings used for trapping. - Steps to reproduce the issue. - Console errors or logs, if available. More Mods & Feedback You can find my other Project Zomboid mods here If you find Trapping Tuner useful, please consider leaving a thumbs up and adding it to your favorites — it helps other players discover the mod. Workshop ID: 3566474196 Mod ID: TrappingTuner
Vanilla Agriculture Fix
von 76561199116881450
Vanilla Agriculture Fix A vanilla-friendly overhaul that makes Agriculture a rewarding and viable survival profession in Build 42. Farming in Project Zomboid requires a huge investment of time, water, fertilizer, protection, and patience, yet the rewards are often disappointing. This mod improves the entire farming progression while staying faithful to the vanilla experience. Farming Experience Overhaul Instead of earning experience only from planting, every important farming action now contributes to your Farming skill. - Creating furrows grants Farming XP. - Sowing seeds grants Farming XP. - Watering crops grants Farming XP. - Fertilizing crops grants Farming XP. - Harvesting crops grants Farming XP. - Map-spawned crops can also grant harvest XP. - Optional Sandbox setting that restricts Harvest XP to the player who originally planted the crop. XP is naturally split across the entire farming process, rewarding players who actively maintain their crops instead of only planting or harvesting. Hidden Agriculture Specialization Bonuses As your Farming skill increases, your crops become significantly more productive. - Level 0: Normal harvest yield. - Level 3: +20% Harvest Yield. - Level 5: +35% Seed Yield. - Level 7: +25% Crop Growth Speed. - Level 10: +50% Harvest Yield and an additional +15% Crop Growth Speed. Sandbox Options Nearly every feature can be customized to fit your preferred gameplay style. Harvest Seed Multiplier Increase the number of seeds returned after harvesting. - Poor: Vanilla (x1) - Normal: x2–x3 - Abundant: x4–x6 - Very Abundant: x7–x10 Giant Harvests Increase the amount of food produced by every successful harvest, making Agriculture a realistic long-term food source, especially in multiplayer. Examples: - Potatoes: 12–18 - Tomatoes: 10 - Corn: 4–8 Cultivated Crop Calories Increase the calorie value of harvested crops from Vanilla up to +400%, making home-grown vegetables a much more sustainable food source. Dry Crop Removal Enable a right-click option to remove dried crop vegetation (vegetation_farm_01_32 through vegetation_farm_01_39) and keep your fields clean. Additional Features - New Fertilizer recipe. - Improved farming progression. - Designed for both single-player and multiplayer. - Fully configurable through Sandbox settings. - Vanilla-friendly gameplay. Grow more. Harvest more. Progress faster. Make Agriculture a true path to survival. This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3751370563 Mod ID: VanillaAgricultureFix
True Music - Jazz addon Part 2
von 76561198076077903
About: Addon for True Music. Added 28 vinyl records from soundtrack to the game This is the Police 2. Light Jazz, ideal for reading books. Works correctly with other music packs Album Playlist: Link Other Addons *Are compatible *Guide to creating your own music pack https://steamcommunity.com/sharedfiles/filedetails/?id=2731198279 Workshop ID: 2718919266 Mod ID: True Music Jazz addon Part 2
Sound Direction Indicator (Default Off)
von 76561198093306664
Original Mod from nolanritchie in 2021 - https://steamcommunity.com/sharedfiles/filedetails/?id=2560478285 If requested, i'll take this one down. Changes from original mod: - Defaults to OFF on first install (for dedicated servers that want to give the option without forcing it) - Corrected Typo - Commented out console chatter Requires IWBUMS beta version 41.53 Ever been in a narrow hallway with doors all around you, you hear growling and banging close by. You can't tell which way the sound is coming from so you enter the wrong door into a swarm of idle zombies! This wouldn't happen in real life, you would be able to tell the direction of the various sounds indicating Z danger. But now it does not need to happen. This mod will give you a flashing arrow like indicator around your character to help you identify the direction and distance/volume of world sounds. The color and flashing is used to help indicate how close/strong a sound is. Faster blinking/Redder color equals closer/stronger sound. SOME Possible applications: - Playing the game muted or without sound could be a lot more possible. - Also does the same thing for hearing impaired players - Playing the game with a blind (or just poor vision) character that has good hearing to make up for that. Things to note. - Only WORLD Sounds are detected by this system. A WorldSound is what it sounds like, a sound that has a source/position (in the world) and a range and volume. Some more examples of worldSounds would be zombies banging against objects, radios, TVs, vehicle engine noise, breaking windows etc. Ambient sounds for example would not be detected. - Any sound that was caused by the player himself, will be ignored by the system - This system takes into account any hearing related traits. Poorer hearing results in lower detection range, keen hearing trait increases it. This mod will do nothing at all if you have the deaf trait. - There are 2 options in the ACCESSIBILITY options screen, 1 to turn this feature on or off , and one to set if you want to ignore generators or not. both can be changed in game with immediate effect. Like my work? Check out my 2D physics sandbox game available on steam here: https://store.steampowered.com/app/1554320/Freedom_Physics/ Workshop ID: 3014350694 Mod ID: SoundDirectionIndicator_DefaultOff Workshop ID: 3014350694 Mod ID: SoundDirectionIndicator_DefaultOff
Depression Makes You Sleepy
von 76561199052487763
Being severely depressed makes you more sleepy over time. Starting when you get the "Severely Depressed" moodle this simple mod will effect your fatigue making you more sleepy. Works for SP and MP. Try my other mods that compliment this one: https://steamcommunity.com/workshop/filedetails/?id=2926177147 Permissions: http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478 Workshop ID: 2926172521 Mod ID: dmys
[KYR] Improvised Weapons & Armour
von 76561198875404478
Gaming Community – Improvised Weapons & Armour Mod Please take the time to leave Feedback, Suggestions and Ratings ------------------------------------------------------------------------------------------------------ Mod Summary Visit the Improvised Weapons & Armour Mod Website Click above for full details of features, options and updates! ------------------------------------------------------------------------------------------------------ Our Other Mods: KYR Real Weather: https://steamcommunity.com/sharedfiles/filedetails/?id=3051276857 KYR Meds, Delays and Cures: https://steamcommunity.com/sharedfiles/filedetails/?id=3029240588 KYR Survival & Crafting Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2935985690 KYR Heavy Metal: https://steamcommunity.com/sharedfiles/filedetails/?id=3009338583 ------------------------------------------------------------------------------------------------------ Community, Support & News: For feedback, latest news, new mods, and upcoming features, please come and support us: Discord - https://discord.gg/cWUETQmas9 Community Website - https://kyrgaming.com A huge amount of time and care goes into our mods and we’re very receptive on feedback and bug reports. If you’ve found something that doesn’t make you smile, please give us a shout! ------------------------------------------------------------------------------------------------------ Respect... Please don't add this mod to Collections or Server packs without my Permission. ------------------------------------------------------------------------------------------------------ Workshop Details Workshop ID: 3099108027 Mod ID: KYRImprovisedWeaponsArmourMod
Minidoracat Server Disable Server Distributions
von 76561198033176898
用來關閉各種 MOD 大量的物品生成規則 因為那應該是 Server 端在檢查的 客戶端跑起來沒有意義,又浪費時間 Workshop ID: 2869379119 Mod ID: CatDSD
Vanilinha City B42
von 76561198012562067
Vanilinha City - 100% Vanilla Map for Project Zomboid Welcome to Vanilinha City, a fully handcrafted city built entirely with Project Zomboid's original vanilla tileset - no mods, no external assets. Pure vanilla style, with a unique identity. - Location: Near Muldraugh and March Ridge - Size: 36 cells - Highlights: - A unique, city-owned shopping mall - A small functional airport - Numerous apartment buildings - Streets and zones designed for exploration, looting, and survival Every detail was carefully crafted over months of work to provide a fresh experience while staying true to the classic vibe of the game. Ready to survive in Vanilinha City? Workshop ID: 3652882003 Mod ID: VanilinhaCityB42 Mod ID: VanilinhaCityB42 Map Folder: VanilinhaCityB42
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Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
Project Zomboid Server mieten – Multiplayer Guide
Project Zomboid Server einrichten: RAM, Sandbox-Einstellungen, Workshop-Mods, Admin-Rechte und typische Fehler sauber prüfen.
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
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