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Mods & Plugins für Project Zomboid

52.000+ Mods verfügbar Quelle: Steam Workshop ↗

Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

Avalia Winter [Outfit] – Project Zomboid Mod

Avalia Winter [Outfit]

von 76561198068788655

ASH 2025: Avalia Winter Soft As The Snow Beneath Me its Winter Time in my game. But no outfits that suffice the cold were to be found so as usual did it myself The Avalia Winter Gear Full Outfit 512x512 Texture ~ Much Winter Protecc Not perfect stats but Almost. Designed to be Very good in winter Found in Houses & Residential Made On / For Project AVA New Paradigm V19 Likely fits everything due to Thicc Snowy Size PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, or Anywhere. Support the Official Release. Workshop ID: 3455967856 Mod ID: NPDM_AvaliaWinter

2,769 Downloads Details →
1 Point Trait Mod – Project Zomboid Mod

1 Point Trait Mod

von 76561198134590962

Declare yourself a fool on the street in order to get 1 point. There are no side effects, but it will make you laughed at by your friends. I created for my server. You can use or modify it at will. It is suitable for novices and cowards in the server. This is my first work, it has no technical content, have a good time ^ ^ Explain In China, "SB" mean is "fool" Source https://www.bilibili.com/video/BV1tY4y1b7p6 Lines Translate (approximately means) "OK, guys." "All eyes are on me." "Look at me, look at me" "I'm announcing a thing…… I'm a fool!" "No problem oh." Workshop ID: 2839214341 Mod ID: 1PointsTrait

3,715 Downloads Details →
WW2 Veteran Trait – Project Zomboid Mod

WW2 Veteran Trait

von 76561198045678210

Based on the original mod "WW2 Veteran Trait" by Dr. Bright. Adds a trait called "WW2 Veteran", which starts you with off an M1, bayonet, and ammo. Also gives +3 to Aiming and +2 to Reloading. Credit to BRITA for creating the mod containing the M1 Garand and the trait icon image. Workshop ID: 2689456622 Mod ID: WW2Veteran

3,432 Downloads Details →
Quick Sort Build 41 – Project Zomboid Mod

Quick Sort Build 41

von 76561197978416812

Adds a Quick Sort option to items in your inventory/bags. When used on a single item, it will search explored containers within 10 squares (items like Medkits and other similar containers are ignored) for ones that contain the item you're Quick Sorting. If containers with the item are found, it will transfer all non-favorited, non-equipped items from the same source inventory to those containers. This functionality was inspired by the Terraria "Quick Stack to Nearby Chests" button, which I have missed dearly. More Details/Features: - It is possible to queue multiple "Quick Sort" actions back to back to quickly sort large amounts of items. - Multiple containers will be used if multiple containers are nearby that contain the item, but one container cannot fit all of the items being sorted. - "From the same source" inventory means if you, for example, have a Book in both your main inventory and a backpack, and you use Quick Sort on the one in your main inventory, the one in your backpack will not be transferred. This applies vice-versa as well. - Using Quick Sort on an item in a backpack (or any container you access in your inventory) will first transfer the item to your main inventory, and then to the container. Disclaimers: - As with any mod, there is a risk that unexpected things could happen, especially as the game is being updated lots. No warranty! - The specifics about how the mod works (having to walk to the containers to deposit, only sorting from the same source inventory, ignoring Zombies, Medkits and items like them etc) may seem like limitations but these restrictions were carefully crafted to balance the type of gameplay experience my friends and I are looking for. I'm open to suggestions, but please don't be offended if I don't want to incorporate a suggestion! - "Explored containers" means that you should have to have seen the inventory of the container before your character "knows" what items are there. The aim of this is to avoid being able to search for items in unexplored containers by using one you already have, without having to really look around. This seems to work, but it has not been tested long term and I'm not 100% sure on the mechanics of this. Known Issues: - Depending on the closest adjacent/open tile to a container, your character might deposit items through a wall sometimes. I might try to fix this at some point in the future but for now it seems Good Enough TM Workshop ID: 2588721141 Mod ID: RPQuickSortB41

3,979 Downloads Details →
Doobie City,KY – Project Zomboid Mod

Doobie City,KY

von 76561198049006419

"Come for the vibes... stay because the dead won't let you leave." "Nestled in the smoky hollers of rural Kentucky, Doobie City was a town built on beats, buds, and brotherhood. Known far and wide for its relaxed cannabis laws and thriving music scene, this hidden gem attracted stoners, artists, and wanderers from all over the state. Everything was leading up to the crown jewel of the city's cultural revival: the 1st Annual Doobie Jam Festival a weekend-long celebration of music, munchies, and mellow vibes. But the party didn't end with an encore-it ended with screams." "As the crowd danced under the stars beside the towering glass pipe structure near the festival grounds, something went horribly wrong. People began collapsing and convulsing not from a bad trip, but from something far darker. Within hours, the festival grounds became a feeding frenzy, and the zombie outbreak spread like wildfire through the town's narrow streets and rolling hills." "Now, Doobie City is a surreal battleground of weed smoke and blood. In the center of town, the once-bustling Community Center sits in the middle of a massive roundabout formerly a gathering place for workshops, open mic nights, and community dinners, now repurposed as a survivor stronghold. The city's colorful murals are splashed with gore, and the echo of music has been replaced by the low groans of the undead." "But that's just the surface." "To the north-west of CC lies the infamous Flag Pole strip club, known for its neon lights, all-night parties, and late-night secrets. It may have once been sleazy fun, but now it's a potential safehouse if you can clear it out. Further north out in the dense forest, whispers lead to a secret military encampment surrounding the wreckage of a downed army cargo plane. Scattered gear, hidden tech, and government experiments hint at a cover-up tied to the outbreak." "To the far east of town, isolated and long forgotten, stands the crumbling Doobie Asylum. Locals say it was shut down decades ago after a series of strange incidents, but now it's anything but empty. The halls are dark, twisted, and echo with something worse than moans. Few who venture there come back the same." "Whether you're a survivor looking to build a base in the woods, a scavenger hunting the last joints and shotgun shells, or just curious about what happens when paradise gets high and then crashes hard Doobie City has it all. Just remember: in this town, getting lit might get you bit." "Special thanks to all the contributors who made this possible, including:" "- Flag420" "- Dr. Chef" "- Marsu" "- MT Bowl" "- GREEK Rat" "A special shout-out goes to talented tile makers, without them this wouldn't have been possible!" "Do you want to learn mapping or contribute in the future? Join the Unofficial PZ Mapping Discord: https://discord.gg/FecMDW9C5q" "Wanna Learn More About The Doobie Brothers Community? Join The Discord at: https://discord.gg/QBnYmkp99b This is what I was willing to type out, but please comment the names of any other towns I may have skipped Incompatible: - Killian county + additions - Orchid wood - anything else in the center of the map. Is compatible with: - New Ekron - Nettle Township - Lake Ivy - Ed's auto salvage. CELLS: ,,,,,,,,,,,,,,,,,,,,,,,, NOTICE: This is our first map we created for the server. It has been in use for about 1 year and is now officially going public for Build 41. This city can be demanding on games that are running default zomboid settings. We recommend an absolute minimum of 4GB of RAM allocated to your game for optimal performance, 6-8GB for games that make use of the community center and have a lot of zombies/objects. City is not perfect, and may lack detail in some areas but it was a lot to tackle for being our first map mod. Interest in more! Check out New Papaville! https://steamcommunity.com/sharedfiles/filedetails/?id=3590729537 Support me on Ko-fi! Workshop ID: 3498658197 Mod ID: Doobie City KY Map Folder: Doobie City KY

5,284 Downloads Details →
Panfletos + Pack de Traduções PTBR para Mods – Project Zomboid Mod

Panfletos + Pack de Traduções PTBR para Mods

von 76561198005360199

SMB traduz PTBR Pack: panfletos e traduções PT-BR para Project Zomboid O SMB traduz PTBR Pack é um pack central de traduções PT-BR para Project Zomboid. O projeto começou com a tradução visual dos panfletos, flyers e folders espalhados pelo jogo. A ideia sempre foi preservar o design original e fazer cada pedaço da história funcionar naturalmente no nosso idioma. Com o tempo, o projeto também passou a reunir traduções de mods em um único lugar. Assim, a comunidade encontra as adaptações PT-BR com mais facilidade, sem alterar os mods originais. O que está incluído - 135 panfletos e flyers com o design traduzido para PT-BR. - Traduções PT-BR para diversos mods da comunidade. - Compatibilidade pensada para servidores, modpacks e jogadores solo. - Atualizações contínuas conforme novas traduções forem revisadas. Modpack com todos os mods traduzidos Para facilitar a instalação e evitar uma lista enorme dentro da descrição, todos os mods atualmente cobertos pelo SMB traduz PTBR Pack foram organizados em um modpack/collection separado. Clique aqui para acessar o modpack com todos os mods suportados Dica: use o modpack como referência para conferir quais mods já possuem tradução incluída neste pacote. Como usar Ative o SMB traduz PTBR Pack junto dos mods que você utiliza e coloque-o perto do fim da ordem de carregamento. Ele precisa carregar depois dos mods traduzidos para que as chaves PT-BR deste pack tenham prioridade. Se algum texto ainda aparecer em inglês, confira se o mod original está ativo e se o SMB traduz PTBR Pack está carregando depois dele. Ajude a manter o pack Encontrou uma frase em inglês, uma chave aparecendo no lugar do texto ou uma tradução que não combina com o contexto? Informe o nome do mod e, se possível, envie uma captura da tela. Olhe sempre as notas de atualização Outros links: SIMBAproduz | Twitch Workshop ID: 3446915394 Mod ID: simbatraduz

5,505 Downloads Details →
True Music Addon: Umamusume Collection – Project Zomboid Mod

True Music Addon: Umamusume Collection

von 76561198016314144

Cassette & Vinyl List of 90 songs Agnes Tachyon - Lightless Air Groove - EMPRESS GAME Air Shakur - Air Race Aston Machan - Bokyaku nite Biko Pegasus - Konshin'noichigeki Pegasus punch Biwa Hayahide - Tadzuna to en Copano Rickey - Lucky Happy Fantastic Daitaku Helios - Waratchao! Daiwa Scarlet - Rising Girl El Condor Pasa - L' s Surprise !! Fine motion - Aisuru sekai Gold City - Kazaranai kokoro Gold Ship - Goal To My Ship Grass Wonder - Secret GRADUATION Haru Urara - Kyouomo genkini naru yooninare Hishi Amazon - Torikago no ronribado Hokko Tarumae - Shining straight! King halo - Exercise the Right KitasanSatono - Ambitious World Manhattan Cafe - Paradise Maruzensky - Forbidden Burning heart Marvelous Sunday - Marvelous sunday time Matikanefukukitaru- Lucky comes true! Mayano Top Gun - Tokimeki Scramble Mejiro Ardan - Garasu no etowaru Mejiro McQueen - Hajimarino Signal Mejiro McQueen - waiting for tomorrow Mejiro Ryan - Kibo Discovery Narita Brian - BLAZE Narita Brian - Shadouroru no chikai Narita Taishin - Kanjo no reime Nice Nature - Out of Triangle Oguri Cap - Unbreakable Rice Shower - small prayer Sakura Bakushin O - Chototsumoshin paku-Shin Jun! Sakura Chiyono O - Hita-gokoro My note Sakura Laurel - Youthful Eyes Seiun Sky - Kimagure tuning heart Silence Suzuka - Silent Star Smart Falcon - Senzoku! Zenshin! Umadorupawa Smart Falcon - Tachi ichi wa zero-ban! Juni wa ichiban Special Week - My goal is the script name! Super Creek - Sotto Slowly SuzukaTachyon - Transforming Symboli Rudolf - SEVEN T.M. Opera O - Teiso kageki ~ tataeyo eien ni ~ Taiki Shuttle - Intuition No Problem! Tamamo Cross- My against fight Tokai Teio - Ganbo no moyo Tokai Teio - Love is Derby Umamusume - BLOW my GALE Umamusume - Bokura no burubadodeizu Umamusume - Dance 2 Endless Beat Umamusume - Egao no Treasure -Beyond The Future- Umamusume - ENDLESS DREAM!! Umamusume - Find My Only Way Umamusume - Gaze on Me! Umamusume - Harua BLUE Umamusume - Hon'no Speed Umamusume - KIRARI MAGIC SHOW Umamusume - Let your tears shine and become tomorrow! Umamusume - Make Debut! Umamusume - Mejiro Hymn Umamusume - Midnight Epilogue Umamusume - Ms. VICTORIA Umamusume - NEVER LOOKING BACK Umamusume - NEXT FRONTIER Umamusume - Precious Star Dreamer Umamusume - RUNxRUN! Umamusume - Seishun ga matsu Umamusume - Shikisai Phantasia Umamusume - Uma pyoi densetsu Umamusume - UNLIMITED IMPACT Umamusume - We are DREAMER!! Umamusume - WINnin' 5 Umamusume - Winning the soul Umamusume - Yume o kakete! Umamusume - Yuru Paka HAPPY DAYS Umamusume 1 ED - GROW UP SHINE! Umamusume 2 ED Umamusume OP - Girl's Legend U Umayorn OST - Nigero! Fallin' Love Umayorn OST - Pyonpyon hareru yo (hareru yo!) Umayorn OST - Ring Ring Diary VODKA - CATCH THE VICTORY! Winning Ticket - WINNING MELODY Wonder Acute - Yuuyuu kankan Yaeno Muteki - Mumei Shisso Yamanin Zephyr - LIKE THE WIND Yukino Bijin - City Princess! Workshop ID: 2849097218 Mod ID: uma_music_addon

4,376 Downloads Details →
Zed's Better FPS - B42.20.2 Fix / 42.20.2 修复版 – Project Zomboid Mod

Zed's Better FPS - B42.20.2 Fix / 42.20.2 修复版

von 76561198258764906

Zed's Better FPS - B42.20.2 Fix / 42.20.2 修复版 Fix maintainer / 修复版作者:老余 Until the ZombieBuddy author adds me to the local author list, this mod will temporarily disable Java signature verification to ensure that users experiencing network issues or unable to properly access the Steam Workshop can still enable and use the mod normally. English This is an unofficial complete replacement for zed-0xff/ZBBetterFPS on Project Zomboid 42.20.2. Original mod and code by Zed, released under the included MIT License. - Original Workshop: 3622986450 - Original source: github.com/zed-0xff/ZBBetterFPS - Required framework: ZombieBuddy 2.3.2+ (3619862853) What this fixes The old Patch_IsoMovingObject directly accessed the removed IsoZombie.networkAi field and crashed on 42.20.2. This build uses the current getNetworkCharacterAI() API with a null guard. Streamlined Physics / Rewrite IsoMovingObject.separate is the code path fixed here. Installation and conflicts - Install and enable ZombieBuddy 2.3.2 or newer. - Disable or unsubscribe from the original ZBBetterFPS and BetterFPS_B42. This mod is a complete replacement, does not depend on the original, and cannot be enabled with either one. - Enable only this 42.20.2 Fix. - Approve the Java Mod when ZombieBuddy prompts you, then fully exit and restart Project Zomboid. Settings and risks Settings path: Options → Mods → Zed's Better FPS - B42.20.2 Fix / 42.20.2 修复版. All optimization checkboxes are disabled by default. Enable one at a time and test. - Render Distance: lower values reduce load but increase pop-in and may affect distant-entity mods; reload the save after changes. - Uncapped FPS: forcing uncapped increases load, heat and power use; forcing capped may affect frame pacing. - Optimize IndieGL State: skips redundant OpenGL state calls; unusual rendering mods may show artifacts. - Optimize Sprite Batching: reduces draw calls; custom rendering/batching mods may conflict. - Optimize RingBuffer: enlarges GPU buffers and batch pools, uses more memory, and requires a full restart after changing. - Optimize Chunk Shaders: caches shader state; custom terrain shaders may render incorrectly. - Optimize 3D Models: caches model shader data; custom model/shader mods may conflict. - Streamlined Physics / Rewrite IsoMovingObject.separate: rewrites collision/separation logic and is this fix's repaired code path; may alter pushing, bumping or collision behavior with gameplay mods. - Instant Zoom: removes zoom animation and changes visual transitions. - Lower CPU Use: yields CPU time; aggressive modes can reduce responsiveness or FPS. Scope, signature, and limitations Verified only on PZ 42.20.2 with ZombieBuddy 2.3.2. Use cautiously after future game updates. The JAR is signed by the uploader/user's Steam public author key. It is not Zed's official signature, is not an upstream release, and does not imply upstream endorsement. 中文 这是 zed-0xff/ZBBetterFPS 面向 Project Zomboid 42.20.2 的非官方完整替代修复版。原模组与代码作者为 Zed,按随附 MIT License 发布。 - 原 Workshop:3622986450 - 原始源码:github.com/zed-0xff/ZBBetterFPS - 硬依赖:ZombieBuddy 2.3.2+(3619862853) 修复内容 旧版 Patch_IsoMovingObject 直接访问已被删除的 IsoZombie.networkAi 字段,会在 42.20.2 崩溃。本版改用当前 getNetworkCharacterAI() API,并加入空值保护。Streamlined Physics / 重写 IsoMovingObject.separate 正是本次修复的代码路径。 安装与冲突 - 安装并启用 ZombieBuddy 2.3.2 或更高版本。 - 禁用或取消订阅原版 ZBBetterFPS 与 BetterFPS_B42。本模组是完整替代版,不依赖原版,也不能与二者同时启用。 - 只启用本 42.20.2 修复版。 - ZombieBuddy 首次提示时批准 Java Mod,然后完全退出并重新启动 Project Zomboid。 设置与风险 设置路径:选项 → 模组 → Zed's Better FPS - B42.20.2 Fix / 42.20.2 修复版。所有优化复选项默认关闭,建议逐项启用并测试。 - 渲染距离:降低数值可减少负载,但会增加物体突然出现,并可能影响远距离实体模组;修改后需重载存档。 - 无上限 FPS:强制解除上限会增加负载、温度和功耗;强制限制可能影响帧时间表现。 - IndieGL 状态优化:跳过重复 OpenGL 状态调用;特殊渲染模组可能出现画面异常。 - Sprite Batching 优化:减少绘制调用;自定义渲染或批处理模组可能冲突。 - RingBuffer 优化:扩大 GPU 缓冲区与批次池,增加内存占用,修改后必须完全重启游戏。 - 区块着色器优化:缓存着色器状态;自定义地形着色器可能显示异常。 - 3D 模型优化:缓存模型着色器数据;自定义模型或着色器模组可能冲突。 - Streamlined Physics / 重写 IsoMovingObject.separate:改写碰撞与分离逻辑,也是本次修复点;可能改变与其他玩法模组之间的推挤、碰撞或绊倒行为。 - 即时缩放:移除缩放动画,改变视觉过渡效果。 - 降低 CPU 使用:让出 CPU 时间;激进模式可能降低响应性或帧率。 适用范围、签名与限制 仅针对 PZ 42.20.2 与 ZombieBuddy 2.3.2 完成验证。游戏未来更新后请谨慎使用。JAR 使用上传者/用户自己的 Steam 公开作者密钥签名,不是 Zed 官方签名,不是上游正式发布,也不代表上游背书。 署名与许可 原作者:Zed / zed-0xff。完整 MIT License 与 Zed 版权已包含在模组 LICENSE 文件中。 Important / 重要: Steam Required Items cannot be set by workshop.txt. After the first upload, manually add ZombieBuddy item 3619862853 as a Required Item on this item's Workshop page. / workshop.txt 无法设置 Required Items;首次上传后必须在页面手动将 ZombieBuddy 3619862853 添加为 Required Item。 Workshop ID: 3782613536 Mod ID: ZBBetterFPSB4220Fix

6,774 Downloads Details →
The Butcher's Table 42.20 – Project Zomboid Mod

The Butcher's Table 42.20

von 76561198073628879

🥩 The Butcher's Table The power grid is dead, but your survivor doesn't have to starve. Take your hunting and butchering to the next level in Build 42! This mod introduces a true "nose-to-tail" food chain. Bleed your game, harvest the guts, build a drying rack, and preserve your hard-earned meat for the long winter—all without relying on a generator. ✨ Key Features - Zero-Power Preservation: Build a Meat Drying Rack (Farming category). Hang up to 20 pieces of meat or fish to dry and secure your food supply for the apocalypse. - Nose-to-Tail Butchery: Don't waste a single calorie! Harvesting livestock and game (cows, pigs, sheep, deer) now yields Animal Intestines. - Blood Sausage (Kishka): Use the vanilla butcher hook to drain animal blood into a bucket. Combine it with guts and grain to craft raw blood sausage, then fry it up for a massive, hearty meal. - Jerky & Cured Meats: Turn pork, beef, venison, chicken, turkey, mutton, and rabbit into long-lasting jerky. Got a pork loin? Salt it, dry-cure it on the rack, and slice it into gourmet Polendwica. - Dried Fish: Preserve your catch! Dry whole small fish or fillets. The bigger the catch, the better the yield. - Hearty Comfort Food: Whip up Fried Potatoes with Cracklings for a solid morale boost, or cook Buckwheat — a fully integrated new grain that spawns in the world. Boil it in a pot, serve it in bowls, or add it to your favorite stews and soups! 🌍 Languages Available in English and Russian (Русский). 🥩 The Butcher's Table — Мясная кухня Электричество давно отключили, но это не повод голодать. Выведи охоту и разделку в Build 42 на совершенно новый уровень! Мод добавляет полноценную безотходную пищевую цепочку. Спускай кровь, используй субпродукты, строй сушилку и заготавливай мясо на долгую зиму — и всё это без единой капли бензина для генератора. ✨ Главные особенности - Заготовка без электричества: Построй Сушилку для мяса (категория «Сельское хозяйство»). Вяль до 20 кусков мяса или рыбы одновременно, создавая надежные запасы на случай зомби-апокалипсиса. - Безотходная разделка: Никакого перевода ценных продуктов! При разделке скота и дичи (коров, свиней, овец, оленей) теперь выпадают кишки. - Кровянка: Слей кровь с туши на ванильном крюке мясника в ведро. Смешай кишки, крупу и кровь, чтобы сделать сырую колбасу, а затем поджарь её для мощного заряда калорий. - Джерки и деликатесы: Суши свинину, говядину, оленину, птицу, баранину и крольчатину, нарезая их на питательные джерки. Нашел свиную вырезку? Посоли, завяль на сушилке и нарежь на настоящую полендвицу. - Сушёная рыба: Сохрани свой улов. Суши мелкую рыбу целиком или делай филе из крупной — чем больше рыба, тем сытнее запасы. - Домашняя кухня: Приготовь жареную картошечку со шкварками (отлично поднимает настроение!) или свари гречку. Это полноценная новая крупа: спавнится в мире, варится в котелке или кастрюле, раскладывается по мискам и идеально вписывается в супы и рагу. 🌍 Языки Встроенный перевод на русский и английский. Workshop ID: 3736576212 Mod ID: TheButchersTable

6,466 Downloads Details →
BlackMaze Laberinto PVP Sp/Mp B42 – Project Zomboid Mod

BlackMaze Laberinto PVP Sp/Mp B42

von 76561199092865655

BLACK MAZE - Laberinto PvP Survive. Hunt. Master the labyrinth. BLACK MAZE is a city designed from the ground up as an extreme PvP arena within Project Zomboid. There is no escape. There are no safe zones. Just you, other players, and a labyrinth that works against you. --- Concept An urban environment completely transformed into a enclosed labyrinth, full of alternative routes, dead ends, and strategic points. Every decision matters: • Do you advance or wait? • Do you shoot or hide? • Do you hunt or are you hunted? --- PvP Experience Designed specifically for player-versus-player combat: • Intense close-quarters combat • Constant ambushes • High tension in confined spaces • Unpredictable encounters • Map control as the key to victory Here, the best-equipped player doesn't win. The one who adapts best wins. --- Map Features • Unique labyrinthine design • Multiple interconnected routes • Elevated areas and vantage points • Strategic loot areas • Narrow streets and claustrophobic corridors • Optimized for PvP and performance --- Ideal for • PvP servers • Events and tournaments • Fast and dynamic combat • Hardcore, no-holds-barred experiences --- Recommendations • Enable PvP • Reduce safe zones • Increase resource scarcity • Use weapon mods for greater intensity --- Mod Status Version: 1.0 Type: PvP Map Compatibility: Multiplayer Recommended --- Warning This map is not designed for survival. It is designed for facing off against other players. Welcome to BLACK MAZE. Sobrevive. Caza. Domina el laberinto. BLACK MAZE es una ciudad diseñada desde cero como una arena PvP extrema dentro de Project Zomboid. No hay escapatoria. No hay zonas seguras. Solo tú, otros jugadores y un laberinto que juega en tu contra. --- Concepto Un entorno urbano completamente transformado en un laberinto cerrado, lleno de rutas alternativas, callejones sin salida y puntos estratégicos. Cada decisión importa: • ¿Avanzas o esperas? • ¿Disparas o te escondes? • ¿Cazas o eres cazado? --- Experiencia PvP Diseñado específicamente para combates entre jugadores: • Combate cercano e intenso • Emboscadas constantes • Alta tensión en espacios reducidos • Encuentros impredecibles • Dominio del mapa como clave de victoria Aquí no gana el más equipado. Gana el que mejor se adapta. --- Características del mapa • Diseño laberíntico único • Múltiples rutas interconectadas • Zonas elevadas y puntos de vigilancia • Áreas de loot estratégico • Calles estrechas y pasillos claustrofóbicos • Optimizado para PvP y rendimiento --- Ideal para • Servidores PvP • Eventos y torneos • Combates rápidos y dinámicos • Experiencias hardcore sin reglas --- Recomendaciones • Activar PvP • Reducir zonas seguras • Aumentar la escasez de recursos • Usar mods de armas para mayor intensidad --- Estado del mod Versión: 1.0 Tipo: Mapa PvP Compatibilidad: Multiplayer recomendado --- Advertencia Este mapa no está hecho para sobrevivir. Está hecho para enfrentarte a otros jugadores. Bienvenido a BLACK MAZE. Workshop ID: 3691888819 Mod ID: blackmaze Map Folder: Blackmaze

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Simple Firearms Conversion & Brita's Weapon Pack Patch - Global Edition – Project Zomboid Mod

Simple Firearms Conversion & Brita's Weapon Pack Patch - Global Edition

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if you want to use a version of this mod that focuses on Kentucky circa '93: https://steamcommunity.com/sharedfiles/filedetails/?id=2693012485 In brief: This is a substantial patch that allows you to disassemble and reassemble (almost) every firearm, weapon attachment and ammunition caliber from Brita's Weapon Pack, using the functionality of Simple Firearms Conversion mod, as well as pack up the 19 additional ammunition types introduced by Brita into space-saving crates and cases. Does this mod make an already unbalanced mod even more unbalanced? Induitably. Do I give a crap? Nope. That said, this mod does have some balancing in two forms. First, all recipes consume more components than produced at roughly a 2:1 ratio. Credit to user nater from the TIS discord for lending a hand behind the scenes with Lua. Compiled for B41.65. Comments, criticisms and bug reports are greatly appreciated. NOTE: If you find a bug, please provide a console log file, preferably via pastebin or dropbox. All reports that lack one will be ignored. You may find those files inside your Zomboid folder, located inside your user folder. Workshop ID: 2696123971 Mod ID: LLAmmoConversion+BritaSRC

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Nuclear Protocol B42.19 – Project Zomboid Mod

Nuclear Protocol B42.19

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Nuclear Protocol Nuclear Protocol introduces a dangerous end-game objective for players who have already conquered the apocalypse. You may have a fortified base, enough supplies to last for years, powerful weapons, and a secure territory. However, one final objective is still waiting to be completed. Find the military credentials, protective equipment, and sealed launch codes required to access the nuclear command terminal. Choose your target carefully, authorize the launch, and face the consequences of changing the world forever. End-Game Objective A nuclear strike is not something you can carry out immediately after starting a new world. The equipment and authorization documents required for the launch are extremely rare. You will need to search dangerous military locations to find them. You will need: - Military Access Card - Nuclear Authorization Card - Sealed Nuclear Launch Codes - Nuclear Command Terminal Once all requirements have been met, you can use the terminal to enter the target coordinates and authorize the nuclear strike. Nuclear Strike A nuclear strike is much more than a large explosion. The targeted area will be permanently devastated within a massive 500-tile radius. - Buildings will burn, collapse, and suffer permanent structural damage. - Vehicles inside the blast zone may be heavily damaged, destroyed, or completely burned out. - Trees, fences, roads, and other parts of the environment will be scorched. - Zombies caught inside the affected area will be destroyed. - Fires will spread throughout the ruins. - Ash, smoke, and fog will cover the devastated region. The destruction becomes a permanent part of the world. The city you target may never return to its former state. The Aftermath The explosion is only the beginning. Radiation spreads far beyond the physical destruction zone and becomes weaker as you move farther away from the impact point. Powerful post-blast winds, abnormal temperatures, heavy clouds, reduced visibility, ashfall, and dangerous weather conditions can continue for days. Entering the affected area without proper preparation can be fatal. Surviving Radiation Radiation cannot be seen. Survivors must therefore rely on proper equipment and careful preparation. A Geiger Counter can be used to measure nearby radiation levels and determine whether an area is safe to enter. Protective equipment includes: - Nuclear Hazard Suits - Gas Masks - Replaceable Gas-Mask Filters - Geiger Counters - Potassium Iodide Tablets An undamaged nuclear hazard suit combined with a working gas mask provides the highest level of protection. Damaged protective clothing becomes less effective, while gas-mask filters gradually lose their protective ability through use. Always inspect your equipment before entering a radioactive area. Potassium iodide can help reduce accumulated radiation in the body, but it cannot replace proper protective equipment. Preparation Matters Before authorizing a nuclear strike, consider preparing: - A secure shelter outside the radiation zone - Enough food and clean water for several days - Medical supplies and potassium iodide - Spare gas-mask filters - An undamaged nuclear hazard suit - A Geiger Counter - A safe evacuation route Singleplayer and Multiplayer Nuclear Protocol works in both singleplayer and multiplayer. In singleplayer, the nuclear launch can serve as the final objective of a long-term survival world. In multiplayer, survivors can work together to recover the required credentials, prepare shelters, organize an evacuation, and decide where—or whether—the strike should be launched. The consequences affect everyone in the world, turning the launch into a major server-wide event. Localization Supported languages: - English - Turkish - Spanish - Russian - German - Simplified Chinese Important Warning A nuclear strike permanently changes the affected part of the map. Do not launch a strike near an area you wish to preserve. Creating a backup of important worlds before using the terminal is strongly recommended. Since many new tiles were added in the latest update, the mod will still work with the current version, but the newly added tiles will not appear burned or destroyed after the nuclear explosion. I won’t be updating the mod, but you’re free to update it and publish your own version. Workshop ID: 3764265933 Mod ID: NuclearProtocolB42

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Better Health Panel – Project Zomboid Mod

Better Health Panel

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Better Health Panel Overview BetterHealthPanel is a redesign of the health window focused on improving interaction, clarity and usability during medical gameplay. Instead of navigating lists and submenus, the player interacts directly with a segmented body layout, making treatments and inspections faster and more intuitive. Main Features - Segmented Body View — The traditional body-part list is replaced by a visual body representation divided into segments, just as in the Protection or Temperature menus. - Direct Interaction — Click directly on body parts to inspect or treat injuries. - Tooltip-Based Information — Detailed information appears when hovering over a body part instead of cluttering the main panel. - Interactive Layout — A redesigned interface that centralizes actions and reduces unnecessary navigation. - Extended Medical Information — Additional details become visible depending on the player’s First Aid level. - Self-Inflicted Damage Tools — Optional functionality to intentionally harm yourself or others, designed for First Aid grinding. Gameplay Changes - Health inspection is performed through an interactive body model instead of lists. - Medical information is progressively revealed based on skill level. Self-Harm & “Questionable Life Decisions” - Inflict controlled damage on yourself or other characters to train First Aid efficiently. - Ideal for testing medical mechanics without waiting for zombies to cooperate. - Because sometimes the biggest threat to your survivor… is your own curiosity. - Yes, you can repeatedly injure the same arm. No, your character will not appreciate your dedication to science. - Perfect for those moments when you think: “What if I just… stabbed my foot a little for XP?” Localization - Includes translations for: EN, ES, DE, FR, IT, PT, PTBR, RU, JP, KO. - Adds localization support for some strings that were previously hardcoded in vanilla. Technical Notes - The health panel was extensively refactored and partially rewritten. - Redundant code paths were reduced and multiple behaviors unified. - Logic and rendering responsibilities were separated to improve maintainability and extensibility. Compatibility & Usage - Designed as a replacement for the default health interface. - Focused on usability during active gameplay rather than purely cosmetic changes. Workshop ID: 3665988779 Mod ID: betterHealthPanel Workshop ID: 3665988779 Mod ID: betterHealthPanel

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RAboi' s Customize VanDeRumba Skin – Project Zomboid Mod

RAboi' s Customize VanDeRumba Skin

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Thanks for the mod "Autotsar Tuning Atelier - VanDeRumba" and the creator iBrRus & MrDanny 使用/addvehicle 代码 名字或者坐标 代码如下: Vehicle IDs【定制车款IDs】: ATAVanNO1 Workshop ID: 2967712880 Mod ID: RAboiVanDeRumbaSkinNV

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Visor Balaclava – Project Zomboid Mod

Visor Balaclava

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The game and the workshop lacks a Visor balaclava or skimask depends on what you like to call it, It's colorable just like the default balaclava, Can be obtained from masks category while setting up character. It will also not burn you in normal weathers, From my real life experience 3 hole balaclavas tend to be thicker and keep you warmer while Visor ones are less thick and generally does not burn you outside cold weathers.

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Zed's Better ModList – Project Zomboid Mod

Zed's Better ModList

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Adds filters, sorting, collections, bulk enable/disable, and Unsubscribe button to the vanilla Mod Selector screen. What it adds: Extends Project Zomboid's existing mod list with quality-of-life features - nothing is replaced. - Filter by: All / Enabled / Disabled / Java / New - Sort by: Name or Date - Steam Workshop Collections - add a collection by URL or ID and it appears in the Collection dropdown. Picking it filters the mod list to just that collection. Adding a collection also auto-subscribes to every item in it; new mods show up in the list as soon as Steam finishes downloading them, no restart required. Refresh re-fetches the collection's title and children; Remove drops it from the dropdown. - Enable All / Disable All buttons at the top-left toggle every mod currently visible in the list. Mods are processed in dependency order (using require / loadModBefore / loadModAfter), reversed for disable, so a single click handles the whole chain correctly. - Dependents row in the mod info panel - lists the mods that require the selected one (green = currently active). Click any entry to jump to that mod, just like vanilla Dependencies. - Unsubscribe Workshop mods directly from the in-game list - Workshop mods you unsubscribed this session are hidden without restarting the game - Shows each Java mod's load status next to its JAR path - loaded / blocked, allow / deny, persisted / session - color-coded (green = good, red = bad) so you can see at a glance which JARs ZombieBuddy let through FAQ - Does it work on multiplayer? Yes - it only affects the client-side mod selector UI. - Save compatibility? Safe to add or remove on existing saves. - Supported game versions? B42.12+ Links GitHub Repository Support the Project If you find this mod useful, consider supporting development: Workshop ID: 3709229404 Mod ID: ZBetterModList

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RFHC74's Bare Hand Mod [ Build 41 ] – Project Zomboid Mod

RFHC74's Bare Hand Mod [ Build 41 ]

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Update : New recipe ! Craft it with ripped sheets ! Want to kill zombie with bare hands ? Yes. This mod is for you. You just slap at zombie until it ded xd How to find it ? Open Craft Menu and look in Survivalist section ! Bare Hand OP Edition Craft with : 30 books , 30 magazine , 30 newspaper or 50 ripped sheets. Condition Max : 100 which mean this bare hand can break If you use too much. Bare Hand Not OP Edition Craft with : 1 pan , 1 saucepan , 1 gridlePan or 5 ripped sheets. Condition Max : 100 which mean this bare hand can break If you use too much. Bare Hand Weak Edition Craft with : 1 spoon , 1 fork or 1 ripped sheets. Condition Max : 100 which mean this bare hand can break If you use too much. Workshop ID: 2666762333 Mod ID: RFHC74BAREHANDMOD

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Tradução Português Brasileiro TrueActions Dancing BETA – Project Zomboid Mod

Tradução Português Brasileiro TrueActions Dancing BETA

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Tradução para o Português Brasileiro do Mod TrueActions Dancing Traduz as Revistas, Cartas, e a danças(algumas ainda precisam e tradução.) Beta Algumas das danças então sem tradução ou por não terem equivalente ou por não ter encontrado. caso tenha alguma sugestão sobre a tradução, você pode fazer ela no nosso discord que se encontra no link abaixo. Conheça as minhas Traduções Contato/Suporte: Workshop ID: 2737963982 Mod ID: TradPTBR-TrueActionsDancing

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Black Mesa Incident – Project Zomboid Mod

Black Mesa Incident

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The following message is transmitted at the request of local authorities. At 9:47 AM, Mountain Time, a disaster of unknown type has occurred at the Black Mesa Research Facility, KY, causing significant damage and failure to various power and communication systems in the surrounding areas. An immediate evacuation order has been issued for all residents within a 75 mile radius of the facility. An on-site military has been dispatched to provide assistance. Make sure to bring an emergency supply of food, water, clothing, first aid kit, flashlights with extra batteries, and battery powered radios. Follow local evacuation routes which have been marked by local authorities and only use one vehicle. Do not return to the warning area until the all clear has been given. If you are not in the evacuation zone, stay where you are. If you are within the evacuation area and have no transportation, locate your nearest police department or military officer. Do not use telephones or cell phones except in the case of emergencies. Stay tuned to local news media outlets for further details and information on this situation. - What are those things? Those "things" are Alien Parasites better known as Headcrabs from Half Life - What does this Mod do? The Mod adds and replaces the PZ Zombies with Headcrab Zombies from Half-Life. - Is it compatible with other Zombie Skinmods? Yes, it should be fine! - How does the Mod work? it simply adds a Headcrab as a "Full-Mask" into the Game.All Zombies will automaticly spawn with the Headcrab on their Head. - Whats planned for the future? the claws and sounds are definitely coming! Any suggestion? leave a comment! - Can i use your Script or modify your mod? Yes you can do what ever you want! Just give me Credits for my work in your mod description ! :) Check out the other Half-Life related Mods: https://steamcommunity.com/workshop/filedetails/?id=2723551862 If you like my work let me know! Workshop ID: 2723538513 Mod ID: BlackMesaIncident

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Skill Recovery Journal Hotfix – Project Zomboid Mod

Skill Recovery Journal Hotfix

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Requires Skill Recovery Journal by Chuckleberry Finn It's a quick hotfix babyyyy so my boyfriend can join my server Transcribing worked fine after the update today but readback broke and this fixes it Latest Update: Fixed bug that caused readability to unlock after each transcription, allowing you to dupe exp exponentially Not going to maintain this and probably going to delete it as soon as the original mod is fixed If you have errors/console logs to share, please consider joining our discord channel :) Discord: https://discord.gg/tTMZHtpThs Workshop ID: 3748247279 Mod ID: SkillRecoveryJournalHotfix

5,905 Downloads Details →
Cold Breath & Cigarette Smoke – Project Zomboid Mod

Cold Breath & Cigarette Smoke

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This mod adds more atmosphere to Project Zomboid with dynamic visible breath in cold weather and realistic cigarette smoke during smoking. This is my first Project Zomboid mod, and I have tried to keep it lightweight, unobtrusive, and compatible with both the base game and other mods. The first is Cold Breath. When the temperature becomes sufficiently low, your character will produce visible breath while breathing. The breath is not simply a static texture. It uses an animated particle system with several behaviors: 1) Multiple animated breath-cloud frames. 2) Smooth appearance and disappearance. 3) Breath frequency changes depending on temperature. 4) In mild cold, breath appears less frequently. 5) In extreme cold, breathing becomes much more noticeable. 6) Breathing frequency changes with character activity. 7) Walking, running, and sprinting increase breathing frequency. 8) Newly created breath remains attached to the character briefly before drifting away. 9) Breath reacts to wind direction and strength. 10) Strong wind can stretch the cloud and carry it away faster. 11) Larger clouds gradually break apart into smaller particles. 12) Breath does not appear indoors. 13) Breath does not appear while the character is inside a vehicle. The system is designed to fit the visual art-style of Project Zomboid while adding subtle environmental atmosphere without changing gameplay mechanics. The second is Cigarette Smoke. The mod adds visible smoke when your character is smoking. The cigarette-smoke system is based on the smoking detection system created by @movin in the Cigarette Smoke mod. Special thanks to @movin for creating the original cigarette-smoke system and allowing its implementation as part of this project. The cigarette smoke has its own particle system and works independently from the cold-breath system. Smoke appears during actual puffs rather than simply appearing because the character has a cigarette equipped. The effects are designed primarily to improve immersion and Cold Breath is especially noticeable: 1) At night. 2) During winter. 3) In freezing temperatures. 4) During long journeys outdoors. 5) During intense physical activity. Cigarette smoke remains independent of the ambient temperature, making it a separate visual effect rather than another part of the cold-breath system. Performance: The mod uses a limited number of active particles and does not continuously generate unlimited visual effects. Both systems use their own lightweight particle and rendering logic. The goal is to provide additional atmosphere without unnecessarily affecting performance. Multiplayer: The mod is designed for Build 42.20.3 and is prepared for multiplayer. Most of the visual effects are handled client-side, so they should not create unnecessary network traffic. Compatibility: The mod is designed to interfere as little as possible with existing game systems. Cold breath and cigarette smoke operate as separate systems and do not replace Project Zomboid's core temperature, survival, or smoking mechanics. The mod should not cause compatibility issues with other mods. However, compatibility with third-party mods that directly modify the same smoking actions or related systems cannot be guaranteed in every possible combination. My mod doesnt work alongside original Cigarette Smoke mod from @movin because our mods are using the same systems BUT it works with True Smoking, thanks to @movin Credits: Special thanks to @movin for the Cigarette Smoke mod that was based on mine mod and for the smoking-detection system used to implement cigarette smoke in this project. Thanks as well to everyone who tests the mod, reports bugs, and helps improve the project. Good luck and remember - "This is how you died" Workshop ID: 3783135152 Mod ID: ColdBreath

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Cyberpunk 2077: Johnny Silverhand's Custom Porsche 911 – Project Zomboid Mod

Cyberpunk 2077: Johnny Silverhand's Custom Porsche 911

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Bulid 41 only until the base mod gets updated by its creator. Hand-crafted texture re-created by me using reference images of the in-game Porsche. It may not be an exact 1:1 match, but I aimed to make it as accurate as possible. Credits: MUGTOAST - Johnny's custom Porsche texture MrDanny - Model and orginal assets Workshop ID: 3420048085 Mod ID: SilverhandCustom911Porsche

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[B42] More Bags – Project Zomboid Mod

[B42] More Bags

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Unofficial B42.20 update for the More Bags mod. I'll delete this once the official mod is updated or if the original author asks me to. All credit goes to the original author. You can support the original creator of this mod through their Ko-fi. This mod will be supported in my free time. Please don't expect immediate updates or responses. Workshop ID: 3433094370 Mod ID: MoreBagsB42

3,303 Downloads Details →
Seismic Events – Project Zomboid Mod

Seismic Events

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Mod Content This mod adds regular earthquake that attracts zombies around the player while not focusing him directly. The goal is to help zombies migrate in the player cell regulary You can add and remove it safely from games Earthquakes Earthquakes events play sounds at random location around player. Sounds can't be heard by player but it will make zombies circle around your base. Waves cannot spawn directly on you but zombies pathing can still go through your base in case of high magnitude events. Earthquake start to be scheduled on day 9. They happens between 6 h and 22 h Radio broadcast Earthquake activity is broadcasted on AEBS frequency, it plays right after meteo forecast. Moodle Players in the earthquake area will get a moodle depending on event magnitude Customization You can customize things like events frequency, event radius and wave radius sandbox options. Multiplayer Yes Compatibility 41. + Require MoodleFramework Translation EN/FR Workshop ID: 2922713082 Mod ID: SeismicEvents

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