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Mods & Plugins für Project Zomboid
Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
True Music Vocaloid Addon
von 76561198236731920
Vocaloid music DECO27 - Ghost Rule DECO27 - Monitoring DECO27 - Rabbit Hole Giga - Plus Boy Guchiry - Abnormality Dancin' Girl Haraguchi Sasuke - Hito Mania Haraguchi Sasuke - Medicine Hiiragi Kirai - Love Ka Hiiragi Magnetite - Tetoris inabakumori - Hello Marina inabakumori - Kimi ni Kaikisen inabakumori - Lost Umbrella inabakumori - Rainy Boots kikuo - Aishite Aishite Aishite kikuo - Nobore! Susume! Takai tou kikuo - Shikabane no Odori LamazeP - Fukkireta LamazeP - PoPiPo MARETU - Aishite ita no ni MARETU - Binomi MikitoP - Shoujo Rei Moe Chakka Fire Omoi - Snow Drive Omoi - Teo PinocchioP - Reincarnation Apple Samfree - Luka Luka Night Fever Satapan P - YABABAINA Satsuki - Mesmerizer Siinamota - Young Girl A wowaka - Rolling Girl (Hatsune Miku) wowaka - Rolling Girl (Kasane Teto) Yukopi - Kyoufuu All Back Workshop ID: 3401741926 Mod ID: vocaloid_true_music
Sixth Sense Trait - Zombie Detector
von 76561198013042524
Answers for FAQs - READ THE DESCRIPTION (CONTENT SECTION IS ENOUGH) BEFORE ASKING QUESTIONS. - Mod is tested only in Singleplayer. It may only work in Singleplayer. - This mod works as intended as of 41.73. - Mod is still in active development, so expect updates. - It should be compatible with existing saves. - There may be some little bugs here and there, but the core functionalities work. Lore You've always been gifted. You sense any danger that lurks close by. This has helped you survive the Knox Event. Content - Adds a -6 trait called Sixth Sense. You'll get a UI widget that allows you to activate this. - You'll hear a heartbeat if you're close to a zombie while the ability is active - UI element to quickly activate sixth sense - Takes different floors into consideration, so if zombies are above you, the heartbeat won't be as intense. Recent Changes - Initial upload Check out my other mods Start Scenario - Vehicle Nomad Mod Collection Silent Hill Radio REDUX Permafrost Become Desensitized Become Brave Kingsmouth in KY Slocan Lake REDUX Zombies Can Trip When Bumping Into Each Other Credits Silent Hill for inspiration Susceptible Trait - Airborne Infection for UI component I do mod commissions - Discord: _mon.key Workshop ID: 2847585559 Mod ID: SixthSense
Broken & Burnt Body
von 76561198012867335
Adds a trait to start the game with your entire body fractured and burnt. Mod inspired by Fracture Fraction The original mod sets the fracture time to 50 on each part of the body. This mod rolls a value between 50 and 80 for each individual part, like it would do if you get a fracture from normal gameplay. Likewise, each burn is rolled 50-100. Trait Points Description Big RIP +25 You fell down the stairs into an oven. Start with your entire body fractured and burned. Don't worry, they're already splinted and bandaged. If you think this trait does not give enough points, you can give yourself extra points to compensate by choosing Custom Sandbox, clicking the Character tab, and changing the Free Trait Points value to your desired amount. It also accepts negative values if you think this trait gives too many points. Check out my other mods: John Cena Bing Chilling Jumpscare Broken & Burnt Body Cursed Crotch Feverish Fellow Workshop ID: 3017530164 Mod ID: BigRIP
No More Food in House Stories
von 76561198041411600
This mod removes all the food from Randomized House Stories. Only the food on the floor ( or table, or whatever surface ) is removed, not the cutlery, empty bowls, cigarettes, bleach, water containers, etc. The food inside counters, fridges, and other containers is not removed either. This mod does not work on Zone stories (like the camps in the forest) or Vehicle stories. Only House Stories. This will be coming soon to complete my other mods "Item Remover", "Time Decreases Loot" and "More Loot Settings", with not just food but other items affected as well, and more sandbox options and customizability. Workshop ID: 2932947939 Mod ID: NoMoreHouseStoryFood
Item Searcher
von 76561197965618304
Adds a convenient method to make characters search for specific items in nearby containers. Press ' (single quote) to open the menu. If you find Item Searcher helpful, please rate, favorite, and link to help make this mod visible on the Workshop! I made this mod because it's exactly the kind of thing I wanted in Project Zomboid when I started playing. If you have feedback of any kind, positive or negative, please feel free to leave a comment here, or create an issue on GitHub: https://github.com/TheCrimsonKing92/pz-item-searcher/issues For those especially motivated to share their appreciation and support, I have created a Ko-fi page: https://ko-fi.com/thedecenttech. Anything you are able to give further enables me to spend time outside of my full-time job to improve Item Searcher, or create other mods that may be enjoyed. Workshop ID: 2789003239 Mod ID: ItemSearcher
The Motorious Zone Vehicle Pack - High Resolution Textures
von 76561198035338496
NOTE In order to use these textures, you have to set the maximum vehicle texture size to 1024 in Display & Performance > Textures! This mod only contains the textures, the original mod is still required! This mod adds the original 1024x1024 textures to the Motorious Zone Vehicle Pack. These are the textures used in the base mod prior to the B42.20 update, which changed the textures to 512x512. Workshop ID: 3779019767 Mod ID: fhqMotoriousZoneHiRes Mod ID: fhqMotoriousZoneRealNamesHiRes
Meagher Valley - State of Decay 2 (Standalone)
von 76561198070517306
A small community located in the North of the United States. Meagher does not see much outside traffic and is occupied mostly by those that live in and around the area. Composed of mainly farms, a few houses, mobile homes, and warehouses, this region doesn't offer much for tourism but those that reside there appreciate what little that their community has created in their long standing in the valley. Meagher also takes pride in being a safe haven for veterans, featuring many weapon and army surplus stores with enough stock to cater to all your needs. -This is a small map based on one of the regions from State of Decay 2, I started it over a year ago and has been sitting on my computer at 99% completion for a long time, decided to finally finish it and upload it -Mod name is listed as "SOD2 - Meagher Valley, WY" it will near the beginning of the S section since capital letters take priority over lowercase -The map is standalone, meaning it is independent and not part of the vanilla PZ map -Over 300 unique buildings, interiors, and structures from the game that were recreated by me, only a handful are from vanilla PZ -A few new buildings and areas that weren't in the original have been added to increase variety -You may want to lower the world temperature to better emulate the climate up North, though playing with default temps is fine -Game length may be shorter than the vanilla map since its nowhere near as big, you may want to increase loot rate and respawn if you plan on playing for a long time -The zombie spawn rates are low to reflect the small town, so if you feel like they are not spawning enough then raise the zombie population in the world settings All My Content Manhunt GTA Meagher Valley, WY Dundreary Admiral Credits ** Original map and building designs created by Undead Labs for State of Decay 2 ** Feel free to make any patches or addons for this map, remember to credit if you do so Workshop ID: 2917147766 Mod ID: SOD2MeagherWY Map Folder: SOD2MeagherWY
Zomboid Crossing Squirrels Pack
von 76561198075099435
Animal Crossing Squirrels in Project Zomboid. Featuring: AgentS, Blaire, Cally, Caroline, Filbert, Hazel, Ione, Marshal, Mint, Nibbles, Peanut, Pecan, Poppy, Ricky, Sally, Sheldon, Static, Sylvana, Tasha Workshop ID: 3381189357 Mod ID: ZomboidCrossingSquirrels Mod ID: ZomboidCrossingSquirrels
True Music Addon: Signalis
von 76561198119604541
Please tell me if any of the OST's are missing! Turned Around Train Ride Ritual MNHR Mynah Adler Dowsing Bodies Hamstrung Riot Control Kolibri Safe Room Eulenlieder Orrery Ewige Wiederkunft Liminality Kentucky Meat Shower Haint Tales Misremembered Nue Matryoshka Labyrinth Causal Loop Prison Coal Ash Slurry Sea Smoke Ritual Nowhere The Red Gate Die Toteninsel Emptiness Memory 3000 Cycles I Missed you Near Dark by the Pond Lived In Double Back I Can't Stop Now Rogue Wave You Have Changed Cigarette Wife Rotfront Moon Dream Diary Blockwart Teeth Double Back VHS ver Home Pneumatic Arianes Theme Falkes Theme Become Whole Again The Promise Crepuscular Troublesome Creek Warm Light Eternity in a Box Visions of Alina Incinerator Intensive Care Workshop ID: 3270316130 Mod ID: signalis_truemusic
Craftable Jerky
von 76561198108534415
Instead of letting all your meat from trapping and fishing go to waste, turn it into some tasty long-lasting jerky! This mod adds the ability to make homemade jerkies from various types of meat in the game to extend their shelf life. Update (March 29, 2023): - Added new textures for the jerkies. - Fixed bug not giving the poultry jerky recipe. - Buffed hunger provided by jerkies by 10. - Should be save game compatible. Features: - 4 New Jerky Recipes - Homemade Beef, Game, Poultry and Fish Jerkies To make some jerky, you first must marinate the meat and then cook it for a few hours. Recipe: - Salt - Pepper - Soy Sauce - Brown Sugar - Aluminum (to store the jerky) - A Bowl - Knife - Whisk - Your meat of choice (For simplicity's sake, all the recipes are use the same basic marinade) New Skill Book: - Jerkmades Vol.1: Teaches you how to make all the jerky recipes and is found wherever you might find cooking magazines. Balance: - Recipes require level 3 cooking (Level 4 for poultry as its a bit unsafe) - The jerkies all provide the same nutritional stats as the default beef jerky, but only last two months. Todo: - Potential balancing - Balance out the nutritional values of the jerkies, as the base game's jerky is a bit strange - More Jerky Recipes and Marinades - Ground textures for skill book Dev Note: Currently working on some new recipes for custom jerky, but this is on the back burner as of now since I will be very busy with school the next few weeks. Might have an update near the end of April :/ Feedback: This is my first mod and a side project when I have free time; any feedback is welcome :) Workshop ID: 2953752188 Mod ID: CJJerky
Project Summer Car [B42] - Русификация
von 76561198414246143
Русификация Project Summer Car Продвинутый мод по механике автомобильных двигателей, добавляющий реалистичную систему деталей, жидкостей и характеристик транспортных средств. Что делает мод? • 18 типов деталей и 4 жидкости: Полная симуляция работы двигателя • Тюнинг и апгрейды: Спортивные и гоночные детали для улучшения характеристик • Замена трансмиссий: Возможность менять коробки передач между автомобилями • Новые приборные панели: Улучшенный интерфейс с дополнительными функциями • Реалистичный запуск: Зажимание ключа зажигания для запуска, влияние состояния аккумулятора Ключевые особенности: Реалистичная симуляция двигателя, глубокая кастомизация транспортных средств, полная совместимость с автомобильными модами. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3598859361 Mod ID: PROSUMCARRUS
Afrothundaaaa's Updated Wooden Dowels
von 76561198031202139
Overview Inspired by Onkeen's Handmade Wooden Dowels Mod, last updated in 2017 for build 36; this mod has been updated for 2021, build 41.55+ and has a few additional updates. EDIT: Currently, Onkeen's mod has been updated for build 41 proper, and he has done an amazing job. You should check this version out as he has added some of the features requested for my mod too. We may keep separate branches (I already see some vision differences :P) Please check out his mod here Differences from Onkeen's Handmade Wooden Dowels Mod * Changed Weight of Dowels from 0.04 to 0.01 to match nails * Added dynamic saw type which should allow for all items with new Item Categories listed as 'Saw' to be used to create dowels ('future proof'). * Added support for Stone Knife/Machete/Meat Cleaver for Dowel Crafting where needed * Added recipe for dowels to be crafted from sturdy sticks. * Removed ability to craft dowels with screwdriver (holes maybe, dowels themselves? no.) * Noiseworks sound update implemented. * Set resource cost and XP gain per construction object back to vanilla levels. * Added support for multi stage build (all 3 stages) for Windows/Door Frames/Walls * Added support for ImprovedBuildMenu Mod * Added support for BetterSorting Mod Mod Compatibility Currently, here is the list of mods that, if installed, will have different effects. * ImprovedBuildMenu (Build 41) - Uses ImprovedBuildMenu format and recipes * BetterSorting - Changes Wood Dowel item category to 'Crafting - Carpentry' NOTE: Previously, there were sub-mods that were installed alongside this mod. This is no longer necessary as I have implemented a better logical implementation to detect what mods are installed and use the correct build menu and item categories as needed. Recipes Craft Wood Dowels (Plank) Tools Required * Saw * Knife Consumes * Plank x1 Produces * Wooden Dowel x6 Craft Wood Dowels (Tree Branch) Tools Required * Saw * Knife Consumes * Tree Branch x1 Produces * Wooden Dowel x4 Craft Wood Dowels (Sturdy Stick) Tools Required * Saw Consumes * Sturdy Stick x1 Produces * Wooden Dowel x2 Build Drawer Tools Required * Hammer Consumes * Plank x1 * Wooden Dowel x1 * Doorknob x1 Produces * Drawer x1 All wooden Multi Stage Building (Walls/Doors/Windows) To Do Add 3D Model (Need Help) Workshop ID: 2627812902 Mod ID: AfroDowels_Core
4 Colour Bic Pen Realistic Spawns (B41)
von 76561198013951836
Love the 4-colour Bic pen but hate the insane spawn rate? This is a standalone mod for the 4-colour Bic pen that sets the loot tables to be much more realistic. I made this mod because it was immersion-breaking to see this thing spawning in pretty much every single desk, book shelf, and filing cabinet. Drop rates: Found throughout the world as an extremely rare drop. Occasionally found in school and offices. All but guaranteed to spawn in art supply stores. (This mod does NOT include the Bicscalibur). Workshop ID: 3153320779 Mod ID: 4ColourBicPenFixReducedSpawns
Eliaz More Skills Books & Magazines B42
von 76561198350754370
Built for version 42 This mod add more skill books and magazines in many locations. Enjoy hunting books and magazines like in B41 ! => More skill books and magazines in bookstores, libraries, university libraries, houses, comic stores, electronic stores, gun stores, magazine racks and post offices => Balanced : you won't have tons of books like others books mods => Aiming, Reloading, Long Blade and Flint Knapping skill books are harder to find WARNING : => Only not visited places will be affected by this mod. => It means you have to explore new areas to see the spawn changes. My Other B42 Mods : Eliaz Better Canning & Jarred Food B42 => Vanilla Jars reworked and 10 new Cans/Jars for vegetables introduced in B42 Eliaz Better Bags & Backpacks B42 => Bigger capacity and weight reduction for many bags and backpacks Eliaz Nutritionist Magazine B42 => Add a Nutritionist magazine that gives you the Nutritionist Trait if you read it Eliaz No More Rotting Crops B42 => Plants rotting disabled, your crops will stay forever at their seed-bearing/blooming phase Workshop ID: 3430914429 Mod ID: EliazMoreSkillsBooksMagazinesB42
Inventory Tetris MP FIX 42.20 (DISCONTINUED)
von 76561199108749146
Grid-based inventory for Build 42.20, repaired for single player and multiplayer. Version 2.09 - Fixes shotgun reload, rack, eject, insert-magazine, and unload actions after equipping firearms from equipped bags. - Stages held firearms safely for Build 42.20's root-inventory checks without requiring free pocket-grid space. - Fixes shotguns and other weapons failing to equip or open their interaction menus when stored in an equipped bag. - Equips carried weapons directly before relocating them for Build 42.20 ownership and multiplayer synchronization, without requiring free pocket-grid space. - Fixes trap placement from equipped bags by consuming the trap from its actual nested container on both client and server. - Removes the right-click developer grid/item/container editor from the release build, including when the game is launched with -debug. - Restores furniture/moveable placement and trap context menus when items are stored in equipped bags. - Prevents inventory hover events from leaving unrelated floor items outlined in blue. - Prevents early-load errors when Build 42.20 loads moveable and trap UI classes lazily. - Removes the remaining startup trap-menu warning by waiting for vanilla trap UI to load. - Lets carried bags go straight into their worn slot even when the pocket grid is full, with matching client and multiplayer-server validation. - Fixes the missing inventory/equipment UI caused by B42.20 compatibility changes. - Fixes the _sendModData crash that spammed errors while opening inventories or moving items. - Fixes ghost icons and duplicated stacks during MP transfers. - Fixes shelves, crates and other world containers losing or rejecting their saved grid data. - Fixes zombie inventories appearing only after selecting Move to Floor. - Removes the per-tick isNPC error loop and repairs MP inventory synchronization. How it works - Every container is a grid and every item has a footprint. Press R while dragging to rotate. - Modded items receive sensible sizes automatically from their weight and category. - Bags can go inside bags, and empty soft bags use less space. - Items that do not fit go into the overflow list. They are not deleted. - Grid space and weight limits work together. Both are configurable. - Organized and Disorganized change grid space instead of carry weight. Required setup - Requires Equipment UI: Workshop ID 2950902979. - Do not enable the original Inventory Tetris alongside this fork. - Dedicated servers: Mods=EQUIPMENT_UI;INVENTORY_TETRISP_MP - Dedicated servers: WorkshopItems=2950902979;3769773293 Settings Settings are available under Inventory Tetris, Inventory Tetris: Inventory Space, and Inventory Tetris: Search when creating a sandbox. - Clothing Pocket Size Bonus: 1 - Bag and Backpack Size Bonus: 1 - World Container Size Bonus: 3 - Organized Bonus: 1 - Disorganized Penalty: 1 - Item Weight Multiplier: 0.10 Grid bonuses are added to both width and height. A +1 bonus adds much more room to small containers than large ones. Setting all bonuses to 0 restores the original mod's grid sizes. Solo players can also edit TetrisMPConfig.lua. Dedicated servers should edit the nested InventoryTetris = { } section in their SandboxVars file while the server is stopped. See CONFIG_README.txt for details. What this fork includes - Inventory Space settings for pockets, bags, world containers and traits. - Item Weight Multiplier built in; no separate Feather Weight mod is needed. - MP Patch, Outlier Fixes and Load All Mags compatibility merged into one mod. - Stable item sizes between sessions and support for modded items. - Repairs for empty crates, partial Grab All transfers, worn clothing transfers, nested bags, hotbar transfers and animation lockups. - Correct Equipment UI labels in all bundled languages. Notes - Safe to add to an existing save. Do not remove it from a save after using it. - Shrinking a grid does not delete items; anything that no longer fits moves to overflow. - Grid scale, click actions and stack shadows are per-player options. - Support: https://discord.gg/kWqp33FsA8 Credits Inventory Tetris was created by Notloc. The B42.19 fix, MP patches and Easy Mag Container work are by Royadin. This fork combines and updates that work for Build 42.20. Original mod Workshop ID: 3769773293 Mod ID: INVENTORY_TETRISP_MP
True Music Addon: When the World Falls (Far Cry 5)
von 76561198133176813
When The World Falls (2018) The Hope County Choir 01. Build a Castle 02. Help Me Faith 03. Now He's Our Father 04. Keep Your Rifle By Your Side 05. Let the Water Wash Away Your Sins 06. Oh John 07. Oh the Bliss 08. Set Those Sinners Free 09. The World Is Gonna End Tonight 10. We Will Rise Again Cassettes and Vinyl Records. Multiplayer (41.77+) supported. Requires True Music. Workshop ID: 2875417337 Mod ID: TMA_FC5_WTWF
Better Sorting-Y&G Customizable Guns
von 76561198992147537
This patch applies Better Sorting categories to the elements from the excellent Y&G Customizable Guns. Workshop ID: 3296976368 Mod ID: YCGmodbspatch
Isolated Isle [B42]
von 76561197960328944
Beware the shores where Anticosti sleeps... Isolated Isle is a wilderness focused island map set on Anticosti Island in Quebec, Canada. This remote island, famous for it's abundance of deer and shipwrecks, was known as the Cemetery of the Gulf. As the world falls to the Knox Event infection, could this once Isolated Isle become a safe refuge for survivors? Or will its rugged remoteness prove too much to handle? Map Features - Large, fully standalone map, 55x30 cells in size - Extremely low zed population for wilderness-focused survival gameplay - Detailed biome map for foraging and crafting centric surviving - Features region-accurate pests such as mosquitos and black flies. Cover up, get indoors, stay near a campfire, or keep on the move to avoid getting stressed from bites - Designed for both single player and multiplayer - Features horse spawns. Horses will spawn to the north of the town if you have the that mod enabled Acadia Exclusion Zone Map Set Isolated Isle is part of a larger collection of interconnected maps. Each map in the collection can be played as either a standalone map, or as part of a larger interconnected set of maps set in the Acadia Exclusion Zone. Other Complimentary Mods These mods are highly recommended. They add key mechanics such as alternative transportation, and the ability to craft rafts which is what allows players to cross bodies of water. It is the only method for players to travel between the different islands Discuss the maps and report bugs https://discord.gg/wAnwvQrazU Workshop ID: 3683274299 Mod ID: Isolated Isle Map Folder: Port Call Map Folder: Prince Edward Island
Final Fantasy weapon pack
von 76561197960932861
Final Fantasy This pack add new weapons to the game and a bunch of plushies collectible Where to find them? Weapons can be found in any container that spawn melee weapons. Plushies can be found in container that spawn spiffo merchandise. Rare chance bandits spawn with weapons. enjoy fan lovers! There is NO Permission given under any circumstance to re-post or re-publish this mod without permission, or any other mod in this workshop, whole or in part.. to any platform, Steam or otherwise. Copyright 2023 Kpeaze. Check out my other mod! Workshop ID: 2982935909 Mod ID: FFweaponpack
Punk Occupation [B42.15+]
von 76561199382521527
An agile street fighter with amateur knowledge of improvised weapons, armor, and sewing patches onto clothes. +1 Maintenance +1 Nimble +1 Short Blade +1 Tailoring Points: 0 Other Perks: This occupation can access punk attire in character create. Bugs: Please let me know if you have trouble. Workshop ID: 3604789435 Mod ID: PunkOccupation
Simply Car Repair [B42]
von 76561198107434987
Simply Car Repair Repair it. Rebuild it. Tune it. Keep it running. Simply Car Repair expands vehicle maintenance in Project Zomboid, making automotive repair more detailed, useful and rewarding. The Build 42 version has been heavily reworked around the game's actual vehicle-part system, with improved compatibility for both vanilla and modded vehicles. 🔧 Vehicle Repair Repair many different vehicle components using appropriate skills, tools and materials: - Tires, brakes and suspension - Exhaust systems - Batteries - Seats and upholstery - Windows and windshields - Fuel tanks - Body panels Repairs are based on the vehicle's actual parts and slots rather than a fixed list of supported cars. ♻️ Part Recycling Damaged or unwanted vehicle parts can be recycled into useful materials. Compatible body parts, fuel tanks and exhaust components are detected dynamically, including parts from many third-party vehicles. 📖 Mechanic Progression Advanced automotive work requires knowledge. Workshop manuals unlock: - Vehicle-part recycling - Spare engine-part fabrication - Engine tuning - Fuel-system tuning ⚙️ Engine & Fuel System Tuning Experienced mechanics can perform advanced engine work and modify vehicle performance. Performance tuning +15% engine power +7.5% fuel consumption Economy tuning -20% fuel consumption -10% engine power Vehicle tuning is persistent and remains after the game or server is restarted. 🔑 Vehicle Keys Create vehicle key blanks and fabricate replacement keys for vehicles using the appropriate tools and materials. Finding a good car no longer necessarily means abandoning it because the keys are missing. 🧰 More Automotive Items New tools, materials and consumables are used throughout the repair and crafting systems, including spare engine parts and equipment for upholstery repair. 🚙 Modded Vehicle Support Build 42 compatibility is primarily based on VehicleScript slots and installed parts, not vehicle names. This allows many third-party vehicles using standard or compatible Project Zomboid mechanics to work automatically. Most compatible vehicles do not require a dedicated compatibility patch. Vehicles using completely custom mechanic systems may require additional support. 🌐 Singleplayer & Multiplayer Designed for both singleplayer and multiplayer. Important vehicle-state changes are synchronized server-side, including persistent tuning and repair-related data. 🏗 Supported Builds Build 42 — current version and active development branch. Build 41 — legacy version included for older installations. New B42 features are not backported. Simply Car Repair A deeper vehicle-maintenance system for survivors who intend to keep their cars running. Workshop ID: 3006454396 Mod ID: KCVehicleRepair
Orchidwood(legacy version)
von 76561198846560974
orchidwood 位于rosewood北边,它以工厂物资的中转站和旅游休闲的好地方而闻名。但是在那场灾难发生以后,军方封锁了它一部分的道路,整个小镇陷入了一片寂静之中...... 它占用了区块27*32和28*32,在此区块行车时需要当心路上设置的障碍物。 这张地图目前还是1.0版本,后续会继续更新,甚至重做。 Orchidwood is located in the north of rosewood. it is famous for the transfer station of factory materials and a good place for tourism and leisure. However, after the disaster, the military blocked one part of its roads, and the whole town fell into silence...... It occupies Cell 27 * 32 and 28 * 32. When driving in the block, you need to be careful of obstacles on the road. This map is still in version 1.0, and will be updated or even redone in the future. ————————————————————————————————————————————————————————————————————————————————————————————————- 这张地图已经确认为不再更新的版本,新版本地图已经上传STEAM的创意工坊! This map has been confirmed as a version that will not be updated, and the new version of the map has been uploaded to the workshop! Workshop ID: 2886709571 Mod ID: orchidwood(legacy version) Map Folder: orchidwood
Dont Get Hit Trait
von 76561198361427460
Just don't get hit. Image says it all, new trait that makes every zombie (pretty much) insta-kill you for 25 points. Have fun. Workshop ID: 2896596427 Mod ID: DontGetHit
Bring Radio Back to Life: Aftermath Radio [EN/RU/ZH]
von 76561197964489304
Aftermath Radio: Louisville Relay When the power dies in Project Zomboid, the radio dies with it. Louisville Relay keeps talking. Tune a radio to 101.8 and you get a frequency that is still alive: survival lessons, last calls, coordinates, field tapes, prayers, and things on the night band you do not want answering back. For this release the whole script was rewritten by hand, in all three languages. On the air - Dispatcher Calloway, still working a job that no longer exists. - Bookman, a blunt teacher whose lessons earn your character real XP. - Mapmaker, with grids and routes. Some are gifts. Some are bait. - Pastor Hollman, and the Hollow Choir that wears his words. - Field tapes and survivor voices from the ruins of Knox Country. Features - Frequency 101.8 MHz (101800), fully configurable. - Fully written in English, Russian, and Simplified Chinese. - Seven ordered story arcs plus hundreds of standalone broadcasts. - Each voice airs in its own color (can be turned off in Sandbox). - Optional XP, panic, boredom, and mood effects while you listen. - Handheld, vehicle, and world radios. No dependencies. Tune in, leave it on, and listen. The worst of it comes at night. Everything is configurable in Sandbox. Support Jussy9375 on Ko-fi Author: Jussy9375 Русская версия Когда в Project Zomboid гаснет свет, радио гаснет вместе с ним. Louisville Relay продолжает говорить. Настройте рацию на 101.8, и вы поймаете частоту, которая всё ещё жива: уроки выживания, предсмертные вызовы, координаты, полевые записи, молитвы и кое-что на ночной волне, чему лучше не отвечать. Для этого обновления весь текст переписан вручную, на всех трёх языках. В эфире - Диспетчер Кэллоуэй, всё ещё на службе, которой больше нет. - Книжник, резкий учитель, чьи уроки дают персонажу реальный опыт. - Mapmaker, сетки и маршруты. Одни помогают. Другие заманивают. - Пастор Холлман и Hollow Choir, что носит его слова как маску. - Полевые записи и голоса выживших из руин Knox Country. Возможности - Частота 101.8 MHz (101800), полностью настраиваемая. - Полностью написано на английском, русском и упрощённом китайском. - Семь сюжетных арок плюс сотни отдельных эфиров. - Каждый голос идёт своим цветом (отключается в Sandbox). - Опциональные эффекты опыта, паники, скуки и настроения при прослушивании. - Переносные, автомобильные и мировые рации. Без зависимостей. Поймайте волну, оставьте включённой и слушайте. Самое скверное приходит ночью. Всё настраивается в Sandbox. Поддержать Jussy9375 на Ko-fi Автор: Jussy9375 中文版 电一断,《僵尸毁灭工程》里的收音机也跟着哑了。路易斯维尔中继站还在说话。把收音机调到 101.8,你会接到一条还活着的频率:生存课、最后的呼叫、坐标、现场录音,还有夜里那些你不想让它回话的东西。本次更新把全部文本三语手工重写。 频率上的人 - 调度员卡洛韦,仍守着一份不存在的职责。 - 书者,说话很冲的老师,听他的课能给角色长真经验。 - Mapmaker,给你网格和路线。有的是馈赠,有的是诱饵。 - 霍尔曼牧师,还有戴着他话语面具的虚空唱诗班。 - 现场录音带与诺克斯郡废墟里的幸存者之声。 特性 - 频率 101.8 MHz(101800),完全可调。 - 三语完整:英文、俄文、简体中文。 - 七条剧情弧,外加数百条独立广播。 - 每个声音各有颜色(可在 Sandbox 关闭)。 - 收听时可选经验、恐慌、无聊、心情效果。 - 手持、车载、世界收音机。无前置。 调到 101.8,开着听。最糟的都在夜里来。一切都可在 Sandbox 调整。 在 Ko-fi 上支持 Jussy9375 作者:Jussy9375 Workshop ID: 3728823512 Mod ID: AftermathRadio
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