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Mods & Plugins für Project Zomboid
Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Petyarbuilt 379 Lore Friendly
von 76561198144755501
Mod changes name and real life textures of iBrRus' Petyarbuilt 379 and it's semi-trailers to fit with the lore of the game. Changes: Renamed Petyarbuilt 379 to Jerrymade 119 Changed Optimus Prime livery for blue color Changed brown color for red color Changed DHL, FedEx and Dean McKay semi-trailer skins to United Shipping Logistics, GigaMart and Scarlet Oak Distillery Workshop ID: 3012334473 Mod ID: PetyarbuiltLore
Shane Walsh - Sheriff T-Shirt from The Walking Dead
von 76561198072777956
The infamous Sheriff T-Shirt that Shane wears in the early episodes of The Walking Dead TV Show is now available in Project Zomboid! The perfect piece for roleplaying Shane! The shirt can be found inside wardrobes or you can wear it from the start by using the mod "Fashion Montage - Begin with any outfit". You can find it inside the "Shirt" tab in character creation! My other The Walking Dead Mods! Shane Walsh Sheriff Dept. Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3280286274 Shane Walsh Season 2 Jacket + Pants - https://steamcommunity.com/sharedfiles/filedetails/?id=3275466688 Carl Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143511778 Rick Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143510398 Daryl Dixon TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143513805 Shane Walsh TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3148577212 Michonne TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3165045380 Eugene Porter TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3164314300 The Walking Dead 30 Songs Pack - https://steamcommunity.com/sharedfiles/filedetails/?id=2934759628 The Walking Dead Comics - https://steamcommunity.com/sharedfiles/filedetails/?id=3174374087 Shane Walsh Police Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3177687013 Rick Grimes CRM Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3181258786 Rick Grimes Commonwealth of Virginia Law Enforcement Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3247341641 Rick Grimes Murder Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3185544130 Rick Grimes Season 2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3195231754 Rick Grimes King County Sheriff Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3245827102 Carl Grimes Atomic Paw T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3173845020 Glenn S2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3179623177 Glenn S2 Yellow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3179757406 Glenn S2 Blue T-Shirt + Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3176638382 Sophia Peletier Rainbow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3174943761 Workshop ID: 3175257570 Mod ID: Shane(TWD)SheriffT-Shirt
Plumbed Sink Mains Water Fix [B42]
von 76561198124693155
Fixes a build 42 bug: sinks and other fixtures you plumb with a pipe wrench ignore the town's unlimited water supply while it is still running, and only work with a water container (rain collector, etc.) placed above them. With this mod, a plumbed sink uses town water until the water shutoff, then automatically falls back to a water container placed above it - the behaviour the game code clearly intended. Features: - Pure Lua, no game files replaced. - Can be added to an existing save, and fixes sinks that were plumbed before installing it. - Applies to anything the game lets you plumb (any moveable with the piped-water property). - Works in bases you built yourselves, not just in original map buildings. - Singleplayer, co-op and dedicated servers. DEDICATED SERVERS: install the mod on the server AND on the clients. Add it to both Mods= and WorkshopItems= in your server ini. The game never syncs this particular flag over the network, so each side has to work it out for itself - a client without the mod will still see an empty sink. Note: if you remove the mod after the water shutoff, plumbed sinks fall back to vanilla behaviour and may need re-plumbing. Workshop ID: 3764655475 Mod ID: PlumbedSinkMainsFix
More Traits(Without Super-Immune/Indefatigable + Mod Compatibility Fixes)
von 76561198378787939
This is a fork of the original mod but it has removed the completely unbalanced and broken traits: Super-Immune Indefatigable This also adds proper support for the superior versions of the Dynamic Traits mod(the Sauce Edition version) and the Only Cure mod(Dev version). This enables it to work without creating duplicate traits There will still be references to them in the settings but they just don't exist anymore at a base level so please ignore them. Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1299328280 Workshop ID: 2946804805 Mod ID: ToadTraits2 Mod ID: ToadTraitsDisablePrepared2 Mod ID: ToadTraitsDisableSpec2 Mod ID: ToadTraitsDynamic2
Fix mod_They Knew
von 76561198874558693
Pequeña reparación visual para el mod: They knew. Small visual fix for the mod: They knew. What fixes?: -/- ¿Qué arregla?: - Icono de la pastilla Zomboxycycline. -/- Zomboxycycline pill icon. - Icono del traje Mysterious NBC Suit. -/- Icon of the Mysterious NBC Suit. - Ahora Mysterious NBC Suit es reparable y se puede rasgar. -/- Mysterious NBC Suit is now repairable and can be torn. Todo el agradecimiento es para su creador: Afterworlds. Gracias por sus maravillosos trabajos y gran esfuerzo. All thanks goes to its creator: Afterworlds. Thank you for your wonderful works and great effort. Workshop ID: 2887179996 Mod ID: Fix_theyknew
BetterFirstAid
von 76561197989166039
Better First Aid This mod aims to make learning and performing First Aid easier and more fun. In vanilla you must wait to get injured before you practice first aid. No longer with this mod! Features - Learning First aid by practicing on corpses! - Bandage Minigame! in progress - Mod Interactivity! (Brita, Hydrocraft, Immersive Medicine) in progress - Your Idea Here! in progress How to use this mod Options change as you progress through the stages of learning first aid. Stage 1 First off, grab a scalpel (or a hunting/kitchen knife if you're desperate) and find a right-click a corpse! Once you level up enough you can proceed to stage two Stage 2 Sterilize some bandages, and practice fixing up those horrible wounds on the dead! Your bandages will get dirty though. Bugs? Report them to the bug thread! Suggestions? To the suggestion thread with you! Workshop ID: 2800411835 Mod ID: BetterFirstAid
Eggon's Have I Found This Book-简繁汉化
von 76561199440035517
Simplified and Traditional Chinese Translation Mod 繁中翻译是用简中直接机翻过来的,不要对可读性抱有太高期待 务必读我 本模组需要位于"Eggon's Have I Found This Book"下方 我的所有汉化mod,特别是以原mod作为前置mod运行的汉化mod,如果出现不能正常运行的情况请查看是否是原mod有更新,更新后可以留言通知我,我会尽快同步更新 其他由我创建的汉化 在此合集内查看我的其他汉化mod 汉化预览: 点我查看文件改动 点我查看翻译对照,对翻译有改进建议?请点我 鸣谢(无先后顺序) - 所有的模组作者 没有他们的付出,社区不会有如此之多优秀的模组,更不会有这个汉化 - Chat-GPT4o、讯飞星火——我最聪明、可靠,学识过人的伙伴,没有TA们的帮助,我的工作量将成倍增加,虽然TA们不上Steam也不玩僵毁,不是个人,也不认识我 - 矮控 在如何给没有语言文件的mod做汉化这方面,姐姐的文章给了我极其大的帮助 - 简繁转换工具ConvertZZ 该工具对新增繁中翻译有很大的帮助,让我能在本地快速转换整个文件的所有简体中文为繁中,可惜的是该工具已经很久没有更新了 - 工坊物品上传工具SteamWorkshopUploader 该工具对于维护创意工坊物品有极大的帮助,能在不开启游戏(steam会显示正在游戏)的情况下上传更新几乎所有游戏的创意工坊,非常实用,特别是对我这种有很多创意工坊物品的人来说 点此加入TG群聊,反馈、提问及沟通更加方便高效 Workshop ID: 3267647327 Mod ID: EHIFTBZHCNL
te3
von 76561198865147948
임시 Workshop ID: 2932928918 Mod ID: PZGKO VScat Mod ID: PZGKO VScat3 Mod ID: PZGKO VScat6
Even More Traits B42.13 MP Fix
von 76561199128207983
Compatibility repack of Even More Traits for Build 42.13 multiplayer. Removes hard LazoloStatTweaksLib dependency and disables unsupported runtime systems when that library is missing. Workshop ID: 3670009140 Mod ID: LazoloTraits
Praise The Sun - Dark Souls Helm
von 76561199052202179
Craft and wear your favorite helms from Dark Souls! This mod adds 13 helms from the game Dark Souls Remastered All of them can be craftable depending of what materials they are made The mod includes the following helms: - Iron Helm (Solaire's Helm) - Helm of Artorias - Symbol of Avarice (Mimic Head) - Fang Boar Helm - Catarina Helm (Siegmeyer's / Sieglinde's Helm) - Elite Knight Helm (Oscar's Helm) - Crown of the Great Lord (Gwyn's Crown) - Crown of the Dark Sun (Gwyndolin's Crown) - Giant Helm (Anor Londo Giants) - Mask of the Child - Mask of the Mother - Mask of the Father - Helm of Favor (Lautrec's Helm) Mod with English and Spanish language support. Get a full soulslike experience with these other mods - Medieval Weapons - Medieval Knight Profession + Armory - Roll - You Die Death Sound Workshop ID: 3360877567 Mod ID: PraiseTheSun
MinimapNavigation(小地图导航)
von 76561198804823944
Say Goodbye to Getting Lost and Focus on Driving! The Ultimate Personal GPS for Project Zomboid. Are you tired of constantly pressing M to open the main map to check intersections while speeding down the highway, only to crash and die against an abandoned vehicle? With this Mod, you only need to plan your route before setting off, and leave the rest to your minimap! 🌟 Core Features - 📍 Free Planning: Anywhere on the main map, Right-Click -> Add Navigation Waypoint. Supports adding multiple consecutive intersections to draw your own survival route. - 🗺️ Dual-Map Sync: The green navigation line is perfectly synchronized and displayed on both the Main Map and Minimap. No more constant screen switching. - 🚗 Dynamic Retraction (Smooth Experience): The navigation line locks onto the player's current position in real-time. As you move, the route automatically shortens like a real GPS, always pointing from your feet to the next destination! - ✅ Auto-Arrival Detection: When the player gets close to a waypoint (within an 8-tile radius), the system automatically destroys that point and seamlessly connects the navigation line to the next target. Maximum immersion! - 🗑️ One-Click Clear: The right-click menu supports clearing all planned routes with a single click at any time. "Fasten your seatbelt, keep an eye on the minimap, and hope you can drive further in the apocalypse." If you enjoy this mod, you can click this link to buy me a coffee: https://www.ifdian.net/a/AL1001 Workshop ID: 3702548783 Mod ID: NavSysDemo 我所有的mod 小地图路径导航 一键清洗 战术卡牌系统 食物保质期显示
Dynamic Events [B42.20]
von 76561198074602915
Dynamic Events Bring life (and death) to the empty roads of Knox Country! This mod introduces a dynamic event system that randomly spawns accident scenes and special encounters on roads around the player, making the world feel truly lived-in and unpredictable. 🚗 Core Events As you explore the map, the director will dynamically generate immersive accident scenes ahead of you: - Car Crashes: Two vehicles that collided head-on or horizontally, spawning wrecked cars with rusted and damaged parts. - Zombie Hits: A car that violently ran over a group of zombies. Expect heavy front-end damage, shattered windshields, blood splatters, and a pile of corpses. - Animal Strikes: A vehicle that hit a deer on the road, featuring blood trails and the animal's carcass. ✨ Special Encounters (Easter Eggs) Knox Country just got a lot weirder. Woven into the standard crashes are incredibly rare, highly detailed pop-culture encounters. - The Time Traveler: Hear a massive electrical shockwave as a certain stainless-steel car crashes into 1993. Features unique lore notes and iconic dressed zombies. - The Yellow Meteor: Hear a deafening impact as a yellow beetle falls from the sky, leaving a massive, organically generated crater of burnt asphalt and scattered debris. - The Living Bug: Hear the screeching tires of a classic white racing beetle with the number 53. If you get close enough, he might just say hello (Custom animations, sounds, and a heartfelt handwritten letter). ⚙️ Total Sandbox Control You are the director. Through the Sandbox Options, server admins and solo players can: - Adjust the global chance of any event happening. - Change the specific weight (probability) of each individual event. Don't want the Easter Eggs? Just set their weight to 0! - Vehicle Blacklist: Type the ID of any vehicle you don't want spawning in the crashes. 🔧 Admin Tools Admins in Multiplayer or players in Debug mode can right-click anywhere on a road and use the custom Context Menu to manually spawn any specific event for testing or roleplay purposes. Languages: EN, PT-BR Workshop ID: 3695874178 Mod ID: DynamicEvents Mod ID: SpecialDynamicEvents Workshop ID: 3695874178 Mod ID: DynamicEvents Mod ID: SpecialDynamicEvents Workshop ID: 3695874178 Mod ID: DynamicEvents Mod ID: SpecialDynamicEvents
Light Switch Plus-CN
von 76561198431112750
建造系统灯的mod汉化,需订阅原模组一起启用 Workshop ID: 3371857849 Mod ID: Light Switch Plus Test-CN
Fedi's FannyPack Mod V2
von 76561198882469587
Hi! First of all I would like to thank Wayne (from the Zomboid project FR on discord) who was a great help to me in making my 3D models work. I also thank the creator of the "ChildishCape" mode: MalikChildish who thanks to his youtube video was able to remotivate me and from whom I borrowed the code for adding a trait when a particular item of clothing is worn. This mode is a more accomplished and clean remake of my mode on fanny packs. In this version, fanny packs will be lootable on zombies and in certain places on the map unlike the previous version. Only 5 recipes remain: those of improvised pouches. Another mode is under development and will focus on crafting, especially for those who like to play games in the middle of nature with few accessible loots. Fanny pack (for comparison) - Bag Weight : 0.2 - Inventory capacity : 1 - Weight reduction : 50% - Speed modifier : 0.98 Makeshift fannypack (5 recipes et skin) - Bag Weight : 0.3 - Inventory capacity : 2 - Weight reduction : 70% - Speed modifier : 0.98 - Recipe Level : 2 - Need to be learn FannyPack sport (3 visuels différents) - Bag Weight : 0.1 - Inventory capacity : 1 - Weight reduction : 90% - Speed modifier : 1 FannyPack XL - Bag Weight : 0.4 - Inventory capacity : 4 - Weight reduction : 70% - Speed modifier : 0.95 Medical FannyPack/ Toolbelt (2 skin)/ Fashionable FannyPack - Bag Weight:0.2 - Inventory capacity:3 - Weight reduction:90 - Speed modifier:0.95 - Add a trait if worn in front -> may change in the future to no longer give a particular trait but give a speed boost in construction and demolition (Toolbelt) or sewing craft (Fashionable FannyPack) or healing action (Medical FannyPack) Military FannyPack (3 skin) - Bag Weight:0.4 - Inventory capacity:4 - Weight reduction:90 - Speed modifier:0.98 All feedback is welcome. If there are people who want the mode translated into languages other than French and English or have the ability to translate into other languages, feel free to contact me. I'll see what I can do. MAJ: - 29 novembre 2024 : I have decrease the spawn rate of zomboids with my fannypacks (5 to 1) - 5 decembre 2024 : I have decrease the spawn rate of zomboids with my fannypacks (0.06 for the sports fannypacks, 0.02 for the military fannypacks et 0.04 for other) Workshop ID: 3327899013 Mod ID: FediFannyPackModV2
BoxFridge (Modular Refrigeration)
von 76561198067362163
Introducing the BoxFridge: a looter's dream come to life! Designed for versatility and customization, the BoxFridge can be easily stacked, crafted and organized, it's a space-efficient cooling fortress! Whether you're looking to maximize storage or express your style, the BoxFridge is the innovative solution for all your cooling needs. Transform your space today with the stackable, craftable and paintable BoxFridge! It can even serve as a table for your microwave or a sink!!! You can craft it in crafting menu under "Furniture" tab: Mr BoxFrige: MetalWelding=2, Electricity=2, keep WeldingMask, keep Wrench, SheetMetal=4, SmallSheetMetal=1, Hinge=2, Doorknob=1, BlowTorch=10, WeldingRods=5, Bonus content!!! BoxFreezer. To craft the BoxFreezer you will need either part of the Popsicle Fridge. I've made it so to keep it balanced. Notes: The mod is Safe to add and remove in an ongoing save. The BoxFridge consumes power - the same amount as a normal fridge. The nonlinear fuel cost increase "FEATURE" still applies. If you have many BoxFrige items I recommend changing "GeneratorFuelConsumption" value in your savegame "map_Sand.bin" file to "0.05" or even lower. Workshop ID: 3216621335 Mod ID: BoxFridge
[Join/Leave] Player Message
von 76561198029886463
📢 Adds automatic chat messages when a player joins or leaves the server. ✔ Automatic messages in the general chat ✔ Fully customizable join and leave messages through Sandbox options ✔ Join/leave relay to Project Zomboid’s vanilla Discord integration ✔ Sandbox option to hide join/leave messages for Admins, Moderators, and GMs ✔ Optional server console logs for administrators ✔ Sandbox options to enable/disable each feature separately Features: • Automatic message when a player joins the server • Automatic message when a player leaves the server • Full customization of join and leave messages through Sandbox settings • Messages displayed directly in Project Zomboid’s vanilla chat • Optional join and leave logging in the server console • Optional Join/Leave message relay to Discord • Ability to completely hide Join/Leave messages for Admins, Moderators, and GMs • Compatible with server monitoring and log analysis tools ━━━━━━━━━━━━━━━━━━━━━━━━━━ 💬 DISCORD INTEGRATION ━━━━━━━━━━━━━━━━━━━━━━━━━━ JoinLeaveMessage directly uses Project Zomboid’s vanilla Discord system. No additional bot or webhook is required by the mod. To use it, first configure your server’s Discord relay in the server .ini file: DiscordEnable=true DiscordToken=YOUR_TOKEN DiscordChatChannel=YOUR_CHAT_CHANNEL DiscordLogChannel=YOUR_LOG_CHANNEL DiscordCommandChannel=YOUR_COMMAND_CHANNEL JoinLeaveMessage join and leave messages are sent to the channel defined in: DiscordLogChannel= Then simply enable the JoinLeaveMessage Discord option in the Sandbox settings. If the vanilla Discord relay is not configured, or if the Discord Sandbox option is disabled, the mod will continue to work normally in-game. ━━━━━━━━━━━━━━━━━━━━━━━━━━ 👑 ADMINISTRATION ━━━━━━━━━━━━━━━━━━━━━━━━━━ A Sandbox option allows you to hide join and leave announcements for: • Admins • Moderators • GMs When this option is enabled, their Join/Leave messages are not displayed in the general chat, JoinLeaveMessage server console logs, or Discord. If the option is disabled, they are announced normally like other players. Workshop ID: 3722357516 Mod ID: JoinLeaveMessage
B42 Raid Bag
von 76561197988532626
The one big backpack for you! In Game Name - Raidbag Hello, survivors! This is my very first attempt at modding, so I'm learning as I go. Thank you for checking it out! That said, I want to be upfront about a few things: 1.Known Issues: -Due to what seems to be an existing bug in the game, bags (both vanilla and modded) are not functioning as intended. This affects storage capacity and weight reduction. -Additionally, modded bags currently do not spawn in the world as intended. (-From my research, please tell me if im wrong and point me in the right direction-) (: 2.Error 101: My mod throws an Error 101 when loaded, and with my limited knowledge, I have not been able to figure out why. If anyone understands this or knows how to fix it, your help would mean the mod could get better. I'm sharing this mod as part of my learning journey and would love to hear from anyone who has feedback, advice, or can teach me more about modding Project Zomboid. Thank you for your understanding! If this is a mod you would like to use, that's totally fine go ahead! But give me credit for creating it. Workshop ID: 3416055889 Mod ID: raidbag42
M224 Mortar Mod
von 76561199389466426
Bring authentic indirect fire support to Project Zomboid with a fully functional M224 60mm mortar system. A realistic, multiplayer-compatible mortar platform for Build 42: full deployment, deterministic wind ballistics, a rotary airburst fuse setter, a laser-rangefinder fire-control instrument, tube maintenance, and late-game improvised ammunition manufacturing - all fully configurable in Sandbox. FEATURES - Fully deployable M224 60mm mortar, up to 1000 tiles range - Detailed 3D world models: tube assembly, baseplate, ammunition crates, shells - Interactive firing HUD: azimuth / elevation / range control with per-gun learnable dispersion - Deterministic wind ballistics - the round rides the weather, frozen at ignition - IMPACT and TIMED AIRBURST detonation: program the M734-style fuse setter with a real click-and-drag rotary dial - Directional airburst fragmentation - being under a roof matters - Laser rangefinder fire-control instrument: live impact prediction, target marking, and a shot stopwatch to measure travel time - World-map fire mission plotting with persistent plot lines - Tube condition, cleaning (solvent recipes), field repairs, and realistic misfires: failure to fire, dud, hang fire, low-power - with barrel clearing - Shell moisture: rounds soak in the rain and misbehave - Ammunition crate logistics with auto-feed at the gun and world crate spawns - Launch, flight, impact and UI sound design; dust rings, blast gases, shell trails - Multiplayer compatible, server-authoritative firing - 20+ Sandbox options IMPORTANT - Do NOT pick up the deployed mortar parts. Always pack up the mortar using the interaction menu before moving it. AMMUNITION - 14 ROUND TYPES Factory: HE-Light, HE, HE-Heavy, Fragmentation (airburst anti-personnel, folding-fin 3BK18 model), Incendiary, Smoke, Illumination. Improvised (magazine-researched, crafted): HE, Smoke, Illumination, Incendiary - plus craftable Mechanical Airburst Fuse variants. IMPROVISED MANUFACTURING Find Improvised Mortar Ammunition Vol. 1 and Vol. 2, fabricate empty shell bodies (Metalworking), fill them with scavenged payloads (Electrical / Mechanics gates), and hand-build airburst fuses. Improvised rounds fail more often - the crew's Maintenance skill eases the risk, and cleared duds are sometimes recoverable. Factory ammunition stays significantly more reliable. MORTAR CREW EQUIPMENT Military: Plotting Board, Aiming Circle, Firing Tables, Laser Rangefinder. Civilian: Orienteering Compass, Map Ruler. Proper military fire-control equipment significantly improves accuracy; civilian tools work with more dispersion. THE SPOTTER LOOP Bind the rangefinder to a gun, mark targets in first person or on the map, read the full firing solution off the device, time a ranging round with the shot stopwatch, subtract the round's burst lead, dial the fuse, and fire for effect. SERVER FEATURES Administrators can tune wind, dispersion, reliability, moisture, loot rates, effects and the UI through Sandbox. Built for Build 42 with performance and multiplayer synchronization in mind. Thank you for downloading and supporting the project. Feedback, bug reports and suggestions are always welcome. SPECIAL THANKS to: shadoe8930 for custom thumbnail why for extensive bug reports https://steamcommunity.com/id/whyisoalone/ reptilia4401 for russian translations https://steamcommunity.com/id/reptilia4401 Workshop ID: 3756354730 Mod ID: MortarSystem
Ammo Loot Drop · CJ B42 · Zombies Drop Ammo
von 76561198047485926
Once activated, every zombie you eliminate has a chance to drop ammo, ensuring you're always locked and loaded for the next wave of zeds. No more scrounging for bullets in desperate times Requires the weapon pack, which supplies the ammo itself. This mod only adds it to the zombie loot tables. Two packs, one mod Captain Juezo has retired and CJ Firearm is marked discontinued. Kentucky Rifle Association carries the same guns on under a new name, crediting him as the original author, and renamed every item in the pack on the way. This mod reads the rounds and the guns off whichever pack is installed, so either one works and there is nothing to set. Both at once works too, though the packs themselves are not built to run together. A few calibers belong to the older pack alone, because the new one folded them into vanilla rather than renaming them: its .357 Magnum, which the Python now takes from vanilla, and its 7.62 NATO and .223 Remington, which the rifles now take from vanilla .308 and 5.56. Those switches stay where they are and simply have nothing to hold. That is 17 round types and 13 gun calibers on the old pack, 15 and 11 on the new, and the same 46 guns either way. Three mods in one, enable only the ones you want - Ammo Loot Drop CJ B42 · loose rounds · default rate 3 - Ammo Loot Drop CJ B42 Box · boxes of ammo · default rate 0.3 - Ammo Loot Drop CJ B42 Weapons · the guns themselves · default rate 0.1 Zombies may drop loose rounds and boxes of: - 9mm - .45 Auto - .44 Magnum - .38 Special - Shotgun Shells - .308 - 5.56 - .357 Magnum - 7.62 NATO - 5.45 - 7.62x39 - .22 LR - 7.62x54R - .50 BMG - 9x39 Drop rate Each mod has its own drop rate in the sandbox settings, so you can tune them to your playstyle. Choosing which ammo drops Every round type has an on/off switch of its own next to the drop rate, all on by default. Turn one off and zombies stop carrying it, handy when you have already disabled that caliber in your weapon mod. Choosing which zombies drop Only Armed Zombies Drop Ammo sits next to the drop rate and starts off, so nothing changes until you turn it on. Left off, every zombie carries ammo, uniforms and all. Guns Ammo Loot Drop CJ B42 Weapons puts the 46 firearms the pack adds on those same corpses, across 13 calibers on the CJ pack and 11 on Kentucky Rifle Association. Nothing here is a new item, so a gun off a zombie is the same gun you would have found in a gun store. The 16 vanilla firearms come off corpses here too, so nothing else from the family has to be installed for a zombie to drop an M9 or a JS-2000. The MSR700, MSR788, M1A and the double barrel are the four the pack itself keeps out of the loot tables. On the CJ pack: 12g Shotgun (8) / 5.45x39 (5) / 5.56x45mm (5) / 7.62x51 NATO (5) / 9x19mm (5) / 7.62x51mm (4) / 7.62x39 (3) / .22 LR (2) / .223 Remington (2) / .50 BMG (2) / 7.62x54R (2) / 9x39 (2) / .45 ACP (1) On Kentucky Rifle Association: 7.62x51mm (9) / 12g Shotgun (8) / 5.56x45mm (7) / 5.45x39 (5) / 9x19mm (5) / 7.62x39 (3) / .22 LR (2) / .50 BMG (2) / 7.62x54R (2) / 9x39 (2) / .45 ACP (1) Drop a Magazine With It starts on. Launchers, belt fed and anti-materiel are the exception: they only ever come off soldiers, ghillie snipers and private militia, whichever way that switch is set. Servers and hosted games The server rolls corpse loot, so these must be active on the server, not just in your own list; a hosted game counts as a server. Mods are matched by id, never by folder name, and one with a missing requirement is dropped at startup with only a line in the server log. PACKID and PACKWID stand for the pack you run, since this set cannot name them all. Kentucky Rifle Association is KentuckyRifleAssociation with workshop id 3783504214; the CJ pack's Build 42 id carries its workshop number and reads 2874163136/CaptainJuezo1_WIP_B42, with workshop id 2874163136. Mods=PACKID;AmmoLootDropCJB42;AmmoLootDropCJB42Box;AmmoLootDropCJB42Weapon WorkshopItems=PACKWID;3446619827 Never run out of ammo again (= ^_^ =) If you like this mod, please consider giving it an upvote so that other players can discover and enjoy it as well. Alternate Version Workshop ID: 3446619827 Mod ID: AmmoLootDropCJB42 Mod ID: AmmoLootDropCJB42Box Mod ID: AmmoLootDropCJB42Weapon
Clean Your Mess
von 76561198028755623
Clean Your Mess - A Cleaning Mod for Project Zomboid V1.1 is here ! See the "Last Update" section to see what changes ! Are you tired of the messy aftermath after every looting session in Project Zomboid? Do you wish you could tidy up your house to make it feel more like home? Look no further! "Clean Your Mess" is here to help you maintain a clean and organized environment in the midst of the apocalypse. Let your character handle the sorting of all the items you've dropped on the floor. He/She will pick them up and store them in the closest container automatically! Last Update: Latest version: V1.1 What changes ? - THIS MOD NOW REQUIRES MY OTHER MOD RODRIGUO FRAMEWORK TO BE USE - New state machine for better maintenance and update - Added the support of Smarter Storage - Added the support of Better Sorting - Items are now stored from heaviest to lightest - Character won't exceed its own carrying capacity (no more overweighted) - Made a trailer video for the workshop page How to Use: Right-click on the ground of your place and select "Clean the mess". Your character will begin to pick and store all items on the floor (Work only inside building)" Compatibility: You can add/remove this mod on an existing save ! This mod should not have any compatibility issues with other mods. If you find one, please read the Support and Feedback section. This was not tested or approved for Multiplayer use. Use it at your own risks Installation: - Subscribe to the mod on Steam Workshop. - Enable "Rodriguo Framework" in the Project Zomboid mod menu. (before the main mod) - Enable "Clean Your Mess" in the Project Zomboid mod menu. - Start your game and enjoy! Support and Feedback: If you encounter any issues or have suggestions for improvements, please visit the GitHub page to report bugs or provide feedback. You can also leave a comment on the Workshop page. Credits: Developed by KingoRodriguo. Special thanks to the Project Zomboid Modding community for their ongoing support and inspiration. Enjoy a tidier, more organized apocalypse with "Clean Your Mess"! This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. Copyright 2024. This item is not authorized for posting on Steam, except under the Steam account(s) named KingoRodriguo. Workshop ID: 3301700286 Mod ID: CYM
Unnerving monsters[B42updated]
von 76561198262153300
A mod that changes the zombies we are used to into monsters from your sleepy paralysis, from the bottom of the Internet and your scariest fantasies in the dark At the moment, only the monster textures are ready In the future, it is planned to make (if of course people like the idea of the mod) PERSONAL animations on these monsters, as well as a new bite system (turning into zombies for the player) tags: zombies, zed, monsters, unnerving, horror Workshop ID: 3181018124 Mod ID: 3181018124
Dislaik's Clothing Pack Knee/Elbow Pads FIX
von 76561198127873146
In the base modification of Dislaik's Clothing Pack, knee/elbow pad models are selected automatically by the game, based on what the character is wearing. This is somewhat convenient, but completely destroys even hypothetical compatibility with other mods, because they (new items) must be added manually to the list of the script. I took a different approach. Knee pads can now be manually selected, similar to hoodies or jackets from Spongie's Open Jackets. By the way, Spongie's mod is required for this mod to work. Place this fix BELOW the original DCP, otherwise something will 100% break. The mod should be compatible with everything. However, some types of clothing will clip even through "Large" pads. SWAT pants also can be tucked. SWAT zombie outfit were changed, so they should look fine with the new changes (Big pads, pants tucked). Even tho i cannot test it since i fail to spawn even one. Save game compatible. Workshop ID: 3020570315 Mod ID: DCPPF
幻想服装-大熊版
von 76561198174360438
原mod为布偶旧猫大佬制作 我只进行适配 可能有穿模等问题 Workshop ID: 3168809822 Mod ID: FantasyWorkshopVS2demo
Turn off the TV/Radio from the context menu. (for Build 42)
von 76561198006033053
ただ電源を切るだけのためにあの操作パネルが必要だと私は思わない。 - おまけ:電源を入れることもできます。 - Build 42.1.1で動作確認しました。 他のバージョンで動くかは分かりません。 - このModはシングルプレイヤーモード用に作成しました。 マルチプレイヤーモードで動く保証はありません。 I don't think I need that control panel just to turn off the power. - Extra: You can also turn on the power. - I confirmed the operation with Build 42.1.1. I don't know if it works with other versions. - This mod was created for the single-player mode. There is no guarantee that it will work in multi-player mode. Workshop ID: 3414887551 Mod ID: TurnOffTVRadioFromContextMenu42
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Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
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