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Mods & Plugins für Project Zomboid
Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
SurvivorRadio CD v3
von 76561198033423412
Not compatible with B41 or MP! Update incoming. Adds CD players with sound. v3.0 - Restored mod compatibility with SurvivorRadio v3 - SurvivorRadio v3 will add 7 new CDs, 2 of them with your own music Features - CD players can play CDs with lore-friendly music - All premium devices have CD players installed - CD players are visible when attached to the belt (by MayRum) FAQ Q: Where can I find CDs? A: Only in CD players. They don't currently spawn as items. Q: Why isn't my CD player playing music? A: You probably forgot to connect your headphones (; Workshop ID: 2072888390 Mod ID: SRCD
Jar from Glass (41)
von 76561198020696562
Allows player to craft 4 jars from any auto glass and a 10 charges of a propane torch. Allows a player to craft a jar from broken glass, empty glass bottles, tumblers, or wine glasses, and 2 charges of a propane torch. Requires a welding mask. New recipes are in the metalworking category. Need lids? Check out Crafty's Craftable Jar Lids https://steamcommunity.com/sharedfiles/filedetails/?id=2874464961 Workshop ID: 2957532954 Mod ID: JarFromGlass
Dante's Collectibles [B41]
von 76561198176389175
Adds new items from various media to find and collect! Build 41 version! DISCLAIMER: If you had an existing world with collectibles, you should be able to keep them IF you disable the primary mod(which is now called Dante's Collectibles B42), and enable this Dante's Collectibles mod on your world. You need to do this BEFORE opening your world, otherwise you may lose your items. I haven't been able to thoroughly test this however, this is just how it should work as far as I'm aware. Please let me know if you have any problems. Here is the main Build 42 version of the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3285849317 Looking for the collectibles without any weapons? Here's the Build 41 Nonlethal Collectibles submod: https://steamcommunity.com/sharedfiles/filedetails/?id=3309121994 Want only plushies without any weapons or clothes? Here's that for Build 41: https://steamcommunity.com/sharedfiles/filedetails/?id=3358412739 Build 42 versions of each submod are in progress. Enjoy! Workshop ID: 3390725169 Mod ID: DanteCollectibles
Gasmask + Balaclava fix for Brita's clothing
von 76561198158253116
This mod makes it so you can have a Gasmask and a balaclava at the same time from Brita's clothing mod. WARNING! You need to load this mod after Britas, that means either enable it after Brita's mod or if you use a mod manager put it under Brita's mod! Workshop ID: 3130449423 Mod ID: balaclavafix
[B42] Eggon's Hotkeys & Hot Actions
von 76561198062695591
It has been updated for use with B42 If the original mod is updated, this mod will be removed. All credits go to the original creator. OG B41 Mod Fix - pimatstudio Workshop ID: 3391426402 Mod ID: eggonsHotkeys
OmiChat [b41]
von 76561198432329533
It's a chat mod. This mod can be added or removed mid-save. This is a legacy version for B41. The B42 version is available here. Description This mod improves the chat for players and offers a plethora of sandbox options for server operators. Among other features, it includes color customization, character naming, emote shortcuts, and new chat commands for roleplay. The list of chat streams available with the default settings, including the vanilla streams: - /all - /faction - /safehouse - /pm (private chat; replaces vanilla /whisper) - /say - /yell - /low (short range chat) - /whisper (shorter range chat) - /me (describes a character's actions) - /mequiet - /meloud - /do (describes an action or event) - /doquiet - /doloud - /ooc (local out-of-character chat) - /admin (admin-only chat) For more details, please see the documentation! Features This mod aims to be as configurable as possible. The vast majority of the features listed below can be configured or completely disabled via sandbox options. The default settings are tailored to usage for roleplay; by default, chats other than /all and /pm will use character forenames instead of usernames. Additionally, chat will use a colon for names instead of square brackets. Both of these can be reverted using the sandbox options. Features for players: - Chat color customization - Name color customization - Speech bubble color customization - Callout customization - Character naming with /name - Local /whisper chat - Local /card and /roll - Roleplay descriptions with /me and /do (and counterparts with larger and smaller ranges) - Display of chat names in menus (Trading, Medical Check) - True Actions Act 3 - Dancing compatibility with /dance - Input suggestion box - Emote animation shortcuts (.clap, .salute, .surrender, etc.) + /emotes command to display a list of emotes - Roleplay languages - Typing indicators (off by default) - ...and more! Features for server operators: - Various admin commands - Configurable info text - Chat range options - Customization of names, timestamps, all chat types, and more via powerful chat formats - Sandbox options to control the features listed above - Easy configuration with sandbox option presets - Further extension of functionality using the API Compatibility I don't expect this to be compatible with other mods that heavily modify chat, but it shouldn't cause compatibility issues otherwise. If there seems to be a conflict, let me know! The mod is confirmed to be compatible with the following mods, for which there are options to control compatibility: - Chat Bubble v0.6 - Search Players For Weapons - True Actions. Act 3 - Dancing - buffy's tabletop RPG system Permissions & Credits This mod uses the "Ask for permission" policy. You may not reupload this mod or include it directly in modpacks. If there's something missing from the mod, contribute! Permission is not required to list the mod as a requirement or extend it via the API. If you'd like to request permission to use it in another way (modpack requests will likely be denied), please start a discussion. The code and associated documentation is licensed under the MIT License. Thank you to Wuro and Inkredibehl for providing translations! Some features were inspired by buffy's roleplay chat. Questions? Use the GitHub discussions. Suggestions? Create a feature request. Problems? Create an issue. Want to contribute? You can! Don't want to use GitHub? Ask @omiyomy on Discord. Workshop ID: 3178882070 Mod ID: omichat
March Ridge Expansion
von 76561199537844246
Gracias por interesarte en mis mods. Si te gustan y quieres apoyar mi trabajo, puedes hacer donativos voluntarios a través de PayPal o Binance en: [email protected] ¡Les presento a mi mejor obra hasta el momento! March Ridge Expansión, ubicado en las celdas 35x40,36x40 y en esta ciudad podran encontrar todo lo que falta a la ciudad original y un poco más de inmersión: -Dos pequeñas gasolineras -Muchos almacenes -Una zona militar pequeña, pero basta -Apartamentos residenciales -Un hospital -Una comisaria -Una iglesia -Una libreria -Un departamento de bomberos -Un banco -Un enorme supermercado -Varios estacionamientos -Varias tiendas de reparación de vehiculos -Tiendas comerciales: ropas, alimentos, armamento, y mucho más... ¡Ahora un puente doble reemplaza a la aburrida carretera principal que conecta con March Ridge! ¡La ciudad tiene punto de spawn, y las calles y entrecalles están preparadas para brindar una total sensación de inmersión en Project Zomboid! ========================= ENGLISH =========================== Thank you for your interest in my mods. If you like them and want to support my work, you can make voluntary donations through PayPal or Binance at: [email protected] I present to you my best work so far! March Ridge Expansion, located in cells 35x40 and 36x40. In this city, you will find everything the original March Ridge is missing—plus a bit more immersion: Two small gas stations Many warehouses A small but sufficient military area Residential apartments A hospital A police station A church A bookstore A fire department A bank A huge supermarket Several parking lots Multiple vehicle repair shops Commercial stores: clothing, food, weapons, and much more... A double bridge now replaces the boring original road that connected to March Ridge! The city has a spawn point, and the streets and side streets are designed to provide a completely immersive Project Zomboid experience! Workshop ID: 3392086610 Mod ID: MRE Map Folder: March Ridge Expansion
Drop Car Parts on the Floor
von 76561198029369281
Drop Car Parts on the Floor (B42+ SP & MP) Drops vehicle parts that weigh more than 1 on the ground when doing mechanics, instead of adding them to your inventory. So you will no longer be overencumbered when stripping doors, seats, mufflers, brakes etc. off vehicles! How it works When a vehicle part is uninstalled, I temporarily reduce the player's encumbrance capacity to 1, to trigger the "drop on floor if too heavy" behavior of the game. After that, I restore the player's encumbrance capacity to its original value. This process only takes a fraction of a second, so you won't notice any difference in gameplay. FAQ Does this mod work in multiplayer? Yes, it works in both singleplayer and multiplayer. Will this mod work with <other mod>? Probably. This only hooks into the crafting completion event, so as long as the other mod doesn't drastically change how crafting works, it should be compatible. Can I add/remove this mod while in the middle of a game? Yes, you can add or remove this mod at any time without affecting your current game state. Similar mod, but for wood If you want the same, but for wood recipes such as sawing logs and (un)bundling stacks, check out my other mod: Keep Wood On The Floor My other mods Workshop ID: 3659357119 Mod ID: CADropVehiclePartsOnFloor
[B42.13+ MP] Random Power
von 76561197971580262
Idea by u/Free_At_Last2 A simple mod that adds a random chance to turn the power back on for a few hours every now and then. Note that this mod is low priority for me. I will fix game breaking bugs, but new features will likely not be added for a while. ------------------------------ IMPORTANT ------------------------------ If you want to use this mod and start with electricity being off, you must do this: 1. In sandbox World options, make sure Electricity Shutoff is NOT "Instant" 2. Go to sandbox settings for "Random Power" and enable the option "Use Instant Power Shutoff" ------------------------------ HOW IT WORKS ------------------------------ First it will check if the power has been turned off in your world, if the power has been turned off, then it will run a check every 8 in-game hours (can be changed in sandbox options), and when this runs it has a 20% chance (can be changed in sandbox settings) to turn the power back on for 2-6 hours (can be changed in sandbox settings). There's a sandbox option to make it so the power turns on at night and stays on until morning, and it's guaranteed every night (from 22.00 - 06.00) There's sandbox options to make the power turn off permanently after a customizable period of time. ------------------------------ FAQ ------------------------------ Q: Can I add this mid-save? A: Yes, but only if you did NOT set Electricity Shutoff to instant when you started the save. Workshop ID: 3478240794 Mod ID: RandomPowerMod
ammo drop
von 76561198082210147
Zombies occasionally drop a random number of bullets now. Workshop ID: 2774294472 Mod ID: ammo drop
Fraud Body with Triceratops and Chinese Translate
von 76561198146230757
So, Trice has updated his required MOD, thighs and arms are no longer bulky, and doesn't need a Female Body XL But if you still want to use the original thighs and less obese buttocks, you can continue to use this one. I have updated its mod id This mod did not add any additional body shape files, it just skipped loading,do not enable it together with the original mod Workshop ID: 2977493455 Mod ID: tricebody
Computer - Game Pack Vol 2
von 76561198127814021
!!!ONLY A SMALL EXPANSION FOR ORIGINAL MOD!!! Original mod is created by KONIJIMA and - Yuhiko. Computer mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2635550102&searchtext=computer Credits for original mod: KONIJIMA, - Yuhiko 10 games are added (Soundtrack + Audio): -Rimworld -Prison Architect -Call of Duty 4: Modern Warfare -Call of Duty: World at War -Call of Duty: Modern Warfare 2 -Diablo 2 -Far Cry 3 -Far Cry 3: Blood Dragon -Age of Empires 2 -Age of Empires 2: Definitive Edition . . . . . This small expansion for original mod Computer is created by me, edybtt. Computer - Game Pack Vol 2, 2023, 3 Nov Workshop ID: 3070181841 Mod ID: ComputerGamePackVol2
Armored Mustang GT Trunk ADD-ON
von 76561197991801112
This mod add a trunk storage and trunk door on Armored GT, compatible with existing saves SP/MP. By Cauvilla ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Workshop ID: 3041401839 Mod ID: DMstngTrunkADDON
Plumbing Temp BugFix Patch
von 76561198255464496
Tempoary patch for Slayer's "Plumbing" mod bug, until officially fixed Plumbing mod in question: https://steamcommunity.com/sharedfiles/filedetails/?id=3118159023 Fixes some null-check error, most commonly found from camp fire turning off, which has nothing to do with plumbing Workshop ID: 3353800198 Mod ID: Plumbing_ZombieTempfix
Stalker Campfire Music
von 76561198855424158
Español: Agrega 80 canciones de la saga S.T.A.L.K.E.R y Metro2033 +20 Bonus Songs --------------------------------------------------------------------------------- English: Adds 80 songs from the S.T.A.L.K.E.R saga and Metro 2033 +20 Bonus Songs ---------------------------------------------------------------------------------- Добавляет 80 песен из саги S.T.A.L.K.E.R и Metro 2033. +20 бонусных песен Workshop ID: 2966062501 Mod ID: Stalker Campfire Music
Cooking with frozen ingredients
von 76561198993860470
냉동된 재료로 요리하기 재료 해동 안하고 편하게좀 하자.... Workshop ID: 3363886993 Mod ID: Cookingwithfrozeningredients
SaferFlames
von 76561199042257388
Finally you are able to turn on your fire on your server! This will just Extinguish the fire as soon as it spawns It will just show you the animation but do the damage Sandbox Settings: Protect all is On by default Turning it off and substituting it with the other options is purely experimental and untested Use at your own risk AdminKeys setting is off by default, if you turn it on you will be able to perform CastFire and ExtinguishNearbySquares This only works if you are on debug or youre an admin You can change the assigned hotkeys via settings Multiplayer Ready Untested on SP but im pretty sure it will work This mod only affects fire on squares Check out NoFireDamage Mod for Zzeds and Players https://steamcommunity.com/sharedfiles/filedetails/?id=2983825701 Mod byGlytch3r Commissioned by nurmayu from The Stamping Ground server. For custom pz mod commissions contact me discord: Glytch3r#7331 / glytch3r https://ko-fi.com/glytch3r Workshop ID: 3223371874 Mod ID: SaferFlames
[B42] [MP] PikaMel's Treasure Hunt
von 76561199799625888
Hunting for hidden treasures is now more dynamic and interactive! When a treasure is spawned by the server, you will receive a custom notification and can track its location using an automated visual pointer. Simply equip a shovel in your main hand, step onto the tile, and complete the interactive digging minigame to claim your loot—featuring built-in anti-exploit protection that cancels the dig if your character moves, along with a powerful dashboard for Admins to easily add custom coordinates, filter item rewards, and configure spawn timers directly in-game. Q: Is this mod compatible with existing saves? A: Yes! You can add or remove this mod from your current save games at any time without any issues. Q: Does it work in Multiplayer? A: Absolutely. The mod is designed to be fully multiplayer compatible, and other players will see your character performing the cleanup animation in real-time. Q: Why did my digging minigame suddenly cancel? A: The mod has a built-in anti-exploit protection system. If your character moves or drifts off the treasure tile even slightly while the minigame is active, the digging action will automatically cancel. Q: Can another player steal the treasure while I'm digging? A: Yes, it is a race! If another player completes their minigame first or the treasure timer expires, your minigame will be force-closed and you will receive a notification. Q: How does the tracking system work? A: When a treasure is active, you can use the Main UI and go to Treasure panel to track it. A homing arrow will appear to guide you to the location, and a visual circle marker will appear on the ground once you are close. Q: What happens if I accidentally close the confirmation popup? A: If you walk away or press Cancel, the popup will close so it doesn't clutter your screen. Simply step off the tile and step back onto it to trigger the confirmation window again. Q: Will the rewards automatically show up in my inventory? A: Yes. Once the minigame hits 100%, the server claims the loot and forces an inventory refresh on your client so your rewards appear instantly. Q: Do treasures stay on the map forever? A: No. Each treasure has a strict expiration timer configured by the server. If no one digs it up before the time runs out, it will disappear. If you enjoy this mod, please consider giving it a like! or feel free to leave a tip if you want to support my work! Workshop ID: 3747553270 Mod ID: AmelTreasureHunt
AVCS另一个车辆认领_[42.15-42.20+]简中繁中汉化
von 76561198164431756
- 为Another Vehicle Claim System提供 简体中文汉化和繁體中文漢化 版本, 请订阅前置模组 Another Vehicle Claim System 本模组为前置模组的汉化补充,无本体内容。 功能特点 🌕神秘载具认领宝珠(AVCS Claim Orb) - 认领载具需要持有认领宝珠。根据服务器设置,它可在服务器商店购买,或直接制作。此举既可作为商店服务器的经济消耗手段,也能防止滥用认领功能。 🧠所有权追踪 - 我们的所有权追踪方式与Valhalla模组完全不同,正因如此,即使你在地图的遥远边缘,也能通过界面远程取消载具认领。 🔦位置追踪 - 我们尽力实现了在不增加过多服务器负担的前提下追踪载具位置。该位置追踪并非实时,但已足够实用。不会追踪已消失的载具。 🌑行为限制 - KWRR是社区服务器,因此我们不想禁止良性的社区行为,仅阻止特定会导致载具被盗、被恶意破坏的行为: - 拆卸零件 - 拿走发动机零件 - 给轮胎放气 - 抽取燃油 - 进入驾驶座 - 打开(关闭的)后备箱 - 挂载或卸载载具 也就是说,允许所有人: - 修理零件 - 修理发动机 - 作为乘客乘坐 - 给轮胎充气 ✅安全屋/派系成员完全权限 - 根据沙盒设置,同安全屋或同派系的成员可完全访问你的载具,包括取消认领。AVCS是一个简洁的个人载具所有权模组,而非包含独立派系/安全屋系统的完整所有权模组。作为折中方案,我们仅提供选项,由服务器管理员自行决定是否允许安全屋/派系成员互相访问载具。 ⚠️认领数量限制 - 可通过沙盒设置,设置单个玩家最多可认领的载具数量。 ⏳载具所有权超时 - 可通过沙盒设置,设置所有者离线多少小时后,载具将自动释放认领。 ✅ 版本兼容性 - ✅ B42 (b42.15-42.16) - 多人支持 如果你喜欢这个模组,请动手给点个赞让其他玩家也能发现它并一起享用! ❤️ 如果你想支持我,请扫码或点击以下链接: 每一份赞助都是一份更新的力量 Credit where it's due: This mod can be added to and extended by anyone in the community, but credit must be given to the original mod author within the files of the mod - and posted alongside the mod wherever it roams. 🧠/🌑/🔦/⚠️/⏳/🌕/✅/🗓️/⚙️/🧭/⚠️/👻/📻/💀/🌟/🛡️/📜 Workshop ID: 3686511398 Mod ID: AVCS_AddonContainersAccess_CN&CH Mod ID: AVCS_Craft_CN&CH Mod ID: AVCS_CN&CH
B42 – Hide Clothing Patches
von 76561199104200183
is a visual-only mod that hides tailoring patch overlays while keeping all protection and durability intact. I created this mod after constantly finding good-looking clothes full of holes, only to have them visually ruined once tailoring patches were applied. A similar mod already exists, but it does not work correctly with the latest Build 42 versions. • Visual only. • No balance changes. • Compatible with existing saves. • No sandbox options required. Workshop ID: 3651083081 Mod ID: Hidedenimpatches Mod ID: Hideleatherpatches Mod ID: Hidesheetpatches
Upgraded Vanilla Containers
von 76561198002364999
A B42 version is here: https://steamcommunity.com/sharedfiles/filedetails/?id=3571456183 Note: I consider this mod finished now, so unless there is a huge game breaking issue there will be no further update to it. Thank you :) This mod upgrade the inventory capacity of common vanilla furnitures to reduce the gap with stacks of crates. The intent is to make furnitures more useful compared to crates. On average furnitures capacity is doubled, but it varies given their respective size. (see below for details) The mod is Safe to add or remove in a existing game. If you already use furnitures in your save, you will have to place them again for the new capacity to be applied. Also furnitures that you already have seen in the world will have the old value, but if you take and place them they will have the new value applied (the game recreate them with the new value). Newly discovered furnitures will have the new value. Mod Compatibilty: If you use other mods that somehow alter vanilla tiles properties (not textures) there might be conflicts. The last mod in your mod list will take precedence as usual. However it shouldn't break anything since there's no script. Permissions: Yes you can :) Details: As asked here is a list of most modifications with inventory original value followed by modifed value: Bar Counter/Shelves 25 > 80 Bathroom wall cabinet 10 > 30 Book Shelves 40 > 80 Cardboard box (big) 25 > 40 China Cabinet (2 tiles) 25 > 100 Drawers 15 > 30 Dresser (1 tile) 20 > 50 Low shelves (3 boards 1 tile) 20 > 40 Low store shelves (3 boards, 3 tiles) 20 > 40 Magazine rack 15 > 30 (Fossoil & Generic) Metal Shelves (3 level, 2 tiles) 50 > 100 Metal shelves (Wall, 2 lvl, 1 tile) 30 > 60 Metallic Cabinet & Lockers 50 > 100 Military Crates 50 > 80 Military Locker 50 > 100 Shop shelves 20 > 40 Sidetable (1 tile) 20 > 50 Sidetable (low table with 1 drawer) 10 > 20 Snack Vending machine 20 > 60 Soda vending machine 20 > 50 Store Shelves (3 boards) > 80 Store Shelves (3 boards, clothes) 25 > 40 Store Shelves (4 boards +) > 100 Wall Shelves (1 board) 10 > 20 Wall Shelves (3 boards) 30 > 60 Wall Shelves (Angle, 3 boards) 30 > 70 Wall Shelves 2 boards 15 > 40 Wall self (Carpentry, 1 board) 10 > 20 Wardrobes (2 tiles) 25 > 100 Weapon locker (low) 40 > 100 Wooden Shelf (Carpentry) 40 > 80 Note that 100 is game maximum value for 1 tile, or I would have changed Metallic Shelves to 200 for exemple, but I can't. Also I forgot to mention I fixed these series of Counters that weren't working as "counter" (no inventories): Green restaurant/shop, generic caramel looking and PizzaWhirled red counters. Update of Sept 22, 2025: Modifiations: Desks 20 > 40 File cabinet 15 > 30, big 15 > 40 Display Case (various) 20 > 50 or 60 depending size Display Shelves 20 > 40 Grocer stand 20 > 40, big 20 > 50 Laundry basket 20 > 60 Shop fridge, Black 2 tiles 50/20 > 60/30 Shop fridge, huge 3 tiles 50 > 100 Log stack, small 15 > 45 Log stack, big 45 > 90 Bathroom Wall cabinet 10 > 30 Cardboard box, biggest 40 > 60 Tool Cabinet 20 > 50 Clothes stand, double rack 50 > 80 Clothing shelves 3 boards 40 > 60 Trash bins, smaller 10 > 20, most others 10 > 40 Dumpsters 30 > 100 Additions: Wall safe/vault, small 0 > 40, big 0 > 100 counter-like furnitures changed to desks WC toilet with reservoir/tank 0 > 10 Chest-like low tables 0 > 25 Soda distributors 0 > 10, loot drinks Pop corn little stands 0 > 10, loot snacks Juke box 0 > 60 Arcade games 0 > 60, loot as trash bin Blood bank 0 > 80 Medic Desk 20 > 40 Mortuary Refrigerator can be used as fridge 30/30 and bed (bad) Tried to add inventory to graves and tent without success :/ ---------------------- I hope you find the mod useful. Enjoy! Workshop ID: 3568814097 Mod ID: upgradedvanillacontainers
Donkey-驴服-车辆认领
von 76561198169284458
-完全中文版。B42,驴服自用 Workshop ID: 3640569408 Mod ID: LVchezi
Frostpunk V2
von 76561198114655752
Recommended settings: Cryogenic Winter - Normal or higher. Population: Number of Zombies - High or higher. Distribution of zombies - Uniform. Time: September 15th. World: Speed almost products - Very slow. Darkness at night - Zero visibility. Nature: Richness of Nature - Low/Very Low. Rain - Downpours. Events: Chance of finding shelter - Often. Chance of stories - Very often. Blood Level - Low. Appearance of maggots on zombies - Disabled. Zombie Behavior: Speed - Barely walking. Strength - Random. Strength - Tough. Vision and Hearing - Poor. IMPORTANT: I will be posting new versions of the map as a new post with a list of changes in case anyone likes the older version. The map has more than tripled in size and is just as interesting. Cannibal lairs, survivalist outposts, army bunkers, cultist village, troll bridge and more! Number of cells: 225, and you'll find something interesting in all of them! Once you find a trail in the woods, you're sure to discover something! On the walls I added graffiti with the names of those who inspired and supported me, as well as the words of one of the songs by the band Faderhead, whose music I listened to every day and Noise night. If you have ideas, I will be glad to read them in the discussions. Thank you all, do not get sick! Workshop ID: 2967079882 Mod ID: Frostpunk1305 Map Folder: Abandoned village Map Folder: Cannibal Cave Map Folder: Evacuation point Map Folder: Frostpunk Map Folder: Spiritual School
Visual Sounds b42.13 Patch [works in 42.20]
von 76561198081786225
This mod is a simple patch to bring the Visual Sounds b42 mod up to date with b42.13+. It requires Visual Sounds B42 in order to function. Both of these mods are fixes for the original mod by Mori/Sweet rolls. This mod must be loaded after Visual Sounds b42! Users report the patch is working on multiplayer, though I have limited ability to troubleshoot MP issues. One user reports that when setting up a server you need to verify that both mods are selected in the "mods" section AND the "Steam Workshop" section as well. It works great on singleplayer with 90 other mods I have installed. If you have problems with this patch, please leave a comment below and I will do my best to address the problem. Workshop ID: 3628725609 Mod ID: VisualSounds42_13Patch
Project Zomboid Details →
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
Project Zomboid Server mieten – Multiplayer Guide
Project Zomboid Server einrichten: RAM, Sandbox-Einstellungen, Workshop-Mods, Admin-Rechte und typische Fehler sauber prüfen.
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten