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Mods & Plugins für Project Zomboid
Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Zombie Radar (ZomboTrak)
von 76561197995448717
For B42.20 and B41! This mod adds a new item into the game where you can track the zombies via radar tool. Works on the minimap and the main map! The Item can be found in some stores: Military Storage, Ammunition Shops, Police Stations, Army Surplus. Military and Police Zombies has a chance for dropping it too. You can modify the values in options menu for your own whish. Make your game a bit easier or much easier. Itemname ingame: ZomboTrak Works only equipped (primary/secondary) and with battery. Features: You can craft it! Change the dod sizes and colors. Show zombies, other players or yourself on the map Modify the range, angle, transparency and color of the radar cone Modify the color of the ping Enable/Disable the soundeffects, with volume bar Track ONLY moving zombies! (for more immersion) You can use this radar with or without the item! For dedicated server available too (B42 only) After first server start, the ini file is created "Lua\ZombieRadarConfig.ini". Change as you wish, for all players. No options for clients. Use "zombiemapoverlaymp" for dedicated. Not compatible with the other two! Info: B41 version has less functions because of some limitations it has. Workshop ID: 3681923667 Mod ID: ZombieMapOverlay Mod ID: ZombieMapOverlayMP Mod ID: ZombieMapOverlayRealistic
Louisville Spawns
von 76561198059359075
This mod adds various spawn points throughout the city of Louisville. The spawns are shared between all professions, meaning changing professions will not change the pool of spawn locations around Louisville, similar to the vanilla spawn points. Let me know if that is something you are interested in by leaving a comment below. Workshop ID: 3594819550 Mod ID: louisvilleSpawns Map Folder: Louisville, KY
Vehicle Paint System
von 76561198812242027
Vehicle Paint System lets players repaint vehicles using paint cans and the vanilla Project Zomboid vehicle color system. No custom 3D models. No manual vehicle texture replacement. Uses vanilla vehicle HSV color functions. Features: - Right-click vehicle option: Paint Vehicle - White, black, red, blue, green, yellow and orange vehicle paint - Mechanics level requirement configurable through Sandbox Options - Paint consumption configurable through Sandbox Options - Allowed colors configurable through Sandbox Options - Requires a paint brush or compatible paint brush item - Paint cans spawn in auto-part stores, mechanic shops, garages and mechanic storage - Multiplayer ready - Vehicle color persists after restart through the game's vehicle save data - Server-side validation and debug logs Default crafting recipe: - 1x vanilla paint - 1x paint brush - 1x bucket - 1x cleaning liquid - Mechanics 3 Compatible with Project Zomboid Build 42.20. PT-BR: Permite repintar veiculos usando latas de tinta e o sistema vanilla de cores HSV dos veiculos. Recursos: - Opcao no botao direito: Paint Vehicle - Tintas branca, preta, vermelha, azul, verde, amarela e laranja - Nivel de Mecanica configuravel no Sandbox - Consumo de tinta configuravel no Sandbox - Cores permitidas configuraveis no Sandbox - Requer pincel de pintura ou item compativel com a tag vanilla de pincel - Tintas aparecem em autopecas, oficinas, garagens e armazenamentos de mecanica - Pronto para multiplayer - A cor persiste apos reiniciar o servidor Workshop ID: Mod ID: vehiclepaintsystem Workshop ID: 3742399637 Mod ID: vehiclepaintsystem
RE2 Music Mod = Build [40] or [41.50]
von 76561198048940067
ATTENTION THIS MOD IS BROKEN AT THE MOMENT, DUE TO THE SOUND CHANGE I HAD IN 41.54, I AM WORKING ON A NEW MOD RELATED TO THIS This mod changes all the songs of the EARLY ACCESS version, for all the songs of the classic RE 2 Installation: after you sign up for the mod, you will have to go to the Steam\steamapps\workshop\content\108600/2290504564 folder.. mods\residentevil2musicmod\media\sound\banks\Desktop , copy file OldMusic.bank Locate the Steam\steamapps\common\ProjectZomboid\media\sound\banks\Desktop folder and paste the OldMusic.bank file ATTENTION: back up your OldMusic.bank file first , so you can go back to the original whenever you want.... if you did all that, now just start your PZ, go to options / audio, to switch to the EARLY version Notes: "If you think that some music didn't match the situation involved, you can tell me in the comments below" See also my other mod that changes the sound of zombies to the sound of the classic resident evil 2 https://steamcommunity.com/sharedfiles/filedetails/?id=2358773107 Workshop ID: 2290504564 Mod ID: residentevil2musicmod
Weight reduction for Propane Tank
von 76561198874558693
Mod simple y sencillo que va a reducir ligeramente un poco el peso de la bombona de gas al estar lleno y vacío. Simple and simple mod that will slightly reduce the weight of the propane tank when it is full and empty. Motivo por el que lo hice: El soplete fue reducido su capacidad de uso (10), llevando a esto que al desmantelar un auto (10/10) solo sería un soplete por auto, y para no estar cargando con muchos sopletes, ahora podemos cargar con al menos una bombona de gas y así evitar la sobrecarga de tantos sopletes encima. Reason why I did it: The torch was reduced in its usability (10), leading to this that when dismantling a car (10/10) it would only be one torch per car, and in order not to be carrying many torches, now we can carry at least one tank of propane and thus avoid overloading with so many torches on top. Cambios: -/- Changes: *-Peso al estar lleno -/- Weight when full: 5 *-Peso al estar vacío -/- Weight when empty: 2.5 No debe haber conflicto alguno con otros mod que usen el tanque, de la manera que lo hice solo se ajusta el peso, para así ayudar a una mejor compatibilidad. There shouldn't be any conflict with other mods that use the tank, the way I did it only adjusts the weight, to help better compatibility. -Solo funciona con las que se han encontrado luego de activado el mod, las ya encontrados o vistas, es posible no obtengan el efecto de reducción de peso. -It only works with the ones that have been found after the mod is activated, the ones already found or seen, it is possible that they do not get the weight reduction effect. Nota: Si lo se, es muy poco real guardar en una mochila una bombona de gas, pero fue lo mejor que se me ocurrió para no tener que estar cargando con tantos sopletes o usar algo que modifique el soplete de forma independiente, lo cual podría llevar a un conflicto en cierto momento. Note: Yes I know, it is very unrealistic to keep a gas cylinder in a backpack, but it was the best thing I could think of to avoid having to carry so many torches or use something that modifies the torch independently, which could lead to conflict at some point. Workshop ID: 2889021871 Mod ID: WRPropaneTank
[B41] "No pants are the best pants" Trait
von 76561199005857620
No pants are the best pants trait mod. English: This mod adding "No pants are the best pants" trait in the game. Trait counting as negative but gives +3 trait points and +1 Nimble for compensation. Your mood improves without pants or get worse when wearing them. Counts for any pants and suits. You still can use skirts, dresses, underwear, tights and stockings with no limits. Do not catch a cold in the winter season! Mod created for fun purposes and more challenge in winter. Based on Yen's Nudist Trait. You can check out my other works: Workshop ID: 2762373623 Mod ID: NoPantsTrait
Fred B41
von 76561198329871201
"The hell you're doing out here Fred ?" Robert Neville, I Am Legend. Details The mannequin will never move if you never took care of it. (find by yourself what this means) The mannequin will never move while you are watching. Works for solo games. I'm pretty sure it won't work for multiplayer. Can be added midgame and removed anytime. Version B42 is here. Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. You wanna support? A nice word is always welcome. Constructive feedback too. Else you can Workshop ID: 2866782076 Mod ID: Fred
[B41] Bandits NPC
von 76561199262183453
BANDITS V2 B41 Workshop ID: 3643625225 Mod ID: Bandits2
Vanilla Skin Modified Retexture
von 76561198064240215
Replaces the vanilla skin textures with slightly modified versions. Works for both B42 and B41. Now includes both a default option and a doll option. - The doll textures were made using DreddLypso's featureless retextures as a base. Their original mod can be found here. VSMR face option for Spongie's Character Customisation mod available here. I like the look of the vanilla skin texture. However, something always felt missing for me, and I think it was the simple eyes. I wanted something more than the dot eyes of the vanilla texture, but I also still wanted something closer to the original style. This retexture is basically the vanilla skin but with a few changes, with the main one being new eyes. It was inspired by the retextures from Mystic's Face Retexture & A lame player retexture, and developed from there. - From what I have tried in vanilla with this, makeup works to a certain extent. Lipstick works fine. Any makeup that covers the eyes (such as full face makeup) will cover the edges of this retexture's eyes, making them appear thinner. The tips of vanilla eyeshadow will also overlap with the eyes. That said, vanilla makeup & anything that works with the vanilla skin texture should work with this retexture as well, if you are fine with those limitations (or with how it looks). - To get the same look as the preview pictures: - Turn "Texture Compression" off in the Options menu. - Set the "Maximum Texture Size" option to 256. - Workshop ID: 3415461094 Mod ID: VanillaModifiedSkinRetexture Mod ID: VanillaModifiedSkinRetextureDoll
[Hx/B41] 커스텀 모드 - Core
von 76561198062695591
※ B42 버전 업데이트 레시피 단순 레시피 통합 - More Craftable Vanilla Food and Condiments - MoriRope - Easy Charcoal - Vanilla Food Extension - Thread And Twine - Refillable Lighters 레시피 추가 - 물병 바닐라로 변경 레시피 추가 - 베개 & 매트리스 가위로 찢는 레시피 추가 - 음수 현금 추가 - 벨트 레시피 추가 - Fantasy Workshop VS2 금가루로 만들 수 있는 악세사리 추가 (Bianca Wardrobe) 카테고리 - 레시피 카테고리 통합 변경 - 샌드박스 옵션에 붕대, 사용자 지정 아이템 무게 배수 조정 기능 추가 - 샌드박스 옵션에 펜과 지우개 무게 배수 조정 기능 추가 - 샌드박스 옵션에 프로판 탱크 사용량 변경 조정 기능 추가 - Slow Consumption (아이템 소모값만 엄데이트하는 모드) - ExtraSauce42 Tweaks 변경 - Inspect Weapon - DebugMenu 모드의 디버그 메뉴를 쉬프트 누른 상태에서만 활성화 되도록 함 - MGRS 셀 좌표만이 아닌, X,Y 좌표도 출력되도록 함 - Context Menu Icon MANIA 아이콘 추가 - 음수현금 비/활성화 샌드박스 설정 토글 추가 모드 호환 Better Sorting 목록 추가 - First Aid Overhaul - More Medical - zRe Vaccine - Drugs DLC - GreenFire - Le Gourmet Revolution - SGarden Homestead - Arsenal Gun Fighter - Coryerdon - Crossbow - Ekron - Monmouth County - Perts Party Tiles - Pitstop - The Engineer - UVTrain Aiming The Workshop 도구 수납 벨트, Extra Gun Slot 호환 VS2 인피면구 장착 부위 변경 Addon 로젠바우어 판터 물탱크 Addon + 로젠바우어 판터 특수돌파차량 이동하도록 패치 번역 - AUD - Aiteron Userfriendly Debug - Quick Delete - Better Tiles Picker - Extra Gun Slot 한글 번역 애드온 추가 기타 설정 - 모드 구분용 더미 모드 추가 - 미니맵 크기 조절 샌드박스 설정 추가 해당 모드는 마음대로 업데이트 되니 사용 시 유의하세요. Workshop ID: 3342888770 Mod ID: Hx_KR_Custom_AUD Mod ID: Hx_KR_Custom_BetterBelts Mod ID: Hx_KR_Custom_BetterSorting Mod ID: Hx_KR_Custom_BetterTilesPicker Mod ID: Hx_KR_Custom_CategoryFix Mod ID: Hx_KR_Custom_CedarHill Mod ID: Hx_KR_Custom_CP_Recipe Mod ID: Hx_KR_Custom_ContextIconMANIA Mod ID: Hx_KR_Custom_DebugMenu Mod ID: Divider_Clothes Mod ID: Divider_Content Mod ID: Divider_Convenience Mod ID: Divider_Debug Mod ID: Divider_Dependency Mod ID: Divider_Fix Mod ID: Divider_Item Mod ID: Divider_Local Mod ID: Divider_Map Mod ID: Divider_New Mod ID: Divider_NoTilesMap Mod ID: Divider_PriorityMap Mod ID: Divider_SoundChange Mod ID: Divider_SpawnPoint Mod ID: Divider_Tiles Mod ID: Divider_Translate Mod ID: Divider_Vehicle Mod ID: Divider_Weapon Mod ID: Divider_Zeds Mod ID: PZGKO VScat7_Arsenal_BWardrobe Mod ID: Hx_KR_Custom_FirstAidOverhaul Mod ID: Hx_KR_Custom_ISWorldObjectContextMenu_FirstAidOverhaul Mod ID: Hx_KR_Custom_GCV_Panther Mod ID: Hx_KR_Custom_Core Mod ID: Hx_KR_Custom_API Mod ID: Hx_KR_Custom_ExtraGunSlot_Patch Mod ID: ExtraGunSlot_KO Mod ID: Hx_KR_Custom_InspectWeapon Mod ID: Hx_KR_Custom_LGR_Sapph Mod ID: Hx_KR_Custom_MGRS Mod ID: MiniHealthPanelReplaceBandagePatch_HxRequire Mod ID: Hx_KR_Custom_Minimap Mod ID: Hx_KR_Custom_MonmouthCounty Mod ID: Hx_KR_Custom_ExtraSauce42Tweaks Mod ID: Hx_KR_Custom_NoirRifleSlings Mod ID: Hx_KR_Custom_QuickDelete Mod ID: Hx_KR_Custom_ReplaceBandage Mod ID: Hx_KR_Custom_TrueCrawlBandits Mod ID: Hx_KR_Custom_VS2 Mod ID: Hx_KR_Custom_ZombieZoneDefinitions_AmmoPouch Mod ID: Hx_KR_Custom_ZombieZoneDefinitions_AuthenticZ Mod ID: Hx_KR_Custom_ZombieZoneDefinitions_FrockinSplendor Mod ID: Hx_KR_Custom_ZombieZoneDefinitions_MoreBags Mod ID: Hx_KR_Custom_ZombieZoneDefinitions_MoreGloves Mod ID: Hx_KR_Custom_ZombieZoneDefinitions_SapphCooking Mod ID: Hx_KR_Custom_ZombieZoneDefinitions_SecretZ Mod ID: Hx_KR_Custom_ZombieZoneDefinitions_SSAULAVI Mod ID: Hx_KR_Custom_ZombieZoneDefinitions_zReBL Mod ID: Hx_KR_Custom_ZombieZoneDefinitions_zReVAC2
HairsprayBomb
von 76561198045160207
An alternative recipe for the Aerosol bomb, substituting a full lighter for the super-rare sparklers. This recipe is locked behind the Engineer Profession & the subsequent trap versions (Remote,Sensor,Timed) require the corresponding magazine to have been read. If you have Mods that alter Professions enable the 'HairsprayBombNoEngiChange' instead, this option won't overwrite the Profession code, but you'll need to spawn in a handy 'ModConflictMag' using either debug, cheatmenu or your item spawner of choice, plus you'll get a trendy new Pen for your trouble. SP Only. Save game safe. Locked behind Engineer Profession. Who has sparklers in July? Copyright 2022. This item is not authorised for posting on Steam or elsewhere in any format, including modpacks, except under the Steam account named Darkmoriarti Workshop ID: 2633606439 Mod ID: HairsprayBomb Mod ID: HairsprayBombNoEngiChange
MP Car Damage Limiter [B42]
von 76561197981335250
Server-side patch that limits vehicle part damage to at most 1% per 60 game ticks by polling all occupied vehicles and restoring any part that dropped more than 1% since the last check. What this means in practice: - Running over a zombie will only damage your car by 1% - Crashing into a tree at 100 MPH will also damage your car by 1% (you might not survive though) This can be used to circumvent the vehicle damage bug that was introduced in 42.16 and remains unfixed in 42.17, or if you simply want to make vehicle damage less punishing in general. Note: This mod does nothing in singleplayer. Alternative fix: https://steamcommunity.com/sharedfiles/filedetails/?id=3700081981 Workshop ID: 3698627524 Mod ID: MPCarDamageLimiter
S.T.A.L.K.E.R. SoC Cursor
von 76561198017152515
Replaces the in-game mouse cursor with one akin to: S.T.A.L.K.E.R.: Shadow of Chernobyl. Installation ⚠️ IMPORTANT ⚠️ BACKUP OR RENAME THE ORIGINAL CURSOR SO YOU DON'T HAVE TO VALIDATE FILES!!! Locking the cursor to the screen will render the colors true, unlocking the cursor will render the colors flipped. I will release separate versions for players who use the lock cursor to screen option. Enabling this mod does nothing. It is completely safe to add or remove at any time. Due to the nature of this mod, you will need to manually copy and overwrite the "cursor_white.png" from "\steamapps\workshop\content\108600\2370590279\mods\S.T.A.L.K.E.R. SoC Cursor\media\ui" to "ProjectZomboid\media\ui". Maybe one day it will spin. (: Установка Из-за характера этого мода вам нужно будет вручную скопировать и перезаписать "cursor_white.png" из "\steamapps\workshop\content\108600\2370590279\mods\S.T.A.L.K.E.R. SoC Cursor\media\ui" в " ProjectZomboid\media\ui". Это совершенно безопасно добавлять или удалять в любое время. Простое включение этого мода ничего не дает. Следуйте инструкциям выше. Не бойтесь задавать вопросы. РЕЗЕРВНОЕ КОПИРОВАНИЕ ИЛИ ПЕРЕИМЕНОВАНИЕ ОРИГИНАЛА PNG, ПОЭТОМУ НЕ НУЖНО ПРОВЕРЯТЬ ФАЙЛЫ !!! Может быть, однажды он закружится) Full credits to GSC Game World I just made the cursor really small. Gloved Hand Cursor Workshop ID: 2370590279 Mod ID: S.T.A.L.K.E.R. SoC Cursor
Daryl Dixon Outfit(outdated)
von 76561198089729066
This is a Daryl outfit. (replacement of Priest Shirt) Workshop ID: 2716668845 Mod ID: media
PARP Transport System
von 76561198015164795
Requires logcraft to work. Workshop ID: 3435828409 Mod ID: sd-bus-parp
Nutrition Info
von 76561198065928425
Shows nutrition values character in bottom right of character window Workshop ID: 2830099097 Mod ID: NutritionInfo
Quick Forage Icon Discard [B42]
von 76561198100507820
One-click discard for foraged items - faster foraging without the context menu. Motivation The vanilla foraging context menu looks overwhelming when I only need the discard action. Since foraged items are automatically added to your active container, there's no value in selecting containers through the context menu. I loved the concept of Forage Icon Extension, however I found that interacting with the entire icon is much easier than aiming for a tiny discard button, especially when zoomed out. Build 42.13 NOTE: The vanilla game removed the discard feature in Build 42.13+. This mod brings the discard feature back using the implementation from B42.12, making it accessible via mouse button binding (right-click by default). Key Features - One-Click Discard: Discard foraged items instantly with a single mouse button press - Context Menu Still Available: Reassign context menu to a different mouse button or fully disable it - Translations: CN, DA, DE, EN, ES, FR, HU, IT, JP, KO, PL, PTBR, RU, TH, TR, UA Mod Options Configure the mod via: Menu / Options / Mods / Quick Forage Icon Discard Available Options - Discard Button: Choose which mouse button performs quick discard (Default: Right Mouse Button) - Context Menu Button: Choose which mouse button opens the context menu (Default: Middle Mouse Button) - Show Item Tooltip: Toggle item name tooltips when hovering over forage icons (Default: Enabled) Compatibility - Supported builds: 42.15+ (tested on 42.20.2 SP & MP) - Safe to add/remove mid-game - Multiplayer: Supported - Recommended with Foraging Tooltip Extended Known Issues & Limitations - You can't assign the same mouse button for both discard and context menu actions (only the Discard button will be active) - Dropped items (e.g., twigs or wood splinters after cutting trees, chicken eggs or feathers, or manually dropped items) still use the default RMB for the context menu and can't be discarded. This mod only affects foraged items. Feedback Found a bug or have suggestions? Leave a comment! I'd love to hear your thoughts and improve the mod further. Workshop ID: 3593442524 Mod ID: Ivmakk_QuickForageIconDiscard
RV ONLY
von 76561198002530501
Remove Filibuster Cars except RV Recommend use with KI5 and RV Interior LOAD ORDER Other car mod . . . RV ONLY Workshop ID: 2932787494 Mod ID: RV ONLY
Vietnamese Translate 41.7 (Dừng cập nhật)
von 76561198965418669
Discord: https://discord.gg/EjwJtNKyqe Fanpage: https://www.facebook.com/pzvietnam Group: https://www.facebook.com/groups/pzvietnam Workshop ID: 2687781844 Mod ID: VietnameseTranslate
[B41/42] Cursed Soul (Don't lose skills after death)
von 76561198821218057
🕯️ Cursed Soul — An Immortal Entity Death is not the end, but merely a transition... Cursed Soul adds a soul reincarnation mechanic to Project Zomboid. When your character dies, you are reborn — keeping all your experience and skills. (Except for starting skills) 🔥 Features ☠️ Rebirth After Death Your soul never dies. You are reborn in a new body with the same skills. 📘 Experience Preservation All learned skills and accumulated experience carry over into your new life. 📅 Perfect for Long Playthroughs Ideal for players who don’t want to lose all their progress after every death. 🌐 Multiplayer Support Fully compatible with both singleplayer and multiplayer. 🤔 A Curse or a Gift? Your soul is doomed to wander endlessly from one body to another. Every new life is another chance to survive… But also a reminder of the past. How many bodies will you inhabit before you meet your true end? 🛠️ Compatibility Build 42: Singleplayer: ✅ Build 42: Multiplayer: ✅ Build 41: Singleplayer: ✅ Build 41: Multiplayer: ✅ ❗❗ IMPORTANT UPDATE After update 42.13, the mod was completely reworked. ❗ Old saves are NOT COMPATIBLE with the new version. (Does NOT affect 41.78) ❗ If you need a version of the mod for 42.12, please let me know in the comments. ⚠️ Mod Not Working? The sign that the mod is working correctly is the “Cursed Soul” item in your inventory. It cannot be dropped. If the item is missing — the mod is not working. What to do: 1️⃣ Move the mod to the very top of the load order (both on the server and client) so it loads first. 2️⃣ Completely disable all mods on both the server and client, then enable them again. 📦 Technical Information Workshop ID: 3496643519 Mod ID: Cursed Soul (Don't lose skills after death) 🐞 Found a Bug? Leave a comment — I’ll fix everything! 🧟 Embrace the curse. Cheat death. Begin again...
Volkswagen Gol GTI 16v 1996
von 76561198338756550
Decided to try out some Project Zomboid modding This mod includes: 1.Model itself 2.Damage textures 3.Rust textures 4.4 color variations 5.2 doors with 4 seats (I'm planning to continue making more car mods for this game. Mostly depends on how people will like this mod) Workshop ID: 2780371109 Mod ID: Golf3
Bulletproof Helmets
von 76561198243531456
Bulletproof Helmets What is the point of having a military helmet if it doesn't stop bullets? This mod adds dynamic bullet defense to military and tactical helmets. Key Features: - Individual Protection: Set a custom protection % for EACH helmet variation independently. - Default Values: All helmets feature a 100% bullet defense by default, except for the WWII Army Helmet, which has 80%. - Sandbox Settings: Change values at any time through the in-game Sandbox menu. - Secure Fit: Helmets now have 0% chance to fall off (chin strap fixed). If you find that 100% protection is too overpowered, you can configure it through the sandbox settings for each helmet individually. Supported Helmets: - Army Helmet (Woodland Camo) - Desert Army Helmet - Desert Army Helmet New (Variation only obtainable using debug mode) - SWAT Helmet - WWII Army Helmet (Old Army Helmet) Translations: Sandbox options are fully translated into: English, Spanish, Chinese, Russian, and Brazilian Portuguese. SERVER ADMINS: Changes made to Sandbox options require a server restart for the item values to be updated. Compatibility: Works with existing saves. Works on Build 42. Workshop ID: 3649759035 Mod ID: BulletproofHelmet
Zomboid Crossing Dogs Pack
von 76561198075099435
Animal Crossing Dogs in Project Zomboid. Workshop ID: 3382295489 Mod ID: ZomboidCrossingDogs Mod ID: ZomboidCrossingDogs
SG's Simple Occupations
von 76561198089833012
SquareGrail's Simple Occupations Hello! I am SquareGrail and this is my mod of simple occupations. This is my first ever mod on any game. I fell in love with Project Zomboid last year and wanted to give something back to the community. Please keep in mind, this mod was created for people like myself. People who wish to have a balanced experience without any crazy overpowered or game-breaking traits or occupations. Please leave a thumbs up, favorite, and award if you enjoy my mod! It helps with my exposure. - This mod uses version 42.19.1 & 42.20.3. - Works in Singleplayer & Multiplayer. - Recommended to be used in a fresh game. Using in an ongoing run may cause bugs. - Translations for this mod are in EN & RU. Features This mod doesn't come with a lot of occupations or traits, but it comes with simple, lore-friendly traits and occupations that add more variety to the game while still keeping it balanced. This mod comes with five different occupations for you to play and three traits that can be purchased: Occupations: - Private Eye A nocturnal sleuth, skilled in guns and staying light on their feet. - Wanderer A battle-hardened nomad proficient in venturing the wilderness, and an expert of spear combat. - Pizza Courier Proficient in pizza cutter combat, and faster driving. - Football Player Adept in running, fitness, and melee combat. - Researcher An astute observer trying to understand the world and the oddities of the Knox Virus, they wield knowledge in first aid and are great at absorbing information. Traits: - Skulker +1 Sneaking - Ranch Hand +1 Animal Care - Speed Loader +1 Reloading - High Striker +1 Short Blunt - Welder Knowledge +1 Welding & Additional Recipes This is an all-in-one mod. You do not need any other mods or anything else to make it work. Possible Incompatibilities 10 Years Later Professions and Occupations Occupations Expertises & Balance Mar Traits Compatibilities SOTO More Traits Some What Traits Redundancies Please be aware that this mod was create for a more Vanilla friendly experience. If you play with other trait and occupation mods, you may see additional traits or possible similar occupations that may do the same things that you see in this mod. For example; our mod provides Ranch Hand; which gives you +1 Animal care. SOTO also has a trait called Animal Friend which gives you +1 Animal care. These overlaps do not break the game, just be aware of overlap. Meet the Creators and Artists Absolutely no AI was used in the creation of the art of this mod. The sprite art of all the occupations and traits was done by the_jack. He was the main artist and my partner in helping me create this mod. Court Jester created both the Private Eye Spiffo and Wanderer Spiffo. L0st_illusi0n colored both the Private Eye Spiffo and Wanderer Spiffo. The code for the mod was done by myself, SquareGrail. I am entirely new to coding and this took a lot of trial and error. I used VScode for most of my work and learning. It's not perfect, and I'm sure its flawed in many ways, but it all works and I'm glad I was able to give back to the community in this way. Thank You Support me on Ko-fi! Modpacking or reuploading is not allowed as long as the original version is present. We disapprove of any of the art being taken and put into AI, however we cannot stop you. Otherwise, this mod is open source and can be built upon and code can be used if you wish. I want to thank Somewhatfrog for talking with me about my mod and helping me understand some of the code a bit better. I also want to thank HydetheBooty98 and G00SE_ for their amazing work and inspiring me to try creating something myself. Disclaimer I am new to this community and coding as a whole. Any mod that changes occupations, traits, or overwrites them may cause this mod to be incompatible or possibly throw errors. The mods listed in the compatibilities and incompatibilities are what I know for sure works and what will more than likely will throw errors. Workshop ID: 3773667690 Mod ID: SquareGrailProfession
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