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Mods & Plugins für Project Zomboid

52.000+ Mods verfügbar Quelle: Steam Workshop ↗

Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

Vectrex Playable Console (B41) – Project Zomboid Mod

Vectrex Playable Console (B41)

von 76561198013951836

WHEN ARE YOU UPDATING FOR B42??? AUGUST 2026 UPDATE: Target date for B42 version release is SEPTEMBER 5 2026. The old B41 will be forked and saved as a SEPARATE mod. I will post the link here when that happens, so server hosts and players who still use B41 should subscribe to the B41 version. THIS workshop item will become the B42 version and will be the one maintained moving forward. Vectrex: The High-Performance Machine We are proud to present the most complete Vectrex mod ever added to the Steam workshop. The mod is fully lore-friendly and adds a playable Vectrex to Project Zomboid. The console, game cartridges, screen overlays, Vectrex Light Pen, Vectrex 3D Imager, and ALL retail packaging can all be found as extremely rare loot in garages, wardrobes, living rooms, storage units, toy chests, electronics stores, and pawn shops. We've included a few easter eggs as well that are also lore-friendly (both for Zomboid as well as for Vectrex fans). Loot rates (adjustable in the sandbox settings) are similar to those found in Video Game Consoles: Insanely Rare. About the Vectrex Vector Graphics: The Vectrex utilized vector graphics, generating smooth lines and shapes similar to arcade games of the time by moving an electron beam around. This gave it a distinct, futuristic look and feel to the gameplay. Short-Lived: Unfortunately, the Vectrex's release timing around the 1983 video game crash led to its discontinuation in 1984. However, home-brew games made by Vectrex die-hards have kept the console alive. Mod Features - Vectrex Console and Original Retail Packaging: Fully 3D modeled and textured using their real-life physical versions. The box, once opened, can be used like any other container. - Built-in Monitor: No need for a TV! The Vectrex featured a compact black and white CRT monitor built right into the console, making it self-contained and "portable" (playable on any powered tile). - 27 Collectible Cartridges, cartridge boxes, and 28 Playable Games: Playing games reduces boredom and unhappiness and only requires player to be on a powered square - no TV is required (just like in real life!). All games, with the exception of Mine Storm, require a cartridge to play (Mine Storm was programmed directly into the Vectrex). - 22 Screen Overlays: As Vectrex graphics used an electron beam, they were in black and white. A colored overlay came packaged in 22 of the 28 games released and enhanced the graphics on-screen. Now you can collect and swap out screen overlays for your Vectrex! - Wearable Vectrex 3D Imager: A set of special "3D glasses" was also available for the Vectrex, which, using alternating spinning disks in front of the viewer's eyes, gave the illusion of a 3D experience for certain games. The headset won't really protect you against zombies but you will look really cool wearing it! - Vectrex Light Pen : Traditionally used for games like Melody Master, you can also try to poke zombies with it in a pinch. - Real Vectrex Audio : No emulation has been used - all audio included in the mod has been meticulously sampled not from one, but TWO Vectrex consoles: a 1982 version which has the famous "Vectrex buzz" (due to poor wire shielding and improper grounding) and a 1983 version which has a much cleaner sound. If you find a 1982 version and hate the buzz, level your electrical skill to 6, get some spare electrical components, and fix it! If you regret this decision or find a 1983 version and want to experience the buzz, the process works also in reverse. (Note: You must first remove the overlay, if any, from the Vectrex before you can modify it.) - Realistic Loot Rates (adjustable in the sandbox settings): Unfortunately the Vectrex was not a commercial success, and the console was discontinued in 1984, just two years after its launch. While estimates vary, based on serial numbers for Vectrex units, a safe guess for the number of Vectrexes produced is between 100,000 to 800,000. Compared to the 30 million Atari 2600s sold, this makes Vectrex a fairly rare console. - Lore-Accurate Easter Eggs for Die-Hard Vectrex Fans! Installation: Subscribe and add it to your mod list. This mod does not overwrite any game files so it shouldn't interfere with other mods. Compatibility: Tested using 41.78, works in both singleplayer and multiplayer. Safe to use with existing saves. A new save is recommended due to the low spawn rate of the Vectrex. October 2024 Update: added new "Dusty Vectrex Game box" to improve compatibility with "Item Stories". Found in pawn shops, it can be opened to receive a random Vectrex game (95% chance), its overlay (80% chance), and a second random overlay (20% chance). All dummy items used for spawning now look and function like the "Dusty Vectrex Game box" item - thus if "Item Stories" spawns them into the world, no admin intervention is needed - players will be able to receive some Vectrex items from it. Authors: Spenglerian: Code and scripts, audio, textures, playtesting Zhamul: 3D modeling, textures and UV mapping, certified dual Vectrex ownership, Vectrex lore consultation Workshop ID: 3310855080 Mod ID: VectrexPlayableConsole

2,534 Downloads Details →
Show Key Origin [B42] – Project Zomboid Mod

Show Key Origin [B42]

von 76561199133259679

Compatible with Build 42 up to Build 42.20+ Show Key Origin helps you identify what a key belongs to by showing the distance and direction to its origin directly in the inventory tooltip. It can also display a visual origin line in the world, pointing from your character toward the related building or the original spawn position of the linked vehicle. This makes keys much easier to identify, sort and keep organized. Main Features - Shows the distance to a key’s origin. - Shows the direction toward that origin. - Adds a context-menu option to show or hide a visual origin line. - For house/building keys, the line points toward the related building. - For vehicle keys, the line points toward the vehicle’s original spawn position. - Optional compass requirement through Sandbox settings. - Optional thicker origin line when TchernoLib is enabled. How It Works - Hover over a key in your inventory to see its origin information. - Right-click a key and use the context menu to show or hide the origin line. - Use the information to identify duplicate keys, sort useful keys, and figure out which building or vehicle each key belongs to. Optional Sandbox Setting You can enable a Sandbox option that requires having a compass in your inventory. When enabled: - Tooltip origin information only appears if you have a compass. - The visual origin line can only be shown if you have a compass. Optional TchernoLib Support If you enable TchernoLib, the origin line can be displayed thicker for better visibility. TchernoLib is optional. Show Key Origin works without it. Compatibility - Works from Build 42 up to Build 42.20.0+. - Safe to enable or disable in both new games and existing saves. - Lightweight, UI-focused mod. - Compatible with most mod setups. - Possible conflicts are mainly expected with mods that heavily modify inventory tooltips or key/item context-menu behavior. Localization Show Key Origin includes expanded localization support with: - Legacy TXT translations for earlier Build 42 versions. - JSON translations for Build 42.15+. - Updated and reviewed wording for key origin, distance, direction, compass requirements and display-line options. Currently supported languages include: AR, CA, CH, CN, CS, DA, DE, EN, ES, ES_CL, ES_MX, FI, FR, HU, ID, IT, JP, KO, NL, NO, PL, PT, PTBR, RO, RU, TH, TR and UA. More Mods & Feedback You can find my other Project Zomboid mods here If you find Show Key Origin useful, please consider leaving a thumbs up and adding it to your favorites. Feedback, suggestions, compatibility reports and bug reports are always welcome. Bug Reports If you hit errors or see odd behavior, please post the details in the Bug Reports discussion. Please include: - Project Zomboid build. - Show Key Origin version. - Singleplayer, MP Host or Dedicated Server. - Steps to reproduce the issue. - Console errors or logs, if available. - Mod list/load order, especially mods that change inventory tooltips or context menus. ESPAÑOL Compatible desde Build 42 hasta Build 42.20.0+ Show Key Origin te ayuda a identificar a qué pertenece una llave mostrando en el tooltip del inventario la distancia y dirección hacia su origen. También puede mostrar una línea visual de origen en el mundo, apuntando desde tu personaje hacia el edificio relacionado o hacia la posición original donde apareció el vehículo vinculado. Esto hace mucho más fácil identificar, ordenar y conservar las llaves útiles. Funciones principales - Muestra la distancia hasta el origen de una llave. - Muestra la dirección hacia ese origen. - Añade una opción en el menú contextual para mostrar u ocultar una línea visual de origen. - En llaves de casa/edificio, la línea apunta hacia el edificio relacionado. - En llaves de vehículo, apunta hacia la posición original donde apareció el vehículo. - Opción Sandbox para exigir tener una brújula. - Soporte opcional para una línea de origen más gruesa si TchernoLib está activado. Cómo funciona - Pasa el cursor sobre una llave en el inventario para ver su información de origen. - Haz clic derecho sobre una llave y usa el menú contextual para mostrar u ocultar la línea de origen. - Usa esa información para identificar llaves duplicadas, ordenar llaves útiles y saber a qué edificio o vehículo pertenece cada llave. Opción Sandbox opcional Puedes activar una opción Sandbox que exige tener una brújula en el inventario. Si está activada: - La información de origen en el tooltip solo aparece si tienes una brújula. - La línea visual de origen solo puede mostrarse si tienes una brújula. Soporte opcional para TchernoLib Si activas TchernoLib, la línea de origen puede mostrarse más gruesa para mejorar su visibilidad. TchernoLib es opcional. Show Key Origin funciona sin él. Compatibilidad - Funciona desde Build 42 hasta Build 42.20.0+. - Se puede activar o desactivar con seguridad tanto en partidas nuevas como en partidas guardadas. - Mod ligero y centrado en la interfaz. - Compatible con la mayoría de configuraciones de mods. - Los conflictos más probables serían con mods que modifiquen mucho los tooltips del inventario o el comportamiento del menú contextual de llaves/items. Traducciones Show Key Origin incluye soporte ampliado de traducciones con: - Traducciones TXT legacy para builds antiguas de B42. - Traducciones JSON para Build 42.15+. - Textos revisados para origen de llave, distancia, dirección, requisito de brújula y opciones de la línea visual. Idiomas incluidos actualmente: AR, CA, CH, CN, CS, DA, DE, EN, ES, ES_CL, ES_MX, FI, FR, HU, ID, IT, JP, KO, NL, NO, PL, PT, PTBR, RO, RU, TH, TR y UA. Más mods y feedback Puedes ver mis otros mods de Project Zomboid aquí Si te resulta útil Show Key Origin, considera dejar un me gusta y añadirlo a tus favoritos. Los comentarios, sugerencias, reportes de compatibilidad y reportes de errores son siempre bienvenidos. Bug Reports Si ves errores o comportamientos extraños, deja los detalles en el hilo de Bug Reports. Por favor, incluye: - Build de Project Zomboid. - Versión de Show Key Origin. - Singleplayer, MP Host o Dedicated Server. - Pasos para reproducir el problema. - Errores de consola o logs, si están disponibles. - Lista de mods/orden de carga, especialmente mods que cambien tooltips del inventario o menús contextuales. Workshop ID: 3501701205 Mod ID: ShowKeyOrigin

2,494 Downloads Details →
InGameMaps [Drayton (Rebuild)] – Project Zomboid Mod

InGameMaps [Drayton (Rebuild)]

von 76561198040780708

InGame Maps Add in-game maps for several older mods. Expect errors, sometimes lack of precision as the maps are computer generated. At least, now you have maps without external mods. This mod will be updated with new additions and new maps. Want a map? just ask and point the mod, I'll check if it's doable. This mods do not add maps in world, only in UI ! MP/SP Compatible. Do not require a new game/save You just have to enable this mod and map appear only if you also have the proper map enabled. Actual maps added (if author add proper ingame map, I'll delete mine from the mod): This mod should be enabled AFTER every mods adding map to your world If you do not know how to do it, I can only redirect you to : https://steamcommunity.com/sharedfiles/filedetails/?id=2694448564 Problem ? Go on main mod comment section: https://steamcommunity.com/sharedfiles/filedetails/?id=2756689895 Credits goes to original author Drayton (Rebuild) (request) Jela331 https://steamcommunity.com/sharedfiles/filedetails/?id=500222958 Workshop ID: 2763516079 Mod ID: InGameMaps_drayton Mod ID: InGameMaps_drayton_SP Map Folder: Rebuild Map Folder: Rebuild_map

1,888 Downloads Details →
Freddy Fazbear's Mask – Project Zomboid Mod

Freddy Fazbear's Mask

von 76561199086515653

Freddy Fazbear's Mask replaces Welder Mask Workshop ID: 2737581324 Mod ID: Freddy Fazbear's Mask

2,921 Downloads Details →
Large Duffel Bag – Project Zomboid Mod

Large Duffel Bag

von 76561198102246223

Large Duffel Bag Simple mod that lets you craft a cosmetic retexture/remodel for the large backpack (just like my previous mod called New Schoolbag). This one adds a Large Duffel Bag, that you can apply on a Large Backpack. All items are craftable only and can be found in the new "Evil Inside" crafting category. Updated for B42.20.0 Stable! Check out my other mods here: Workshop ID: 3404392239 Mod ID: LargeDuffelBag

2,398 Downloads Details →
Extra Books Plus – Project Zomboid Mod

Extra Books Plus

von 76561198857691153

⚠️⚠️⚠️ THIS MOD DON'T WORK WITH THE ORIGINAL MOD INSTALLED ⚠️⚠️⚠️ "I recommend reading the discussions" I made a small modification to a simple mod that I really liked. Original Mod: Extra Books Link: https://steamcommunity.com/workshop/filedetails/?id=2859508566 Original Creator: SNeicer Link: https://steamcommunity.com/profiles/76561198350941990 Thank you all and I appreciate your dedication to the game friend: Sneicer Do you have toc with your organization? Don't worry now your books will have the vanilla book family and now each book class now has its own color. Books that give you an xp multiplier for melee weapons, firearms and bunch of other skills Can't read a book? Multiplier disappears after some time? Some other issue? Thats probably mods conflicting with each other, there is no other reason behind it, because the mod barely has any coding behind it (Just customizing some lists). Please keep that in mind when reporting an issue in the comments. New books: - Book of Firearm mastery (Aiming) - Book of Reloading Techniques (Reloading) - Book of About tool care (Maintenance) - Book of Fighting mobility (Nimble) - Book of Runner from Muldraugh (Fitness) - Book of Hand combat mastery (Strength) - Book of Lumberjack's right hand (Axe) - Book of Primitive weaponry (Spear) - Book of Street weaponry (Long blunt) - Book of Dangerous citizen (Short blunt) - Book of Knife utility (Short blade) - Book of Weaboo katana tutorial (Long blade) :troll: - Book of Feathered Feet (Lightfooted) - Book of Running From Problems (Sprinting) - Book of Stealthy Heister (Sneaking) Item ID's for spawning them (Replace X with a number of a tier from 1 to 5): - Firearms = EBFirearmX - Reloading = EBReloadingX - Maintenance = EBMaintanceX - Nimble = EBNimbleX - Fitness = EBFitnessX - Strength = EBStrengthX - Axe = EBAxeX - Spear = EBSpearX - Long blunt = EBBluntX - Short blunt = EBSmallBluntX - Short blade = EBSmallBladeX - Long blade = EBLongBladeX - Lightfooted = EBLightfootedX - Sprinting = EBSprintingX - Sneaking = EBSneakingX Languages in this pack: - CN - EN - ES - FR - IT - KO - PTBR - RU Workshop ID: 3182488137 Mod ID: ExtraBooksPlus

2,891 Downloads Details →
Belt Machete – Project Zomboid Mod

Belt Machete

von 76561197965048948

Machete can into Belt. Workshop ID: 3364416175 Mod ID: BeltMachete

3,583 Downloads Details →
No More Room in Hell Menu – Project Zomboid Mod

No More Room in Hell Menu

von 76561198049344926

Main menu replacer inspired by NMRiH with "Mellow" by Garett Lindquist. Be sure to restart the game. Workshop ID: 3189879888 Mod ID: NMRiH_MM

1,367 Downloads Details →
blake's personal true music – Project Zomboid Mod

blake's personal true music

von 76561198034266578

ignore thumbnail has music from mcr, patd, paramore, fir, and more Workshop ID: 2803021043 Mod ID: tmblakep

1,054 Downloads Details →
Def's LTS Korean Translation – Project Zomboid Mod

Def's LTS Korean Translation

von 76561198013949185

Def's Long Term Survival 한국어 번역판입니다. 아이템 및 제작탭의 번역은 공식 한국 번역 및 New Korean Transltion(신 한국어 번역 2020)에 최대한 맞춰서 진행했습니다. 모든 항목(아이템, 제작탭, 툴팁)이 번역되어있습니다. 해당 모드는 Def's Long Term Survival zh에 기반하여 제작되었습니다. (This mod is based on Def's Long Term Survival zh mod) 표기에 오류가 있는 항목을 댓글로 달아주시면 조치하겠습니다. (ex : 묶음 아이템이 일반 아이템으로 번역됨 등) Workshop ID: 2598343672 Mod ID: LTSKOREAN

2,935 Downloads Details →
Minidoracat Server New Car – Project Zomboid Mod

Minidoracat Server New Car

von 76561198033176898

Minidoracat 伺服器專用車輛 以 Autotsar Trailers 由 Minidoracat 伺服器玩家 麒麟 | 油庫里 | Ajak | 每天笑 製作 Workshop ID: 2867440014 Mod ID: NewCatCar

3,185 Downloads Details →
Electric Fence – Project Zomboid Mod

Electric Fence

von 76561198929132706

电围栏 / Electric Fence "僵尸想翻墙?让它们尝尝触电的滋味。" "Zombies trying to climb the fence? Let them taste the shock." 适配 Build 42 | 纯客户端 | 性能影响极小 | 中英文支持 Build 42 | Client-side only | Minimal performance impact | CN/EN supported 核心玩法 / Core Gameplay 给你建造的围墙和围栏通上电,让它们变成僵尸的噩梦。通电围栏会对靠近的僵尸造成持续电击伤害、麻痹和击倒效果。 Electrify your walls and fences, turning them into zombie nightmares. Electrified fences deal continuous shock damage, paralyze, and knock down nearby zombies. - 持续电击 / Continuous Shock:僵尸靠近通电围栏时每秒扣血,默认 8%(约 13 秒杀死普通僵尸) / Zombies take damage every second near electrified fences, default 8% (kills a normal zombie in ~13 seconds) - 麻痹效果 / Paralysis:被电击的僵尸会原地停住,无法移动和攻击 / Shocked zombies are paralyzed in place, unable to move or attack - 概率击倒 / Knockdown Chance:每次电击冷却后有概率直接击倒僵尸,未击倒时踉跄抽搐 / Chance to knock down zombies after cooldown; if not knocked down, they stagger instead - 需要供电 / Requires Power:电网或发电机供电时才生效,停电后围栏失效 / Only works with grid power or generators; no power = no shock - 消耗燃料 / Fuel Consumption:通电围栏会消耗发电机燃料,围栏越多耗油越快,发电机信息面板可查看用电详情 / Electrified fences drain generator fuel; more fences = faster drain; details shown in generator info panel - 电击玩家 / Player Shock:可选开启,玩家接触通电围栏也会受伤(默认关闭) / Optional: players also take damage from electrified fences (off by default) 安装系统 / Installation System 不是随便通个电就行——你需要技能和材料。 You can't just flip a switch — you need skills and materials. - 电工技能 / Electrical Skill:默认需要 2 级电工技能(可调 0~10) / Default requires Electrical skill level 2 (configurable 0-10) - 所需材料 / Required Materials: - 铁丝 x2 / Wire x2 - 电线 x1 / Electrical Wire x1 - 电子废料 x1 / Electronics Scrap x1 - 螺丝刀(不消耗) / Screwdriver (not consumed) - 右键菜单安装 / Right-click to Install:对围墙/围栏右键即可安装或拆除,拆除时返还部分材料 / Right-click any wall or fence to electrify or de-electrify; partial material refund on removal - 一键批量通电 / Batch Electrify:右键时可选择"所有相连围栏",自动检测物理相邻的围栏链并一次性安装,安装前弹出确认框显示总材料消耗 / Select "all connected fences" to auto-detect and electrify the entire connected fence chain at once; confirmation dialog shows total material cost - 智能选中 / Smart Selection:自动扫描点击位置及相邻格子的围栏,不用精确点中 / Auto-scans clicked tile and adjacent tiles, no need for pixel-perfect clicking 视觉效果 / Visual Effects 通电围栏不只是功能性的,它看起来也很带劲。 Electrified fences don't just work — they look the part too. - 轮廓高亮 / Outline Highlight:通电围栏显示彩色轮廓光芒,一眼就能分辨 / Electrified fences glow with a colored outline, instantly recognizable - 电弧闪烁 / Electric Arc Flicker:随机频率的电弧闪烁效果,每段围栏独立节奏,模拟真实电弧 / Random-frequency spark flickering, each fence segment with independent timing, simulating real electric arcs - 放电加粗 / Dynamic Outline:放电瞬间轮廓自动加粗,更有冲击力 / Outline automatically thickens during spark discharge for extra impact - 僵尸电击闪光 / Zombie Shock Flash:僵尸被电击时全身闪烁高亮 / Zombies flash and blink when shocked - 7 种高亮颜色 / 7 Highlight Colors:蓝白、电光绿、红色、紫色、金黄、青色、白色 / Blue-White, Electric Green, Red, Purple, Golden Yellow, Cyan, White - 闪烁可关闭 / Flicker Toggle:不喜欢闪烁?可以关闭,只保留稳定轮廓光 / Don't like flickering? Turn it off for a steady outline glow 沙盒设置 / Sandbox Options 所有核心参数均可自定义,打造你想要的电围栏体验。 All core parameters are fully customizable for your ideal electric fence experience. 战斗参数 / Combat Parameters - 启用电围栏 / Enable Electric Fence:总开关 / Master toggle - 每秒伤害 / Damage Per Second:1%~50%,默认 8% / 1%-50%, default 8% - 击倒冷却 / Knockdown Cooldown:1~30 秒,默认 8 秒 / 1-30 seconds, default 8s - 击倒概率 / Knockdown Chance:0%~100%,默认 20%(0=永不击倒)/ 0%-100%, default 20% (0 = never) - 麻痹时间 / Paralyze Duration:1~15 秒,默认 3 秒 / 1-15 seconds, default 3s - 电击玩家 / Player Damage:开/关,默认关闭 / Toggle, default off - 玩家电击伤害 / Player Damage Per Shock:1%~50%,默认 3% / 1%-50%, default 3% 安装要求 / Installation Requirements - 电工技能 / Electrical Skill:0~10 级,默认 2 级(0=无需技能)/ 0-10, default 2 (0 = no skill needed) - 铁丝数量 / Wire Required:0~10,默认 2(0=不需要)/ 0-10, default 2 (0 = none) - 电线数量 / Electrical Wire:0~10,默认 1 / 0-10, default 1 - 电子废料 / Electronics Scrap:0~5,默认 1 / 0-5, default 1 - 启用批量通电 / Enable Batch Electrify:开/关,默认开启 / Toggle, default on 燃料与供电 / Fuel & Power - 围栏消耗燃料 / Fences Consume Fuel:开/关,默认开启 / Toggle, default on - 每段每小时油耗 / Fuel Per Fence Per Hour:0.1~10.0,默认 1.0 / 0.1-10.0, default 1.0 视觉效果 / Visual - 显示视觉效果 / Show Visual Effect:开/关轮廓高亮 / Toggle outline highlight - 启用电弧闪烁 / Enable Flicker:开/关闪烁效果 / Toggle spark flickering - 高亮颜色 / Highlight Color:7 种预设颜色 / 7 preset colors 更新日志 / Changelog v1.1 — 2026-04-26 新功能 / New Features - 电击玩家 / Player Shock — 新增 Sandbox 选项,开启后玩家接触通电围栏也会受到电击伤害(默认关闭) / New sandbox option: players take damage from electrified fences (off by default) - 发电机燃料消耗 / Generator Fuel Consumption — 通电围栏会消耗最近发电机的燃料,围栏越多耗油越快(默认每段每小时 1.0);发电机信息面板显示电围栏用电详情 / Electrified fences drain fuel from the nearest generator; more fences = faster drain (default 1.0/fence/hr); electric fence power usage shown in generator info panel - 一键批量通电 / Batch Electrify — 右键围栏时可选择"所有相连围栏",自动检测物理相邻的围栏链并一次性安装,安装前弹出确认框显示总材料消耗 / Right-click a fence to select "all connected fences"; auto-detects adjacent fence chains and electrifies them all at once with a confirmation dialog showing total material cost 如遇 Bug 或平衡性问题,欢迎留言反馈。 If you encounter bugs or balance issues, feedback is welcome. Workshop ID: 3692579093 Mod ID: ElectricFence

3,883 Downloads Details →
No Items – Project Zomboid Mod

No Items

von 76561198023676128

Mod makes the game harder. You will start new game without any items! Even without a belt! If you don't use the mod Size Lables, you can't wear any Trousers or Jeans without a belt. Lol. Super hard :) But no limitations on the belts in this mod if you use that mod. Improvised belts: SlotsWeight Wire Belt00.1 Rope Belt10.3 Strip Belt10.1 Clothing Sennit10.25 Braided Belt20.9 Game design quality: 90% Code quality: 92% Only compatible with build 41, obviously. Tags:B41,Clothing/Armor,Hardmode,Misc,Tweak Workshop ID: 1919584194 Mod ID: noitems

1,937 Downloads Details →
Sims Plumbob – Project Zomboid Mod

Sims Plumbob

von 76561198057282468

B41/B42Description Shows a Sims plumbob over the player which reacts to character health and does a little shake when you take damage. Health Color It shows green when healthy (above 70% health), then turns yellow down to 30%, and finally red when your life is in danger. Damage Shake It shakes when receiving damage, including passive damage from bleeding or being overencumbered. The shake intensity scales depending on how much damage you take. Multiplayer It's completely client-side and only shows on your character just like in The Sims, so you can safely use it without problems on multiplayer servers. Important -- For the Smoothest Animation The animation relies on the UI framerate. Make sure to deactivate the UI frame lock in your display settings for the best experience, or else it will struggle to follow the player smoothly. Workshop ID: 3687609677 Mod ID: simsPlumbob

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Rosewood Fire Department Spawn – Project Zomboid Mod

Rosewood Fire Department Spawn

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Ever wanted to spawn specifically at the Rosewood fire department? well now you can! Workshop ID: 2933266033 Mod ID: RosewoodFireSpawn Map Folder: SpReddits Rosewood Fire Department Spawn

2,961 Downloads Details →
[NPDM] Cute Blood – Project Zomboid Mod

[NPDM] Cute Blood

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ASH 2025: Cute Blood Fix up the PZ Massacre With Cute Blood! The Base game Experience has terribly low quality masks. they often get in the way of the important facial area's during nice action / fun Which means the screenshots also get a little ruined due to the face being covered in odd bloodspots.. But Now The Blood is Cute! And Avoids going Near certain facial parts So your Images will be more Aesthetic Full Suite of Textures to replace the basegame masks 1024x1024 For the Large Mask Texture Template Individual Masks Have 256x256 Textures Originally Designed & Made On / For Project AVA New Paradigm V19 But as its Blood / Masks, This will Work on all Types of body / everything PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, or Anywhere. Support the Official Release. Workshop ID: 3458395621 Mod ID: NPDM_CuteBlood

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My Home – Project Zomboid Mod

My Home

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The best home you can ever have in PZ. Located in the forest South of the Muldraugh Train Station, this fantastic property features : - A large 3-storey house with ready to plumb sinks, a huge in-suite master bedroom, vast furnished storage areas and more - A huge garage / warehouse to keep your cars and other stuff you don't immidiately need. - A guest house for people without clearance to the big house - A barn with 7 stall boxes and a coop in anticipation for next major farm animal update - A vegetable garden with its shed - A spacious parking lot - The whole property is enclosed in a double layer, military-grade fence / cinder blocks peeping-proof wall with a watch walkway all around - A safe vehicle airlock and discreet exits in every direction - Your very own fishing lake just outside the East exit. - Frequently Asked Questions - - Where is it? - It's in the forest patch just East of the Muldraugh train station. Access is done via the road that crosses the train tracks. - Why put it there? - In my humble 2000+ hours of gameplay, Muldraugh has always been the most strategic place to be if you want to have a decent range across the entire map. Now the town itself has too many zombies which is why the vast forest to the East is much, much safer (not 100% zombie free mind you) yet still allows easy access to the highway from Muldraugh through West Point to Louisville. - Why can't I spawn there? - Only Rangers can spawn there. It's part of a backstory I'm working on to awkwardly justify such wealth. Otherwise you'll have to 'stumble' upon it by yourself. - I can't see the house. How come? - There's a humber of reasons why you couldn't see it, from incompatibility issues (although rare) to wrong settings in your server/SP game. Mostly, if you're new to the game, it's because you can't add it to parts of the map that have already been explored. - I *REALLY* want to add it to my game. Is it possible? - Actually yes. First off, if you haven't explored cell 37,30 then it should be added without any issue but even if you did explore parts of that cell, you can identify and delete the map files associated with that area and it should work upon reload. I won't explain here how to do that but I'm sure that it's well documented somewhere. - Can the house be placed somewhere else? - No, sorry. Workshop ID: 2713783586 Mod ID: MyHome Map Folder: My Home

2,238 Downloads Details →
[B42.20 FIX] More Description For Traits – Project Zomboid Mod

[B42.20 FIX] More Description For Traits

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Standalone Build 42.20 rebuild. No original mod required. Adds detailed trait and profession descriptions at character creation and on hover in the character info screen. Extra info is shown in parentheses to distinguish from vanilla text. Also shows: foraging stat bonuses (radius, weather/darkness reduction, category specials), dynamically granted free recipes, modded trait support. Mod options: Show more description / Show Free Recipes / Show Foraging Stats. Works with traits from other mods (SOTO, Banjo kits, Dynamic Traits, etc.). Multiplayer: dedicated server and all clients must subscribe to this Workshop item and use the same version. v1.0.2 — bracket naming, poster sync. Original author: Champy — https://steamcommunity.com/sharedfiles/filedetails/?id=3623919908 Translation patch base: https://steamcommunity.com/sharedfiles/filedetails/?id=3718334900 All credits for original text and logic belong to the original authors. Workshop ID: 3760271637 Mod ID: MoreDescriptionForTraits4219

5,162 Downloads Details →
Y&G Customizable Guns More spawn rate – Project Zomboid Mod

Y&G Customizable Guns More spawn rate

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Y&G Customizable Guns mod but with my preferred spawn rate. AR and normal Rifle now spawn more frequently in gun shop. This mod must be loaded after Y&G Customizable mod using Mod Manager order or just enable this mod after enabling York's mod Workshop ID: 3166583436 Mod ID: YCGMSR

2,660 Downloads Details →
(16:9) Main menu artwork by Im_Dafox - Lily's journal p3 – Project Zomboid Mod

(16:9) Main menu artwork by Im_Dafox - Lily's journal p3

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Main Menu Artwork by yours truly - Im_Dafox Click here to see the artwork on the workshop ! Hope you enjoy it :] Workshop ID: 2756709882 Mod ID: Im_DaFox-Menu_Water169

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SSAULAVI Addon – Project Zomboid Mod

SSAULAVI Addon

von 76561198915548866

This mod requires the "SSAULAVI" mod to function properly. SSAULAVI: https://steamcommunity.com/sharedfiles/filedetails/?id=2887274097&searchtext=SSAULAVI This mod is an add-on for the original SSAULAVI mod. It introduces new weapons that were not in the original and slightly expands the storyline. ------------------------------------------------- 1 God Sword A weapon directly tied to the lore of the SSAULAVI mod. Outperforms guns in certain situations. 1 Godly Sword Check in-game for detailed stats and info. Weapon Balance Warning The weapons in this mod are NOT balanced for vanilla gameplay. Highly recommended for hardcore players dealing with high-density hordes (e.g., 16x zombie count, Horde Night) or using Random Zombie mods. Add more Masterpiece/Divine Swords unobtainable except via world spawns or forging Add a recycling recipe to salvage Masterpiece Swords Implement various other ideas ------------------------------------------------- ※ This mod was created purely out of fan appreciation for the original SSAULAVI mod. Although designed to adhere strictly to Workshop community guidelines, unintended issues may arise. This mod will be taken down immediately if requested by the original author. Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2887274097&searchtext=SSAULAVI Workshop ID: 3439394844 Mod ID: SAO5132

4,721 Downloads Details →
MoreBuild - Nerf Patch – Project Zomboid Mod

MoreBuild - Nerf Patch

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ORIGINAL MOD BY ProjectSky - https://steamcommunity.com/id/ProjectSky / https://steamcommunity.com/sharedfiles/filedetails/?id=515555911 Some chairs could be built with wooden boards and nails except that when you destroy them they give you scrap metal and metalworking xp. Now to build the metal chairs you need 5 planks, 2 nails, 2 scrap metal, and 1 level in metalworking. This mod is for server owners who want to make the game "harder" by patching some mods Workshop ID: 2977216777 Mod ID: MoreBuildsNerfMandoDB

2,198 Downloads Details →
Charging Station – Project Zomboid Mod

Charging Station

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Makeshift Charger A DIY solar-panel-style charging station for your batteries. Quick Info - Mod ID: MkshftChrgr - Workshop ID: 3778901624 - Texture Pack / Tiledef: MakeshiftCharger (4217) - Build: 42.20 - Multiplayer and Singleplayer What it does Tired of hoarding dead batteries? Build a Makeshift Charger and swap your empty ones for full ones. No electricity grid required, just sunlight. Insert a battery, wait, and get a fully charged one back. Works just like the vanilla Drying Rack: item in, time passes, item out. - Small batteries: up to 3 can be charged together in a single batch, all done in about 1 hour. - Car batteries (Standard / Heavy / Sport, tracked separately): 1 of each variant can be charged at a time, ready in about 12 hours. Building it Tools (kept): Hammer, Screwdriver Materials: 4x Plank, 8x Nails, 3x Car Battery (any type), 1x Car Battery Charger, 10x Electronics Scrap Skill required: Electrical level 3 Placement This is a solar charger, so it only works outdoors. You can only build it on tiles without a roof over them. It's ground only and can't be placed on furniture or crates. Languages English, Deutsch, Русский, 日本語, 简体中文 Multiplayer Built entirely on the game's native crafting/entity system, the same approach as the vanilla Drying Rack, rather than custom sync code, so it should behave correctly in multiplayer. Please report any issues you run into! AI Usage Disclosure This mod's script/Lua code was developed with AI assistance (Claude). The Russian, Japanese, and Simplified Chinese translations were also AI assisted and have not been checked by native speakers. Corrections are very welcome. The sprites, tiles, and icons were hand made by the author. Feedback Bug reports, balance feedback, and translation corrections are all appreciated in the comments below.

6,030 Downloads Details →
Sapphire's Heaters Redux [B42.20] – Project Zomboid Mod

Sapphire's Heaters Redux [B42.20]

von 76561198049006419

Build 42.20 dedicated-multiplayer port of Sapphire's Heaters Redux. ORIGINAL MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2877732496 BUILD 42.20 PORT - Native Build 42.20 layered mod structure and craftRecipe definitions. - Dedicated-server authoritative heater state, battery use, repair, pickup and placement. - Dedicated-server heat registration keeps player thermoregulation and room temperature in sync. - Build 42.20 network-safe shared timed actions prevent endless heater animations in multiplayer. - Persistent Global ModData with migration of the legacy SAPPHEATER save key. - Build 42 JSON localization and complete sandbox labels/tooltips. - Small, outdoor and electric heaters retain their heat/light profiles and sandbox controls. - Electric heaters can be repaired with one circuit for 50% or two circuits for 100%. - The original Build 41 source is archived outside Contents and is not loaded. Workshop ID: 3680641902 Mod ID: SapphiresHeatersReduxB42 Workshop ID: 3680641902 Mod ID: SapphiresHeatersReduxB42

4,593 Downloads Details →

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Kompatible, unterstützte Mods über das Server-Dashboard installieren.

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