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Mods & Plugins für Project Zomboid

52.000+ Mods verfügbar Quelle: Steam Workshop ↗

Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

Zero to Chad – Project Zomboid Mod

Zero to Chad

von 76561198118072797

Zero to Chad (Build 42.20) Start as a coward. End as the guy zombies have nightmares about. Every zombie you kill hardens you. Kill milestones permanently lower your maximum panic, grant Brave and Desensitized, and cure your phobias along the way. A character progression system built on the kill counter you already have. Default progression - Every 100 kills - your maximum panic drops permanently. The reductions stack. - 500 kills - you earn Brave. This milestone counts double toward the reduction. - 1000 kills - you earn Desensitized, which removes Cowardly, Agoraphobic, Claustrophobic and Hemophobic. By then your maximum panic has already reached zero: the trait just makes it official. Features - Clumsy is cured too. At the Brave milestone your combat experience steadies your feet. Optional, like everything else. - Your phobias are cured, not ignored. Take Cowardly, Hemophobic or Claustrophobic at character creation for the extra points - your survivor will grow out of them. - The cap beats the multipliers. The reduction applies to your final panic value, so it works even on a character whose panic is inflated by Cowardly. - A trait that shows your progress: Hardened - Bronze, Silver, Gold, with its own icon in the character sheet. It is informational, cannot be picked at character creation, and disappears once you become Desensitized. - In-character notifications: a floating thought when you cross a milestone, not a wall of numbers. Can be turned off. - Death resets it. Progress belongs to the character, not the save. A new survivor starts from zero. - Costs nothing to run. Milestones are checked once per in-game day at midnight and on login. Sandbox options Nine options. Change the kills per milestone, the thresholds for each trait, and turn any part off: run it as traits-only, as panic-reduction-only, or make the whole thing brutally slow. The reduction rescales itself to whatever thresholds you pick. Multiplayer Works in singleplayer and multiplayer. Traits are granted by the server, so they survive relogs and server restarts - tested on a dedicated server, not just assumed. Each player progresses on their own kills. Languages English and Spanish - all four Spanish variants: Spain, Argentina, Chile and Mexico. In Build 42 those are separate translations that do not inherit from each other, so most mods only reach players who picked Spanish (Spain). This one reaches all of them. Compatibility - Purely additive: no vanilla file, item or recipe is overridden. - Safe to add to a save already in progress - it reads the kill counter the game already keeps. - Compatible with mods that add traits. Only the vanilla fear traits are touched, and only on your own character. Keywords: traits, trait progression, character progression, panic, fear, phobia, cowardly, brave, desensitized, agoraphobic, claustrophobic, hemophobic, kill counter, milestones, RPG, roleplay, immersion, veteran, sandbox, multiplayer, dedicated server. De 0 a Chad (Build 42.20) Empieza siendo un cobarde. Termina siendo con quien sueñan los zombis. Cada zombi que matas te curte. Los hitos de muertes reducen permanentemente tu pánico máximo, conceden Valiente e Insensible, y curan tus fobias por el camino. Un sistema de progresión de personaje montado sobre el contador de muertes que ya tienes. Progresión por defecto - Cada 100 muertes - tu pánico máximo baja permanentemente. Las reducciones se acumulan. - 500 muertes - ganas Valiente. Ese hito cuenta doble en la reducción. - 1000 muertes - ganas Insensible, que elimina Cobarde, Agorafóbico, Claustrofóbico y Hemofóbico. A esas alturas tu pánico máximo ya llegó a cero: el rasgo solo lo hace oficial. Características - Torpe también se cura. En el hito de Valiente, la experiencia de combate te quita la torpeza. Opcional, como todo lo demás. - Tus fobias se curan, no se ignoran. Coge Cobarde, Hemofóbico o Claustrofóbico en la creación para ganar puntos extra: tu superviviente las irá superando. - La reducción gana a los multiplicadores. Se aplica sobre el pánico final, así que funciona incluso en un personaje cuyo pánico viene inflado por Cobarde. - Un rasgo que muestra tu avance: Templado - bronce, plata y oro, con su propio icono en la ficha. Es informativo, no se puede elegir al crear personaje, y desaparece al volverte Insensible. - Avisos en primera persona: un pensamiento flotante al cruzar un hito, no un muro de números. Se pueden desactivar. - Morir lo reinicia. El progreso es del personaje, no de la partida. Un superviviente nuevo empieza de cero. - No cuesta rendimiento. Los hitos se revisan una vez por día de juego a medianoche y al conectarte. Opciones de sandbox Nueve opciones. Cambia las muertes por hito, los umbrales de cada rasgo, y desactiva la parte que quieras: solo rasgos, solo reducción de pánico, o todo mucho más lento. La reducción se reajusta sola a los umbrales que elijas. Multijugador Funciona en un jugador y en multijugador. Los rasgos los concede el servidor, así que sobreviven a reconexiones y reinicios - probado en servidor dedicado, no supuesto. Cada jugador progresa con sus propias muertes. Idiomas Inglés y español - las cuatro variantes: España, Argentina, Chile y México. En Build 42 son traducciones separadas que no heredan entre sí, así que la mayoría de mods solo llegan a quien juega en español de España. Este llega a todas. Compatibilidad - Puramente aditivo: no sobrescribe ningún archivo, objeto ni receta vanilla. - Se puede añadir a una partida ya empezada: lee el contador de muertes que el juego ya lleva. - Compatible con mods que añaden rasgos. Solo toca los rasgos de miedo vanilla, y solo en tu propio personaje. Palabras clave: rasgos, progresión de personaje, pánico, miedo, fobias, cobarde, valiente, insensible, agorafóbico, claustrofóbico, hemofóbico, contador de muertes, hitos, rol, inmersión, veterano, sandbox, multijugador, servidor dedicado, español latino. Workshop ID: 3781428012 Mod ID: ZeroToChad

6,187 Downloads Details →
Monkey's Disable Boredom – Project Zomboid Mod

Monkey's Disable Boredom

von 76561198013042524

Simply disables boredom. Commissioned by Mitsurugi2424 I do mod commissions - Discord: _mon.key Workshop ID: 3024051075 Mod ID: DisableBoredom

2,582 Downloads Details →
Brita Settings – Project Zomboid Mod

Brita Settings

von 76561197992162100

Settings for Brita Set Values Value Name Set Value AMMUNITION BOX 50% AMMUNITION CANISTER 10% ARMOR (Brita's / USMC) 40% ATTACHMENT ALL OTHER 10% ATTACHMENT LIGHTS / LASER 20% ATTACHMENT OPTICS 10% ATTACHMENT SUPPRESSOR 10% ATTACHMENTS BREAK ON FIRE 0% --- NEVER ATTACHMENTS BREAK ON MELEE 0% --- NEVER CALIBER (.223 REM) 40% CALIBER (10g SHOT) 40% CALIBER (12g SHOT) 40% CALIBER (177 BB) 40% CALIBER (20g SHOT) 40% CALIBER (22 LR) 40% CALIBER (30-06 SPG) 40% CALIBER (308 WIN) 40% CALIBER (38 SPC) 40% CALIBER (380 ACP) 40% CALIBER (44 Mag) 40% CALIBER (45 ACP) 40% CALIBER (45 COLT / 410g) 40% CALIBER (46-70) 40% CALIBER (4g SHOT) 40% CALIBER (5.45x39mm) 40% CALIBER (5.56x45mm) 40% CALIBER (5.7x28mm) 20% CALIBER (50 BMG/MAG) 10% CALIBER (7.62x39mm) 40% CALIBER (7.62x54mm R) 40% CALIBER (9mm) 40% CIV IN LEO None CIVammo ON CIVx + 50% DEBUG LEVELS Normal Info DISPLAY AMMO COUNTER OFF DISPLAY MOVEMENT GAUGE OFF DYNAMIC RANGE SYSTEM 0% --- No Penalty DYNAMIC RECOIL SYSTEM OFF EJECT SPENT CASINGS 100% FIREARM JAM 100% - Default FIREARMS NEVER BREAK OFF HNTammo ON HNTx + 50% LAUNCHER RANGE MULTIPLIER 100% - Default LEO IN CIV None LEOammo ON LEOx + 50% MAGAZINE DRUM 10% MAGAZINE EXTENDED 10% MAGAZINE STANDARD 40% MELEE AXE 30% MELEE BLUNT 20% MELEE KNIFE LARGE 20% MELEE KNIFE SMALL 10% MELEE SPEAR 50% MELEE SWORD 30% MIL IN CIV None MIL IN LEO None MIL REGION None (recommended MIL Trim 50+) MILammo ON MILx + 50% NON HNT IN HNT None NON MIL IN MIL None NON SEC IN SEC None NON SUR IN SUR None ORIGIN (CZECH REP) 20% ORIGIN (EUROPE) 20% ORIGIN (ISREAL) 20% ORIGIN (PAC RIM) 20% ORIGIN (REP KOREA) 20% ORIGIN (REST WORLD) 20% ORIGIN (SOVIET UNION) 30% ORIGIN (UNITED STATES) 30% POLYMER CANISTER 10% POST 1992 PRODUCTION None RANDOM CASES / CCW 20% RESET SIGHT PICTURE OFF ROLLS GUNSTORE (AMMO) 10% ROLLS GUNSTORE (ARMOR) 20% ROLLS GUNSTORE (GUNS) None ROLLS GUNSTORE (PARTS) None ROLLS HUNTING (AMMO) 20% ROLLS HUNTING (ARMOR) 20% ROLLS HUNTING (GUNS) None ROLLS HUNTING (PARTS) None ROLLS MILITARY (AMMO/MAG) None ROLLS MILITARY (ARMOR) None ROLLS MILITARY (GUNS+++) None ROLLS MILITARY (NOT USED) None ROLLS POLICE (AMMO/MAG) 20% ROLLS POLICE (ARMOR) 20% ROLLS POLICE (GUNS+++) None ROLLS POLICE (NOT USED) None ROLLS SECURITY (AMMO/MAG) 10% ROLLS SECURITY (ARMOR) 20% ROLLS SECURITY (GUNS+++) None ROLLS SECURITY (NOT USED) None ROLLS SURPLUS (AMMO) 10% ROLLS SURPLUS (ARMOR) 20% ROLLS SURPLUS (GUNS) None ROLLS SURPLUS (PARTS) None SECammo ON SECx + 50% SHOW HIT % RANGE OFF SHOW HIT DAMAGE OFF SHOW WEAPON INFO OFF SOUND LINEAR BASE +200 - Linear Adjust SOUND SUPPRESSION 100% - Default SURammo ON SURx + 50% TYPE AUTOMATIC PISTOL 20% TYPE AUTOMATIC RIFLE 20% TYPE BOLT ACTION 30% TYPE BOW 10% TYPE BREAK ACTION 30% TYPE FLAME 20% TYPE GRENADE / ROCKET 30% TYPE LEVERGUN 30% TYPE LIGHT MACHINEGUN 20% TYPE MINIGUN 10% TYPE PUMP ACTION 30% TYPE REVOLVER 30% TYPE SEMI AUTOMATIC 20% USE VANILLA SHOT SOUNDS OFF VEHICLE PENALTY OFF Workshop ID: 2821447685 Mod ID: Brita Settings

2,827 Downloads Details →
More Hair Colors in Character Creation – Project Zomboid Mod

More Hair Colors in Character Creation

von 76561198069673478

"You know what it is." Desc Adds additional hair colors based on those already in the vanilla game, as well as the vanilla hair dye colors to the character creation menu. Incompatible with other hair color mods. Simply made for those who like things a little more colorful. FAQ Q: Will this be updated? Can you add/change X? etc. A: I would like to add these new colors as hair dyes you can find in game at some point, however, I don't know how to do that and I don't feel like texturing any of those models. So, ¯\_(ツ)_/¯ Q: This conflicts with X Y or Z mod! Can you fix it? A: ¯\_(ツ)_/¯ Q: Multiplayer? A: I don't see why not! Info Workshop ID: 3138020630 Mod ID: MHCCC Workshop ID: 3138020630 Mod ID: MHCCC

3,317 Downloads Details →
[BROKEN] Konnor's Clothes Expanded Fix – Project Zomboid Mod

[BROKEN] Konnor's Clothes Expanded Fix

von 76561198110276283

This small fix resolves and fixes the issue with the ClothesExpanded mod in the new Project Zomboid patch 42.8.1 Workshop ID: 3487812907 Mod ID: FIXClothesExpandedB42

1,983 Downloads Details →
霍尔市-Khor City (B41) – Project Zomboid Mod

霍尔市-Khor City (B41)

von 76561198993418865

---------------地图背景(Map Background)--------------- ●霍尔市是一座紧邻河流的小型城市,位于西点镇的西面,是该地区最具影响力的自由贸易口岸,其位置处于气候宜人的河谷地区,因此成为了一座集贸易、旅游、农业、防务功能于一身的重镇。 ○Khor City is a small city located adjacent to a river, west of the town of West Point. It is the most influential free trade port in the region and situated in a pleasant valley area, making it a key town that integrates trade, tourism, agriculture, and defense functions. ---------------地图元素(Map elements)--------------- ●本地图拥有以下重要元素: -不影响附近区块主干道的交通 -中式风格的社区 -穿城而过的河流和湖泊 -基于现实情况而设计的城市规划 -1个巨型封闭式自由贸易区 -1个经简单改造就可以使用的安全区(可供6~8人使用) -1个大型医院 -1个大型警察局 -1个小型消防局 -6个大型商场 -4个加油站 -5个大型仓储设施 -5个大型停车场 -3个小规模军事设施 -大量临街商铺 -大量警用值班室 -少量农业设施和办公设施 -数量繁多的便捷停车位 -两个物资充沛的彩蛋公寓(现实中作者的居所) -一个军用物资彩蛋商铺(现实中作者的商铺) ○This map features the following important elements: -Not affecting the traffic of the main roads in the surrounding areas - Chinese-style Residential area - Rivers and lakes flowing through the city - Urban planning based on actual conditions - 1 large-scale enclosed free trade zone - 1 safe zone that can be used after simple renovation (suitable for 6~8 Players) - 1 large hospital - 1 large police station - 1 small fire station - 6 large shopping malls - 4 gas stations - 5 large storage facilities - 5 large parking lots - 3 small-scale military facilities - A large number of street-front shops - A large number of police duty rooms - A small number of agricultural facilities and office facilities - A large number of convenient parking spaces - Two Easter Egg apartments with abundant supplies (the author's residence in reality) - A military supplies Easter Egg store (the author's store in reality) ---------------地图冲突(Map conflict)--------------- 《Taylorsville》 《Daisy County》 《Safe-Tech Cryogenic Facility》 ●如有与其他地图冲突请留言.谢谢. ○If there is any conflict with other maps,please leave a message.thank you. ---------------地图位置(Map location)--------------- (33,22)(34,22) (33,23)(34,23) (33,24)(34,24) ●位于西点镇西面 ○Located to the west of West Point Workshop ID: 3447749077 Mod ID: Khor City Map Folder: Khor City

2,812 Downloads Details →
N&C’s Narcotics – B42.18 True Smoking Fix – Project Zomboid Mod

N&C’s Narcotics – B42.18 True Smoking Fix

von 76561198853599847

N&C’s Narcotics – Build 42.18 Valium Update Development / Stability Disclaimer: This version is currently in active development and may be unstable while Build 42 support is being worked out. Some parts of the mod are not fully working yet, especially farming/crop behavior and issues caused by Project Zomboid Build 42 changes. I am actively reading bug reports, testing fixes, and cleaning things up over time. Subscribe/use at your own discretion for now. If something breaks, please report it in the comments with the error, what you were doing, and your mod list if possible. Maintained Build 42.18 version of N&C’s Narcotics focused on compatibility, Valium support, cannabis timing, and more distinct downer behavior. This update keeps the original N&C’s Narcotics experience intact while cleaning up several gameplay details. Smoked cannabis now activates immediately when used, edibles have a delayed onset, Xanax and Valium have separate activation timing, and alcohol mixed with mod-added downers is more dangerous through a Sandbox-controlled overdose system. What To Expect: - Works with True Smoking Mod - Fixed the joint/smokable cannabis behavior that could cause smoking-related issues - Smoked cannabis now activates immediately when smoked - Cannabis edibles do take time to kick in instead of behaving exactly like Cannabis if you were to smoke it - Valium can be found in the same places as Xanax - Gave Xanax and Valium separate onset timing and effect handling - Xanax now acts as the faster, shorter benzo option - Valium now acts as a slower, longer benzoe option - Added Valium muscle-relaxed behavior for stiffness, discomfort, and pain relief - Added a more dangerous alcohol + downer overdose system - Added a Sandbox option to disable lethal alcohol + downer overdoses Gameplay Notes: - Smoking N&C joints through True Smoking should now correctly apply the N&C weed high/effects instead of only playing the smoking action. - Xanax has a shorter delayed onset before its effect begins - Valium has a longer delayed onset and a much longer duration - Valium uses the Muscle Relaxed moodle - Xanax uses the Barred Out moodle - Edibles intentionally take longer to activate than smoked cannabis - The overdose system focuses on alcohol combined with mod-added downers such as Xanax, Valium, and opioids - Non-downer drugs are not part of the alcohol + downer overdose check Features In This Version: - True Smoking Compatability Update - Joint / smokable cannabis fix - Immediate smoked cannabis activation - Delayed edible cannabis activation - Valium implementation - Separate Xanax / Valium behavior - Muscle Relaxed Valium effect - Barred Out Xanax effect - Alcohol + downer overdose system - Sandbox lethal overdose toggle Community Feedback / Known Issues / Planned Work: - Investigating the farming / planting issue where planted seeds may not visibly appear - Investigating the plant info / watering error reported when checking crop status - Looking into possible harvest-stage errors with mod crops - Watching reports about the Mod Order “Auto” button causing parts of the mod list to disappear or disable - Continuing to balance onset timing so smoked drugs, edibles, Xanax, and Valium feel more distinct - Considering more Sandbox-controlled overdose options for dangerous substances - Considering more realistic overdose risk mechanics, but in time because things do have to be balanced fairly and preferably controlled through Sandbox settings - Planning more tooltip, translation, and UI cleanup over time Community Note: I am reading the comments and bug reports. Some issues may take testing to reproduce, especially farming and Mod Order behavior, but they are not being ignored. Thanks to everyone reporting issues, leaving feedback, and keeping the mod alive. This version is still being worked on, and issues will be ironed out as testing continues. Credits: Original N&C’s Narcotics mod by the original creator(s). - @a_cow_says - @Neely - @four1fool Original Workshop Pages: - N&C's Narcotics - N&C’s Narcotics – B42.15 FIX (Tooltips Restored + EN Cleanup) Additional Credits: Build 42 update work, smoking fixes, Valium implementation, onset timing adjustments, and overdose system work by @frostyturpz Notes: - This is based on the original N&C's Narcotics - Full credit for the original mod, concept, and core content belongs to the original author(s) listed above - This version is focused on maintaining the mod for Build 42, improving timing behavior, and making Xanax, Valium, smoked cannabis, and edibles feel more distinct - I am open to implementing additional changes depending on feedback and testing - I am passionate about keeping this mod going because its core concept is excellent Installation: 1. Safely remove other standalone versions of N&C's Narcotics before enabling this one. 2. Subscribe to this on Steam Workshop. 3. Enable the mod in the Mods menu. 4. Enable it for your save or server. 5. Review Sandbox settings for overdose behavior and other N&C options as needed. Built for Project Zomboid Build 42.18 Requires MoodleFramework Workshop ID: 3705744105 Mod ID: NNC42PublicBranch

3,774 Downloads Details →
SVU '90 Lada Niva – Project Zomboid Mod

SVU '90 Lada Niva

von 76561197992980927

Armor parts for '90 Lada Niva Require Standardized Vehicle Upgrades and '90 Lada Niva (obvious) So you want to armour a Lada which is already solid by default (I know, my grandfather sold them, true!). This mod is an extension to the excellent "Standardized Vehicle Upgrades" MOD. With this new customized Lada Niva, the great outdoors is yours! SUPPORT ME : Workshop ID: 3033941623 Mod ID: StandardizedVehicleUpgrades90niva

2,588 Downloads Details →
Unknown clothing shop zombie spawn – Project Zomboid Mod

Unknown clothing shop zombie spawn

von 76561198146230757

Spawn Unknown clothing shop Female Outfits with zombie Group contains:Genshin/Honkai Impact/Girls Frontline/Blue Archive/Anime or Game Only the required modules need to be enabled,100% or 10% or 1% Update:Only 10% Genshin Zombie Warning:100%Will significantly cause game lag Workshop ID: 2971311235 Mod ID: Only Genshin Zombie 10% Mod ID: Unknown clothing shop zombie 1% Mod ID: Unknown clothing shop zombie 10% Mod ID: Unknown clothing shop zombie 100%

2,883 Downloads Details →
KW_Rhitta – Project Zomboid Mod

KW_Rhitta

von 76561198119799176

KS 서버 킹즈우드에서 만든 신부 릿타 한손둔기 Workshop ID: 3223257015 Mod ID: kw_Rhitta

3,283 Downloads Details →
Change Alert Audio to Tarkov Scav1 Audio – Project Zomboid Mod

Change Alert Audio to Tarkov Scav1 Audio

von 76561198067602969

вот сука Workshop ID: 2724609606 Mod ID: Tarkov-Alert

2,606 Downloads Details →
Quick Skill Tracker – Project Zomboid Mod

Quick Skill Tracker

von 76561198408703178

Inspired by older XP tracking mods, but built with modern features: - Individual skill toggle (35 skills) - In-game configuration menu - Sandbox integration - Positive AND negative XP tracking - Lightweight and compatible Press O to Open in-game menu. Works with Savegames You can freely use this mod on your server. Mod permission according to TIS policy: Ask for permission . Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. The product can be published on Steam only through an account with the name 4Zeta © 2025 4Zeta FOUND A BUG? Contact me Workshop ID: 3623676269 Mod ID: QST

2,150 Downloads Details →
Cyberpunk Skins Addon – Project Zomboid Mod

Cyberpunk Skins Addon

von 76561198135177507

This mod adds skins inspired by Cyberpunk 2077 to some vehicles by KI5. You need the original vehicle mods by KI5 or this mod wont work. The skins were originaly made for some player groups on a private B41 server but I wanted to use them in my B42 singleplayer aswell so I redid this mod and made it into an addon for everyone to use. Available skins - F350 FD - Trauma Team - F350 - Mox - F350 - Militech - F350 - Wraiths - F250 - Wraiths - F150 - Wraiths - Suburban FD - Trauma Team - Range Rover - Militech - Range Rover - Wraiths - CUCV - Trauma Team - CUCV - Militech Mod was only tested for B42 but should work fine in B41 Workshop ID: 3427414789 Mod ID: rangeCPSkins Mod ID: CUCVCPSkins Mod ID: SuburbanCPSkins Mod ID: FSeriesCPSkins

2,761 Downloads Details →
[RU] MiniStatPanel & Manual Save – Project Zomboid Mod

[RU] MiniStatPanel & Manual Save

von 76561198141539503

Russian version original mod Workshop ID: 1938049154 Mod ID: RuMiniPanel

1,847 Downloads Details →
Pinups, Posters & Papercraft – Project Zomboid Mod

Pinups, Posters & Papercraft

von 76561198002482128

Pinups, Posters & Papercraft (P3) Loot it. Unstaple it. Tear it out. Turn scraps into something useful. Created by spazztik. In Knox Country, every page has value. Even the ones you pretend you did not loot. What Is P3? P3 is the apocalypse's finest reading material and the papercraft know-how to go with it. Magazines with pages worth keeping — foldouts, centerfolds, wall posters — plus the skills to turn every last sheet into something useful instead of a fire hazard with a centerfold. A polished Build 42 community merge: it repacks and modernizes several B41 mods that added in-world flavor, keeps the fun atmosphere, makes every interaction multiplayer-safe, and gives every collectible page a purpose. Loot it. Unstaple it. Tear it out. Turn scraps into something useful. The zombies can keep the sports section. Game version & play state Build: Project Zomboid Build 42 Stable 42.20.x — play-tested on the 42.20.3 hotfix Play: Single-player and multiplayer. Content actions are multiplayer-safe and server-authoritative where it matters. Version Current release: 1.2.3-b42.20 Screenshots Siiiike, pervert. How To Use (Spoilers) BUILD 42 STABLE EDITION: NOW WITH MORE HAND-HOLDING The zombies still won't explain anything. Fine. We will. Want to discover P3 naturally? Stop here and let the item names and context menus guide you. Magazine Inserts - Magazine names indicate when a tear-out poster choice is available. - Pinup Edition: <name> means the magazine offers a choice between its foldout centerfold and one random tear-out wall poster. - Magazines without this prefix retain their existing display names; their right-click actions show which insert options are available. - Extracting either available insert changes the magazine to its existing missing-centerfold variant. The choice is permanent for that copy. Centerfold Wall Display - Right-click an unstapled centerfold and choose Prepare for Wall Display. - Place the resulting mounted centerfold on a wall using Project Zomboid's normal Moveable placement system. - Pick it back up normally. Choose Remove from Backing to restore the original centerfold item. - This reversible conversion preserves existing saves: old centerfold item IDs remain unchanged. Paper From Notebooks and Journals - Right-click a notebook or journal and choose Rip Out Paper. - A notebook produces 8 sheets of paper; a journal produces 17. - The binding also returns one unit of wire. Origami - Find and read The Art of Origami once to learn the three folding recipes. - Open the Build 42 crafting interface and search for Fold Origami. - Each duck, frog, or mouse uses one ordinary sheet of paper. - Finished origami can be crumpled into tinder. Other P3 Actions - Compatible magazines, centerfolds, posters, paper items, lotion, and tissues expose additional actions when their requirements are present in your inventory. - Centerfolds and pinup posters can be ripped into paper if you no longer want to keep them. Build 42 Stable Compatibility Compatible with Build 42 Stable 42.20.x (play-tested on the 42.20.3 hotfix). What's New in 1.2.3 - All nine centerfolds can now be prepared for wall display, placed with normal Moveable controls, picked up, and restored. - Existing centerfold item IDs and old placed pinup tiles remain unchanged for save compatibility. - Pinup Edition labels now identify magazines that offer a centerfold-or-poster choice. - Expanded spoiler-wrapped instructions cover inserts, wall display, paper recovery, origami, and other P3 actions. - Built for Build 42 Stable 42.20.x; the centerfold wall-display conversion is server-authoritative in multiplayer. Credits & Source Mods Repack author & maintainer: Spazztik Original content and lineage: - W Patrick's More Nudie MagZ - W. Patrick - Porno Mags (build 41) - planetalgol lineage - Journal - 666rdsrds666 - Axebeard's Centerfold Pinups 41.68 BETA - Axebeard Additional lineage credit: JennsyVonnar (B41 re-upload lineage) More from spazztik Sick of this one? Good. The apocalypse is a buffet. Here is the rest of the spread: - Nailed It! — Shoes are for cowards. Flip-flops are for victims. The ground collects its toll. - Brain Freeze! — Ice cream is a weapon now. Eat like a champion, regret like a champion. - Lube & Swingers — If it swings and squeals, lube it. The dead are listening. Always. - God (tm) — Pray into the void. Sometimes it answers. Usually it is busy. - Lengthy Discussion — Finally, a reason to carry a measuring tape. Bring a friend. Or don't. - Noisemakers — Every chore is the dinner bell. The dead always RSVP. - Easy Pickings — One button press and the forest hands over its lunch. Tip generously. Support Development If you enjoy P3 and want to help support future updates, you can toss a tip my way on Ko-fi. Every bit helps keep new content, polish, and maintenance coming. Tip on Ko-fi: ko-fi.com/spazztik Workshop / Mod IDs Workshop ID: 3700534202 Mod ID: PinupsPostersPapercraft Mod Name: Pinups, Posters & Papercraft (P3)

4,283 Downloads Details →
Toyota Hilux+ medium pickups pack part 1 – Project Zomboid Mod

Toyota Hilux+ medium pickups pack part 1

von 76561198158366164

This mod brings back my Toyota hilux reworked now with his armor can resists bullets with the Chevrolet dmax also includes a ford ranger with a lot of skins featuring umbrella corporation skins, may u can mess with the borderpatrol ranger lol Workshop ID: 3575402781 Mod ID: ToyotaHiluxRevo

2,848 Downloads Details →
Low Tier God Bleach – Project Zomboid Mod

Low Tier God Bleach

von 76561198298623599

Replaces the bleach world texture with a certain picture of LOWTIERGOD aka LTG Workshop ID: 2707164309 Mod ID: lowtiergod_bleach

2,508 Downloads Details →
(Wear Long Guns) Bore Up [B42] – Project Zomboid Mod

(Wear Long Guns) Bore Up [B42]

von 76561198106295572

I just like how it looks. Don't come at me with debate, thanks. This mod simply turns long guns upside down when worn with a backpack. I thought about editing the attachment transform of the normal rifle_back but couldn't figure out how I wanted it to look if not just the same as with a backpack. But anyways enjoy! ============================= Compatible with everything probably. ============================= Check out my website if you like weird music, digital art, or just wanna follow my work! Workshop ID: 3652535179 Mod ID: boreup

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Upgradeable Books – Project Zomboid Mod

Upgradeable Books

von 76561198828848346

Upgradeable Books Allows you to combine lower level of books to get the higher ones. Supported Version Currently works with 41.73 Detailed Mod Information You will be able to use to of the same skillbook to get a higher level one. For Example you can use two Cooking 1 books to get one Cooking 2 book. Have any questions? Want to report a bug? Maybe you have good ideas for me? Or you just want to chill with us? Then feel free to join our Discord! Recipes Book Requirements Capentry 2 2x Capentry 1 Capentry 3 2x Capentry 2 Capentry 4 2x Capentry 3 Capentry 5 2x Capentry 4 Cooking 2 2x Cooking 1 Cooking 3 2x Cooking 2 Cooking 4 2x Cooking 3 Cooking 5 2x Cooking 4 Electrical 2 2x Electrical 1 Electrical 3 2x Electrical 2 Electrical 4 2x Electrical 3 Electrical 5 2x Electrical 4 Farming 2 2x Farming 1 Farming 3 2x Farming 2 Farming 4 2x Farming 3 Farming 5 2x Farming 4 First Aid 2 2x First Aid 2 First Aid 3 2x First Aid 2 First Aid 4 2x First Aid 3 First Aid 5 2x First Aid 4 Fishing 2 2x Fishing 1 Fishing 3 2x Fishing 2 Fishing 4 2x Fishing 3 Fishing 5 2x Fishing 4 Foraging 2 2x Foraging 1 Foraging 3 2x Foraging 2 Foraging 4 2x Foraging 3 Foraging 5 2x Foraging 4 Mechanics 2 2x Mechanics 1 Mechanics 3 2x Mechanics 2 Mechanics 4 2x Mechanics 3 Mechanics 5 2x Mechanics 4 Metalworking 2 2x Metalworking 1 Metalworking 3 2x Metalworking 2 Metalworking 4 2x Metalworking 3 Metalworking 5 2x Metalworking 4 Tailoring 2 2x Tailoring 1 Tailoring 3 2x Tailoring 2 Tailoring 4 2x Tailoring 3 Tailoring 5 2x Tailoring 4 Trapping 2 2x Trapping 1 Trapping 3 2x Trapping 2 Trapping 4 2x Trapping 3 Trapping 5 2x Trapping 4 Mod Support Currently none. Workshop ID: 2847970273 Mod ID: UpgradeableBooks

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Viet Hoa – Project Zomboid Mod

Viet Hoa

von 76561199003991263

A Workshop ID: 3392279722 Mod ID: BanditsWeekOneVN Mod ID: SOTOVN Mod ID: TheArkVN Mod ID: VietnameseLanguage Map Folder: Lake Fallas, KY Map Folder: Louisville, KY Map Folder: Muldraugh+, KY Map Folder: Rosewood, KY Map Folder: West Point, KY

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Project Fallout: Scientific Chemistry Rus – Project Zomboid Mod

Project Fallout: Scientific Chemistry Rus

von 76561198261812726

//МОД НЕ МОЙ, Я ЛИШЬ ПЕРЕВЕЛ ЕГО ДЛЯ РУССКОЙ АУДИТОРИИ\\ Этот мод добавляет несколько препаратов из серии Fallout, и небольшую систему привыкания к ним с особенностями. - Винт - (12% увеличение выносливости / 2,5% потеря голода / 3% увеличение пьянства / 15% потеря несчастья и скуки) Препарат представляет собой мощный метаамфетамин, который стимулирует центральную нервную систему, вызывая прилив энергии и силы, главным образом вызванный эндорфинами. Начальный прилив эйфории редко длится более нескольких минут. - Баффаут - (67% прирост выносливости / 45% потеря усталости / 10% уменьшение боли / случайное увеличение опыта ловкости) Баффаут — сильнодействующий анаболический стероид, который был популяризирован перед Великой войной профессиональными спортсменами и их тайным использованием препарата. - Мед-X - (65% Уменьшение боли / 25% Увеличение опьянения / 50% Потеря стресса / 35% Потеря несчастья и скуки) Мед-X — это торговая марка морфина, мощного опиатного анальгетика, который связывается с опиоидными рецепторами в головном мозге и центральной нервной системе, уменьшая восприятие боли, а также эмоциональную реакцию на боль. - Ментаты - (85% потери пьянства / 35% потери усталости / 75% потери стресса / 10% потери несчастья и скуки / случайного получения опыта навыка крафта) Красные, как мел, таблетки, производимые Med-Tek Laboratories, были популярным рекреационным наркотиком до Великой войны, и потребители предпочитали их за их влияние на творческие способности. Активный ингредиент является мощным ноотропом, который улучшает функции, связанные с памятью, и ускоряет другие психические процессы. - Стимуляторы - (27% здоровья / 10% уменьшение боли) Стимпак, сокращенно от «пакет для стимуляции», представляет собой тип ручного лекарства, используемого для повышения собственных регенеративных свойств организма. - Супер Стимуляторы - (68% здоровья / 35% уменьшения боли / 15% усиления опьянения) Супер Стимуляторы — это более продвинутая версия обычного стимулятора. Хотя он излечивает более серьезные раны, он также имеет неприятные побочные эффекты. - Психо - (35% здоровья / 95% уменьшение боли / 58% прирост выносливости / высокий уровень гнева / 90% потеря страха, паники и стресса / 15% прирост жажды / 35% прирост пьянства / случайный прирост опыта боевого навыка) Амфетамин военного класса, вызывающий психоз, поставляется в уникальной системе доставки, которая смешивает странные химические вещества военного происхождения непосредственно перед инъекцией. Его основным эффектом является повышение сопротивляемости повреждениям и ослабление высших функций мозга, предназначенное для создания сильных ударных отрядов для атак человеческой волны. Предостережение в том, что демпфирующий эффект также затрудняет управление солдатами. - X-клетка - (15% здоровья / 45% уменьшения боли / 40% увеличения выносливости / 95% потери усталости / 85% потери пьянства / 50% потери несчастья / 50% потери скуки / случайного получения опыта пассивного навыка) Созданный перед войной как универсальный усилитель производительности, X-клетка так и не вышел из стадии прототипа, но получил широкое распространение на черном рынке. - День под кайфом - (5% уменьшение боли / 10% избавление от усталости / 85% избавление от несчастья / 65% избавление от скуки / 50% избавление от страха, паники и стресса) Мягкий довоенный галлюциногенный наркотик День под кайфом был любим американцами, ищущими счастливого побега от реальности. Полученный кайф делал пользователей более спокойными и расслабляющими, хотя эффект транквилизатора затруднял выполнение физических задач. Он был довольно популярен среди всех социальных групп в довоенной Америке, помогая обществу справиться с напряжением войн за ресурсы, голодными бунтами и общим распадом общества по всей стране. Винт, Мед-X, Стимулятор и Психо можно создать с добавленной химической лабораторией, которую можно создать и найти в школах. Все химикалии можно найти во время исследования, за исключением редких, таких как Психо и Супер стимулятор, которые действительно можно найти только в военных местах и ​​​​на военных зомби. Workshop ID: 2836951603 Mod ID: SC

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Old School Resident Evil Zombie Sounds (B42) [Update 42.20] – Project Zomboid Mod

Old School Resident Evil Zombie Sounds (B42) [Update 42.20]

von 76561198010340052

CHEESY INTRO: Did you grow up in the 90s playing games you shouldn't have been playing? Hairline not what it used to be? Do you prefer your zombies to sound more like walking corpses than homeless people on bath salts? Are you ready to feel the cold, yet comforting embrace of lady nostalgia? Than this mod is for you! My first ever workshop and Project Zomboid mod, Old School Resident Evil Zombie Sounds, introduces the soulless wails and moans of the undead (or not really undead?) from the atmospheric and tense Resident Evil franchise to the brutal, simulation-like, and also very tense, Project Zomboid. FEATURES: 1. Male zombie vocal sounds from RE1, 2, and 3 (and possibly Outbreak later) Almost every sound for male zombies, except a few I'll mention later, has been replaced, leading to a pretty good variety. 2. Female zombie vocal sounds from RE2, 3, and Outbreak. Almost all female zombie vocals have been replaced with RE ones, still not as diverse as the males, but much better than before, will possibly tweak a bit later on. 3. RE bite sounds for both female and male zombies. The bite sounds are the "except a few" I mentioned earlier. PZ has some nice crunchy bite sounds, so I left some in for males and females, but don't you worry, girly, those sloppy and disturbing classic RE chomps are definitely back. ;) 4. Crows!! :D All crow sounds replaced with RE1 and 2. Hopefully someday someone will make a real murderous murder of crows mod, complete with music cue.... dun, dun.... dun, dun Note: I may replace release a PZ crow version if asked for. 5. TBD Extracted sound files from Outbreak, only used female ones for now, may mix in the males at some point, but I feel it's at a decent place to simmer for a bit without constant updates, especially since it needs to be manually installed every update. INSTALL: This is a complete "ZomboidSound.bank" replacement mod, this means it is larger than many PZ workshop mods (about 600 MB) and needs a manual install from the workshop folder, this is admittedly due to my lack of PZ modding knowledge. It was the easiest and safest way I knew of, with no compatibility issues. Here's the steps: 1. Subscribe to the mod through workshop. 2. Go to "\steamapps\common\ProjectZomboid\media\sound\banks\Desktop" make a copy/ backup of "ZomboidSound.bank", I usually just copy it to the same folder for a quick, easy to find copy. 3. Go to "\steamapps\workshop\content\108600\3153395049\mods\Old School Resident Evil Zombie Sounds\media\sound\banks\Desktop" 4. Copy "ZomboidSound.bank" from this folder, then go back to "\steamapps\common\ProjectZomboid\media\sound\banks\Desktop" and paste the modded "ZomboidSound.bank" there, overwriting the original. Again, make a backup first. 5. Just play, you don't need to activate it in game or start a new game or anything. Works fine in multiplayer coop too since it's client side. CREDIT: A good amount of credit goes to CrazyTv with his mod, RE2 Zombies Sounds, which I'm sure at least a few reading this will know. Though I did start my edits from scratch, his mod inspired and helped me to understand how to make this. Now, don't worry about me, just rescue the survivors in the other rooms... JUST GO!! Workshop ID: 3153395049 Mod ID: OldSchoolREZombieSounds42

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ZedHealthNew 4.1(僵尸血量显示) – Project Zomboid Mod

ZedHealthNew 4.1(僵尸血量显示)

von 76561198799770133

无意间发现的mod,在工坊内未找到,备份自用,看到原作联系我删除 Unintentionally discovered mod, not found in the workshop, backup for personal use, contact me to delete the original work upon seeing it Workshop ID: 2986530737 Mod ID: ZedHealthNew

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[COS] Sheva_Alomar – Project Zomboid Mod

[COS] Sheva_Alomar

von 76561199178116693

How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission

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