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Mods & Plugins für Project Zomboid

52.000+ Mods verfügbar Quelle: Steam Workshop ↗

Dieser Katalog listet 52.000+ Project Zomboid-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

CorpseFuel – Project Zomboid Mod

CorpseFuel

von 76561199388075545

CorpseFuel is a simple mod that lets you turn corpses into fuel. First you need to read the magazine or pick the "Corpse Scientist" trait to unlock the recipe Then with 100 units of water, 10 units of blowtorch (1 full blowtorch), a welding mask, a saw, an empty gas can and a corpse you can make gas This was only tested in SP but it should work in MP and with old saves This mod may get a update changing the recipe. It will also get an overhaul in build 42 if you have suggestions put them down in the comments This mod also has another mod in it that adds support for "Canteens And Bottles" allowing you to use the jerry cans ONLY use that version if you have "Canteens And Bottles" enabled and also make sure that "Canteens And Bottles" is higher on the mod load list. please only use ONE version of the mods at a time If you like this mod check out my other mods: https://steamcommunity.com/sharedfiles/filedetails/?id=3104710200 Workshop ID: 3106488981 Mod ID: CorpseFuel Mod ID: CorpseFuel+CanteensAndBottles

2,903 Downloads Details →
Tensa_Zangetsu – Project Zomboid Mod

Tensa_Zangetsu

von 76561198414086191

Tensa_Zangetsu Workshop ID: 3167168178 Mod ID: ks_Tensa_Zangetsu

3,045 Downloads Details →
Clementine's Hat – Project Zomboid Mod

Clementine's Hat

von 76561198160237556

This mod adds D to KY blue baseball cap Alternative hat version: https://steamcommunity.com/sharedfiles/filedetails/?id=3388019124&searchtext=clementine Workshop ID: 2039940464 Mod ID: ClementineHat

2,713 Downloads Details →
Snake's ModPack - Pimp My Ride Mod V1.11 CN – Project Zomboid Mod

Snake's ModPack - Pimp My Ride Mod V1.11 CN

von 76561198831352927

English: Hi! Here is a Chinese Translated Mod of Snake's ModPack - Pimp My Ride Mod V1.11 If you want learn chinese,please read on :) Snake's ModPack - Pimp My Ride Mod V1.11 简体中文 因为 Snake's ModPack CN 在原Mod更新后还未汉化 Pimp My Ride Mod, 所以自己补充了下 个人汉化, 常用内容基本汉化 食用方法:加载原mod的同时打开该mod 建议与 蛇佬模组精修汉化(Snake's ModPack CN) 一起食用(无先后加载顺序) 注: Dismounted Car Tire 可能无法正常汉化 这个就是下文提到的轮胎 ----------------------------------------------------------------------------------- 翻译中可能会有歧义的部分我在这里标注(如有更好方案可留言反馈) 针对轮胎机的特殊说明: 车胎 --> 完整的汽车轮胎 轮胎 --> 包括内胎和外胎 轮辋 --> 就是轮辋啦~ ----------------------------------------------------------------------------------- 各种各样的理由导致一些词条未汉化 (不会翻译, 不知道指什么部件, 可有可无的汉化, 已有汉化) 未汉化词条: ContextMenu_AllFull ContextMenu_AllOK ContextMenu_Model ContextMenu_PMDesc IGUI_CraftCategory_Mechanics IGUI_VehicleNameTrailerAdvertMod #蛇佬加的车 IGUI_VehicleNameVanSnakeneta #蛇佬加的车 Tooltip_CarRim #轮胎机测试期间没看到这个说明, 总之就是说明缺个部件 Tooltip_CarRim2 #同上 Tooltip_DismountedTire #同上 Tooltip_DismountedTire2 #同上 Tooltip_removeLowCondVehicle #已有翻译, 就是拆车 Workshop ID: 2836520479 Mod ID: Snake's ModPack - Pimp My Ride Mod V1.11 CN by Kito_Cedon

2,240 Downloads Details →
V34 Urban Assault Plasma Rifle   ( deprecated ) – Project Zomboid Mod

V34 Urban Assault Plasma Rifle ( deprecated )

von 76561198068788655

The V34 Urban assault Weapons platform From Fallout new vegas, Common conflict fixed, please Resub if you experience issues. NEW TEXTURE ADDED :) Faster than the other plasma rifle variants, but also lacks Overall Range, Hits like a truck! Found in gun locations, mainly the police, apparently the Local PD's liked to play around with the new technology and stored the ammo in their desks for some reason before the fall... ;) custom sounds, including, Rack, which while the motion to "rack" a plasma rifle doesnt exist per se in fallout NV, the motion to rack is still in project zomboid, so a sound was made for it. Custom Fire sound as well :) A project Zomboid, Project Fallout weapon! Thanks as well to the Team behind it. textures, modeling, sounds, All by me :) Workshop ID: 2911047149 Mod ID: V34UrbanAssaultPlatform

1,915 Downloads Details →
Echo Creek spawn points – Project Zomboid Mod

Echo Creek spawn points

von 76561198049918031

Add the Echo Creek spawnpoints as they were in 42.15 This mod adds back the Echo Creek spawnpoints so that saves that were started on 42.15 can be converted to 42.16. This mod does NOT guarantee that your save will work on 42.16 in any other way. Copyright 2026 devoncode. This item is not authorized for posting on Steam, except under the Steam account named devoncode. Workshop ID: 3696436987 Mod ID: echo_creek_spawnpoints Map Folder: Echo Creek, KY

3,690 Downloads Details →
Replace Bandage B42.15 Translation Fix – Project Zomboid Mod

Replace Bandage B42.15 Translation Fix

von 76561199595119428

Fixes translation strings for Replace Bandage in Build 42.15+.Enable AFTER the original Replace Bandage mod.Converts translations to the .json format required by B42.15, for all 13 languages included in the original mod. (If you find any untranslated text or other issues, let me know in the comments and I'll look into it.) Workshop ID: 3683877162 Mod ID: ReplaceBandage_B4215_Fix

3,277 Downloads Details →
[B41]Remastered Kitsune's Crossbow Mod (Sound Fix + Double shot at a time Fix) – Project Zomboid Mod

[B41]Remastered Kitsune's Crossbow Mod (Sound Fix + Double shot at a time Fix)

von 76561198839474230

This is a Modified version of Kitsune's Crossbow Mod and Remastered Kitsune's Crossbow Mod (Sound Fix). If you have Coavins Firearm Repair installed and want to use Remastered Kitsune's Crossbow Mod (Sound Fix), you need this fix because some weapons will fire two bullets.Use only one mod. Do you want to support me? For changelogs please visit: CHANGE NOTES. Technical Information: Workshop ID: 2902013458 Mod ID: KitsuneCrossbowSoundFix+DoubleshotatatimeFix Build 41 Tags Build 41/Weapons Found a bug? Please report it here!

2,561 Downloads Details →
Monroeville – Project Zomboid Mod

Monroeville

von 76561198032145554

An area south of Rosewood. This map contains a suburbia, Airport, Military base, Research Lab, City, Farms, and various outside settlements. The map is in a usable state. I plan to add more detail and buildings in the future. If you discover any bugs please report them here or on the project zomboid forum topic. I've used many community made buildings from the Building Pool V2 which was made from 30 different Artists. I'd love to thank you all for your hard work! Workshop ID: 915801691 Mod ID: MonroevilleTown Map Folder: Monroeville

2,366 Downloads Details →
BanditsCrashFix 42.13.1 MP (Unofficial) Currently working – Project Zomboid Mod

BanditsCrashFix 42.13.1 MP (Unofficial) Currently working

von 76561198437782353

Fix for the Bandits mod in multiplayer version 42.13.1. Now you can play without crashes. The mod requires original bandits to function, and must be loaded after the original mod. Note: I did not coordinate this fix with the mod owner; this is an experimental fix. Special thanks: Gemini student subscription. Also try my other fix (BanditsNakedCorpsesFix) Further information: The previous fix turned out to be unsuccessful, so I made a new one. The problem was that the game was crashing due to a NullPointerException caused by the bandits. Here is how Gemini described it: Fix Summary: The NullPointerException occurred because the game expects the shooter to be a Player (IsoPlayer), but in the context of this mod, it is a Bandit (IsoZombie). The spottedNew function attempts to check for the player's vehicle, fails to find it, and crashes the game. What was done: I commented out the problematic line 84 (zombie:spottedNew) and uncommented line 85 (zombie:pathToLocationF). Now, the zombies will move toward the sound of the gunshot (as intended), but without calling the function that breaks the game. Fixed file: media\lua\shared\ZombieActions\ZAShoot.lua After this change, the bandits stopped throwing errors and are now playable. However, I only fixed this specific crash; the following issues still remain: When killing zombies or certain other bandits, they sometimes turn into "naked corpses." They sometimes lose their target, erratically switching from the player to a zombie, or vice versa. Also, for some reason, bandits are unable to open doors. ( but these are issues with the original mod.) Feedback is also important! Workshop ID: 3629595944 Mod ID: BanditsCrashFix_42_13_1_Unofficial_MP

2,639 Downloads Details →
Wooden items to spears – Project Zomboid Mod

Wooden items to spears

von 76561198043927087

Sharpen various wooden items into spears - Broom - Mop - Hockey Stick - Pool Cue - Canoe Paddle Workshop ID: 2899234920 Mod ID: WoodenItemsToSpears

2,755 Downloads Details →
Renewable Propane Tank [B42.20 Stable] – Project Zomboid Mod

Renewable Propane Tank [B42.20 Stable]

von 76561198081102080

Adds recipes that allows crafting/refilling Propane Tank. Intended to be used in long-term multiplayer servers. Confirmed functional in Build 42.20 Stable. Report if otherwise. *** DISCLAIMER: This mod uses Lua for recipe 'Refill Propane Tank'. Recipes may change anytime. Most up-to-date recipe can be found here. Free for all This mod can be added to and extended by the whole community. Crediting the original author would be lovely, but isn't necessary. (Then again, this community values loveliness above all else.) Workshop ID: 3682460757 Mod ID: SeawhiteRenewablePropaneTank

4,080 Downloads Details →
AutoWalkTo – Project Zomboid Mod

AutoWalkTo

von 76561198068125946

AutoWalkTo! (autorun but walking!) Wanna take your hands off the keyboard while you walk down that long stretch of road or through the woods? This mod adds an option to the context menu to autorun (walk). Basically right click, mouse over "Auto Walk To", pick a direction, and watch as your character walks infinitely in that direction until you tell them to stop by doing something (WASD, esc, action, etc.) Currently the only way to use this hands free is to walk, you can initiate running/sprinting by using those keys in conjuction with the action. If you choose to run/sprint while using "Auto Walk To" you will find your character pauses briefly when the action retriggers itself. In the future I'd like to clean that up and add a keybind for having Auto Run working with Auto Walk, but for now we work with this. The action checks 5 squares in the specified direction and triggers "Move To" targeted at that square, so as a result there is some pathfinding included with the action. You'll find the character will likely work its way around obstacles and out of buildings in some cases. Some side effects of this method however include occasionally targeting an undesired position when using in tight spaces, or if the action targets an invalid square the character will stop short of that location. Probably best to use this on wide open roads where your not gonna get chomped by zombies. Thx again to Chopper for testing in a multiplayer environment! Warning: I take no responsibility for your character walking into a horde of zombies after you left them on autorun and went to use the bathroom lol Just a small simple mod, feel free to do as you please with it! Workshop ID: 2732374884 Mod ID: AutoWalkTo

2,387 Downloads Details →
Infected Player – Project Zomboid Mod

Infected Player

von 76561198329871201

You can play as a zombie. How to become a Zombie-Player - Whenever you are infected by the zombification, there is a percentage of chances that you become a Player-Zombie instead. - Whenever you are hit by another Zombie-Player, there is a percentage of chances that you become a Player-Zombie (instantly) instead. - Both percentages can be modified from sandbox options. - Once infected by a zombie, the transformation occures when the player's health falls down at or below 15 percent (modifiable from sandbox options). Movement Animations - Idle, Walk, Run and Sprint animations are now those of the zombies. - Crouch animations are replaced by zombie Crawling animations (for Idle, Walk and Run). - Aiming & Strafing animations are replaced by Lunge animations. - Turn animations are adapted to zombies. - Window and small fence vaults use partially zombies animations. Combat Animations - Shove animations is replaced by Bite-Attack animation. - Bite-Attack animation is validated on the Victim side if the attacker is closer than 1m. - Bite-Attack distance can be modified from sandbox options. - Lunge animation is fun but not practical: any movement direction request will make the Zombie-Player follow the mouse cursor. - I recommend to attack with Shove from normal movement without activating the new Aiming/Lunge mode. Other Animations - A death animation occures when the player transforms. Zombie-Player specifics - Capacity to equip any weapon is removed. Can be deactivated from sandbox options. - Nothing can stress you anymore. Can be deactivated from sandbox options. (solo only) - Feast on corpse: consume a dead body to heal, eat, drink and decrease boredom and get happiness. Increases drunkenness. - Rest on ground: decreases exhaustion and fatigue. Increases boredom. - Bang on door/window: Basic zombie instinct of banging stuff takes on when you are doing nothing next to a door or window. - Shouts: credits to Poltergeist and their Shout sound mod. - Zombie Skin: credits to Authentic Peach as this function is based on what is shown in AuthenticZ. Bandits crossover - Zombie player attacking Bandits now transfer the infection (initial infection state can be tuned from sandbox options. default=instant). - If you wanna try it, play it while it's hot. It may be hard to maintain a crossover. Technical details - Zombies do not attack Zombie-Players. Can be reactivated from sandbox options. - If you activate weapons wielding, get ready for animations inconsistencies. - There is no cure. But you can use the one from They Knew or Zombie Cure B42 versions (if they maintained B41 interface). - It works in solo and multiplayer (coop untested). - Once you have been infected (vanilla virus), consecutive zombies attacks will not trigger the Zombie-Player infection chance anymore. Unless your cure it. - On Multiplayer, quit the server properly to save the infection status. - Admin and debug level players are godlike by default. Remove god powers for a normal experience. - Debug level players can use a test panel to add / remove the infection (a new tab on character panel). - This mod can safely be added to, removed from your saves (except for Zombie immunity that requires you to die or be cured before removing the mod). - Works for B42 and further versions. - Use this other mod for B41 and previous versions. - If you still have questions, ask on Official PZ Discord: mod_support channel. Incompatibilities - Incompatible (at some degree) with all mods that use IsoGameCharacter.ZombiesCantAttack. - Incompatible (at some degree) with all mods that use IsoZombie.setUseless. You can still play with those mods but need to turn off following sandbox option: Zombie-Players are not attacked by zombies. On Lockdown This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. If you wanna support, kind words are very welcome. If you don't have any, you can still give constructive criticism on discord. Workshop ID: 3775179328 Mod ID: InfectedPlayer

5,113 Downloads Details →
TrueMusic Addon : EdgeRunner Fix – Project Zomboid Mod

TrueMusic Addon : EdgeRunner Fix

von 76561198124016226

why Do not Fix Easy Problem Workshop ID: 2935386314 Mod ID: TMA_ERF

2,310 Downloads Details →
Eliaz Better Bags & Backpacks B41_Addon – Project Zomboid Mod

Eliaz Better Bags & Backpacks B41_Addon

von 76561198874558693

Este mod lo había creado con el objetivo de un uso personal, pero decidí compartirlo con todos y así poder disfrutarlo, ya que de seguro algunos querían también más espacio en estas mochilas, bolsas, etc... I had created this mod for personal use, but I decided to share it with everyone so they could enjoy it, since surely some of them also wanted more space in these backpacks, bags, etc... Mod basado e inspirado en el mod:Eliaz Better Bags & Backpacks B41, solo añado soporte para algunos mod no incluidos en su mod base. Mod based and inspired by the mod:Eliaz Better Bags & Backpacks B41, I only add support for some mods not included in his base mod. Mods soportados: -/- Supported mods: - Snake's Mod Pack 41.77 //-> MOD: Alice Backpack and Unique Backpacks - Undead Survivor - Uniformes GOPE | Chile - ClothesBox Redux - Mx's Bags - KP Armor Pack - '86 Ford Econoline E-150 with Mutt Cutts van - Modern Military Gear Pack - Vanilla DuffelBag Tweak Funciona de la misma manera que su mod base. No es obligatorio tener instalado su Mod, solo es opcional para sí desean disfrutar de las otras mejoras que su mod ofrece (Se lo recomiendo usar). It works the same way as its base mod. It is not mandatory to have your Mod installed, it is only optional if you want to enjoy the other improvements that your mod offers (I recommend using it). Mochila/Bolsa-/-Backpack/BagCapacidad-/-CapacityHeadhunter Backpack21-->28Deadly Headhunter Backpack21-->32Prepper Vest with bags12-->18Mountable Prepper Bags12-->20Nomad Backpack34-->38Amazona Hip Bag6-->12Trauma Backpack28-->32Medical Fanny Pack (Front)2-->4Medical Fanny Pack (Back)2-->4Specialized Medical Fanny Pack (Front)3-->5Specialized Medical Fanny Pack (Back)3-->5Bag leg4-->8Tactical backpack GOPE35-->38Backpack GOPE22-->28 Todo el gran agradecimiento es para sus creadores que hacen un maravilloso trabajo. Cuídense y estén a salvo. All big thanks goes to its creators who do a wonderful job. Take care and be safe. Workshop ID: 2880380739 Mod ID: EBBB_Addon

2,667 Downloads Details →
明石飛行社磁带包V1.0 – Project Zomboid Mod

明石飛行社磁带包V1.0

von 76561199020860145

明石飛行社磁带包V1.0 Workshop ID: 3445772031 Mod ID: TsarcraftTrueMusicakashi

1,538 Downloads Details →
True Music: Jazz Pack – Project Zomboid Mod

True Music: Jazz Pack

von 76561198126529619

This lore-friendly pack contains 96 songs from July 9, 1929 to July 7, 1987 covering several subgenres of jazz music, from stride to avant-garde. Some of this music contained within the pack is later remastered editions released after the timeframe of the Knox Event for the sake of audio fidelity. Ahmad Jamal - Death & Resurrection Ahmad Jamal - Dolphin Dance Ahmad Jamal - Manhattan Reflection Albert Ayler - Ghosts First Variation Alice Coltrane - Journey In Satchidananda Andrew Hill - Refuge Antonio Carlos Jobim - Wave Art Blakey - Moanin' Art Pepper - You'd Be So Nice to Come Home To Bernard Herrmann - I Still Can't Sleep, They Cannot Touch Her (Betsy's Theme) Bill Evans - Gary's Theme Bill Evans - My Foolish Heart Bill Evans, Jim Hall - Skating in Central Park Billie Holiday - Blue Moon Bobby Hutcherson - Tranquillity Bud Powell Trio - Perdido Bud Shank - Pensativa Cal Tjader Quintet - Armando's Bossa Cannonball Adderley - Autumn Leaves Cecil Taylor - Bemsha Swing Charles Earland - More Today Than Yesterday Charles Mingus - Goodbye Pork Pie Hat Charlie Parker Quartet - Now's The Time Chet Baker - I Fall In Love Too Easily Dave Holland Quartet - Conference Of The Birds David Newman, Ray Charles - Hard Times Dizzy Gillespie - Con Alma Don Cherry - Brown Rice Duke Ellington & His Orchestra - Caravan Duke Ellington - In A Sentimental Mood Eddie Harris & Les McCann - Cold Duck Time (Live at Montreux Jazz Festival) Ella Fitzgerald - Dream A Little Dream Of Me Eric Dolphy - Hat And Beard Erroll Garner - Misty Fats Waller - Ain't Misbehavin' Frank Sinatra - Fly Me To The Moon (In Other Words) Frank Sinatra - Theme From New York, New York Frank Zappa - Blessed Relief Freddie Hubbard - Red Clay Grachan Moncur III - The Coaster Grant Green - Django Hank Mobley - Remember Herb Alpert & The Tijuana Brass - Ladyfingers Herbie Hancock - Watermelon Man Horace Silver - Song For My Father Jackie McLean - Eco Jaco Pastorius - Portrait of Tracy Jan Johansson - Visa från Utanmyra Jelly Roll Morton - Black Bottom Stomp Jimmy Smith - Midnight Special Joe Henderson - Blue Bossa John Coltrane - Blue Train John Coltrane - Giant Steps John Coltrane - My Favorite Things John Coltrane, Johnny Hartman - My One And Only Love Julie London - I'm In The Mood For Love Keith Jarrett - Koln, January 24, 1975, Pt. II C Kenny Burrell - Midnight Blue Kenny Dorham - Afrodisia Lee Morgan - The Sidewinder Louis Armstrong - What a Wonderful World Mahavishnu Orchestra - You Know, You Know (with John McLaughlin) Max Roach - Driva-man McCoy Tyner - Search For Peace Miles Davis - All Blues Miles Davis - Blue in Green (feat. John Coltrane & Bill Evans) Miles Davis - So What Moondog - Lament I, Bird's Lament (Instrumental) Nancy Wilson - The Masquerade Is Over Nat King Cole - Pick Yourself Up Nina Simone - Feeling Good Nina Simone - Sinnerman Nina Simone - Strange Fruit Oliver Nelson - Stolen Moments Ornette Coleman - Lonely Woman Oscar Peterson Trio - I Got It Bad And That Ain't Good Pat Metheny - Last Train Home Pete Cosey, Louis Satterfield, Don Myrick, Philip Cohran and the Artistic Heritage Ensemble - The Minstrel Roland Kirk - Alfie Ryo Fukui - Early Summer Sam Rivers - Beatrice Sarah Vaughan - Lullaby Of Birdland Soft Machine - Slightly All The Time Sonny Rollins - St. Thomas Sonny Sharrock - Black Woman Stan Getz - The Peacocks Stanley Turrentine - Sugar Sun Ra - That's How I Feel The Dave Brubeck Quartet - Take Five Thelonious Monk - Ruby, My Dear Tom Waits - Eggs And Sausage (In A Cadillac With Susan Michelson) Toots Thielemans - Bluesette Vince Guaraldi Trio - Christmas Time Is Here Wayne Shorter - Infant Eyes Wes Montgomery - A Day In The Life Yusef Lateef - Love Theme From Spartacus Workshop ID: 2966933431 Mod ID: truemusic_addon_jazzpack

2,584 Downloads Details →
Bite of '87 – Project Zomboid Mod

Bite of '87

von 76561198399520529

This is a mod that replaces the sound when bitten to Markiplier asking if it is indeed the bite of '87. Only works when actually bitten. Workshop ID: 2854168827 Mod ID: Bite87

3,085 Downloads Details →
Sarabun UI Font – Project Zomboid Mod

Sarabun UI Font

von 76561198047485926

Sarabun UI Font SIL Open Font License v1.1 Workshop ID: 2849298110 Mod ID: SarabunFont

2,891 Downloads Details →
Kick/Ban player after death ! [MP/SP] – Project Zomboid Mod

Kick/Ban player after death ! [MP/SP]

von 76561198073717195

Kick/Ban player after death for a while ! If you die, you don't come back! The player will be kicked after her death, he will be prohibited from playing for a time defined. You will have several possible settings in the sandbox options, such as setting the waiting time that you will have to wait before being able to replay after the death of the character, it's based on the world clock, in in-game time, that is to say that setting 24, this will take 2 hours irl (following vanilla sandbox settings). Dying may not be fatal, it is possible to get through these expulsion rules, depending on the sandbox options of course, a lucky objects exists, and if you are in possession of this lucky item during the dead, this one will disappear to give you a chance to play again without being expelled, these are Spiffo's stuffed animals, but be careful, depending on the settings, this one can be more or less effective! A background screen will be displayed if the player is not authorized to play after creating his character, so he can create his character for later... Concerning the administrators, there is no possibility of favoring a player so that he does not suffer expulsion, everyone will undergo the parameter indicated in the sandboxes, of course, the admins will not undergo this kick rule if they connect in admin mode. Concerning the settings of the sandbox options, you will be able to customize everything as best as possible: - Waiting time settings before being able to play again (after the character dies) - 2 types of lucky items list is present, without obligation. (items from the second list will give 30% additional luck depending on the luck settings). - Adjusting the luck rate, the higher it is, the more likely it is that the lucky objects will work in order to avoid expulsion. - Possibility to personalize the wallpaper as well as the music during the expulsion phase. (it is possible to put nothing) - Possibility to personalize the goodbye text during the expulsion phase. - (New) Possibility of creating a list of names which will not be subject to the first waiting time rule. - (New) Possibility of adjusting the waiting time before being able to replay concerning the names declared in the list. (New) Work in MULTIPLAYER and SINGLE PLAYER If you think this mod would be interesting for the community Workshop ID: 3044750882 Mod ID: KickAfterDeath

2,308 Downloads Details →
Better Vanilla Inventory Containers – Project Zomboid Mod

Better Vanilla Inventory Containers

von 76561197961066696

Better Vanilla Inventory Containers Build 42 rebalance for vanilla small containers and nested-friendly carry: toolboxes, med kits, ammo boxes, protective cases, hollow books, tackle boxes, and more. Strongly recommended companion This pack is tuned so small containers stay useful when you organize gear inside backpacks and bags. That workflow works best with Nested Containers so you can inspect inner bags without unpacking everything. Nested Containers (Steam Workshop) — treat it as strongly recommended and close to the whole point of these stat changes. Nested Containers mod ID: nm_nested_containers. At a glance - Buffs capacity, MaxItemSize, and weight on selected vanilla container items for Build 42. - Keeps vanilla item identities; no new items, no fantasy storage. - Pairs with nested-inventory UI so toolboxes, first-aid kits, cases, and pouches stay readable in deep bags. - Soft cloth rifle and shotgun cases (including camo) are not changed here — those live in Better Vanilla Military Misc to avoid duplicate overrides. What this mod does - Rebalances vanilla toolbox family, first aid kits, ammo box bags, bulky protective cases, trash bags, hard rifle and shotgun cases, hollow books, sewing kit, tackle box, lunchboxes, pencil cases, seed and dice bags, doctor bag, cashbox, jewellery boxes, and related small containers. - Leaves military soft cases, military bags, bandoliers, and holsters to Better Vanilla Military Misc. - Stays lightweight: one script file per active build folder. Gameplay integration - Higher capacity and sensible MaxItemSize on kits and toolboxes so nested sorting feels worth doing. - Hollow book variants use a generous capacity pass so they can hide larger objects without breaking the nested flow. - Intended for players who want vanilla-looking gear with less inventory friction, not for oversized haul-everything bags. Compatibility - Works standalone. - Built for Build 42.x. - Strongly recommended: Nested Containers for the intended nested-inventory experience. - Follow load-order advice on the Nested Containers workshop page if you also use Proximity Inventory or other UI mods that touch the same panels. - May conflict with other mods that overwrite the same vanilla container item stats. - Does not require other Better Vanilla mods. Highly Recommended Mods My Mods Feedback & Bug Reports Balancing and compatibility feedback are welcome. For bug reports, include: - Game build - Which container item was used - Whether Nested Containers and other inventory UI mods are enabled, and load order - Relevant mods that may affect container stats or inventory UI - Relevant lines from: console.txt usually in: C:\Users\*YOUR NAME*\Zomboid Workshop ID: 3719517142 Mod ID: bettervanillainventorycontainersID

4,163 Downloads Details →
UniversalGunRepair_Ru – Project Zomboid Mod

UniversalGunRepair_Ru

von 76561199104246796

Этот мод добавляет русский перевод для мода UniversalGunRepair. Обновления: 16.12.2022 -Внесены незначительные правки в перевод. 19.12.2022 -Исправлена кодировка текста. -Добавлен перевод для строки настройки требований к навыкам. Другое: Если кому-либо интересен перевод других модификаций, не ломающих баланс игры и подходящий под МП, можете написать свои предложения. Workshop ID: 2901367716 Mod ID: UniversalGunRepair_RU

2,793 Downloads Details →
Township  Community Center [Build 42] – Project Zomboid Mod

Township Community Center [Build 42]

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---------------------------------------- - Map Build 41 - https://steamcommunity.com/sharedfiles/filedetails/?id=3425465149 ---------------------------------------- Community Center Mp/Sp Township Community Center , Safe Zone & Event location ---------------------------------------- Occupied Cells : (36,27) (36,28) (36,28) Near China Town Map ---------------------------------------- Update : - Central Building - Player Shop Zone - Car Shop Zone - Race Track - Colosseum - Container Auction - Food Court - Festival Location - Night Market - Residence - Illegal clinic - Map's Tiles - The Maze (25 x 25) 2 places - The Maze (50 x 50) 2 places - The Maze (100 x 100) ---------------------------------------- ** Allowed to be used or edited ** ---------------------------------------- Workshop ID: 3426283674 Mod ID: CommunityCenterTownship Map Folder: CommunityCenterTownship ---------------------------------------- ---------------------------------------- ศูนย์กลางชุมชน ผู้เล่นหลายคน / ผู้เล่นคนเดียว ศูนย์ชุมชนเขตการปกครอง , เซฟโซน & โซนกิจกรรม ---------------------------------------- ตั้งอยู่บนพื้นที่ : (36,27) (36,28) (36,28) ติดกับแผนที่ไชน่าทาว ---------------------------------------- อัปเดท : - อาคารกลาง - โซนขายของสำหรับผู้เล่น - โซนขายรถ - สนามแข่งรถ - โคลอสเซียม - ที่ประมูลตู้คอนเทนเนอร์ - ศูนย์อาหาร - ลานกิจกรรม - โซนตลาดนัด - ที่อยู่อาศัย - คลินิคเถื่อน - ของตกแต่งเฉพาะแผนที่ - เขาวงกต (25 x 25) 2 แห่ง - เขาวงกต (50 x 50) 2 แห่ง - เขาวงกต (100 x 100) ---------------------------------------- ** อนุญาตให้นำไปใช้หรือแก้ไขได้ ** ---------------------------------------- Workshop ID: 3426283674 Mod ID: 42CommunityCenterTownship Mod ID: 42CommunityCenterTownship Map Folder: CommunityCenterTownship

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