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Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
My Little Pony Plushies
von 76561197960691248
My Little Pony Plushies - Best Mods are pony mods! About: If Spiffo is leaving a void, this is the mod for you! Six pony plushies to make you feel better in the zombie apolocolypse. Collect the mane six pony plushies! * Applejack * Fluttershy * Pinkie Pie * Rainbow Dash * Rarity * Twilight Sparkle Don't like the ponies!? No problem use a lighter or matches to burn them into charred ponies! Do you have a strange hatred for fans of MLP? Don't worry this mod has features for folks that think just like you! Some of the bronies and pegasisters have already been zombified. Kill the undead incarnation of a brony or pegasister and you too can get a pony of your own! Where to find them: Find them in zombie corpses, toystores and closets. What people have to say about this mod: "No just no. We dont need pony mods for project zomboid." "No, shit pony come in this game, i'm sad..." "Killit... kill it with fire please. dont bronie my favorit game ..." Item Classnames: Use the following names in your serverconfig SpawnItems or add them into your starterkit or write a script to spawn them in! PlushMLP.MLP_Applejack PlushMLP.MLP_Fluttershy PlushMLP.MLP_PinkiePie PlushMLP.MLP_RainbowDash PlushMLP.MLP_Rarity PlushMLP.MLP_TwilightSparkle PlushMLP.MLP_CharredPony Workshop ID: 538825998 Mod ID: PlushMLP
Car Battery Charger Recipe
von 76561198005669324
Adds a recipe for the Car Battery Charger. If you want an easier or alternative version, check Craftable Car Battery Charger by RTFL. Workshop ID: 3042505609 Mod ID: CarBatteryChargerRecipe
[B42] Spawnpoint - Scenic Grove
von 76561197972532323
Riverside has 19 spawn points, and each Occupation has a different chance of ending up in Scenic Grove... 0% chance -- Chef, Doctor, Fire Officer, Nurse, Park Ranger, Police Officer 20% chance -- Repairman / Security Guard 22% chance -- Construction Worker 25% chance -- the other 15 occupations Use this mod if you want a 100% chance to start at Scenic Grove. Workshop ID: 3160057290 Mod ID: SpawnpointScenicGrove
Repair Brita's Melee Weapons
von 76561198016636750
This is an attempt at a mod that allows melee weapons in Brita's Weapon Pack/Arsenal GunFighter Mod to be repairable. Should be compatible with both Arsenal(26)GunFighter and their legacy variant Arsenal(26)GunFighter Note- this does NOT include melee weapons while in thrown mode. You'll need to use their 'Melee Grip' key to convert it to regular melee mode in order to repair it. Requires Brita's Weapon Pack/Arsenal GunFighter Mod Workshop ID: 2816362369 Mod ID: RepairBritasMelee
Sledgehammer from Rainbow Six Siege (Build 41) 01 Replacement
von 76561198060208392
Sledge's Sledgehammer from Rainbow Six Siege Replaces Sledgehammer01 02 Replacement here: https://steamcommunity.com/sharedfiles/filedetails/?id=2095076573 Works with all 41.x builds as this only modifies the texture and model: "ProjectZomboid\media\models_X\weapons\2handed" "ProjectZomboid\media\textures\weapons\2handed" Workshop ID: 2095058510 Mod ID: SledgehammerfromRainbowSixSiege
APEXMAKER
von 76561197970827971
A script and support files for creating the ApexMap combined map.PROTOTYPE: Version 0.9.17 - DYNAMIC AXOLOTL PLEASE REPORT ANY ISSUES Tested with Project Zomboid 41.78 What is this? APEXMAKER is a script and additional files which creates a new combined map mod called Apex Map Mod. For a list of included maps, see the collection linked below. Also included is a spreadsheet with details on around 240 maps so far, with a sheet containing the list of maps which are included in the Apex Map Mod, and various other notes (Project Zomboid Maps Analysis.xlxs). The benefits are... - With all the maps combined into a single mod, you no longer have to deal with ordering or map mods to get them working, or having included items conflict with others. - Since this is a new standalone mod, you are no longer tied to the original mods from which it was built. The individual map mods can update and it won't impact you or your ongoing games at all. - Additionally, even if I update this script you are not impacted, because you are using the mod this generates, and not this mod itself. - Finally, while I am sure they would all appreciate your support, by using this as a starting point (when complete) anyone will be able to put together a massive amount of maps without having to track down 100+ people for permission to use their public creations with your friends. INSTRUCTIONS FOR USE This "mod" is primarily a script and some accompanying files which build a combined map mod called ApexMap. NOTE: If your Steam library is elsewhere but C:, manually edit the base path at the top of the script. WARNING: This script is from an unknown person on the internet (me) who you don't know and shouldn't just trust. Open the script in a text editor, have a look for yourself, confirm it isn't doing anything nefarious. Once you've done that and are good to go, proceed. REQUIREMENTS: You must be able to see the hidden file extensions: https://helpx.adobe.com/x-productkb/global/show-hidden-files-folders-extensions.html You will need to be able to get to the command window: https://www.windowscentral.com/add-open-command-window-here-back-context-menu-windows-10 You must be subscribed to everything in this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=2801935760 You must be on Windows 10 or 11 - May work with earlier versions, untested To create the ApexMap Mod - Go to the location of APEXMAKER in your Steam Workshop folder using Windows Explorer. Default: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\2802508333\mods\APEXMAKER - Rename (or copy) PROCESS_MAPS_0.9.17.txt to PROCESS_MAPS.bat (This will fail if you have hidden extensions turned on) - Open a Command Window to that folder. - Type PROCESS_MAPS.bat at the command line, follow prompts. - Wait a minute or two until it completes. - After the script completes, the resulting mod can be found in your %USERPROFILE%\Zomboid\mods folder. To TEST the Apex Map Mod - Start Project Zomboid - At the main menu, go to Mods - Enable the "Apex Map Mod" mod - and no other mods. - Enjoy the big map. RECOMMENDATION: Once you have generated your custom ApexMap mod, I would zip it up, and back it up somewhere. Why? If you have to re-generate the mod using this version of the script in the future, the authors of the original maps may have made changes to their mods, which may then cause issues when regenerating the ApexMap mod (there was already one instance of a map author renaming the folder their mod was in, causing missing files). If you have backup of your generated mod, you can use it forever. FEEDBACK Please test and provide any feedback you may have. We can only make this better. Many Thanks to the fine artists whose creations are included in the Apex Map Pack: I used to have a nice list of the artists here, thanks to character length limits you must instead check the Attributions.txt included in the mod folder. No dictator, no invader, can hold an imprisoned population by the force of arms forever. There is no greater power in the universe than the need for freedom. Against that power governments, and tyrants, and armies can not stand. I Stand with Ukraine. Workshop ID: 2802508333 Mod ID: APEXMAKER
KelTec PR-57
von 76561197968647786
A compact, lightweight weapon holding 20+1 rounds. Weighing only 400 grams unloaded it's easy to put it in a pocket (or ankle holster) and forget about it until it's needed. Just be aware of the slow reloading, as you insert rounds one-by-one through the breach into the internal magazine. My goal with weapon mods is to add weapons that fill a niche not readily available; In this case a gun you can use a non-primary weapon that won't take up much of your carry capacity, has a little bit more stopping power and easier handling than an M9 but a drawback that prevents it from being an overly-good primary gun. Credits Weapon design, reference images and main texture by KelTec arms. Parts of the texture are from Keltech PR57 by Brahian SG FAQ Does this mod work in B41? No, B42 only. Is this mod compatible with Rain's firearms? Yes, the PR-57 supports attachments from Rain's Firearms but does not require Rain's Firearms to work. Is this mod compatible with <other firearm mod>? The weapon is built using only vanilla features so probably. Can this mod be added to/removed from existing games? Yes, but when adding the gun will only show up as loot in new map areas. Are you going to add support for stripper clips? No, because that would require too much reworking of the reloading code because the base game doesn't support multiple reload options. I may revisit this once B42 firearms are more stable. Why does this gun use 5.56mm rounds instead of 5.7mm? Because I didn't want to add a whole new ammo type just for one gun. Both rounds use the same diameter bullet and look similar. Sure, a 5.56mm round has approximately four times more kinetic energy... but if "battery" can simultaneously be a AAA and a heavy duty lantern battery then a 5.56x45mm round works as a 5.7x28. (This mod also adjusts the weight of a 5.56mm round from 25 grams to a more accurate 10grams, otherwise the weight of the ammunition ends up higher than the weight of the gun!) Does it fit in an ankle holster? Yes; it can placed in normal holsters, shoulder holsters, ankle holsters and any modded attachment points that support HolsterSmall items. Is this weapon appropriate for 1993? The distinctive reloading system was developed in the 1920s, the PR-57 was developed in the 2020s, so on average this weapon is appropriate for any game set after 1970s. Workshop ID: 3487312468 Mod ID: NepPR57
菲特酱の家具城
von 76561198345324882
糖糖降临,给宅宅们推销各种痛家具 给房间里增加二次元浓度 在未日中也要做一个精致的宅宅 介绍:这是一个家具模组,可以通过代币兑换二次元家具,家电等等 小熊软糖, 3个 换 1个 糖糖币 虫虫软糖, 3个 换 1个 糖糖币 豆形软糖, 3个 换 1个 糖糖币 果胶软糖, 3个 换 1个 糖糖币 糖果包, 1个 换 1个 糖糖币 棒棒糖, 10个 换 1个 糖糖币 薄荷糖, 12个 换 1个 糖糖币 抗抑郁药, 3瓶 换 1个 糖糖币 注意:请勿在拼图地毯上建造其他地板,会导致地毯丢失无法找回 视频介绍请看这里↓ 【僵毁二次元mod!二次元家具模组介绍【僵尸毁灭工程】】 https://www.bilibili.com/video/BV182fqYVEMG/?share_source=copy_web&vd_source=2fcaa29dd227bc5f48523e09d31837d3 武器模组点击超天酱跳转~ Workshop ID: 3405214503
86 Ford Econoline Lore Friendly Skin Pack
von 76561198131908302
86 Ford Econoline Version Slide Lore Friendly Skin Pack UPDATE TEAM A SKIN Hello :) Today I would like to present to you my modification which adds a whole pack of skins to the vehicle 86 Ford Econoline - Slide Version. I hope you like my pack if so leave a thumbs up and add to favorites :D I will mark one thing. Once you subscribe to the modifications in the game you can change the skin to those from my mod by choosing the vehicle 86 Ford Econoline version "SLIDE" and those Fords have my skin pack :D Join to the Reborn Server with NPC System https://discord.gg/FEmUXRnK Check my other Mods! https://steamcommunity.com/sharedfiles/filedetails/?id=3342862332 Thanks Support :) https://ko-fi.com/fran3k Workshop ID: 3358408886 Mod ID: BERBELUCHAXD
[Obsolete] "Remastered Kitsune's Crossbow Mod MP 41.60 FIX" Fixed for real this time
von 76561198050535371
Use this instead https://steamcommunity.com/sharedfiles/filedetails/?id=2572385719 This is a fix for "Remastered Kitsune's Crossbow Mod MP 41.60 FIX" It now works out of the box without having to do anything. It throws a few errors when loading but works fine when ingame. Thanks to Mrio for the original. Massive thanks to Mauware who told me what to do to get it working. Workshop ID: 2716079880 Mod ID: Remastered Kitsune's Crossbow Mod MP 41.60 FIX Fixed for real this time
Edwin's Mountain House Meals
von 76561199508684204
Mountain House was founded in 1969 in Albany, Oregon, by Robert and Margaret Traill. The company originally began as a supplier of freeze-dried rations for the military Special Forces, creating freeze-dried meals that offered better taste, longer shelf life, and reduced weight. Can be eaten dry, or rehydrated and made hot for better nutrition. Comes in single pouches or buckets of 10. Can be found around Gigamarts, houses and general stores, as well as "survivors". Workshop ID: 3453182103 Mod ID: Edwin'sMountainHouseMealsMod
G.E.A.R C.O.R.E PTBR
von 76561199131666750
Translation for PTBR or Mod G.E.A.R C.O.R.E. Workshop ID: 2962397082 Mod ID: GEARCORE
WeightReductionFlattened
von 76561198009721737
Changes all Bags that are equipped on the Back to 75% Weight reduction In my opinion, the shape of the bag has little effect to how much items weigh inside it, and found it weird how satchel bags were useless not for that capacity, but weight reduction. The fact a shotgun fits in a satchel makes sense to me, because with how long it takes it seems like your character takes apart the gun partially (barrel and stock) to store it in the bag, and in vanilla you can already do that with small bags anyway. This changes ONLY THE BAGS THAT GO ON YOUR BACK, NO HANDHELD BAGS OR FANNY BAGS INCLUDED THIS WILL NOT AFFECT ALREADY SPAWNED BAGS IN YOUR SAVE FILE, THIS MEANS ONLY FRESHLY SPAWNED BAGS ARE INCLUDED. If i am correct, ANY UNOPENED CONTAINER should contain the new bag version(I tested this, but it could be tile related instead), if you dont want to go through finding your new bag simply use debug mode to spawn in a new bag version. This also means deleting the mod means any present bags in your save with the modded values will keep those values Workshop ID: 2701042143 Mod ID: WeightReductionFlattened
Skill Recovery Journal - Profession Locked
von 76561198115312688
Skill Recovery Journal - Profession Locked Locks skill recovery journals so that characters of a new profession cannot read skill recovery journals of the old profession. Compatibility Utilizing with pre-existing Skill Recovery Journals is supported, and the lock will be applied on next transcription or read. Links Gitlab Workshop ID: 3055098573 Mod ID: SkillRecoveryJournal_ProfessionLock
Retextured Hoodie!
von 76561198333506709
Replaces the zip-up style hoodie texture with a pullover texture Workshop ID: 2964897028 Mod ID: HoodieRetexture
Better Guns and Melee weapons for B42
von 76561198068839161
Two mods to improve B42 weapons. This is a remake of my old mod of the same name, the old one was dependent on Item Tweaker API which is not compatible with B42, so I decided to remake the mod from scratch by just replacing and editing core game code files. Better Weapons mod makes melee weapons have more varied statuses of things that have been bothering me A LOT since B41, but the devs are not willing to look at. - Club Hammer is no longer just a lazy controlpaste of Claw Hammer, now it is the heaviest and most powerful Short Blunt weapon, it can also easily destroy doors now. - Meat Cleavers are no longer made of glass. You know, these things were MADE for cutting through bones and flesh. - Scalpels are extremely sharp, they can do a lot of damage, but they still break easily. - All knives have now their minimum attack range reduced by half, making them viable to be used in thigh spaces, you know, just like knives in real life. - Crowbar weight increased, because they did nothing to make it stop being OP. - Sledgehammer now absolutely destroys everything, and is a viable ultimate weapon for long blunt, if you have the stamina for using it. The Better Guns mod doubles the hit chance and range of all guns. Now you can actually use them for something other than just attracting a horde and getting yourself killed! Guns in this game are already difficulty enough to use with the whole moodles and loud sounds attracting hordes thing, there is no reason to make their stats awful, specially when the leveling up process is just insanely slow, and the game doesn't offers any way to practice aiming efficiently. Shotguns and heavy pistols are now much more efficient at destroying doors too. Also weapons have now a bigger and cooler muzzle flash. (it really annoys me how the vanilla pistols, revolvers and shotguns makes star-shaped muzzle flashes despite clearly having no muzzle brakes) Notes: - It's HIGHLY recommended to use this mod along with Real Full Auto (it makes the M16 a real delight to use) and Braven's Common Sense (Specially after the Crowbar weight increase). - Due to the simplified weapon stats update process, this mod is no longer compatible with other weapon mods. You can try to load this along with Firearms, but its not guaranteed to work. Workshop ID: 3393864839 Mod ID: SM4BetterGuns Mod ID: SM4BetterWeapons Workshop ID: 3393864839 Mod ID: SM4BetterGuns Mod ID: SM4BetterWeapons
Reliant Robin
von 76561198308190867
A mod containing the famous Reliant Robin, featuring rollovers. I initially made this mod as a joke, so it may not be suitable for genuine use. If someone experienced with car modding would like to update it then please let me know! As I'm currently unable to work on this. Workshop ID: 2787264814 Mod ID: reliantrobin
Survivor Satchels
von 76561198439323495
Retextures the vanilla satchels to make them look post-apocalyptic and rundown. Workshop ID: 2997777720 Mod ID: SS
Yumi's Animals Everywhere: A Hunter's Dream
von 76561199089009325
Animals Everywhere — A Hunter’s Dream (ノ◕ヮ◕)ノ*:・゚✧ Let’s be real for a second. You survive the apocalypse, deal with zombies every day, go out hunting… and find what? A couple cows. Maybe a few sheep. And if you’re lucky, a deer or two. That’s it. Yeah… not anymore. (ง •̀_•́)ง This mod flips that completely. Humanity’s gone, and nature kind of just took over. Animals aren’t rare anymore — they’re everywhere. Instead of being locked to a few boring zones, animals now spawn across a much wider range of areas. The world actually feels alive again. Hunting isn’t something you do once in a while — it’s constant, a little chaotic, and honestly just more fun. Grab your rifle, take a walk, and enjoy it. It’s a hunter’s dream. (。•̀ᴗ-)✧ Compatibility (っ◔◡◔)っ - Compatible with Build 42.20 - Multiplayer compatible Want to Customize Animal Spawn Rates? (づ。◕‿‿◕。)づ You can fully customize animal spawn rates directly in-game through Sandbox Settings. - Adjust animal spawns from 1–100 - Separate controls for male, female, and baby animals - Tune the experience to be realistic, balanced, or completely chaotic - No need to edit files anymore Example: Pigs now have separate controls for: - Sows - Boars - Piglets Cows now have separate controls for: - Cows - Bulls - Calves This makes it easier to control lag. Spawn Scaling Info The sandbox numbers now scale more clearly: Setting Effective Multiplier Large Female Range 20 x10 30–80 50 x25 75–200 75 x37.5 113–300 100 x50 150–350 Important: Very high values can impact performance or cause lag, especially if male, female, and baby animals are all set high at the same time. If you are experiencing FPS drops, lower baby and male animal spawns first. (。•́︿•̀。) Chicken Warning: Do not set chicken numbers too high. Chickens spawn in groups and can multiply extremely fast once you get near them, especially around chicken farms. I do not recommend putting chickens higher than 10 unless you are intentionally stress-testing your game. If chicken numbers are set too high, your FPS can drop very hard. Performance Warning At the end of the day, performance depends on your computer. No matter how many updates I do, if you set animal numbers very high, your computer needs to be able to handle it. If you have a low-end or mid-tier computer and you turn the animal settings way up, you will probably get lag. High numbers are meant for stronger systems or chaotic gameplay. Use them carefully. Recommended Mods / Setup Info (´。• ᵕ •。`) These are NOT required, but they are highly recommended for a smoother and more enjoyable experience: - Animals Do Not Attack Buildings Helps prevent animals from damaging structures or turning into constant threats. With large herds, animals can sometimes attack each other or the player, and even wipe themselves out over time. This mod keeps things stable so you can actually enjoy the increased animal population. - Optional add-ons: - Animals Do Not Attack Other Males - Animals Do Not Attack Players Final Notes I’m a mom to a two-year-old, I work full-time, I run a household, and I have a life that exists well beyond this game. So updates won’t always be instant—I fit this in when I can, and I appreciate your patience. If you run into a glitch or bug, please let me know with as much detail as possible (what happened, any error messages, steps to reproduce). That genuinely helps me fix things faster. And about the images: yes, I use AI to make them. I don’t draw, I’m not paying someone to create art for a hobby project, and I’ve got far bigger things to deal with than pixel-perfect illustrations. I like the images I generate—they bring my OC to life in a way that makes me happy. That’s the point. So if you’re here to drop “AI slop” comments, save it. I don’t care. Move on. I’m here to have fun, share something I love, and build a little community around it. If that’s not your vibe, the door’s right there. ✌️ — Yumi <3 Check Out My Other Mods! Feel free to check out my other Project Zomboid mods! Thank you so much for the support. <3 - Yumi's Fridge Expansion Deluxe w/ Storage Boost Add-On - Yumi's Moonlight Mayhem - Yumi's Superior Stews Reheated - Tactical Sling Reborn - Yumi's Faster Tree Chopping: A Lumberjack’s Dream - Eat Anything For Animals <3 - Animals Everywhere: A Hunter's Dream - Yumi's Endless Harvest-Regrowth Farming Overhaul - Advanced Trapping Overhaul - Yumi's Zombies Drop Ammo Boxes - Yumi's Fishing Expansion - Yumi's Meat Expansion - Run Faster, Die Later WARNING Any hateful or disrespectful comments towards me or my family will be deleted and reported. I don't care if you disagree with me using AI to make my images, that's my choice, and that does not mean you should harass me for it. Workshop ID: 3704899345 Mod ID: AnimalsEverywhereAHunersDream ❤️ Taking a Mental Break from Modding ❤️ I’ve decided to take a mental break from modding for a little while. I truly love creating mods, but lately, updating them has started to feel more like a chore. I don’t want to burn myself out or lose my love for something I genuinely enjoy. Unless something is seriously breaking the game, I won’t be working on my mods for now. If you encounter a game-breaking issue, please feel free to send me a DM. I’ll also be creating a Discord server soon with information about all of my mods. Until then, I’ve temporarily turned off the comments. I’ll turn them back on when I’m ready to regularly check everything again. For now, I want to relax, enjoy other games, and spend more time with my daughter. Thank you all so much for your patience, understanding, and continued support. This isn’t goodbye—I just need some time to recharge. ❤️ — Yumi <3
[B42] Rest, Fast Forward
von 76561199005857620
REST, FAST FORWARD ONLY FOR BUILD 42! Tired of not knowing when your character is fully rested? Then this mod is for you! Mod does two simple things when character completely rested: 1. Notifies the player with message. 2. Automatically resumes game speed back to normal if fast forward. Additional information: - You will not get notification and game speed will not back to normal if your endurance was higher than 95% before resting. - Game speed will not back to normal if you resting while reading. - Works for resting on ground, furniture or in car. - Few options in settings. - Can be safely added/removed from current save game. This mod can only be modified with the express permission from the original creator. When obtaining permission, you must credit the original creator in the files and in the description. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. © Hea 2025-2026 Workshop ID: 3554514861 Mod ID: RestFastForward
MoreBuilds Add GlassDoorFrame
von 76561198993860470
More Builds 모드에 유리 미닫이 문 틀을 추가해주는 모드 입니다. 흰색, 갈색 문 틀을 추가해주며 유리 미닫이 문만 달면 실내 판정이 되지 않고 유리 미닫이 문과 어울리는 문 틀이 없어 만든 모드 입니다. More Builds 모드가 반드시 필요합니다. 더 많은 건물들 -> 건축 -> 벽 스타일 -> 유리벽 -> 하얀색 테두리 미닫이 문틀 or 갈색 테두리 미닫이 문틀 문 틀(왼쪽)과 기존 미닫이 문(오른쪽)을 설치한 상태 문 틀에 미닫이 문을 추가로 설치한 상태 문 틀에 미닫이 문을 추가로 설치하고 문을 열어놓은 상태 유리벽으로 만든 건물에 문 틀을 설치한 상태 들어가기 전 온도 16.5ºC 건물에 들어간 후 온도 22ºC Workshop ID: 3329345799 Mod ID: MoreBuildsAddGlassDoorFrame
Married NPC (TDDUP)
von 76561197974000686
Mod provides a spouse who specializes with melee combat, can load/unload and hand back a ready/safe firearm, can ride in cars, and talks to you while travelling. Spouse secures buildings while at rest and will craft on request relevant to skills they actually have along with their needs. They can watch tv, listen to radio, read books to you, gather materials nearby, and remove dead bodies from interiors to exterior. Spouse can be downed, need treatment, can be dragged. New medical items and ailments like allergies, colds that can be shared by spouses, dehydration, etc. All of it toggleable. Spouse does not use firearms as a valid weapon since code for isoPlayer NPC brain in vanilla API does not have functional pathways yet. There is a massive performance drain from onTick commands to scan and simulated shots. For performance reasons, this feature is left intentionally off until TIS fills out support. The spouse uses all available NPC possible actions based on the game API as much as possible and as the game develops. Upcoming features: - Parenthood module is functional, but needs polishing and version update. Impregnation, visual gestation over ten months, delivery of an infant that requires care needs for feeding, emotional support, hygiene, toileting, and progresses into a child that is another isoPlayer that is proportionate and grows from a small human with correct scaling (looks like a child instead of a small adult) and morphs every year of their life until the age of 18. Their skills and traits develop with traits from parents and conditional training from the parents. Traits develop dynamically to the child overtime. Emotional impact from the entire module that effect gameplay from life events, situations, and consequences. !!REQUIRED EXTERNAL JAVA BRIDGE!! This independent TDDUP build does not work from Workshop subscription alone. Back up your ProjectZomboid.json! You must install the TDDUP Java Bridge from the official GitHub release, then fully restart Project Zomboid. Required TDDUP Bridge Download Steam may remove external download links from Workshop descriptions. To find the official download: 1. Open GitHub. 2. Search for: texasfox37-gitwit PZ-Wolf-Forge-mods 3. Open the repository named PZ-Wolf-Forge-mods. 4. Select Releases. 5. Open the release named: 42.20InitialTDDUPBridgev01 Repository path: texasfox37-gitwit / PZ-Wolf-Forge-mods Only download the bridge from the repository owned by texasfox37-gitwit. Extract zip contents into main PZ directory. Choose to run the provided .bat with or without debug added. TDDUP Companion Dogs Dialogue Bridge is out now! https://steamcommunity.com/sharedfiles/filedetails/?id=3754059591 Workshop ID: 3723942896 Mod ID: TDDUPCompanionCombatCore Mod ID: TDDUPMarriageCompanion Mod ID: TDDUPMedicalFramework Mod ID: TDDUPRelaxation Mod ID: TDDUPUnified
Folding metal chair
von 76561198262912616
This is just a weapon, its not actually folding... :( pls like my first mod for this game Workshop ID: 2664883430 Mod ID: Chair
Expanded Hotwire [42.13.1 MP+] Unofficial
von 76561198437782353
🔧 Mod Overview This mod is a ported version of the original Build 41 mod, now updated for Build 42.13.1. Fully compatible with Multiplayer. 📋 Features - Sandbox Customization: Allows you to flexibly adjust the required skill level for hotwiring vehicles via the Sandbox menu (under the "Vehicles" section). ✂️ Cut Content / Limitations Compared to the original, this version has reduced functionality as I am still learning how to code properly. The following features have been removed: - Unhotwire function. - Creating vehicle keys (even with the required skill). ⚠️ IMPORTANT WARNING ⚠️ The "Burglar" occupation/perk will NOT work with this mod installed. I may fix this issue in a future update, but currently, the Sandbox setting controlling the Burglar perk does not function correctly. ✅ Compatibility The mod is compatible with all other mods and should not cause any conflicts. Feedback is welcome! Enjoy the game! P.S. Baaaaariseeeeenkaaaa. Also, please ignore the vanilla tooltip that shows the required hotwiring skill — it doesn't work, and I will remove it later Workshop ID: 3645220401 Mod ID: Expanded_Hotwire_42.13.1_MP
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Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
Project Zomboid Server mieten – Multiplayer Guide
Project Zomboid Server einrichten: RAM, Sandbox-Einstellungen, Workshop-Mods, Admin-Rechte und typische Fehler sauber prüfen.
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
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