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Project Zomboid Mods für Server

52.000+ Mods verfügbar Quelle: Steam Workshop ↗

Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.

Project Zomboid Mods sicher installieren

Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.

  1. 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
  2. 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
  3. 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.

Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.

Häufige Fragen zu Project Zomboid Mods

Was ist der Unterschied zwischen Workshop-ID und Mod-ID?

Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.

Laufen Build-41-Mods automatisch mit Build 42?

Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.

Wie teste ich ein Mod-Update ohne Risiko für die Welt?

Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.

Vehicle Tracker 2TRAK – Project Zomboid Mod

Vehicle Tracker 2TRAK

von 76561198062782667

Introducing the first ever vehicle tracking system 2TRAK by Yada Co. Made for the Undead Relent PVE Server. Check us out at https://discord.gg/undeadrelent TODAY! Credits to Arendameth for scripting the mod & Yada for the design! Workshop ID: 3239417122 Mod ID: VehicleTracker2TRAK

2,841 Downloads Details →
A Lovely Bunch of Coconuts B41.68 – Project Zomboid Mod

A Lovely Bunch of Coconuts B41.68

von 76561197984920875

A large collection of patches for various Project Zomboid mods, and are primarily edits to distribution files to bring the mods up to snuff with B41.68 There is also a few compatability patches in here, most notably with Brita's Weapon Pack. The mods that are currently included in this patch pack and what the patches fix are as follows: -1967 Chevrolet Impala + Brita's Weapon Pack (distro patch) -Authentic Z & Brita's Weapon Pack (distro patch) -Expanded Helicopter Events + Brita's Weapon Pack (distro patch) -Expanded Sherrif Helicopters + Brita's Weapon Pack (distro patch) -Filibuster Rhymes' Used Cars + Brita's Weapon Pack (distro patch) -Infernum134's Alcohol Stand (distro fix) -Infernum134's Candies (distro fix) -Infernum134's Dairy Expanded (distro fix) -Infernum134's Soda Bottles (capitalization fix) -M113 APC + Brita's Weapon Pack (distro patch) -Military Used Car Skins + Brita's Weapon Pack (distro patch) -OGSN - Rod's Store (distro fix) -Pre-Apocalypse Notes (distro fix) -Seasonal Farming (distro fix) -Shark's Law Enforcement Overhaul + Brita's Weapon Pack (distro patch) -Spawn Car Windows (distro fix) -Super Weird Helicopters + Brita's Weapon Pack (distro patch) -Tailoring Book Spawns (distro fix) -Tarot Cards (distro fix) -West Point Expansion Addon Loot Map (distro fix) Special Patch: -General Clothing Mod Compatability Patch (compatability patch) NOTE: The above mods, with a handful of exceptions, are all distribution file fixes. Please refer to the descriptions of each for further information. Also, if you are the creator of any of the above mods and have updated your mod to 41.68, please let me know and I will redact the respective patch from the mod. Tested on B41.68. C&C is appreciated. Tags:Gameplay,Balance,B41,Clothing/Armor,Food,Framework,Items,Books,Literature,Map,Military,Misc,Models,Pop Culture,Realistic,Silly/Fun,Cars,Vehicles,Weapons Workshop ID: 2631811666 Mod ID: Z1967ChevroletImpala Mod ID: ZAuthentic Z - Current Mod ID: ZExpandedHelicopterEvents+BWP Mod ID: ZESH+BWP Mod ID: ZFRUsedCars+BWP Mod ID: zGCMCP Mod ID: ZInfernum134'sAlcoholStand Mod ID: ZInfernum134'sCandies Mod ID: ZInfernum134'sDairyExpanded Mod ID: ZInfernum134'sSodaBottles Mod ID: ZVileM113APC+BWP Mod ID: ZMUCS+BWP Mod ID: ZOGSN_Orphan_RodsStore Mod ID: ZPaintBulb Mod ID: ZPreApocNotes Mod ID: zSeasonalFarming Mod ID: ZSLEO+BWP Mod ID: ZSpawnCarWindows Mod ID: ZSWH+BWP Mod ID: ZSpawnTailoringBooks Mod ID: zTarotCards Mod ID: ZWestPointExpansionAddonLootMap

1,324 Downloads Details →
Jesters Shotgun Pack (B42) – Project Zomboid Mod

Jesters Shotgun Pack (B42)

von 76561198368739375

Shotgun Pack — R590 Short (Compact) & M500 This pack brings two brutal, close-quarters options to your loadout: the nimble R590 Short Compact for fast, in-your-face breaching and the dependable M500 pump for raw stopping power. Both are tuned for Projects Zomboid play — feel, weight, and quirks included — to give survivors reliable chaos at short range and satisfying knockdown when it matters. R590 Short (Compact) — fast, loud, unforgiving A short-barreled tactical shotgun built for close-quarters fights and tight interiors. It’s light and quick to shoulder, trades range for maneuverability, and excels at one- or two-shot takedowns at point-blank. Expect wide pellet spread, heavy recoil, and a reload that rewards staging shells in a hurry. Perfect as a breach-and-clear tool or a last-ditch room-clear weapon. M500 Pump — simple, reliable, devastating The M500 is the classic pump shotgun: chunky, durable, and brutally effective. Slower to cycle than the R590, but every shot hits like a truck and confidence-inspiring when you need guaranteed stopping power. Great for base defense, NPC enforcers, or players who prefer high-risk, high-reward combat. Manual pump action enforces deliberate shots — miss and you’ll feel it. What this pack includes • R590 Short Compact model with fast-shoulder animations and short-barrel handling. • M500 pump-action model with realistic pump cycle and satisfying impact feedback. • Unique handling differences: faster aim and mobility for the R590, heavier aim and harder hits for the M500. • Reload and ammo behavior tuned for close-range shotgun play (spread, pellet counts, and pump/slide timings). • Optional visual variants (tactical rail, wood stock) and sound layers for immersion. Playstyle notes & roleplay uses • R590: ideal for stealthy survivor squads who need to move fast through buildings and ambushes. • M500: best for static defense, patrols, or characters who rely on sheer stopping power. • Use together: R590 clears tight spaces; M500 secures chokepoints and deters looters. Taglines & quick blurb “Two ways to clear a room: quick and loud—or slow and holy-smokes.” “Compact breacher and classic pump — close-range madness, tuned for survival.” Workshop ID: 3603204332 Mod ID: SGPCK

2,808 Downloads Details →
猪圈音乐包2.0 – Project Zomboid Mod

猪圈音乐包2.0

von 76561198319806625

猪圈音乐包2.0,内容如下: 1、对1.0版本中文歌曲名为英文拼音进行优化, 2、对部分梗曲枯燥无趣的DJ前摇、后摇部分进行删减,保留梗曲精华部分, 3、增加了若干新歌曲,2.0音乐包达到了158首曲目, 4、2.0音乐包所有中、日、韩语曲目名称全部添加了对应歌曲名, 5、在歌曲名前添加了分类, 6、只有磁带,节约服务器空间黑胶我没做,本音乐包大概450M. 2023.10.08更新: 1、修正了音乐包内2首韩文歌曲无法显示的歌曲名 2、发布了猪圈音乐包3.0,添加了一部分B站鬼畜梗曲等 Workshop ID: 3047259419 Mod ID: 114514

1,893 Downloads Details →
Panic Sound Mustard Ballin [B41] – Project Zomboid Mod

Panic Sound Mustard Ballin [B41]

von 76561198215210627

Huge credit to Tilokinho, I used their mod as a base for this one. The mod can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2895353659 Their user profile can be found here: https://steamcommunity.com/id/Tilokinho This mod replaces the panic heartbeating sound with Ballin' by Mustard and Roddy Ricch! Tested & working for singleplayer in build 41 of Project Zomboid (specifically 41.78.16) as of January 2nd, 2024. If the mod doesn't work for you, you may have another mod causing incompatibility.. Panic Heartbeat Sound Replacement Workshop ID: 2960600257 Mod ID: panic_mustard_ballin Workshop ID: 2960600257 Mod ID: panic_mustard_ballin

2,241 Downloads Details →
Ash's NightHawk Custom, Standalone    ( Classic ) – Project Zomboid Mod

Ash's NightHawk Custom, Standalone ( Classic )

von 76561198068788655

probably the best firearm model i have made in recent times. The NightHawk Custom. Fires 44, Spawns in a few locations i normally pick. police being the main location. desks and such in homes might have it too. previously only found in my gunpack, Now Made standalone for individual use "On Lockdown This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour." Mod marked "Classic" & as is, Still my favourite revolver. works fine :) Feel free to use it on servers! it has vanilla based stats. Enjoy ~Ash Workshop ID: 2957849148 Mod ID: AshnightHawkSTND

3,352 Downloads Details →
The Workshop and Brita's Weapon Pack Compatibility – Project Zomboid Mod

The Workshop and Brita's Weapon Pack Compatibility

von 76561198053513725

This is a mod I made to fix the compatibility issues around The Workshop and Brita's Weapons. It now allows you to deconstruct Brita's weapons. This is just a simple compatibility mod I made, as well as the first mod I've ever made. Comments and feedback is appreciated. Original mods: Brita's Weapons: https://steamcommunity.com/workshop/filedetails/?id=2200148440 The Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2680473910&searchtext=the+workshop Workshop ID: 2871347765 Mod ID: The Workshop and Brita's weapons compatibility

2,668 Downloads Details →
Exhaustion Boosts Fitness [B42] – Project Zomboid Mod

Exhaustion Boosts Fitness [B42]

von 76561198254970924

This is a reupload of Revolver Bobcat's Exhaustion Boosts Fitness for B41. When Revolver Bobcat updates his mod to B42, I'll take this down. You can find the original here: https://steamcommunity.com/sharedfiles/filedetails/?id=2794699088 Workshop ID: 3450834619 Mod ID: exhaustion-fitness-robboinnit Mod ID: exhaustion-fitness-robboinnit Mod ID: exhaustion-fitness-reduced-robboinnit Mod ID: exhaustion-fitness-reduced-robboinnit

2,417 Downloads Details →
Well Built Walls (Obsolete) – Project Zomboid Mod

Well Built Walls (Obsolete)

von 76561197970744387

================================================================== AS OF THE LATEST RELEASE This mod has been broken. Since the option to increase player construction health was added into the basic game. I have no plans to update, since the developers have added in better options than I could have, and I'm no longer playing PZ. ================================================================== A tiny mod with a huge impact. Makes the carpentry skills' wall health bonus that is applied to player construction a little beefier. Log walls and other constructed items are now harder to destroy. -Doubled the Initial health of multistage player construction. -Includes a buff to Metal construction too. (But Log Walls are still the strongest) -Quadrupled the health of Log Walls from 400 to 1600. -The health bonus from each level of carpentry is now 250, not 100. -The health bonus from the Handy trait is now 1000, not 100. (Makes taking that trait/profession WORTH it) The reason I made this mod is simple. It's realistic. There is an old Revolutionary war fort near my hometown. It is constructed from felled trees, much like the log walls in PZ. I have seen it and played in the fort as a kid my whole life. NEVER had I thought to myself, "These walls could easily be brought down by headbutting them." Possible mod ideas for the future... -Make it so that the zombies RECIEVE bash/thump damage from headbutting the walls as well. (Only a fraction) As cranial/brain damage to zombies has historically been the #1 way of killing them. And if they spend all day bashing their head against a wall, they are gonna die. Also Available on the Indie Stone's Forums: https://theindiestone.com/forums/index.php?/topic/22770-well-built-walls/ On the forum I also detailed the files and the entries I edited. So if you wanted to increase or decrease the wall health yourself, you know how to do so. :D Workshop ID: 971145548 Mod ID: WBW

2,105 Downloads Details →
john creasman voice for b42 – Project Zomboid Mod

john creasman voice for b42

von 76561198156396474

"I'M NOT STOPPING, YOU HEAR ME?? I'M NOT STOPPING!" adds the iconic voice of john creasman from road of the dead 1 & 2. most actions have been reconfigured to play their respective (and not respective) voicelines from road of the dead 1. there is a considerable lack of specific detailed lines in the original game that could fit the actions you do, i.e. "back off" for shoving, and also no vocal support for actions such as reloading or running out of ammo, for which i actually do have voicelines. so the mod is not in its' best possible state once i get the ability to do this without forcing the user to install a base addon (i also hate that), i will update it accordingly. BEST EXPERIENCED WITH: thanks for getting me to the front page! <3 get off my car, jackass Workshop ID: 3425837380 Mod ID: VoiceJohnCreasman Workshop ID: 3425837380 Mod ID: VoiceJohnCreasman

2,298 Downloads Details →
PZ Performance Tuner [42.20.3] – Project Zomboid Mod

PZ Performance Tuner [42.20.3]

von 76561198350013307

PZ Performance Tuner More zombies. Less lag. Better survival. 🧟 PZ Performance Tuner improves client-side performance by reducing the cost of rendering large hordes, zombie animations and surrounding map cells—without removing zombies or changing their AI, population or gameplay. Main Features - Choose how many nearby zombies use full 3D models: 10–510 - Adjust fully blended zombie animations - Reduce stutters caused by chunk loading - Render presets: Quality, Balanced, Performance and Ultra - Advanced manual render grids from 5x5 to 19x19 - Persistent settings—you configure them once - Clear options and tooltips in English, PT-PT and PT-BR Distant zombies remain alive, active and visible using the game’s lighter silhouette rendering. No zombies are deleted—your apocalypse stays intact! Compatibility Made specifically for Project Zomboid Build 42.20.3. ✔ Windows and macOS ✔ Safe for existing saves ✔ Client-side optimization ✔ Bandits2 safety protection ✖ Do not use together with ZBBetterFPS or BetterFPS_B42 Important The Lua optimizations install normally through Workshop. The deeper engine improvements require a manual installation using the included instructions. Installation instructions can be found inside the subscribed mod folder at: mods/Tempo_PerfKit_42203_Local/manual_installation/HOW TO INSTALL.txt The required engine files are located at: mods/Tempo_PerfKit_42203_Local/manual_installation/42.20.3/zombie/ Credits Render-distance and RingBuffer concepts inspired by ZBBetterFPS by Andrey “Zed” Zaikin, under the MIT License.

5,401 Downloads Details →
cherbourg-minimap – Project Zomboid Mod

cherbourg-minimap

von 76561198000462769

This is a minimap plugin for eris_minimap https://steamcommunity.com/sharedfiles/filedetails/?id=1619603097 for the custom map cherbourg there is text left over from the vnilla map ill eventualy find a way to fix that and add the ones for this map till then this is a minimal mod for eris_minimap Workshop ID: 2722264197 Mod ID: cherbourg-minimap U can find a 24/7 server on the server list u can join any time i keep it updated all the time :)

1,793 Downloads Details →
GTAO Ballistic Armor – Project Zomboid Mod

GTAO Ballistic Armor

von 76561199256060009

My first mod, please be nice or I'll explode :( The armor was designed around the male body, not the female one. So maybe expect issues if you're wearing it as a female character. The armor is stupidly OP, so don't be surprised as it can tank the imposible. WIP : Fixing the speed modifiers not working, If you have an issue with the mod, DM me on steam, discord (jkm249) or leave a comment. Thanks to Nik for his modding guide. Workshop ID: 3455051847 Mod ID: GTAOBA

2,576 Downloads Details →
Fake Taxi [B41/42] – Project Zomboid Mod

Fake Taxi [B41/42]

von 76561198275431533

Replaces the boring vanilla taxi texture with the Fake Taxi livery. Updated for Build 42. Still works on Build 41. IMPORTANT FOR SERVER ADMINS: the Mod ID changed from "Fake taxi" to "FakeTaxi". Update your servertest.ini or the mod will not load. Workshop ID: 2862427248 Mod ID: FakeTaxi

2,696 Downloads Details →
replace vanilla Alicepack_army
 – Project Zomboid Mod

replace vanilla Alicepack_army

von 76561198100263882

ver 1.1 新增配方会增加裁缝XP 新增书包,无需裁缝技能要求和剪刀,5个破布条制作,容量100,减重率80%作为前期过度。 修改军用背包容量为200,减重率97%,制作在裁缝Tailoring里面。 replace vanilla Schoolbag, capacity 100. reduce weight rate 80%; Alicearmybag, capacity 200, reduce weight rate 97% Workshop ID: 2586184448 Mod ID: replace vanilla Alicepack_army

2,505 Downloads Details →
Zombies Trippin' (Ragdoll chance) [42.20+] – Project Zomboid Mod

Zombies Trippin' (Ragdoll chance) [42.20+]

von 76561198057698331

ZOMBIES RAGDOLL BY CHANCE ON STAIRS — AND MORE! Zombies Trippin’ is a gameplay quality-of-life mod that gives zombies a configurable chance to lose their footing and ragdoll while walking across stairs. The latest update adds ragdoll chances for weapon hits, shoves, and ranged hits. These effects are designed to add variety and tension to stair fights without constantly interrupting gameplay or creating unnecessary performance strain. THANK YOU This is my first Project Zomboid mod, and I hope it leaves a good impression. Please rate the mod based on your experience and leave feedback in the comments. Thanks for stopping by, and thank you for testing the mod! MOD OPTIONS - Ragdoll chance while walking up or down stairs: 0%–100% - Ragdoll chance after pushing: 0%–100% - Ragdoll chance after a weapon hit: 0%–100% - Ragdoll chance after a ranged weapon hit: 0%–100% - Delay before the ragdoll effect: 20–100 game updates The delay controls how long the mod waits after an animation starts before applying the ragdoll effect. Choose the setting that suits your playstyle—low and high values can both produce some very funny results. FEATURES - Configurable zombie fall chance from 0% to 100%. - Zombies can ragdoll while walking across stairs. - Configurable shove and non-firearm hit ragdoll chance. - Configurable firearm hit ragdoll chance. - Configurable delay before hit-related ragdolls occur. - Hit-related ragdolls can occur anywhere, not only on stairs. - A short delay before the stair-fall chance is checked. - Stair-fall checks only affect zombies near an active player. - Uses a 25-tile player proximity limit to reduce performance impact. - Cooldowns prevent rapid, repeated ragdoll checks. - Designed to add atmosphere without constantly affecting distant zombies. - Supports configuration through Mod Options. RECOMMENDED SETTINGS For the stair-fall chance, a value between 10% and 30% is recommended for a balanced experience. Higher values create a more chaotic and comedic experience, while lower values make falling a rare surprise. For hit-related ragdolls, start with lower values and adjust them to your preference. The comparison videos below show the effect at different percentage settings. COMPATIBILITY Compatible with "Tripping Zombies: Reborn " and "Skully's Zombie Collision", which I recommend as they add to the experience. https://steamcommunity.com/sharedfiles/filedetails/?id=3778511497 https://steamcommunity.com/sharedfiles/filedetails/?id=3746603021 - Safe to add to an existing save. - Safe to remove from an existing save. - Compatible with Skully’s Zombie Collision — B42.20+. - Please report any conflicts or unusual behaviour in the comments. MULTIPLAYER Multiplayer has temporarily been removed. Multiplayer was working during testing, but stopped working after the Workshop upload. The mod is intended to support multiplayer in the future, but multiplayer handles ragdolls differently and may require a compatibility patch. FREQUENTLY ASKED QUESTIONS Q: Can I disable the stair effect? A: Yes. Set the stair-fall chance to 0% in Mod Options. Q: Can I disable hit-related ragdolls? A: Yes. Set the shove/hit and firearm ragdoll chances to 0%. Q: Will zombies constantly fall over? A: No. The recommended chances are low, and the stair system makes only one fall attempt per stair traversal. Hit reactions also use cooldowns to prevent repeated rapid checks. Q: Does the stair system affect zombies on the ground? A: No. The stair-fall check only applies while zombies are detected on stair tiles. Q: Do hit-related ragdolls require stairs? A: No. Shove, non-firearm hit, and firearm hit reactions can occur anywhere. Q: Can shoves and melee weapon hits have separate chances? A: Currently, shoves and non-firearm hits share the same chance setting because Project Zomboid does not always clearly distinguish between the two through the available hit event. KNOWN LIMITATIONS The physics engine does not always update a fallen zombie’s new location correctly. Because of this, a zombie may sometimes float back to its original height and fall again during the standing animation. Project Zomboid may also treat some shoves and melee weapon hits similarly, especially when the player is holding a weapon while shoving. FUTURE PLANS - Improve shove and melee-hit detection. - Add stumble and fall reactions separate from full ragdolls. - Add additional effects for zombies blocked on stairs. - Continue multiplayer testing and optimization. - Improve physics behaviour after a zombie ragdolls. - Add more configuration options if requested. UPDATE HISTORY Version 1.1.4 - Changed thumbnail. Version 1.1.3 - Various fixes. - Internal fixes to Project Zomboid formatting. Version 1.1.0 — Universal Hit Reactions Universal hit reactions have been added! A Reddit user helped inspire this idea, and it seemed like a natural addition to the mod. Pushing or shooting zombies can now trigger ragdolls, with separate configuration options so you can fine-tune the experience. The animation behaviour can also be customized through the delay setting. - Added shove/hit ragdoll chance slider from 0% to 100%. - Added separate firearm-hit ragdoll chance slider from 0% to 100%. - Added configurable hit-ragdoll delay. - Added hit-ragdoll cooldown to prevent rapid, repeated checks. The original stair-ragdoll system remains unchanged. WORKSHOP INFORMATION Workshop ID: 3780010932 Mod ID: StairRagdolls

4,993 Downloads Details →
[B42.12.3] Rip More Clothing – Project Zomboid Mod

[B42.12.3] Rip More Clothing

von 76561198100535455

This mod enables tearing of additional clothing items, including boxers, underpants, socks, tights, stockings, and others. Version: Build 42.12.3 Notes - Denim or leather garments still require sharp scissors or a knife to cut. - This mod introduces new crafting recipes without altering any vanilla recipes. - For bug reports, missing features, translation requests, leave a comment below. Don't forget to leave a like, favorite & share! https://images.steamusercontent.com/ugc/12989870446615262559/A6AAF7CD90F7A02D92298E9E7CC9CDCAA9FD3411/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false keywords / tags rip more clothes, tear more clothes, rip all clothes, tear all clothes, rip any clothes, tear any clothes, rip clothes, tear clothes Workshop ID: 3596259242 Mod ID: EVERipMoreClothing

2,947 Downloads Details →
The Mission B42.20.2 – Project Zomboid Mod

The Mission B42.20.2

von 76561199176596343

The Mission B42.20.2 Turn survival into a journey of goals, progress and rewards. The Mission adds a complete mission system to Project Zomboid Build 42.20.2, with categories, a dedicated mission panel, active tracking and persistent progress. How it works Open the panel using the key configured in Project Zomboid options. Choose a category, select an available mission and accept the objective. Progress can be followed in the main panel or in the compact active mission tracker. Missions can involve killing zombies, walking, collecting items, surviving for a number of days and restocking supplies. When a mission is completed, the claim is validated and the reward is added directly to the player's inventory. Features - Extermination, Exploration, Collection, Survival and XP Refit categories. - Zombie, walking, collection, survival and other mission objectives. - Character progress saved and synchronized in Single Player and Multiplayer. - Compact tracker for active missions without covering the screen. - Rewards delivered directly to inventory with no legacy reward box or package. - Compact, resizable main panel adapted to different resolutions. - Administrative editor to create, edit and delete missions in real time. - Support for custom missions through the authoring file. - English and Brazilian Portuguese translations. Mission editor Administrators can open TheMission Config from the context menu. In Single Player, the editor is also available while Debug mode is enabled. Create or edit missions by choosing the type, name, description, target, reward, prerequisite, repeat behavior, item consumption and marker letter. Changes are persisted and sent to players without requiring a server restart. Compatibility and installation - Made for Project Zomboid Build 42.20.2. - Works in Single Player and Multiplayer. - For dedicated servers, install the mod in the server mod directory and enable it in the server configuration. - All players must use the same mod version. Credits and support The Mission 42 by Malaio. If you want to create your own version or a derivative mod, contact me through the comments or DM. Discord for questions, support and faster communication: https://discord.gg/w4hsNbFbbj When reporting a bug, include the mission involved, game mode, reproduction steps and the relevant console excerpt. Did you like the mod? Support the development! Workshop ID: 3640172314 Mod ID: TheMission42 Mod ID: TheMission42.20

3,433 Downloads Details →
True Music Addon: The Last Of Us Music [42B] (for 41B check description) – Project Zomboid Mod

True Music Addon: The Last Of Us Music [42B] (for 41B check description)

von 76561198356127788

------------------------------------ This mod add 15 music from TLOU ------------------------------------ TLOU 1: All Gone (No Escape) Home Smugglers The Choice The Last of Us The Path (A New Beginning) TLOU 2: Fleeting Left Behind Allowed to be Happy Beyond Desolation Chasing a Rumor Grieving Longing (Redemptions) The Last of Us Part II Unbound TLOU LEFT BEHIND: Left Behind Fleeting ------------------------------------ Workshop ID: 3421220546 Mod ID: TLOUmusic42B

1,376 Downloads Details →
Duckhunt – Project Zomboid Mod

Duckhunt

von 76561198042069087

Collect All The Ducks! Workshop ID: 3489540138 Mod ID: Duckhunt

3,735 Downloads Details →
Weeping Angels – Project Zomboid Mod

Weeping Angels

von 76561198044148998

Zombies freeze in place and become silent when looked at unless attacked or the character is too close The idea for this mod was once voiced by @Retanaru, so here we are Info - Attacked zombies will unfreeze and turn into sprinters (except vehicles) - Zombies won't freeze if it is too dark (enabled by default) - Zombies that manage to get very close to the character become sprinters (enabled by default) - The moment the zombie and character spot each other, the zombie becomes a sprinter (disabled by default) - Recommended to play with Zombie Count: High/Insane and Hearing: Pinpoint Notes - Can be added/removed to/from existing saves - Should be compatible with other mod. Put it last in the load order if you have mods which alter vanilla zombie animations - Multiplayer is unknown - Zombies are not frozen during actions like "vaulting the fence" or "turning" to avoid them bugging out - Optionally you can change zombie appearance with something like Mannequins. (re-texture) by @Festivized Endy - It was supposed to be released two months earlier, sometimes "perfectionism == bad" Have fun! A thumbs up helps with the mod's discoverability, thank you if you left one Check my other mods, maybe you'd like some of them Modpacking or reuploading is not allowed as long as the original version is present. Workshop ID: 3373726181 Mod ID: WeepingAngels

2,288 Downloads Details →
Superior Survivors Clothing Addon - CEDA NPC – Project Zomboid Mod

Superior Survivors Clothing Addon - CEDA NPC

von 76561198011463963

CEDA Outfits for npc from Authentic Z . Works on Version 16.3+ of the superior survivors mod. Those npc are very rare to find just like the military ones. Includes 5 CEDA outfits from the Authentic Z mod: -Green suit -Red suit -Black suit -Nuclear/Biohazard suit (White) -Blue suit Also includes presets for all of them ***this doesn't include other mods assets, only code to make npc use other mods clothing*** Requires Authentic Z mod & Superior Survivors mod https://steamcommunity.com/sharedfiles/filedetails/?id=2335368829 https://steamcommunity.com/sharedfiles/filedetails/?id=2821231605 thanks to Authentic Peach and Ryuu for their mods. Want other outfits on your npc's? tell me! im open to suggestions. Workshop ID: 2833717716 Mod ID: mysurvivors_CEDAnpc

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SuperGemstoneMax – Project Zomboid Mod

SuperGemstoneMax

von 76561198454637780

Update V1.0 - Fixed the problem that the Flame Gem can be copied. - A function has been added. In multiplayer games, gems can only be obtained with administrator permission,Players cannot obtain Update V2.0 - Update Add a new mod to the selected mod.SuperGemstone and SuperGemstoneMake - It is updated that after using half of the water and oil, it can be directly filled - Updated the case that when the clothes are patched, if the holes are repaired, the clothes will be directly patched - The gem function of the composite version is slowly unlocked. After upgrading to level 5 gems, unlock all functions Update V2.1 - Update Add a new Limit players to synthesize some gems - Reduce the weight of all gems into negative weight - Added the function of giving all level 2 gems, level 3 gems and level 4 gems at the beginning Update V3.0 - The gemstone has updated the anti bullying ring finger function. Currently, 6 full level gemstones are required to synthesize anti bullying gloves. To activate the ring finger function of anti bullying gloves, all 6 full level gemstones need to be embedded in them to use the ring finger function, which means that 12 full level gemstones are required. Afterwards, I have set the weight and capacity of all gemstones to be customizable, so that you can set your own capacity and weight, There is also an anti bullying clothing added inside, but it is currently unavailable and can only be obtained in administrator mode. I wish you all a happy ending. If you have any questions, you can comment directly under mod, and if you have any bugs, you can directly say - When you create a character, the gem will be automatically generated on you. You just need to wear it - Previously created characters can also be used, but gems need to be called out with a cheater. - They can be directly worn on the body, without occupying other positions and conflicting with other positions. It is an independent wearing position - It can also be put on the ground alone. It will become a super large storage backpack.Only the storage effect has no special function. If the function takes effect, you must wear it on your body. - After the gems are placed on the ground, they can only be picked up or put on after the contents are reduced to the level that the characters can bear. Otherwise, even if they can be picked up, they cannot be put on. - Each gem has a button with switch function!! After the function is turned off, it becomes a backpack for storing items. After the function is turned on, the following functions will be active! - Spirit Gem (for seed growth,The seed will mature in 2 days in the game. Put the container containing water in it to accelerate the seed growth) - Flame Gem (heating food+Items that can be filled with gasoline) - Cold Ice Gem (Frozen food has the same function as the refrigerator+rotten or spoiled food becomes fresh food again+food placed in the gem will never rot) - Energy Gem (charging+adding water,Empty bottles or barrels need to be put in before adding water) - Purified Gem (washing clothes+mending clothes+drying clothes+thaw) - Repair Gems (repair all durable things) To facilitate identification, we can call them: red gems, blue gems, purple gems, green gems, white gems, black gems Supported languages: CN, EN Choose one of these two and subscribe to the other, both are the same https://steamcommunity.com/sharedfiles/filedetails/?id=2870368509 There is also a class that has all of them I highly recommend subscribing together https://steamcommunity.com/sharedfiles/filedetails/?id=1908028510 All skills level 1 version, not full, let the zombie bite experience https://steamcommunity.com/sharedfiles/filedetails/?id=2800819840 Please rate the mod for promotion. Thank you Workshop ID: 3039368137 Mod ID: SuperGemstone Workshop ID: 3039368137 Mod ID: SuperGemstone

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Lazy Joe's lazy gambling – Project Zomboid Mod

Lazy Joe's lazy gambling

von 76561198091462264

This mod allows you to use the card deck to draw poker cards, and roll dices. What you can do with a card deck: 1) draw a card: draw a random card and announce it. 2) draw a hidden card: draw a random card and not announce it. 3) split deck: turns one card deck into two. 4) fuse deck: put multiple card decks into one. 5) flip card: every card can be flipped at will, so when you place it down, people wont be able to see what card it is. ONE FLAW: drawing a random car is basically just rolling a random number up to 52, so theres the chance you could end up drawing the same card more than once. This is an attempt to update this mod to fit with build 41. Currently known issue is when you announce the card, only you can see it. Will be fixed as soon i know how to do it. Workshop ID: 872843828 Mod ID: LazyJoeCard

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