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Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
[B42]Where did I die?
von 76561199683283916
Locate your last death spot. A green circle will mark the position. Defauit press Keybind 'U' to clear the Marker. Version 1.0 B42.20.2 Working 2026/8/15 Workshop ID: 3733306447 Mod ID: MAX_FindMyBody
Floor First [Stable]
von 76561198833637652
Now it's reuploaded in B42. Yes, it still work. Although the original author thought this mod couldn't run on B42. Known incompatible mods: - CleanUI Known compatible mods: - Inventory Tetris Known issues: - Knox Event Expanded NPC mod When there are items on the ground, try to open the NPC's backpack... This mod will prevent you from viewing the NPC's containers. : You can view them normally by simply pick up items or avoid the ground with items. If there are any items on the floor, the inventory window will default to showing the floor instead of the corpses of zombies or unselected containers. Finally, I can pick up and equip items from the ground with ease, and I will never miss the items placed outside the container again. Original author: =jF= I just reupload this mod to B42, and the honor and contribution belong to the original author. I'll delete this once the official mod is updated or if the original author asks me to. Original mod: Floor First https://steamcommunity.com/sharedfiles/filedetails/?id=2780392280 And the complete description is also here↑ Workshop ID: 3461941812 Mod ID: FloorFirst42
Romero Zombies Reskin
von 76561198035231228
Hello again everyone! For my latest zed retexture mod, I wanted to capture the classic Romero zombie look from Dawn and Day of the Dead. There was something very appealing about the old style of zombies in Romero's classic films, perhaps how simplistic or minimalist they seem compared to some of today's zombie effects which often involve CGI or contacts for those creepy eyes and such. I tried my best to stay true to the movies, keeping the zombies in the range of mouldy yellows, sickly greens and that Dawn style grey. The default skins always came across to me more like the Solanum virus zombies from WWZ, with their infected veins and blank, white eyes. Interestingly, whilst watching the two films for references I noticed the zombies actually maintain their human-like eyes, contrary to most other zombie fiction. This is reflected in this mod, where I tried to keep a certain aspect of humanity to the zombies - rather than soulless eyes, they have sunken slightly into the skull and the bones have become slightly more pronounced around the face as decay begins to occur. In the movies, zombies were honestly quite clean compared to zombies in other types of fiction, and so I mostly left the base skins untouched in regards to dirt and blood - asides from their wounds. I hope you'll find using this as interesting as I did re-watching the classics and making the mod, thanks again. - CreaosisSquared Workshop ID: 2377357838 Mod ID: Romero Zombies Reskin
LVX Tac V3
von 76561198068788655
LVX Version 3! New 2H Animations Replacer For Rifle & Shotgun Use New 2H Idle Added As Well! Enable On the Main Menu! & In any saves Then Restart atleast once. The Mod Haven Discord Much Modding. Yes PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, Or Anywhere. Workshop ID: 3607723257 Mod ID: Tac_Aim Mod ID: Tac_Aim_Crouch_Addon
<<== FIRST AID ==>>
von 76561198014036706
This is mod is merely for organizing and categorizing your mod collection lists, it does not alter or affect gameplay in any way. When editing your workshop collections you can put this, and the other icons I've made, anywhere in the list and use it as a header to indicate the category which it describes. This can help create more oversight in your list of mods, happy sorting! Workshop ID: 3368326399 Mod ID: ModTemplate
Kardinal Raven Creek B42
von 76561198082257731
Kardinal team — unofficial Build 42 port of Raven Creek. IMPORTANT: New save recommended. Occupied cells roughly 16,56 .. 25,69. Credits: - Original B41 map: DavidBlane (Workshop 2196102849, Mod ID RavenCreek) - Kardinal B42 port: spawnpoints, worldmap, packaging and QA Mod ID: kardinal_ravencreek_B42 Map folder: Raven Creek B42 Original B41 Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2196102849 You can support our efforts to make the game better by https://boosty.to/kapral-rurust Workshop ID: 3769577696 Mod ID: kardinal_ravencreek_B42 Map Folder: Raven Creek B42
GateRemovalFix
von 76561198068125946
This mod slightly adjusts nolanritchie's mod Log Wall Gates, Shout outs to them for creating the original mod. This is just an edit so the full mod is still required as a dependency. Removed the end posts from construction because my cleanup action kept missing them for some reason, and added a Destroy action that will properly remove the gate from the map removing any chance of "ghost gates". Currently the vanilla dismantle action remains which will cause the original issue, Will look into removing the dismantle option all together so theres no confusion. If I end up with any gumption I'd like to make a proper new gate but figure this will allow for use in the meantime. the mod is really simple and small and I don't plan on actively modding this game, just didn't see a public solution for this when I looked so figured I'd share. There likely won't be many updates as I am busy with my own game development, but this works as of Build 41.65. Open Source, feel free to pack in your server mod or fix it once it breaks. Happy Surviving! Workshop ID: 2710319685 Mod ID: GateRemovalFix
True Music Addon: Rock n' Pop Pack 70s 80s 90s
von 76561198831049197
I WILL ADD MORE SONGS AFTER B42 Rock/Rock-Pop/Pop Playlist (in development) Spotify Playlist: https://open.spotify.com/playlist/2vgakbP6i8xIicPhEFtKcX?si=e48635bb9754460f ^^including new songs, which i will add after b42^^ List: ABBA - Gimme! Gimme! Gimme! AC/DC - High way to hell AC/DC - Thunderstruck AC/DC - You Shook Me All Night Long Alice Cooper - Poison Belinda Carlisle - Circle In The Sand Belinda Carlisle - Heaven Is A Place On Earth Billy Joel - We Didn't Start The Fire Bon Jovi - Livin' On A Prayer Bon Jovi - Runaway Bon Jovi - You Give Love A Bad Name Boston - Feelin' Satisfied Boston - More Than a Feeling Boston - Peace of Mind Bryan Adams - Summer of 69 CCR - Fortunate Son Cutting Crew - (I Just) Died In Your Arms Daryl Hall & John Oates - Out of Touch Dead or Alive - You Spin Me Round Def Leppard - Photograph Don Johnson - Heartbeat Eddie Money - Take Me Home Tonight ELO - Mr. Blue Sky Elton John - I'm Still Standing Elton John - Saturday Night's Alright Europe - Rock the Night Europe - The Final Countdown Fleetwood Mac - Everywhere Green Day - Basket Case Gun N' Roses - Welcome To The Jungle Heart - Barracuda INXS - New Sensation Journey - Any Way You Want It Journey - Dont't Stop Believin' Kansas - Carry On Wayward Son Kenny Loggins - Footloose Kenny Loggins - I'm Free Kim Wilde - Kids In America Mötley Crüe - Kickstart my Heart Nirvana - Smells Like Teen Spirit Pat Benatar - Shadows Of The Night Phil Collins - Another Day In Paradise Rick Springfield - Jessie's Girl Robert Tepper - No Easy Way out Scorpions - Rock You Like A Hurricane Starship - Nothing's Gonna Stop Us Now Starship - We Built This City Survivor - Burning Heart Survivor - Eye Of The Tiger Tears For Fears - Everybody Wants To Rule The World The Cranberries - Zombie The Offspring - The Kids Aren't Alright The Police - Every Breath You Take The Rolling Stones - Paint It, Black Toto - Hold The Line Twisted Sister - I Wanna Rock Van Halen - Jump Workshop ID: 3168688706 Mod ID: Rock_M_Pop_Pack_abc
Hark's Horde Night Revamped [B42 Stable]
von 76561198150373875
Hark's Horde Night Revamped Build 42 | Single Player | Multiplayer | Dedicated Servers On a recurring schedule set by you, the dead come for your base. Go down swinging. Hark's Horde Night Revamped brings the classic Horde Night experience to Build 42 with proper multiplayer support, intelligent spawning, immersive warnings, responsive scheduling, and highly configurable hordes. New in v0.45: "Clarity" Clarity rebuilds Horde Night scheduling so configuration changes take effect when you'd expect them to. Previously, changing the first Horde Night delay or recurring frequency could leave a server committed to an outdated schedule. A server originally configured for its first Horde Night on Day 10 might continue following that plan even after being changed to Day 5. - Responsive scheduling: Changes to the first Horde Night delay, recurring frequency, and arrival hour now take effect without waiting for the previously scheduled Horde Night to occur. - Stable random hordes: Random Horde Night results are saved and preserved through restarts and unrelated schedule changes. - Unified forecasting: AEBS, warnings, diagnostics, indicators, and the actual Horde Night trigger now follow the same forecast. - No same day surprises: Changing the schedule cannot suddenly create a Horde Night later on the current day. - Dedicated server hardening: Important HHNR settings, installation records, and forecast changes receive persistence safeguards against abrupt shutdowns. - Clearer diagnostics: The /hhnr info command now reports an approaching Horde Night or the next scheduled event, including its day and arrival hour. No new save is required. Existing HHNR worlds retain their installation history and migrate into the new scheduler automatically. Horde Forecasts The Automated Emergency Broadcast System warns survivors about approaching Horde Nights without giving away an exact countdown. - Migration Pattern Detected means a Horde Night is expected tomorrow. - Migration Activity Detected means the attack is due today. Random Horde Night forecasts are saved once they are announced, so restarting the server or changing the regular schedule will not reroll them. Separate warnings appear three hours and one hour before the attack begins. Players who prefer exact information can enable the optional Horde Night Indicator in the sandbox settings. It is disabled by default. Keep an eye on the AEBS, or don't. Everybody loves surprise mechanics. Tracking and Anchored Modes Tracking Mode: The attack follows its assigned survivor as the battle moves. This is best suited for mobile survivors, smaller defensive positions, or fights where retreat becomes necessary. Anchored Mode: The attack remains centered on the location where the event began. This is better suited for large bases, fortified compounds, and prepared defensive positions. In multiplayer, every active anchor is protected from every player's spawning. This helps prevent one survivor's horde from appearing inside somebody else's base. Important Multiplayer Note The configured horde size applies per participating player. A horde size of 100 with four participating survivors may produce up to 400 zombies. Nearby ambient zombies may also hear the attraction effects and join the festivities. Large multiplayer settings can escalate much faster than expected. Increase them carefully unless total chaos is the intended result. Disconnecting during an active Horde Night counts as withdrawing from the event. The disconnected player forfeits their remaining personal queue. It will not be forced onto them while offline or held indefinitely for their return. Horde Sprinters HHNR can temporarily convert a configurable percentage of its spawned zombies into sprinters. Natural sprinters are left untouched. Zombies converted by HHNR are tagged and can be returned to their original speed after the event when temporary sprinter cleanup is enabled. The default sprinter chance is zero. Set it higher at your own discretion, and may God have mercy on you. Existing Saves Existing save installation is officially supported. When HHNR is added to an established world: - The current day is protected. - The first Horde Night countdown begins from the installation day. - The age of the world is not counted as time spent waiting for the first event. - HHNR records when and how it was first installed. Existing HHNR worlds retain their original installation day, installation date, save origin, and first installed version when updating. Save Diagnostics Use /hhnr info in multiplayer chat to inspect the current save and Horde Night schedule. The report includes: - Save origin - Installation day and date - First installed HHNR version - Current world day - Days since installation - Current forecast or next scheduled Horde Night If a Horde Night is due today or forecast for tomorrow, the report identifies that event as scheduled or random. Otherwise, it shows the next scheduled Horde Night based on the server's current settings. Change the Horde Night settings, run /hhnr info, and confirm that the next scheduled attack will arrive when intended. In single player, run HN_PrintSaveInfo() from the Lua console. When reporting scheduling or existing save problems, please include this diagnostic output. Known Edge Cases - Servers configured to keep world time advancing while completely empty may skip a Horde Night if no player is loaded when the arrival hour passes. - Temporary sprinter cleanup can inspect only zombies that are currently loaded. - Huge hordes, obstructed terrain, overlapping bases, and many simultaneous participants can place significant load on the server. Credits HHNR began as a Build 42 fork of the original Horde Night mod by WindFly. Their work created the core experience this project was built to preserve, and continues to inspire the development of HHNR. Additional Build 42 spawn validation concepts were informed by Horde Night Fixed B42. Thank you for helping keep the mod alive through early Build 42. Thank you to everyone who reported broken behavior and patiently waited while I pulled my hair out trying to determine why everything was broken and on fire. Bug Reports I'll be straight with you: I am still a novice coder. Fixes may take a little time. When reporting a problem, please include: - Game version - Single player, hosted multiplayer, or dedicated server - Relevant HHNR sandbox settings - Console errors or useful log excerpts - Output from /hhnr info or HN_PrintSaveInfo() for scheduling or existing save problems Even a brief report is useful when it contains enough information to reproduce the issue. The more useful information you provide, the faster and more accurately I can track down the problem. Have fun out there. Workshop ID: 3713005182 Mod ID: HHNR
Smart Rip Clothes 42.20+ [SP/MP]
von 76561198054327790
ENGLISH Allows you to automatically rip all valid clothing and fabric items within a selection. No more checking each item individually to see what can or cannot be ripped. Simply select everything, right-click, choose “Rip selected clothes,” and you're done. Note: You must have the appropriate tools for certain fabric types (knife, scissors, etc.). ESPAÑOL Permite rasgar automáticamente todas las prendas y telas válidas dentro de una selección. Ya no es necesario revisar una por una para ver cuál se puede rasgar y cuál no. Seleccioná todo, hacé clic derecho, elegí “Rasgar prendas seleccionadas” y listo. Eso sí, necesitás contar con las herramientas adecuadas para ciertos tipos de tela (cuchillo, tijeras, etc.) Check my other mods / Prueba mis otros mods Vanilla+ Hotbar Expansion Smart Book Read HydeCo. AGDoors Button Workshop ID: 3674115561 Mod ID: RipClothes
Pzkk物品拓展包 Contents Expansion
von 76561199117840317
如果您订阅了该模组 还推荐您订阅以下自动拾取模组 / If you subscribe to this module it is also recommended that you subscribe to the following auto-pickup modules Pzkk是一个属于游戏武器以及服装拓展的Mod,它的数值依然采用平衡并不超纲的变态数值,经测试,直到目前的游戏版本,您仍然可以放心使用切不会出现系统报错 Workshop ID: 2745826641 Mod ID: Pzkk
The Way of the Writer
von 76561197976926405
Overview: Why carry all this writing equipment around when you can just kit bash it together! This allows you combine writing equipment you find along the way to make an Mega Writing Tool. But Wait!: You can also make a Pencil Case with some Leather Strips, Thread, Scissors and some Glue. As a bonus Crayons can now be used with the map too but limited to one colour. Note: Please comment if there's any bugs/conflicts or any recommendation you think could be added and I'll see what I can do No idea if this works in multiplayer as I don't play that mode - Jirilius Workshop ID: 2844686547 Mod ID: wayofthewriter
'All In Zomboid Map Pack' SP/Splitscreen Enhanced (OUTDATED)
von 76561197970037122
***for 38.x version of this map pack please see AIZ Enhanced 2 (supports MP too): http://steamcommunity.com/sharedfiles/filedetails/?id=1158053757 *** Adds community maps to default map as All in One, also connects them better with new roads, auto-fixes TWD Prison door crashes, auto-fixes Grove Beach crashes and adds extra initial zeds to Grove Beach, Knox County MP, both ND:RP maps. + now some other maps (Over the River now has a real zombie threat on the bridge), since they have very low (or no) zed spawns at the moment. Extra NPC support for Survivors! mod & Survivor Quest mod as well. NOTE: This has everything in the other AIZ Enhanced mod, and much more. **NOT FOR PUBLIC SERVER USAGE**. Please see 'All In Zomboid Map Pack' Enhanced mod for that: http://steamcommunity.com/sharedfiles/filedetails/?id=866374030 *You can host this map, but only for a private server (see bottom for why that is)* NOTE: This mod will not work for MP, only SP/Splitscreen, until this gets fixed: https://theindiestone.com/forums/index.php?/topic/22607-aiz-enhanced-mod-and-listen-server-map_metabin-problem/ NOTE: ALL CREDITS GO TO THE ORIGINAL MAP AUTHORS (SEE BELOW), AND TO INDIE STONE, this mod merely connects them together within vanilla map and fixes some bugs. Thanks for all your hard work. See the text and png files at the root of the mod folder 'AIZ EnhancedSP' for configuration, map, usage and other detailed information. Multiplayer Compatible (see below) OFFICIAL MAP LIST (AND AUTHOR CREDITS): New Denver (XeonyX), California (TheCautiousOne), Dreadwood (Pridelost), Downtown (Z3759xy), Bedford (ringod123 + community), Drayton Rebuild (Jela331), Kapput (BeWater (Chef Boy R Ust)), Phoenix (MonolithicBacon), South Muldraugh (Firechaser), TWD Prison (Frodo), Louisiana (TheCautiousOne), Vine Grove (Suomiboi + community), West Point Strip Center (Rodjah), Homely House (Le Chevalier d'argent), La Casa Del Lago / Lagoon's House (FuryWolf), Hilltop Survivor's Camp (Capt_Paradox), Valley Station Military Outpost (Capt_Paradox), BallinCoolin (Pat_Bren), New Hamilton (Chris808), Peanut Packaging Plant (Viceroy), Manhattown (Z3759xy), Saint Lamb (Mr.Guwawo), Grove Beach (Thuztor), Strip KY (FinchEz), Knox County MP (port by Le Chevalier d'argent), Challenge Map 1(port by Le Chevalier d'argent), McDonalds (Neutz), The Limited Area (Blackbeard) Medieval Zomboid (Woldren), East Bridge (Woldren), Over the River (Woldren), Monroeville (Blackbeard), Survival Island (paynolob), Next Day:RolePlay Maps (Wasteland), Orell KY (FinchEz), Asylum (Viceroy), Winter is Coming (Woldren) (Woldren), East Muldraugh Nature Reserve (Fetzen), Challenge Map 2 (Indie Stone) SURVIVORS! MOD EXTENDED SUPPORT AS WELL AS SURVIVOR QUEST MOD SUPPORT When playing in SP or splitscreen this map pack has *A LOT* of NPC surprises within and beyond vanilla map when playing with Survivors! mod. http://steamcommunity.com/sharedfiles/filedetails/?id=786130456 Survivor Quest mod also has some extended support, for both SP/splitscreen and MP http://steamcommunity.com/sharedfiles/filedetails/?id=858699061 LOADS OF NEW CONNECTING ROADS BETWEEN VARIOUS MAPS and VANILLA MAP RECOMMENDED: Nolan Ritchie's inspired 'DRIVE CARS MOD (SP & 2P Splitscreen version)' to get around the HUGE map in SP/Splitscreen http://steamcommunity.com/sharedfiles/filedetails/?id=874278773 TONS MORE CONNECTING ROADS. For maps already in AIZ, as well as newer maps. For instance it fixes Eastbridge's clobbering of the freeway, and better connects Terminus to the road system. TWD PRISON DOOR FIX + SIMILAR DOOR PROBLEM FIXES The 'bad' TWD prison doors that caused crashes (and other 'bad' doors in other maps) can also be fixed by right clicking on them with a mouse (see mod files on how to configure), but no need anymore for TWD map, since they are now auto-fixed by default. BUT: Other maps that have bad doors like this can be fixed/removed by right-clicking on them. !!!!!!!!BE AWARE!!!!!!!! Under singleplayer, If you wish to spawn in Muldraugh, West Point or Rosewood with all maps loaded, spawn at those three with the "ALL MAPS ACTIVATED" tag. Please see 'All In Zomboid Map Pack' Enhanced mod for some issues to be aware of in some of the maps: http://steamcommunity.com/sharedfiles/filedetails/?id=866374030 SERVER INSTRUCTIONS: *NOTE:* This mod will NOT work for MP, only SP/Splitscreen, until this gets fixed: https://theindiestone.com/forums/index.php?/topic/22607-aiz-enhanced-mod-and-listen-server-map_metabin-problem/ Please check out this link, and check the description for hosting: http://steamcommunity.com/sharedfiles/filedetails/?id=866374030 The difference from that mod is that you would change 'amhghk', to 'amhghksp' in the "Mods=" line for this mod. For a listen server, you need to just enable 'Kentucky' (this goes to top of the list and has all AIZ map data), then any custom spawn regions you want, like 'West Point Strip Center', also enable Muldraugh, KY (which has all vanilla map data). I noticed that if all map folders from this mod are enabled, the host will freeze. *For multiplayer spawn points, in spawnregions.lua, see the Readme.txt in the root of the mod folder* OTHER CREDITS: ethanwdp for this Cheat Menu mod which I partly based my lua scripts from. Nolan Ritchie's Survivor mod, Thrandisher for QA and feedback, Sitte I. von Strolch for feedback and his cartographer map image. WHY YOU SHOULD NOT HOST THIS PUBLICLY: This has maps from Woldren's awesome 'The Walking Dead Project-Pack' http://steamcommunity.com/sharedfiles/filedetails/?id=860982195 , and Woldren specifically wants people to not host them publicly. These maps are for Woldren's public server here: https://rushall.it/ I decided to release this SP version, so: (i) people are explicity aware of not running a public server, and (ii) This mappack is designed for and very cool to use with Survivors! mod in SP/Splitscreen to encounter/find NPCs around the maps in the mappack, more reason to explore as well. Especially to find allies to take on marauders as the game progresses, (v) finally I dont have the time anymore to mod or play like before, and as far as I'm concerned, Woldren and others are welcome to take whatever I have here and use it in their own mods, as long as they give credit. (especially to original map makers). Thanks to The Indie Stone for creating Project Zomboid http://projectzomboid.com/), which made this possible. This is an unofficial fan production for non-commercial purposes made under the Indie Stone Terms: http://www.filedropper.com/termsandconditions Workshop ID: 953754828 Mod ID: amhghksp Map Folder: Ballincoolin Map Folder: Bedford Falls Map Folder: California Map Folder: Downtown Map Folder: Drayton Rebuild Map Folder: East Bridge Map Folder: GUTROT Map Folder: Kaputt Map Folder: Kentucky Map Folder: KnoxCounty Map Folder: LaCasaDelLago Map Folder: lamb Map Folder: LimitedArea Map Folder: Louisiana Map Folder: Manhattown Map Folder: Medieval Zomboid Map Folder: Monroeville Map Folder: Muldraugh Map Folder: NatureReserve Map Folder: New Hamilton Map Folder: NewDenver Map Folder: Orell, KY Map Folder: Otr Map Folder: Phoenix Map Folder: Rosewood Map Folder: South Muldraugh Map Folder: Strip, KY -- ALL MAPS ACTIVATED Map Folder: Survivors Mod Maps Map Folder: TWD Prison Map Folder: TWD Project Pack Map Folder: Vine Grove, KY Map Folder: West Point Map Folder: West Point Strip Center
Sort By Amount
von 76561197960607950
Adds an Amount context menu to the inventory sort icon. Great for MP servers that have container item limits! Workshop ID: 3558611417 Mod ID: SortByAmount
Filibuster Rhymes ORGM Models Preview
von 76561197963499645
Hey guys, this is a preview of the models for ORGM. I like to do a lot of small updates, so it'll save Fenris a lot of trouble with updating, haha. New models will be implimented with ORGM's updates. Have fun! Big thanks to Fenris_Wolf again. He totatally did all the code, so thanks dude! Workshop ID: 1532603119 Mod ID: ORGMTweak
darlak's Laptops
von 76561198177750087
Commission work. This mod is an exhibitor of a model created for requested commission. Updates are not valued. Experience the versatility of two distinct laptop models in this mod. High-tier radios. Laptop Mac offers sleek sophistication and efficient functionality, catering to those with a preference for Apple-inspired technology. Laptop hp They feature a durable design and high performance, perfect for demanding survivalists looking for a reliable electronic companion. Embrace the laptops to aid you in your survival efforts in the challenging landscape of Project Zomboid. They work like high-tier radios. Workshop ID: 3075190323 Mod ID: LaptopsMod
Weapon Modifiers ko
von 76561198062695591
모어트레잇 모드와 특성 중복 오류 (특성 이름, 아이콘) 를 수정한 버전입니다. 포크버전이며, 원본 모드와 함께 사용하지 마시기 바랍니다. 영어의 텍스트 진행을 한글의 진행 형태로 변경하였습니다. Workshop ID: 3340398780 Mod ID: WeaponModifiersExtensive Mod ID: WeaponModifiersFramework Mod ID: WeaponModifiersRealistic Mod ID: WeaponModifiersReforge
RV_Interior Translate JP
von 76561198092469332
車両に室内を追加する RV Interior MOD に日本語翻訳を追加します。 Workshop ID: 3127373509 Mod ID: RV_InteriorTranslateJP
KS_Addon_ZBAY
von 76561198060805740
KS_Addon_ZBAY Workshop ID: 3303869362 Mod ID: KS_Addon_ZBAY
Survivors Chinese
von 76561198235740762
2018.2.04 需要配合Chinese han hua Mod实现文本汉化, Survivors 幸存者MOD 最新汉化版 可选 Advanced Trading Post mod搭配使用此MOD, 你会发现其他幸存者加入你, 2018.2.04 needs to cooperate with Chinese Han Hua Mod for text Sinization, which requires ATP mod to use this MOD, and you will find other survivors joining you. 描述:---->只有单人游戏! 这个MOD添加了其他幸存者与基本的人工智能,将随机产生到你周围的世界! 这个mod的主要内容,并不是增加互动和智能NPC的经验,而是 通过添加基本的AI NPC到游戏中,将混沌和魔法添加到许多人希望单人游戏体验的游戏中。一个有技能的玩家仍然可以利用这些NPC,一旦参与,就可以得到不同的命令来帮助战斗和工作。 - 幸存者在城里出生的可能性比出城要大得多。此外,他们更有可能在建筑物内产卵,而不是建筑物外。 - 幸存者可以与领导者一起组成群体,其他人跟随领导。 - 幸存者可能是敌对的,有机会随着时间的推移而恶化。 - 当你邀请他们加入你时,幸存者可能会也可能不会和你一起去。 - 一些幸存者被预设为在具有特征的确定位置产卵。 - 敌对幸存者团体可以在一定的时间过后进入该地区,某些特征可能会告诉你这个事件已经发生。 控制: - 大多数选项可以通过右键单击幸存者找到,但也有一些热键的东西。比如各种命令,你可以让一个或所有的成员来为你工作。 - 按Tab键将切换控制通过你的派对。 - 按退格或点击PVP图标将切换全球PVP 控制你的幸存者: - 你可以通过右键点击他们,选择他们的名字,选择“控制”或按Tab键来控制你的派对中的幸存者。 - 如果离主玩家太远,控制将返回到主玩家。 - 如果你作为一个受控制的玩家死亡,控制将返回到你的主要玩家。 - 即使你正在控制另一个幸存者,如果你的主玩家死亡游戏也将结束 MOD支持: 这个MOD很好的支持和包含了下面的MOD的物品和机制: - ORGM - Hydrocraft - Driving Cars Mod - Chainsaw Mod 需要注意的事项: - 仅限单人游戏! - 幸存者不能跑,所以他们有一点点增加的步行速度来弥补。 - 幸存者不需要“睡眠”,但仍然可以感到疲劳(低耐力)。 - 幸存者在闲暇时增加了内分泌恢复。所以让他们站在闲置休息的地方。 - 幸存者需要食物和水 - 幸存者将自己从食物袋中拿走,或者如果他们闲置并且没有订单 - 为了确保幸存者没有命令,并且空闲,只要给他们一个“来”命令 如果你想让你的幸存者自由地走动你的基地,去冰箱吃食物等。把命令“来”给他们,因为他们从这个命令中找到你之后,命令就完成了,之后他们就没有当前的命令了,他们认为允许他们漫游一下。如果他们遵守守卫,站立,跟随,巡逻等命令,他们绝不会漫步或去集装箱内找食物 警告: - 幸存者保存在地图ModData中,有时可能是不可靠的。特别是如果他们的游戏在游戏错误中没有正确退出或其他游戏错误,幸存者可能无法妥善保存自己的地图,因此下次进入游戏或返回该区域时会消失。 如果你认为这件事发生在你身上,并造成了你的爱人幸存者 消失,你可以通过去到他失踪的地方恢复他,然后按住右移并按下M,这将强制所有的幸存者从保存文件中重新加载。 - PVP在全球范围内或全球范围内。敌对幸存者如果攻击其他玩家,将会强制PVP,所以要注意友善的火力。 幸存者将漂白视为出路 您可以编辑一个设置文件来自定义大部分设置: C:\ Program Files(x86)\ Steam \ steamapps \ workshop \ content \ 108600 \ 786130456 \ mods \ Survivors \ media \ lua \ client \ settings.lua 用记事本打开并按文件中所述编辑值。 您需要重新加载lua或重新启动pz,以使您对此文件的更改生效 记录你的冒险是幸存者故事的讨论! 感谢GN88和Mr_Sunshine为幸存者对话做出的贡献 感谢Capt_Paradox的Discord设计和实施军事封锁地图和山顶幸存者营地图! Workshop ID: 1281627129 Mod ID: SurvivorsChinese Map Folder: Hilltop Survivor Camp
Arsenal Ascension
von 76561198804063118
Warning: This mod is intended to be used on servers, but it is highly recommended to test it before putting it on the main server. Test it with the same mods and see if there is any incompatibility with modded weapons. Incompatibility with: Weapon Modifiers Arsenal Ascension adds a system that allows the player to have 1 "Ascended" melee weapon at a time. Ascended weapons have their own level progression, unique names, and stats at each level. It is possible to increase the level of weapons by killing zombies with it Features: - Infinite progression but progressively harder with each level to keep it balanced and rewarding at the same time - Status checker to see what modifications and the current level of the weapon - Sandbox "Free First Ascension" option that allows players to have their first weapon ascended for free, however, if they lose, they can no longer ascend another one unless they recover the weapon or have the enchantment orb - Stats Reroll Orb that can be given in administration events (the reroll keeps the level and only changes the status) - Enchantment Orb that can also be given in administration events - Unique weapon names - Sandbox options for delete ascended weapons on death and huge max condition (999 max) Thank you Kuma for commissioning this mod! we hope you like it. <3 Did you like it? Go check out other mods we made! Did you find any errors? Report right now on our discord and help us improve even more! Did you like our work, want to support and help our mods have frequent updates? support us on ko-fi! Want to make your dream 3D mod come true like this one? I'm open to commissions! Join us in discord now and see what we work with! You can be sure that we will give my blood and soul to forge a masterpiece Workshop ID: 3307374565 Mod ID: ArsenalAscension
Resident Evil 3 - Samurai Edge (B42 UPDATE - CHECK DESCRIPTION)
von 76561198124164193
Project Zomboid Nemesis it's a collection that change some elements in game, like outfits, main menu, sounds, musics and many other things. This modification will insert the SAMURAI EDGE Pistol from Resident Evil 3 (1999). This weapon has its own icon and a faithful appearance to the Resident Evil 3 - SAMURAI EDGE, it's a standalone weapon mod. it will use the same original ammunition from the game, in this case 9MM rounds. It's has the sames stats and sounds from SIGPRO SP2009, as the original game description. You can find it at weapon stores, hunting stores, drug laboratory, some garages and pawn shops "M92F Custom. A custom handgun made for S.T.A.R.S. It uses 9mm parabellum rounds." This weapon has been ported, improved, and redesigned for Build 42; just click the thumbnail below to be redirected to the new mod. Workshop ID: 3084144811 Mod ID: Resident Evil 3 - Samurai Edge
Worse Vehicle Condition
von 76561198125412849
Run ’n’ drive… Maybe. Worse vehicle condition makes abandoned vehicles more damaged, unreliable, and unpredictable. Cars can spawn with missing parts, broken windows, damaged doors, weak engines, and poor condition. Some doors may even be left open. Features - Damaged or missing vehicle parts - Randomly opened vehicle doors - Sandbox settings Sandbox Options - Separate settings for every vehicle parts - Chance for a part to be removed - Chance for a part to keep its original condition (depends on the General Conditions) - Minimum and maximum condition values - Chance for vehicle doors to spawn open Compatibility Fully compatible with Vanilla vehicles animated and Vanilla Vehicle Enhancer Should work with most vehicle packs and vehicle mods. Rare visual bugs may occur. Incompatibility KI5 vehicle mods may cause frequent visual bugs, and many parts are not supported. Multiplayer Supported, but not extensively tested. Feedback is welcome! Workshop ID: 3780128227 Mod ID: WorseVCB42 Workshop ID: 3780128227 Mod ID: WorseVCB42
JennsyVonnar's DrugMod
von 76561199310235509
Reupload of the original https://steamcommunity.com/sharedfiles/filedetails/?id=2900366269 (MAIN MOD NOT REQUIRED) - Fixes Spawn rates to be more rare, fits roleplay servers - Fixes the tooltip grammatical issues - Reverts the baking tray texture back to vanilla instead of the meth tray - Lowers the chance to find cocaine bricks - Fixes the broken recipes (not able to get trays, cooking pots and empty whiskey bottles back) - Optimizes texture for less lag (44.323 MB to 2.332 MB) Workshop ID: 3308660395 Mod ID: DrugModPatched
Project Zomboid Details →
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
Project Zomboid Server mieten – Multiplayer Guide
Project Zomboid Server einrichten: RAM, Sandbox-Einstellungen, Workshop-Mods, Admin-Rechte und typische Fehler sauber prüfen.
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten