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Project Zomboid Mods für Server

52.000+ Mods verfügbar Quelle: Steam Workshop ↗

Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.

Project Zomboid Mods sicher installieren

Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.

  1. 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
  2. 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
  3. 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.

Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.

Häufige Fragen zu Project Zomboid Mods

Was ist der Unterschied zwischen Workshop-ID und Mod-ID?

Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.

Laufen Build-41-Mods automatisch mit Build 42?

Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.

Wie teste ich ein Mod-Update ohne Risiko für die Welt?

Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.

Neutral Gear Towing [b42] – Project Zomboid Mod

Neutral Gear Towing [b42]

von 76561199495780680

# Neutral Gear Towing ## I created it and tested it in b42, but it may work in b41 as well. If anyone tests it in b41, please post a comment with status to help others. ## Description This mod makes towing vehicles much easier when the towed vehicle's engine is running. In Project Zomboid, when a vehicle's engine is running but not in gear, it automatically shifts to neutral - this mod takes advantage of this mechanic to simulate realistic towing physics. ## How to Use 1. Connect a vehicle for towing as usual 2. **Start the engine** of the vehicle being towed (this automatically puts it in neutral gear) 3. Drive the towing vehicle and enjoy significantly reduced towing resistance! The mod works by reducing the effective mass of the towed vehicle when its engine is running, simulating how a vehicle in neutral is much easier to pull. This gives you a more realistic towing experience and saves your main vehicle's engine from excessive strain. ## Perfect For - Moving vehicles with limited fuel to a safer location - Transporting broken vehicles without excessive wear on your main vehicle - More realistic towing mechanics that reward proper towing procedures ## Suggestions and Feedback Welcome any suggestions, ideas, or bug reports! Feel free to leave a comment with your feedback or feature requests. --- # Буксирування з Нейтральною Передачею ## Я створив його і протестував у b42, але він може працювати і в b41. Якщо хтось протестує його в b41, будь ласка, напишіть коментар зі статусом, щоб допомогти іншим. ## Опис Цей мод значно полегшує буксирування транспортних засобів, коли двигун буксированого автомобіля працює. У Project Zomboid, коли двигун автомобіля працює, але не включена передача, він автоматично переходить на нейтральну передачу - цей мод використовує цю механіку для імітації реалістичної фізики буксирування. ## Як використовувати 1. Під'єднайте транспортний засіб для буксирування як звичайно 2. **Запустіть двигун** автомобіля, який буксирується (це автоматично переводить його на нейтральну передачу) 3. Керуйте буксирувальним автомобілем і насолоджуйтесь значно зменшеним опором при буксируванні! Мод працює шляхом зменшення ефективної маси буксированого автомобіля, коли його двигун працює, імітуючи те, як автомобіль на нейтральній передачі набагато легше тягнути. Це надає вам більш реалістичний досвід буксирування та захищає двигун вашого основного автомобіля від надмірного навантаження. ## Ідеально підходить для - Переміщення автомобілів з обмеженим запасом палива до безпечнішого місця - Транспортування пошкоджених автомобілів без надмірного зносу вашого основного автомобіля - Більш реалістична механіка буксирування, яка винагороджує правильні процедури буксирування ## Пропозиції та відгуки Приймаю будь-які пропозиції, ідеї чи повідомлення про помилки! Не соромтеся залишати коментар з вашими відгуками або запитами на нові функції. Workshop ID: 3452094961 Mod ID: NeutralGearTowing

1,577 Downloads Details →
Advanced Trajectory - Cars Are Concealment – Project Zomboid Mod

Advanced Trajectory - Cars Are Concealment

von 76561198106054174

Hey there, welcome to the U.S. based PMC, Grey Ghost Company. Today, we'll be introducing another modified mod. Based on BIBI's Advanced Trajectory - which was then modified by Okulux - and now modified by Reits, this mod has deleted part of the lua that controlled whether or not bullets could ignore vehicles (which they originally couldn't). Please go to their mods if you're uninterested in this function. Also, make sure to disable them if you want to use this version. This is standalone. BIBI's Advanced Trajectory Workshop ID: 2895102994 Mod ID: Advanced_trajectory https://steamcommunity.com/sharedfiles/filedetails/?id=2895102994&searchtext=advanced+trajectory Okulux Advanced Trajectory Workshop ID: 2937932054 Mod ID: Advanced_trajectory retocado https://steamcommunity.com/sharedfiles/filedetails/?id=2937932054&searchtext=advanced+trajectory Recently implemented code (April 26): AdvancedTrajectoryWW Workshop ID: 2966290082 Mod ID: AdvancedTrajectoryW https://steamcommunity.com/sharedfiles/filedetails/?id=2966290082 ATYGunfighterFix Workshop ID: 2968141099 Mod ID: ATYGunfighter Fix https://steamcommunity.com/sharedfiles/filedetails/?id=2968141099 Function: So, what this mod does is effectively treat cars as concealment rather than cover (not that cars ever even acted as concealment fml). Are you telling me that I have line of sight to the threat but my bullet doesn't? And I can't become a threat to them if I'm not out from behind a vehicle? I can't shoot from over/under/through the vehicle? And they can still see me? What kind of unbalanced BS is this? Well then, all of these issues can be solved with this mod. Enjoy. As of April 26, bullets are also invisible for performance's sake. Multiplayer Compatibility: No, I'm not sure what would happen on MP tbh. It probably would just go through the vehicle without hitting the player inside if you're doing pvp so... Someone else can do it...: There theoretically should be a way to hit the player via lua given how players are treated in scripts at least, but I have no such ability. I'll leave it to someone else to do it if they can. There also theoretically should be a way to make it so that engine blocks can't be ignored, but again, skill issue on my part. I just wanted to be able to do what we can do in vanilla's system... As for hitting people on multiple floors, I get the feeling that Zomboid mechanics won't allow it, although it would be nice to have. I recommend just using the vanilla aim system if you want the ability to hit threats on 2F from 1F My personal mod collection: https://steamcommunity.com/sharedfiles/filedetails/?id=2938124507 Youtube Channel: https://www.youtube.com/channel/UC1FyqnuBhltr9zj5EVNudMw Please pick the second one if you don't use Arsenal/Brita. Activate only one at a given time. Workshop ID: 2965301927 Mod ID: Advanced_trajectory - Car are concealment Mod ID: Advanced_trajectory - Car are concealment (Don't Need Arsenal (26)) Mod ID: Advanced trajectory - Cars are Concealment + Tracers

1,533 Downloads Details →
True Moozic: Green Day – Project Zomboid Mod

True Moozic: Green Day

von 76561199446419840

Green Day songs now in B42.13.2 Currently Adds -------------------- Green Day - 21 Guns Green Day - 21st Century Breakdown Green Day - All by Myself Green Day - American Eulogy Green Day - American Idiot Green Day - Are We the Waiting Green Day - Basket Case Green Day - Before The Lobotomy Green Day - Boulevard of Broken Dreams Green Day - Brain Stew Green Day - Burnout Green Day - Christians Inferno Green Day - Chump Green Day - Coming Clean Green Day - East Jesus Nowhere Green Day - Emenius Sleepus Green Day - Extraordinary Girl Green Day - F.O.D. Green Day - Give Me Novacaine Green Day - Having a Blast Green Day - Holiday Green Day - Homecoming Green Day - Horseshoes And Handgrenades Green Day - In the End Green Day - Jesus of Suburbia Green Day - Know Your Enemy Green Day - Last Night On Earth Green Day - Last Of The American Girls Green Day - Letterbomb Green Day - Lights Out Green Day - Longview Green Day - Murder City Green Day - Peacemaker Green Day - Pulling Teeth Green Day - Restless Heart Syndrome Green Day - Sassafras Roots Green Day - See The Light Green Day - She's a Rebel Green Day - She Green Day - Song Of The Century Green Day - St. Jimmy Green Day - The Static Age Green Day - Viva La Gloria (Little Girl) Green Day - Viva La Gloria! Green Day - Wake Me up When September Ends Green Day - Welcome to Paradise Green Day - Whatsername Green Day - When I Come Around -------------------- Green Day - Brain Stew Requested By: JFK Gaming Want a song added? Just put a comment with the song name! Workshop ID: 3664652706 Mod ID: TM_GreenDay

2,625 Downloads Details →
Boiling Rash Re-Texture – Project Zomboid Mod

Boiling Rash Re-Texture

von 76561199262415918

(Trypophobia Warning) A re-texture of all zombies I will provide a mod-list to help make your games more in line with the lore A Fisherman by the name of Kenny Romero has recently discovered a potentially hazardous illness in Muldraugh KY while walking along one of the lakes on the 4th of July, 1993. His statements regarding his find were recorded as being "I saw a dead dog by the river. Looked like it had a bad case of ringworm I went to look at its body to find it still moving. I picked it up and took it to the clinic they told me it had no pulse, but we all saw it was still moving when I reached down to feel its pulse for myself it bit me. They called the Health Department who locked us in here." -Kenny Romero, July 6th, 1993. The U.S department of health, attempted to learn more about what they were dealing with through taking samples, and observing the progression of the infection within the clinic. These are the Last photos of Romero and Dr. Kara alive Over the course of a week the medical specialists were able to observe the progression of the disease. They acquired a full list of symptoms caused by the colloquially named "Boiling Rash". The sickness spreads though air and skin contact. It causes a lot of circular lesions to appear on the scalp of the host, along with a large cluster of them that was observed growing from the arms legs and face of the infected people. this cluster of lesions is known as a "spore lung" it is used to build and pump spores into the air. The area where the spore lung grows is extremely hot to the touch according to the testament of the people within the clinic. The heat from the spore lung causes intense pain and mild to severe burns around the area of growth, being the reason for the grizzly name of the fungus. The fungus also causes extreme bleeding from every hole the blood often becomes sticky and builds a black sticky layer of dried blood. On July 7th Kenny stopped responding to questioning and began attacking Kara. A crew was sent in to euthanize him. His body was transferred to Peregrin Hospital, on the 9th of July for autopsy. during the operation Kenny jolted back to life and attacked the medical examiner. Kenny and the examiner then broke the door down and infected more people. This resulted in the complete quarantine of Knox County Kentucky. "We are enacting a quarantine of Knox County. Stay in your homes, board the doors, and windows, stockpile food. If you see anyone exhibiting symptoms of the illness, stay away from them. It only takes a touch or a breath to end your life. Be it friend be it family, living or dead do not hesitate to defend yourself. We are sorry, may god help you all". -CDC August 5th 1993 The quarantine seemed to work for a time, until reports of the illness began to surface in Indiana. A underground Railroad of sorts had been sneaking across the Ohio river and searching for survivors. Looks like someone came back infected, that person likely didn't even know that every person they interacted with was doomed. the virus swept across Indiana too widespread to contain it moved to Ohio, Pennsylvania, Illinois, and onward. The CDC made multiple attempts to stop its spread but it was too late. "We are facing an epidemic of apocalyptic proportion, our very way of life is over. Barricade your homes, and only go outside if absolutely necessary. avoid contact with infected individuals. if you are infected don't go to the hospital they cant help you. if someone is trying to break in, don't call the police they cant help you. You are on your own, may God help us all". -President Bob Dole, October 19th, 1993 Workshop ID: 3218769122 Mod ID: Boiling rash Retexture

1,459 Downloads Details →
[B42] Harder Hotwire – Project Zomboid Mod

[B42] Harder Hotwire

von 76561198062695591

It has been updated for use with B42 If the original mod is updated, this mod will be removed. All credits go to the original creator. OG B41 Mod New Skill Requirements Hotwire - Metalworking: 1; - Electrical: 4; - Mechanics: 6; - Time: 200. Metalworking is now required in addition to upped Electrical and Mechanics levels as a person should be able to at least know his way with metal to open ignition in most cases. New Skill Requirements Un-hotwire - Metalworking: 4; - Electrical: 6; - Mechanics: 8; - Time: 900. Increased requirements. You should not only be able to revert the damage done to electrical circuits, but also put the lock back in place and weld it all together. Craft Car Key - Metalworking: 8; - Electrical: 10; - Mechanics: 10; - Time: 2100. Overkill? Maybe. But consider that each player now can craft keys if they pass the checks and even become a key dealer on the server - a feature that only administrator could do previously. Translations For the time being this mod has full translations to following languages: - English (EN) - Russian (RU) - Korean (KO) If you'd like to translate this mod, send me your translation file and I will add it with credits in-place. Workshop ID: 3391549481 Mod ID: harder_hotwire

1,265 Downloads Details →
[RE-UPLOAD] Use Padlocks on Player-Built Doors (build 41) – Project Zomboid Mod

[RE-UPLOAD] Use Padlocks on Player-Built Doors (build 41)

von 76561199310235509

With this mod you can use both Padlocks and Combination Padlocks to lock Player-Constructed Doors and Gates If you enjoy this mod consider dropping an award and an upvote! Copyright 2022 planetalgol. Workshop ID: 2075777590 ( ORIGINAL AND OLD ID, DO NOT USE AND PLEASE OVERWRITE WITH NEW ONE ) Workshop ID: 3231478791 Mod ID: padlock_built_doors

1,967 Downloads Details →
More Traits "Scrounger" & Shop Compatibility Patch – Project Zomboid Mod

More Traits "Scrounger" & Shop Compatibility Patch

von 76561198030999511

"Scrounger" trait from More Traits will trigger on Shop's container which enable exploitative behavior, obtaining additional resources easily. This patch simply modified "ToadTraitScrounger" function in More Traits, adding just one more condition to avoid triggering on shop's containers not containerObj:getSprite():getName():find("playershop_", 1, true) You have to load this patch after More Traits mod Workshop ID: 2926854813 Mod ID: MoreTraitsShopScroungerPatch

2,083 Downloads Details →
IOContainer – Project Zomboid Mod

IOContainer

von 76561199193863491

In the zombie destruction project Too many items are one of the main reasons for stagnation By using this mod, you can effectively solve this problem Like most packaged mods This mod can package all items, just one small metal plate and one unit of propane can be used to create an IO container IO containers can label any item and then box them without calculation, greatly reducing computation. It can be said that you no longer need to subscribe to other packaged mods 5/19 Added support for durable items For example, weapons and consumables If you have two dissatisfied lighters He will test if he can assemble a durable lighter If not, it will not be loaded When there is a decimal point in the number of lighters you have Using uninstallation will completely eliminate this decimal point, but you will also lose items with this decimal point After marking the items, the IO container will automatically return to your backpack 5.19 23.22 When the IO container is marked with ammunition Place him in your inventory When the gun is short of ammunition, it can automatically remove the ammunition that fills the next magazine from it It must be placed in the item list (not your backpack) to take effect Workshop ID: 2977362188 Mod ID: IOContainer

1,569 Downloads Details →
Reduced Gas weight – Project Zomboid Mod

Reduced Gas weight

von 76561198395071282

This mod reduces the weight of the gas can, both empty and filled. Added a new version that sets a more realistic weight to the filled can (doesn't work lmao, ill make a new mod and just link it here). Workshop ID: 2839520934 Mod ID: GasWeight Mod ID: GasWeightBalanced

2,423 Downloads Details →
[B42/41] Highlight Traps Without Bait – Project Zomboid Mod

[B42/41] Highlight Traps Without Bait

von 76561198993860470

Works correctly in both single-player and multiplayer on 42.20 and 41.78.19 This mod highlights traps that do not have bait by displaying them in red. It checks for traps within a ±5 tile radius around your character. After right-clicking on the ground and selecting "Display Traps Without Bait", a checkmark will appear on the context menu, and traps without bait will start being highlighted. Clicking "Display Traps Without Bait" again will disable the highlighting. It's best to toggle the feature only when needed. Since the mod checks trap positions in real-time, you may occasionally see errors when teleporting (e.g., entering an RV), but these can be safely ignored. Also, in Build 42, there's a visual bug where Cage Trap appear faded when you're nearby. The reason for this is currently unknown. Workshop ID: 3527845140 Mod ID: HighlightTrapsWithoutBait

2,326 Downloads Details →
WISE TREE PROFESSION – Project Zomboid Mod

WISE TREE PROFESSION

von 76561198330110015

A profession that you will be able to use at the start of the game, choosing this occupation will give you some electrical and metalworking skill cause wise Workshop ID: 2877168556 Mod ID: WISE TREE PROFESSION If you're over 25 and own project zomboid this mod is a must have

2,144 Downloads Details →
[B41] Motorious Zone: Hot Pursuit Pack SVU Addon – Project Zomboid Mod

[B41] Motorious Zone: Hot Pursuit Pack SVU Addon

von 76561198035338496

This mod adds Standardized Vehicle Upgrades support to the vehicles from the MZ Hot Pursuit pack. Note that this mod is for B41 and tested to work with Standardized Vehicle Upgrades 2, as this is essentially an extension to PeterHammerman's SVU addon for Motorious Zone that covers the cars from the Hot Pursuit pack. Credit goes to PeterHammerman and Jack Rossman for adapting the armor models for the MZ vehicles, this mod essentially just adds the existing armor to the Hot Pursuit cars. Workshop ID: 3467806023 Mod ID: fhqMZHP_SVU

1,955 Downloads Details →
The Sims - Apocalypse Edition - Main Menu Music and Theme – Project Zomboid Mod

The Sims - Apocalypse Edition - Main Menu Music and Theme

von 76561198000368948

Don't get me wrong, I absolutely love the Main Menu art and music. I remember when I first realized the deeper meaning behind the art. It's intense! Sometimes you just want to relax! While playing this game I just felt inspired to create a new experience for myself. It wasn't easy, so I wanted to document my discovery for the education of others. - Changes the Main Menu music and New Game music to music from The Sims. This was actually a fair bit of work, and I couldn't have done it without following this tutorial: https://steamcommunity.com/sharedfiles/filedetails/?id=2474838710 There are three Main Menu tracks which are 1:32, 1:36, and 4:09 in length. - Also changes the Main Menu to art created by Hukergoes on r/projectzomboid, first shared on the Steam Workshop by the amazing Agent042s, it's a perfect fit! https://www.reddit.com/r/projectzomboid/comments/nz1nxh/been_playing_a_couple_weeks_and_i_absolutely_love/ I have edited the lightning images within my own mod, tailored to my own personal preference, but I highly recommend you check out the original! This mod really helped me understand the mod creation process, thank you! https://steamcommunity.com/sharedfiles/filedetails/?id=2594743274 ------- How to make this mod work: In order to hear the relaxing sounds of a forgotten era there are two easy steps. First, from within Project Zomboid you can click the Mods button. This will take you to your modlist. Just click this mod and click the option to open the file location. Usually it will be C:/Program Files (x86)/Steam/steamapps/workshop/content/108600/2670552173/mods/Sims Music/media/sound/banks and locate the ZomboidMusic.bank file. Next, navigate to C:/Program Files (x86)/Steam/steamapps/common/ProjectZomboid/media/sound/banks/Desktop and replace ZomboidMusic.bank with the one included with this mod. From there, it is a simple matter of changing your Audio Settings from Official to Early Access. Restart the game for changes to take effect. Congratulations! You did it! ------- If you want to keep the original file, just rename it to OriginalZomboidMusic.bank or something similar. You can also Verify Integrity of Game Files with Steam, but that can undo certain mods such as this one by replacing them with the default files. If there are any questions, suggestions, or comments, feel free to let me know and I will do my best to respond. If you are the owner of any of the works included in this mod, and would like your works removed, please let me know so I can address it. Thank you. Thanks to the Devs for this great game! Workshop ID: 2670552173 Mod ID: SimsMusic

1,500 Downloads Details →
[B42+ SP/MP] FortIron City – Project Zomboid Mod

[B42+ SP/MP] FortIron City

von 76561199019244665

WELCOME TO FORTIRON CITY "Steel was supposed to keep them safe." When civilization collapsed, a group of survivors refused to run. Instead, they built. Steel walls replaced wooden fences. Military checkpoints sealed every entrance. Rooftops became farms. Factories became homes. Every building, every barricade and every tower was constructed with one goal: Survive at any cost. For a while... ...they actually did. Then one day... The radios went silent. The generators kept running. The gates closed. Nobody ever came back out. Now FortIron City waits for its next visitors. Unfortunately... That's you. WHAT TO EXPECT? FortIron City is a handcrafted two-cell city designed around dense urban exploration, environmental storytelling and rewarding loot routes. Every district has been built to feel like survivors actually lived here—not simply survived here. Features - Large handcrafted 2-cell map - Dense urban environment filled with unique buildings - Massive steel fortifications & military checkpoints - Survivor-built settlements and rooftop communities - Industrial zones, apartments, stores, workshops and hidden locations - Hundreds of handcrafted details to reward exploration - Vehicle-friendly roads... mostly. - Plenty of loot. - Even more zombies. Map cells: (15,30);(16,30) ✅ B42.13+ SP/MP Compatible ✅ All Maps Compatible MAP still WIP 🟪Workshop ID: 3726486478 🟪Mod ID: FortIronCity 🟪Map Folder: FortIron City

3,135 Downloads Details →
Lighter underwear – Project Zomboid Mod

Lighter underwear

von 76561197972676724

Inspired by the vtuber Vesper Noir, many people have started to collect valuable underwear but...it's too heavy. This little mod reduces the weight of the underwear from 0.2 to 0.01. Image art by @toastedsio Workshop ID: 2851385688 Mod ID: Lighterunderwear

2,417 Downloads Details →
Internet Radio – Project Zomboid Mod

Internet Radio

von 76561198045899180

How to install 1. Subscribe to the mod 2. Open the mod location SteamLibrary\steamapps\workshop\content\108600\3570220139\mods\InternetRadio 3. Copy the ProjectZomboid folder from the mod 4. Go to SteamLibrary\steamapps\common 5. Paste the ProjectZomboid folder there. Overwrite the files. 6. Launch the game What this mod does This mod brings real-world internet radio stations into Project Zomboid. You can tune in to live streams directly in-game using custom frequencies. It also adds options to configure: - minimum and maximum frequencies available on radios - minimum and maximum distance the radio sound can be heard How to add new stations There are two ways to add your own stations: 1. Through Mod Options / Sandbox - Open Mod Options or Sandbox settings. - Add your custom station entries there. 2. Through Lua modding Video tutorial on how to add stations: https://www.youtube.com/watch?v=LRSQTiiZ7nA Use the Lua command: InternetRadio:addStation(frequency, name, url) Example: InternetRadio:addStation(102.6, "Word of the LORD", "https://listen.radioking.com/radio/299755/stream/346354") To add custom categories, use a fourth parameter: InternetRadio:addStation(frequency, name, url, category) Example: InternetRadio:addStation(102.6, "Word of the LORD", "https://listen.radioking.com/radio/299755/stream/346354", "Christian") Some examples can be found here: WTOL: Word of the Lord Public News MANGORADIO Vocaloid Country Live New York Important about stations - Not every internet radio will work. Stations that require you to press "Play" on a website usually won�t function in-game. - Stations that autoplay when opened in a browser have the best chance of working. Important about frequencies Project Zomboid radios only work on certain steps: - Frequencies increase in increments of 0.2 (for example: 95.0 ? 95.2 ? 95.4). - This means you cannot set arbitrary numbers like 95.1 or 95.3. - If you set an odd frequency, it will automatically try to adjust to the nearest valid even step. - In case two stations use the same frequency, the last one added will automatically shift up by +0.2. To help you quickly find valid stations, it is highly recommended to use this mod: Easy Frequency Preset Recommended mod To listen to radios without equipping them: UAL - Unequip And Listen Check out more of my QoL mods: https://steamcommunity.com/profiles/76561198045899180/myworkshopfiles/?appid=108600 If you enjoy the mod, consider giving it a star on GitHub: https://github.com/ribas89/project-zomboid-ribs-mods/ Workshop ID: 3570220139 Mod ID: InternetRadio

2,054 Downloads Details →
Fetzen's Map Collection – Project Zomboid Mod

Fetzen's Map Collection

von 76561198048036607

This collection is very outdated. better to subscribe to each map separately or make your own collection! Adds Fetzen's East Muldraugh Nature Reserve, Bedford Falls, California and Over The River to the vanilla map. Meant for use in SP and in the future as demo of further maptiles working together. Check the standalone versions of each of the maps for your own combination. Thanks to the authors of those maps as well as the over 30 authors of the buildings in Building Pool V2 for their great work! Workshop ID: 942324454 Mod ID: FezMapPack Map Folder: Region

1,586 Downloads Details →
British ARRC NATO Outpost – Project Zomboid Mod

British ARRC NATO Outpost

von 76561199025597402

Part of maps created for Totally's NATO and Commonwealth Firearms Pack . With the NATO Forces arriving in Knox County, a number of NATO platoons entered into the Quarantine Zone to investigate more, bring large amounts of equipment and supplies with them. This map includes: A Military Encampment situated on the Banks of the Ohio River to the west of West Point, with spawns for Infected in British Paratroopers and British Military Equipment. Cell Used: 30x24 Workshop ID: 3243829111 Mod ID: ARRCCamp1 Map Folder: British ARRC Camp

1,797 Downloads Details →
eurqas additional crafts – Project Zomboid Mod

eurqas additional crafts

von 76561198040235021

This Mod adds an option to make beef jerky and fish jerky. Sawdust Tool: Saw Twig/Plannk/TreeBranch Raw Jerky Small animal meat/Rabbitmeat Salt Sawdust Raw Fish Jerky Fish Fillet Salt Sawdust You can then cook the raw meat to get the Jerky this takes 5h Workshop ID: 2520769175 Mod ID: eurqa Mod ID: eurqa_professions

1,549 Downloads Details →
[B42] Vex's Hide Debug & Build Info - NO MORE UPDATES – Project Zomboid Mod

[B42] Vex's Hide Debug & Build Info - NO MORE UPDATES

von 76561198429391745

Hide those pesky tile reports and build information in B42 MP and SP! Working perfectly in 42.14.1! There are a number of other mods that do this on workshop, but none that I found to work properly. This one removes both build information as well as the tile reports and other debug items. It also detects if you're in debugmode on SP, or admin mode in MP, and does not remove those menus for you. There is a 5 second check for the addition or removal of admin menus in MP, so as not to overload the server with context menu checks. So if you remove admin and don't immediately see the menu disappear, don't worry, it will soon. Sorry for all the back to back updates. This mod should now be finished, as it has all the functionality I plan for it and is working perfectly in MP and SP. As such, comments are disabled, and further updates in 42.14.1 are unlikely. If something breaks in the future, it will be fixed. Workshop ID: 3677380734 Mod ID: DebugHiderVex42

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Cosmetic injuries – Project Zomboid Mod

Cosmetic injuries

von 76561198852015246

Describtion Welcome to another one of my pz mods. This time I made a mod that add cosmetic "injurys". What this adds is basically wearable bandages. I really like the way it looks on a survivor whos been out on the road for months, covered in bandages. But because the only way currently in the game are via the health menu is not that good for looks, is this a better option. This mod is more roleplay focused. Recipe To craft the bandages you will just need 2 or 3 ripped sheet. This is for all of them, because all of the items are just cosmetic and dont add any advantages. Where can I find the crafting recipe? You will find the crafting recipe under a new tab called "Tailoring" Important Due to some limits you can't wear multiple bandages in the legs, amrs, hands and feet regoin. This is because I didnt want the bandages to get in the way with other clothing items. So sorry in advance FOR MODDERS I have no problem if you edit or use my mod as an asset, aslong you give credit to me. Workshop ID: 3013800506 Mod ID: Cosmetic_injuries

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Lifestyle - Deicide Jukebox Addons – Project Zomboid Mod

Lifestyle - Deicide Jukebox Addons

von 76561198094628698

This addon for Lifestyle will add 7 songs from the band Deicide to all jukeboxes only. DJ booths are not included! This mod is meant to be lore friendly so songs in their first 2 albums are only included. It'll be under the Metal category in the addon submenu when using the Jukebox. Requires the Lifestyle: Hobbies mod of course Song list: Dead By Dawn Lunatic Of God's Creation Mephistopheles Repent To Die Revocate The Agitator Satan Spawn, The Caco Daemon Trifixion WARNING: I am not liable for any injuries or deaths caused by headbanging to this. Do so at your own risk. Have some fun though! Workshop ID: 3044458736 Mod ID: DeicideJukeBoxes

1,793 Downloads Details →
RoadsideDepot – Project Zomboid Mod

RoadsideDepot

von 76561198120238432

Roadside hotel and headquarters in hangar building 30x32 https://map.projectzomboid.com/?#9111x9724x1647 Workshop ID: 2790929290 Mod ID: roadsidedepot Map Folder: RoadsideDepot

1,461 Downloads Details →
Controller <-> keyboard switching – Project Zomboid Mod

Controller <-> keyboard switching

von 76561198006249290

Disable controller by double pressing movement keys (WASD) Switch back by double pressing interact/select button (X) on controller Won´t work with splitscreen! Build 41 + 42 Workshop ID: 2916485901 Mod ID: davadrive

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