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Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
Oxum Station Music Vol1
von 76561198057905896
A selection of musics from 50s to 90s for a lore friendly experience. Made for Oxum Station Server List of music here : https://docs.google.com/spreadsheets/d/1Cbhkg15nUiUVdG8K0h4clcuveYs4jdJ-cVT4BkOEE6A/ Workshop ID: 2819743527 Mod ID: oxum_station_music_VolI
Oil Filter Suppressor for Shotgun 适用于霰弹枪的滤油器消音器
von 76561198318113930
您是否已经对傻大黑粗的霰弹枪专用消音器感到厌倦?不仅给您的肩膀带来额外负担,更降低了您心爱之枪的颜值,就像一只又长又重的烧火棍。 即刻订阅“适用于霰弹枪的滤油器消音器”模组,将短小精悍的滤油器装上枪口! 让您的霰弹枪身材匀称、曲线婀娜,保证您爱不释手。同时,滤油器消音器对装填速度、瞄准速度、最小攻击距离的不良影响更小。 当然,比起专业消音器,滤油器的消音效果稍显逊色,您最好多带些弹药。 将滤油器消音器装在霰弹枪上的方法与Brita相同。 本模组可以安全地从现有存档中加载或移除。 模组兼容性: 与Arsenal(26) GunFighter、Brita’s Weapon Pack模组兼容,且必须安装这两个模组。 模组加载顺序: 先加载Arsenal(26) GunFighter、Brita’s Weapon Pack模组,再加载本模组。 预览图片中的枪械:AA12、USAS-12、M870。 欢迎随时反馈bug Are you tired of the silly, heavy, and thick shotgun-specific suppressor? Not only does it put extra burden on your shoulders, but it also reduces the beauty of your beloved shotgun, makes your gun look like a long and heavy walking stick. Subscribe the "Oil Filter Suppressor for Shotguns" mod now and put a small but powerful oil filter on the muzzle! Get your shotgun shapely and sexy, and you're guaranteed to love it. At the same time, the filter silencer has less negative impact on reload speed, aiming speed, and minimum attack distance. Of course, oil filters are a little less effective than shotgun-specific suppressor, so you'd better bring more ammo. The way to attach the oil filter suppressor on the shotgun is the same as the Brita. This mod can be safely loaded or removed from existing saves. Mod Compatibility: Compatible with Arsenal(26) GunFighter, Brita's Weapon Pack mods, and both of these two mods must be installed. Mod load order: Load Arsenal(26) GunFighter, Brita’s Weapon Pack mods first, then load this mod. Shotgun in preview pictures: AA12, USAS-12, M870. Feel free to report bug Workshop ID: 2827242353 Mod ID: LMILK_OilFilterSuppressorForShotgun
Come Get Me
von 76561198276941338
This mod allows players to select an option in the context menu that will broadcast their location to other players on the map. This was originally intended to allow people to come together more easily for PvP on multiplayer servers, so, by default, locations are not identified precisely, and have some degree of error. The degree of error and precision can be adjusted in sandbox options. This mod also offers some individual Mod Options for players who would prefer not to see themselves, who only want to share their position once, and who do not want to see anyone else on their map. Note that this mod does not override vanilla settings for faction members or other players; its options only determine what this mod will show you about other player positions, not what the vanilla game or other mods will show you. Note: Since this mod adds overlays on top of the map, it will stop you from clicking the map beneath the overlay; to accommodate this situation, clicking overlays will temporarily hide them (for exactly 420 ticks) to give you time to click whatever you need to click on the map beneath them. Due to differences in how input devices interact with the map, this quirk does not apply to gamepad players. Workshop ID: 3549312799 Mod ID: ComeGetMe
Better Lockpicking Bug & MP Patch Fixed
von 76561198032305554
Better Lockpicking Bug & MP Patch Fixed Removes electricity skill dependance, which quite broken with current realisation Workshop ID: 2810229295 Mod ID: ari_betterLockpicking_mppatchFixed
CQBR MK18
von 76561198379666749
The Close Quarter Battle Receiver (CQBR) is a replacement upper receiver for the M4A1 Carbine, developed by the US Navy. Workshop ID: 2637086321 Mod ID: CQBMK18
True Music Addon: Red Dead Redemption 2
von 76561198008265426
沒看到有人製作,就自己嘗試做個小專輯出來. 1.House Building Theme 2.May I Stand Unshaken 3.See The Fire In Your Eyes 4.Thats The Way It Is ※不會更新曲目。 Workshop ID: 3152819984 Mod ID: TrueMusic_Red_Dead_Redemption_2
NSZ Starter Area
von 76561198001372857
Adds a NSZ starter area Workshop ID: 2881607034 Mod ID: NSZCamp Map Folder: NSZStarterCamp
ERS - Network Extend Pack
von 76561199116881450
ERS - Network Extend Pack Expand your power grid beyond physical limits. This add-on for Energy Routing System (ERS) introduces a new infrastructure element: the Network Extend, a relay device designed to extend your electrical network across long distances without altering its core behavior. What does it do? The Network Extend acts as a pure relay node: - Extends connection range between devices and the Energy Controller - Allows remote placement of generators (solar, wind, hydro) - Enables distributed setups outside your base - Maintains full compatibility with ERS systems How it works - The Network Extend does not generate or store energy - It does not modify capacity or limits - It simply relays connections through the network - All energy calculations remain handled by the Energy Controller Your network becomes: Producers → Network Extend → Energy Controller Important Notes - Device limits are global per controller - Connections through Network Extend count toward the same limit as direct connections - The node does not act as a secondary controller - Batteries must still be connected directly to the controller Design Philosophy This pack follows the core ERS principles: - Centralized logic (controller-driven) - No artificial capacity inflation - No hidden energy generation - Clean, predictable multiplayer behavior The Network Extend does not make your system stronger — it makes it possible. Use Cases - Solar fields far from your base - Wind turbines placed in open terrain - Hydraulic setups near water sources - Distributed infrastructure across large areas Multiplayer - Server-authoritative system - No client-side energy calculations - Stable synchronization across chunks and relogs Requirements - Energy Routing System (ERS) Future Plans - Advanced network tools - Additional extender variants - Expanded infrastructure options "The node does not add power. It connects what is out of reach." This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3694031031 Mod ID: ERS_NetworkInfrastructurePack
M67 Grenade
von 76561198058760343
It's my first mod for PZ so please be patient. It should work for B42.13, it is MP (limited testing). B42.12.3 version included. Grenade and box should spawn in military locker, stash and military truck bed. sandbox Spawnmultiplier and chance revisited Thank and have fun. Workshop ID: 3625125321 Mod ID: M67grenade Mod ID: M67grenade
Aiteron Modpack Patch
von 76561198211669377
Modpack patch This mod fixes bugs with items in crossbow mod and scrup guns mod (in modpack) Workshop ID: 2407435919 Mod ID: AiteronModpackPatch
MuldraughFacility
von 76561198140199540
Hidden Facility in the forest beneath Muldraugh as seen in the SS Dont bug me about it being bad and stuff this is my first map Workshop ID: 2984737313 Mod ID: MuldraughFacility Map Folder: MuldraughFacility
CarWanna ADDON: Dr.Gustavo Car Titles
von 76561198030999511
CarWanna ADDON: Dr.Gustavo Car Titles Workshop ID: 2911233022 Mod ID: CWDrG
Music Pack [True Music]
von 76561198086927547
This mod adds 500+ songs (Hip-hop, phonk, pop, electro, rock etc.) This list of songs will constantly be updating Music list *This mod is a "True music" addon* Workshop ID: 3076915035 Mod ID: MusicPacck
Improvised Scopes
von 76561198341032894
NOT compatible with B42 Craft scopes yourself! recipe Extract Lenses (x2) { Glasses_Normal/CameraDisposable, Result : Lens=2, Time : 100, } recipe Extract Lenses (x4) { Camera, keep Screwdriver, Result : Lens=4, Time : 100, } recipe Extract Lenses (x8) { CameraExpensive, keep Screwdriver, Result : Lens=8, Time : 100, } recipe Make x2 Scope { BlowTorch = 3, Pipe/LeadPipe/MetalPipe/MetalBar, ScrapMetal, Thread, DuctTape, Glue, Lens=4, keep , keep Screwdriver, Result : x2Scope, Time : 500, SkillRequired : MetalWelding=1;Aiming=1;Electricity=1, } recipe Make x4 Scope { BlowTorch = 4, Pipe/LeadPipe/MetalPipe/MetalBar, ScrapMetal, Thread, DuctTape, Glue, Lens=8, keep , keep Screwdriver, Result : x4Scope, Time : 800, SkillRequired : MetalWelding=2;Aiming=2;Electricity=2, } recipe Make x8 Scope { BlowTorch = 5, Pipe/LeadPipe/MetalPipe/MetalBar, ScrapMetal, Thread, DuctTape, Glue, Lens=16, keep , keep Screwdriver, Result : x8Scope, Time : 1500, SkillRequired : MetalWelding=4;Aiming=4;Electricity=4, } } Workshop ID: 3144175396 Mod ID: Improvised Scopes
[B42] Pathology [BROKEN in 42.13 MP]
von 76561198112447300
Pathology Mod commissioned by CacheValue Turn fear and pain into survival strategy. Pathology adds unique traits that make every injury and medical decision matter CHECKOUT MY OTHER MODS - Vanvival - Build's 42 Nomadic Experience - Occupations Rebalanced - Infirmities Disclaimer This mod might be incompatible with other mods that alter any medical core function such as taking pills, applying bandages, suturing etc... Update 1.1.0 - Fixed bug that every healing item can only be detected in the main inventory Features - Fear of Needles: Terrified of sharp objects? You won’t be stitching wounds anytime soon. - Fear of Doctors: Medical actions take longer and consume extra supplies, making every treatment a tense experience. - Test Subject: Embrace the pain! Cut or burn yourself to gain medical experience. - Masochist: Strategic self-injury reduces unhappiness and improves morale—pain has its perks. Each trait is carefully balanced to provide risk-reward gameplay. Some traits are mutually exclusive, encouraging thoughtful character creation and roleplay. Recommended for: Players who love deeper roleplay and challenging mechanics. I really appreciate your support — every coffee helps keep the mods alive! © 2025 Twuben. Credit appreciated! Copyright & Permissions Notice You are not allowed to modify or redistribute this mod in any way. This mod is commissioned and On Lockdown You are allowed to: - Use this mod on your personal server. - Include it in public collections without altering it. Please give proper credit if you do any of the above. You are not allowed to: - Modify, extend, or adapt this mod. - Re-upload or redistribute it under your own name. - Use the assets or code in other projects. Mod Permissions According to This Policy Workshop ID: 3565992124 Mod ID: twbPathology
驴服 LV枪械-祥子改版
von 76561199030179849
LV驴服自用 Workshop ID: 3673765248 Mod ID: xiangzi-BA
PZ They Knew Addon
von 76561198091538582
PZ They Knew Addon B42.20 Edit Mysterious Hazmat from They Knew mod. Now we're able to put or remove oxygen tank on mysterious suit. And can active and upgrade! Edita objetos del mod They Knew. Ahora podemos poner o quitar tanques de oxígeno en el traje misterioso ¡Y podemos activarlos y mejorarlos! Questions: Question: Is the They Knew B42 mod needed? / Pregunta: ¿Es forzoso tener el mod They Knew B42 ? R = No. This is a addon and fix. / No. Esto es un complemento y reparador. Question: What happen if I active the mysterious suit? / Pregunta: ¿Que pasa si activo el traje? R = You will get clean air for as long as the oxygen tank is charged. / Obtendrás aire limpio por el tiempo que dure la carga del tanque de oxígeno. You can support my work here: Xolo Studios. Workshop ID: 3520986637 Mod ID: PZTheyKnewAddon
Depression Causes Fatigue
von 76561198259209237
A modified version of orcslayer94's mod "Depression Makes You Sleepy" as requested by a friend to his specifications. By default, being depressed causes a 15% increase in fatigue per hour, and being severely depressed will cause a 25% increase per hour. These values can be adjusted to one's liking in the sandbox menu. Workshop ID: 2994788566 Mod ID: depressioncausesfatigue
La Resistenza Market
von 76561198167650346
Il market più figo del west Workshop ID: 2841619915 Mod ID: LRM
Disable Boredom [B42]
von 76561198013042524
Simply disables boredom. Commissioned by Mitsurugi2424 Workshop ID: 3388035245 Mod ID: DisableBoredomB42
Huevos de pascua
von 76561198067075862
Add a new item called Easter eggs that can be searched with searching (can be used for RP purposes and interchangeable with other things) The ideaof the mod is from the InvasionZ RP staff for their role server, enjoy this and more content at https://discord.gg/p8bewUdcDg Workshop ID: 3120576666 Mod ID: huevospascua
Moon's Trait Reuploaded (NOT MINE)
von 76561198068661520
All credit goes to MOONSLIME only reuploaded this so my B41 Beta server could keep running until their official re-release of this D: Workshop ID: 2680102577 Mod ID: moonSlimeTraits2
Sensible Loot Adjusted
von 76561197996477470
Adds a small chance for the zombies to have some loot. Keep in mind, small. Based on Dylan's Sensible Zombie Loot. Workshop ID: 2723846525 Mod ID: SensibleLootAdjusted
Cant Grab This [B41+ MP]
von 76561198063078194
Your players got tired of somebody stealing containers from loot spots, such as military shelves and crates? Not anymore! Usage - Start game or server to generate default sandbox variables - Add/replace sprites in variables. How it works? Mod performs a timed checks and disables "Pick Up" and "Disassemble" action for specified sprites by one these conditions: - You are NOT inside safehouse areas - You are inside of non-residential building - You are outside (NOT in a building) How to find sprites? - Run game with -debug startup parameter - In-game press F2 and look over "objects on tile" section - Click any desired object or tile to see details as below to get the sprite name WARNING! Each object can have up to 4 facings (sprites), so you need to consider adding all of them at once. Contribute Workshop ID: 2927605405 Mod ID: cantgrabthis
Project Zomboid Details →
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
Project Zomboid Server mieten – Multiplayer Guide
Project Zomboid Server einrichten: RAM, Sandbox-Einstellungen, Workshop-Mods, Admin-Rechte und typische Fehler sauber prüfen.
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten