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Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
Cant Grab This [B41+ MP]
von 76561198063078194
Your players got tired of somebody stealing containers from loot spots, such as military shelves and crates? Not anymore! Usage - Start game or server to generate default sandbox variables - Add/replace sprites in variables. How it works? Mod performs a timed checks and disables "Pick Up" and "Disassemble" action for specified sprites by one these conditions: - You are NOT inside safehouse areas - You are inside of non-residential building - You are outside (NOT in a building) How to find sprites? - Run game with -debug startup parameter - In-game press F2 and look over "objects on tile" section - Click any desired object or tile to see details as below to get the sprite name WARNING! Each object can have up to 4 facings (sprites), so you need to consider adding all of them at once. Contribute Workshop ID: 2927605405 Mod ID: cantgrabthis
Homemade Recipes
von 76561198999486539
Homemade Recipes for playthrough focused on no-loot world settings. Created by nheve, for Ricksdetrix request (following Ricksdetrix' vision and suggestions for the mod). Made specifically to work together with mods: The Workshop, Real Metalworking, Dynamic Mining, Homemade Pickaxe (For Dynamic Mining), Essential Crafting, Food Preservation Plus, Lantern - List of added recipes: Make Nails, Make Screws, Make Trowel, Make Tongs, Make Scissors, Make Glass Bottle, Make Glass Jar, Make Cooking Pot, Make Blowtorch, Make Empty Propane Tank, Make Lighter (Empty), Make Gas Lantern, Refill Gas Lantern, Make Metal Cutter (Real Metalworking), Make Bioplastic Bottle, Retrieve Sand from Dirt Sack (1 dirtbag gives half of sandbag), Make Brown Paint, Make Black Paint, Make 5 Pieces of Broken Glass, Light Candle with Empty Lighter "Real Metalworking" and "The Workshop" both have their own Metal Cutter, so i transformed it in this mod to use only the Metal Cutter from "Real Metalworking" (SpoonMetalCutter), while being compatible with remaining "The Workshop" recipes for Metal Cutter. If you play with no-loot settings, you shouldnt be able to obtain version of the Metal Cutter from "The Workshop", but just in case i created a recipe to transform this Metal Cutter into SpoonMetalCutter: "Prepare Metal Cutter for Forging". - You can contact me on discord under username: nheve. My youtube channel: https://www.youtube.com/@nheve My ko-fi page, if you would like to support me (thank you!): https://ko-fi.com/nheve - Workshop ID: 3328859427 Mod ID: Homemade_Recipes Workshop ID: 3328859427 Mod ID: Homemade_Recipes
Minimal UI
von 76561198001801811
Compatible with version 42.20.0 and 41.71 (solo & multiplayer). This mod strips away most of the UI without sacrificing functionality (open inventory with hotkey or by moving mouse, oscillating heart when taking damage, enter Pick Up mode with Tab, etc.) Features - press Apostrophe (') by default to toggle Minimal UI - bind the "Toggle Show Inventory" key to easily show/hide inventory, or move the cursor to the top of the screen - close inventory by clicking anywhere else on the screen, or binding the "Toggle Show Inventory" key - hold B to display Building menu (B42 only) - press Tab to enter Pick Up mode - Left Click a foraged item to pick it up - a Heart icon will appear when you take damage (similar to the oscillating Heart icon in the left menu in vanilla) Compatible with: - Equipment UI - Inventory Tetris (B42) - Inventory Tetris (B41) Enjoy! Workshop ID: 2823283090 Mod ID: BLTMinimalUI
Crafting XP Info
von 76561198078919822
Shows skill XP details directly in the crafting and building UI. Designed for Project Zomboid Build 42. Features: - Shows which skill a recipe increases. - Shows the base XP awarded by the recipe. - Shows active XP multipliers when they apply. - Estimates how many crafts are needed to reach the next skill level. - Supports the handcrafting recipe panel, recipe info tooltip, building recipe panel, and Neat Crafting selected recipe panel. - Includes Mod Options toggles to enable/disable the display and debug logging. - Client-side UI only; does not edit recipes, XP, inventory, world objects, or player stats. Recipes with no craft XP display "No skill XP". Modded recipes may need compatibility data if their XP is not part of the vanilla Build 42 script data. Workshop ID: 3726468904 Mod ID: CraftingXPInfo
Dakimakura (trop stylé)
von 76561198802496700
Beannnnnnnnnnnz Jeanne : Jeanne (alt) : Shiki : Workshop ID: 2838734123 Mod ID: Dakimakuras_(trop stylé)
Superheroes
von 76561197986501648
Custom traits to play a superhero in Project Zomboid. This mod adds a variety of traits and professions to build a superhero during character creation. Every trait includes a scripted effect of some kind; including invisible assassinations, explosive hammer blows, devastating lightning strikes, and more. Many traits also add skill points and related vanilla traits. There are a variety of configuration options to customize your experience. Traits cost the same as similar vanilla traits, but scale up to superhero power levels. Each trait is available individually, and the included professions offer deep discounts on bundles of traits. Compatibility: SINGLE PLAYER ONLY. Built and tested on version 42.13, 42.14, 42.15, and 42.17, and 42.20 STABLE. Various traits may be moderately incompatible with similar offerings from other mods. Incompatibilities typically won't cause errors, but will change game balance in unintended ways. For example, the Celerity trait will conflict with the Quick Worker trait from More Traits, as they both modify player action times. The Invisibility trait may conflict with some NPC mods. I tested it successfully with Zomboid Storylines and Bandits Week One, but it's hard to predict what might happen with mods that modify zombie AI. Last Stand, Hammertime, and One Punch will occasionally blow the pants clean off you. I consider this to be a feature. The Traits: Tip: You can hold the control key to shout normally if you take Telekenisis or Thunderstrike. Adamantium Start with an indestructable adamantium skeleton. Pop adamantium claws when attacking unarmed. Bloodlust Double the speed. Triple the damage. Recover endurance with every melee kill. Desensitized. Celerity Superhuman speed and reaction time. Faster combat and recovery animations. Faster movement and timed actions. Chance to dodge zombie attacks. Dextrous. Deadshot One shot. One kill. Every time. Firearms degrade more slowly, and may restore ammo when fired. Desensitized. Eagle Eyed. Eidetic Perfect recall and comprehension. Gain skill levels by reading skill books. Automatically know all recipes. Fast Learner. Fast Reader. Flight Sky roads are faster than walking. Double tap the vehicle key to toggle flight mode. Page Up/Down to change elevation. Constant feather fall. Hammertime Explosive hammer strikes. Will blow the pants right off you. Works with blunt weapons. Invisibility Become invisible while sneaking. Assassinate enemies while invisible. Graceful. Inconspicuous. Laser Eyes Shoot fricken' laser beams out of your eyes. Wear any eyewear to activate. Equip from the hotbar, then point and shoot. Eagle Eyed. Last Stand Explode in a last stand of defiance when about to be dragged down. One Punch One punch. Everything dies. Obliterate doors, trees, zombies, and zombie hordes with a single unarmed strike. Plot Armor Start with nigh-impenetrable plot armor. Just don't forget to equip it. Psychotic Violence is a part of you now. Increased boredom. Boost mood with every kill. Regeneration Wounds heal in minutes. Never become diseased or infected. Immune to zombification. Fast Healer. Telekinesis Passively push zombies away with telekinetic shields. Shout to project devastating telekinetic blasts. Drains endurance; will fail if you get too tired. Thunderstrike Shout to summon the wrath of the heavens. Only works outside. Beware of fires! Unstoppable Sprint straight through your enemies. They will regret it. Just don't run out of endurance in the middle of a horde. The Professions: Tip: If you want to play a completely invulnerable superhero, you will want to adjust the Plot Armor protection to 100% and lower the Last Stand cooldown to 0 in the sandbox settings. You could also raise the Celerity dodge chance to 100%. The Baba Yaga Traits: Burglar, Bloodlust, Celerity, Deadshot, Invisibility, Plot Armor, Psychotic I can assure you that the stories you hear about this man, if nothing else, have been watered down. The Deadpool Traits: Celerity, Deadshot, Regeneration, Psychotic Marvel Jesus comes to Project Zomboid. Fourth wall commentary pending. The Man of Steel Traits: Celerity, Flight, Laser Eyes, Last Stand, One Punch, Plot Armor, Unstoppable There is a superhero in all of us. We just need the courage to put on the cape. The One Punch Man Traits: Celerity, Last Stand, One Punch, Plot Armor, Psychotic, Unstoppable 100 push-ups, 100 sit-ups, 100 squats, and a 10km run EVERY SINGLE DAY! The Secret Agent Traits: Burglar, Celerity, Eidetic, Invisibility Definitely shaken. Never stirred. The Super Soldier Traits: Bloodlust, Celerity, Deadshot, Psychotic I can do this all day. The Telekinetic Traits: Eidetic, Flight, Telekinesis How many of you believe in telekinesis? Raise my hand. The Thunder God Traits: Bloodlust, Flight, Hammertime, Last Stand, Plot Armor, Psychotic, Thunderstrike, Unstoppable I choose to run towards my problems and not away from them. The Wolverine Traits: Adamantium, Bloodlust, Celerity, Regeneration, Psychotic, Smoker The best at what he does. And not much else. Credits: - Argoneaon (Mjolnir) for the lightning strike assets. - Donazo (Donazo's Fine Fisticuffs) for the empty hand mesh. - Freepik (flaticon.com) for the icons. - Glytch3r (SuperhumanGenes) for the flight animations. - ninjawizard (Wizard Trade Plus Mod) for the Wolverine claw assets. Workshop ID: 3657541591 Mod ID: Superheroes
Tradução Português Brasileiro Pacote KI5
von 76561198046693463
Brazilian Portuguese Translation KI5 Vehicle Package This is a mod that translates all vehicle mods made by KI5 and Containers. Here you can find all the vehicle mods made by him: https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997 Discover my other Translations Contact/Support: Workshop ID: 2727089252 Mod ID: TradPTBR-KI5Vehicles
Black Mesa Security Force
von 76561198113158121
"Hey, catch me later, I'll buy you a beer." Adds a Black Mesa Security Vest and Helmet into the Game. Simple retexture from Shark's and Peach's Military Uniform Improvements (GREAT MOD!) It doenst have any spawn right now, can be equiped through the "all clothes unlocked" function. Check out my Half-Life Headcrab Zombie Mod: https://steamcommunity.com/workshop/filedetails/?id=2723551862 If you like my work let me know! Workshop ID: 2725425916 Mod ID: BlackMesaSecurityForce
Cut Sheets B42
von 76561198253011462
Adds a single new crafting which allows to cut sheets which takes 1/3 of the time of ripping sheets. you need a sharp tool - it can't be dull. translated to all languages. I made it because I find knives sometimes in the kitchen you spawn in, and ripping sheets takes too long - I made it for CDDA runs Very lightweight mod for B42. Workshop ID: 3392856906 Mod ID: RipFaster
[B41/B42] Monty Python TV 24/7
von 76561197999627537
---- I'm afraid I will have to remake the mod since the game changed how it handles the files. It will not happen soon, but will happen eventually. ---- Nobody expected a Monty Python TV mod! BUILD 42: need to investigate why the channel stops broadcasting in B42 with the other vanilla channels after a few days. - A new TV channel - Monty Python TV 24/7 - 35 of my favourite skits and songs (34 for B41) playing randomly (Mostly from The Holy Grail and Life of Brian) - Custom TV screens - The channel has a chance to play a skit every even hour (excluding 10 PM / 22:00 hrs - mod limitation) - Audio is fully subtitled (but if you speed up time in singleplayer when the audio is playing, subtitles and audio will not match) - The TV channel will keep playing even deep into the apocalypse Huge thanks to Azakaela for tips and help with creating this mod! Workshop ID: 2922940329 Mod ID: MontyPythonTV
DaBaby "Lets Go" LVL Up Sound
von 76561198303793969
Ever feel like Project Zomboid is missing something? That one unique gameplay element that could change everything; down to the core gameplay elements? Workshop ID: 2575299387 Mod ID: FortLVL
MA Organized Item Names B41 v7
von 76561198040444119
This is a OIN (Organized Item Names) mod Decided to keep my current Skillbook names, even though base game added its own version! for now at lest. Re-Tweaked Magazine's names Example, - makes the recipe Mag's not stack anymore. - "Electronics Mag.4: Generators" as a Example Some other item Example's - "(SkillBook) Vol.1: Beginner" - "Paint: (Color)" - "LightBulb: (Color)" - "Seed: (Name)" - "Seed: (Name) Packet" - "Bandage (Sterilized)" - "Bandage (Dirty)" - "Strips: Cloth (Sterilized)" - "Strips: Cloth (Dirty)" - "Band-aid" So as you can see should help with item sorting! Workshop ID: 2042752621 Mod ID: MA_OIN_B41 Mod ID: MA_OIN_B41_Manga_is_Literature
[42.20] Slayer's Week One - You are not the main character AI Overhaul
von 76561197991920197
Description Slayer's Week One mod is a work of art. However it contains code that gives AI unfair awareness of the player's position, not ideal for players that prefer stealth and staying low. This mod stops zombie, bandit, and event AI from using omniscient knowledge of the player's position. It allows for normal detection, line of sight and player sound instead. The world happens around you, not to you. Features - Changes code in Bandit's mod that allows awareness of player's location through walls. - Player must be in line of sight, or make noise to alarm NPCs and zombies. - Zombies will not congregate outside the player's house without reason. - Events no longer give the player special treatment (gas bombs, strafing runs and the Boeing event no longer lands on the player's head when there are other valid targets) - Safe buffer zone for events (your safehouse won't have imaginary landing lights for the Boeing pilot) - Final solution event unchanged. - Bandits may only spawn in urban areas (for wilderness survival players) - SWAT retains legacy behaviour and will still pursue the player past line of sight. - Balance - Gas mask spawn rate increased until the Gas attack event happens, then spawn rate returns to normal. - Untested for MP. Current Scope - Police and SWAT retain their intended law-enforcement response by default, while Bandits and Police/SWAT can be configured independently for urban and rural spawning. - NPC populations and world events use the same protected-area rules. Destructive events including arson, bombs, jet strikes, poison gas, and crashes choose a safe target or defer rather than landing on the player, their home or safehouse. - Can be played as a Bandits standalone and is not dependant on Week One. Future Scope - Intelligent Bandit AI - Zed's number - A formula that drives Bandit AI behaviour around zombies - Bandits will prioritise staying alive, avoiding danger if nearby zombie population is high, rather than pursuing the player at all costs. - Bandit notoriety and territory - Constantly picking fights with bandits will result in the player being viewed as a greater threat, bandits will behave toward the player differently, becoming more willing to pursue the player even if neaby zombies present a threat. (Will probs be a different mod) - Scouting - if notoriety rating is high, the greater the distance bandits will go to track the player down. This will be implimented without giving bandits unfair awareness of player's position. Load Order 1. Bandits 2. Bandits Week One — optional 3. Bandits Improved AI & Radio Expansion 42.15.2 MP (Unofficial addon) — optional 4. Bandits - YANMC — Bandits Core 5. Bandits - YANMC Week One Events — only with Week One Known Issues Bandits for B42.20 has some pathing bugs, causing npcs to get stuck in place and lag spikes. There are some temp fixes for these bugs, but they are not fully addressed. This is a new mod, please expect a few bugs, if there are any issues please report them in the comments Workshop ID: 3780868604 Mod ID: YANMCBanditsCoreFresh Mod ID: YANMCWeekOneEventsFresh
Trunks Space x5 (pz41)
von 76561197991043871
Not-so-Simple trunks space mod to add capacity. Fully redesigned. Now with sandbox settings. This version use LUA code (override for car spawning) that does look for Trunk and TruckBed parts and multiply weight if original one is less than 165 (configurable). This should make it work for cars and trailers - vanilla and modded. Works on newly spawn cars (and re-initialized if using things like necroforge). Default values are good for all vanilla cars (and trailer mod) so they will be able to drive fully loaded. However for use of some modded cars (like '80 KAT) it will mean that flat-bed truck is same capacity as mentioned KAT. Increasing pre-multiplier limit to 800 to allow big-trunks be also affected, will resuld with capacity over 3000. This will cause that truck to dive into ground (and not move). This is why Hard limit exists. That said, it can be disabled, so vehicles can be used as stationary storage. If You do play with vehicles that do have bigger trunks by design, consider dropping multiplier (to like 2.5-3), increase sof limit to 800+. This will give some benefit and some balance. PS - more space, means more items, means more mass, means more wear and tear on car - this is base game mechanic. Will not be making engine more powerfull, suspention more firm, tires/hud/lights more durable and so on, as all this is affected by increased mass. Workshop ID: 1923025954 Mod ID: ttrTrunksSpaceX5
Louisville SpawnPoints
von 76561198864783083
This mod adds two new spawn locations: -Downtown Louisville -Outskirts of Louisville Each location has occupation-specific spawn points to make things more interesting. Workshop ID: 3380874851 Mod ID: Louisville SP Map Folder: Louisville, KY Map Folder: Louisville, KY downtown Map Folder: Louisville, KY outercity
Badgers Weightless Shinies
von 76561198030760666
Little mod to update the weight of all jewelry from 0.1 to 0. Being used for a kleptomaniac run so I can loot infinitely, shouldnt affect the overall balance at all. Workshop ID: 2809011637 Mod ID: weightlessshinies
[B41] Exercise Enhancements
von 76561197994391013
Seems to be compatible with B41 full release, nothing changed in the functions this mod replaces as far as I could see. ¯\_(ツ)_/¯ At a glance: Check your protein, check your regularity for item-dependent exercises, reminder icon for encumberance, exercise with items in hand/bag on back and exercise from sitting on ground. Adds an icon to check your potein levels to see if you're getting the strength xp bonus. When you have more than 50g of protein and less than 300g, you get a 1.5x bonus to strength xp gain. The bonus is in the base game, the mod lets you read when it's active at a glance. Exercising when carrying too much uses more stamina. This malus is in the base game, just giving you a reminder because... Exercise while holding items or wearing backpacks. If you want to do pushups with a hiking bag full of rocks, ok! Start exercising when sitting on the ground. Too lazy to stand up? Me too, me too. Originally planned to have many more features but lua and I don't get along. Workshop ID: 2515534936 Mod ID: exerciseenhancements
Sock Sniffer
von 76561198367667595
Remember to like the mod It's the apocalypse and there are few sources of pleasure anymore and even less judgmental people that you may as well embrace your own degeneracy and start sniffing Socks. You do you, no judgment; however there is no guarantee that the Socks are fresh. Each pair of socks is randomly assigned a clean or dirty value and the majority of the time you'll simply sniff them and move on with your life. 10% of the time your character may enjoy the process or be disgusted by their own actions of degeneracy and it'll affect their happiness slightly. Very rarely (~1%) your degeneracy will reach an all time high and you'll shout out in absolute pleasure or agony. BUT WHY???? Pretty much cause I found the previous mod "Panty Sniffer" a fun joke mod So when I was scrolling through the mod I saw someone comment "now make a mod that allows you to sniff socks" and I found it hilarous. So I researched a bit on how code works in Project Zomboid and I scalvaged most of the code in "Panty Sniffer" and repurposed it into this. I hope whoever commented that finds this meme mod lol. It should work for all clothing items that can be worn as socks or listed as "Socks" in the code. Even modded socks work too I believe. No Judgement. Enjoy the Apocolypse. Enjoy your Feet scent...Simply,Enjoy Usage Breakdown Any Clothing Item that attaches to the Body Location "Socks" should work Every item in-game has an ID assigned when it is spawned. If the Socks has an even IDs the mod considers it to be good/fresh, and if it is an odd ID, we consider it to be rotten/bad. Completely arbitrary. 90% of the time, fresh/rotten doesn't matter. No bonuses are applied and just a random text is placed above your head to denote you have sniffed the socks. 9% of the time your character will really get into it and your happiness is slightly increased or decreased (between 1 and 5 units) depending on freshness. The "REACT" lines are used with up/down arrows above your head to denote happiness changes 1% of the time your character will strongly react to the process and SHOUT out loud and either get a little tipsy or a little queasy depending on the Sock's freshness. The "CRIT" lines are used with up/down arrows. Each pair of Socks can only be sniffed once an hour to avoid spam sniffing for happiness farming. This is accomplished by logging a mod data datestamp to the Socks when they are sniffed. The UI Translations contain 5 lines for each Neutral, Good Reaction, Bad Reaction, Good Crit and Bad Crit Works in both Single and Multiplayer though the MP testing was very basic at best. May be some issues where you can't sniff socks someone else has already sniffed within the last hour. Safe to add mid-game or remove at any time. steamcommunity.com/sharedfiles/filedetails/?id=2854335350g Workshop ID: 2973016066 Mod ID: SockSniffer
末日房车 42.20修复版 / MKI - 42.20fix
von 76561198258764906
This is an independent compatibility replacement for Project Zomboid Build 42.20.2, based on the original Doomsday MotorHome and the later community fixed version. Important installation notice - Disable MKI_B42. - Disable MKI_B42_FIXED. - Enable only MKI_42_20fix (MKI - 42.20fix). - Do not load the original, community fixed and this version together. - Back up your save before switching versions. A new save is recommended for the safest map and interior initialization. Build 42.20.2 fixes - Removed the obsolete corpse-conversion call that caused continuous errors when the motorhome drove over dead or ragdoll zombies. - Registered the custom SeatBigTrunkbed and SeatRearCenter vehicle containers and icons. - Refreshes the rear-cabin generator during interior loading retries, preventing delayed power after the map squares load. - Corrected the vehicle mechanic-type expansion used by the shovel and railgun, preventing invalid item names such as housecarpartbullbar22 and housecarpartgun22. - Improved return-to-vehicle handling when the selected seat contains items or is occupied. Credits and original links Original mod and assets — MKI_B42 https://steamcommunity.com/sharedfiles/filedetails/?id=3429308511 Community fixed version used as a compatibility reference — 末日房车 MKI B42 FIXED https://steamcommunity.com/sharedfiles/filedetails/?id=3706318116 All credit for the original motorhome concept, models, textures, sounds, map and foundational code belongs to their respective creators. This upload only provides Build 42.20.2 compatibility repairs and does not claim ownership of the original works. Workshop ID: 3780273340 Mod ID: MKI_42_20fix Map Folder: MKI map
Lifestyle Preference Ticket (41)
von 76561198020696562
New SP/MP module added to allow players to craft the Ticket from Ripped Sheets or Dirty Rags, enable LSTicketCraft in addition to LSPreferenceTicket Designed for multiplayer to let players pick their musical preferences frim the Lifestyle mod. Step 1: Give your players a Preference Ticket, the ID is PreferencePicker.PreferenceTicket. This can be done via the admin panel, or you can add it to the server's INI file (line 43 by default, SpawnItems=PreferencePicker.PreferenceTicket). Step 2: Players can right click a Preference Ticket to add or remove whatever likes or dislikes they want (be forewarned, they can add lots of likes or dislikes) Step 3: Profit Workshop ID: 3224041214 Mod ID: LSPreferenceTicket Mod ID: LSTicketCraft
Ahu'S Weapon Pack
von 76561198260599904
Warning! This mod conflicts with Brita's refresh, using this mod will cause Brita's or this mod to be unable to refresh firearms properly This mod may have some outdated weapons. If you don't like these weapons, you can skip using this mod What is the content of this mod? This mod has added a total of 28 shotguns, 12 9mm firearms, and 20 melee weapons. All shotguns can be replaced with ammunition such as Dragon Breath shells and high explosive shells, while some melee weapons, except for pipe wrench, have the same functions as their original counterparts. In addition, the mod has added new refresh lists and added some new zombies based on the original clothing. For example, you can see some police zombies wearing masks and gloves in the game, or survivor zombies wearing thick and fully armed clothing, which may carry the newly added weapons of the mod. Future plans I will continue to update this mod until it has all the firearms corresponding to the original game bullets, and based on this, introduce more variants of the original bullets, as well as some new bullets and their corresponding firearms. In addition, I will try to make some post apocalyptic weapons and add related craft skills and related content to these weapons. The next plan is to update some firearms that use. 45ACP bullets. Thanks Thank you to the 布偶旧猫 for supporting the action of the lever gun! Other My laptop has been working for me for 5 years. Recently, she stopped working for a period of time due to a hard drive issue, and all of my mod source files were lost as a result, including the part of the. 45ACP firearm model that this module is currently working on (you can cheat to flash out those firearms in the game, but they still cannot install accessories). Therefore, I spent a long time preparing everything related to it. I am still using this laptop at the moment, and I don't know when it will stop working again for any reason. If you like this mod, you can generate power in my love https://afdian.net/a/Ahu115 I will use this money to purchase a new computer for better mod updates with the support provided above. Workshop ID: 3133910007 Mod ID: Ahu'sWeaponPack
Mentats XP Boost
von 76561198083596636
Mentats by Chibuike As seen in the Fallout series! Mulitplayer Compatible Once consumed it will provide a temporary XP boost for the player. The duration and XP multiplier can be changed in sandbox settings, by default the multiplier is 2 and the duration is 120 minutes. Now features a Moodle when the effect is active Mentats can be found in medical locations such as Pharmacies. Note - If a player disconnects, the Mentats effect will be removed TODO: - Need to add a world model for it (using painkillers model right now) Please comment/discuss any issues with the mod, incompatibilities or any suggestions Workshop ID: 3328767348 Mod ID: MentatsMod
Keep Inventory & Respawn ( Split Screen Fixed)
von 76561198029902266
Fix Keep Inventory & Respawn for split screen Keep Inventory & Respawn : https://steamcommunity.com/sharedfiles/filedetails/?id=2879960829 Workshop ID: 3222114661 Mod ID: FixRespawn
Carwanna Addon: Autotsar Pack
von 76561198030999511
Add supports for Autotsar vehicles Created via script, report if there's missing vehicle Workshop ID: 3258389832 Mod ID: cwAutotsar
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Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
Project Zomboid Server mieten – Multiplayer Guide
Project Zomboid Server einrichten: RAM, Sandbox-Einstellungen, Workshop-Mods, Admin-Rechte und typische Fehler sauber prüfen.
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten