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Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
RestTakenMoodle [B42]
von 76561198364028003
This is a simple mod that indicates when the player is at maximum endurance with a "Breathing Easy" moodle. The moodle only displays while the player is sitting on furniture, on the ground, or (optionally) in vehicles. The mod can also stop any fast-forwarding done when the moodle appears. User-configurable options are found in MOD tab of the in-game options menu. The mod was built using Tchernobill's Moodle Framework, and depends on it to function. NOTE FOR INSTALLATION: Moodle Framework has separate B41 and B42 versions which both use the same Mod ID. RestTakenMoodle requires the B42 version and will probably break if the wrong one is installed. There doesn't seem to be an automatic way to resolve this conflict, so I've linked to the appropriate version of Moodle Framework on this Workshop page for your convenience. Make sure you are only subscribed to the correct mod. Many thanks to Necrofancy for their code contributions! Workshop ID: 3395719803 Mod ID: RestTakenMoodle
AntiDuperos
von 76561198316166770
Adds anti-dupping checks Workshop ID: 3257322260 Mod ID: AntiDuperos
eris_minimap_SafeHouse_plugin
von 76561198182370143
茄子的安全屋 小地图插件 eris_minimap_SafeHouse_plugin 在eris小地图模组中添加茄子的安全屋小地图插件 This is a plugin that adds the community map Eggplant_SafeHouse to eris_minimap. Workshop ID: 2724418598 Mod ID: eris_minimap_SafeHouse_plugin
zRe ARMOR PACK [42.20+ MP]
von 76561198034347328
Based on KP Armory, USMC Armory, old good Brita helmet, S.T.A.L.K.E.R., PMC - HEAVY (COD MW)! Big thanks to Krolldar - author of models! Work in SP/MP. Set PALADIN: - Jacket and Pants in 7 variations (Gorka, Green, Black, Olive, Camo Green/Black/Olive); - Altyn helmet in 3 variations (Green, Black, Olive); - Armor 3 type in 3 variations (Green, Black, Olive); - Upper armor parts in 3 variations (Green, Black, Olive); - Gloves 2 type; - Military exoskeleton; - Gas-mask; - Safety Goggles; - Balaclava; - Tactical pounch (and with straps, USMC version); - Military hip bag in 3 variations (Green, Black, Olive); - Backpacks (Green, Black, Olive). Set TRACTOR: - Jacket and Pants; - Armor 2 type; - Armor parts (Upper/Lower, Arms/Legs); - Helmet; - Gas-mask; - Gloves; - Backpack. The exoskeleton functionality may malfunction if some mod can change the character's carry weight (for example, some traits). This is Build 42, and I don't know of any current mods to create a compatibility patch. If there are any - please drop a link! - Zombies in this presets (spawn +- like Undead Survivor chance): --- 6 military (rare), 3 exoskeleton (very rare), 1 tractor; - Some items can spawn in object (but not for Jacket and Pants or TRACTOR set - only dropped from zombies)! You can support me: 2202 2055 0691 1756 SBER (MIR) https://boosty.to/kerhus/single-payment/donation/493985 Workshop ID: 3780257177 Mod ID: zReArmorPackBYK42S
Fire Damage Rebalance+
von 76561198912034942
Fire damage to the player is reduced to a quarter and fire damge to zombies is multiplied by 12! Workshop ID: 3171834901 Mod ID: FBRP
Plysken Underground Revolution
von 76561197967837587
READ BEFORE ANYTHING !! For Any Bug Report For Any Suggestion Before saying "it's not working", unsubscribe, then resubscribe. If it still fails, post your bug on Discord with your console file "C:\Users\you\Zomboid\console.txt" and your mod list "C:\Users\you\Zomboid\mods\default.txt" => Discord : https://discord.gg/vJay7GQ92B Plysken Underground Revolution Dig your own bunker. Not a prefab basement that appears when you place a block - an actual hole in the ground that you open one shovel pass at a time, ladder down into, and close behind you. A room you dig out becomes a real interior: it stays dry, it is lit, and below ground the temperature stops swinging with the weather, the way a cellar does. Being straight with you about one thing. To make your gallery count as indoors, the mod borrows an interior from a cellar already on the map. Near a town that works, and the walls you build down there hold. Far from everything, there may be nothing close enough to borrow from - and then rain still reaches your ears, and a zombie can climb over an underground wall. Do not make one your only defence until you have seen it hold. This is a limit of the game engine, not something a mod can fix. ⚠️ Single-player mod. It may not work on a server, and there is no multiplayer support for now. ⛏️ How it works Everything happens around a worksite bench, and the order matters - each step opens the next one. If a button is greyed out, the panel tells you why underneath it. 1. Craft the Bunker Worksite Bench. Carpentry 3. You need a hammer and a saw in your bag (they are not consumed), plus 10 planks, 30 nails, a notebook and a pen or pencil. It is in the Carpentry tab of the crafting menu. 2. Put the bench down where you want to dig. It anchors the whole worksite. Everything you do afterwards has to happen within 10 tiles of it by default - you can raise that in the sandbox options, up to 100. 3. Clear the ground. Right-click the patch you want to open. If something is in the way the game says so, and offers what to do about it: Chop down the tree, Dig out the stump, Cut down the bushes, Clear the grass. Bare soil is what you are after. 4. Open the panel and start digging. Left-click the bench, or right-click it and pick Open construction panel. Press Start to dig, then click the square you want to sink. You need a digging tool - a shovel, trowel, hoe or pickaxe. Road and pavement have to be broken with a pickaxe before you reach the soil underneath. One square takes 24 passes by default, and each pass fills part of a sack. You carry that soil out yourself - sacks are heavy, and hauling them up costs endurance. The panel tracks you as Continue digging (5/24), so you can stop and come back. 5. Build the ladder. Once the first shaft is sunk, the panel offers Build the ladder. Carpentry 2, 5 planks and 20 nails, hammer and saw. Stand on one of the eight squares bordering the hole - not on the hole itself. 6. Go down and widen from below. Right-click the shaft and pick Climb down the ladder. From then on you dig sideways: right-click a wall of earth, choose Dig from here, then Dig north, Dig south, Dig west or Dig east. The first shaft is the only one you sink from the surface - after that the bunker grows underground. 7. Close it behind you. The panel offers Build a trapdoor. Carpentry 3, 4 planks, 2 hinges, 1 doorknob and 10 nails. Once it is in, right-click it to Open, Close, Lock or Unlock. 🔧 Things worth knowing before you start The bench is the worksite. Pick it up and the whole project stops, at every level - not just the one you are standing on. Leave it standing, or put it back where it was. An open trapdoor is an open hole. Locking it keeps people out; it does nothing to the dead, who break rather than open. What protects you is closing it. And there is no safety rail - walk into the shaft and you fall in. Nothing here fills a shaft back in: a vanilla Dirt Floor does, for one sack of dirt. You cannot build a wall on a wall of earth. Earth is not a square you can build on, it is ground you have not opened yet. Dig it out and the earth wall disappears on its own. You build in the space you have made, never in what is still solid. For a 5x5 room with your own built walls, dig 6x6. The game stores a wall as the north or west side of a square, so a “south” wall is really the north wall of the square below, and an “east” wall the west wall of the square beside. You need that extra row and column open to put walls there. If you only want an enclosed room, digging 5x5 is enough - the earth around it already closes it, and it holds. 📦 Items Bunker Worksite Bench - the only thing the mod adds to your crafting menu. Carpentry 3. It is a placeable worksite, not decoration: it anchors the whole project and every action happens within range of it. Everything else is vanilla - shovel, hammer, saw, planks, nails, hinges, a doorknob. The soil you dig fills sacks, which you carry yourself. ⚙️ Sandbox options Nineteen settings under a PUR page: digging passes and speed, soil per pass, endurance costs, how much you can haul up the ladder, worksite radius, underground temperature, and what the ladder and trapdoor cost to build. If you would rather build than dig, raise the digging speed and drop the passes. One catch, and it is the game’s, not mine: a world freezes its sandbox settings when it is created, so these options stay at their defaults in a save you already started. Start a new world to change them. ❓ FAQ Common questions are answered in #pur-faq on our Discord. Got one that isn’t there? Ask there and I’ll add it. 📋 Requirements Project Zomboid Build 42.20 or newer - the build it was developed and tested on. It relies on engine behaviour that changed during the 42.x line, so older builds will misbehave. No other mods required. ⚠️ Single-player only, and I mean it. Every system was written and tested for a solo game, and I have never run it on a server or in co-op. Nothing stops you trying, but it may not work at all - and if it breaks there, I will not be able to help. Multiplayer is not planned for now: it depends on a change on the game's side, which I have already asked the developers for. You can add it to a save you already started. As with any mod, try it on a spare save first. I am not responsible for conflicts with other mods. 🌍 Languages 26 languages. English is mine; the rest were written for this release and may read a little stiff to a native speaker. If a line sounds wrong in yours, tell me and I will fix it - and credit you. ⚖️ License Original mod by Plysken - built from scratch for Build 42, with its own tiles, sprites, systems and artwork. © 2026 Plysken. All rights reserved. Subscribing grants a personal, non-transferable licence to play only. Without written permission: do not reuse, copy, port, translate, fork, repackage, re-upload (Workshop / GitHub / Nexus), bundle inside another mod, or use any portion for AI training. Unauthorised re-uploads will be reported under DMCA. FrenchWork Workshop ID: 3776279483 Mod ID: PUR
Pisswater Lake
von 76561198168147822
Pisswater Lake is a city that used to be a french community within KY. The city still host a big majority of French Canadians and therefore hosts some iconics Quebec's brands. It's hockey rink is world famous. Requirements: you'll need to download "DaddyDirkieDirks Tiles", "Dylan's Tile pack", "ExtraNoise's Flag tiles", "Extranoise's Newburbs tiles" The map still had minor issues, while all of them are visual and not gamebreaking, remember that I'm still working on a few fixes. - Most of the city map is not working, only 2 chunks. -some floor tiles are bugged next to a couple building -some signs are missing *Caution*: While the map is compatible with pretty much every mods, it's location is at the west end of the map, near Muldraugh, pretty much where Bedford Falls is. Therefore I would not recommend you having this map and Bedford Falls map installed at the same time. credits: Daddydirkiedirks tiles, dylan's tile pack, extranoise's flag tiles, extranoise's newburbs tiles, buildingpool V3 Workshop ID: 2970611205 Mod ID: Pisswater Lake Map Folder: Pisswater Lake
SnackTime 89 [B41 SP/MP]
von 76561198029886463
💀 The world has ended… but sugar and fat survived. Rediscover nearly 90 retro snacks, drinks and sweet treats, directly inspired by the 90s, bringing a little pleasure back to survival. ━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚙️ FEATURES ━━━━━━━━━━━━━━━━━━━━━━━━━━ 🍬 Nearly 90 iconic products from the 80s and 90s (snacks, drinks, cereals, ice cream...). 🧃 Authentic visual style, faithful to the original visual identity. 🧩 Maximum compatibility with other food mods (adds without replacing). 🖼️ High-quality textures & custom 3D icons. 🌍 Translations: FR / EN / DE / ES / IT / RU / CH ━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚖️ LOOT SYSTEM ━━━━━━━━━━━━━━━━━━━━━━━━━━ By default, the spawn rate of SnackTime products in the world (stores, houses, vending machines and zombie corpses) is set to Rare. It can be adjusted through Sandbox options: 🔧 Very Rare → Rare → Normal → Frequent → Very Frequent ⚠️ Important: after any modification of Sandbox settings, restart the game (singleplayer) or restart the server (multiplayer). ━━━━━━━━━━━━━━━━━━━━━━━━━━ 🧩 REALISM & GAMEPLAY ━━━━━━━━━━━━━━━━━━━━━━━━━━ ❌ Large snacks (cereal boxes, large bags of chips, etc.) never appear on zombies (too bulky to be carried). ✔️ Only small snacks (bars, candies, small packs, drinks...) can appear on zombies. 📦 Large snacks can only be found in the world (stores, houses, vending machines...) or in Mystery Boxes. 🧊 Ice cream only appears in freezers or in Mystery Boxes. 🏪 Enhanced and realistic distribution across more than 50 containers: houses, grocery stores, refrigerators, vending machines, offices, schools, restaurants, cafeterias, vehicles, kitchens and much more. ━━━━━━━━━━━━━━━━━━━━━━━━━━ 🎁 MYSTERY BOX ━━━━━━━━━━━━━━━━━━━━━━━━━━ 📦 Contains between 1 and 5 random items 🍔 May include vanilla food 🧟 Drops only from zombies ━━━━━━━━━━━━━━━━━━━━━━━━━━ 🎁 MYSTERY MEAL BOX ━━━━━━━━━━━━━━━━━━━━━━━━━━ 🍔 Contains unique junk food 🍽️ Complete meal: Main Dish • Drink • Side Dish • Dessert 🥙 Example: Half Moon Kebab + Coca-Cola + Fries + Chocolate Cookie 🎲 Each box contains one complete random meal 🧟 Drops only from zombies ━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔒 RIGHTS & DISTRIBUTION ━━━━━━━━━━━━━━━━━━━━━━━━━━ 🏴 The Dead Walk the Earth - 51.38.43.107:16261 🏴 👉 Available as an open mod. ❌ Any reproduction, modification, reupload or redistribution without permission is strictly prohibited. For any requests, feel free to contact me. ━━━━━━━━━━━━━━━━━━━━━━━━━━ 💖 SUPPORT ━━━━━━━━━━━━━━━━━━━━━━━━━━ Thank you to everyone who supports SnackTime ❤️ If you enjoy the mod, leave a thumbs up 👍 And if you'd like, you can also buy me a coffee ☕ ━━━━━━━━━━━━━━━━━━━━━━━━━━ 📌 Build 42 Version: https://steamcommunity.com/sharedfiles/filedetails/?id=3589560764 ━━━━━━━━━━━━━━━━━━━━━━━━━━ Workshop ID: 3738876069 Mod ID: SnackTime89
New Music 周杰伦专辑
von 76561198185854330
New Music 周杰伦专辑 Generated with New Music Builder Aiyo Not Bad Side A 01 阳明山 02 窃爱 03 算什么男人 04 天涯过客 05 怎么了 06 一口气全念对 Aiyo Not Bad Side B 01 我要夏天 02 手写的从前 03 鞋子特大号 04 听爸爸的话 05 美人鱼 06 听见下雨的声音 JAY Side A 01 可爱女人 02 完美主义 03 星晴 04 娘子 05 斗牛 JAY Side B 01 黑色幽默 02 伊斯坦堡 03 印第安的老斑鸠 04 龙卷风 05 反方向的钟 Fantasy Side A 01 爱在西元前 02 爸,我回来了 03 简单爱 04 忍者 05 开不了口 Fantasy Side B 01 上海1943 02 对不起 03 威廉古堡 04 双节棍 05 安静 The Eight Dimensions Side A 01 半兽人 02 半岛铁盒 03 暗号 04 龙拳 05 火车叨位去 The Eight Dimensions Side B 01 分裂 02 爷爷泡的茶 03 回到过去 04 米兰的小铁匠 05 最后的战役 Yeh Hui-Mei Side A 01 以父之名 02 懦夫 03 晴天 04 三年二班 05 东风破 Yeh Hui-Mei Side B 01 你听得到 02 同一种调调 03 她的睫毛 04 爱情悬崖 05 梯田 06 双刀 Redolent for 7 Miles Side A 01 我的地盘 02 七里香 03 借口 04 外婆 05 将军 Redolent for 7 Miles Side B 01 搁浅 02 乱舞春秋 03 困兽之斗 04 园游会 05 止战之殇 Novembers Chopin Side A 01 夜曲 02 蓝色风暴 03 发如雪 04 黑色毛衣 05 四面楚歌 06 枫 Novembers Chopin Side B 01 浪漫手机 02 逆鳞 03 麦芽糖 04 珊瑚海 05 漂移 06 一路向北 Still Fantasy Side A 01 夜的第七章 02 听妈妈的话 03 千里之外 04 本草纲目 05 退后 Still Fantasy Side B 01 红模仿 02 心雨 03 白色风车 04 迷迭香 05 菊花台 On the Run Side A 01 牛仔很忙 02 彩虹 03 青花瓷 04 阳光宅男 05 蒲公英的约定 On the Run Side B 01 无双 02 我不配 03 扯 04 甜甜的 05 最长的电影 Capricorn Side A 01 龙战骑士 02 给我一首歌的时间 03 蛇舞 04 花海 05 魔术先生 Capricorn Side B 01 说好的幸福呢 02 兰亭序 03 流浪诗人 04 时光机 05 乔克叔叔 06 稻香 The Era Side A 01 跨时代 02 说了再见 03 烟花易冷 04 免费教学录影带 05 好久不见 The Era Side B 01 雨下一整晚 02 嘻哈空姐 03 我落泪情绪零碎 04 爱的飞行日记 05 自导自演 06 超人不会飞 Opus 12 Side A 01 四季列车 02 手语 03 公公偏头痛 04 明明就 05 傻笑 06 比较大的大提琴 Opus 12 Side B 01 爱你没差 02 红尘客栈 03 梦想启动 04 大笨钟 05 哪里都是你 06 乌克丽丽 Jay Chous Bedtime Stories Side A 01 床边故事 02 说走就走 03 一点点 04 前世情人 05 英雄 Jay Chous Bedtime Stories Side B 01 不该 02 土耳其冰淇淋 03 告白气球 04 Now You See Me 05 爱情废柴 Greatest Works of Art Side A 01 Intro 02 最伟大的作品 03 还在流浪 04 红颜如霜 05 不爱我就拉倒 Greatest Works of Art Side B 01 Mojito 02 错过的烟火 03 等你下课 04 粉色海洋 05 倒影 06 我是如此相信 Wow! Side A 01 惊叹号 02 迷魂曲 03 Mine Mine 04 公主病 05 你好吗 Wow! Side B 01 疗伤烧肉粽 02 琴伤 03 水手怕水 04 世界未末日 05 皮影戏 06 超跑女神 Workshop ID: 3742395936 Mod ID: NewMusicJayChou
PzRank Scoreboard
von 76561198018090537
PzRank Scoreboard A persistent multiplayer scoreboard for Project Zomboid Build 42. Turn your server activity into a clean, readable, and competitive ranking system fully integrated with the Project Zomboid UI style. Highlights - Player and faction rankings - Current Life, Global, Daily, Weekly, and Monthly views - Real calendar history with archived periods - Zombies killed, KDA, XP, survival time, and distance travelled - Combat breakdown by type and category - Featured weapons with icons - JSON export for websites, dashboards, and admin tools - Resizable detailed view and compact minimal view - Direct access from the in-game left sidebar Built for Multiplayer Servers PzRank Scoreboard is designed for persistent communities that want clear progression, faction competition, readable statistics, and a presentation that feels native to Project Zomboid rather than bolted on. Admin Friendly Sample data and metrics logging exist as sandbox options and are disabled by default, so production servers can keep the mod clean by default and only enable diagnostics when needed. Espanol PzRank Scoreboard es un ranking persistente para Project Zomboid Build 42 multijugador. Convierte la actividad de tu servidor en un sistema de clasificaciones claro, visual y legible, integrado con la estetica del propio juego. - Ranking de jugadores y ranking de facciones - Vida actual, Global, Diaria, Semanal y Mensual - Historico por calendario real con periodos archivados - Zombies asesinados, KDA, XP, tiempo sobrevivido y distancia recorrida - Resumen de combate por tipo y categoria - Armas destacadas con iconos - Exportacion JSON para webs, dashboards y herramientas administrativas - Vista detallada redimensionable y vista minima compacta - Acceso directo desde el sidebar lateral izquierdo Legal Copyright (c) maikwana. All rights reserved. Reuploads, redistribution, and modified public re-releases are not permitted without explicit permission. Workshop ID: 3706632480 Mod ID: PzRank
Wide Jeans [B42]
von 76561199091962619
Wide jeans, I don't know why, but oh well. They have a decent amount of texture Широкие джинсы, не знаю зачем но ладно) Нелохое количество текстур на них Workshop ID: 3682597145 Mod ID: WDJNS
New Realistic Retexture Player Skins
von 76561198345111326
This modification removes the underwear from the male and female character. Does this work with multiplayer? this is how the modification works with multiplayer mode Why I created this? I created this modification for the needs of a friend who creates various fiction stories. ATTENTION! I am not the author of the character textures! All textures used in the modification come from older modifications that are no longer supported! if the textures used in the modification belong to you, please contact me to solve any problem Workshop ID: 3136971668 Mod ID: NewRealisticPlayerSkinsRetexture
Functional Vendors
von 76561198042182162
Use the "Money" item occasionally found on zombies or in cash registers (or get to bank robbing) in any nearby vending machine to purchase snacks, candy, and soda! Whether its a cold Lime Soda to fight the Kentucky heat, or a Smirkers Bar, because you aren't you when you're hungry, the amenities of modern life are just a dollar away! Just make sure you plug that machine into a generator in the event of the collapse of the state power grid. No cash? No problem! Just head on down to a Knox County ATM that will take your bank's Credit Card; provided you know your PIN, of course, and it's as easy as 1-2-3-4! That cash is YOURS! You might even be one of the lucky ones who makes a real BUNDLE! So get out there! Smash in some heads, and rifle through their pockets, because a crispy bag of chips and a cold can of soda to wash it down is just out there for the taking, while supplies last! Workshop ID: 3631658904 Mod ID: FunctionalVendors
Week One NPC Addon: Item Tags
von 76561198019110811
Shows tags for items in containers, that are considered property (#) and you will be prosecuted for taking them and for items, that are available to be bought: $ symbol with price tag, green if you have enough money to buy one item and red if you will steal it instead. Check out all of my addons for Week One NPC mod: Murmax's addons
自用汉化模组
von 76561198101371858
这是一个自用补充汉化模组 这个模组配合以下模组使用可以做到下列涉及模组的完全汉化: 个人mod汉化 KI5载具合集 简中汉化 Snake's Mod Pack CN Ful 狐狸原版优化合集MOD汉化 *注意:上述mod中有的存在部分未汉化部分,需要将本模组放置在上述模组下方(最后加载),否则可能会被上述模组中未翻译词条覆盖. 1,本模组包含的出生地汉化: 路障小店 湖边小屋 以克伦 安全屋 生存者商店 特莱镇 快乐屋 2,模组汉化包含: '76 Chevrolet K Series '78 AM General M35A2 + M49A2C + M50A3 + M62 '87 Chevrolet Suburban '89 Dodge Caravan '92 Ford Crown Victoria '93 Chevrolet Suburban '93 Ford F-350 '93 Ford Taurus 4 Color Bic Pen 简单交易Trading technology 简单扩容Simply expand the capacity Authentic Z-Lite Autotsar Tuning Atelier - DeRumba Van Better Sorting Brita's Armor Pack Building Menu Cartography Modifier Common Sense Container Tags Craft Helper Continued Customizable Wood + Metal Weight Dried Fish Mod Eerie Country Ekron Evolving Traits World (ETW) Expanded Helicopter Events Fancy Handwork Fiat Fiorino 1992 Find my body Fox's More Recipes Expansion Functional Appliances Greenleaf 绿叶镇 Item Stories KillCount More Jar Food Navigation Pitstop Plumbing Propane Refill Proximity Inventory Rewarding Night Combat RV Interior Save Our Station! Skizot's Carryable Everything Snake's ModPack-Ammo Maker Reloeaded V0.64 Snake's ModPack-Clothing Mod Vo.83 Snake's ModPack-Custom Map Bridge V3.6g Snake's ModPack-Le Gourmet Revolution Snake's ModPack-Pimp My Ride Mod V1.14 Snake's ModPack-SkillsMag Version 2.05 Snake's ModPack-Table Saw V.1.12 Snake's ModPack-Weapons Accesories V-3.13 that DAMN Library Trelai_4x4 Riverside Expansion True music Tsar's Common Library 2.0 Under Cover of Darkness Vehicle Recycling-Rebuild Weapon Modifiers v1.1.3-Extensive Weapon Modifiers v1.1.3-Realistic & Lore Friendly West Point Incident Pack Workshop ID: 3214416065 Mod ID: PzTransMod
New Music: Linkin Park Music Pack
von 76561198875202045
LP Music Pack — adds 9 Linkin Park albums to Tali's New Music. Figured, why not create it, besides, they are one of my favourite artists ;) Cassettes and vinyl are split into A/B sides; CDs hold the full album. REQUIRES: Tali's New Music Releases (167 tracks) Studio albums - Hybrid Theory (Bonus Version) - Meteora (Bonus Version) - Minutes to Midnight - A Thousand Suns - Living Things - The Hunting Party - One More Light - From Zero (Deluxe Edition) Remix, compilation & more - Reanimation - Collision Course (Jay-Z × Linkin Park) - Papercuts (greatest hits) - Lost Demos Singles - New Divide - A Light That Never Comes (feat. Steve Aoki) - Not Alone Not affiliated with Linkin Park, Jay-Z, or Warner. Audio belongs to its respective owners — for personal use only. Also check out my other mods in my collection! Your support is much appreciated! Workshop ID: 3742141051 Mod ID: NMLPMusic
MB Caio Foz
von 76561198158366164
RV interior request to Mickey Knox one of the best moders :) Here I bring you a very popular minibus in South America, commonly used for passenger transportation and now to carry all your things with you in the apocalypse with its space to put together a good RV that can take you anywhere but be careful those little wheels barely pass through the potholes in my country it is not a 4x4 do not put it in the mud please.... now fixed and now for b41 Workshop ID: 3578030194 Mod ID: caio
[MP] Wess Admin Tools: Server
von 76561198450562423
Wess Admin Tools: Server Run your Project Zomboid (Build 42) multiplayer server from one clean, server-authoritative panel. Teleport, heal, spectate, spawn, moderate, delegate staff roles and audit everything, without ever touching the server console. Press F6 and go. Server-authoritative & admin-only. Every single action is re-validated on the server, so a modified client can't abuse it - and regular players can't even open the panel. On a dedicated server it needs two ini lines, not one - see Setup near the bottom. Playing single-player? This stays completely inert - grab the solo Wess Admin Tools instead. New in v1.2 - The panel is resizable. Drag the bottom-right corner, or the bottom edge for height alone; everything lays itself out again when you let go, and your size is remembered per world. It grows rather than shrinks - the pages are built for 660x648 - which is what the Players, Roles and Audit lists wanted. - Fixed: the Powers toggles did nothing on a dedicated server. Free build was the obvious one - the Build window let you pick anything, your character played the whole animation, and nothing appeared. The toggle only ever reached your own client, and on a dedicated server it is the server that finishes the build. Every Powers toggle is now sent to the server as you flip it. - Earlier, in v1.1.3: items spawned from the panel are usable in multiplayer again, the panel can no longer silently fail to open, player notes / Watched flags / shared waypoints now reach remote admins on a dedicated server, and the Stats tab reports real ping instead of the FPS and memory Build 42 stopped exposing to mods. Why server hosts love it - Land and go - the Home dashboard. Open the panel and your most-used actions (heal, teleport, spectate, announce, save) are right there. No digging through menus to do the basics. - Delegate your staff safely. Give each role exactly the tools it should have - a moderator can heal & teleport players but never touch the world or server. The panel even greys out what a role can't use, and it honours Project Zomboid's own role capabilities. No more handing out full admin and hoping for the best. - Catch rule-breakers red-handed - Spectate. One click turns you invisible + no-clip and teleports you to any player, so you can watch what they're really doing, unseen. Flag a suspicious player as Watched and get a logged ping when they connect. - Know exactly what happened - the Audit log. Every admin action, plus player deaths and connections, is recorded with a timestamp and is searchable by category. Settle disputes, review your staff, and keep a clean record - in-game or in the log file. - Help players in seconds. A live Monitor dashboard of everyone's health & needs, an exact-stat Vitals editor, and right-click any player - in the list OR the on-screen tracker - for instant heal / teleport / cure / god / health panel. Everything in the box - Players & Batch - teleport, heal / feed / cure, god, give items, add XP, effects - one player, or everyone at once. - Spawning - searchable item & vehicle spawners with live icon previews; repair & hand yourself the key to the nearest car. - World & Events - weather presets, time, zombie clearing, and helicopter / gunshot / alarm / horde events. - Moderation - access levels, kick, ban (+ IP), unban, whitelist, voice, instant & scheduled broadcasts, and per-player notes. - Roles - view, create, edit and delete Project Zomboid roles and their capabilities, right from in-game. - Loadouts & Kits - apply a curated preset (Sheriff, Soldier, Survivor, Builder, Doctor) to a player or to everyone. - Self & teleport tools - god / invisible / no-clip, named waypoints, "return to your last spot", and one-click event staging (gather all players at a waypoint). - Find - a command palette: type any action and run it; pin favourites to your Quick bar. - Panel themes - two independent dials: 12 accent colours and 5 ground tones, picked in Settings and remembered per world, so the panel can look like your server rather than like mine. On-screen, always handy - Admin HUD - access, server time, players online, your coords, nearby zombies and active cheats at a glance. Right-click for quick self-actions. - Player tracker - online players with distance & health; right-click a name for instant actions. - Hotkeys - bind the HUD, tracker, heal, god, return and more under Options > Keybindings. Built right - Server-authoritative - the real security boundary, re-checked server-side on every command. The UI is just a convenience. - Admin-only - regular players can't open it and can't trigger anything. - Accountable - a full audit trail to console and an audit file for multi-admin servers. - Lightweight & hardened - pcall-guarded so a bad click can't crash the panel, with a unique namespace that avoids conflicts. Built to stay installed across updates. Compatibility: Project Zomboid Build 42 - including the current stable/default branch (no beta opt-in needed). Admins open the panel with F6 (rebindable) or by right-clicking the world. Hosting privately with friends (co-op) Yes - it works. Use Host from the main menu, enable the mod for that world, and press F6. When you host, your machine is the server, so the panel is authoritative for you straight away - there is no access level to grant and nothing to configure. The Mods= / WorkshopItems= lines below are for dedicated servers only. Setup - dedicated servers (please read) The panel is drawn on the client, so it has to reach your players as well as your server. Your server ini needs BOTH lines: - Mods=WessAdminToolsServer - WorkshopItems=3749847175 WorkshopItems is the one people miss - it is what makes connecting players download the mod. With only Mods= set, the server loads it fine but your admins get nothing: no F6, and no Wess entries under Options > Keybindings. If that is what you are seeing, this is almost always why. Still nothing with both set? Fully stop the server so it re-downloads the Workshop copy - a cached older version behaves the same way. And note it is admin-only by design: if you are not an admin (or a role with a matching capability) the panel will not open for you, which is intended. Delegated staff can't give items? Since v1.1.3 item giving uses the server's own /additem command, which is gated by Project Zomboid's AddItem capability rather than by this mod's own permission categories. Full admins are unaffected; for a custom staff role, grant AddItem in the Roles tab and kits, loadouts and quick-give work again. Got a bug or an idea? Hit the in-panel Report a bug button (it opens my Discord) or drop a comment - every report gets looked at, and the mod is actively maintained. © 2026 Wess. All rights reserved. Please don't reupload, redistribute or republish this mod or its code - link to this page instead. Join my Discord server and say hello Support me on Ko-fi Workshop ID: 3749847175 Mod ID: WessAdminToolsServer
Functional_ATMs2
von 76561199042257388
Functional_ATMs2 by Glytch3r Update: added SANDBOX options - Disable/Enable Convert to cash item - Disable/Enable Convert to wallet data Adds function to vanilla ATM tiles By default they dont come with the functions you must ACTIVATE IT! only admins can activate it go to a vanilla tile atm and right click to convert it Diamond items = 5$ Locket & Dogtag = 3$ Ruby, Sapphire, Amber, Amethyst Pearl & Emerald items = 2$ Antique, Gold & Silver items = 1$ the ATM becomes a container to sell you just place all the items you want to sell in the ATM's container with custom sound effect Compatible with Chuck's Shops and Traders https://steamcommunity.com/sharedfiles/filedetails/?id=2853615523 Coded by Glytch3r Commissioned by NukaBoy Cataclysm Survival PZ Server Donations: https://ko-fi.com/glytch3r/ Contact me if you need any custom mod for your server Discord: Glytch3r#7331 / glytch3r Workshop ID: 2919435743 Mod ID: Functional_ATMs2
VHS Pack: Foraging
von 76561199230970910
Добавляет 5 кассет, которые помогут вам не только найти таракана в офисе, но и грибочки в лесной глуши Workshop ID: 3539702403 Mod ID: VHSPackForaging
Drink From Puddles And Lakes Anim Fix (B42.16.3)
von 76561199728623332
PTBR: há uns 2 dias atrás eu tava jogando o jogo e parei pra beber uma poça de agua, e então eu vi a animação do personagem e pensei "cara, alguém ja se perguntou o pq do personagem beber a agua das poças dessa forma? tem algo errado" e sim, tinha!! eu vasculhei nas animações do jogo se havia alguma animação que eu pudesse substituir a animação padrão de beber as poças de agua. E sim, tinha e por algum motivo estranho ela não é utilizada, mas ela esta lá nos arquivos, mas não é utilizada. Enquanto isso, é utilizada a animação padrão de beber a agua das pias, oque não faz sentido kkkkk enfim, basicamente esse mod substitui a animação de beber as poças de agua para a sua animação realista que não foi utilizada. Isso vai dar muito mais imersão ao jogo de vcs, divirtam-se. ENGLISH: 2 days ago i was playing the game and stopped to drink from a puddle, then i saw the character's animation and thought "bro has anyone ever wondered why tf the character drinks puddle water like that?? something's wrong" and yeah there was!! i went digging through the game animations to see if there was any animation i could swap for the default puddle drinking one. And yeah there was one and for some weird ass reason it's not used, it's just sitting there in the files, completely unused. meanwhile they use the default sink drinking animation which makes no sense lmfao anyway basically this mod swaps the puddle drinking animation for that realistic one that wasn't being used. way more immersion for y'all's game, have fun. Workshop ID: 3619083168 Mod ID: DrinkFromPuddlesAnimFix
New Music VOCALOID Pack
von 76561198146230757
A VOCALOID music album pack created for the New Music mod, built using the New Music Builder tool. Most of the songs are ones I regularly listen to. Apart from PinocchioP and DECO*27, who each have their own dedicated albums, I've combined all other songs into a single album as much as possible. The total length of each Side A/Side B is kept within one hour. Since New Music's interface does not support Japanese characters, I've renamed all songs to the format: Artist Name + Romaji / English translated title. Update: New Music now supports localized files and adds localized display of songs in Chinese and Japanese Cover artwork source: M0NS_Draw 为New Music模组制作的VOCALOID音乐专辑,使用New Music Builder工具创建 大部分歌曲是我自己常听的,除了PinocchioP/DECO*27两位作者专门独立了一份专辑,其他的歌曲都被我尽可能的合并在一个专辑内,每个A/B面歌曲总时长控制在一小时以内 因为New Music中播放器的语言界面不支持日文,所以我已经将歌曲名称修改成了:歌曲作者名+罗马音/歌曲英文译名 更新:New Music已经支持本地化文件,添加了歌曲的中文和日语的本地化显示 封面艺术图来源:M0NS_Draw New Music VOCALOID Pack Generated with New Music Builder VOCALOID Music A Side A 01 wowaka - rolling girl 02 wowaka - Unknown Mother-Goose 03 wowaka - Ura-omote Lovers 04 wowaka - World's End Dancehall 05 hiiragi magne - Marshall Maximizer 06 hiiragi magne - Tetoris 07 hiiragi magne - Zako 08 ryo (supercell) - World is Mine 09 teniwoha - Zamuza 10 WhiteFlame - Senbonzakura 11 40mP - Love Trial 12 Ayase - Cinema 13 Ayase - Cynical Night Plan 14 john - Shun-ran 15 NAKISO - Retry Now VOCALOID Music A Side B 01 Giga - BRING IT ON 02 Giga - CH4NGE 03 Giga - Childish War 04 Giga - Hibikase 05 PLight,Giga - Gimme×Gimme 06 Kairiki Bear - Bug 07 Kairiki Bear - Darling Dance 08 Kairiki Bear - Failure Girl 09 Kairiki Bear - MELLOMELLOID 10 Kairiki Bear - Ruma 11 Kairiki Bear - Venom 12 Crusher-P - ECHO 13 Kenshi Yonezu - DONUT HOLE 14 Kenshi Yonezu - Sand Planet 15 rerulili - At God's Mercy 16 rerulili - Brain Fluid Explosion Girl PinocchioP/DECO*27 Music Side A 01 PinocchioP - Anonymous M 02 PinocchioP - Don’t Believe in T 03 PinocchioP - Fake meme 04 PinocchioP - God-ish 05 PinocchioP - Isn’t it “A” 06 PinocchioP - Love Attribute 07 PinocchioP - Magical Girl and Chocolate 08 PinocchioP - Nee Nee Nee. 09 PinocchioP - Non-breath oblige 10 PinocchioP - Playing Immortal 11 PinocchioP - Reincarnation Apple 12 PinocchioP - Rejected Diva 13 PinocchioP - Super Superhero 14 PinocchioP - What's Inside 15 DECO27,PinocchioP - (Not) A Devil PinocchioP/DECO*27 Music Side B 01 DECO27 - Cherry Pop 02 DECO27 - Ghost Rule 03 DECO27 - HAO 04 DECO27 - HIBANA 05 DECO27 - Monitoring (Best Friend Remix) 06 DECO27 - Monitoring 07 DECO27 - Mousou Kanshou Daishou Renmei 08 DECO27 - Mousou Zei 09 DECO27 - Otome Dissection 10 DECO27 - Rabbit Hole 11 DECO27 - TELEPATHY 12 DECO27 - The Vampire 13 DECO27 - Love Words V 14 DECO27 - Mozaik Role 15 DECO27,Giga - Cinderella (Giga First Night Remix) VOCALOID Music B Side A 01 kanaria - Envy Baby 02 kanaria - KING 03 kanaria - QUEEN 04 kanaria - Yoidore Shirazu 05 Atena - Character T 06 Atena - Clone Clone 07 Atena - DREAMMODE 08 Atena - Odochina 09 inabakumori - Lagtrain 10 KIRA - MONSTER 11 Yukopi - Kyoufuu All Back 12 Amala - Daidaidaidaidaikirai 13 Amala - Dadadadadaru 14 HALLO CEL - Teto The 31st 15 HALLO CEL - CandyCookieChocolate VOCALOID Music B Side B 01 masaradasarada - Liar Dancer 02 masaradasarada - Tiny Me 03 Sasuke Haraguchi - Hito Mania 04 Sasuke Haraguchi - Medicine 05 32ki - Mesmerizer 06 jon-YAKITORY - Konton Boogie 07 Tokyo Manaka - Brain Rot 08 Yoshida Yasei - Override 09 Camellia - Hiasobi 10 Chinozo - Good-bye Declaration 11 Iyowa - Heat abnormal 12 Otonashi AF - Fake Chinese 13 KEMU VOXX - RokuchouNen to Ichiya Monogatari 14 Sendra - Conqueror 15 d0tc0mmie - I Can't Wait 16 NOMELON NOLEMON - Phony Workshop ID: 3752785523 Mod ID: NewMusicVOCALOID
Trap Everything
von 76561198073494459
Trap Everything is a simple mod that allows for trapping more types of animals. This is Build 42 only. This is also my first mod here, so I am not super sure if I am uploading this completely correctly. Please report any issues ASAP so that I can look into them. I am not super familiar with trapping in real life, so any suggestions to more closely imitate appropriate trapping cycles and baits for the different animals would be welcome. Update 4/19/2025: Updates so that more adult animals can be caught, updated deer to have a dawn trapping period, adjusted some of the rates for different trapping setups to try to make the rates feel more realistic. I still have a ways to go on nailing that down though, so be warned! Pigs: Hours are 0500 - 1900 Traps: Cage, Snare, Box, Crate *Adult pigs can only be caught in snare traps Bait: Carrots, Apple, Lettuce, Bell Pepper, Cabbage, Corn, Banana, Potato, Tomato, Peach, Pear, Smashed Watermelon, Cat Treats, Cat Food Bag, Dog Food Bag, Smashed Pumpkin (despite all their rage they are still just piglets in a cage), Fish Fillet, Venison, Beef, Squash, Zucchini Chickens: Can catch adult chickens and young chickens. Hours: 0700-1800 Traps: Cage, Snare, Box, Crate, Stick *Young chickens can only be caught in stick traps. Bait: Carrots, Apple, Lettuce, Bell Pepper, Cabbage, Corn, Potato, Tomato, Peach, most of the fishing bait critters, Peanuts, Sunflower Seeds, Crackers, Popcorn, Frog Meat Turkeys: Can catch adult turkeys and young turkeys. Hours: 0700-1800 Traps: Cage, Snare, Box, Crate *Young turkeys can only be caught in stick traps Bait: same as chickens Sheep: Hours: 0700-2000 Traps: Cage, Snare, Box *Adult sheep can only be caught in snare traps. Bait: Carrots, Apple, Lettuce, Bell Pepper, Cabbage, Corn, Potato, Tomato, Peanuts Deer: Note that deer cannot be domesticated, so if you pull one from the trap and set it down, it will instantly flee from you. You may want to have a small enclosed area to put it to be able to do anything with it. Hours: 0400-0700 and 1700-2200 Traps: Snare Baits: Carrots, Apple, Lettuce, Bell Pepper, Cabbage, Corn, Tomato, Peach, Sunflower Seeds, Acorn Cow: Only a young cow (calf) can be caught. They are very rare. It has happened in real life that calves escape and get adopted by wild animals, but it is a very rare occurrence. Hours: 0700-1900 Traps: Snare Baits: Apple, Corn, Barley Sheaf, Dried Barley Sheaf, Hops, Rye Sheaf, Dried Rye Sheaf, Wheat Sheaf, Dried Wheat Sheaf. Anyone is welcome to reupload this mod or upload a new version anywhere or put it in whatever modpack they want. Workshop ID: 3463530238 Mod ID: TrapEverything
Diabetes
von 76561198414008779
Diabetes Mod for Project Zomboid Mod Author: Alex This mod adds a diabetes system to the game with two types of diabetes and glucose level management. Main Features: 1) Two types of diabetes: High and low sugar levels. 2) Glucose Levels: From -3 to 3, where the values impact health: Levels -1 and 1 decrease stamina. Levels -2 and 2 activate diabetes, causing gradual glucose changes and blurry vision. Levels -3 and 3 lead to severe health decline and strong blurry vision. 3) Glucometer: Found in pharmacies, it automatically checks glucose levels every hour. 4) Food: Displays how much it affects glucose levels under each item. Additional Features: - Full compatibility with single-player and multiplayer modes. - Ability to personalize the diabetic experience. - To recover from diabetes, keep your glucose level normal for 3 days. - Type 1 diabetes can only be acquired through a trait. Type of Diabetes Glucose Level Effects Type 1 (low sugar) 33, 16, 3 Decreased stamina, active diabetes, health reduction Type 2 (high sugar) 450, 565, 660 Decreased stamina, active diabetes, severe health decline Order a custom mod here https://discord.gg/hUDKJuYd5Y Workshop ID: 3354126057 Mod ID: Diabetes
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Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
Project Zomboid Server mieten – Multiplayer Guide
Project Zomboid Server einrichten: RAM, Sandbox-Einstellungen, Workshop-Mods, Admin-Rechte und typische Fehler sauber prüfen.
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten