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Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
Minecraft [True Music]
von 76561198300666122
Always Remember To Carry Torches I have added a lot of Minecraft songs to this collection so you can find ... - C418 - Beginning - C418 - Cat - C418 - Chris - C418 - Clark - C418 - Danny - C418 - Dog - C418 - Door - C418 - Droopy Likes Ricochet - C418 - Droopy Likes Your Face - C418 - Dry Hands - C418 - Equinoxe - C418 - Excuse - C418 - Haggstrom - C418 - Key - C418 - Living Mice - C418 - Mice on Venus - C418 - Minecraft - C418 - Moog City - C418 - Oxygene - C418 - Subwoofer Lullaby - C418 - Sweden - C418 - Thirteen - C418 - Wet Hands =========================================================== I Do Not Own These Songs And All Rights Go To Their Respective Owners =========================================================== Workshop ID: 3172414981 Mod ID: Minecraft_Music
Exhibition Circuit
von 76561197992039217
Exhibition circuit with lots of sport cars, 4 mechanic building and 1 gas2go building. This map has been created in prelude to Rally Map . If you like driving, give it a try. Rally Map Includes random vehicle spawn for: (if you don't have these, it will spawn vanilla sport cars) fhqwhgads' Vehicle Pack - The Motorious Zone Filibuster Rhymes' Used Cars! Ferrari Testarossa Thanks to @Asierus24 for the car spawn scripts and all the support. Cell 49,16 Workshop ID: 2971265728 Mod ID: ExhibitionCircuit Map Folder: ExhibitionCircuit
80s/90s chevrolet caravan
von 76561199082352521
an luxury wagon popular among rich brazillian families. features: openable doors the car parts appears when placed on the ground comes with 4 different versions here's a list of all the versions: caravan base caravan ss: sporty version of it caravan diplomata: sporty and luxurious version opala ambulance: self explanatory you can make the car more or less common by editing the spawnlists file in the mod folder > lua > shared Workshop ID: 3247986797 Mod ID: caravan Mod ID: caravanss Mod ID: caradiplo Mod ID: carasamu Workshop ID: 3247986797 Mod ID: caravan
Additional Skill Books 2 (40 build)
von 76561198142202235
BUILD 41 - https://steamcommunity.com/sharedfiles/filedetails/?id=2209099061 This is reworked update for outdated mod. Original mod links: https://theindiestone.com/forums/index.php?/topic/15833-updated-additional-skill-books-mod/ https://theindiestone.com/forums/index.php?/topic/10036-additional-skill-books-mod/ Content: This mod added skill books for all weapon and athletic skills (Blade, blunt, firearm, sprinting...). Works like vanilla skill books. Because of the huge number of books, I reworked mod. Each book now contains chapters (i.e. "Guns Tome 1" contains Reloading and Aiming). Chapter is easily changed by pressing RMB on the book. Also includes RU translation. Thanks Pravus for creating this mod and Plognark for previous update! Workshop ID: 857723086 Mod ID: AdditionalBooks2
[B42.15+] SOTO, Lifestyle 및 모드 통합 한글(한국어) 번역
von 76561199678339947
일부 편리성 모드 번역을 통합 번역 모드하나로 묶었습니다. 번역 모드 전부를 구독할 필요는 없으며 아래 목록 중 사용중인 모드가 번역됩니다. *KI5번역모드를 제외하고 모드 목록 되도록이면 모드 최하단에 있는것이 좋습니다. *KI5 번역모드 시용시 제 통합번역 아래에 두시면 됩니다. SOTO, Lifestyle, Real Firearms, Firearms B42 4가지를 통합번역에 통합하였습니다. 통합 번역 모드 목록 Simple Overhaul: Traits and Occupations (SOTO) Lifestyle: Hobbies Real Firearms Firearms B42 Gunworks Framework GoM - Guns of Marz Hot Brass - Visible Casing Ejection Framework Vehicle Repair Overhaul Proximity Inventory EquipmentUI Pack Mule Dynamic Backpacks Rip All Button In context Menu Hello Kitty Backpacks that DAMN Library Tsar's Common Library ALICE Gear Replace Bandage Minimal Endurance Bar Knox Antidote Reduce Action Time Archery Nexus ST Additions - Pry Open (A Crowbar Mod) Combat Traits Antibodies (v1.97) Reduced sickness inside the vehicle Extended Categories Standardized Vehicle Upgrades 3 - Core - B42 Standardized Vehicle Upgrades 3 - Vanilla Addon The Motorious Zone Vehicle Pack(아래 설명 *참고 필수) Lethal Stealth 위 모드 번역이 통합되어있습니다. (KI5) that DAMN Library (Trailers!, Campers!)만 번역 ├─Trailers!, Campers!를 제외한 개별적 추가되는 차량모드 전용은 번역은 하지 않았습니다.) └─※일부 차량추가모드 전용 (아이템명, 차량잡지) 등 Extended Categories 모드의 경우에는 한국어 지원은 하지만 일부 번역 지원이기에 전체 번역을 추가 The Motorious Zone Vehicle Pack의 경우 일부만 한글 지원이 되고 있기에 전체적 번역 추가 └─Real Names Addon 기준의 번역이기에 Real Names Addon 사용 X MAP번역 모드 추가 RaccoonCityB42 Tikitown & PowerPlant (B41/B42) 제가 사용중인 모드 위주로 번역이 되고 있습니다. 레시피와 아이템명에서 제대로 작동하지 않는 부분 수정(26.3.24) Workshop ID: 3683293668 Mod ID: SA_KR_IntegratedTranslation Mod ID: SA_KR_Map
Moveable Item And Normal Item Weight Reduction[SP/MP][42.19+]
von 76561198327185242
The item weight reduction feature is now a standalone mod. This collection provides multiple reduction options 10% means 40kg -> 4kg 25% means 40kg -> 10kg 50% means 40kg--> 20kg 80% means 40kg-> 32kg and the weight reduction also affect on moveable items NOTICE: The addition to the exists savefile will only affect items generated afterward Solution to Short Burn Time Caused by Low Wood Weight: https://steamcommunity.com/sharedfiles/filedetails/?id=3408392174 Mod ID: weight_reduce_customized Mod ID: weight_reduce_2_10 Mod ID: weight_reduce_2_25 Mod ID: weight_reduce_2_50 Mod ID: weight_reduce_2_80 Workshop ID: 3664252616 Workshop ID: 3664252616
Immersive Hunting Overhaul (SOTO/SOMW/VFE)
von 76561198027772381
Immersive Hunting Overhaul An overhaul of Immersive Hunting that adds new ways to hunt and compatibility with Simple Overhaul: Melee Weapons, Simple Overhaul: Traits and Occupations, and Vanilla Firearms Expanded. Major Changes - SOMW, SOTO, and VFE have been integrated and are requirements for this overhaul. - Hunting with pistols and melee weapons is now possible. - Depending on the animal, certain weapons may destroy or preserve more meat, and may be more difficult to hunt with. - Dead pigs now yield pork instead of steak, and lesser amounts of bacon and lard. Fixes - Hunting no longer leaves twigs everywhere. - Suppressed firearms produce much less noise while hunting. NOTE: This mod was made for personal use This mod will not be updated for Build 42, as animals are being added to the game. Workshop ID: 3181073136 Mod ID: ImmersiveHunting_SOMW_SOTO_VFE
British Police Uniforms
von 76561198075165473
Oi mayte av you got a loicense to be devouring the flesh of livin' beins? Retextures the police clothing into british police uniforms, retextures the following; Bulletproof vest (Metropolitan police vest) Police Jacket(Metropolitan police jacket) Ranger Jacket(Community support officer jacket) Police shirts retextured to a variety of colours Black shoes retextured to be pure black oxfords Trousers/Pants retextured to be all black Police hat model changed to peaked cap and retextured to met police cap Ranger hat model changed to peaked cap and retextured to Community support cap Deputy hat model changed to baseball cap and retextured to police baseball cap British army DPM uniform: https://steamcommunity.com/sharedfiles/filedetails/?id=2812458579 Workshop ID: 2812668775 Mod ID: BritishPolice
Better Hydrocraft Bags
von 76561198007849146
Makes the bags you work to create better than the bags you can find. It also makes pack animals and dogs with bags worth using by allowing you to turn them into followers, which will reside in your inventory and reduce your overall weight. This way they do not require hands to use. Workshop ID: 1661835698 Mod ID: BetterHCBags
[B42]Kiryu Voice
von 76561198043417360
Adds Kiryu as a selectable voice in character creation. Sounds bites were taken from Yakuza 0, Yakuza 6 and Yakuza 3 Workshop ID: 3402965590 Mod ID: KiryuVoiceMod
Toys but this is FNAF 6
von 76561198041085367
After the ufortunate incident, known to the public as "The Bite of '87", Fazbear Entertainment, Inc.™ had to shut down the much beloved pizzeria due to fear of lawsuits such horrible incidents happening again. With their reputation damaged and their bank accounts drained, Fazbear Entertainment, Inc.™ decides to do what they do best aside from fighting lawsuits and dodging criminal charges and bring happiness to children all across USA. With the ultimate goal of raising funds to open a new pizzeria, Fazbear Entertainment, Inc.™ released a new series of toys that were shipped all the way from Hurricane City, UT to Knox Country, KY. Version 1.0 Textures and such Items added: - The much beloved Helpy! tophat sold separately. - Purple guy's car (I like my car -William Afton) - Doll of Elizabeth Afton (this is not a healthy coping mechanism -Henry Emily) - A picture of everyone's favorite Toy Freddy! Version 2.0 Items & DIwhY With Noir's help we have managed to convert all previous retextures into new separate items plus added some new ones! Items added: - Star of the show Rockstar Freddy! tophat sold separately. Now includes a coin donation mechanism. - Rocking Guitarist Rockstar Bonnie! (This one looks a bit mismatched -Henry Emily) - Sly Accordionist Rockstar Foxy! (Where's all the pirate-ish stuff? -William Afton) - Jolly Maracaist Rockstar Chica! (OK WHAT HAPPENED HERE??? -William Afton) - Lefty. Shhhhh... All new items should spawn in the same locations as all other toys (toy shops, daycares, stuff like that) In addition to those items spawning in the wild you can also Craft them! all you need is a toy, a paintbrush and some paint! And as thanks for Noir's help, all new and old items should be compatible with his Backpack Attachments mod (go check it out) Textures and Code: Harrbo Ideas and Description: Toxtricity Telling us how to make new items: Noir Workshop ID: 2775071371 Mod ID: FnafToys
Foxo Hat
von 76561198115582328
A simple little hat created for Foxo and his Twitch streams. The hat itself is similar to winter hats, offering a good amount of protection from the cold - though also boasts a meager amount of scratch protection, too - Jeremy is looking out for you. You can choose whether he spawns in your game, alongside the rarity of him. He appears in childrens' wardrobes, hat sections of clothing stores, and some other clothing loot tables. Alongside this, sometimes zombies will have one in their inventory. Works in Build 41 and Build 42. Workshop ID: 3417037066 Mod ID: PompFoxoHat
Hybrid Combat Overhaul [B42]
von 76561198434490373
🔥 Hybrid Combat Overhaul (B42) Hybrid Combat Overhaul (HCO) radically transforms combat in Project Zomboid, introducing fluid, deep mechanics with a strong focus on RPG elements. No more relying on a weak shove when your hands are empty, or getting dangerously close to a zombie when holding a spear. 🥊 Module 1: Advanced Hand-to-Hand Combat Are your hands empty? Use them as lethal weapons. HCO adds, to the ineffective vanilla shove, a directional punching system: - Left and Right Hooks👊: Click to throw a right hook, or hold Left Shift + Click to use your left arm. - Realistic Scaling💪: Damage is dictated by your Strength and Fitness. A max-level character can take down zombies in 1 or 2 hits, while a rookie will have to fight for their life. - Speed and Combos🐆: Your attack speed and recovery time (cooldown) depend on your Nimble and Fitness skills. Agile characters can throw rapid-fire combos by holding down the attack button(Or spamming). - Localized Muscle Fatigue🫁: Careful with spamming one arm! Punching drains your Endurance and generates pain/stiffness in the specific arm used, drastically increasing chances of something bad! 🪓 Module 2: Throwable Weapons Press while equipping a spear, axe, or knife to enter "Throw Mode". - Dynamic Trajectories📈: Draw a visual arc towards your target. The maximum distance depends on your weapon and stats (Spears require Strength; Knives require Fitness/Nimble). - Physics & Critical Hits☠️: The weapon's flight speed and the chance to land a devastating critical hit scale with your attributes. - Aiming & Panic System:😨 Having low stats or being under the effects of Panic can cause you to miss your throw (the weapon will deviate and your character will curse their bad luck). High Nimble negates it all! - Loot Recovery🖐️: If the weapon kills the zombie, it will remain safely stuck in its corpse, ready to be looted from its inventory. If the zombie survives or you hit the ground, the weapon will bounce and drop at their feet. ⚔️ Module 3: DUAL WIELDING! When you equip 2 one handed weapons, Dual wielding starts. If Manual mode if selected, off-hand will attack and cause damage. If auto is active, it will alternate between hits. - Fatigue: Using an off-hand fatigues you. Basically MORE than your main hand. - Skill Issue: Being a noob, makes you worse. Having high weapon skill + fitness, makes you unstoppable. ⚠️ : DUAL WIELDING GUNS IS HERE!!! ⚠️WIP!!!! Now you can equip 2 guns, and do your thing! Just remember, Vanilla DOES NOT allow 2 guns at the same time, so you will have to press my newly made Context Button(Located around the very bottom, probably), that says:"Equip Dual Guns". Animations are (⚠️WIP!!!!) very wonky, to say the least. - Improved Projectile Compatible: If you have my IPPJ mod enabled, it will use that system to shoot secondary, calculate trajectory, velocity, etc.. - Vanilla/Everything else: If you do NOT have IPPJ in your modlist.. I made a fallback way of calculating hits, made to be as close to the vanilla way as possible(But not 100%). - Ammo: Ammo will be discounted off the appropriate gun. Provided: - There is Ammo CHAMBERED: Ammo HAS TO BE in the gun chamber - Not Jammed: If the gun is jammed, you will only hear a "clic" sound - Clips: If your gun has magazine/ammo, it will auto chamber the next round, if it can. - Damage And Stats: Your used gun will determine many factors. Like damage applied, accuracy, sound, etc. - (⚠️WIP!!!!) ✅ Safe to Add? Yes!! Always 🧩 Compat? A 100 and 20%! No touching vanilla non't.. Just legit bizz😎👍 Hybrid Combat Overhaul (HCO) transforma radicalmente el combate de Project Zomboid, añadiendo mecánicas fluidas y profundas con un fuerte enfoque en los elementos RPG. Se acabó el depender de un simple empujón cuando te quedas sin armas, o tener que acercarte peligrosamente a un zombi cuando llevas una lanza. 🥊 Módulo 1: Combate Cuerpo a Cuerpo Avanzado ¿Tus manos están vacías? Úsalas como armas letales. HCO añade, además del ineficaz empujón (shove), un sistema de puñetazos: - Ganchos de Izquierda y Derecha: Haz clic para lanzar un derechazo, o mantén presionado Left Shift + Clic para usar tu brazo izquierdo. - Escalado Realista: El daño está dictado por tu Fuerza y Fitness. Un personaje al máximo nivel puede abatir zombis de 1 o 2 golpes, mientras que un novato tendrá que sudar la gota gorda. - Velocidad y Combos: Tu velocidad de ataque y recuperación (cooldown) dependen de tu Agilidad (Nimble) y Fitness. Los personajes ágiles pueden lanzar ráfagas de golpes consecutivos. - Fatiga Muscular Localizada: ¡Cuidado con hacer spam de un solo brazo! Golpear drena tu Cardio (Endurance) y genera dolor/rigidez en el brazo que utilices, provocando desgastes y malos sucesos. 🪓 Módulo 2: Armas Arrojadizas Presiona mientras equipas una lanza, hachas pequeñas, o armas de hojas cortas, para entrar en el "Modo Arrojadizo": - Trayectorias Dinámicas: Dibuja un arco visual hacia tu objetivo. La distancia máxima depende de tu arma y tus estadísticas (las Lanzas requieren Fuerza; El resto requieren Fitness/Nimble). - Físicas y Críticos: La velocidad de vuelo del arma y la probabilidad de asestar un golpe crítico devastador escalan con tus atributos(Nimble, Strength). - Sistema de Puntería y Pánico: Tener estadísticas bajas o estar bajo los efectos del Pánico puede causar que falles el tiro (el arma se desviará y tu personaje maldecirá su mala suerte). ¡La agilidad alta anula el pánico! - Recuperación de Botín: Si el arma mata al zombi, quedará clavada en su cadáver, lista para ser recuperada en su inventario. Si sobrevive o golpeas el suelo, el arma rebotará y caerá. ⚔️ Módulo 3: ¡DOBLE EMPUÑADURA! Cuando equipas 2 armas de una mano, comienza el show. Si está el modo Manual, la mano izquierda atacará y causará daño, al presionar la tecla(De lo contrario, atacas vanilla). Si el modo auto está activo, alternará entre golpes. - Fatiga: Usar la mano no diestra te fatiga. Básicamente MÁS que tu mano principal. - Ser Manco: Ser un novato te hace peor. Tener una gran habilidad con las armas + aptitud física te hace imparable. ⚠️ : ¡¡¡LAS ARMAS DE DOBLE EMPUÑADURA ESTÁN AQUÍ!!! ⚠️¡¡¡WIP!!!! ¡Ahora puedes equipar 2 armas y hacer lo tuyo! Solo recuerda, Vanilla NO permite 2 armas al mismo tiempo, por lo que tendrás que presionar mi botón de contexto recién creado (ubicado probablemente en la parte inferior), que dice: "Equipar armas duales ". Las animaciones son (⚠️WIP!!!!) muy inestables, por decir lo menos. ✅ Es Seguro? Claro mi locrio! 🧩 Compatible? Al 120%, socio! Na' de vainas raras, Solo buenos negocios😎👍 ¡Suscríbete, destroza algunos zombis a puñetazos y deja tus sugerencias o reportes de bugs en los comentarios! Workshop ID: 3686046560 Mod ID: HybridCombatOverhaul
HipArsenal
von 76561198138282350
HipArsenal Workshop ID: 3669200753 Mod ID: donkey-Hip
Mexiox's - Light Sabers [B41]
von 76561199036949265
Want the B42 Version? CLICK HERE Want some Light Saber action while on a realistic Zombie Apocalypse? Then this mod is for you! Thats right, now you can find some of the most iconic characters in your project zomboid experience and wield the their awesome lightsabers as you survive the the zombie apocalypse. This mods adds 3 options in which you can now add light sabers into your worlds, these 3 options are: Mexiox’s – Lightsabers This mod option will give you the FULL EXPERIENCE adding every item, lightsabers, magazine, zombies and clothes added with the mod, so this would be my recommendation for you to try first ? Mexiox's - Light Sabers Only Machetes This mod option ONLY adds the machetes, kyber crystals and magazine to craft the machetes, so if you don’t want any zombie or clothes or sw saga light sabers, this would be your best option Mexiox's - Light Sabers Without Machetes This mod option ONLY adds sw saga lightsabers, zombies and clothes, so if you don’t want any of the machetes, kyber crystals or the magazine to craft them, this would be your best option Remember to choose only the one you want to use in your world, choosing two or all of them might make you run into some issues The biggest question… HOW DO I TURN ON AND TURN OFF MY LIGHTSABER I JUST FOUND? In order to turn on and off your lightsaber, by default it’s to the key Z, but you can change it in your settings Unfortunately, there is a known issue with the lights in multiplayer, the light that the lightsabers produce is only seen by the player who wields it, I’ll try to get rid of this issue later on, but for now, that is just the way that it is. Another known issue is when you equip it in your hotbar while the lightsaber is on, it will stay that way but not produce any light, I wanted to get rid of this issue by turning it off automatically as it enters the hotbar again, but let me know If you wish it to be light even when the lightsaber is there! the main reason I didn’t its because it doesn’t really make sense anyway but, you can let me know what you think about this :) If you find anything else, let me know in the comments or in our Discord we mainly speak Spanish there but I will reply to you in English. ? With that out of the way, me show you what you will get with the mod options Remember, if you want everything that the mod has to offer, just choose the first option Mexiox's - Light Sabers Without Machetes Lightsabers Name Icon Anakin’s Saber Darth Vader's Saber Dooku's Saber Ben's Saber Kylo's Saber Mace's Saber Luke's Saber Clothes Name Icon Jedi Robes Jedi Robes Dark Jedi Robes Black gloves Black glove Jedi Pants Jedi Boots Luke’s Suit In case of the Jedi Pants there are also the light-toned option and the dark option. With the boots you can find either dark or brown boots So… WHERE DO I FIND THEM? You can find zombies in the world that have them, and this can be adjusted if you play in the sandbox option Mexiox's - Light Sabers Only Machetes As said before, with this mod option you’ll only get the machetes, kyber crystals and magazine part of the mod, so, these are the items added with this mod option: Machetes Name Icon Pink Machete Yellow Machete Orange Machete Blue Machete Purple Machete Red Machete Green Machete Kyber Crystals Name Icon Green Blue Orange Pink Purple Red Yellow Magazine So… HOW DOES IT WORK? AND WHERE DO I FIND THEM? First you’ll want to start leveling up that electrical skill because the only way to get a machete like this is to craft it, and to do so, you’ll need to be level 8 in said skill. While you’re doing that, you should search for the magazine, in game it’s called the Geek N Freak Issue #66 and find the Kyber Crystals, you can find them foraging or at any jewelry store in the map (meaning only the one in Riverside and the one in the mall in LV). And also, remember to also get the other components to craft your desired machete Workshop ID: 2927454765 Mod ID: Mexiox_ls Mod ID: Mexiox_machetes Mod ID: Mexiox_sw Workshop ID: 3405580818 Mod ID: Mexiox_machetes Mod ID: Mexiox_sw Mod ID: Mexiox_ls
[UNOFFICIAL / Discontinued] Shops B42
von 76561198104032910
Shops B42 (B42.13 Multiplayer) Unofficial B42.13 port of the official Shops mod (originally for B41) This is an enhanced version of the popular Shops mod, updated and optimized for PZ Build 42.13.1 Multiplayer. It retains all core features from the original while adding new functionality and improvements for B42.13 MP stability. New in B42.13 (This Port) Search & Discovery - Real-time item search with case-insensitive filtering across all tabs Container Viewer (Bagception) - View and purchase items nested inside bags/containers displayed in shop UIs Dynamic Pricing - Drainable items adjust price based on remaining units Offline Mailbox Transfer System When you transfer money to a player who is offline: - The transfer is stored in a "BalanceMailbox" (server-side ModData) - The recipient's account is marked with hasMailbox = true - When the recipient logs in, a "Claim Offline Mailbox" option appears in their wallet context menu - Right-click wallet → "Claim Offline Mailbox" to receive all pending transfers at once - The system shows a notification with total coins received and number of transfers - Support for both normal and special currency types - Each transfer is timestamped and tracked by actionId Security Enhancements - Transaction Registry prevents duplication/replay attacks - Proximity validation (2-tile purchase range on server) - Rate limiting (3 transfers per 10 seconds) - Comprehensive audit logging of all transactions (WIP) B42.13 MP Compatibility Notes ✅ Server-authoritative validation - All transactions validated server-side ✅ Anti-dupe protection - Replay attack prevention built-in ✅ Proper MP synchronization - ModData transmit calls for inventory consistency ⬜ Admin tools - Admins can manage shops and transactions (WIP) ✅ Tested & verified - Full multiplayer stability testing completed Requirements - Project Zomboid Build 42.13.1+ - Multiplayer compatible (server/client architecture) - Single-player supported (for quick test) Note: This is an unofficial community port. Report issues or suggest compatibility improvements via workshop discussions. Latest status: NPC Shop might not work. This mod is now archived; there will be no future updates. Source code: https://github.com/escapepz/pz-shops-mod-b42 _____ Workshop ID: 3631768689 Mod ID: nshopsb42
Silents Canteen (Deprecated)
von 76561198023600447
Adds in a military style canteen that's a smidge better than a bleach bottle. It's really only for aesthetics, the model isn't the prettiest either. It functions the same as a water bottle, if it's in your main inventory you will drink from it automatically. The canteen will spawn in two places - footlockers found in military installations, (try the big military checkpoint outside Louisville) as well as in the military surplus store. Workshop ID: 2815776428 Mod ID: SilentsCanteen
Buildable Fuel Pump
von 76561198048282450
Buildable Fuel Pump - Fully Customizable Fuel Pump Crafting Build your own fuel pumps with fully configurable resource requirements. This mod turns the cloned pump setup into a proper buildable vanilla FuelPump with a 2-tile gas station layout and sandbox-driven recipe tuning. Key Features - Complete Sandbox Customization - Adjust skill requirements, tool consumption, and material costs via sandbox options - Vanilla FuelPump Logic - Uses the vanilla fuel system - 2-Tile Gas Pump - Uses vanilla gas station tiles for a proper pump footprint What You Can Configure Skill Requirements: • Metal Welding Skill (0-10, default: 5) • Mechanics Skill (0-10, default: 2) Tool Consumption: • Blow Torch Uses (1-20, default: 4) • Welding Rod Uses (1-20, default: 4) Material Amounts: • Tire Pump (0-10, default: 2) • Metal Pipe (0-40, default: 8) • Sheet Metal (0-20, default: 8) • Screws (0-200, default: 60) • Scrap Metal (0-50, default: 10) • Metal Bar (0-20, default: 4) • Small Sheet Metal (0-30, default: 12) Default Requirements Skills: • Metal Welding: Level 5 • Mechanics: Level 2 Tools: • 4x Blowtorch uses • 4x Welding Rod uses • 1x Screwdriver (kept) Materials: • 2x Tire Pump • 8x Metal Pipe • 8x Sheet Metal • 60x Screws • 10x Scrap Metal • 4x Metal Bar • 12x Small Sheet Metal Implementation Notes - The recipe is patched at runtime from sandbox values through `recipe:Load()` - Placed pumps spawn empty instead of inheriting a random starting fuel amount - The recipe patch is applied on world load, so sandbox changes require a restart to take effect Compatibility • Build 42.17 focused setup • Multiplayer compatible (server settings apply) • Save compatible with existing worlds W900 Tanker Compatibie Useful for long-term bases, gas station replacement setups, and servers that want tighter control over late-game fuel infrastructure. Workshop ID: 3722348177 Mod ID: BuildableFuelPump
Uno with ladder
von 76561198417753042
This mod adds the Fiat Uno car with ladder to your game. Workshop ID: 2509647861 Mod ID: UnoEscada
[42.20] More Traits Fix - GymGoer crash
von 76561197961242658
More Traits Fix — GymGoer crash Fixes the "Object tried to call nil in GymGoerUpdate" crash in More Traits (ToadTraits) on Build 42.20. What does it do? The More Traits mod's GymGoer trait calls partType:getIndex() on a BodyPartType enum value. In Build 42.20, enums no longer expose getIndex (that method only exists on BodyPart instances), so the call resolves to nil and throws "Object tried to call nil" every in-game minute, breaking EveryOneMinute for the whole game. This fix replaces that call with the correct Build 42 API: BodyPartType.ToIndex(partType), which is the static method the vanilla game uses everywhere (e.g. ISHealthPanel, ClientCommands). Requirements - More Traits — must be active Compatibility - Build 42.20 - Load this mod after More Traits in your mod list If the original author fixes their mod, use theirs instead. Workshop ID: 3755724825 Mod ID: MoreTraitsB4219Fix
Rustic Apocalypse
von 76561198068788655
Rustic Apocalypse 2026: Why is Everything so brand new ? This mod will fix that. Now Countless weapons found around are Aged, Rusty, Used, Beaten, & Pre Loved. Many More weapons to be done. these things take time! Uses Reworked, Fixed and Optimised Models! Uses 256x256 & 512x512 textures ! All Hand Painted By Me Mod - Haven Discord MOD PERMISSIONS ON LOCKDOWN This mod can only be added to and extended with the express permission from the original creator. Having received permission credit must be given to the original creator both within Any / All Of the files of the posted edit / mod and wherever the mod roams online. If no permission is received you may not alter the mod and it must be treated as a mod that is 'On Lockdown'. do not re-upload this Mod Modpack it Disseminate it under ANY circumstances. Workshop ID: 3671116264 Mod ID: RusticApocalypse
Sleepy Moodle [B42]
von 76561198833637652
Finally, it's reuploaded in B42. Note: This mod supports sandbox settings.Please check the sandbox settings. Adds an Out Of Breath moodle that is displayed a bit before the Moderate Exertion moodle kicks in. I should be able to feel how tired I am. How frustrating! Get a debuff without any warning! Out Of Breath Moodle Another mod in GIF: Barefoot Moodle Original author: TOTALLY NOT A SKELETON. I just reupload this mod to B42, and the honor and contribution belong to the original author. I'll delete this once the official mod is updated or if the original author asks me to. Original mod: Sleepy Moodle https://steamcommunity.com/sharedfiles/filedetails/?id=3027968416 The original text of the mod description is also here ↑ Workshop ID: 3461350318 Mod ID: SleepyMoodle42
Snake's ModPack + Shark and Cytt's Kentucky Car Overhaul_Addon
von 76561198874558693
Mod que añade una simple compatibilidad que nos permite reparar las ventanas, parabrisas y neumáticos de los autos del mod: Shark and Cytt's Kentucky Car Overhaul usando los recursos del mod: Snake's Mod Pack Mod that adds a simple compatibility that allows us to repair the windows, windshields and tires of the mod's cars: Shark and Cytt's Kentucky Car Overhaul cars using the resources of the mod: Snake's Mod Pack También se pueden reparar los asientos, pero para que funcione correctamente debe tener instalado el mod: Snake's ModPack - Snake Clothing. Las demás reparaciones dependen del mod: Snake's ModPack - Pimp My Ride Mod. Ambos mods forman parte del Snake's Mod Pack. Siéntase libre de elegir si usa una o las dos reparaciones, de igual manera funcionará bien el mod si solo usa una de ellas. The seats can also be repaired, but for it to work correctly you must have the mod installed: Snake's ModPack - Snake Clothing. The other repairs depend on the mod: Snake's ModPack - Pimp My Ride Mod. Both mods are part of the Snake's Mod Pack. Feel free to choose whether to use one or both repairs, the mod will still work just fine if you only use one of them. Puede ser me falten algunas partes de autos por añadir, si los detectan, agradecería me informen para añadirlos. Gracias. It may be that I am missing some car parts to add, if you detect them, I would appreciate it if you would inform me to add them. Thank you. Todo el agradecimiento es para sus creadores. Gracias por sus maravillosos trabajos y gran esfuerzo. All thanks go to its creators. Thank you for your wonderful works and great effort. Workshop ID: 2995466329 Mod ID: SMPSCKCOAddon
Gun loot not destruct
von 76561198083556470
Gun container cannot destroy cannot disassemble Workshop ID: 2722992846 Mod ID: lootNotDestruct
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Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
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Project Zomboid Server einrichten: RAM, Sandbox-Einstellungen, Workshop-Mods, Admin-Rechte und typische Fehler sauber prüfen.
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Kompatible, unterstützte Mods über das Server-Dashboard installieren.
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