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Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
[42.20, SP+MP] Firewoody - Realistic Wood Weights
von 76561198001041185
An armful of firewood should not overload you. In the base game a wooden stick weighs 2 kg and a handful of twigs 200 g, so a night's worth of fuel leaves you shuffling. Thirty-four wood items get a weight a person could actually carry. Weight is burn time in this game. Make wood lighter and every fire gets shorter, with nothing to tell you. So this one does both halves: new weights, then the fuel value each item needs in order to burn exactly as long as it did before. ItemVanillaHereStill burns Twigs200 g50 g15 min Wooden stick2 kg500 g15 min Plank3 kg1.5 kg2 hours Log9 kg4.5 kg6 hours Firewood1.5 kg750 g1 h 7 min A log is six pieces of firewood or three planks, and it weighs what they weigh. Saw it, chop it, bundle it, split it again - nothing appears out of nowhere. Already running a weight mod ? Keep it. The burn-time half reads what an item weighs after every other mod has loaded, so it corrects for any of them. The game works out burn time as FireFuelRatio x weight / 1.5. This mod sets the weight, then solves that backwards for the ratio that lands on the vanilla duration. It runs once at load. Coming from version 2, which only corrected burn times: version 3 makes wood lighter as well, so your carry weight changes. Safe on an existing save. The weight values come from Thoughtful weight for items, whose author left "take my code to your heart's content, good man" in the source. That mod is gone from the Workshop. The numbers live on here. More of my mods How this one actually got built - what broke, how long it took to find, and what the game turned out to be doing instead. Costs nothing to read and needs no account. Please don't reupload or copy this one. If you want to build on it, ask me first. If it saved you an evening and you feel like buying me a coffee, the button is below - and if not, that is genuinely fine. Mostly I hope you have a good run out there. Dedicated server: WorkshopItems=3622629134;3611958408 and Mods=WoodysLib;ZZZ_Firewoody, in that order.
ADvanced Trailers
von 76561197990989389
Mod comes with two modules: Base module and Optional addon. Base module, cosmetic only: Changes the pictures on the Advert Trailers - Zomboid and Spiffo themed. 200% upscaled textures, detailed and clear images, readable unique license plates Removed rust so they always look clean and new! Optional addon, storage functionality: Adds a funtional storage trunk to the Advert Trailers. Open flatbed style, accessible from the back or the front. 140 base capacity, 182 with Organized and 98 with Disorganized trait. You can add the Storage Addon mid-save but if you remove it items will be lost inside the trailers. Workshop ID: 2776458704 Mod ID: ADvancedTrailers Mod ID: ADvancedTrailers-Storage
[B42.20] Neon Moodle Indicator - MIL Compatibility Patch SP/MP
von 76561198292496295
---------------------------------------------------------- 📢 IMPORTANT ANNOUNCEMENT The original author is back and has updated the original mod to support Moodles in Lua. Because of this, this compatibility patch will be retired and closed soon. Please unsubscribe from this patch and subscribe to the original mod instead so you can continue receiving updates directly from the original author. Thank you to everyone who used and supported this compatibility patch while it was needed. ❤️ Please support the original mod and its creator! ----------------------------------------------------------
Less Lethal Shotgun B41+M
von 76561198085678051
Multiplayer Compatible A Less than lethal Shotgun that fires beanbag rounds. The shots fired from this shotgun will stun and or temporarily incapacitate a zombie or another player. The gun and its rounds can be found in Gun Stores and Police Stations. Shotgun Spawn Name: LessLethalShotgun.LessLethalShotgun Ammo Spawn Name: LessLethalShotgun.LessLethalShotgunShells Workshop ID: 2724229901 Mod ID: LessLethalShotgun
100YL: Sandstorm
von 76561199697612096
This mod adds a Dynamic Sandstorm containing various stages of intensity. As per request, calm periods in which there is no storm have been added and the duration of this phase can be toggled in sandbox options. Please understand that this mod utilizes fog, snow, wind, and other weather effects to mimic the "sandstorm" effect and changes the world temperature. By default it is EXTREMELY HOT and can rise to over 70 C (150+ F) and never falls below 30 C. This is customizable via sandbox options. But the heat isn't too hard to deal with, it just makes the player need more water more often and you can cool yourself down by going indoors for a bit or turning the AC on in a car. This mod pairs well with Birget's Desert Conversion mod. Tested and working in B42.17. Updated for MP compatibility. Further long-term testing is needed, so if you use this please let me know of any issues. If there are no issues, please let everyone else know. This mod still works in B41 Singleplayer. That has not been affected in my latest update. Workshop ID: 3565451575 Mod ID: 100YL_Sandstorm
Familiar Faces - (npc mod needed)
von 76561199040919298
Ever wanted a Familiar face such as Daryl Dixon or Rick Grimes in your group, now you can with this npc mod!
[WTF] Always Dry
von 76561199001285266
This mod adds trait that helps your character always keep dry. Workshop ID: 2818423784 Mod ID: alwaysdry
Industry Building 20 36
von 76561198198387518
Medium sized industrial building with 3 garage doors and already set up living space on second floor. It is located in quiet area with low amount of Z's, nearby lake and small trailer park. separate mod to toggle spawnpoint cell 20x36 Workshop ID: 3264162705 Mod ID: IndustryBuilding2036 Mod ID: IndustryBuilding2036SP Map Folder: IndustryBuilding2036 Map Folder: IndustryBuilding2036SP
Minidoracat Server Arsenal(26) GunFighter Setting
von 76561198033176898
覆蓋 Arsenal(26) GunFighter 的設定 Workshop ID: 2780823834 Mod ID: CatGunFighter
米尔斯汀-Millstin
von 76561198303691351
米尔斯汀位于西点镇的南边,小镇有独特的地标建筑。作为旅游小镇,还有独一无二的大酒店和大商场,给你极致的购物体验,感兴趣就与你的亲朋好友驾车前来吧! cells:37,24/37,25/37,26/38,24/38,25/38,36 Workshop ID: 2898296779 Mod ID: millstinwithwestpoint Map Folder: millstin
BatMobile
von 76561198417753042
BatMobile from Batman Arkham City Workshop ID: 2548202517 Mod ID: batmobile
Horde Optimizer [B42.20+] - FPS Boost for Large Hordes
von 76561198062026926
HORDE OPTIMIZER — BUILD 42.20+ Keep the horde. Save your FPS. *does not require manual installation* Horde Optimizer is a performance-focused mod for very large zombie hordes. It reduces CPU load by gradually virtualizing distant, non-visible zombies while keeping their presence in the game's virtual population system. HOW IT WORKS - Monitors the number of real zombies currently loaded around the player. - Only activates when the real-zombie load is high. - Only considers zombies 60+ tiles away, on the same Z level, outside the rendered scene, with no active target or thump target, not on the floor, and not eating a body. - Processes a maximum of 3 zombies per batch and scans at most 180 zombies per cycle. - Uses adaptive intervals: heavier hordes are optimized more often; lighter hordes are touched less often. - There is NO lifetime 500-zombie cap and NO per-city quota. PERFORMANCE TESTING Developed and stress-tested on Project Zomboid 42.20.2 with an Intel i5-4590S, 16 GB RAM and GTX 750. In our test setup, extreme horde situations that previously dropped to roughly 15 FPS were generally around 24-26 FPS after optimization. We also stress-tested with more than 1,800 real zombies loaded and after spawning an additional 2,000 zombies in a populated city. Performance will vary by CPU, sandbox settings, map area and mod list. IMPORTANT / BETA NOTES - Single-player has been tested extensively. - Multiplayer has NOT been validated yet. Use in MP only for testing and report your results. - The mod does not change your Sandbox population multiplier, respawn settings or attraction settings. - The mod does not deliberately virtualize nearby, visible or actively engaged zombies. - Area unload/reload was tested: virtualized population returned when the area was revisited. - Exact individual zombie identity is not guaranteed after virtualization/rematerialization. Outfit, health or state may be regenerated because the virtual-zombie API is position/population based rather than an exact per-zombie snapshot. - Mods that directly replace or heavily modify zombie-population management may conflict. PT-BR O Horde Optimizer reduz a carga da CPU em hordas gigantes virtualizando gradualmente zumbis distantes e fora da cena, sem simplesmente apagar a população do mundo. - Ativa somente quando há muitos zumbis reais carregados. - Distância mínima de 60 tiles. - Máximo de 3 virtualizações por lote. - Scan máximo de 180 zumbis por ciclo. - Sistema contínuo e adaptativo, sem limite global de 500. - Single-player testado. Multiplayer ainda não validado. VERSION 1.0.0 Beta — Initial public release. Please report bugs, stutters, population issues and compatibility results in the Steam Workshop discussions. Workshop ID: 3783759660 Mod ID: HordeOptimizer
Winter Farming [B41]
von 76561197987100176
Plants take damage in winter when the square they are on is below a configurable temperature (default 5°C), unaffected by windchill. Local temperature is checked and a plant potentially damaged even when the player is far away from the plant and it's not currently loaded. This means you can make a greenhouse in the dead of winter to farm, if you want. Cold Damage Stages - <5°C (or sandbox configured temperature): 0-2 damage (or 1-3 with double damage sandbox setting) - <0°C (or 5 below sandbox setting): 3-7 damage (or 8-12 with double damage sandbox setting) - <-10°C (or 15 below sandbox setting): 8-12 damage (or 18-22 with double damage sandbox setting) Sandbox settings are located under Nature. By default, plants are only damaged during daylight hours; this can be toggled off to allow overnight temperature drops to do damage. Although I've playtested this mod for some time in single player, note it's currently untested in multiplayer as I do not currently have a dedicated server running. Nonethless, I've tried my best to ensure it should work in multiplayer without issue; if there are any issues, please let me know in the comments so I can fix them (if there aren't any, confirming it would be helpful too). Feel free to include this mod in mod packs or do whatever you want with it. Workshop ID: 3118816834 Mod ID: WinterFarming
Spear Animation Lock Removal [NoX ModZ]
von 76561198970073383
Removes the animation/movement lock, if the player scores a critical hit with an overhead spear attack. Workshop ID: 3319717736 Mod ID: NoxSALR
TTLoreCache
von 76561198076099067
Adds lore cassettes to the world Workshop ID: 2710384075 Mod ID: TTLoreCache
True Music Addon: Synthwave Pack
von 76561198061540730
Tilt's Music Pack: Synthwave Synthwave and Darksynth This list may expand in the future. Tracklist: Am 1984 - Juliette Carpenter Brut - Anarchy Road Carpenter Brut - Imaginary Fire Carpenter Brut - The Widow Maker Carpenter Brut - Turbo Killer Dance With the Dead - Hex Dance With the Dead - That House Dance With the Dead - The Man Who Made a Monster Dream Fiend - Lightyears (feat. September 87) Essenger - Afterburner F.O.O.L - Criminals Fury Weekend - Black To The Future Future Joust - Anticipation Gost - Genesee Avenue Gunship - Dark All Day Gunship - The Video Game Champion Home - Head First Home - Resonance Home - We're Finally Landing Kavinsky - Roadgame Lazerhawk - King of the Streets Lazerhawk - Overdrive Makeup and Vanity Set - Implant Miami Nights 1984 - Only When It's Dark Mitch Murder - After Hours Run Mitch Murder - Prime Operator Nightstop - Pursuer Nightstop - Streetwalker Perturbator - Venger (feat. Greta Link) PYLOT - Cruising PYLOT - Shadowtask Scandroid - Awakening With You (PYLOT Remix) Scandroid - Salvation Code September 87 - Bad Dream Baby (Dream Fiend Cut) The Midnight - Devil Make a Deal The Midnight - Gloria The Midnight - Los Angeles The Midnight - Night Skies Timecop1983 - Signals Timecop1983 - Tonight Vector Seven - Redshift Von Kaiser - Wavelengths Wolf and Raven - On The Run Workshop ID: 2957224723 Mod ID: tilts_music_pack_synthwave
[B41] Powdered Eggs
von 76561198045742109
Build 41. Adds rare, non-perishable, dehydrated powdered eggs which can be scavenged and used in lieu of potentially unavailable fresh chicken or wild eggs. Rehydrate a portion of eggs before using them, each container of powdered eggs is equivalent to ten fresh eggs. Combine them into any baking or other recipes requiring eggs. On their own, rehydrated eggs may be cooked as an omelette or added to a few evolved recipes such as pots of pasta. Best place to look for them is in bakery kitchens or in Gigamart, though if you are very lucky, you may encounter them in a typical house as well. An optional file is included to double their spawn rate. Permissions: Please do not mod-pack or reupload this mod anywhere else, just share the link to this page. I hope you enjoy this mod. Permissions update: as I would not return to modding Build 41, you are welcome to update (for functionality, or e.g. to make compatible with Build 42), and adapt this particular mod and its assets for your own use and for upload to Steam Workshop. Consider giving credit and link to the original page. If my mod is deleted you are welcome to reupload to Steam Workshop only. Thanks. Workshop ID: 3298083250 Mod ID: SBPowderedEggs Mod ID: SBPowderedEggsTwiceSpawns
BagHider
von 76561199042257388
Bag Hider Mod by Glytch3r Have the ability to hide your Backpack (Only Works with your bag that is equipped on your character's back) Warning! Don't Hide your bag if it has attachments from other mods such as plushies. It will disappear! Special Thanks to UdderlyEvelyn for allowing me to use and modify her Bag_Transfer code Contact me for custom mod commission: Glytch3r#7331 / glytch3r Support Me: https://ko-fi.com/glytch3r Coded by Glytch3r Commissioned by Stahl / J6 Workshop ID: 2930971605 Mod ID: BagHider
Looped Voiced Radio and TVs
von 76561198110345898
Add-on mod for Voiced Radio and TVs to repeat broadcasts after they end. Load order should go: Broadcast voicer Voiced Radio and TVs Looped Voiced Radio and TVs Credit to Voiced Radio and TVs, and Looped Radio & TV Workshop ID: 3068924704 Mod ID: LOOPEDVOICES
Project Summer Car Español – K Edition
von 76561197970318627
📦 Project Summer Car - Traducción al Español 📋 Descripción Traducción completa al español del mod Project Summer Car. 📌 Mod Original: Project Summer Car ✅ Contenido Traducido - Todos los textos del juego - Descripciones de objetos - Nombres de recetas - Menús e interfaces ⚙️ Instalación 1. Suscríbete al original (enlace arriba) 2. Suscríbete a la traducción 3. Activa ambos mods en el juego, la traducción después del origininal 4. ¡Disfruta del mod en español! 🔧 Herramienta de Traducción Esta traducción fue realizada con Kasual Translate, una herramienta gratuita para traducir mods de Project Zomboid. 🔗 Descarga Kasual Translate aquí ¿Quieres traducir tus mods favoritos? ¡Prueba esta herramienta! 📝 Notas - Requiere el mod original para funcionar - Compatible con la última versión del juego - Si encuentras errores, repórtalos en los comentarios 💖 Apoya al Autor Original Recuerda dar like y comentar en el mod original. Todo el crédito del contenido va para Black_moons. Workshop ID: 3576160645 Mod ID: KProjectSummerCarES
Claim Zones & Buildings as Admin
von 76561198040777688
WARNING! This is a reupload of a deleted from workshop mod by MLD. I do not own the rights for the mod, as it was uploaded solely for preserving the mod in workshop due to it's functionality. ORIGINAL MOD DESCRIPTION The mod restricts the right to create safehouse to the "Admin" role. As well as: 1) Setting unlimited amount of safehouses; 2) Being given the ability to set safehouse on any building in the game without additional requirements; 3) Being given the ability to set safehouse in any area; - Zone 3x3; - Zone 7x7; - Zone 15x15; - Zone 30x30; - Zone 60x60; - Zone 100x100. This modification is intended for use on the open spaces of Project Zomboid servers. DO NOT USE this modification as part of the "Donate" services of any of the servers, unless otherwise agreed with MLD. Workshop ID: 2798042453 Mod ID: mld_claimADM
Old DryingRack
von 76561198993860470
Works correctly in both single-player and multiplayer on 42.20 Adds the drying racks from versions prior to 42.11. Large / Medium / Small Leather Drying Rack Large / Small Plant Drying Rack A total of 5 types are added. They work the same way as before version 42.11, so the process is completed instantly without needing to dry items for a week. Simply search for ��Old�� in the build menu to construct them. Workshop ID: 3545071983 Mod ID: OldDryingRack
Out Of Breath Moodle [B42]
von 76561198833637652
Finally, it's reuploaded in B42. Note: This mod supports sandbox settings.Please check the sandbox settings. Adds an Out Of Breath moodle that is displayed a bit before the Moderate Exertion moodle kicks in. I should be able to feel how tired I am. How frustrating, Get a debuff without any warning!? Sleepy Moodle Original author:Monkey. I just reupload this mod to B42, and the honor and contribution belong to the original author. I'll delete this once the official mod is updated or if the original author asks me to. Original mod: Monkey's Out Of Breath Moodle https://steamcommunity.com/sharedfiles/filedetails/?id=2988665127 The original text of the mod description is also here ↑ Workshop ID: 3461354191 Mod ID: OutOfBreathMoodle42
True Music Addon: NieR
von 76561198299858859
尼尔系列131首 虽然热门的只是那几首神曲 但是收集一整套不是更好吗 Workshop ID: 3050106850 Mod ID: twoBA2
Project Zomboid Details →
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
Project Zomboid Server mieten – Multiplayer Guide
Project Zomboid Server einrichten: RAM, Sandbox-Einstellungen, Workshop-Mods, Admin-Rechte und typische Fehler sauber prüfen.
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten