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Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
Proximity Invitations
von 76561198012326036
Players need to be with-in a specific range to accept faction/safe-house invitations. Comissioned by BowlOfOodaLoops Copyright 2026 Chuckleberry Finn. This item is not authorized for posting on Steam, except under the Steam account named Chuckleberry Finn. Workshop ID: 2959226140 Mod ID: ProximityInvites
True Music: The Collapsable Hearts Club - Easy Street
von 76561198042363486
Adds the song "Easy Street" as seen on The Walking Dead and your nightmares. Loops 4 times for maximum enjoyment ! Workshop ID: 2924479296 Mod ID: twd_easystreet_song
Traits++
von 76561198029410847
Adiciona dezenas de novos traços para a criação de personagem, com efeitos, itens, receitas e mecânicas próprias. Inclui o traço Amputado, sistema de prótese robótica com condição, bateria e reparo, especializações, traços de preparação e diversas novas formas de personalizar a sobrevivência. Atualizado para Project Zomboid Build 42. Workshop ID: 2711706184 Mod ID: MOreTraitsBR
Irritable Bowel Syndrome Trait Mod
von 76561198054989316
Description: Ever thought to yourself, wow I really wish my character had IBS, that would be great!, yeah? neither did I. I present to you, the Irritable Bowel Syndrome Trait Mod. This mod adds a new trait called IBS, a new 5+ negative trait which makes bowl movements uncontrollable to the character. and the best part? No treatment options at all! Features: - Uncontrollable stomach problems and farting which may bring unwanted attention. - Pain - Pain - Pain - Pain - Has a nice little custom graphic for the trait icon that suits the games art style :) Questions And Answers: Q1: Will this work for multiplayer? A1: Yeah it should do, testing with a friend shows it appears to work. Q2: Would this work for Build 40? A2: No, this mod uses new methods which are only in B41. Q3: How do I manage the effects of the trait? A3: The same way you would manage stress. Workshop ID and Mod ID: Workshop ID: 2723982916 Mod ID: IBSTrait
Occupation Rebalance
von 76561198062568700
Several of the vanilla starting occupations are strictly worse than what can be made using unemployed, are too expensive for what they offer, or do not offer anything useful. This mod aims to add subtle buffs the the weaker vanilla occupations while keeping them flavorful to the original design. The point cost of occupations were not changed (meaning your existing presets won't change), rather occupations were given extra skills to help bring them in line. The following changes have been added: Park Ranger: Herbalist Security Guard: +1 Nimble, +1 Short Blunt Carpenter: +1 Strength Chef: +2 (total 3) Short Blade, +1 Long Blade Farmer: +1 Fitness, +1 Long Blunt Fisherman: +1 Spear, +1 Maintenance Doctor: +1 Tailor, Dexterous Veteran: +1 Fitness Nurse: +1 Electrical, +1 Nimble Fitness Instructor: +1 Nimble Electrician: organized, +1 Maintenance Engineer: +1 Metalworking Metalworker: +1 Short Blunt Mechanic: Adrenaline Junkie, Speed Demon Unemployed, Fire Officer, Police Officer, Construction Worker, Burglar, Repairman, Lumberjack, and Burger Flipper all have no changes. I am currently unsure if mechanic was buffed too much, I will have to keep my eye on it. For -4 cost I felt like it needed something that was not maintenance or offered by other occupations. Works in multiplayer. Workshop ID: 2905670914 Mod ID: OccupationRebalance
AnotherArmbandMod
von 76561199042257388
Adds armband that can be swapped from left to right Arm Base.AM_ArmBandLeft, Base.AM_ArmBandRight Adds the ability to be able to change textures on items via context menu Textures: Admin, Black, Blue, Green, Red, Orange, Gold, White, Medic MP compatible items are spawnable by admin only will not spawn in game loot pool ----------------------- --------------------------- Mod by Glytch3r Model by darlak97 Commissioned by Knight143 if you need custom mods please do contact me discord: Glytch3r#7331 / glytch3r https://ko-fi.com/glytch3r Workshop ID: 3236035734 Mod ID: AnotherArmbandMod
B&W Dress
von 76561198102246223
Updated for B42.20.0 Stable! (A toned down reupload of my previous mod, that got taken down for being naughty. This time I asked Steam Support if it's appropriate 1st lol) B&W Dress that can be crafted or found on zombies. Zombies wearing this outfit carry around a briefcase with some treasures. All items are craftable in a new category, "Evil Inside". Don't forget to share, like and subscribe, and hit that notification bell... wait what disclaimer! To avoid any clipping, it requires Tomb's Player Body Overhaul to work properly. Only works in B42, I'm not porting it to B41 cuz I cba. Big thanks to: Tomb, Nik, Sir Doggy Jvla, and everyone from the amazing PZ discord modding community, who helped make this mod work as intended! Credits to Tomb for his Player Body Overhaul, that this was modeled around. Check out my other mods here: Workshop ID: 3443268884 Mod ID: EvilsUnholy
Williamsburg 2, VA
von 76561198041180030
Устаревшее. Новая версия - https://steamcommunity.com/sharedfiles/filedetails/?id=2888647853 Привет, Выживший! Вам надоели однообразные деревенские пейзажи в округе Кнокс? Города Луисвиль, Малдро, Вест-поинт, Риверсайд и Роузвуд изучены вдоль и поперёк? Мечтали бы понаблюдать за зомби с крыши шестиэтажного дома? Хотите узнать, как происходило заражение в крупных городах? Тогда этот мод подойдет именно Вам! • Начните свою новую историю выживания в городе Вильямсбург, штат Вирджиния. Здесь есть все, чего так не хватало раньше. Плотная многоэтажная застройка городов, развитая инфраструктура, район с подземной парковкой и канализацией. На наших домах установлены работающие пожарные лестницы. • Хотите жить в пригороде? У нас он тоже есть. Локация с частными домами, фермы с посаженными культурами и элеваторами, природоохранный заповедник заповедник, лесопилка. • Все надоело и хочется улететь на другой континент, где нет зомби? С этим сейчас везде проблемы. Но Вы можете найти международный аэропорт с большим терминалом, техническими помещениями, duty-free зоной, ангарами, промышленными складами и самолетами. Заинтересовала наша карта, но нет желания заново начинать игру в одиночку? Тогда присоединяйтесь к нам. Сервер Astaroth - единственный, кто использует эту карту для игры. (Данная карта использовалась в первом сезоне игры. Сейчас на сервере установлена обновленная, а старая в общем доступе). Наш дискорд - https://discord.gg/wCA5QXZnfK Сайт сервера - https://wargm.ru/server/51939 По всем вопросам карты можно связаться с администраторами в дискорде. Важно! Запрещено использовать карту на сервере либо модифицировать ее без согласия автора. Связь в дискорд: James "J" Kelly | Алексей#4082 (либо через сервер Astaroth) -------------------------------------------------------------------------------------------------------------------------------------------------------------- Outdate! New version - https://steamcommunity.com/sharedfiles/filedetails/?id=2888647853 Tired of the monotonous country scenery in Knox County? The cities of Louisville, Muldroe, West Point, Riverside and Rosewood have been explored far and wide? Would you dream of watching zombies from the roof of a six-story building? Do you want to know how the infection occurred in large cities? Then this mod is right for you! • Start your new survival story in Williamsburg, Virginia. Here is everything that is not so enough before. Dense high-rise buildings of cities, developed infrastructure, an area with underground parking and sewerage. Our houses have working fire escapes. • Do you want to live in the suburbs? We have it too. Location with private houses, farms with planted crops and elevators, nature reserve reserve, sawmill. • Are you tired of everything and want to fly to another continent where there are no zombies? This is a problem everywhere now. But you can find an international airport with a large terminal, technical rooms, duty-free zone, hangars, industrial warehouses and aircraft. Interested in our map, but no desire to restart the game alone? Then join us. The Astaroth server is the only one using this map to play. (This map was used in the first season of the game. Now an updated one is installed on the server, and the old one is in the public domain). Our discord - https://discord.gg/wCA5QXZnfK Server site - https://wargm.ru/server/51939 Important! It is forbidden to use the map on the server or modify it without the consent of the author. Discord connection: James "J" Kelly | Алексей#4082 (or via Astaroth server) Workshop ID: 2888647853 Mod ID: Williamsburg 2.0 Map Folder: Cliftondale, VA Map Folder: Kiln kreek, VA Map Folder: Williamsburg, VA
Reclaim Tarp
von 76561197990812093
Reclaim your lighter weight tarp and make another tent later. Workshop ID: 2717344299 Mod ID: ReclaimTarp
Fencing Kits! RU Translation
von 76561198834510884
Translation of the Fencing Kits! mod, this translation does not contain the mod itself !! TRANSLATION ONLY!! I am not the creator of the original mod, link to mod Workshop ID: 3075098563 Mod ID: FKits_ru
Kuro Weapons +1
von 76561198055977951
This mod upgrade the default fireweapons. Increase clip size. Reduce reload speed. Reduce shot sound. Workshop ID: 925600419 Mod ID: SVGitems
Flame Trap Magazine (LEGACY)
von 76561197984920875
NOTE: This mod has been categorized as legacy by the author. Use at your own risk. Exactly what it says on the tin - this mod adds a recipe magazine similar to the engineer magazines already in the game that allows you to construct the powerful Flame Trap explosive device. It can be (potentially) found on any bookshelf. For testing purposes you can spawn it into your inventory with the cheating implement of your choice, via the ID "FlameTrapMag.FlameTrapMagazine". B41/IWBUMS compatible. Workshop ID: 851029117 Mod ID: flametrapmagazine
A random character creation mod
von 76561198066732137
B42 HOTFIX by mang 02Mar2025 https://steamcommunity.com/sharedfiles/filedetails/?id=3436680970 Update 12 Oct 20222: - Added option to set required total traits - Fixed a bug where the player could have leftover trait points (You can still have 1 trait point left over if there are no 1 cost positive traits available!) Update 11 Sept 2022: - Added sandbox options - Added more safety for perks to prevent negative and unused perk points - Added more fixes for multiplayer charcter creation and fixed some bugs with respawning in-game Update 26 May 2022: Now randomization will use up ALL perk points! Update 15 Mar 2022: Upate for 41.68 (If problems please comment below) Update 28 Feb 2022: Remove the RESET TRAIT button from 41.66 update. Update 22 Jan 2022 PART 2: Fixed bug with profession random. Added arandomcharclothesmod (players can no longer choose clothing) Update 22 Jan 2022: Removed ability to LOAD characters. Added a no-way-out functionality, player cannot hit back anymore and must accept their character. Let the angel of fate decide your destiny! Players can now ONLY create random characters. You can randomzie 5 times MAX, so decide well and early, before you get the 5th one and land with blind deaf guy with expertise in guns and driving. This is just another way to play zomboid. This is intended for multiplayer, with random people playing as random survivors. I like playing with randomized characters. It removes a lot of min-maxing and meta gameplay, along with the XP modifier mod, I play with random characters, it makes every playthrough completely different. As sometimes I get a highly skilled character right off the bat and level up slowly or sometimes I get a deaf guy who is the strongest person in the world and levels up fast because he is not that skilled at first. What am I talking about? XP GAIN MOD https://steamcommunity.com/sharedfiles/filedetails/?id=2708582395 Workshop ID: 2726628764 Mod ID: arandomcharclothesmod Mod ID: arandomcharmod
Wild Hogs of Kentucky
von 76561198007046147
Wild hogs in Kentucky are an invasive, destructive species that the state is actively working to eradicate, rather than manage. A great addition to the game. Spawn hogs in wilderness as wild animals with same behaviour (migration) Spawn rate of 10% to other animals rabbits and deer. -These wild hogs are separated in 3 : male, female, baby. -Male always charge player if player is in a certain radius from the boar. -Female charge player if they have babies and player inside a certain radius of the baby else it flees. -Babies always flees, an unresolved issue for now, didn't patch it yet. What hogs attack: They charge you even if you are in the car and damage the car- They can eat/destroy crops- They can break small fences- They attack zombies if in range and not too many- They eat corpses Workshop ID: 3695195387 Mod ID: WildHogsOfKentucky
Medieval Armory (Reupload)
von 76561198027772620
This is a reupload of the Medieval Armory mod which was previously taken down due to DMCA strike by myself. If any other mod makers have any of their own content in this, please let me know and I can give you credit or remove this from the workshop at request. Workshop ID: 3338266644 Mod ID: MedievalArmoryReuploaded
Skyhill Challenge
von 76561197995102807
The mod has been updated to build 42.13, plus now supports MP, but there may be some bugs. If you find any bugs, please report them to me. Now with more roguelike experience! Skyhill Challenge One of the key elements of the Skyhill Challenge mod, the elevator, is based on the Gun's Elevator mod, and I would like to thank gunslinger for allowing us to freely copy and modify the code from his awesome mod! The credit for completing the elevator goes entirely to gunsliger. Although there are a few elements that are unique to the Skyhill Challenge mod and cannot be applied at the same time as the original mod, if you play Skyhill Challenge and like the elevator feature, you should definitely check out the Gun's Elevator mod. Link to Gun's Elevator mod - https://steamcommunity.com/sharedfiles/filedetails/?id=3411580812 Inspired by the video game Skyhill, Skyscraper Challenge! mod by Serellan, and The Skyscraper Challenge mod by MandoDB You've been hiding from the zombies in the penthouse on the top floor of Louisville's tallest building for days. But just now, they broke in, and your attempts to evade them have pushed you right up against the roof railing. With nowhere to hide, you decide to push through them and make your way down to the ground floor. 6 Difficulty Settings You can choose from one of six difficulty levels - Very Easy: Recommended for those who want to experience the content of the Skyhill Challenge rather than the challenge. - Easy: If you're pretty familiar with survival in Project Zomboid, you should be able to get the hang of it after a few tries. - Normal: Hmm, well, I thought I was pretty good at the game, but now I'm really struggling. - Hard: You wake up to find yourself wide-eyed and breathing heavily. - Skyhill: This is the real deal. - Dihard: Die free, or die hard. Scavenge to craft You start with the inventive trait. If you already have it, you start with something you've created using it. As you walk down a skyscraper, you sometimes find useful things. Maybe you can collect them one by one, study them carefully, and craft something useful. Let's see, where's the cash... Use vending machines to purchase a variety of items. Just make sure you have some cash in your wallet - maybe even borrow some from people who don't need it anymore. Why do I take the stairs when my legs hurt? There's nothing more inefficient than climbing stairs on two legs, so why not take the lift? That's modern life. The first time you left-click or right-click an elevator button, there may be a slight lag or freeze. This is not a bug, it is part of the process of laying out the elevator shaft. If you have loaded the game and are experiencing issues with the elevators, please right-click the Call Elevator button and try the resetting. Checking floor Don't try to remember what floor you're on. Just right-click and hit 'Check floor' and you'll suddenly remember. Be smart They're stupid, you're smart. Lure them to a ledge and drop them off, and you'll take out a hundred... Of course, you'll see them again someday. Possible future updates - Features only for Skyhill difficulty and above - Done - Working Vending Machines - Done - Random special encounters - Done - Elevator - Done Workshop ID: 3456030337 Mod ID: skyhillChallenge Map Folder: SkyhillCustomSpawns
Cut Their Ears
von 76561198010344858
Thanks to nue and skipbr for helping with code and idea suggestions, and for testing the mod with me. Tested in 41.65 Multiplayer! Introduction Presenting Cut Their Ears! Do you like ears? Do you like ears a lot? Well, then you're in the right place! With this mod, you can carefully remove the ears from your dead "friends" (after killing them, of course, because you're not a psycho)! Don't stop there! Collect enough ears, some thread, a scissor and a needle, and you can craft a beautiful Ear Necklace to show off those marvelous ears you've worked so hard to collect! Instructions - You can only cut ears from dead players that have been killed by you or another player, or have died from "natural" reasons; - Players that have been turned into a zombie and then killed can't have their ears cut off; - To cut a ear from a dead body, you must have a small blade with you; - After crafting an Ear Necklace, you can store all your collected ears inside of it, like you do with Keys and a Key Ring. Known Issues - If your server doesn't allow Safehouse Looting, then players that have been killed inside their safehouse can't have their ears cut off. Translations - English; - Portuguese (BR). If you wish to translate this mod, feel free to get in contact with me. Discord: lemos#0761 ---------------------------------- Workshop ID: 2715654337 Mod ID: CutTheirEars
Hot Posters [B41/B42]
von 76561199091509703
Adds 100+ hot posters You can find them in drawers, cupboards, and closets, or create them yourself. Workshop ID: 3658769263 Mod ID: HotPosters
True Music Addon: Comintern1
von 76561199062362038
Comrades, even if there are corpses everywhere, we cannot forget the teachings of Marxism Leninism and Maoism! Let's plug in the tape and savor some music from World War II or the Cold War to wake ourselves up! Here is a longing for socialist construction, a determination to keep moving forward, a romantic farsightedness ballad, and the sadness of the passing of workers' blood. *I have found some songs that should not be added. Please listen and defend more Workshop ID: 3017607697 Mod ID: True_Music_Addon_communist1
GachiAlertSoundPack
von 76561198112769703
This mod replaces default alert sound with Gachimuchi sounds UPDATE: For some reason in build 42 if there are multiple alert sounds plays only one all the time. I don't know how to fix that if you have such information please share with me. Thank you.
True Music Addon: Heavy Metal Highway
von 76561198014748819
Come on and take a ride on the Heavy Metal Highway. All the tracks on cassette and the full album available on vinyl. So make some sparks fly in the dead of the night 'cuz this beast is ready to devour. Workshop ID: 2769093773 Mod ID: METALA23
Expanded Moodles
von 76561198856518799
Build Support: B42.12 to B42.20 SP/MP Expanded Moodles makes vanilla moodles and body conditions matter more. It does not add new moodles by itself. Instead, it expands the consequences of existing vanilla moodles and character states, making them feel more dangerous, interconnected and survival-focused. Ignore problems for too long and they can start stacking up: stress, sickness, wetness, fatigue, wounds and overloaded movement can all become more serious than in vanilla. This mod is the moodles-focused part of PepperCat’s older Dynamic Traits and Expanded Moodles mod. The original gameplay idea has been preserved, while the internal structure has been updated for recent Build 42 versions, with improved compatibility and multiplayer handling. Useful links - Detailed Effects Guide - full breakdown of effect values, check intervals, chances and trait modifiers. - FAQ, Questions and Bug Reports - report bugs, compatibility issues or balance feedback. Main Effects General moodle interactions - Being drunk can increase the player’s anger. - Being angry can increase stress and unhappiness. - Being panicked or stressed can increase wetness. Extreme tiredness - Staying extremely tired for too long can eventually make the player pass out. - The effect depends on the player’s condition. - The player must remain still for a short time before passing out. Heavy Load - Being at Heavy Load level 4 adds a rare chance of getting a fracture. - The risk is affected by traits such as Weak, Feeble, Stout and Strong. - Movement also affects the risk: running or sprinting while heavily overloaded is more dangerous. Wetness and colds - Being wet adds an extra chance of catching a cold, on top of vanilla behavior. - The longer the character remains wet, the higher the accumulated risk becomes. - This does not replace vanilla cold recovery behavior. Having a cold - A cold can now have extra effects depending on its moodle level. - Possible effects include headache, fatigue increase, endurance loss and Food Sickness. - Severe cases can become dangerous if ignored. - Traits such as Slow Healer, Fast Healer, Weak Stomach, Iron Gut, Prone to Illness and Resilient can affect the outcome. Wounds and sickness - Wounds can increase stress even when they are not infected. - Infected wounds can increase Food Sickness and may become dangerous if ignored. - A clean, non-infected scratch should not directly cause Food Sickness from this mod. - More severe wounds and longer wound timers are more dangerous. - Keeping wounds clean and treated is much more important. - Traits such as Thin Skinned, Thick Skinned, Prone to Illness and Resilient can affect the risk. Compatibility Notes - Updated for Project Zomboid Build 42.12 to 42.20. - B42.20 compatibility has been reviewed against the latest vanilla files. - Priority support is focused on the latest tested Build 42 version. - The mod has been restructured for Build 42 with shared, client and server logic. - Most gameplay effects are handled server-side in MP to reduce desync issues. - Some player-local effects, such as pass-out and fade behavior, are still handled client-side. Known Notes - This mod affects body damage, Food Sickness, fatigue, stress, wetness and moodle-related systems. - Testing on an existing save backup is recommended before using it on a live server. - MP Host has been tested more than dedicated server setups, so dedicated server reports are especially useful. - For exact values and internal effect details, check the Detailed Effects Guide. Credits - Original mod, concept and design by PepperCat: PZ Workshop - Build 42 compatibility update and maintenance by Afyrmo, with PepperCat’s permission: PZ Workshop Special thanks to everyone reporting issues, testing multiplayer behavior and helping keep PepperCat’s mods updated for newer Project Zomboid builds. PepperCat's mods :) - Dynamic Traits and Expanded Moodles - Expanded Moodles - Trees Have Loot - Surviving the Storm - Wash Or Rot If you wish to support the development of PepperCat’s mods, you can do it through PayPal: Copyright 2025. This mod does not have authorization to be published on Steam, except under the account name PepperCat. Afyrmo has been authorized to upload new versions on this Workshop item. Workshop ID: 3675868751 Mod ID: ExpandedMoodles
Undying Zeds (Build 41)
von 76561198013363897
Workshop ID: 2876921306 Mod ID: Undying Zeds Warning: Reanimated zeds will lose their loot data, meaning any items that were on their corpse will be lost when they reanimate. This could be annoying if the corpse was a survivor with tons of gear. Unfortunately, there's no known fix for this. Update: Thank you for the ratings! If you think this mod is worth your time, drop a rating to let people know! *** FAQ Can I stop zeds from reanimating? - Yes! If you burn them, bury them, stuff them into a container, drop them in a vehicle, or put them in a bag then they will not reanimate... until you take them out (if they were going to reanimate anyways). Just a warning though, if you're carrying one when it reanimates, it will IMMEDIATELY get up if you put it on the ground. So make sure you don't drop it! What's going on with the zed heads in the video? - This mod does has no effect on animations; I simply forgot to turn off a different mod for recording. If you want those wild heads, check out this mod by QualFire: https://steamcommunity.com/sharedfiles/filedetails/?id=2590814089 About Do you want to add a new hardmode element to your game? Unstable Build 41.78 has given us a little bit of control over Fake Dead server settings (world corpses and/or player killed corpses reanimate, or no reanimation), but I wanted MORE control. This mod will let you set the precise chance that a zombie turns Fake Dead on death, and they will reanimate quicker too, up to only 30 game minutes after they die. This mod was made specifically for multiplayer. It will function in addition to any reanimation settings you have enabled in your sandbox, but will be blocked from working if you disable reanimation in sandbox settings. Note that if you use this mod in Solo play, you will see some weird bugs (see comments). This mod will work on new or existing servers and it is safe to remove after use. However, any zombies that die while the mod is active will use the mod settings for fake dead, even after you uninstall the mod. Any zombies that die (or die again) after you remove the mod will use your server settings for fake dead. Thanks for any feedback and bug reports. Have fun! Set the reanimate chance to 100% for ENDLESS fun! Notes - If you are playing on the latest version of the game, there is a new reanimation setting within zombie lore. Make sure this setting does not disable reanimation, or it will also disable this mod. - This mod is intended for MP use. It will work in solo play, but all of your resurrections will be crawlers. Unfortunately a fix for this does not currently appear possible. - Make sure that you enable this in your main mods screen *as well as* your server/sandbox settings if you want it to work. - If you want to play with the length of reanimation times, try out Resurrecting Zeds! Note that RZ is only SP compatible, due to the presumably intentional limitations in PZ's reanimation code. https://steamcommunity.com/sharedfiles/filedetails/?id=2811423904 Support Come join the fun! Everyone is invited to the TromboSpace Discord: https://discord.gg/dk6Rj93eTx You can also check out my website: www.trombospace.com
{B41} VariableSkin Contents Spawning
von 76561198029363618
This is a trial and error and blind copy scripts of zonbie in mod costume that fork to bind with modded clothes that capable for higher details of female body skin between VariableSkin2 to 3! Due to that requirement... Lua script code check order: - Not Multiplayer mode - Matched clothing mod(s) - Have patched mod(s) for additional presets. - Original scripts decided to disable spawn if you're put this mod on multiplayer server(s), so I follow the same behaviour! - All zeds that spawn while wearing those clothing items will be Females only! - Primary requirement is focused to clothes from BinaryDimension and FancyLibrary along with VariableSkin because of higher details of female body skin, this include between VS2 {Safe | Unsafe} or VS3 {Unsafe}, remember, you need to choose only one variant. - Zeds that wear costume from BinaryDimension and FancyLibrary is have 1% chance to be appear, TacticalSnowyShadow is 0.5% because it's military, other than that will be lowered for safer environment... - Expected some zeds will be more tougher and/or stronger than normal because protection of those clothes, you need to be careful about unbalance! Known issues - Those clothing mods are comes with high resolution textures that likely produce stutter, slow down or even crash your machine if you see many zeds are wearing those clothes! - Support for TacticalSnowyShadow is not fully implemented. - Sometime you will probably see zeds wear nothing, however, they're still wearing its clothes, but maybe something occured in rendering clothes, especially if you're using either Transmog Legacy or Wardrobe organizer mod, if you still want to use those kind of mod to change clothes variants as you want, I prefer you to use definitive version of Transmog instead. - Issue with UrbanTech Obsidian gloves due to clothing script is contain its item properly, but XML file of its clothing item isn't exist, also I cannot find GUID of that item, though. - Corpse of zeds where it's wear certain presents (e.g. FluffyLily, Noir Academy, etc.) will be disappear after elimination, if you've recently eliminated her, you need to take all clothes of that set out of corpse. - Due to above reason, if you're intent to use that set to decorate onto mannequin, it's probably make mannequin disappear. - On the other hand, you may face the difficult issue to find previous character corpse if your character was died while wearing clothes of that set. You should always treat FWVS2 as optional mods, if you decided to play with that (either Demo or not), ensure you have safe place enough to play! (like your private room, bedroom, etc.), YOU HAVE BEEN WARNED!! Workshop ID: 3130430783 Mod ID: vszedSpawn Mod ID: vszedSpawn_demo Mod ID: vszedSpawn_explicit
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