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Project Zomboid Mods für Server

60.000+ Mods verfügbar Quelle: Steam Workshop ↗

Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.

Project Zomboid Mods sicher installieren

Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.

  1. 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
  2. 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
  3. 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.

Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.

Häufige Fragen zu Project Zomboid Mods

Was ist der Unterschied zwischen Workshop-ID und Mod-ID?

Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.

Laufen Build-41-Mods automatisch mit Build 42?

Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.

Wie teste ich ein Mod-Update ohne Risiko für die Welt?

Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.

Oxum's Posters – Project Zomboid Mod

Oxum's Posters

von 76561199158095080

More poster for Oxum Station - https://discord.gg/la-stationMore poster for Oxum Station - https://discord.gg/la-station Workshop ID: 2856397881 Mod ID: oxumposters List Of Recipe : Recipe Title : - Make MandoDB Poster - Make Oxum Poster - Make Jach Poster - Make Shad Poster - Make Gros Big Poster - Make Zombi Poster - Make Shaki Poster - Make Bart Erk Poster - Make Cat1 Poster - Make Tekken Poster - Make Le Protecteur Poster - Make FBI Poster - Make MrBean Poster - Make Fry Poster - Make Trololo Poster - Make KAY/O Poster - Make Reyna Poster - Make HAZMAT Poster - Make CEDA Postar - Make ANTI-CEDA Poster - Make I Want You For Union Poster - Make Zombi Clown Poster - Make Waifu Poster - Make Waifu Wall Poster - Make Vault Boy Poster - Make Les Points Black Poster - Make Les Points White Poster - Make Les Points Sont Passe Poster - Make Vault Boy Friendly Poster - Make Fake Player (Leurre) - Make Fake Door - Make Le Lac Poster Images Of Posters : First Page Second Page Workshop ID: 2856397881 Mod ID: oxumposters

1,417 Downloads Details →
BlackMarketRaft – Project Zomboid Mod

BlackMarketRaft

von 76561198186637814

A monolithic decommissioned oil-rig seemingly repurposed as a military site? I discovered the oil-rig's abandoned hallways filled with the blood of previous occupants. .. This mod was made as a challenge map. Possible base/ Possible deathtrap Inspired design by: kukrapok4444 YOU NEED A BOAT Workshop ID: 3154439561 Mod ID: BlackMarketRaft Map Folder: BlackMarketRaft

1,390 Downloads Details →
Filibuster Rhymes' Used Cars Spawntweaks Part II – Project Zomboid Mod

Filibuster Rhymes' Used Cars Spawntweaks Part II

von 76561198014256704

This a addition of Xelite's wonderful spawntweaks mod. This mods adds spawntweaks to remove M35s and M151s as well so you can use KI5's. Workshop ID: 2816077844 Mod ID: FRUsedCarsNoM151 Mod ID: FRUsedCarsNoM35

1,398 Downloads Details →
Plysken Survival Concept – Project Zomboid Mod

Plysken Survival Concept

von 76561197967837587

📌 Before you post a bug — please read this Discord : https://discord.gg/vJay7GQ92B 🍽️ Plysken Survival Concept A survivalist's dream pantry for Project Zomboid Build 42: military MRE rations with a two-tier packing system, plus canned survival gear, emergency water and freeze-dried meals. Stock your bunker, organise your reserves, and never go hungry. Solo & Multiplayer (Host/Coop and Dedicated Server). 📦 MRE Rations MRE — A packaged, ready-to-eat military meal. High in calories, shelf-stable, and it never spoils. Found in gun stores, army surplus, police storage and camping stores. MRE Box — A cardboard case that holds up to 12 MREs. Accepts MREs only. MRE Stack — A shipping stack that holds up to 4 MRE Boxes (48 MREs). Accepts MRE Boxes only — a real packing hierarchy: MRE to Box to Stack. Craft the Box and the Stack from sheet paper. 🎒 Survival Gear & Rations Canned Survival Kit — A sealed can. Open it for a full set of vanilla survival tools: pocket knife, compass, matches, fishing gear, tarp, duct tape, whistle and more. Canned Sleeping Bag — Open the can to unpack a camouflage sleeping bag. Canned Tent — Open the can to unpack a green tent. Mayday Emergency Water — An emergency drinking water ration. Comes in single pouches or a box of 32. Mountain House Meal — A dry, freeze-dried meal: light and it never spoils. Rehydrate it with a bit of water (from any container) to turn it into a proper meal — far more filling, it hydrates and lifts your spirits, and can be cooked hot. Also comes in a bucket of 10. 🔧 How it works Everything below is made from the crafting menu. No workbench, no magazine, no skill level — every recipe is available the moment you pick the item up. Opening a can — Carry the can: Coghlan's Canned Survival Kit, Doughboy Inc. Sleeping Bag in a Can or Doughboy Inc. Tent in a Can. Crafting menu, Cooking category: Open Canned Survival Kit, Open Canned Sleeping Bag or Open Canned Tent. The can is used up and its contents appear in your inventory. Packing your MREs — Carry 5 sheets of paper for a box, 10 for a stack. Crafting menu, Packing category: Make MRE Box or Make MRE Stack. You get an empty container — drag MREs into the Box, Boxes into the Stack. Anything else is refused, and that is what keeps the reserve tidy. Rehydrating a meal — Carry a Mountain House Meal and any container holding a little water: a bottle, a pot, a kettle all work, and the water is drawn from it. Crafting menu, Cooking category: Rehydrate Mountain House Meal. The dry meal becomes a Rehydrated Mountain House Meal — far more filling, it hydrates you, and it can be cooked hot. Breaking open the big packs — Crafting menu, Packing category: Unbox Mayday Emergency Water turns one box into 32 pouches, and Open Mountain House Meal Bucket turns one bucket into 10 meals. 🔁 Differences from the original mods This is a clean Build 42 reprise built on the modern engine, combining and fixing several mods: Rebuilt for Build 42 — proper item-type migration (the originals used the legacy Build 41 format). Specialised, nested MRE containers — the Box only accepts MREs, the Stack only accepts Boxes. The original containers accepted anything. Realistic weights — light cardboard packaging, no fake weight reduction. Dedicated-server fixes — corrected asset path case mismatches that broke world models on Linux servers. Singleplayer & Multiplayer — fully working on dedicated servers. 20 native translations (English fallback for the rest). 📋 Requirements Project Zomboid Build 42. No other mods required. You do not need the original MRE Mod, its patch, or Edwin's mods — this is a standalone reprise (and it is incompatible with them, to avoid duplicates). Can be added to an existing save (explore new areas to find the loot). 🌍 Translations 20 native languages: EN, FR, DE, ES, IT, PT, PT-BR, NL, PL, RU, UA, TR, CS, DA, NO, FI, HU, RO, ID, CA. Other languages (AR, CH, CN, JP, KO, PH, TH) fall back to English for now. Native-speaker contributions welcome via the comments — the Italian was reviewed and corrected by Nycotex. 🙏 Credits The MREs are a reprise of MRE Mod by Blackbeard, with fixes from The Trash Man's 42.13 patch. The survival gear and meals (Canned Survival Kit, Sleeping Bag, Tent, Mayday Water, Mountain House Meals) are a reprise of mods by EdwinJanssen. All original assets and credit belong to their authors — thank you all. 🙌 ⚖️ License Credit-ware fork. The MRE concept, the survival items, their 3D models and textures belong to their original authors (Blackbeard, The Trash Man, EdwinJanssen). The Build 42 reprise work, the container hierarchy and the translations are by Plysken. If an original author updates their mod, the matching part of this reprise will be retired. Please credit the original authors if you build on this. FrenchWork Workshop ID: 3742599937 Mod ID: PSC

2,903 Downloads Details →
[COS] CW_EOD – Project Zomboid Mod

[COS] CW_EOD

von 76561199178116693

How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3378490013 Mod ID: CW_EOD

1,424 Downloads Details →
Better Auto Mechanics [B42] - Русификация – Project Zomboid Mod

Better Auto Mechanics [B42] - Русификация

von 76561198414246143

Русификация Better Auto Mechanics Мод для прокачки навыка механики одним кликом. Умный, интуитивно понятный и легковесный, работает как в мультиплеере, так и в одиночной игре. Что делает мод? • Умное отслеживание опыта: Определение, когда автомобиль больше не дает опыта • Возобновление прерванного обучения: Продолжение с того же места после прерывания • Приоритет эффективности: Действия выполняются только при получении опыта • Четкие подсказки: Информация о необходимых инструментах и влиянии уровня • Упрощенное использование: Автоматическое избегание рисковых деталей на низких уровнях Ключевые особенности: Умная система обучения, возобновляемые сессии, полная поддержка мультиплеера. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3639151862 Mod ID: BETAUTMECRUS

2,479 Downloads Details →
Wilderness Progression – Project Zomboid Mod

Wilderness Progression

von 76561197985835087

A B42 wilderness progression mod that helps bootstrap a no-loot wilderness run toward firestarting, pottery, blacksmithing and tailoring—without relying on a town loot sweep. It builds on fishing, foraging and items already present in the world. It fills gaps in the vanilla technology progression without adding overpowered mechanics or bypassing the skills and resources required to advance. To minimize compatibility issues, the mod reuses vanilla items and in-game assets wherever possible instead of adding custom textures or models. Features Flint Gathering & Early Mining - Small flint deposits generate along lakeshores and riverbanks, in forests and occasionally on other natural terrain in newly generated areas - Ordinary hammers can mine them at a reduced yield - Proper mining tools retain their full vanilla yield Small flint deposit visual: Surface Iron Deposits - Surface iron deposits default to Rare abundance and can be adjusted or disabled in the sandbox settings (see "Configuration" below) - When enabled, small, medium and large iron deposits can appear in newly generated forests, exposed dirt, lakeshores and riverbanks - Follows vanilla mining mechanics for tool requirements, yield, XP and tool wear Iron deposit visuals: Wire & Nail Acquisition - Early auto-learning for Dismantle Fishing Net at Fishing 3 is disabled by default; enable Lowered Recipe Requirements in the sandbox settings to use it (see "Configuration" below) - Broken fishing nets can be dismantled for wire - Iron and steel quarter-bars can be drawn into full coils of wire with a reusable draw plate and a hammer tagged as metal - Wire can be forged into worn nails with primitive tools at any forge tier Firestarting & Forge Support - Flint, nail and primitive tools can be used to make a drainable flint and steel - Provides wilderness-accessible firestarting for fireplaces, firepits, kilns, furnaces and forges Blacksmithing Support - Ten wire uses can be processed into iron scrap - Empty tin cans can be processed into iron scrap - Both materials can be processed with primitive tools, providing an early entry point into Blacksmithing Tailoring Support - Brittle crude scissors can be forged using a Primitive Forge or better - Two matching medium deer or crude leathers can be sewn into a compatible large leather at Tailoring 3 - Ripped sheets can be sewn back into sheets - Sheets, ripped sheets and denim strips can be reconstructed into fabric rolls - Wooden buttons can be carved using primitive tools Wilderness Resources & Utility - Butchering trapped or foraged Dead Birds yields Chicken Feathers for pillows, mattresses and compatible bow mods - Early auto-learning for Make Improvised Flashlight at Electricity 1 uses the disabled-by-default Lowered Recipe Requirements option (see "Configuration" below) Sand & Clay Production - Flint Nodules and Sharp Flint Flakes can be crushed into Crushed Flint, then milled with water at a Stone Mill into a sandbag - Empty graves dug on natural ground can be inspected for clay-rich soil, which is easier to find near water and guaranteed on clay ground - Clay-rich soil can be washed with water into usable clay Configuration The following sandbox options are configurable independently: - Small Flint Deposit Abundance and Iron Deposit Abundance can be configured independently in the sandbox options; both default to Rare - Sand and Clay Production is enabled by default and can be disabled to remove both production chains - Lowered Recipe Requirements enables early auto-learning for Dismantle Fishing Net at Fishing 3 and Make Improvised Flashlight at Electricity 1; it is disabled by default - Primitive Metal Tool Crafting adds the Forge Crude Nail From Wire and Forge Brittle Scissors recipes and is enabled by default - Forge Flint and Steel replaces the default surface recipe with a Blacksmith 2 recipe available at any forge tier and is disabled by default Other Mods Continue the wilderness progression with Wilderness Progression: Archery Nexus. Multiplayer Notice Wilderness Progression was designed for server-authoritative multiplayer, and its automated suite checks the installed game's timed-action, crafting, inventory, item-field and object-ModData synchronization contracts. It has not yet been exercised by two live clients, so please report any multiplayer-specific issues you encounter. Feedback and suggestions in the comments are welcome. Workshop ID: 3688039727 Mod ID: WireToNails42

2,956 Downloads Details →
WwS's Hair House [41|42.12] – Project Zomboid Mod

WwS's Hair House [41|42.12]

von 76561198148492204

For now works up to version 42.12 Don't know when, but I will try to update mod to version 42.13 Important ! In mod manager you need manually add FluffyHair mod ! Hello everyone! The set contains 2 hairstyles: -Bunny -Hime -Jeon The hairstyles was adjusted to work with Fluffy Hairs mod. In the future I plan to add new hairstyles. I am new here and this is my first mod. Hope you like it! If there are any problems, let me know in the comments. I will try to fix it. A lot of thanks to Saint Mary! /smirk I am very grateful for teaching and guiding me. If you like the mod, please consider supporting me! Have fun playing! Ko-Fi Contact me via comment section. Check out my other mods here. Please be aware that it is prohibited to republish, copy this content. Workshop ID: 3487028324 Mod ID: WwSHairHouse

2,258 Downloads Details →
MB metalpar pucara – Project Zomboid Mod

MB metalpar pucara

von 76561198158366164

RV interior request again to Mickey Knox one of the best moders :) Here I bring you a very popular minibus in South America again but older, commonly used for passenger transportation and now to carry all your things with you in the apocalypse with its space to put together a good RV that can take you anywhere but be careful those little wheels barely pass through the potholes in my country it is not a 4x4 but may u... bugfix spawn fix b41 fix Workshop ID: 3595410003 Mod ID: pucara

1,761 Downloads Details →
Survivor Journals – Project Zomboid Mod

Survivor Journals

von 76561198121157808

=============================Description===================================== This mod adds a 100 paged journal, some police logs, and some notes that have a chance to have some writing on it that you can read. More entries and features will be added! As of 42.20.3, it works. This mod has not been tested in multiplayer. Use at your own risk. Workshop ID: 3550304290 Mod ID: SurvivorJournal

1,329 Downloads Details →
Chuck Greene Voice [B42] – Project Zomboid Mod

Chuck Greene Voice [B42]

von 76561198042060301

Adds Chuck Greene as a new voice option in character creation Most sounds are from Dead Rising 2. The grunts are from Dead Rising 3 because I wasn't able to rip the ones from 2. Voiced by Peter Flemming. I'm not making any more voices please don't ask. Guide on how to create custom voices Workshop ID: 3399140300 Mod ID: VoiceChuckGreene

1,439 Downloads Details →
Brasil Sounds Scare Alert – Project Zomboid Mod

Brasil Sounds Scare Alert

von 76561198067967566

Welcome to Brazil! Esse mod retardado vem com 12 sons pedidos no Grupo Project Zomboid Brasil 1- Ai meu cu 2- Gemidão do zap 3- EOQ Yoda 4- Eu vim ver o mamaco 5- Porra jamelao 6- TAPORA MENOR 7- Corre Porra Silvio Santos 8- Silvio Santos Caindo 9- Jailson Gritando 10- Lasier Uva 11- Ó O GAS 12- Caralho a mãe do Renan Gemidão do zap foi nerfado pra qm usa caixa de som confia Workshop ID: 2743094132 Mod ID: BrasilSounds

1,609 Downloads Details →
Superb Survivor 2024 BETA 번역모드 – Project Zomboid Mod

Superb Survivor 2024 BETA 번역모드

von 76561198978350664

원본모드 필요 번역기돌림 Workshop ID: 3240642844 Mod ID: Superb Survivor 2024 BETA 踰덉뿭 태그:모드 Workshop ID: 3240642844 Mod ID: 3240642844

1,734 Downloads Details →
[MP42.20] Banderas Argentinas – Project Zomboid Mod

[MP42.20] Banderas Argentinas

von 76561198351491756

🇦🇷 Banderas Argentinas Crafteables Decora tu base con una gran variedad de banderas argentinas totalmente crafteables ✅ Actualizado y probado para B42 ❓ ¿Qué agrega este mod? Este mod añade una colección de banderas argentinas decorativas que pueden fabricarse y colocarse en tu base 📜 Banderas incluidas: • Bandera Nacional Argentina. • Bandera de las Islas Malvinas. • Bandera de la Confederación Argentina. • Y próximamente muchas más. 📝 Notas importantes Este es un mod simple y liviano, diseñado para ser compatible con la mayoría de los mods. Multijugador: Compatible. Los comentarios, sugerencias y reportes de errores son siempre bienvenidos. 🌎 Idiomas compatibles Incluye Español e Inglés. ⭐ ¡Mira mis otros mods! ☕ ¡Invítame un café! (Ko-fi) Este proyecto es desarrollado como un hobby personal. El soporte se brindará en la medida de lo posible, priorizando los errores críticos. Workshop ID: 3206852339 Mod ID: BanderaArgentina

2,485 Downloads Details →
Parcelas – Project Zomboid Mod

Parcelas

von 76561198818101799

¿No estas cansado de las partidas multijugador que todo el tiempo están limpiando el mapa / haciendo wipe / empezando de cero? A raíz de ese “problema”, nacen las parcelas. Un espacio en el mapa, destinado a que se pueda conservar mas alla del resto del mismo. Podes vivir en estos lugares, sabiendo que tu progreso, siempre va a perdurar. De momento, el mod esta en desarrollo todavía. La idea, es crear 1 o 2 parcelas, cerca de cada una de las ciudades del juego, evitando que las personas, tomen las casas del mismo mapa oficial, y que el mismo, pueda ser reseteado las veces que sea necesario, sin que los jugadores del servidor, pierdan el progreso. Otra ventaja del mod, es que tiene casas de 20 x 20, y al reclamarlas, siempre van a tener ese tamaño, sin la necesidad, de tener que extender la zona segura. Las casas, son todas iguales, tienen un garaje para 5 autos, y 2 pisos absolutamente vacíos, para que cada uno, construya su casa como quiera. No se recomienda todavía el uso de este mod en partidas. Debido a que no esta terminado. Workshop ID: 3373412647 Mod ID: PatagoniaParcelas Map Folder: PlotsLouisville Map Folder: PlotsMuldraugh Map Folder: PlotsRiverside Map Folder: PlotsRosewood Map Folder: PlotsWestPoint

2,199 Downloads Details →
TwisTonFire - Exercises – Project Zomboid Mod

TwisTonFire - Exercises

von 76561197960296580

TwisTonFire - Exercises TwisTonFire - Exercises significantly improves Project Zomboid's vanilla Exercise Window with a cleaner, more informative and customizable interface. The goal is simple: make vanilla exercising easier to understand and more comfortable to use without changing how training actually works. 100% vanilla - UI ONLY TwisTonFire - Exercises Plus Exercises Plus is included as an additional version for players who want to stay close to vanilla while adding a little more immersion. It includes usable Bench Presses and Treadmills with appropriate animations and direct world context-menu interaction. No exercise balancing has been changed. The Treadmill follows vanilla running progression. Whether you run normally, run against a wall or use a Treadmill does not provide a special XP advantage. Bench Press is a 1 to 1 copy of barbell curls. There is no advantage of using the bench press - immersion only. Exercises Plus adds new ways to perform familiar training — not faster ways to level. 99% vanilla - UI + 2 new workouts for immersion purposes Vanilla Gameplay The mod does not rebalance: - Exercise XP - Regularity - Fatigue or Exertion - Muscle Strain - Strength or Fitness progression All displayed training information is based on the vanilla exercise system. Compatibility Supported integrations include: - Exercise With Gear Again - Easy Exercise / AutoExercisePlus Compatibility features only activate when the related mod is installed. Incompatibilities Every mod that overhauls or alters the vanilla exercise system. This mod tries to keep everything 100% vanilla. Translations Traditional Chinese, Simplified Chinese, German, Spanish, French, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Turkish and Ukrainian. Designed for Project Zomboid Build 42.20+ Your support helps me keep going — thank you very much in advance! Workshop ID: 3790614739 Mod ID: TwisTonFireExercises Mod ID: twistexercisesplus

3,930 Downloads Details →
[ABANDONED] B42 Combine small leather into medium leather – Project Zomboid Mod

[ABANDONED] B42 Combine small leather into medium leather

von 76561198017826237

Allows to combine small leather from rabbits into medium leather with tailoring skill 1. No more killing large animals for bellows, if you have plenty of rabbit leather it'll do just fine. This mod is abandoned. Maybe it will be updated at some point. Installing this mod will likely break your game. Workshop ID: 3576417449 Mod ID: leathersmalltomedium

2,737 Downloads Details →
Last Hope Economy System – Project Zomboid Mod

Last Hope Economy System

von 76561198082088147

Last Hope RP Economy System Patched to use currency and wallet system from NOIR SHOPS. If you are using NOIR SHOPS and ATM MONEY by Peter Chambers, This will merge the two and Ive added some new SELLING ITEMS (Plushies) Workshop ID: 3380492149 Mod ID: LastHopeRPEconSystem

1,898 Downloads Details →
Balance Water Containers – Project Zomboid Mod

Balance Water Containers

von 76561198020672172

Description Always wondered why glass beer bottles weighed the same as plastic water bottles. This mod makes adjustments to water container full and empty weights (and in some cases capacity) so that things make a bit more sense. Typically this means plastic > glass > thick metal containers in terms of water to weight ratio. Details Below are the tweaked values for water containers. Adjustments based on the following: - 0.01 ingame weight = 10g (adjusted empty container weight in-game to match estimated weight of actual object) - Volume (mL) based on in-game water bottle 1 capacity = 60mL (avg water bottle 600mL) - Adjusted water weight to 1mL = 1g - *Added 50% capacity penalty to containers without lids (for balancing, but also makes sense as you would lose water storing these containers in your bag) Name Capacity Capacity (mL) Full Weight Empty Weight Empty Weight (g) Water to Weight Ratio Water Bottle 10.00 600.00 0.62 0.02 20.00 16.13 Orange Soda Bottle 10.00 600.00 0.62 0.02 20.00 16.13 Mayonnaise Bottle 6.00 360.00 0.42 0.06 60.00 14.29 Remoulade Bottle 6.00 360.00 0.42 0.06 60.00 14.29 Gardening Spray Can 10.00 600.00 0.75 0.15 150.00 13.33 Bleach Bottle 20.00 1,200.00 1.50 0.30 300.00 13.33 Paint Bucket 25.00 1,500.00 2.00 0.50 500.00 12.50 Beer Bottle 6.25 375.00 0.58 0.20 200.00 10.87 Wine Bottle 12.50 750.00 1.15 0.40 400.00 10.87 Bourbon Bottle 12.50 750.00 1.15 0.40 400.00 10.87 Kettle 20.00 1,200.00 1.90 0.70 700.00 10.53 Plastic Cup *2.00 240.00 0.26 0.02 20.00 7.69 Bucket *40.00 4,800.00 5.30 0.50 500.00 7.55 Watering Can *25.00 3,000.00 3.60 0.60 600.00 6.94 Tumbler *5.00 600.00 0.75 0.15 150.00 6.67 Cooking Pot *25.00 3,000.00 4.50 1.50 1,500.00 5.56 Saucepan *12.00 1,440.00 2.44 1.00 1,000.00 4.92 Mug *2.00 240.00 0.64 0.40 400.00 3.13 Wine Glass *1.00 120.00 0.32 0.20 200.00 3.13 Teacup *1.00 120.00 0.32 0.20 200.00 3.13 Bowl *2.00 240.00 0.74 0.50 500.00 2.70 Requires ItemTweakerApi Workshop ID: 2950037690 Mod ID: balancewaterdev

1,471 Downloads Details →
Mina's Cute Clothes – Project Zomboid Mod

Mina's Cute Clothes

von 76561198034728767

Just a pack of clothes I'm making, some reworks of existing outfits and others brand new All craftable with 1 ripped sheet + 1 thread + 1 needle Workshop ID: 2941803526 Mod ID: MinaCuteClothes

1,851 Downloads Details →
BetterSorting-SoulFilcher'sMods Patch – Project Zomboid Mod

BetterSorting-SoulFilcher'sMods Patch

von 76561198057421383

This Patch assignes Soul Filcher's Mods items to the correct categories in order to better integrate with BetterSorting. Current supported mods are: - Soul Filcher's Awesome Time - Soul Filcher's Beautifying Time - Soul Filcher's Building Time - Soul Filcher's Cooking Time - Soul Filcher's Drinking Time - Soul Filcher's Farming Time - Soul Filcher's Foraging Time - Soul Filcher's Learning Time - Soul Filcher's Relaxing Time Safe for all saves! Workshop ID: 2732095551 Mod ID: BSSFAwesomeT Mod ID: BSSFBeautifyingT Mod ID: BSSFBuildingT Mod ID: BSSFCookingT Mod ID: BSSFDrinkingT Mod ID: BSSFFarmingT Mod ID: BSSFForagingT Mod ID: BSSFLearningT Mod ID: BSSFRelaxingT

1,315 Downloads Details →
Controlled Substances – Project Zomboid Mod

Controlled Substances

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Cannabis cultivation, methamphetamine production and cocaine processing for Build 42, with a per-drug addiction model behind it. What it adds - Cannabis grown from seed: dry, cure, grind, roll joints, press hash, bake brownies. - Methamphetamine cooked from scavenged precursors: extract a base, purify crystal or portion doses. Magazine-gated, needs lab glassware, a burner and a gas mask. - Cocaine refined from seized bricks found in drug shacks and police evidence desks. Coca does not grow in Kentucky, so bricks are the only source. - 27 items, 11 recipes, 2 recipe magazines, 3 selectable addiction traits. The high Each substance holds your stats where its real pharmacology says it should, for as long as it lasts. Meth pins fatigue near zero so you physically cannot sleep, suppresses hunger, holds stamina near full and raises body temperature. Cocaine does the same harder and far shorter. Cannabis caps stress and panic, drives hunger up and acts as a painkiller. The cost Dependence is tracked per substance and escalates with every dose. Withdrawal hits hourly once you are hooked and not high. Stimulants add a crash for about three hours after the high ends, scaling with how long you stayed up, and every hour of sleep you skipped arrives at once. Overdose triggers on high dependence or on redosing inside a single high. A custom moodle column shows what is active: green for high, red for withdrawal or crash, brightness for severity. Settings Twelve sandbox options under Controlled Substances: per-drug master switches, loot abundance, growth time, addiction strength, withdrawal severity, recovery rate, high duration, effect strength, crash severity, overdose toggle and poison severity, and body temperature. Set any effect to zero to disable it and hide its badge. Multiplayer Works in co-op and on dedicated servers. Addiction state is per character. Dedicated-server play is functional but lightly tested. Notes Works on new or existing saves; loot appears in unexplored areas. No mod dependencies. Joints use vanilla rolling papers. Full player guide: https://gist.github.com/martian-mn/8e1fb25a23648e5c3433ee39fd0fd838 All chemistry in this mod is abstract and non-instructional. Precursors and processes are game tokens, not recipes. Workshop ID: 3778973649 Mod ID: ControlledSubstances

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Factions Confrontation – Project Zomboid Mod

Factions Confrontation

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Factions Confrontation A standalone faction-based NPC system for Project Zomboid Build 41: living humans, armed factions, bases, patrols, mercenaries, spies, prisoners, the black market, checkpoints, hunters, and a war for territory. Important installation note For the mod to work properly, the ProjectZomboid folder located inside the mod folder must be merged with the main Project Zomboid game folder. Before installation, make a backup copy of the original game files. Installation Subscribe to the mod in the Workshop. Fully close the game and server. Open the downloaded mod folder. Find the ProjectZomboid folder inside it. Copy or drag this folder into the main Project Zomboid game folder. Confirm folder merging and file replacement. For co-op and dedicated servers, all players must use the same mod files and the same merged game files. To roll back, restore your backup or verify the integrity of the game files through Steam. What is this mod? Factions Confrontation adds a living layer of human threat to Project Zomboid Build 41. The world is no longer made only of zombies and random encounters. Armed humans are now part of a larger faction war simulation: they patrol, guard, raid, surrender, retreat, control territory, defend bases, set up checkpoints, and react to the player’s actions. Zombies are predictable. Humans are not. Main features Living human NPCs: bandits, survivors, mercenaries, guards, scouts, hunters, traders, prisoners, commanders, and armed squads. Faction warfare between Red, Green, Blue/Neutral, and Black/Rogue factions, with patrols, bases, commanders, raids, conflicts, and territorial control. Virtual world simulation: squads operate on the global map and materialize as physical NPCs near the player. AI LOD, virtual groups, and optimization for large NPC scenarios. Mercenaries that can be hired, commanded, and used as companions, guards, or bodyguards. Spies, intelligence, sabotage, counterintelligence, radio intercepts, and events connected to faction leaders. Prisoners, surrender, interrogation, rescue, and faction consequences based on the player’s actions. Faction bases, camps, safehouses, patrol routes, guard zones, and fortified positions. Materialized checkpoints with vehicles, barricades, tires, debris, faction guards, and interaction zones. Checkpoints can trigger pursuit after a breakthrough, preserve guard state, and change position over time. Revenge hunters: elite armed squads that move across the global map toward the player and appear from their real world position. Black market system with weapon, ammunition, armor, and medical stashes, documents, tags, passwords, and intelligence data. Black market currency based on gold and silver jewelry. Physical stashes with markers in the world and on the map. Dynamic detection of weapons, ammunition, magazines, attachments, armor, and equipment from enabled mods. NPCs can use weapons, armor, magazines, and ammunition, and can drop the equipment they actually used after death. Morale, discipline, panic, breakdown/desertion states, and limited friendly fire only during a real NPC breakdown. Map markers for NPCs, patrols, bases, checkpoints, hunters, stashes, and purchased intelligence. Contracts, convoys, patrol activity, road scenes, and special faction events. Co-op and server-side logic for payments, marker synchronization, stashes, NPC events, and sandbox balance. Compatibility The mod is intended for Project Zomboid Build 41. Conflicts may occur with heavy NPC, AI, combat, animation, map, and total conversion mods. Testing on a new save is recommended. Supported integrations Firearms B41 Revamped Weapon Condition Indicator Brita's Weapon Pack Arsenal weapon modules Firearms Jay and other firearm packs when loaded correctly Dynamic detection of weapons, ammunition, magazines, attachments, armor, and equipment from enabled mods Compatibility depends on the external mod version, load order, server configuration, and standard Project Zomboid item definitions. Development status Factions Confrontation is in active development. The mod is already playable, but NPCs, faction logic, world events, checkpoints, the black market, balance, and server stability are still being improved. Workshop information Workshop ID = 3720275971 Mod ID = FactionsConfrontation Workshop ID: 3720275971 Mod ID: FactionsConfrontation

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[OUTDATED] KR Solar Battery Charger (DISCONTINUED) USE KR SolarOS Instead – Project Zomboid Mod

[OUTDATED] KR Solar Battery Charger (DISCONTINUED) USE KR SolarOS Instead

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Project Zomboid Server mit Mod-Support

Kompatible, unterstützte Mods über das Server-Dashboard installieren.

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