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Project Zomboid Mods für Server

60.000+ Mods verfügbar Quelle: Steam Workshop ↗

Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.

Project Zomboid Mods sicher installieren

Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.

  1. 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
  2. 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
  3. 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.

Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.

Häufige Fragen zu Project Zomboid Mods

Was ist der Unterschied zwischen Workshop-ID und Mod-ID?

Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.

Laufen Build-41-Mods automatisch mit Build 42?

Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.

Wie teste ich ein Mod-Update ohne Risiko für die Welt?

Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.

Better Occupations Costly – Project Zomboid Mod

Better Occupations Costly

von 76561198007625335

Works with build. 41+ Only. (No Multiplayer Function Yet) -This mod currently adds starting gear, trait, and recipes for all existing occupations.- -800+ Total, custom spawn locations chosen for each Occupation.- *This Version Has Starting Costs* Version with no Costs: https://steamcommunity.com/sharedfiles/filedetails/?id=2562786196 Version with "More Occupations" and costs: https://steamcommunity.com/sharedfiles/filedetails/?id=2565597784 Requires: Profession Framework Build 41 Patch https://steamcommunity.com/workshop/filedetails/?id=2216760107 This simple mod would not be possible without framework- Thank you. :Credits: Thank You! https://steamcommunity.com/id/pckrrr/myworkshopfiles/ https://steamcommunity.com/id/6361058/myworkshopfiles/ Workshop ID: 2565612871 Mod ID: BetterOccupationsCostly Map Folder: OSMuldraughKY Map Folder: OSRiversideKY Map Folder: OSRosewoodKY Map Folder: OSWestPointKY

964 Downloads Details →
Project DayZ Custom Menu Replacer – Project Zomboid Mod

Project DayZ Custom Menu Replacer

von 76561198119698544

FULLY COMPATIBLE WITH B41 :) *DISCLAIMER* I did not create this mod!!! I only used the Template to make my spin on it. Full credit goes to Akimbo Swords and their original template here. http://steamcommunity.com/sharedfiles/filedetails/?id=882492394 (There is also a video link tutorial on how to do it.) I am also not a graphical artist and those pictures are not my own either. The most I did was mesh the Project and DayZ together. Links can be found to the images below! (The lightning flash image) http://s1.picswalls.com/wallpapers/2014/09/18/dayz-wallpaper_112406371_221.jpg (The Main Menu image) http://www.dayztv.com/wp-content/uploads/2014/01/dayz-standalone-wallpaper-survivor-at-night.png (The Logo) http://www.sp00neysplace.co.uk/images/dayz_logo.jpg If you find any bugs or it doesn't work, comment down below and I'll fix it up, This is my first Workshop mod ever. So please go easy on me ;) Workshop ID: 888177130 Mod ID: dayztitle

862 Downloads Details →
UDWAP Bateman Tower – Project Zomboid Mod

UDWAP Bateman Tower

von 76561198015081276

42.20+ fixed Water and power for the full Bateman Tower. 6 Generators in the basement provide power including for the Elevators (highly recommend gun's elevator mod). Select from multple floors, start with the building cleared of zombies, or clear it yourself. Workshop ID: 3563400549 Mod ID: DWAP_Bateman Map Folder: DWAP_Bateman

867 Downloads Details →
Vanilla Male Retexture (Reskin) – Project Zomboid Mod

Vanilla Male Retexture (Reskin)

von 76561198006852614

Vanilla Male Retexture (Reskin) 1.1 Change Vanilla Male skins. skin texture max size is 1024. Recommanded mods - Anime Shader - Fluffy Hair - Spongie's Hair - Yaki's Hair Salon Workshop ID: 3413328792 Mod ID: Vanilla Male Skins

1,010 Downloads Details →
BetterStomp – Project Zomboid Mod

BetterStomp

von 76561198195808450

🦶 BetterStomp — Missed-stomp fix (v1.1) Tired of stomping a crawler at your feet and watching the animation play through empty air? BetterStomp catches every stomp vanilla forgot. ✅ Drop-in fix: no vanilla sandbox option needs to be disabled. Install and play. ✨ v1.1 — Realistic damage - Force-hit now feeds the vanilla damage pipeline: your Strength, Fitness, perks and shoes all matter — a tough zombie may survive a single stomp. - New Stomp damage option: Realistic (default) or Lethal (v1.0 instant-kill behavior). - Hardened defaults: Catch staggering and Catch falling zombies are now OFF — the mod focuses on truly downed zombies. - Saves created in v1.0 keep their behavior automatically. ✨ What it does - In B42, stomping a crawling, prone, knocked-down or falling zombie can silently miss — the animation plays but no damage lands. - BetterStomp watches every stomp, locks on the nearest valid prone-like target in front of you, and applies a force-hit if vanilla missed. - The force-hit is timed to land with the visible foot (~0.37s after swing start) — feels indistinguishable from a clean vanilla stomp. Features 🎯 Smart targeting - Pre-targets the nearest prone-like zombie within range (default 1.1 tile) - Impact point measured 0.35 tile in front of the player — matches PZ's visual stomp targeting feel - Directional filter: zombies strictly behind the player are ignored - Stacked-prone handling: one hit per stomp — no accidental double-kill on overlapping zombies 🧟 6 prone-like states covered - crawling — the classic crawler that vanilla often misses - knocked-down — zombie on the ground after a heavy hit - prone — fully flat - falling — mid-fall transition (optional, sandbox toggle, off by default) - stagger-back — right after a shove (optional, sandbox toggle, off by default) - becoming-crawler — leg-broken zombie transitioning ⚡ Snappy & silent - Trigger fires exactly 22 ticks after the swing — synchronized with the foot landing - Fallback safety net via OnPlayerAttackFinished event if the tick path is starved - Defensive guards on every non-doc'd PZ API — resilient across B42 minor updates 🌐 Multiplayer — Server-authoritative - Client sends a force-hit request, server validates rate-limit + distance + zombie state before applying it - Automatic sync via the PZ engine — no desync - Built-in anti-cheat: 10-tick rate-limit, distance tolerance, server-side state re-check - Install on the server AND every client ⚙️ Configurable - 6 sandbox options: Enabled, Stomp range, Catch staggering, Catch falling, Stomp damage (Realistic/Lethal), Debug log - 2 client mod options: per-client debug toggle + local stomp range preview - EN + FR translations Compatibility - Build 42.16+ (singleplayer, co-op, multiplayer / dedicated server) - Realistic mode: compatible with any ZombieLore.Toughness setting — Toughness, perks and shoes are applied normally - Lethal mode: bypasses Toughness (matches a guaranteed vanilla head-stomp) - No vanilla sandbox option to disable - Mods that override ISStomp or ISShoveAction may interact unpredictably — test in isolation if you see issues ☕ Support the mod If you enjoy this mod and want to support its development, you can buy me a coffee. ☕ ko-fi.com/tymox13 📋 Changelog v1.1 — Realistic damage - Force-hit now goes through the vanilla damage pipeline (zombie:Hit) — Strength, Fitness, perks and shoes apply - New Stomp damage sandbox option: Realistic (default) / Lethal - Hardened defaults: Catch staggering and Catch falling now OFF - Existing saves keep their v1.0 behavior automatically v1.0 — Initial release - Detection via OnWeaponSwing + OnWeaponHitCharacter + OnPlayerAttackFinished safety net - 6 prone-like states covered with defensive guards for non-doc'd APIs - Server-authoritative MP (rate-limit + distance + state re-check) - Tick-window 22 ticks (~0.37s) — synchronized with the visible foot landing - Directional filter (rejects zombies strictly behind the player) - Stomp impact point measured 0.35 tile in front (matches PZ targeting feel) - Stacked-prone handling (one kill per swing, no over-kill) - 6 sandbox options + 1 client mod option - EN + FR translations

2,375 Downloads Details →
[COS] BF2042Deathless – Project Zomboid Mod

[COS] BF2042Deathless

von 76561199178116693

How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3302005989 Mod ID: BF2042Deathless

1,065 Downloads Details →
Glenn Rhee - Season 2 Yellow T-Shirt from The Walking Dead – Project Zomboid Mod

Glenn Rhee - Season 2 Yellow T-Shirt from The Walking Dead

von 76561198072777956

The infamous yellow t-shirt that Glenn wears in the second season of The Walking Dead TV Show is now available in Project Zomboid! The perfect piece for roleplaying Glenn! Where can I find the T-Shirt? The t-shirt can be found inside wardrobes and clothing shops. If you want you can wear it from the start by using the mod "Fashion Montage - Begin with any outfit". You can find it inside the "Shirt" tab in character creation! My other The Walking Dead Mods! Glenn S2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3179623177 Glenn S2 Blue T-Shirt + Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3176638382 Rick Grimes CRM Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3181258786 Rick Grimes Commonwealth of Virginia Law Enforcement Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3247341641 Rick Grimes Murder Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3185544130 Rick Grimes Season 2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3195231754 Rick Grimes King County Sheriff Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3245827102 Carl Grimes Atomic Paw T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3173845020 Shane Walsh Police Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3177687013 Shane Walsh Sheriff T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3175257570 Sophia Peletier Rainbow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3174943761 Carl Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143511778 Rick Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143510398 Daryl Dixon TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143513805 Shane Walsh TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3148577212 Michonne TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3165045380 Eugene Porter TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3164314300 The Walking Dead 30 Songs Pack - https://steamcommunity.com/sharedfiles/filedetails/?id=2934759628 The Walking Dead Comics - https://steamcommunity.com/sharedfiles/filedetails/?id=3174374087 Workshop ID: 3179757406 Mod ID: Glenn S2 Yellow T-Shirt (TWD)

968 Downloads Details →
[Legacy] - Lua Server Command - Createhordecircle – Project Zomboid Mod

[Legacy] - Lua Server Command - Createhordecircle

von 76561198017173991

This is outdated. Use the newer version here: https://steamcommunity.com/sharedfiles/filedetails/?id=3243741273 Requires the mod "Lua Server Commands": (lua_server_commands 2825060402) https://steamcommunity.com/sharedfiles/filedetails/?id=2825060402 (Make sure to install the patch in the required mod's description or the commands will not work) Creates a polygon of zombies around a player. createhordecircle <player> <amount=> <radius=> Example: Create a Triangle of points: luacmd createhordecircle Jab 3 4 Support If you have any questions that cannot be answered here, ask in the PipeWrench section of my Discord server: https://discord.gg/u3vWvcPX8f If you like what I do and helped your community a lot, feel free to buy me a coffee! - https://ko-fi.com/jabdoesthings - https://www.paypal.com/paypalme/JabJabJab Join my Discord: https://discord.gg/u3vWvcPX8f --- Workshop ID: 2825062383 Mod ID: lua_server_command_createhordecircle

1,641 Downloads Details →
The commune – Project Zomboid Mod

The commune

von 76561198185013845

The perfect island to live. This map has been created for a hardcore server with very little loot. This map is designed to have a large number of people living in a place that allows you to go out and explore more and worry less about the state of the base. It has only one entry point that you will have to defend, if they enter you will not be able to leave through other places. The number of loot containers has been reduced so that not everything is available just by having this house. This is my first map and it will be updated adding details now that it has been tested on a server. Open to suggestions for improvement. Workshop ID: 3302943805 Mod ID: TheCommuneViridesoft Map Folder: the_commune_map Cell 29/24

1,277 Downloads Details →
Hitman – Project Zomboid Mod

Hitman

von 76561198196227058

This mod adds an trait which gives the player Hitman skills and some equipment. It is 12 trait points! Skills: +6 Short Blade +4 Sneaking +2 Nimble +1 Reloading +1 Aiming Items: -Cigars and lighter -Briefcase with M9 Pistol ++ Bullets -Suit Clothing Workshop ID: 2966663568 Mod ID: hitman

1,697 Downloads Details →
Livi map – Project Zomboid Mod

Livi map

von 76561197982123281

Bonjour, Cette map à été réaliser pour la campagne du serveur FR/RP Au Spiffo Maitre. Il s'agit d'une extansion vers l'ouest de Muldraugh. Actuellement 1 cell sur les 4 prévu. Haut niveau de détail, les screens viendront plus tard et les critiques constructive sont les bienvenues. Tester et fonctionnel en multi sur serveur. Les futurs mise à jour seront prévu pour ne pas impacter les sauvegardes. Workshop ID: 2872402374 Mod ID: Livi_map Map Folder: Livi_map

487 Downloads Details →
Spicy Food [B41] – Project Zomboid Mod

Spicy Food [B41]

von 76561199042407365

Adds unique food that has effects on you - - 2 New traits that change your spice tolerance Spice Tolerance Spice Intolerance -- New Spice Moodle Affects character's thirst, endurance and more - More than 13 foods Spicy Chips, Spicy Chicken, Tom Yum, Spicy Mustard, Pepper Habanero and Jalapeno, Hot Sauce, Spicy Burger, Taco and Burrito Workshop ID: 3160128190 Mod ID: spicyfoods Workshop ID: 3160128190 Mod ID: spicyfoods

1,406 Downloads Details →
PZNS Many Survivor Spawns – Project Zomboid Mod

PZNS Many Survivor Spawns

von 76561198833978028

What does this do? Using the PZNS NPC Framework, I present a mod that adds preset spawns for several locations in PZ. Small Town First Responders PZNS-MS supports this by default. Current Locations: Rosewood: - Rosewood Police Department - Rosewood Fire Department - Rosewood Medical - Small House in Southeast Rosewood Muldraugh: - Muldraugh Police Department - The church on the steam page, left vague on purpose Riverside: - Riverside Police Department - Riverside Post Office Discord Feel free to join the STFR & SVU server to ask for support, give suggestions or simply to keep up with the mod's development! https://discord.gg/HeMWr3AkTk Workshop ID: 3034857282 Mod ID: PZNSManySpawns

1,060 Downloads Details →
Disinfect or Die But Playable – Project Zomboid Mod

Disinfect or Die But Playable

von 76561198067727991

This is a customized version of the mod Disinfect or Die that makes it more playable. Even if you change the Dirty Bandages for some reason you could randomly catch an infection and sometimes your life keeps ticking down even when not infected and not dirty bandaged. This version is tuned to do half the damage of the Very Low setting in the original mod. And additionally takes 9 more "One Minute Ticks" for a Dirty Bandage to cause a wound infection. Just trying things out until it feels right. Made it for myself mainly. --------------------- From the Original Mod --------------------- Makes the first aid system more realistic in a simple way: - Wearing dirty bandages on bleeding wounds increases chance of infection - Infected wounds are more dangerous - Wearing dirty bandages on infected wounds is sometimes a death sentence, often causing more health loss than wearing no bandage at all - Sterilizing bandages has a purpose! - No penalty for wearing a dirty bandage if you're not bleeding Ordinarily, washing bandages and keeping disinfectant is almost entirely pointless. With the extra danger it's very helpful. If you pay attention (injured moodle, heart icon shaking, etc) you'll be fine, probably. The well-fed buff is useful if you need extra healing. And there's nothing stopping you from replacing a bandage before it gets dirty if you catch a break. Workshop ID: 3008669211 Mod ID: DisinfectOrDie_ButPlayable

1,269 Downloads Details →
The Pond - STALKER Quest Pack – Project Zomboid Mod

The Pond - STALKER Quest Pack

von 76561198182908886

This mod adds 9 STALKER factions and NPCs at fixed locations. Players can accept "bi-weekly" quests for each NPC (It actually takes 12 in-game days to refresh them). It is meant to be used along with some mods used in Mr Atomic Duck's STALKER-themed server season, specially the Stalker HQ settlements. You can check the modlist here: https://steamcommunity.com/sharedfiles/filedetails/?id=2855198270 ---------->> WARNING <<---------- NPCs are only able to give quests to characters created when the mods were active. So if you add these mods to your save/server after people created their characters, they will need to create them again. Mod sponsored by Mr. Atomic Duck. Made by Soul Filcher, join my Discord server to talk about my mods: https://discord.gg/dzbZgzXNTT And if you feel like contributiing please consider donating to my Patreon: Tags:B41,Misc,Multiplayer Workshop ID: 2953552945 Mod ID: ThePondSTALKERQuestPack

887 Downloads Details →
[41] Rotten Jars Is Openable – Project Zomboid Mod

[41] Rotten Jars Is Openable

von 76561198073717195

Rotten Jars Is Openable This mod allows the opening of storage jars when they are rotten, It will return rotten vegetables/contents to you, which vanilla does not do. The recipes is NOT overrided, this does not modify any function, it just allows the opening of rotten jars by adding a code line to the "Open Jar" existing recipes. Should work with other jars mod. Work in SP/MP. Ordered by Xianah If you think this mod would be interesting for the community Workshop ID: 3292002275 Mod ID: RottenJarsIsOpenable

1,349 Downloads Details →
TLOU Menu and Logo – Project Zomboid Mod

TLOU Menu and Logo

von 76561198172090795

This mod replaces the default textures for the menu and logo to a more fitting logo in the style of The Last of Us. I highly recommend other TLOU mods like project fungoid and TLOU sounds of the infected! I hope you enjoy! Workshop ID: 2914989020 Mod ID: TLOUMenuAndLogo

882 Downloads Details →
True Music: Radiohead - Ok Computer – Project Zomboid Mod

True Music: Radiohead - Ok Computer

von 76561198063385655

A complete collection of every song on the album 'Ok Computer' by the band Radiohead. Taken straight from the digital download that comes with the OKNOTOK collectors edition. Workshop ID: 3035356543 Mod ID: okcomputer

1,576 Downloads Details →
B42 Driving Skill – Project Zomboid Mod

B42 Driving Skill

von 76561197992866806

This mod is a ported version from B42 to B42.13 of the original Driving skill mod by Afterworlds. Now updated to B42.20.2 Single player tested only. I have slightly tweaked the Cab Driver occupation to start with a basic mechanics mag and changed the driving skill XP gain from 2 to 8 as well as the XP gain chance from 25 to 30. This mod has otherwise not been changed for how the xp is gained. See the original mod for those details. Workshop ID: 3645465273 Mod ID: B4213DrivingSkill

2,168 Downloads Details →
碾压尸体稳定驾驶 / Stable Corpse Driving – Project Zomboid Mod

碾压尸体稳定驾驶 / Stable Corpse Driving

von 76561198258764906

Stable Corpse Driving Your vehicle keeps full control when driving over zombie corpses at speed. In vanilla, running over zombie corpses at speed launches the vehicle into the air with upward wheel impulses, briefly leaving it uncontrollable while the dashboard flashes. This mod keeps the car planted so steering, throttle, and brakes always respond — while collision detection and damage behave exactly like vanilla. Features - The vehicle is no longer launched into the air when driving over zombie corpses; steering and throttle stay responsive at any speed. - No corpse is moved or removed; corpses and their items stay exactly where they are. - Vanilla collision is preserved: run-over hits, impact sounds, and normal vehicle wear (such as wheel damage) still occur. - Real collisions (walls, trees, live zombies) behave exactly like vanilla; the car can still flip or take damage. - The dashboard only flashes red for severe damage or a destroyed part, instead of blinking on every minor run-over scratch. - Zombies, animals, items, and other game rules are unaffected. - Works in single-player and multiplayer. How It Works Vanilla applies an upward impulse to each wheel that runs over a corpse. The strength is scaled by the corpse's corpseSize mod data (zombie corpses have none, so it defaults to 1.0). At high speed, or with several corpses in one tile, the impulses stack and launch the car off the ground. This mod sets zombie corpses' corpseSize to 0.1, making the launch impulse nearly disappear so the car stays grounded — the collision itself still happens. Compatibility - Project Zomboid Build 42.20+ - Single-player / Multiplayer - Can be added to an existing save - No required mods - Adds no items, recipes, or sandbox settings Mod Information Mod ID: StableCorpseDriving Version: 1.0.0

3,175 Downloads Details →
Roll Your Own! – Project Zomboid Mod

Roll Your Own!

von 76561198070609795

Sick of all the chemicals and toxins in your morning, pre-rolled cigarette? Well, roll your own! Features: - Roll, Smoke and even salvage from already smoked cigarettes - New, quality sound effects for rolling, smoking etc... - Placeable and usable ashtray for organization joy - Full 3D Item support Although not exactly accurate for a game based in the USA since rolling your own cigarettes seems largely unpopular there, as a European it's something I'd make sure I had the resources to do should I find myself in the middle of a zombie apocalypse. Contains an optional patch for More Cigarettes Mod, letting you breakdown cigarettes from that mod for tobacco. Workshop ID: 2710745813 Mod ID: tsbattenberg_rollyourown Mod ID: tsbattenberg_RYOMCMPatch

1,269 Downloads Details →
Electric Lights 1.04 (outdated) – Project Zomboid Mod

Electric Lights 1.04 (outdated)

von 76561198052063410

mod by MisterInSayne This adds a new Lamp on a Pole, aswell as add functionality to the old one to work on the power grid and generators. Features: - Checks whether the house has power from generator, or power grid is still on. - Lamp on Post with a battery can't be turned on via electric power untill you take out the battery. - If the power blacks out, or generator is turned off/has no fuel left the lamps turn off. - New Lamp on a Pole added that is build with a Lightbulb, but can't use batteries, only works on the generator or powergrid. - Works on multiplayer <3 Orginal http://pz-mods.net/gameplay/ElectricLights/ Workshop ID: 935589690 Mod ID: ElectricLights

1,353 Downloads Details →
Scientist Trait – Project Zomboid Mod

Scientist Trait

von 76561198196227058

This mod adds an trait which gives the player Scientist skills and equipment. It is 12 trait points! Skills: +7 First Aid +4 Metalworking +3 Electrical +2 Maintenance Items: -Docter Bag (includes some stuff) -Duffel Bag (includes some stuff) -Medical Clothing -Medical Equipment (like needles) Workshop ID: 2967478368 Mod ID: scientist

1,573 Downloads Details →
Better Skills Panel [B42] – Project Zomboid Mod

Better Skills Panel [B42]

von 76561198448639509

This mod changes the design of the player's skill panel. It only works on build 42. -The panel adapts to the font size you choose. -You can switch pages using the panel buttons or the mouse wheel. If you're playing with a controller, you can use the arrows. If you like my mods and would like to support me, you can do so at: https://ko-fi.com/gzeta Workshop ID: 3410890522 Mod ID: BetterSkillsPanel

939 Downloads Details →

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Project Zomboid Details →

Project Zomboid Server mit Mod-Support

Kompatible, unterstützte Mods über das Server-Dashboard installieren.

Project Zomboid Server mieten