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Project Zomboid Mods für Server
Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.
Project Zomboid Mods sicher installieren
Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.
- 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
- 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
- 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.
Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.
Häufige Fragen zu Project Zomboid Mods
Was ist der Unterschied zwischen Workshop-ID und Mod-ID?
Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.
Laufen Build-41-Mods automatisch mit Build 42?
Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.
Wie teste ich ein Mod-Update ohne Risiko für die Welt?
Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.
Small Town First Responders - Pineville
von 76561198833978028
This is Pineville support. Requires Pineville! Credits: Code: Jack, albion. Textures: soze, Jan2004p, Bill, evansmine8, Emma, Henry, Racer, FoxInABeret. Special thanks to Guardian, Frozen and Doe! HUGE thanks to shark for letting us use the Police Belt model from his law enforcement mod. Though we did make our own textures for it. And thanks to StarFireReaper for making the 1987 GMC armored truck model for us. HUMONGOUS thanks to Albion for her extremely helpful support of the mod. Seriously, she's a legend! A MASSIVE thanks to Greywolf for some of the VVE textures. The STFR community is great. The STFR community: Being Awesome. Comments are locked because all feedback and questions should go to the new discord. https://discord.gg/usJNRbKq5Z Workshop ID: 3381603456 Mod ID: STFRPineville Mod ID: STFRPinevilleSpongie Mod ID: STFRPinevilleHeli
JPPZCGRmerge ModPack
von 76561198361653768
Fix and Merge includes work. v40.31support QuickBags, ORGM,ORGMSilencer, GPS, HCTradingExpansion, MoreZombieLootExpansion, Taxi, AllwaysScavenge, RescueBag, StuckRescue For exclusive use of the "JP PZCGR Server3" http://pz2.sakura.ne.jp/ Workshop ID: 854657328 Mod ID: JPPZCGRmerge
HydeCo. Fillable Gas Tanks 42.20.4
von 76561198076382626
Enhanced fluid storage, passive rain collection, and cookable purification — all inside the game’s standard gas tanks. ❓ What can I fill it with? ✅ Gas tanks can store a variety of liquids, including water & gasoline, and any other fluid accessible via the game's fluid transfer menu. Whether you're hoarding essentials or improvising storage solutions, these tanks have you covered. ❓ Do various liquids affect the weight? ✅ As of now, the tanks retain their base item weight. Feedback from testers on how fluid types influence weight is encouraged and appreciated! ❓ Can tanks gather rainwater? ✅ Yes, tanks should automatically gather rainwater during storms, offering a passive and convenient water storage method. ❓ Can they explode if combustibles are stored and lit on FIRE? Not currently. Explosive configurations aren’t implemented at the moment, but this feature may be explored in the future. ❓ Can I purify water in the tanks? ✅ Tanks are designed to be "cookable," allowing players to potentially purify dirty water by heating it. Testing is ongoing to confirm this functionality. - Store multiple liquid types using the standard fluid‑transfer system. - Passive rainwater collection during storms. - Cook-able tanks for potential water purification. - Compatible with most fluid‑handling mods and vanilla systems. - Place or carry a tank — works in inventory or placed in the world. - Use the fluid transfer menu — fill with water, gasoline, or any supported liquid. - Leave outdoors — tanks will gather rainwater automatically during storms. - Rainwater collection should work automatically; report if you see inconsistent behavior. - Purification is experimental — please share results if you test it. 🎮 Try My Other Mods 🚗 HydeCo. Unlimited Cars https://steamcommunity.com/sharedfiles/filedetails/?id=3438759949 🌟 HydeCo. Automatic Garage Doors + Gates! https://steamcommunity.com/sharedfiles/filedetails/?id=3594285774 🐝 HydeCo. Bees! https://steamcommunity.com/sharedfiles/filedetails/?id=3430224478 🔗 Check Out My Other Mods! 🔗 - HydeCo. Automatic Garage Doors! + Gates! https://steamcommunity.com/sharedfiles/filedetails/?id=3594285774 - HydeCo. Bees! https://steamcommunity.com/sharedfiles/filedetails/?id=3430224478 - HydeCo. Clay! https://steamcommunity.com/sharedfiles/filedetails/?id=3551124480 - HydeCo. Pyromaniac! https://steamcommunity.com/sharedfiles/filedetails/?id=3730972348 - HydeCo. Unlimited Cars https://steamcommunity.com/sharedfiles/filedetails/?id=3438759949 💬 Discord - Join / Support / Updates: https://discord.gg/Xs6xcAPMKG If you enjoy this mod, please rate and favorite — it helps others find it. Dedicated servers — copy exactly, the mod ID is case-sensitive: Mods=hydecofillablegastanks WorkshopItems=3451542660
Road to New Albany
von 76561198029232657
Made for the Sunday Drivers community! All updates are balanced around the SD community. Download at your own risk. sundaydrivers.pro/discord Cells used 38,2 38,3 38,4 38,5 38,6 38,7 38,8 38,9 38,10 38,11 - 39,11 38,12 - 39,12 38,13 - 39,13 - 40,13 38,14 - 39,14 - 40,14 - 41,14 - Prefab building map Workshop ID: 3612521646 Mod ID: RTNA Map Folder: RoadToNA
Dry That Food! [B42] - Русификация
von 76561198414246143
Русификация Dry That Food! Легковесный мод, добавляющий возможность сушки зерна, цветов, трав, овощей, грибов, фруктов, ягод и других скоропортящихся продуктов. Что делает мод? • Портативная сушилка: Создание мини-сушилки для растений через меню крафта в категории "Сушка" • Широкая совместимость: Сушка различных типов продуктов питания и растений • Система значений сытости: Использование показателя голода для определения возможности сушки • Консолидация продуктов: Объединение нескольких частичных продуктов в один сушеный Ключевые особенности: Удобная портативная сушилка, гибкая система крафта, обход ограничений ванильной системы. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3604808124 Mod ID: DRYTHAFOOMPRUS Mod ID: DRYTHAFOORUS
Adlers Ultimate True Music Pack B42.13.1
von 76561198400472992
This is every song you need for the end of the world. Updated for B42 beta (thank you scrappycoco for updating the mod, and thanks norby007 for the support) We use this music collection on our B41 server, message me if you are interested in joining. This has a wide variety of music tastes including rock, heavy metal, country, rap, pop, hip hop, dance, rnb, house, dnb, reggae and so much more. Currently about 1230 songs and counting. I have included the entire grand theft auto SA discography and radio stations from san andreas, vice city, and vice city stories. All of the songs are from the 90s and earlier. I have strived to keep the music relevant to the time period and the cut off is 1999. Song list is in the discussion category Subject to changes at any time. Please be aware these songs are for entertainment purposes only. *** EXPLICIT LANGUAGE ADVISORY *** Workshop ID: 3398238724 Mod ID: adsultimatemusicpackb42 Workshop ID: 3398238724 Mod ID: adsultimatemusicpackb42
Thirty Twelve (Trinta e Doze)
von 76561198161392875
The "Trinta e Doze" was a homemade revolving shotgun (thus the nickname) seized by the police in Mossoró, Rio Grande do Norte, Brazil. Features: ...The weapon itself! With a very low chance of spawning in Police Stations (seized weapon), Plank Stashes, Wardrobes, Drug Shacks and Barricated Houses. And a Chrome variant (doesn't spawn). To obtaind the Chrome variant you must find a Chrome Spray Can that spawns very rarely in Warehouses, Tool Stores, Garages, Closet Shelves and Paint Crates, and use it to paint the weapon. You can learn the craft recipe by crafting AND reading the Revolving Shotgun Sketch, which is crafted with any pen and paper, and requires Lvl 3 Aiming (Don't throw away the sketch, you'll need it). For the crafting materials, you'll need: - Metalworking = 3 - Aiming = 3 - 1 Metal Sheet - 2 Small Metal Sheet - 1 Metal Pipe or Lead Pipe - 1 Metal Bar - 4 Scrap Metal - 6 Screws - 1 unit of Welding Rods - 1 unit of Blow Torch - Screw Driver - Welding Mask - Revolving Shotgun Sketch Statwise, the weapon is the same as the Sawnoff Shotgun, with slightly less range, but with a faster fire rate, and a tad bit heavier. Thanks for trying out my first mod, ever. I had fun developing it and I hope you have fun enjoying it. Workshop ID: 2976472463 Mod ID: TT3012
Alpine Multicam Bandits Integration
von 76561198096995823
Jusblazm's Alpine Multicam Bandits This mod provides Bandits wearing modded clothing from Alpine Multicam Uniform. Updates I plan to release a new update on the 2nd of each month. This update will replace the current batch of bandits with a brand new batch. This will not harm your saves, nor will it affect currently spawned bandits. Freshly spawned bandits will be wearing gear according to the new list. This will provide some, hopefully noticeable change to extended saves. Compatibility Absolutely no mod conflicts with two caveats: - someone uses my naming convention for their own integration. - A unique ID generates a dupe (Wikipedia: the probability to find a duplicate within 103 trillion version-4 UUIDs is one in a billion) Known Issues - Errors appear when opening the clan in Bandits Creator. These errors are harmless, it happens because the bandits are wearing clothing that cannot be displayed in Creator, like custom locations. Do not edit them or you will delete the clothing not being displayed. GitHub Archive I will be keeping an archive of each update's bandits.txt and clans.txt files, so that if there is a set you really like, you can continue to use them even after the mod updates and moves away from them. GitHub Archive Permissions I created a simple extension for Bandits NPC that allows bandits to wear the custom equipment slots provided by Alpine Multicam Uniform. The item IDs belong to Jordanal and Galodar's Alpine Multicam Uniform, the BodyLocations belong to Jordanal and Galodar's Alpine Multicam Uniform and KATTAJ1's Clothes Core, and Slayer's Bandits NPC reads the text files. Both Alpine Multicam Uniform and Bandits NPC have the default permissions of Credit where it's due, so I am extending their permissions. Be sure to credit them for their hard work. Credits The Indie Stone for Project Zomboid Slayer for Bandits NPC and Bandits Creator Jordanal and Galodar for Alpine Multicam Uniform Workshop ID: 3485923969 Mod ID: JusBanditsJGAlpineRANDOM
FoodPreservationPlus 简中汉化
von 76561199103258790
有问题请指正。 放置在原mod下面。 感谢作者spoon的制作。 原模组地址:https://steamcommunity.com/sharedfiles/filedetails/?id=2890748284 Workshop ID: 3351690597 Mod ID: FoodPreservationPlus_CNJF
[OLD] A harder zombie mod
von 76561198066732137
Similar mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2794598105 This mod has a bug and is not updated Update! V2 Added options. Fixed bug. Some zombies will now move faster and have more health. This mod replaces sprinters, it makes sprinters into faster fast shamblers, which move slightly faster than normal zombies and slightly faster than a default player walking. Makes some zombies faster fast shamblers, which can catch up to walking players. Also increases zombie health, based on assumed physical activity based on their profession. Ex. Farmers and hunters are stronger. Athletes are stronger and move faster. The faster zombies move slightly faster than the player and will catch up and try to grab the player. When the player is being grabbed, the player is slowed down slightly, allowing for the rest of the zombies to catch up as well. Workshop ID: 2713254912 Mod ID: aharderzombiemod
temp reupload fluffy hair
von 76561199001285266
amongus Workshop ID: 3524776917 Mod ID: FH-temp
Internet Forum Moderator Profession [B41]
von 76561198007367610
B42 Version - https://steamcommunity.com/sharedfiles/filedetails/?id=3390622693 The year is 1993, the internet is still in its infancy. Nerds from across the globe flock to virtual forums to discuss their interests and you just so happened to land the lucky position of moderator for one such forum. You spend your days working (for free) as hard as you can to make sure nobody is allowed to have too much fun or stray too far from discussing the niche topic you are so very interested in. That is until one day when death invites itself onto your doorstep in the form of a zombie apocalypse. You grab your fedora with a smirk and chuckle to yourself under your breath at those who mocked you for practicing with your trusty katana at the local youth group gym, for you are about to show them what a true warrior is capable of. This is a joke mod, not really intended to be played seriously. You will be given some of the most crippling, albeit fitting, traits in the game with little upsides. Those upsides being a powerful starting weapon, and a high proficiency in long blades, which no occupation in the base game gets access to. As well as a minor boost to electrical and cooking to represent the average neckbeards heavy usage of computers and their microwave. There is also a bug that I can not figure out how to fix related to the game starting you with negative traits. Which allows you to pick the same ones again as well as *losing* points if you try to remove them. You will start with 0 points so the only advice I can give is just play the character "as intended", or as close to it as possible. UPDATE: v1.1 - Players will now always spawn with a Fedora and Katana when choosing this occupation. UPDATE: v1.2 - Players will now also spawn with a HottieZ magazine Workshop ID: 2984648054 Mod ID: ForumModeratorProfession
Anthro Survivors - Bubbles
von 76561198098164837
Furry mod of Bubbles for project Zomboid (Mod of a Mod, Anthro Survivors - (Furry Mod) By Jaql and Wuffrick) Here's a link to the original mod (Might be required ???) https://steamcommunity.com/sharedfiles/filedetails/?id=2893930681 This is mostly meant to be used by me but go crazy if you wanna be Bubbles Workshop ID: 2924294759 Mod ID: BubbleMod
Alice's Weapon Sling 简体中文汉化 [B42]
von 76561198800514029
Alice's Weapon Sling 简体中文汉化 这是 Alice's Weapon Sling 的独立简体中文汉化补丁,适用于 Project Zomboid Build 42.20+。 这个 Mod 解决什么问题 原 Mod 缺少完整简体中文,背带物品、配方、快捷栏槽位以及运行时生成的造型和径向菜单会显示英文。该补丁补齐静态翻译,并用 Build 42 支持的参数占位方式处理动态菜单文字。 它只处理 Alice's Weapon Sling 的中文显示,不修改背带容量、装备逻辑、快捷栏行为或原 Mod 素材。 必须订阅 Alice's Weapon Sling 原 Mod(Workshop 3775549570) 汉化内容 - 武器背带及隐藏外观物品名称 - 制作配方 - 前置与背部造型切换菜单 - 显示/隐藏背带外观菜单 - 四个快捷栏槽位名称 - 可选径向菜单和按键设置文字 Mod 信息 汉化 Mod ID:AliceWeaponSlingCN 必需 Mod ID:alicesWeaponSling 可选 Mod ID:alicesWeaponSlingRadialMenu 推荐加载顺序: alicesWeaponSling;alicesWeaponSlingRadialMenu;AliceWeaponSlingCN 未启用可选径向菜单时不会报错,其他翻译仍可正常使用。 Build 42 兼容 动态径向菜单文本使用 Build 42 的 %1 参数占位方式,字面百分号遵循 %% 规则,未使用旧式 %s。 说明 本项目只提供中文翻译与必要的界面兼容补丁,不修改原 Mod。原 Mod 的功能和素材权利归原作者所有。
Lake Mandrake
von 76561198046928019
This is a rural map south of Lake Ivy You cannot use pitstop with this map as it conflicts with the cells. The cells used for this map are as follows; (29,35) (30,35) (31,35) (32,35) (29,36) (30,36) (31,36) (32,36) (29,37) (30,37) (31,37) (32,37) Workshop ID: 3062280807 Mod ID: Lake Mandrake Map Folder: Lake Mandrake
Ghost Traits
von 76561198263609511
Ghost Traits Workshop ID: 2805519406 Mod ID: Ghost Traits
True Music Addon: bui1d
von 76561199364494450
kamenrider Workshop ID: 3508007654 Mod ID: bui1d_mod
Black Fever/ Blood Plague Zombies B42 LETS GO
von 76561199561751961
Zombies re-textures that are loosely based on the state of decay 2 zombies. I tried to make it more well, realistic. cant exactly preach realism with glowing eyes though, which is why I added a non-glowing eyed version of textures for my sake. Born of birch focused only on the regular zombies from SOD, and lunar lights focused only on the blood plague carriers from SOD2. I didn't like the homogenity of it all. I think mine decently combined the regular zombies and the blood plague variants with them slowly turning into the blood plague carriers based on their rot levels, like how they did in SOD2's lore. Born of Birch's Black fever: https://steamcommunity.com/sharedfiles/filedetails/?id=3163133391&searchtext=black+fever Lunar Lights' Blood plague: https://steamcommunity.com/sharedfiles/filedetails/?id=2920070909&searchtext=blood+plague Workshop ID: 3342541461 Mod ID: BlackFeverZombiesGlowingEyes Mod ID: BlackFeverZombiesNoeyeglow
Faction PvP Always On
von 76561198014072304
Questa mod impedisce a chi fa parte di una fazione di disabilitare il pvp tra fazioni. Workshop ID: 3239389581 Mod ID: faction_pvpon
True Music Addon: Hotline Miami 1&2
von 76561198325270141
All the game soundtrack from Hotline Miami 1 and Hotline Miami: Wrong Number This is actually a functionally re-upload from the one i did before but now with the one's missing Enjoy Btw, you will find it as True Music Addon: Hotline Miami 4 Workshop ID: 2815015381 Mod ID: hotm_true_music
TMVINYLCOLLECTION
von 76561198382202648
True Moozic VINYL COLLECTION Works for B42.13 and above Album List --------------- ABBA - Arrival Aerosmith - Aerosmith The Beetles - Abbey Road Bruce Springsteen - Born In The USA Creedence Clearwater Revival - Cosmo's Factory Creedence Clearwater Revival - Creedence Clearwater Revival Creedence Clearwater Revival - Green River Creedence Clearwater Revival - Willy and The Poor Boys David Bowie - SpaceOddity Def Leppard - Hysteria Def Leppard - Pyromania Eagles - Hotel California Fleetwood Mac - Mirage Fleetwood Mac - Rumors Fleetwood Mac - Tango In The Night Foreigner - Agent Provocateur Iron Maiden - Seventh Son Of A Seventh Son Journey - Departure Journey - Escape Journey - Frontiers Kansas - Leftoverture Lynyrd Skynyrd - Pronounced Leh-nerd Skin-nerd Lynyrd Skynyrd - Second Helping Pat Benatar - Crimes Of Passion Pat Benatar - Get Nervous Pat Benatar - In The Heat Of The Night Pink Floyd - Wish You Were Here Queen - A Night At The Opera Queen - Jazz Queen - News Of The World Queen - The Game The Rolling Stones - Beggars Banquet RUSH - Moving Pictures Steppenwolf - Steppenwolf Steppenwolf - The Second --------------- Created with the SIMPLE MOOZIC BUILDER WANT TO MAKE YOUR OWN JAMPACK???? ---- Official Discord Workshop ID: 3668406327 Mod ID: TMVC
Tk's Real Vehicle Acceleration (2)
von 76561198033163930
Tk's Real Vehicle Acceleration 3!! has now been released and you can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3314946929 This version returns vehicle modding back to the lua files so it is FAR easier to create new compatibility, and EVERY vehicle can have it own unique characteristics. TksRVA2, this mod, will remain on the workshop for now, but will no longer be receiving updates, as TksRVA3 now has greater compatibility, and has had most of the bugs worked out. Want to see REAL horsepower values with the vehicles in this game? Find towing to be a bit immersion breaking? Tired of trying to find that "sweet spot" while towing? Wish the vehicles behaved different from each other? Well look no further, as this mod is likely for you! Changes this mod attempts to make: - Vehicle horsepower based on more realistic values - 0-60MPH times are based on realistic values, this means the vehicles for the most part will be a bit slower than their vanilla counterparts, although a bit faster than Real cars - Truly varied vehicles, with different early, mid range, and late acceleration. - Improved towing characteristics based on engine specs (see Towing below) - 12+ new Engine RPM profiles with custom torque curves - 26+ new Gear Ratio profiles to create custom shift points - Altered handling characteristics to create more unique vehicles Compatibility When setting up your game (multiplayer,server or solo), its best to set the speed limit for the server from 120 to 150. Any number less than those values will result in the vehicles being much faster than intended. Main compatibility has been divided into sub mods, this will mean that you need to enable each sub mod you wish to use, this counts for both multiplayer and single-player! These sub-mods are optional, however for each one you use, the original mods are required, and they are all strongly recommended to use with this mod (or in general actually). Additionaly all vehicles have had their durability increased, this is to compensate for the fact they are a bit slower, and to add better compatibility with mods that use higher durability numbers for improved immersion, this part of the mod is WIP. Make sure that TksRealVehicleAcceleration2 and sub mods load after all other vehicle mods you are using. If you add a mod to your server after this one, just make sure you alter the load alter so its comes before this mod. Compatibility List: (many, MANY thanks to Paranoid&Afraid for their contributions) - FHQWHGAD's Motorious Zone - 1993 American - FR Used Cars - Extranoise Automobile Extravaganza - KI5 Vehicles (limited quantities WIP) - 1989 Porsche 911 - KV Vehicle Bonanza - Kentucky Emergency Services Pack - Special Emergency Vehicles & FBI for FR Used - Forklift - The mod requires modified Lua files in order to be fully compatible. Non compatible vehicles may behave differently from the included vehicles, and wont utilise all the features of this mod. This mod requires manual installation steps AND the Better Car Physics mod by Neidmare. The mod will not work correctly without manual installation, and Better Car Physics. (see installation instructions in discussions) Huge thanks to Better Car Physics and Neidmare for their efforts in creating that mod!!! Another Huge thanks to fhqwhgads, FR's Used Cars, 1993 American Lore pack, Extra Noise, KI5, and every other modder for their amazing work! Their work is inspirational and has made a great game, even better. Towing: - More varied, closer to realistic engine types, resulting in varied vehicle towing capabilities for improved immersion - Trucks, SUVS, Semi Trucks, Vans, and similar vehicles will generally be stronger towing vehicles - Sports cars, or performance oriented vehicles will have less towing capability - Some vehicles will have more moderate towing, like the S10 for example, which is a fairly competent towing vehicle, however it will have difficulty with larger or high mass vehicles Installation: There are some manual installation steps required for this mod, please see the discussion post titled: Installation for details. Multiplayer: - For server games, the mod can be installed on both the client and the server, or just clients. (read furter for details) - if the server does not have the mod installed, the mod will only work for client with the code installed - in multiplayer hosted games, player may experience different vehicle performance, if this occurs make sure each player has the mod properly installed. - If a client game crashes, that means the server has the correct code installed and the client does not. Known issues: - Vehicles not included with TksReal?VehicleAcceleration2 may handle far better than intended and may accelerate far slower/faster than other vehicles. Workshop ID: 3266358894 Mod ID: TksRVA2ENcompatibility Mod ID: TksRVA21993Compatiblity Mod ID: TksRVA2fhqwhgadscompatibility Mod ID: TksRVA2ForkLiftCompatibility Mod ID: TksRVA2frscompatibility Mod ID: TksRVA2KEScompatibility Mod ID: TksRVA2KI5compatibility Mod ID: TksVehicleAcceleration2 Mod ID: TksRVA2SFREVFBIcompatibility
jigga's Green Fire ES
von 76561199071220011
Traducción al español actualizada del mod original jgg@'s Green Fire (Build 40 & Build 41+ MP/Solo) creado por jiggawutt. Todo el crédito y mérito para jiggawutt Esto es solo una traducción por lo que requiere del mod base y ser cargado después para funcionar. Actualice y agregué muchas líneas de traducción faltantes y corregí varías líneas de código con mala sintaxis, además agregué varíos iconos de objetos para Hydocraft que por alguna razón en el mod oficial no venían con ellos. Cualquier error o bug, por favor reportarlo. Todo el crédito a sus respectivos autores. Gracias :) Workshop ID: 3265394089 Mod ID: jiggasAddictionMod_ES Mod ID: jiggasGreenfireMod_ES
Project Zomboid Details →
Project Zomboid Guides
Project Zomboid Mods installieren - Workshop Guide
Installiere Project-Zomboid-Mods sauber per Steam Workshop: IDs eintragen, Reihenfolge prüfen, Server neu starten und typische Fehler beheben.
Project Zomboid Build 42 auf dem eigenen Server: Umstieg, Spielstände und Mods
Build 42 ist Stable: Spielstände aus Build 41 sind nicht kompatibel. Umstieg, legacy41-Zweig, neue Serveroptionen, Anti-Cheat und der Hotfix 42.20.1 gegen Serverlag.
Project Zomboid Server mieten – Multiplayer Guide
Project Zomboid Server einrichten: RAM, Sandbox-Einstellungen, Workshop-Mods, Admin-Rechte und typische Fehler sauber prüfen.
Project Zomboid Server mit Mod-Support
Kompatible, unterstützte Mods über das Server-Dashboard installieren.
Project Zomboid Server mieten