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Project Zomboid Mods für Server

60.000+ Mods verfügbar Quelle: Steam Workshop ↗

Für einen modifizierten Project-Zomboid-Server brauchst du pro Projekt die Steam-Workshop-ID und die interne Mod-ID. Prüfe zusätzlich Spiel-Build, Abhängigkeiten und Lade-Reihenfolge, bevor du deine Welt mit den Änderungen startest.

Project Zomboid Mods sicher installieren

Ein Workshop-Abo allein aktiviert eine Mod auf dem Dedicated Server nicht. Die Einträge in `WorkshopItems=` und `Mods=` müssen zusammenpassen; außerdem muss jede Mod den gewählten Build 41 oder Build 42 ausdrücklich unterstützen.

  1. 1. Build prüfen: Build-41- und Build-42-Mods nicht ungeprüft mischen.
  2. 2. Workshop-ID, Mod-ID, Abhängigkeiten und erforderliche Reihenfolge vollständig dokumentieren.
  3. 3. Welt und Konfiguration sichern, Server neu starten und Logs sowie den Beitritt mit einem Test-Client prüfen.

Die vollständige Schritt-für-Schritt-Anleitung findest du im Project-Zomboid-Mods-Guide. Oder starte direkt mit einem Project Zomboid Server mit Mod-Support.

Häufige Fragen zu Project Zomboid Mods

Was ist der Unterschied zwischen Workshop-ID und Mod-ID?

Die Workshop-ID bezeichnet das Steam-Workshop-Projekt und steuert den Download. Die Mod-ID aktiviert den enthaltenen Mod im Spiel. Auf dem Server müssen beide Listen vollständig und passend gepflegt sein.

Laufen Build-41-Mods automatisch mit Build 42?

Nein. Nutze eine Mod nur dann auf Build 42, wenn ihre Workshop-Seite diese Kompatibilität ausdrücklich bestätigt. Prüfe dabei auch alle Bibliotheken und weiteren Abhängigkeiten.

Wie teste ich ein Mod-Update ohne Risiko für die Welt?

Sichere zuerst Welt, Sandbox-Konfiguration und Server-INI. Aktualisiere danach die zusammengehörigen Mods, starte den Server neu und prüfe Logs, Kernfunktionen und einen vollständigen Client-Beitritt.

GPT Translation – Project Zomboid Mod

GPT Translation

von 76561198198368702

모드 한글화 번역 : Chat GPT Workshop ID: 3000935355 Mod ID: ChatGPTTransAuthenticz Mod ID: ChatGPTTransBravensBicyclesRedux Mod ID: ChatGPTTrans Mod ID: ChatGPTTransNorisAttachment Mod ID: ChatGPTTransOnlycure Mod ID: ChatGPTTransSapphCooking Mod ID: ChatGPTTransDAMNLIB Mod ID: ChatGPTTransWallpaper

1,451 Downloads Details →
Zombie Retexture with Original Art Style – Project Zomboid Mod

Zombie Retexture with Original Art Style

von 76561198055744347

I thought this might be what zombies looked like if they weren't well mannered flesh consuming machines. Now with yellow eyes Workshop ID: 1593714268 Mod ID: ZOMBIE RETEXTURE

792 Downloads Details →
Craft skillbooks – Project Zomboid Mod

Craft skillbooks

von 76561198011157096

Updated to remove unintentional bug of removing items from the game (seeds being the most noticable) This mod is solely aimed for multiplayer usage but can be used in singleplayer as well, although the only use case in single player would be that your character died and you continue with a new character in the same world, thus being able to read the books that you wrote before. This mod introduces craftable skill books for every skill in vanilla, this includes skills that normally can not get an xp modifier outside of profession/trait buffs. Every skill book is craftable upon reaching the level that you would not benefit from it yourself. Like mentioned earlier, this is aimed to be used with your friends and thus I envisioned it like your character would be mentoring your friends' characters, leaving personal learning notes in the book which makes it about 25% more effective than vanilla skill books. This should be balanced and gives your friends a small catch-up mechanic, especially if they are prone to dying and are in need of quickly leveling up skills that you already/still have. Please note that without the use of other mods, the only way of obtaining skill books that are not in vanilla (e.g. Aiming, Reloading, Nimble, Sprinting) are by writing them yourself, requiring you to first level up those skills. Every skill book requires 1 plain book and a Black/Blue/Red pen, the pen does not get consumed. For every skill apart from Fitness and Strength the following applies Level 1 - Dummies - xp rate: 4.0 - Pages: 325 - Affects level 1 & 2 - Write condition: Skill level 2+ Level 2 - Intermediate - xp rate: 6.0 - Pages: 375 - Affects level 3 & 4 - Write condition: Skill level 4+ Level 3 - Advanced - xp rate: 10.0 - Pages: 425 - Affects level 5 & 6 - Write condition: Skill level 6+ Level 4 - Expert - xp rate: 15.0 - Pages: 425 - Affects level 7 & 8 - Write condition: Skill level 8+ Level 5 - Expert - xp rate: 20.0 - Pages: 475 - Affects level 9 & 10 - Write condition: Skill level 10 ------------------------------------------- Fitness and Strength books behave the same as the books mentioned above aside from the xp rate: Level 1 - 1.5x Level 2 - 2.0x Level 3 - 3.0x Level 4 - 5.0x Level 5 - 9.0x Workshop ID: 2773668223 Mod ID: CraftSkillbooks

1,002 Downloads Details →
Reactive Sound Events - Unofficial MP Patch [B42.20] – Project Zomboid Mod

Reactive Sound Events - Unofficial MP Patch [B42.20]

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Reactive Sound Events - Unofficial MP Patch UNOFFICIAL COMMUNITY PATCH This is an unofficial multiplayer patch of Reactive Sound Events, originally created by JulianFVM. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3656190498 All credit for the original concept, codebase, sounds, artwork, radio content and original assets belongs to JulianFVM and the contributors credited on the original Workshop page. This patch was made to keep the mod usable on Build 42.20 multiplayer/dedicated servers while physical MP scenes are not available in the original release. If JulianFVM, the original developer, asks for this Workshop item to be removed, I will remove it. ABOUT REACTIVE SOUND EVENTS Reactive Sound Events expands Project Zomboid's distant meta-events into context-sensitive incidents. Gunshots, fights, screams, crashes and other sounds can correspond to real scenes in the world that players can investigate. Events react to factors such as time, weather, location and survivor behavior, while physical aftermath scenes can contain corpses, zombies, damaged vehicles, camps and contextual loot. FEATURES - 7 event categories: Gunfight, Gunshot, Scream, Vehicle Crash, Animal, Weather and Zombie. - Physical aftermath scenes that can be discovered and investigated. - Directional sound/scene indicators. - Knox Relay radio broadcasts, scene intel and story content. - Player reactions including panic, wake-up behavior and zombie attraction to loud events. - Dynamic corpse kits, equipment and loot simulation. - Automatic support for compatible modded ranged weapons and vehicles through the original detection systems. - Extensive Sandbox configuration. WHAT THIS UNOFFICIAL MP PATCH CHANGES - Enables physical scene generation on Build 42.20 dedicated multiplayer servers. - Makes the server authoritative for scene creation and nearby-player handling. - Synchronizes generated corpse inventories without retransmitting entire corpses and creating duplicate bodies. - Fixes ghost loot by keeping valid generated weapons as real recoverable server-side items. - Synchronizes final corpse inventory state after scene generation. - Keeps vehicle crash scenes functional in multiplayer, including damage, fuel and key state. - Fixes several removed/invalid B42 item references by safely ignoring missing item IDs. - Adds French translations for Sandbox options, scene notifications and scene/intel radio messages. - Keeps the original Knox Relay content and overall event/loot design intact. MULTIPLAYER BEHAVIOR The server selects a connected player as the reference for an event and places the incident within the configured distance around that player. Nearby players can hear/receive the event, and the physical scene is generated once on the server when a player approaches it. All players then interact with the same server-side scene. COMPATIBILITY - Target version: Project Zomboid Build 42.20. - Dedicated multiplayer: tested. - Hosted multiplayer: expected to work through the same patched systems, but the main testing was performed on a dedicated server. - Do NOT enable this patch together with the original ReactiveSE mod. - This is a standalone patched copy; subscribing to the original mod is not required for this version. CREDITS Original mod and original development: JulianFVM Project Zomboid: The Indie Stone Original Workshop credits also include sound sources and community contributors/translators credited by JulianFVM, including SonidosparavideosSINCOPYRIGHT, Sound Effects Library: Tema, squareal, STALKER Anomaly, SIMBAproduz, King-橘子, ziba1715, t3qquq, Parzival, 么么茶 and marshmallow justice. Unofficial Build 42.20 multiplayer patch: Acema This patch is not an official update and is not affiliated with or endorsed by the original developer. IMPORTANT Please report reproducible multiplayer issues with the relevant server/client log when possible. This patch was produced from practical Build 42.20 dedicated-server testing and may need further adjustments as Project Zomboid Build 42 changes. Workshop ID: 3781842537 Mod ID: ReactiveSEMP

2,572 Downloads Details →
True Music Addon: Witch Phonk – Project Zomboid Mod

True Music Addon: Witch Phonk

von 76561198057002376

Collection of songs that are phonk and witch house. LXST CXNTURY: https://steamcommunity.com/sharedfiles/filedetails/?id=2923957452 SKELER NIGHTDRIVE I: https://steamcommunity.com/sharedfiles/filedetails/?id=2923000499 SKELER NIGHTDRIVE II: https://steamcommunity.com/sharedfiles/filedetails/?id=2923006165 Tracklist: 6extermination - POINT VISION 6extermination - PRESAGE 622WASAMISTAKE - UMBRA AMØN - Keep you Alive ARGXNTUM & XvallariX - Space Race Absolute Terror - Inside of the Abyss Affectwave - Iner Airsh4d3 - to die alone Altare - Lost Altare - Shift Alx Beats - Air Alx Beats - Everything Would Be Fine Pt. 3 Alx Beats - Late Night Drive AntXres - Alcor AntXres - Cold Walls AntXres - Hydra AntXres - Sedna AntXres - Spirit AntXres - Triton BLADEFEAR - Delete BLADEFEAR - Haunted BLADEFEAR - I Feel Empty BLADEFEAR - In Essense BLADEFEAR - Memory BLESSED MANE - Ascension BLESSED MANE - Monster BLESSED MANE - Souls BLESSED MANE - Valhalla Bad Smith - ARTEMIDA Beneath My Shade - Cage Bitwvlf - Stone Circle (feat. Badass Wolf Shirt) Bones - AirplaneMode Brush1k - Chamomile Field Brush1k - U menya ne letayut ptitsy CASHFORGOLD - Wear Me Out (feat. Mary Mortem) CYPARISS - EMPTY DREAMS Cash Growe - Takizawa Clepsydra - Amplified Ritual Engine Confirmbackup - Spacewave Consumane - Scars Creepymane - Crash Test Creepymane - Skyline Crossparty - Truth or Dare DCLXVI - TIMELAPSE DVRKHOLD - Hate DVRKHOLD - Serenity DVRST - BIRTH DVRST - Darling DVRST - Endless Love DVRST - Still Breathing Daegho - Eye 4 an Eye Deadcrow - Icefire (Original Mix) Deadwinter - ASCETIC ETERNVL SVDNESS - Cepheus (feat. Sapphyre) ETERNVL SVDNESS - PAINFUL ETERNVL SVDNESS - UNCERTAINTY Enxk - VORTEX FINIVOID - Infinite FINIVOID - Interstellar Drift FRXXMAN - Gloom FRXXMAN - Wayfarer FindMyName - Show Me Your Back Flesh - Left Behind Foxwedding - Try Me Free Flow Flava - 014 GRVI - Northside Goos - HARCHOK GraveChill - Elara GraveChill - Hate HEARSE.T - Another 187 HEARSE.T - Black House HXVRMXN - Chimera (feat. LxrdOfDoom) HXVRMXN - RUNWAY HXVRMXN - South Harukasuka - Amidst Hensonn - Night chase Hensonn - OKOG Hensonn - Omega Hensonn - Prey Hensonn - Samurai Hentai Boys - DualShock _ forzey crusade Horrifying - Alpha Lyras Horrifying - Leuya Horrifying - Trinity IGARASHI KANTA - Skrew IVVU - scorpion (feat. airshade) ItsLucid - Asunder Ivoryghost - Abysmal KSLV Noh - Behemoth Ka$tro - I Gave You Everything Kamandi - Moorhouse Kedela - ASTRAL Kedela - LAST UNIVERSE Kedela - LOST IN DARK Kedela - MINDSET Kim - LENS FLARE Kittyangel - unite Kordhell - ZEP TEPI Kuma the Third - I rest my case Kute - NIGHT RIDE Kvvv3 - Double Cup LQMIEXD - A DAY OUTSIDE II LVTE BLOOMER - DISILLUSION LXVIATHXN - Aqua LXVIATHXN - Movement LXVIATHXN - Respiration Lil Kaine - Packin Steel (feat. Freddie Dredd) MUPP - Distance MVKO - Gold Glocks (feat. Santos Santana) MXRGX - GET AWAY II MXRGX - Get Away MXRGX - Lullaby MYSTXRIVL - Over You Monomi - Eidolon Monomorte - Home NKOHA - Genesis OBLXKQ - DEAD MINER OBLXKQ - EUPHORIA SECRET OBLXKQ - IDK (slowed + reverb) OBLXKQ - MEMORIES OFFL1NX - MISTED Oxwave - Vhs Universe Pharmacist - OVERDO$E RXLZQ - Pretty Solitary Romane - Ghost Ryder Spot - ESSENCE Ryder Spot - Simple SCXR SOUL - Timelaps SHADXWBXRN - ADRENALIN SMKY LPRD - ARUMANAKKU MK II SPVRROW - Space Odyssey STS-51L - Radiant (feat. BLESSED MANE) SUFFER RING - Henker (Sidewalks And Skeletons Remix) SVARDSTAL - DISORDER SVVVSH - Tragedy SXLECT - FLORA SXLECT - OVERDRIVE Senkya - FARAWAY Sensi Affect - MONOHROM Sensi Affect - Serenity Sibewest - Silence Sidewalks and Skeletons - Awakening Sidewalks and Skeletons - Shadow Skeler - Rush Solo Made - Mirror TEENAGE PUNK - SAFE CALL TENSU - NIGHTSNAKES (feat. vvpskvd. & l19u1d) THR33AM - Purgatory Tearz - Fall Apart Tokyomane - PUSHER Tomkillsjerry - Crush Tope2Die - Caisson Trash Lord - Howls (Deadcrow Remix) Umbasa - CATHARSIS Umbasa - CLEAN FLOW (feat. JUNIOR FERRARI) Unaverage Gang - Cold Steel Unaverage Gang - Crooked Smile Unnholy - Interlinked Uroboros - Kingdom of Morpheus VSN7 - Belym Melom VSN7 - Dozhdi Valisbeats - Nostalgia Various Artists - Npg Xander Crowley - PESTILENCE (feat. foxwedding) YOU LOVE HER - Culture Test ZODIVK - Devil Eyes angelherido - GET OUT MY MIND angelherido - RECKLESS ask eternity - FRACTURE barnacle boi - Forever bow church - Prophecies bow church - Sulfur bow church - The 9 O'Clock Service brush1k & MCHLK - Loneweb calm boy - Away calm boy - Cyberpunk 2077 calm boy - Dark Aesthetic calm boy - The Last of Us gelowler - you're my moon glexks - Flying in the Clouds lxst cxntury - Amnesia lxst cxntury - Blindspot lxst cxntury - CROWD lxst cxntury - INFINITY VOLUME TWO lxst cxntury - UNITY lxst cxntury - UTOPIA my!lane - This Feeling ndls404 - Ethereal Japan (feat. Morokiri) phonk.me - Freedom plenka - When You Find Me (Bonus Track) safetypleace - Mend sakureye - DESTROYER semmmyq - untitled shibire - Angst shxpe - loveless vvpskvd. - Atmoflow vvpskvd. - Bless vvpskvd. - Up the Spiral ÆSTRAL - Blame Øfdream - Ninth Gate ΛΛ4Я4ZΛΛ - Gonnabefine ΛΛ4Я4ZΛΛ - Lvllaby △Sco△ - Age △Sco△ - Rock of Grief △Sco△ - ༒МГНОВЕНИЕ༒ Workshop ID: 2924073296 Mod ID: ox_tm_witch_phonk

1,111 Downloads Details →
Aerosmith Music | Album: Aerosmith – Project Zomboid Mod

Aerosmith Music | Album: Aerosmith

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Aerosmith Music | Album: Aerosmith Generated with New Music Builder Aerosmith Side A 01 Make It 02 Somebody 03 Dream On 04 One Way Street Aerosmith Side B 01 Mama Kin 02 Write Me a Letter 03 Movin' Out 04 Walkin' The Dog Workshop ID: 3755339731 Mod ID: 1AerosmithAlbum

2,223 Downloads Details →
Undead Zones – Project Zomboid Mod

Undead Zones

von 76561198009889146

Undead Zones Info This mod allows you to divide the zombie zones in the game according to difficulty, giving players the freedom to choose which zone they want to challenge. - Choose 4 areas on the map into different difficulty zones. The harder the zone, zombies have more health and higher the chance of sprinting zombies - Can change the coordinates of zones in sandbox settings - Can change the spawn rate of sprinting zombies in sandbox settings - Normal Zone: Zombies have more health, 5% sprinting zombies - Hard Zone: Zombies have more health than normal zone, 15% sprinting zombies - Hell Zone: Zombie has more health than hard zone, 30% sprinting zombies, can break some obstacles - Dead Zone: Zombie with health as hell zone, 100% sprinting zombies, can break some obstacles, counter vehicles, has special attack - White Zone: Are the remaining areas, outside the 4 zones above. Zombies in this areas have the server's default stats its safe to add or remove in existing saves Please like and favorite if you like it: Translation If the language you want is not available, please help me translate if you want. Ask me in the discord if you need any translation assistance https://discord.gg/FyhVTQFXbj Buy me a coffe? Copyright 2024 QDas This item is not authorized for posting on Steam, except under the Steam account named QDas. Don't add this mod to Server mod packs without my Permission Workshop ID: 3249873631 Mod ID: VLUndeadZones

941 Downloads Details →
Corridos Vol1 – Project Zomboid Mod

Corridos Vol1

von 76561198394526620

Corridos tumbados pa Canciones de: Lenin Ramirez Natael Cano Marca Mp Fuerza Regia Grupo Firme ____________________________________ Se ocupan estos mods extras para funcionar (Funcionar) Workshop ID: 2688809268 Mod ID: TsarcraftCache2 Workshop ID: 2392709985 Mod ID: tsarslib Workshop ID: 2613146550 Mod ID: truemusic ____________________________________ Si quieren una canción la puedo meter de momento solo son cassettes Workshop ID: 2843410434 Mod ID: corridos_music_mod

1,271 Downloads Details →
Start with Generator Magazine – Project Zomboid Mod

Start with Generator Magazine

von 76561198063664549

Tired of never being able to find the generator magazine despite searching 5 bookstores, 30 houses with bookshelves, 3 schools and 57 mailboxes? Well worry no more! For 2 points this trait allows you to start with a generator magazine on spawn. Quick tip: If you need a generator magazine for your current save, go to the main menu, click load and make a new character for your current world, pick the trait and you can run to your base and drop the magazine, leave and come back with your original character! I decided 2 points was a good balance, if you want the trait for free make sure you pick sandbox mode and give yourself 2 extra free trait points. Please leave any recommendations or bugs down below. Unsure if it works on multiplayer, someone let me know if it does! Workshop ID: 3137342630 Mod ID: StartWithGenMag

1,548 Downloads Details →
[B42] Smart Hand Wash – Project Zomboid Mod

[B42] Smart Hand Wash

von 76561199238732220

Smart Hand Wash Features • Faster washing — Less water used. • Reduces water usage by 80% and speeds up washing by 80%. Notes • Designed for Build 42. • Safe to add or remove from existing saves. Overview Washing clothes takes too long and uses far too much water for such a simple task. There has to be a smarter way. Check out my other Mods Craftable Metal Bat Craftable Baseball Bat Craftable Machete Craftable Katana Craftable Sledgehammer Become Desensitized Faster Reading Instant Item Transfer Instant Map Opening Antique Swords Post Apocalyptic Weapons Workshop ID: 3716070377 Mod ID: Smart Hand Wash

2,196 Downloads Details →
True Music Addon: JDMC2NR's Uplifting Music Compilation Vol.2 – Project Zomboid Mod

True Music Addon: JDMC2NR's Uplifting Music Compilation Vol.2

von 76561198040103497

Here is another epic banger of a music compilation for you to enjoy while you convert your safehouse into a nightclub and attract more zombie hordes. (EDM, Dance, Electronica, House, Progressive, Big Room, Techno, Psy-Trance, Rave & Hardstyle) Workshop ID: 3419417276 Mod ID: True Music Addon: JDMC2NR's Uplifting Music Compilation Vol.2

2,191 Downloads Details →
惊吓音变为 焯 – Project Zomboid Mod

惊吓音变为 焯

von 76561198410997316

startle sound changed to CAO 惊吓音变为 焯 Workshop ID: 2766949847 Mod ID: cao

1,290 Downloads Details →
Utilities Exodus – Project Zomboid Mod

Utilities Exodus

von 76561198201235917

Utilities for exodus server. USE OF MOD PACK, MODIFICATION, OR RE-UPLOAD TO OTHER SITES WILL BE REPORTED! THESE MODS ARE PRIVATE TO SERVER PROJECT EXODUS AND ARE NOT FOR SHARE; DO NOT USE THEM! Workshop ID: 3296914969 Mod ID: utilidadesexodusfix Mod ID: utilidadesExodusShop Mod ID: utilidadesExodusSkinscars Mod ID: utilidadesArmorCars Mod ID: utilidadesExodusCraftableHeadgear Mod ID: utilidadesexodustools Mod ID: utilidadesExodusAddonGlobalSoundEffects

1,007 Downloads Details →
South Riverside Country Club Spawn Region – Project Zomboid Mod

South Riverside Country Club Spawn Region

von 76561198072090497

Country Club Spawn In South Riverside Workshop ID: 2825144293 Mod ID: CNTRYclbSPWN Map Folder: Country Club

1,143 Downloads Details →
ID System SW – Project Zomboid Mod

ID System SW

von 76561198007755703

🆔 ID System SW Mod created by etomarat from SW Team, specifically for the Project World server. It adds an ID registration system to Project Zomboid, allowing character identification and document management. 🔗 Useful Links - Play with us! 🌐 Project World Discord Server 📚 Official Project Forum 🌐 Official SadWorld Team Website 📄 Features: - ID card issuance based on character registration - Document review and management - Administrative editing and police recovery system - Customizable ID expiration and issuance years - ID inspection through the context menu - All key actions are logged ⚠️ Legal Information This mod is the property of SW Team. It is prohibited to: Modify, distribute, or republish the mod without explicit permission from the authors. Use mod assets for commercial purposes. Important: The mod is intended to work exclusively on Sad World servers. Using it without permission or outside of the server will cause it to malfunction and may result in game errors. When publishing the mod on Steam Workshop, we acknowledge that it adheres to Project Zomboid Modding Policy and Steam Workshop Terms of Use. Users violating these terms may face appropriate measures. 📸 Project and Team Logos Development Team: SW Team Project World Server Workshop ID: 3433171670 Mod ID: MRT_IDSystem

761 Downloads Details →
[42.20.+] True Line of Sight [SP/MP] – Project Zomboid Mod

[42.20.+] True Line of Sight [SP/MP]

von 76561198064107312

True Line of Sight helps you see zombies that your character can see, but which are hidden from you by a rendered building. The mod doesn't highlight zombies purely based on proximity or FoV, the mod highlights only relevant zombies that are obstructed by walls or roofs. (Soon to include vehicles) What the mod does When you aim near a building, outdoor zombies obscured by its north or west side can receive a configurable outline. The mod only highlights zombies that: - Are outdoors and within the building’s detection band. - Are genuinely visible to your character. - Have sufficient light on their location. - Are within the configured highlight vision cone. - Are not too close to the player. - Are not already exposed by the building's fadeaway feature (making them visible to the player). Zombies inside buildings and zombies unrelated to the aimed building are not highlighted. How it works Hold right-click and aim near a building. True Line of Sight identifies that building and checks the relevant exterior area for visible zombies. Highlights disappear immediately when a zombie: - Gets too close to the player. - Leaves the configured highlight vision cone. - Becomes too dark to identify. - Is revealed by an active vanilla building cutaway. After you release right-click or aim away, valid highlights remain for the configured linger duration. Why It Works This Way The ideal version of this mod would detect whether a zombie is flagged as "obscured from the player by rendered pixels". The highlight could then be applied only while that specific zombie is flagged and removed as soon as it becomes unflagged. As far as I can tell, Project Zomboid does not expose that information to Lua as a simple per-zombie flag or state. Because of that, True Line of Sight has to infer when a zombie is likely to be obscured by a target building. So around complex and very tall buildings, there may be falsely highlighted zombies (for now). Mod options Respect vanilla building cutaway Removes and suppresses highlights for a building while Project Zomboid’s normal proximity cutaway is active. Default: enabled. Scale detection band by building height Expands the detection area for taller buildings. This helps compensate for the larger area covered by multi-storey structures in the isometric view. Default: enabled. Highlight fade (proximity) Immediately removes highlights when zombies reach this distance from the player. Measured in tiles. Default: 4 tiles. Set it to 0 to disable proximity fading. Highlight fade (vision cone) Sets the width of the separate cone in which highlights can appear. It does not alter the character’s real vision cone. Measured in degrees. Default: 40 degrees. Set it to 360 to disable this restriction. Highlight fade (darkness) Sets the minimum amount of light required for a zombie to be highlighted. Higher values require brighter conditions. Default: 10%. Set it to 0 to disable darkness fading. Highlight linger duration Controls how long valid highlights remain after releasing right-click or aiming away. Measured in seconds. Default: 3 seconds. Proximity, darkness, vision-cone and vanilla-cutaway conditions can still remove a highlight immediately. Building detection band Sets the base detection distance from a building’s north and west exterior walls. Measured in tiles. Default: 3 tiles. When height scaling is enabled, this value is expanded according to the building’s local height, up to 15 tiles. Highlight colour Changes the colour and transparency of the zombie outline. Working on it - Highlighting visible zombies obscured by vehicles. - Highlighting zombies hidden at the top or bottom of staircases. These features will only be added if they can be detected reliably without excessive false highlights or performance costs. Frequently asked questions Is it safe to add to an existing save? Yes. The mod is client-side and does not alter saved world data, zombie data or map files. Is it safe to update mid-save? Yes. Updates can be applied to an existing save. Is it safe to remove mid-save? Yes. Removing it only removes the visual highlighting feature and its options. Do I need to start a new game? No. Does it work in multiplayer? Yes. Is it compatible with other mods? It should be compatible with most mods. Mods that control zombie outlines or substantially replace building and visibility systems may conflict visually or functionally. Does it reveal zombies my character cannot see? It is designed to require Project Zomboid’s character-visibility information and sufficient light. Zombies inside the aimed building are excluded. Will it affect performance? The mod scans periodically while aiming and caches building geometry to reduce repeated work. Very large or complex buildings require more processing, but the current version includes optimisations specifically for these structures. Which game version is supported? Project Zomboid Build 42. Workshop ID: 3792740760 Mod ID: TrueLineOfSight

3,086 Downloads Details →
True Music: Creed – Project Zomboid Mod

True Music: Creed

von 76561198351677902

A true music addon featuring some of the best tracks from the greatest band of all time Workshop ID: 3068291715 Mod ID: TrueMusicCreed

1,327 Downloads Details →
Motion Sickness Pills 41.65 – Project Zomboid Mod

Motion Sickness Pills 41.65

von 76561197984920875

A small mod that adds motion sickness pills to the game. They can be used to treat feelings of sickness that arise from being around the fields of dead zeds that you leave in your wake. Compatible with IWBUMS B41.55, but probably works fine for B40 as well. Tags:B41,Items Workshop ID: 2428952729 Mod ID: MSP

1,002 Downloads Details →
Z'Ware Storm Strikes: Lightning You Can See [B42] – Project Zomboid Mod

Z'Ware Storm Strikes: Lightning You Can See [B42]

von 76561198033559447

The storm was already dangerous. Now it looks like it. Z'Ware Storm Strikes adds real, visible sky-to-ground lightning to Build 42 storms: jagged, forking three-layer bolts that strike 12–30 tiles away with a ground flash, spark burst, and subtle sky flicker. No fake weather timer. Storm Strikes reads Project Zomboid's real rain intensity, so heavier storms produce more frequent strikes—roughly every 8–25 seconds during severe weather. FEATURES • Procedural sky-to-ground lightning • Randomized jagged bolt paths • Visible branching forks • Three-layer glow/body/core rendering • Ground impact flash and sparks • Subtle atmospheric sky flicker • Strike distance of roughly 12–30 tiles • Rain-intensity-driven frequency • Storms Only / Any Rain / Off modes • Right-click controls • No hotkeys COSMETIC ONLY Storm Strikes is built for atmosphere, not random punishment. Lightning causes: • No player damage • No zombie damage • No fire • No building or vehicle damage • No zombie attraction • No environmental destruction Your base is safe. The lightning only looks dangerous. THUNDER Z'Ware strikes run on their own dramatic schedule and are not synchronized to vanilla thunder audio. Rather than pretend otherwise, the mod says so plainly. Thunder-sound support is probed at runtime, and unsupported audio features stand down cleanly while the visual lightning continues working. WHY STORM STRIKES? Project Zomboid already knows when the weather turns ugly. Storm Strikes gives that weather the visual event it deserves. Hard rain. Dark fields. A sudden flash. A branching bolt tears out of the sky and detonates beyond the road. Then darkness returns. The game decides when the weather is bad. Z'Ware decides how good that bad weather should look. Singleplayer-focused. Support Z'Ware on Patreon: https://www.patreon.com/c/Wareverse Workshop ID: 3781473300 Mod ID: ZW_StormStrikes Workshop ID: 3781473300 Mod ID: ZW_StormStrikes

2,077 Downloads Details →
GunFighter Server – Project Zomboid Mod

GunFighter Server

von 76561197974895048

Gunfighter Settings for Dedicated server Workshop ID: 2710840064 Mod ID: GunFighter_Server

1,271 Downloads Details →
Backported Bats B41 – Project Zomboid Mod

Backported Bats B41

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Build 42's Flagship Weapons brought to Build 41 CREDITS CrystalChris on PZ Discord for his code wizardry that made the recipes and icons functional Chris' latest mod! https://steamcommunity.com/sharedfiles/filedetails/?id=3405131820 Avi for helping make this mod possible by pointing out where I bungled the model pathing Workshop ID: 3403690449 Mod ID: B42BackportedBats

1,389 Downloads Details →
Firearm Sound Range Increase – Project Zomboid Mod

Firearm Sound Range Increase

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Increases the range of firearm sounds. There are 3 settings: +25, +50, and +75 tiles. Additionally, limit on sound radius in MP is removed. I've seperated MP radius limit remover from others. Enable it if you would like remove firearm sound radius being nerfed in multiplayer. (radius is divided by 1.8 in the nerf). Added several excluded weapons/tools. (bows & crossbows, see more in List) Inspired by Firearm Sound Fix by planetalgol. Workshop ID: 3039302909 Mod ID: FSRI25 Mod ID: FSRI50 Mod ID: FSRI75 Mod ID: FSRI_FB41MPFix Mod ID: FSRI_MPFix

1,092 Downloads Details →
[LM] Wilderness Locations - Random Spawn [Fixed] (B42) – Project Zomboid Mod

[LM] Wilderness Locations - Random Spawn [Fixed] (B42)

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Fixed standalone fork of Wilderness Locations - Random Spawn by Jessimouche (Workshop ID 3513206060). Do not load both mods together. All original content and credit belong to the original author. Fork maintained by mulita. What it does - Adds the Wilderness Locations spawn region in Muldraugh. - Selecting it places the player at a random location from a pool of forest and cabin spawns. - Sandbox filters control difficulty and whether cabin spawns are included. B42.20 compatibility - Uses the vanilla unemployed fallback, so modded professions are supported. - Only adjusts the final location for WS__Random; it does not replace or remove vanilla OnInitWorld handlers. - Includes English, French, and Brazilian Portuguese sandbox text. Sandbox options - WSSpawn.Diff (1-6): location difficulty. - WSSpawn.Cabins (1-3): include, exclude, or use only cabin spawns. Workshop ID: 3731371232 Mod ID: LMWildSpawnRandomFixed Map Folder: WS__Random

1,355 Downloads Details →
No Loot – Project Zomboid Mod

No Loot

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Removes all loot spawns from the game including from other mods. For usage in custom experience servers. Workshop ID: 2787820190 Mod ID: NoLoot

622 Downloads Details →

Seite 522 von 2536 (60,844 Ergebnisse)

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Project Zomboid Server mit Mod-Support

Kompatible, unterstützte Mods über das Server-Dashboard installieren.

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